FoonLudum Dare ExplorerUsers → KevinZuhn

KevinZuhn

Overall Medals

YearLDThemeGameDivisionOverall
🥇 2014 30 Connected Worlds Antbassador jam 4.52

Category Medals

YearLDThemeGameDivisionCategoryScore
🥇 2014 30 Connected Worlds Antbassador jam Fun 4.36
🥇 2014 30 Connected Worlds Antbassador jam Humor 4.68
🥉 2014 30 Connected Worlds Antbassador jam Graphics 4.78
🥉 2014 30 Connected Worlds Antbassador jam Innovation 4.55
🥈 2013 27 10 Seconds Time To Cook, Comrade jam Humor 4.33
🥈 2013 26 Minimalism First, You Take A Potato jam Humor 4.45

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201430Connected WorldsAntbassadorjam14.524.364.553.844.783.974.684.1770
20132710 SecondsTime To Cook, Comradejam623.733.563.583.934.273.124.333.7980
201326MinimalismFirst, You Take A Potatojam263.953.233.514.204.523.954.454.2693
201223Tiny WorldExpand Explore Expatiatecompo863.653.264.163.743.292.451.842.9653
201122AloneYou Only Help Yourselfcompo1863.002.603.363.073.272.271.572.693.0047

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by KevinZuhn

LD22 — Alone

Final Trip Soccer by Benjamin 2012-01-05T07:02:00

That false opening was beautifully done, I was definitely surprised when the game shifted gears and delighted when I found out I'd be power-kicking soccer balls through alien goop.

The ball grab move could be more powerful, or at least indicate some kind of radius so that I know when I'm in the right position. I'd usually stop running and hit space only to have the ball roll too far away.

This is some innovative, wonderful stuff, I hope it grows into something larger!

Last breath by deepnight 2012-01-05T06:35:00

This game has a lot of style! (Maybe a little too much, the game slowed down for me due to the many graphical effects)

I feel like failing and starting again are just a part of this game, since it takes a few deaths to get a good look at the layout. It's not a very long game, so I could tolerate a loss or twelve.

I would have liked the ramp in difficulty or rapid change in gameplay to have been smoother, and I think the dog sticks to walls too readily. I wound up grabbing a lot of corners I didn't mean to (granted, it usually helped me evade the shadow, but then I felt like it wasn't my win).

But those are all piddly concerns for a really great game!

Snowfall by Guns_Are_Toys 2011-12-28T03:32:00

I got the main class error as well, so no playing for me...

Waking Up by ahnimal 2012-01-04T05:52:00

I guess he was sleepwalking while dreaming of being alone in prison. The loose brick is equivalent to the computer plug, and if you don't mess with it, the computer is plugged in when you wake up and you get a slightly different ending.

The Seventh Day by Joszs 2012-01-04T06:09:00

Had a lot of fun, the graphics and gameplay are so well done, and it's pretty addictive!

The unlockable powers didn't strike me as very useful (though they were fun). The anvil was hard to aim and didn't do enough damage to 'big' people to make it worth the cost, and when I finally unlocked the hailstorm it didn't have much effect at all. Couldn't get to the final ability due to difficulty, but I'll try again later!

My.Masterpiece by matt9837 2012-01-04T06:30:00

I would have liked to see more enemies and more use of the paint blocks, but what's here is good.

Book Of Hyperion by headchant 2012-01-04T06:52:00

I couldn't finish it due to a combination of bugs (inability to trigger switches, flying through walls) and getting mobbed to death. Still, what was there was impressive and ambitious, and I liked it!

I thought the target-based fighting in the first version was really interesting and I'm a bit sad you removed it in the later version in favor of more traditional Zelda-style stabbing. I think the targeting could have worked if you didn't require a menu command for attacking (and if fireballs went towards the target as well).

Leave Me Alone by SaiKai 2011-12-28T04:01:00

I had a good time playing this, and I thought the stream of huggers following your movements was cute and funny. It was probably too hard, at least starting off, but the difficulty made me keep playing.

There were definitely collisions that caught me by surprise, since barely clipping an object caused me to enter a falling state and then slide until I hit a wall (which could sometimes be very far away). Some of the objects are too thin and/or blend in, and some platforms look low enough to run under, but require rolling.

I wish there was a form of air control in this game, since a lot of the cheap deaths and frustration came from doing a big leap only to have some hazard enter the screen directly in the path of my jump. A stomp move, or a hastened fall would help greatly, since I'd have a chance to react to bad jumps and hazards and save myself!

December is a Good Month for Dying by sstrandberg 2011-12-28T05:29:00

I was forced to try this alone. I'd like to get my friends together later to attempt a real multiplayer, though I suspect the game is best with strangers.

I think the mood and theme are spectacular when you spend most of your time wandering alone hoping to see another person, only to open fire on them once you do. Doesn't make it very fun, though.

Outpost Alone by kokido 2011-12-28T05:22:00

It's a shame you switched ideas so late, I would have liked to see this more fleshed out, with all of those cut features intact!

Fernands War by nickd3000 2011-12-28T04:26:00

This game is great! Granted, way hard and unforgiving (at least where saws are concerned) but regenerating health did a lot to help my patience and perseverance.

I didn't see a strong relation with the theme until I tracked down more of the log files. I still haven't beaten the game, but I got far enough to understand what's happening. The logs really bring the game together!

Alone in a cave by JaJ 2012-01-04T05:40:00

I've never seen a stealth game like this one! The puzzles and mechanics were neat, and the atmosphere was pleasantly dreary.

In addition to the movement speed being faster, I wish there was an undo key. Not just for taking back foolish moves (thought that would be nice) but so that I could cancel out of using a particular item after clicking on it accidentally. Unless there was a way to do this already built in?

Would be glad to see an improved version of this when it's done!

Stinky Pete by cakemonitor 2011-12-28T04:57:00

I played with the improved controls. The movement does feel good, but I had a lot of trouble with collision (making it through small vertical gaps, and over corners mostly).

