Foon → Ludum Dare Explorer → Users → Andrei Barsan

Andrei Barsan

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201326Minimalism1951compo1143.743.453.883.523.251.882.7358
201224Evolutionminogearcompo1803.363.252.502.353.363.102.5762
201120It's Dangerous to Go Alone! Take This!mainFrankcompo463.463.692.853.233.572.833.752.00

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Andrei Barsan

Andrei Barsan leaves an average of 21.3 feedback comments each event.

LD26 — Minimalism (34)

8-Bit? 4-Bit! by Polar 2013-05-02T18:52:00

I found it hilarious how you just spazz out of control and get thrown off-screen when you try to go through a closed door, haha. http://gamedev.tutsplus.com/tutorials/implementation/create-custom-2d-physics-engine-aabb-circle-impulse-resolution/ This is a really useful article for coding physics stuff; I highly recommend it! :D

DeaN by Sakuyan 2013-05-02T18:31:00

The animations were great. Sadly, I also encountered the bug that lowered the enemy spawn count dramatically.

One Space Away by Kiwiboi 2013-05-02T18:24:00

I felt that the controls were a bit stiff. I couldn't get past the plane event, despite trying quite a bunch of times. :( I liked the graphics, though! :D

Long Live the King by Dax 2013-05-02T18:19:00

I liked the game - it showed a lot of work for a LD game! :D It had a tad too much grinding, though. I liked the I am error reference. :D The combat system was pretty nicely implemented!

Moondar by leafo 2013-05-02T17:49:00

I managed to get to the third stage, only to insta-spawn in a wall and die (2776 points). :( Other than that, It's a *really* nice game! It feels polished and the gameplay is exciting, if a bit chaotic.

Honestly, the only tip I could think of is the omnipresent UPGRADEZ!1 It would be nice to upgrade you dude and the buggy (better steering, earlier wall warnings, etc.)

The only large issue I can think of is the fact that the gameplay is far from minimal, hehe.

The Call by fullmontis 2013-05-01T19:44:00

Oh my god, that was great. I loved it.

It's funny - As I was playing, I kept thinking - "Gah, I have these RPGs where I have to ask about stuff *I* don't know but my character is supposed to know, and the people I'm talking to keep thinking I'm a moron". But then I got to the ending - priceless.

Budget Squad by deepnight 2013-04-30T15:17:00

Ye gads, this is a great game. Dang! It was so fun to play and polished. I'm looking forward to more LD entries from you! :D Great art, great EVERYTHING! The only thing missing was a cool music track for your timelapse haha.

Permanent Destination by NegativeZero 2013-04-30T15:06:00

The creator probably needs to also export the lwjgl dependencies when creating the JAR.

L'Hypnose by Wan 2013-04-30T14:58:00

Interesting game. I enjoyed playing through it. I like the simple but powerful art style.

Ad Astra Per Aspera by getRandomName() 2013-04-30T14:49:00

A Dropbox or even Mediafire link could also work.

Ballisto by nemec 2013-04-30T14:38:00

No matter how much I tried, I couldn't jump, haha. Great game, nevertheless. A bit too slow for my taste, but still really polished and enjoyable. I would also enjoy being able to press any key to restart a level, without having to reach for the mouse. :D

ASTEROIDS! (the side-scroller) by locknic 2013-04-30T14:33:00

It's quite fun, but a tad difficult, even after getting used to it. It would be more fun to progress through (shorter) levels, with each being a tad harder than the next.

Four Scepters by Benjamin 2013-04-29T19:31:00

Pff, I wouldn't have expected less from the creator of Super Strict Farmer and Beetlefield: The Forecast. Brilliant game, capable of keeping me hooked for a very long time!

Also, I somehow managed to get stuck in the top-right room of the third, level. I'm not sure if it's a bug or not, though.

Great job. Don't EVER skip a Ludum Dare. :D

[My little game][+ or -] by Toinane 2013-04-29T19:01:00

Adorable little console game. And by far the smallest file size EVER at about 3kb. :D

BLoX by ThirteenWB 2013-04-29T18:55:00

Nice little game, with an addicting feeling. The thing I would have liked to see is a HUD with your current stats such as lazer upgrade level and armor. I liked it! :D Nice and minimal.

