dredlockz 2012-08-27 09:48
Really neat!
This is a great concept, I think you should work on it further, the Dwarf Fortress concepts translates perfectly to a side-view ant-farm game.
Foon → Ludum Dare Explorer → LD24 → Antvolution
By zaxuhe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 131 | 3.47 | ||
| Mood | 183 | 3.00 | ||
| Fun | 204 | 3.13 | ||
| Overall | 287 | 3.13 | ||
| Theme | 390 | 2.87 | ||
| Graphics | 612 | 2.27 | ||
| Coolness | 888 | 30 |
Really neat!
This is a great concept, I think you should work on it further, the Dwarf Fortress concepts translates perfectly to a side-view ant-farm game.
I really enjoyed your game! Too bad more advanced features couldn't be implemented, I've always wanted to play a game in which you control an ant nest :p (the gfx could have been better also ^^)
It says it's not a valid Win32 application and won't let me run it. :( (I'm on Windows XP SP3)
I will check that out, it was compiled on vs2012 that might be the problem I will compile with vs 2008 now :)
Updated to a more compatible version :) compiled with vs2008 those having problems please redownload
A nice little sim! The ant's pathfinding seemed to work really, really well. Needs a bit more complexity, but great work in the time!
Fun, but it looks like after a while, ants just stop moving. (well, my ants, enemies still attacking)
Awesome concept, this has lots of potential! The graphics weren't really good and I'm missing sounds, though.
I don't see why you wouldn't allow to just hold and drag when having selected the digging command as long as you'd like.
Currently, if you want to dig longer tunnels, you have to click the DIG button again every two blocks - Wait, actually, I just figured out that you can draw rectangles with those two clicks - it just wasn't intuitve enough for me to notice it immediately, so you might wanna work on that.
Awesome! I really like the Dwarf Fortress feel of your game. Maybe you should have some kind of option to speed up the game, because there is a lot of downtime. In my game the ants went to sleep and kept that way for a very long time.