The levels and challenges were well designed and interesting! I actually thought the theme was decently strong, since Pete couldn't get near anybody without almost killing them. I feel for the guy since he spends so much time saving people that dislike him. He's like a stinky Batman!

I gave up on level seven or so, after finally getting through a gauntlet of tough puzzles only to fall in lava that was below the screen.

Party Quest: Never Go It Alone by ScreamRawr 2012-01-05T04:37:00

This is a funny take on the theme! I thought the character dialogs and the rock were great. I like how even the opening menu integrated the theme/joke! Gameplay was smooth and graphics were pleasant. Wish there was music in this one.

I was a bit annoyed that I couldn't skip some of the earlier parts after dying. I tried to walk straight to the sewer entrance and gave a frustrated sigh when I realized that I had to run around town talking to everybody again.

Anyway, great game!

Dig Dig Dig! by Rijida 2012-01-05T06:05:00

I liked it in general, but it felt kind of empty around the midgame. It would be nice to find something new now and again. It could help to keep the red and blue ores below a certain depth so it feels like a find when you run into them! I got very excited when I thought I found a strange object in the ground, only to find it was my mouse cursor.

After a while, the drill noise got...boring (haha)

Diamond Darkness by sr101 2012-01-05T04:51:00

The color switching as it is detracts from the fun and the mood, since I'm mad at the controls moreso than mechanical difficulty. I wish you could either pick the colors by hitting the numbers keys, or that there were only two to three colors to choose from. It would still be difficult and interesting, but I could flip colors by gut reaction and enjoy surviving instead of constantly scrolling to the wrong color and dying.

Lighting effects are great and really fit the mood. You could maybe do a radius of twilight, but if enemies moved more slowly, I don't think it would be necessary for players to see them coming. Fast moving and invisible makes for a frustrating combination.

Jump Alone by robitstudios 2011-12-27T02:23:00

I think the disappearing mechanic is neat(and using the bombs on unseen enemies was pretty cool). The art was nice and I liked the dynamic music!
My problem isn't that the game is difficult, it's that it's unforgiving. With a mechanic that guarantees me a spiky death on most plays it's troublesome to start over from the beginning after every mistake. In most die-by-spikes games you have very fast and responsive movement, so you don't lose much time, but this game requires very slow and thoughtful movement since you spend half of it blind. It would be nice to have either a health bar or checkpoints to mitigate that. It's annoying that moving platforms never reset, so my only option is to die when I've botched one of those segments.
Still, an interesting game, it'd be fun to see more of it.

Cave Runner by Whitenickel 2011-12-27T05:15:00

A lot of the levels are very similar (jump across platforms over a big pit of spikes). There were different challenges here and there (fall to a specific point, wedge into a gap, etc.) but then the rest of the level would be jumping across platforms over a spike pit. You could drop a lot of the levels and challenges that feel similar, and be left with a tighter, more varied game.

I was also disappointed that the multi-character thing didn't go anywhere!

A World Alone by strong99 2011-12-27T05:43:00

I liked the reveal from bedroom to planet, and the environment was nice. I thought the drone voices did lighten the mood, but I feel like that competed with the feeling of being alone.

Three minutes is kind of a long wait for the beacon. When I did it straight away, it felt impossible to keep the drones away for so long. When I banged up the drones before hitting the button, it felt like I was just standing around the whole time.

Either way, a cute game, and I liked it!

Populating_Racing by Jilius 2011-12-27T06:07:00

This game is fun and compelling. The unlocks, the ranks, and the constant need to beat my ghost kept me playing. Drifting is also wild fun! Nicely integrated with the theme, though I admit I had no idea what was happening when the car first started shooting out plants (I thought it was leaking).

I also took a while to get started, since I didn't know what the accelerate key was. I only found the controls in the help menu later. It would be fine to put the controls right in the HUD, at least on the first level/first playthrough.

Colorless Hope by Crimsondrill 2012-01-05T05:12:00

I didn't realize the first playthrough that I could stomp enemies to death. It was a lot more fun and/or challenging when I was forced to contend with rockets in between sword swipes or gunshots! There were a lot of mechanics that would have been cool to see more of (flames, wooden smashable floors, lift fans, climbing wires). Still, it was fun, cute, and well-made!

Lost in Space by zapus 2011-12-27T04:55:00

I liked the pipes and the block pushing puzzles, did not enjoy ball tossing, or target clicking. I thought the java bit was fine since it was easy enough to Google search.

In general, this game needs a lot more feedback for the player. For instance, something to indicate what parts of the ship are clickable and what minigames have already been played. Most minigames could use indication of when you've clicked on the right thing, and a help button for bringing up the goals and controls again.

The Last Geek by Robotic 2012-01-05T07:57:00

This definitely feels like a complete game. I thought the body parts thing was very motivating in getting me to finish all of the levels, though I was disappointed that each room wasn't themed or shaped like its relative part. Many of the rooms kind of blended together as I played. They could have been more distinct by focusing on specific obstacles (a room of nothing but lasers, a room of only spinning blades, etc.) Those rooms that were distinct, such as the room of spikes where you have to use seeds to collect more seeds, were the most memorable!

This game is a lot of fun and it's very satisfying to work through!

You Only Help Yourself by KevinZuhn 2011-12-19T17:34:00

After you find the big red block, turn around and go back. Things will be different, and you can shoot a beam by holding the down arrow. Sorry about the controls.

You Only Help Yourself by KevinZuhn 2011-12-25T16:13:00

Thanks for playing, everybody!
Sorry about that gamemaker error. If you're interested in finishing or just poking around, you can hit 'z' to shift everybody to red without visiting the giant red block first. For some reason, I don't get the error when I use this method.
The ultimate goal is to build a way over the giant red block, and that's where the game ends.

