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fanatiko

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201636Ancient TechnologyDecyphercompo
201635ShapeshiftCrops of Carnagecompo1883.563.643.923.283.282.723.293.2747
201224EvolutionBesugocompo6342.432.322.322.463.032.712.102.5458
201223Tiny WorldArnold Bros (est. 1905)compo2443.293.242.052.522.952.862.202.8050

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by fanatiko

LD23 — Tiny World

Tiny Shipping by Martin Vilcans 2012-04-23T18:51:00

It would have been nice a way to fully stop a ship. And, maybe, ships you aren't controlled should have some kind of IA or (at least) stop when they reach ground (got my ships killed a couple of times when switching to other while moving)

Arnold Bros (est. 1905) by fanatiko 2012-04-23T18:55:00

@dastry the other people at the credits are the ones who wrote the software I used to create music (Otomata) and effects (sfxr).

Arnold Bros (est. 1905) by fanatiko 2012-04-23T20:20:00

@kj654321 a coworker suggested me a "hardcore mode" without the additions, like on the old times of ZX.

I'm sorry the game crashes on some computers. I tested the game on all PCs I have at home and it worked. I found a bug with the SDL initialization in the oldest PC so I added a failback software initialization. Maybe I should have kept some logging in the deliverable.

Green War on Earth by Rokaydev 2012-05-03T09:44:00

Maybe the enemies should stop looking to the player when they begin to prepare the shoot, as now it's almost imposible to dodge the bullets.

gravity by Rémi 2012-04-23T19:42:00

Nice game idea. I love what you did with the audio making the shoots and enemies make the music.

Predicament by orangepascal 2012-04-23T19:30:00

Awesome art and very interesting use of the theme.

Tiny Worlds by Lidfrid 2012-04-23T19:17:00

I love the aesthetic and the music.

Cowboys and Endians by ComaToes 2012-04-23T19:37:00

I don't seem to have enough vertical screen resolution to display all the screen so I had to be always on the platforms. Shouldn't be so hard to fix, as the upper part of the screen is almost unused.

Tiny Galaxy by Robert Swan 2012-04-25T19:34:00

Awesome, the art is quite at the level of your (probably) main inspiration and kudos for the amount of content you have achieved in 48h.

Tiny Infection by Darkhogg 2012-04-25T19:42:00

Very solid entry and very nice timelapse (although maybe you could have removed the Chuck episode).

I Heart Ludum Dare by Kayamon 2012-04-25T20:00:00

I really liked the game and, after reading the comments, I give it a couple more tries to get through the ending and it's a very original approach to the topic.

Stargazer by tSwitch 2012-04-25T19:03:00

Nice art, quite an original setting and very polished game.

A minor issue: Why use numbers for the menu if your game needs mouse? The first time I play I died because I didn't expect to use the mouse to shoot and I had to check the instructions.

LD24 — Evolution

The Darkness Evolve!! by juaxix 2012-09-03T19:47:00

I don't know if it's because I play in a 720p screen, but I feel the camera is very near the character. I was able to beat both worlds, but if some world required to gather a higher percent of the cubes I would have struggled for a while. Also some kind of indication of the position of the remaining cubes would have been nice.

As a minor art tweak, Maybe if the character is "pure black" the background should be a lighter shade of black. Even better if you use some kind of star background, because it's quite hard to see depending on the camera angle.

Battle Evolved by TobiasNL 2012-09-11T09:45:00

Outstanding entry. One of my favourite LD48 of this year. I would have preferred to play windowed, because I feel the sprite stretching doesn't does justice to the awesome sprites you have.

Besugo by fanatiko 2012-09-02T19:16:00

@Andrei Barsan thanks for the comments. I discovered during this jam that if I want to keep with the C++/SDL combo, I need to have some base code to manage the UI and the game states, because during the compo I never have the strength to work on this necessary but boring stuff. About the procedural fishes, in fact, they evolve but making the sprites is quite time consuming (that's something I plan to improve also) and didn't have the energy to make more than two.

@iximeow @juaxix it seems some people have problems with TinyOAL. juaxix the source is my full code repository, you should be able to build it from there.

Mad Scientist Monster Maker by frosty 2012-09-11T09:33:00

You really got the old school feeling.

Antvolution by Zaxuhe 2012-09-09T12:15:00

Awesome! I really like the Dwarf Fortress feel of your game. Maybe you should have some kind of option to speed up the game, because there is a lot of downtime. In my game the ants went to sleep and kept that way for a very long time.

Extinction Exhibition by free_napalm 2012-09-03T19:56:00

I liked the idea. Although maybe it's not a gameplay heavy game, the mood reminds me of the GROW series (that crazy japanese flash games).

Goals should provide some guidance for the player. I would have suggested a tutorial, but probably goals works too and I feel it's more addequate for the experimental type of gameplay you have.

Tadpocalypse by AGuyCalledSpyke 2012-09-03T20:22:00

I love the graphics and the way you fitted the evolution theme. My only concern is that, maybe the game is a notch tooo difficult. In the first level there's almost no space for error, and I feel a lot of people won't be able to see the evolution after dying two or three times at the first stage.

Slime Evolution Manipulation by shadowdruid 2012-09-03T20:16:00

The idea is very cool. Maybe the game is too fast for my skills, but making it slower may make it tedious at the beginning.

Congrats!

Dr. Helix by SecondDimension 2012-09-04T19:31:00

I was a little worried by the wall of text instruction, but the game is quite easy to tackle and very enjoyable. This idea really asks for further development.

Legacy of Lavern by Spunkmeyer 2012-09-09T12:05:00

I feel this entry deserves to be promoted to a personal project. It's a full-fledged RPG but it needs some tweaks to reach it's full potential. Most of the other comments have already mentioned the issues with the sword, maybe if you added collisions with the hairballs and made the sword attack everything you are engaged with, it would be easier to play.

Evolution - Caveman by siondream 2012-09-03T19:39:00

Awesome graphics. The gameplay idea is quite good, but I feel it needs some balancing: stone throwing is very slow and character is quite hard to control. Have you based the movement in physics, maybe?

Anyway, very solid entry for the compo.

LD35 — Shapeshift

Euclid Geomorph by Martin Vilcans 2016-04-18T20:22:00

Wow, I was hooked for a while. The "Attempt" splash kills the flow because it introduces a forced wait (and I got kill more than once trying to click through it). I think the first 1-2 seconds of the level should be empty to avoid the jumpdeath.

Pretty good entry no matter what :)

Ascent of Light by Rubel 2016-05-08T17:08:00

Very nice graphics and very smart way of re-using the characters.

Sky Panic by ladybenko 2016-04-18T18:38:00

Love the graphics (and the music, but slightly less than the graphics).

The game is quite hard, maybe the normal ships should die in 1 shoot too (considering they come in quite big waves). As some people have commented, shifting feels a little pointless (as you can shoot the canons as the straight ship), but it feels much better to one shot them as the bomber so I am happy to have the choice.

Grokh's Arena by Cerno_b 2016-04-18T18:56:00

Loved the art sytle. I think the black shapes with the limited pallete of the background works very well. The music sounds very nice (maybe a little out of the retro style but if I knew how to do music like this I would go for it :))

The game is quite fun, although I must confess I cheated by reading the comments before playing.

LD36 — Ancient Technology

Circuitry by btwj_ 2016-08-28T17:49:00

You really accomplished the challenging part. Maybe the jump from the first puzzles to the 4th is a little too steep, but very well done and with a cool aesthetic.