SquareRoot by Masadow 2013-05-02T09:51:00
Really liked the concept. However, it gets a bit frustrating because hitboxes feel off - for example, you don't die immediately when touching a wall, but rather when you're already half into it. Also, circles uses squares as hitboxes that are bigger than they are. Consider the use of FlxCollision or decrease the size of the hitboxes.
In general, the movement speed of the player seems a little too fast considering the amount of precision required to complete a lot of the levels (or at least in the pink areas).
Being taken back to the level select screen after you complete one really breaks the flow of the game, because you are forced to pick up your mouse again in a game that is keyboard-based entirely. Just take me to the next level! :)
I liked the menu music more than the actual in-game music. I'd consider switching them.
LD46 — Keep it alive (21)
🍄 Saki 🍄 by Darkfire92 2020-05-09T11:47:56Z ♥ 1
Incredible art and atmosphere!
I have to admit it took me a bit to figure out how it's played. Likely that's partially due to lack of feedback when hovering over something clickable (using a hand cursor for that would've been nice), which resulted in me trying to click the red icon that hovers over your head repeatedly. After I got the hang of it it was quite fun though!
A countdown for when you're about to lose might've been nice too.
Ant by Nakami 2020-05-09T11:27:19Z ♥ 1
Quite a unique take on the genre with the momentum mechanics!
Very minor complaint: my muscle memory always makes me use "R" as a restart key, at first I even thought that there is no restart button. :) It's nice that it's forgiving and allows you to undo single steps though.
My Friend Phil by Conroy 2020-05-02T08:14:03Z ♥ 0
Phil the Fish? I see what you did there... 😄
Box Of Limes by RedDashGames 2020-05-01T14:32:21Z ♥ 1
I've always loved games that combine two existing concepts into something new. On top of that, this one is also remarkably well-made!
King's Table by PetTurtle 2020-05-01T14:02:58Z ♥ 1
Great concept! Thematically I was a bit confused why there's a "dice tower". :)
The weakest part in my opinion was the UI - I would've liked tooltips to indicate how much a tower will cost _before_ I click on it, or even better, just show the prices all the time. I also would've liked a "preview" of the attack patterns _before_ placing a tower. Also, some indication for when hovering over a tile that would block the path if you were to build there.
Pirabbit by TimeTravelHamster 2020-05-01T13:51:50Z ♥ 1
Certainly polished, but I found it a bit too easy / repetitive / slow-paced.
Coronary Flypass by squirmonkey 2020-04-29T18:36:28Z ♥ 0
Pretty fun! But never make me pick up the mouse in a keyboard-based game. ;)
Efi by ludipe 2020-04-29T18:30:16Z ♥ 1
Very reminiscent of a classic Flash game called [Line Game](https://www.kongregate.com/games/arcadepanic/line-game). :)
Keep It Alive by danman9914 2020-04-29T17:17:49Z ♥ 1
Somehow everything about this reminded me of _Papers, Please_ (which is a big compliment) I don't even have anything to nit-pick for once! 🙁
platformEGG by Tricky_Fat_Cat 2020-04-29T16:43:00Z ♥ 2
I have to agree with the previous comment about controls being a bit cumbersome, especially if you were trying to use the gamepad controls and the on-screen hints only show keyboard controls. Overall an incredible entry though!
Tower Defence of the Heart by terry 2020-04-29T16:33:14Z ♥ 1
Pretty fun little TD game with what feels like a good difficulty balance (though I only made it about halfway through). 🙂
A few parts did lack some polish: I would have appreciated speed up / slow down / pause buttons, as is common in TD games. Or at least don't start the game right away before placing the first tower / before you've even had a chance to get "acclimated to" the UI. Also, a way to restart the game without reloading the page would've been good. Oh, and I managed to accidentally place a tower in a random spot more than once because I was impatient on the title screen and double clicked. 😅
Slime Mama by Jack Kaloger 2020-04-29T16:13:01Z ♥ 2
Not sure if this is actually winnnable, but it's certainly a lot of fun to try! 🙂
OwOrbit by AudreyC 2020-04-29T15:57:31Z ♥ 0
Rule of thumb: never make me pick up the mouse to restart in a keyboard-based game, it breaks the flow.
Keep The Beat Alive! by Willops 2020-04-23T22:23:46Z ♥ 1
This reminded me quite a bit of some early rhythm-based Flash games such as Streamline or Music in Motion. A lot of fun!
The Last Humans by FumiKnight 2020-04-21T21:56:49Z ♥ 0
Great use of audio, made for a cool atmosphere!
Something I felt was missing is some score on game over to give you some indication of how well you did, even if it's just "seconds survived".
Tumble Baby by 01010111 2020-04-21T21:37:39Z ♥ 1
Extremely polished little puzzler. The only issue I noticed is the sound glitching out when I got one of the red guys stuck in a wall. Luckily you didn't disable the HaxeFlixel's built-in sound tray / controls. :)
I just hope this isn't based on real-life events!
Stand Still by Draelent 2020-04-21T21:24:17Z ♥ 1
I found it extremely confusing that the "Level 1" textfield can kill you, I kept thinking I was dying to that first dart and that the hitboxes must be off somehow. Even after figuring it out by reading the comments here I still died to it ~~once~~ twice more because somehow this just doesn't click with my brain - it sort of automatically filters out the UI I guess. 😄
Robot Tale by Majadroid 2020-04-21T21:12:41Z ♥ 1
I think I might have preferred WASD-based movement to allow you to dodge while shooting, but overall it's still quite polished and fun to play. Also has an appropriate level of difficulty to trigger that "one more run" reflex. :)
Like somebody else, I also noticed occasional lag spikes.
Earth Last Defender by Linx 2020-04-20T21:04:09Z ♥ 1
The sound effects are perfect, though a bit jarring once you become powerful enough. 😄
pNnjGNz.png
Pretty fun overall!
Soul Cube by nikor 2020-04-20T20:50:27Z ♥ 1
Surprisingly fun considering the very simple mechanics! Not sure who I was playing against, but it felt like he was kicking my ass. :D
I agree that some basic stats UI would've a been cool addition.
DeeperWeDelve by MatteoVera 2020-04-20T20:29:25Z ♥ 1
Nice take on the theme, with "it" referring to your _party_ instead of just one person / thing! :) Cool visuals too, those got me to click on the game in the first place.
Like @paul-merkamp I noticed that you seem to start out with no coins, but that doesn't seem to prevent you from hiring adventurers - there might just be a bug that makes the text field not show the actual coins value initially.
Something that wasn't immediately clear to me is how you can keep a party member alive, but turns out you can "return to the surface" via the first door. It seems like this heals wounded party members as well.
A few nitpicks: - The camera movement was too slow for my taste (both WASD and mouse wheel). - Some basic sound effects would have been nice. - Since you're meant to take many trips before you can finish the game, having to click through the same dialogue over and over can get a bit tiring, but maybe there's a shortcut to skip I haven't found.