(Follow the) Line by Chman 2013-04-29T15:19:00

Gaah, *almost* there. :P Great game, really polished. The difficulty increases slowly, and the game, overall, has a really nice feel.

Mini Pirates! by josefnpat 2013-04-29T15:07:00

Woo, I beat it with 55 treasure! Not too shabby. And considering it only took 4 hours, it's pretty darn impressive! Lots of fun! :D

Moiety by aDFP 2013-04-29T14:59:00

Really lovely feeling! #1 atmosphere so far. Fits the theme perfectly. The only thing maybe missing is some chill background music.

Line Game by elektron 2013-04-29T14:55:00

This was really fun, and it had a very nice difficulty curve. If also fits the theme very well! The music was a tad annoying, though.

Knightly Knight by dsoft20 2013-04-29T12:04:00

Cute little game. Though the small window hurt my eyes a bit. :( I liked the gameplay and how I could send the enemies flying as I hit them! :D

Shape Catcher by zinfandel 2013-04-29T12:00:00

The graphics are lovely but the rest doesn't make that much sense... I like how it's inspired by Pokemon. :D

BASHLAND - Breakout Mario Mashup by McFunkypants 2013-04-29T11:53:00

Really cute! It felt crisp and breaking the blocks was satisfying! I liked the visuals and the sounds - the ambient music was minimal and complemented the the game nicely. Well done, mr. McFunkypants!

Where is Pixel by ananasblau 2013-04-29T11:45:00

Pretty straightforward gameplay, I just wish there were more levels. :(

Robo-Sheriff: Minimalising Crime by spiral 2013-04-29T11:39:00

I like the graphics and the style, but I still don't find the whole experience... minimal. The physics were a tad buggy, but still usable. :D

True treasure of Kartoffelschloss by mortus 2013-04-29T11:35:00

I like the idea of heading TOWARDS minimalism. The platforming controls could be a tad tighter though. And the camera feels a bit laggy. But I liked the graphics and the sound effects. Dein Spiel gefällt mir. :D

Skyrim Simplified by Zer0XoL 2013-04-29T11:29:00

It's complaining about not being able to find MSVCP110.dll. I've extracted the game to its own folder. I have Windows 7 x64.

Defense of the corrupted Pixels by YSelf Tool 2013-04-29T11:27:00

I liked it, but the pixel controls themselves are a bit confusing at first. Perhaps the first levels could also be smaller, to allow the player to get used to the system a bit better.

Echidna by Aerlynn 2013-04-29T11:18:00

Okay, the atmosphere was nice, but there isn't much to be done or to see, though...

The Vale by Tyro 2013-04-29T11:10:00

It has a pretty nice mood, though I found the second level to be way too hard, until I figured out you have a shield. Some in-game pop-ups explaining the charge mechanic would be helpful - that's the only thing that's not straightforward. I liked the style - it perfectly fits the theme!

My Hair Is On Fire by Ofursnati 2013-04-29T11:03:00

Pretty nice, though being slowed down the more damage you take is not very fun. :( Also, I don't really see what it has to do with the theme.

Escape from the Tower by Luxorix 2013-04-29T10:26:00

I liked it. I wanted to say that I found it weird that you automatically opened doors next to you thus possibly wasting keys, but I find that it actually makes the game more fun and challenging.

The graphics fit together really nicely and there's quite a bit of content.

I found that in level 4, it's impossible to get all the coins (please do correct me if I'm wrong).

ppet -- a random tamagotchi permadeath sim by ede 2013-04-29T10:16:00

Okay, pretty fun actually :D
I got to level 8 and then my pet stopped evolving. :( I would like to play a post-compo version of this, with stuff like more interactions and activities. :D

Block Breaker by Tahooey 2013-04-29T10:09:00

The physics are a bit glitchy, and I found that the timer saying seconds actually went down faster than it was supposed to.

The Red Circle by dissonance 2013-04-29T10:05:00

Quite depressing actually, but still enjoyable. It would be nice to have more choices, as well as maybe the ability to skip certain audio parts you've heard before - it could make the choices easier to explore.

