Legend of Epikouros by Erhune 2013-08-30T22:23:00
Well, that built up some monumental anticipation as I watched all of the other players go. I opened a door in front of the fifth heart, so I guess I accomplished what I wanted on my play! Almost.
I went through watching the playthrough a second time, just to see if my successor finished the job I started.
LD30 — Connected Worlds (36)
The Warehouse Connection by Jesper Oskarsson 2014-08-28T05:03:00
Neat concept, I liked having the talk it over with my friends to play. It seems like I ran out of levels with content, and we were just walking straight into the doorway for a while. Still, I'd like to see more in this vein.
Disconnecting People by Once Upon a Team 2014-08-28T04:14:00
Alright, you asked for feedback so here it is!
The look, sound, and feel of the game are all very nice, I especially like the little sigh that comes out when I break a connection and the aesthetic shift during bonus time. The use of theme was also pretty interesting and I haven't seen much like it.
I wasn't clear on how scoring worked. I noticed that I was getting labels like 'glitchy', 'amazing', and 'awesome' but even after playing four times I can't figure out what makes a score amazing. Is it the size of the connection? Is it the two-color connection? Do I have to hit it at a certain angle? I couldn't really tell, and it would be nice to have an explanation of how to maximize my points. A minor note, the numbers that came with the text were a bit too small and fast to read so I wasn't sure how much the point value changed either.
It seems like if I head off in one direction I eventually reach a vast empty space with occasionally one person in it. It would be ideal if it could stop me, or wrap around the screen, or even just spawn more people out in the distance.
One more thing, the level music ends pretty suddenly, it would be nice if it had a sort of lead up to the ending so I could tell without looking at the timer that I was getting close to the end.
I hope that feedback was helpful! I had fun playing your game and I hope to see more that you make in the future.
Cablage by Allchimik 2014-08-27T22:42:00
Wow, that atmosphere really worked on me, I felt like I had to finish it even when I was lost and confused. I feel like the method I used to win (falling off an edge and trying to catch a certain hole) was not the correct way to do it. If it was indeed the correct way, then it was kind of frustrating since it took quite a while to get back up and try again. But that's alright, Cablage drew me in way too much to care.
Ice Box by 2HitMatt 2014-08-27T22:24:00
508$
On the edge of Earth: 5000 by Hypnohustla 2014-08-27T21:10:00
I really loved all of the little interactions hiding on the ship, it really sold the sense of the world and the isolation and drudgery that went with space ship life (but without actually being boring). This is one of my favorites!
What Could Possibly Go Wrong? by Andrew Shouldice 2014-08-27T20:57:00
The feel of this game, especially regarding the gunshots and the alien noises, is really compelling. I'll have to see if I can make it to the end of this.
Connector by TeamEagle 2014-08-27T20:44:00
I really like the graphics, the atmosphere, the physics, it's a very interesting game to play. I do feel like I was sunk the first time I played, because I accidentally connected a turret to a random planet and could not get it unstuck, and it shot down any attempt I made at connecting it or the nearby planet. If there's a way to un-connect cables, I don't know about it. Otherwise, a rather nice entry!
Chaos Heart by YMM 2014-08-27T20:37:00
I thought it was fantastically funny, and good looking, and joyous to play. I'm not particularly good at it, and I had to wonder whether the planets exploding was my mistake or my intention. Either way I'm having a great ride.
Honko's Worlds by FrankieSmileShow 2014-08-27T20:28:00
Wonderful art and music work, though I agree that there should be some checkpointing, it's a long and at times tedious adventure. There are a lot of beefy enemies that aren't that dangerous but take a lot of hits, and those can be a pain to encounter too many times (the trees were the worst offenders). Otherwise, a nice experience!
The Lion's Song by LeafThief 2014-08-27T20:16:00
This is a fantastic mood piece, I really felt drawn in by the story and the audio set a good atmosphere. I liked the small touches in Wilma's dialog choices. No complaints here.
Copulus by zapaman 2014-08-27T20:07:00
Boy, I cannot get these goblins to live, even when it spawns a bunch of them for me. I can't seem to see any health indicators on wolves, so I can't tell whether my people are hitting them or not, and sometimes I get goblins that just don't fight or wander off into the corner of the map and starve. It makes me wish I had some kind of rally point to send them all to, and/or gather and share food so that one strong goblin doesn't keep killing and eating all the wolves before the others can get there.
Ignis by Fanatrick 2014-08-27T19:58:00
The effects are rather nice, especially the fire and reflections. I have yet to beat it due to the difficulty. I spent the whole time staring at the reflected world, as it seems like nothing in the above world actually mattered.
Legacy of Lamas by CoveBit 2014-08-27T19:43:00
The art is excellent, as is the game feel, I just wish there were something to do with it all!
Parallel Horizons by kebabskal 2014-08-27T19:24:00
Very nice looking, and you got a bit of milage out of the central mechanic! I do think the controls and collisions are too loose, I had a lot of near-misses or even hits that felt unearned. Otherwise, interesting.
HopSlide by managore 2014-08-27T18:43:00
A lovely mindbender, I liked how each puzzle explored a different way in which the games were connected!