LD23 — Tiny World

The Little Glitch by Kroltan 2012-04-24T04:45:00

There were some tricky bits in there, and some cool surprises as I solved puzzles. I'm really not sure what the logic is to the keypad, I brute forced it by trying all of the different orders for the clue numbers.

Tiny Wor ds by BNeutral 2012-04-24T02:55:00

Woah! That's some crazy integration!
Aside from the novelty of jumping on twitter feeds, the gameplay of climbing up a super-long tower is decently fun, though I feel like it drags on without any late-game twists. I spent a lot of time misjudging a double-jump, getting shunted against the wall and then falling four blocks!

6 Degrees of Sabotage by dukope 2012-04-23T22:46:00

It's a good visual puzzle and a quick jolt to the brain! I can't tell if it's timed or not, since I never seem to stop the bomb going off.
I wonder what this game would have been like if it was alchemical instead!

Soul Searchin' by MaximSchoemaker 2012-04-24T06:53:00

Woo, this game is loaded with neat size-changing tricks and clever moments. I like to jump'n'shrink, it's very satisfying. I'm glad that this game has a proper ending, running for your life back to full size was a great way to get perspective on the whole game!

I did run into collision issues whenever I hit space in a corridor that was too small for me, but it didn't really break the game.

Tiny Island Adventure by AdventureIslands 2012-04-23T17:20:00

Reversible dungeons are neat, there's a lot of good stuff in just a few small areas, and the overworld especially was fun to navigate.
I felt at times that the moving objects were unfair. They ganked me without warning a few times, and their collision boxes seemed unforgiving. They could use some indicator for when they're about to spawn!
Otherwise, though, solid graphics, sounds, and designs!

Fort in the Woods by pkdawson 2012-04-24T00:20:00

I had fun building up the little town and defending it, and I liked the simplified system!
The 'miss' noise really started to get on my nerves, especially towards the end when the battles involved a lot of it. I also felt like the characters missed way too often, but that could just be bad luck.

Minilization - Dawn and Fall of Man by jarnik 2012-04-23T22:51:00

I damned my future generation on the first playthrough with poorly-thought-out city planning and wasted lives! Once I had a handle on what to do, though, it felt a little tedious getting to the end, but it's still a cool concept and well implemented at that.

A lot of my wasted lives were due to the lifespan bar. Because of the way it's segmented, I often misjudged how much of it was left right before the final few steps.

Recluse by chambers 2012-04-23T16:27:00

I quit the first time thinking I was stuck in a room.
Thankfully I tried harder the next time! Expanding the window is super cool and satisfying, and the neckbearded snail is adorable!

Phi by Thomas Bowker 2012-04-24T06:12:00

Phew, that was some exercise for an otherwise simple door! I loved using the stars as guidance, and the solar cycle, and running into little hoppy critters, they made the planet feel alive. It seems like whenever I hit a point of interest, there was a road or a light beam within sight, so I never felt lost or without purpose.
Math!

There is a Picture by MortisGhost 2012-04-23T20:52:00

Rather interesting. I liked searching around for the right things to combine and figuring out what shapes were made of. I felt like it stopped just as the mechanics were really getting used, and I was hoping for some really wonky images to replicate.

Still, moody and intriguing game overall.

Lililput by Incredible Ape 2012-04-24T16:33:00

Tihs gmae is graet! Srcabmlnig the wrods relaly mkaes tpying mroe intseretsnig, touhgh my olny comlpiant is taht soemtmies the gmae deosnt regcongize my inupt wehn I tpye fsat.

Predicament by orangepascal 2012-04-24T07:03:00

You really lead me in logical circles there, but that's to be expected in a one-room adventure! Top-notch and funny to boot.

Fracuum by TylerGlaiel 2012-04-23T20:57:00

I enjoyed watching this get created!
The use of memory and prediction really brought interest to the maze, and I was motivated to search around for all of the coins. Enemies (especially the wide ones with the salvo of death) were fun to battle, and I liked those few times when bullets came out of another layer at a different size!

Great game, steeling myself to take a crack at the hard mode.

Pocket Planet by Razen 2012-04-23T20:30:00

It was great running around the world, leveling up, and figuring out how best to use the screen wrapping mechanics! I love that the regions have titles and different music, it really makes the game feel like a big world with several dungeons instead of one big dungeon.

The underhang was incredibly cruel, though. I died fighting the final boss, restarted at the checkpoint, and was knocked off directly onto the desert checkpoint. I had already fallen off once and retraced my way through the dungeon, and I ragequit.

Crysthurl by Broxter 2012-04-24T05:31:00

The mechanics were interesting and throwing was fun! It was easy at times to get stuck inside of a block or have some other weird collision. Jumping off a cliff to get more blocks is great, my only complaint being that the new you spawns fairly slowly.

Tiny Galaxy by Robert Swan 2012-04-23T23:53:00

Fourth playthrough and I got the Axe, Jump Boots, Belt of Strength, Ice Shield, Fire Shield, Teleporter, and two artifacts before pitching into the blackness of space while trying to get on the underside of the tiny homeworld.

The game is well-designed if crazy punishing, and has a lot of great variety and mystery to the different planetoids! I can't say I like having to redo large sections of the game, but the Permadeath makes any platforming section super tense, and the asteroids especially frightful.

Hopefully I can get to the end later, for now I'm done!

Memento XII by deepnight 2012-04-24T07:21:00

Absolutely stunning in graphics and theme! The transformations of his little world are intriguing, and I wish the story wasn't so vague. Some of the puzzling got a bit obtuse, but the help button kept me moving.

Scape by intmain 2012-04-23T16:42:00

This is a great puzzle game! I really got into it once the dirt mechanic appeared and I had to plan my steps carefully. I wish there was some sort of level select so I could jump past levels I've already beaten.

Tiny Quest by Kvisle 2012-04-23T17:04:00

Fun, though the jump was a hassle. I felt like the game cut off just as it was getting challenging. A lot of the corridors felt empty, and the backtracking doesn't help. They could have used more enemies or wall-flamethrowers to break up the walking.
Gameboy-retro graphics and characters were charming!

