Ascent of Light by Rubel 2016-05-08T17:08:00
Very nice graphics and very smart way of re-using the characters.
Foon → Ludum Dare Explorer → Users → fanatiko
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Decypher | compo | ||||||||||||
| 2016 | 35 | Shapeshift | Crops of Carnage | compo | 188 | 3.56 | 3.64 | 3.92 | 3.28 | 3.28 | 2.72 | 3.29 | 3.27 | 47 | ||
| 2012 | 24 | Evolution | Besugo | compo | 634 | 2.43 | 2.32 | 2.32 | 2.46 | 3.03 | 2.71 | 2.10 | 2.54 | 58 | ||
| 2012 | 23 | Tiny World | Arnold Bros (est. 1905) | compo | 244 | 3.29 | 3.24 | 2.05 | 2.52 | 2.95 | 2.86 | 2.20 | 2.80 | 50 |
fanatiko leaves an average of 6.2 feedback comments each event.
Very nice graphics and very smart way of re-using the characters.
Wow, I was hooked for a while. The "Attempt" splash kills the flow because it introduces a forced wait (and I got kill more than once trying to click through it). I think the first 1-2 seconds of the level should be empty to avoid the jumpdeath.
Pretty good entry no matter what :)
Loved the art sytle. I think the black shapes with the limited pallete of the background works very well. The music sounds very nice (maybe a little out of the retro style but if I knew how to do music like this I would go for it :))
The game is quite fun, although I must confess I cheated by reading the comments before playing.
Love the graphics (and the music, but slightly less than the graphics).
The game is quite hard, maybe the normal ships should die in 1 shoot too (considering they come in quite big waves). As some people have commented, shifting feels a little pointless (as you can shoot the canons as the straight ship), but it feels much better to one shot them as the bomber so I am happy to have the choice.
Outstanding entry. One of my favourite LD48 of this year. I would have preferred to play windowed, because I feel the sprite stretching doesn't does justice to the awesome sprites you have.
You really got the old school feeling.
Awesome! I really like the Dwarf Fortress feel of your game. Maybe you should have some kind of option to speed up the game, because there is a lot of downtime. In my game the ants went to sleep and kept that way for a very long time.
I feel this entry deserves to be promoted to a personal project. It's a full-fledged RPG but it needs some tweaks to reach it's full potential. Most of the other comments have already mentioned the issues with the sword, maybe if you added collisions with the hairballs and made the sword attack everything you are engaged with, it would be easier to play.
I was a little worried by the wall of text instruction, but the game is quite easy to tackle and very enjoyable. This idea really asks for further development.
I love the graphics and the way you fitted the evolution theme. My only concern is that, maybe the game is a notch tooo difficult. In the first level there's almost no space for error, and I feel a lot of people won't be able to see the evolution after dying two or three times at the first stage.
The idea is very cool. Maybe the game is too fast for my skills, but making it slower may make it tedious at the beginning.
Congrats!
I liked the idea. Although maybe it's not a gameplay heavy game, the mood reminds me of the GROW series (that crazy japanese flash games).
Goals should provide some guidance for the player. I would have suggested a tutorial, but probably goals works too and I feel it's more addequate for the experimental type of gameplay you have.
I don't know if it's because I play in a 720p screen, but I feel the camera is very near the character. I was able to beat both worlds, but if some world required to gather a higher percent of the cubes I would have struggled for a while. Also some kind of indication of the position of the remaining cubes would have been nice.
As a minor art tweak, Maybe if the character is "pure black" the background should be a lighter shade of black. Even better if you use some kind of star background, because it's quite hard to see depending on the camera angle.
Awesome graphics. The gameplay idea is quite good, but I feel it needs some balancing: stone throwing is very slow and character is quite hard to control. Have you based the movement in physics, maybe?
Anyway, very solid entry for the compo.
Maybe the enemies should stop looking to the player when they begin to prepare the shoot, as now it's almost imposible to dodge the bullets.
I really liked the game and, after reading the comments, I give it a couple more tries to get through the ending and it's a very original approach to the topic.
Very solid entry and very nice timelapse (although maybe you could have removed the Chuck episode).
Awesome, the art is quite at the level of your (probably) main inspiration and kudos for the amount of content you have achieved in 48h.
I don't seem to have enough vertical screen resolution to display all the screen so I had to be always on the platforms. Shouldn't be so hard to fix, as the upper part of the screen is almost unused.
Awesome art and very interesting use of the theme.
I love the aesthetic and the music.
It would have been nice a way to fully stop a ship. And, maybe, ships you aren't controlled should have some kind of IA or (at least) stop when they reach ground (got my ships killed a couple of times when switching to other while moving)
LD36 — Ancient Technology (1)
Circuitry by btwj_ 2016-08-28T17:49:00
You really accomplished the challenging part. Maybe the jump from the first puzzles to the 4th is a little too steep, but very well done and with a cool aesthetic.