Omnis by bytegrove 2014-08-27T16:42:00
I like the art style and the general concept. I feel like something's off with the sword, it feels as if I'm missing a lot of my swings when they can clearly hit. Either something's off with the hitbox, or the enemies have a long invincibility period. There also seems to be a gap between when I hit with the sword and when they react. Because of that, it made it hard to close in, deal damage, and escape safely. I haven't beaten the game yet, and the wall of difficulty right at the start makes it prohibitive to keep trying.
The Salt Pleeease by ponk 2014-08-27T16:29:00
The art style is definitely unique, and I like how the simple inputs lead to very complex movements across the level.
Star-crossed lovers by creative630 2014-08-27T16:20:00
Well, that was interesting!
CyberSwap by _Rilem 2014-08-27T15:22:00
This is outstanding! The combat especially is way satisfying even though there's not a lot to it yet. I was happy to explore and look for secrets, especially in the digital world. I would love to see this game finished or expanded. In fact, I'll be sad if it isn't!
Schrodinghost by Carduus 2014-08-27T15:05:00
Very nice art style, very smooth controls! A few issues. The wall sockets don't really look interactable (other interactive items are bright red) so it took me a long time to start using them. Also, it's real easy to lose a level and then watch the opening again, which gets frustrating. Otherwise, cool stuff.
Our Worlds by davisan 2014-08-27T14:50:00
Interesting game, the art and music are very nice. The dynamic music was interesting, though I think some of the sounds clashed with it (most notably the sound for moving platforms, which was kind of annoying). I liked the 'magic' power, it was very interesting, though it was hard to use due to the control scheme. Since A, D, Enter, Space, and Mouse are all used, I don't have enough hands to play normally. So I had to frantically switch around to use the magic power and that delay often caused the bridge to disappear and send me into lava. If jump was W and switch was E or Shift, that might be more convenient!
Tough Love Machine by intmain 2014-08-27T14:33:00
A real brain tickler! The first level is definitely a trial by fire (I felt the fourth was way easier), but the ropey arm mechanics provide very interesting puzzling.
Pulley Planet by Patacorow 2014-08-27T13:47:00
Quite nice in all aspects, the game feel and audio cues were especially well done. I would love a version where there is some end goal or other reward to work towards!
Sinister by Joe Williamson 2014-08-27T13:38:00
That moon dropped the bass on me.
Jeru's Tower by ncannasse 2014-08-27T13:18:00
This game is really solid in all areas, but especially level design. If I have one gripe, it's that I think the movement is too slow for the amount of walking you have to do. But that's a minor complaint, and the game is wonderful.
Heaven or Hell by EMAK 2014-08-27T12:58:00
The graphics and theming are really strong, and I like the simplicity. I think the difficulty balance in the character spawning could use work. By level three it was routinely spawning good guys right in a row at such a distance that I literally couldn't support both of them. And devils would overlap with good guys so that supporting one meant supporting the other. Later on it felt like I was just working to mitigate mistakes and push the game towards an average positive gain, which was a slow and sometimes unrewarding process! I think it could benefit from a crowd-control ability, like being able to push good guys back in order to better sync up with a group behind them.
I still really like the game, though.
The Chain of the World by noffle 2014-08-27T12:42:00
The art style is really neat, I hope you go on to finish it.
Fluid Perspectives by Jezzamon 2014-08-27T12:38:00
This is really cool, if sometimes finnicky and teeth-clenchingly difficult! I especially like the waterfalls and the smooth transition between the players' worlds.
DUAL Adventure by reidrac 2014-08-27T12:28:00
Your level design has a lot of unfair elements, like drops that send you directly into water that you can't see before the drop. You wouldn't know to dodge left or right until you had already been killed once, so it becomes trial-and-error and without checkpoints that gets frustrating. There are also tight corridors that the game expects you to leap out of, which the jump controls don't really support. On a positive note, I thought the art direction was nice.
RED Thread by NickZangus 2014-08-27T12:12:00
The final level was a bit of a struggle, and I kept misusing the 'shorten' button and getting stuck. But by slapping my keyboard a few times I discovered that pressing Z would lengthen the string again. I don't think you said that anywhere in the game, and I guess it wasn't necessary to do for most of the levels. I like the aesthetic and the parallax effect.
Tinyverse by Xaychru04 2014-08-27T11:54:00
The game feels really nice, and the puzzles are interesting!
Taxi Copter by Aaron San Filippo 2014-08-26T15:19:00
I had a lot of fun with this! Landing on the boat was super challenging, not sure if it was even worth the money!
Chipset-0 by deepnight 2014-08-26T05:43:00
This is fantastic in every aspect.
Shadows by apiotrw 2014-08-26T05:32:00
Interesting concept, fun to figure out. Though I'll say, the level was designed in such a way that I could skip all of the platforming challenges by just sticking to the physical world and only ducking into the shadow world briefly to get past walls.
Heart Star by AdventureIslands 2014-08-26T05:22:00
This is so adorable it hurts! I had one stumbling point around the time I needed to know that the characters can carry each other. I had the impression that they were completely immovable when I wasn't in their world. I figured it out eventually but you may want a level that more directly forces it to happen. Just a thought. Fantastic work, as usual!
Waterfly Octus by gillenew 2014-08-26T05:12:00
The look and atmosphere is really nice, though I felt the controls were too imprecise for the tight spike-filled corridors. The urchins felt a little unfair since their puffing animation disguised their collision boundary. Otherwise, it's quite nice.