Nano Spin by bitbof 2012-04-24T03:02:00

Navigating the world as an awkwardly long stringamajig was great! It's like an arthritic version of snake. There needs to be more!

It would be nice if something marked the end goals of the level, there were a few times I didn't know where to go or thought I had already reached the end.

Cloud Realm by Hempuli 2012-04-24T05:12:00

I got a very Shadow of the Colossus feel from this! I love the deep swooshy noise that you hear when the serpent is nearby, and it was fun, tense, and awesome dogfighting against its missiles and bombing its surface.

I wish there was some indicator of how high you are. Without that, it was hard to tell how much diving mattered or how close I was to the serpent.

Niña Nueve by Jonathan Whiting 2012-04-23T21:14:00

Adorable and fun to play! Using death to jump levels was my favorite mechanic. The ball rode the line between frustrating and fun, especially when timing was important, but I liked using it to beat on enemies.
Surprising how much variety there is here!

A Super Mario Summary by johanp 2012-04-23T23:16:00

Ha, this is great! You really distilled each level down to a screen! There's even too much content here for me to get through all at once.

My only gripe is that I found the coin collect sound too loud and irritating.

Planet 161 by saint11 2012-04-23T16:50:00

Polished enough to eat off of, and the later levels especially really exercise the gun and box mechanics!

Fractality by zaratustra 2012-04-23T21:20:00

This is a super-interesting concept, and the puzzle elements are well done. I had a lot of trouble with collisions and jumping, and I often got stuck in the geometry.

Lonely Hated Rock by Xion 2012-04-24T05:46:00

This game is so slick! I really like the planetoid combination defense game/rts going on here, and the presentation is great as well. The difficulty ramped up on me pretty quickly, so I spent the game feeling frantic.

The selection system can be frustrating; the earlier tiers pass in the blink of an eye, especially when there are lots of distractions going on. I would almost prefer it if the game paused while I was building, or at least used a left-right scheme.

Expand Explore Expatiate by KevinZuhn 2012-04-23T21:05:00

Thanks for the feedback so far, folks! Sorry for any bugs or sticking points you encounter.
VDOgamez, I originally had an ending in mind where you step on that tiny purple tile and then zoom into the character's pixel to take control of his eye dot. Sadly I ran out of time!

This Precious Land by Ishisoft 2012-04-23T22:36:00

Really fun to mess with, especially when there are resources to gather and 'recipes' to find! At times I really wanted a button to destroy misplaced tiles, but I guess there's more of a challenge in placing them correctly if I can't blow up the land willy-nilly.

Controlling by aeveis 2012-04-24T03:25:00

It kind of hurts to look at the game for too long (and I had a tendency to lose my mouse)! That said, it's interesting and the tininess enhances the gameplay.

It becomes a bit of a slog later on. The puzzles are satisfying to figure out, but then some force me to move a mountain of blocks after that 'aha', which gets tiring!

LD26 — Minimalism

F*** This Job by Casino Jack 2013-05-04T15:01:00

I ran into a bug in 'Underachiever' where the jumping enemy was suddenly jumping just a tad too late, and I would die repeatedly no matter how many times I restarted. I quit out to the menu and that somehow got it back in step.

Persist by AdventureIslands 2013-04-30T00:11:00

The game got more and more interesting the less I could do. The head level and the bodiless level became my favorite, although I admit I had a lot of trouble making the jumps while invisible.
I thought reducing the player to practically nothing was a pretty good use of the theme.

SPACE TEST 48 by lazybraingames 2013-05-03T03:25:00

Well, that was certainly different! Figuring out the rules is an entertaining process, and the game looks and sounds as interesting as it plays.

MiniMai by Saturnyn 2013-04-29T14:46:00

Using the staff is fun, especially the staff bounce.
I wish the boss telegraphed his moves a bit more. I have to get in really close to hit him, but he'll move without warning, often right into me. I died a good thirty times that way!
Endless mode is pretty cool, too, though I haven't gotten very far.

... by Dir3kt 2013-05-03T01:45:00

I thought it was well designed and had a good mixture of challenges! Also, that secret level completely caught me by surprise, but was worth getting to.

People by BenW 2013-05-04T13:56:00

I am like a rolling thundercloud of stormy love!

shon by bitnenfer 2013-05-02T14:57:00

On level 1 it seemed like I could win by just swirling my mouse around the core over and over again, which got a bit dull. Levels 2 and 3 kicked me in the butt, though, and I had a lot more fun with my attentions divided!

Fractured by dalbinblue 2013-05-01T00:11:00

I'm in favor of the ability to zoom, or at least see a map. The game looks good at the current size, but a lot of times it seemed like I was affecting blocks off-screen, and I lost track of what my movements and button presses were doing. So especially in the later levels I ran around a bit hopeless trying to stumble into a solution!
But it's totally a solvable problem, and I like the basic gameplay and puzzle ideas! I hope you do a post-compo version.

XYZ by ataxkt 2013-04-29T14:53:00

This was slick and satisfying! It reminds me of simian.interface.
I did feel like I stumbled into success during the earlier shapes, but once they got more complex I was forced to take it slower and try to understand them.

Broke Down by saguaro 2013-05-02T15:03:00

I felt the need to play through each scenario to dig up more details about what was going on. Digging is a strong motivation for me in interactive fiction, so I liked the addition of a scale of detail in the writing.
I wonder what it would be like if you only unlocked higher-detail text modes as you complete the story multiple times. So that maybe the bare minimum is all you get that first go, and it blossoms out from there.

Less is More? by atraxgames 2013-04-29T15:15:00

I liked the behaviors of the elements, and the rock, paper, scissors dynamic between them. I got stuck on 'Buuuurn!' for a while, but the solution came to me this morning! I hope that you release more levels for it later.