LD24 — Evolution (29)

The Darwinci Code - Adaption FTW! by wlad 2012-09-01T09:03:00

A really nice and rather intuitive minigame! I liked it! There is a small bug, however - whenever a new level starts, the game doesn't rate your hidden rating at the starting position, apparently. It's not a big thing, but I thought I'd mention it! :D

Strike of Rage ! by deepnight 2012-08-31T22:16:00

Really awesome! It's a bit annoying since there aren't no checkpoints, but you shouldn't make it too easy either. I liked it!

StarwingZ by diki 2012-08-31T21:31:00

Pretty nice! I feel like this could use a post-LD version with some sort of scoring system, as well as maybe some upgrades.

Lab Experiment Demo by Threef 2012-08-31T16:29:00

I liked the initial puzzle really, really much! Brilliant! :D But the buggy platforming made me sad :(

Evu for life by dector 2012-08-31T16:01:00

Pretty basic, straightforward platformer. The backgrounds were a tad distracting, though...

EvoProbe by dekart 2012-08-31T15:56:00

I really liked this puzzle game! The only thing I disliked, was randomly getting bonus stuff to place - I wanted to place a spore and ended up placing something evolved. I can't tell if it's a bug or a bonus, it ended up being annoying rather than helping. All in all, a really nice game , one of the best I've played so far! :D

Alivolv by Pixelbear 2012-08-31T15:16:00

:( A bit too confusing trying to do several things at once - getting used to the controls and dodging the shots, shooting back, *and* stomping buildings... I liked the graphical style, though!

Manual Population Control by Jwatt 2012-08-31T15:14:00

A game with such non-intuitive mechanics should really have some sort of built in explanations, even in the shape of tooltips!

The game looks solid and polished, though. Nice work on that!

Cytosine by Frozen Fractal 2012-08-31T15:04:00

I think stuff like abilities and new enemy weapons/ sizes could really show off the evolution better, but I liked the way the enemies "learned" things nevertheless!

Forward by zaratustra 2012-08-29T13:29:00

I liked the first part the most, by far!

Pimp my Rat ! by 90sml 2012-08-29T12:03:00

First off, why 87 Mb? Could the assets really not be compressed further?

The platforming was pretty bad and sluggish, the graphics were glitchy, the game kept jittering in an odd fashion and the level graphics weren't too polished, and kind of clashed with the rest of the style.

Beetlefield : The Forecast by Benjamin 2012-08-29T11:57:00

Really, really fun! :D I enjoy this type of game so much! Well done - incredibly polished, even for a regular game developed in a month or so! I liked the AI a lot! I would really enjoy reading a post-mortem or something describing some of the game's technical details!

Eggplant farm by mokujin 2012-08-29T10:48:00

The game is interesting, but you shouldn't have to go through the intro every time you lose and want to restart... :(

The Adventures of Box Man by Arkazon 2012-08-29T10:43:00

Okay, I really enjoyed playing this! :D
I especially liked the ground that spawned enemies when you walked across it, as well as the plants that you needed to "taunt" in order to make them grow.

I also liked the music, and the controls were nice.

What I didn't like was the fact that all enemies suddenly evolved, without warning. I got killed like this *a lot* of times, when an enemy spontaneously grew when I was jumping over it. Some flashing or shaking would really work to warn the player that the enemy is about to evolve, IMHO.

Also, the enemies were a tad odd, in that they behaved kind of randomly, smoothly bouncing along. Some more variation in that, as well as tighter movement could be nice.

Battle Arena Evolution! by Markavian 2012-08-29T10:25:00

The game was fun, but felt a bit too easy. Adding some auxiliary attacks based on what your (for instance) head looks like could increase the variety, maybe.

Species Hunt by Frib 2012-08-29T10:19:00

I liked it, although it felt a bit boring. Adding something like popup text after taking a photo telling you how many points you got and how many birds you caught could make things more interesting.

Also, whenever I looked straight up, the camera view glitched a bit and a bit of the skybox got clipped and replaced with a plain green color.

Also, I appreciated the fact that you could actually see your body when looking down! :D

A Matter of L and D by phren 2012-08-27T11:54:00

Yeah, it was a bit overwhelming, and I couldn't really follow what affected what. The game felt a bit confusing to me.