Huoheian by folmerkelly 2013-05-02T15:06:00

I was able to stay in the center and let my enemies' spiky bodies pile up in short lines from their doors. Perhaps if some enemy types shot spikes at you from a distance, you would have more reason to move out of the way and break from the comfortable center.

Cpt. Sqrjaw by vapgames 2013-05-01T04:35:00

Well that was short, panicky, and a blast to play! Using enemies as a resource was great, as were all of the physics platforms. I would love to play more of this!

Kipple by rxi 2013-05-01T01:41:00

I'm sad this didn't quite get finished, but what is there was fun to play! I liked hunting down the philosophical quotes. I would've liked a minimap to keep track of all of the rooms.

Quest by Scott McBee 2013-04-30T00:04:00

I had fun surviving, although I felt like the random generation could sometimes stomp my progress (since it seems like towns don't appear with reliable regularity).
Ghosts and crabs felt like overkill, given how much mana and money they can suck out of you. The skip spell was a great addition, though, and added a lot of strategy. I always tried to keep enough mana around to skip in case a crab came my way!
Score 310 so far.

(Follow the) Line by Chman 2013-05-02T15:12:00

Wonderfully simple and well presented and most of all fun.
It took me a while to realize that any of the arrows would suffice to turn the line. Here I spent the first ten levels trying to steer the line like a chump! I only realized that I wasn't steering the line when I tried to deliberately turn off the prescribed path.
Anyway, would really love music in this game!

The Forgetful Little Square by Idovoodoo 2013-05-03T01:42:00

That was very calming and cute!
I enjoyed the narrator and his attempts at help. I would like to see more levels where you proceed without his help (like the final level).

Bug Hunting by kannas 2013-05-03T03:44:00

I liked the really wild movements, especially the bouncing. By late in the game, I never stopped moving and just kept my finger on the 'go' button. I wonder if you could have gotten away with removing the option to stop.
I liked switching my attention between the main goal and fending off enemies, though I agree that the amount of health pickups made it a bit too easy to just stay alive and gain points.
Score 541000!

Somsnosa by Mase 2013-05-05T05:04:00

I beat up an adversarial form and "won", though it's a shame since I wanted to find a way to get to that hot air balloon! Ah well, it was a fun trip filled with weird sights and sounds.
I don't think you need battles to make a game like this compelling, exploration and curiosity are rewarding enough. Gathering the characters was fun whether or not they had some kind of utility.

TOOM by PoV 2013-05-01T04:32:00

Definitely hoping for a director's cut.
Mood, style, and graphics kept me going through the arduous task of rubbing a severed head on every piece of furniture in the room.

ERASERLAND by little_polygon 2013-05-01T04:42:00

I can't wait to try out more levels of this! I enjoyed figuring out the erasery purpose in each level, and the graphics were really charming.

Dragon Drop by Tom 7 2013-05-05T15:12:00

This really blew me away with its hidden layers! I'm also glad there are plenty of ways to goof off in addition to solving the main problem. Excellent use of theme, and generally a super charming experience!

REVOLVENGARDE by Andrio 2013-05-03T03:21:00

Tremendously cool! It is simple and quite fun, and the higher levels add a lot of challenge.

[ ] by YukonW 2013-04-30T13:40:00

I enjoyed the aesthetic a lot, and I thought the controls were fine.
It kind of escalates like crazy, and past the first minute I felt like I wasn't skillfully dodging and shooting so much as I was frantically running in circles. The screen was mostly enemy, so I was bound to hit something and get hit, and running from powerup to powerup was all that kept me alive.

Barren Universe by Tom Gardiner 2013-05-01T01:49:00

I had fun!
I wasted a lot of precious time, especially in level two, trying to grab objects I wasn't large enough to grab. I would've liked some subtle indication that an object had just crossed the border of small enough! The time limit was harsh enough that I felt I couldn't make any mistakes.
Anyway, snapping up buildings at the end of level three and then jumping sky high was my favorite part.

FOLD by jwaap 2013-05-03T03:27:00

I thought the building sticking was kind of cool. Flying around is relaxing and beautiful, though I'd have liked camera control.
Is there an ending to this one?

NinjaFlare by 8BitPimp 2013-05-01T01:53:00

Really stellar style and tone!
I thought it was interesting that I needed to stop running to use my sword, although the enemies were slow enough that I didn't usually have to kill them. Running past is just as effective! Or, well, it is until I fall off of a ledge.

Sky Tea by OysterKLAN 2013-04-30T00:06:00

I enjoyed interacting with the lumpy falling monsters, even though they were often the death of me! I haven't beaten the game just yet, but I'll keep trying.

theseus.f by belickim 2013-05-01T00:06:00

It looks super stylish and plays well.
I thought it was cool that you could block the rats with your string, and I was a bit disappointed that there weren't many puzzles built around it. In most areas it felt like I could just run through the rats without needing to block their movements.
The endings are funny, and I played a second time to make sure not to give away my potato.

QbQbQb by rezoner 2013-05-03T01:49:00

On my first playthrough I didn't realize that I could rotate the planet in both directions, but I managed to make it pretty far anyway. Consider that as a mode in the future?
Anyway, the game was very entrancing, and I wanted to keep playing to get the sound upgrades!

Dehoarder by SmilingCat 2013-04-30T00:20:00

I really got pulled into this game, it was super-compelling to try and clear away the nasty piles. I kept playing after getting 10,000 points in an effort to get rid of every last bit.
I agree with above comments that the goal should have been to clear everything away, it's rewarding enough on its own without a point system.
I liked all of the setbacks that the game threw at me, it made it feel like a struggle. It seemed like the more money I saved, the more of it I'd waste at once. The random inspections made my blood boil, especially after the first one set me at -800 points.

100% Safe Download by 3.14 2013-05-02T14:47:00

Very much enjoyed the wobbly walls and the hacker's voice. I like that you put enemies even in completely safe rooms, it kept the game feeling lively.

Gallery by Andrew Shouldice 2013-05-03T01:53:00

These puzzles get devious! I haven't beaten it yet, but I'll keep trying.
I thought the visuals, sounds, and gameplay all blended together into a great experience. I really enjoyed the audible difference between covered and exposed chaos! Tremendous game overall.

Minimalize by CogentInvalid 2013-05-01T01:36:00

I wound up stuck inside of the minimizing platforms pretty often, but aside from that I had a great time playing!

sigillum by glocks 2013-05-02T15:24:00

I think the atmosphere is great, and I appreciate the sense of anticipation that the game builds towards the goal. I thought it was a tad too long walking towards the shrine (maybe one scene of that would be enough).

Towers of Rage by robotality 2013-05-01T04:39:00

Great looking and playing. I enjoyed using the bullet powerup on a floor-full of enemies. I would have liked to get it or possibly other powerups more often, to change up the gameplay floor to floor.
Still, it totally captures the minimal core of beat-em-up games!

rainwalkers by nuprahtor 2013-05-03T01:59:00

I'm beginning to doubt that there are any rainwalkers atall!

I Want To See Space by PizzaPranks 2013-05-03T03:18:00

I really enjoyed the story. I played a second time and was surprised when saying that I wasn't really going to build the tower ended the game immediately! It's so easy to quit, but takes constant effort and reassurance to move forward.

The Game Without Controls by methamphetabear 2013-04-30T00:27:00

Haven't managed to beat it yet, though I did figure out the trick to it.
The method of control took me too long to use effectively in game, as hazards were simply too close together for me to have a second jump ready. I wound up getting frustrated/impatient and quit. Maybe there's an easier way, or maybe my computer isn't set up right for it.
Either way, it's the most interesting idea I've seen so far, and I hope to beat it later.

Potato The Destroyer by Cory Martin 2013-04-30T23:25:00

I thought it played well, and I really liked the charging enemies and the boss potato. The timing for fighting the gunner carrots took some getting used to, but mostly I was allowed to jump and shoot them from safety so it wasn't unfair.
It's a solid game, though aside from the ending I'm not feeling the theme much!

Balls Balls Balls by matthias_zarzecki 2013-05-02T14:51:00

Very slick and stylish. I took me a minute to figure out that the white balls needed to be ejected from the circles, but otherwise it had a very smooth curve.

Antichromatic by arkeus 2013-04-29T04:14:00

I ran into a bug where I was killed by a laser and then infinitely respawned inside of the same laser to die again, unable to switch my color or otherwise escape.

Fun, super hard, I really enjoyed the segments that forced me to mix up wall-jumping and double-jumping (though it took some getting used to switching in between them!) I wasn't as much a fan of rooms where I simply had to dodge a million bullets. I also liked the teleports!

Cage's Ghost by headchant 2013-05-01T02:05:00

Definitely took me a few goes to understand any of what was happening. I'm still not clear on how to anticipate brick growth patterns (unless they're totally random?) or ghost drops. And it seems like ghost drops both spawn bricks and change my firing patterns? There are an awful lot of elements to take in at once!

DHRDR by johnste 2013-05-01T01:39:00

I would like a bit more control over the magnet rope. If you could extend and retract the rope a bit, then you could use that pulling motion to either yank yourself out of pits or jauntily toss grabbed objects behind you!

Vast by FunByJohn 2013-05-01T02:21:00

The atmosphere was definitely nice and mysterious and relaxing.
Do the NPCs send a bubble out in the direction of the thing they want? It seemed like they did and I tried following it a few times but to no result. I would have liked to be able to see the objects' symbols while I was still carrying them. There were too many floating around for me to remember! With a bit more feedback regarding where people were on the map or what I was holding, I think it would reduce the feeling that I was just wandering.

hunter hungry by Jonathan Whiting 2013-05-04T18:22:00

Amazing, loved it! The grappling tricks were super satisfying and filled with surprises.

Battery by onzephyr 2013-04-30T00:14:00

This game sent me into a panic once I realized I was on a timer! Very fast-paced and furious, and satisfying to beat. I like the shaking of the gameboy as you move.

Colossal Clean-Up by UndergroundPixel 2013-05-01T04:46:00

I had a lot of fun playing this! It has a very addictive arcade feel, and both grabbing and throwing objects were satisfying to do. I was afraid of getting caught in the tumble of physics boxes, but I was always able to scoop them up and toss them behind me whenever they became trouble!
The one gripe I have is that most every time I threw a large object (chair, washing machine, couch) it would stop at the window and require pushing or finagling to dispose of. Maybe that was intentional, but it usually felt to me like I was doing things wrong.

Katana Senpou by saint11 2013-05-02T14:53:00

Excellent! The long-haired ninja was my favorite.

Left & Knight by toaster 2013-04-29T14:41:00

It's a nice, simple idea, and I like the way it looks. Unfortunately I wind up unable to progress due to spawning bugs within a few levels.

The Road by GeorgeBroussard 2013-05-03T02:27:00

Only have 20 so far!
It's got an addictive arcade quality. Death messages were really humorous!

First, You Take A Potato by KevinZuhn 2013-05-02T16:18:00

To kddekadenz, yes we used Gamemaker, and I'm very sorry that it isn't working for you.
To everybody, thank you for the comments and feedback! We're glad you liked it, short as it is.

First, You Take A Potato by KevinZuhn 2013-05-21T03:53:00

Thank you everybody for playing and voting! We're happy that you liked our potato-taking adventure, and Chris and I hope to bring you more great games in the future!

LD27 — 10 Seconds

Duke Dashington by AdventureIslands 2013-08-26T23:25:00

Quite a bit of fun! It was tough, but fast enough that my slip-ups didn't bother me. Duke's dash reminds me of the Wario Land games, at least in design. Anyway, I'm starting to look forward to your games each ludum dare!

Apotheosis by bytegrove 2013-08-28T04:18:00

It was a bit odd wrapping my head around going backwards to achieve my goal. If I'm going back in time, what does that make the duplicates? Shades of potential futures?