Adversity by philomory 2012-08-27T11:50:00

You should at least provide a built version or something for people that don't have ruby installed, or can't/don't know how to use the command line.

Also, I get the same error as Bemmu - windows, cygwin ruby 1.8.7

Move the Cheese by aschearer 2012-08-27T11:46:00

Haha, pretty awesome, I liked the variation in items! You could also post a raw-exe + assets zip for those of us who already have XNA redist! ;)

Though I don't really see how this is related to the theme...

Literally; Earth Shaping by adventureloop 2012-08-27T10:34:00

You can't expect a .sh to be double-clickable on Windows, now do you? :P Try making playWindows.sh -> playWindows.bat, and have it have this code iniside:

java -Djava.library.path=lib/windows -jar LD24Game.jar

(The old version couldn't run on win, and wrongly pointed to the osx libraries anyway)

Now, time for the actual game - I couldn't really figure out what to do. I messed around for a while, but couldn't really figure out what all the buttons did, even in the tutorial. I finally figured out that they toggle between views after viewing the debug log. :P

Super Robocade by VoEC 2012-08-27T10:07:00

Nice and polished, I really enjoyed it!
I got 6430! :D
It feels really nice and cozy!

Hot Damn that's a Lot of Blobs! by Geti 2012-08-27T09:06:00

I liked this, and I felt drawn into the world.
I beat the game. Like a coward. Hm, well, I guess old Minecraft instincts die hard. :D

You should maybe add a way to, for instance, make or get weapons, so that you can actually fight the blobs, instead of digging under, building a bridge above, or herding them in some fashion.

Darwin's Odyssey by Edd Morgan 2012-08-27T08:55:00

Pretty nice, but as I said in the blog post comments, it felt a tad disappointing when I got "demoted" back to a mele sword when I evolved to the 3rd stage. :(

Genetics-Pop by zapaman 2012-08-27T08:52:00

I couldn't really beat it... :(
The thing is, even with the info, I couldn't really figure out the best way to play the game. How do you switch between the two awkward cell colors? You should allow something like rightclick or scrolling to do it.

Also it would be nice if you could click on the game over screen to restart, instead of having to press a key.

Microraptor by robcozzens 2012-08-27T08:45:00

I've always seen this happen to 3d games... IMHO 3d assets take way too much time for such a short competition. I'd love to see you work on this game after LD. It could turn into something really solid!

Cellception by DiG 2012-08-27T08:42:00

I liked the feel! Could go with a menu or something at the beginning. It showed me as dead when the game was finished loading.

Also, at the very beginning it can be somewhat laggy, maybe some optimizations could be done? Dunno. Core i5 4gb ram windows 7 x64 user with Chrome here.

Besugo by fanatiko 2012-08-27T08:37:00

Hey, I played it for a little, and it took me a while to figure out I had to click the other fish to attack them and I didn't eat them automatically (like in other similar games).

It would also be nice to have a little intro screen or something. Also, at the end, I reached max level and got a message, but couldn't read it because I was near the surface and the text was white on a really-light-blue background. :(

It would be nice to see more variation in edible fish - perhaps procedurally-generated ones! :D

Cat Evolution! by Mamick 2012-08-27T08:29:00

Hey, it's pretty nice, and fun to play, once you get the hang of it! I beat it pretty easily.

A thing that I believe would improve the game, requiring more thought on the player's side would be allowing the re-positioning of player owned monoliths between rounds.

I really liked the small touches to the interface, like mapping the monoliths to asdf...; also, is it intentional that once you place a monolith you can't move it? (I mean even before actually starting the round) I tend to misclick a lot :P

I liked the ending story, it was pretty nice.

Also, you might want to fix the typos in the game (you're cats and they're cats). :P

Good Morning World! by Viridi04 2012-08-27T00:04:00

Hm, there doesn't seem to be a download link here.

LD20 — It's Dangerous to Go Alone! Take This! (1)

Forever Alone by Fizzik 2011-05-02T09:58:00

The game glitched and I couldn't stop taking a dump, lmao. Pretty fun, though! :D

Just go easier with the particles next time, i run a mobile i5 and it still lagged quite a bit when they were being emitted.

The graphics were also a bit odd. The backgrounds, characters, and objects had varying degrees of detail, which looked a bit off.