I was going strong for a while, but once I got up near the top of the level, it seemed inevitable that enemies would spawn directly on top of the artifact, and no amount of clones shooting would help that. Ultimately I just decided to power through and hold the time rewind until the artifact made it to the goal (luckily I was close enough to do it).

Mirror's Face by OrangeeZ 2013-08-27T18:08:00

I saw a countdown at the beginning, but it disappeared and it never seemed to come up again. What was it for?

I was very confused when gravity shifted without warning. I fell off the building and had to start all over again! If you're going to introduce a mechanic like that, create a signal of some sort and put it near the beginning. It looks like the red edges indicated that I could walk around the edge and shift gravity, so it would have helped to put something like that at the base of a wall and let me walk up it near the start.

Clockwork Cat by patrickgh3 2013-08-28T05:38:00

Wow, that was both very tense and completely adorable at the same time!

Poppy vs. the Night by SecondDimension 2013-08-28T02:14:00

I love the art and the frenetic pacing. The ending made me laugh!
I didn't realize the first time that my health carried between rounds, and I got careless! I'm glad that this game has a persistent goal, it gave me a greater reason to play the rounds well and keep pushing forward.

TIME SHIFTER by Split82 2013-08-27T04:51:00

Well that was clever and fun!
I had some trouble on the beginning of level 3, but after coming back a few hours later the solution leapt out at me! It's probably worth exploring what other puzzles could be wrung out of this mechanic!

xhon by savethejets1 2013-08-28T04:10:00

I thought it was clever how the plants were both a checkpoint and a property-shifting mechanic. I feel like the collision and falling speed both needed work, as they unjustly stalled me at times, but the level designs were interesting and had some good tricks. I wish I had seen more of those enemies, they were neat.

Bug Buster by ConflictiveLabs 2013-08-28T01:19:00

I walked away from the game for a bit, thinking that it would stay on the replay. When I came back, I was on the boss level! Aside from the boss, I guess a lot of levels are safer if I just stay completely still. Time slowing was very cool and useful in this, even if I didn't know about it until the boss level!

Clocked In by rylgh 2013-08-28T05:33:00

I really liked the risk and reward that was naturally built into the inner and outer circles of the clock!
Everything about this game is smooth and inviting. Felt like an idiot when I died at the tail end of level 29!

Flooded Dungeons by ripatti 2013-08-27T05:47:00

The flooding sent me into panic mode! Thankfully a few playthroughs got me into the game's rhythm, and I finally started collecting gold, fighting enemies, and buying items. I'm surprised at the amount of detours I can take in that ten seconds.

Die very very fucking Hard by pereubu 2013-08-27T04:58:00

I think it took me twenty tries to get a bomb defused, and I cut the right wire on accident. It took another ten tries to do it on purpose.
I like the wild colors and frantic gameplay, though it does make my head hurt after too many plays.

Stay Alive by Jools64 2013-08-28T05:24:00

Would love to see where you were going with this!
My first playthrough, I was too focused on completing the objectives at hand, and did not realize I still needed to eat and drink. Whoops!
When making the axe, I missed that I needed tall grass two playthroughs in a row. The introduction mentioned rocks and sticks, and so those are all I looked for! It seems silly in retrospect, but then again with ten seconds I didn't spend a lot of time second-guessing.

Hungry Fishers Dream Team by TijmenTio 2013-08-27T05:14:00

I really enjoyed this! The underwater fishing was fun to do, and switching back to the oxygen pump made the gameplay really tense! I learned after my first disastrous playthrough that time still flows for dad even when I switch...

Every 10 Seconds a Window Washer Falls to his Death by dom2d 2013-08-28T14:19:00

Amazing!
As chaos mode wore on, it almost seemed like a good idea to let the ropes wear out and just save the falling window washers. I never had to to hang out in one spot and heal the ropes.

10 Seconds Quest by Nora Shishi 2013-08-28T05:15:00

I also could not get past level 3 no matter how I tried! Please tell us there's some secret to it!

Lawrence Dare Starring In- 10 Second Psychic by Beardbotnik 2013-08-27T04:28:00

Echoing what's been said about the voices. Subtitles would be appreciated.

I wound up accusing Gordie, though I'm not sure how I concluded that he was the killer. The only clues I remember are that the killer was tall and that Gordie was disgruntled. I had hoped to get more out of the characters' thoughts. It makes sense that they be distracted and flighty (as thoughts are) but I'd hoped for a bit more information woven in between non sequitur.

I like the over-the-shoulder controls, and the characters designs a lot, as well as mind reading as a concept. It would be nice to use 'space' to read minds instead of having them play automatically!

Demon Infiltration by Zekyon 2013-08-27T01:16:00

I would have liked an indicator for how far enemies could see, like a cone of vision.

Perhaps you could try 10 uses of 1 second stealth each. It's less powerful, so you could possibly be more lenient about refilling it (such as with collectables).

Ten Down by Sebastian 2013-08-28T03:51:00

I really dug the sweeping laser noise (and all the mouth sounds), and I like the look of the game.
I actually liked the movement scheme. It was unusual but made a certain kind of sense. I didn't like, however, that I basically had to charge straight into enemy bullets in order to shoot at them. Maybe if I had some kind of dodge or shield it would have helped. This really only became a problem when the enemies suddenly gained beefy health bars and I didn't have the time to run out of their lines of fire. Alternately, keep the enemies at one or two shot kills, but make them deadlier to the player or harder to get to?
Anyway, I had fun!

Whodunit by Nezzhil 2013-08-28T05:06:00

It's a great system, and fun to navigate! The pressure is really turned up with the amount of information that I need to sift through. So far I've had no luck connecting clues to suspects, and I don't tend to know who is in the house or where, so the gaps in my understanding are a serious barrier against my victory. However, that doesn't dampen my fun too much, as I'm sure I'll figure it out eventually!

Time Surge by Solifuge 2013-08-27T18:02:00

I really enjoyed this!
I like the mix of more straightforward pipe dream puzzles and silly adventure game puzzles. The final puzzle was quite tricky once I realized I needed to open the door (wasted a few runs confused when routing power to the time device didn't work)

Traveling between rooms got pretty tedious as the game went on. I wish I could've just jumped instantly to the room I wanted (time is stopped, no need to be realistic). Watching the guy run while time was moving was fine, but given how much backtracking I had to do during puzzle time, waiting for room transitions became irritating.

Still, an excellent and very complete game! Super good looking and sounding, and funny, too!

Step Out by bitserum 2013-08-28T05:09:00

Really liked the art direction, and the gameplay of throwing out my soul and possessing rocks.
During one of the major rock puzzles I ran into some issues, as I rolled one of the rocks down to a platform (and felt I shouldn't have) but it wouldn't respawn on its original platform with the switch, but the one below it. Also, when I was trying to possess a few rocks to move them out of the way, I was just a tad bit too close to a warping point, and would teleport there instead. Would like a glow around whichever object I'm 'closest' to, so I know when to hit C!
Anyway, I had a good time playing it, and I enjoyed the atmosphere!

Micro Management Simulator 2013 by daOyster 2013-08-27T04:19:00

I'm not quick enough to make it for very long. I also had a bit of trouble recognizing when workers were slacking off (since the offices looked so dark, and I had to squint). That indecision cost me all the synergy.

10 Seconds Before the World Ends by Lustdante 2013-08-26T23:45:00

It's a cool mechanic, and very fitting with the theme. I definitely had fun trying to navigate frozen objects and watching things fall apart!

I didn't realize the goal in the third screen, so I spent a lot of time trying to climb straight up (which was impossible) and I was close to giving up when I noticed the hallway leading forward.

I find it strange that dying resets the screen but running out of time resets the whole game. It meant that getting stuck was way more punishing than getting crushed, so I actively tried to die in many cases. I understand you don't want players resetting on a screen when they might not have enough time left. If that's so, a button to self destruct might have helped.

Hurry UP! by Sense 2013-08-30T14:46:00

I like that you can't move left, it definitely adds interest!
In the level design, I feel like the buffs were all arranged along the lower path, so there was never any reason to jump up to the higher path (especially given that the higher path seemed more difficult and more likely to trap me). Perhaps more or better things could spawn up there?

Deep by tamy 2013-08-28T01:50:00

It really looked stunning, but I had to give up after awkwardly falling off the platforms in the second world twenty times in a row. The fairly long message screen every time I died became frustrating, as I just wanted to get in and try again immediately.

Legend of Epikouros by Erhune 2013-08-30T22:23:00

Well, that built up some monumental anticipation as I watched all of the other players go. I opened a door in front of the fifth heart, so I guess I accomplished what I wanted on my play! Almost.
I went through watching the playthrough a second time, just to see if my successor finished the job I started.

Antarctic Glitch by Beavl 2013-08-28T01:03:00

The Magneto-looking character was my favorite to play as, though steampunk jetpack man was a close second.
The intro really got me excited for the game, and I hope you'll take the time to add more attack feedback and an outro of some kind!

The Duellists by jay griffin 2013-08-27T04:13:00

I am incredibly glad that you can shoot the hats right off your opponents. Not that I ever did it on purpose, but I could never be too disappointed in a loss against a hatless enemy.

I disagree by papercaves 2013-08-27T18:21:00

Once I found out about the uppercut move, the game really took off for me. In some ways literally, as I spent several seconds waiting for the character to fall back down to earth.

Ten Seconds To Live by TiRSO! 2013-08-28T02:02:00

The art is stunningly good! I also enjoyed exploring the house and solving puzzles and mysteries.

I don't know if this is a bug, but the audio cut out every time I interacted with an object, and it was really jarring!

Save the forest! by everblind 2013-08-27T06:01:00

Made it to level 9, though it felt like dumb like with the amount of squirrels mobbing above. Silly squirrels, it's like they WANT their homes to burn down!

SuperSleepTime by sjk 2013-08-27T05:55:00

That fight sequence got pretty tedious for me, at least when I wasn't properly equipped the first few times. It seems like any time I approach enemies, I wind up inside their punch range and lose hearts, so my safest bet is to stand in place and let them trundle at me. Maybe the fight should be overwhelming and quick when you don't have the right stuff.
I managed to sweep through them once I had the mask, gloves, and boots, and it was a lot more fun that way! Could use an instruction on how to use the slam attack, it took me a bit to find out that it was air-only!

Phosphorus by hoyt hoy 2013-08-28T00:51:00

I like the visual design and the darkness mechanic, but I ran out of matches and now I don't know what to do! I got stuck in a corridor where I had to drop the torch to run, but I was never quite fast enough, and now I'm in total darkness.

IMPETUS by Dominik Johann 2013-08-27T18:34:00

Well, I got here far too late!
Sounds like it was a really cool idea, though. I'm surprised it lasted roughly 12 hours (if my math is right).

Boyfriend Simulator: Feed My Boyfriend by leafo 2013-08-28T18:04:00

Well that was hilarious and strange! Once I figured out what was going on, I really enjoyed batting food into his maw. I found the shopping segment a bit more frustrating, what with all the people in my way and the shops randomly closing! But it was a pretty fun game overall.

10 Sec Hero by StabAlarash 2013-08-27T01:32:00

I think I hit a bug with the potion. Sometimes I would hit the button to drink it, and no health would be refilled, but the potion would get used up. I believe it happened when I drank too soon after attacking, but I can't be sure.

That aside, I had fun scrambling around the world and discovering the correct path. It would be cool if monsters also had random loot drops, to provide a bit more variety each run.

Thorvald by FunByJohn 2013-08-27T18:28:00

I very much dug the art style and game feel. Running around and using the tools was very satisfying, even without much of an ultimate goal. The feathers confused me a bit. It seemed like they tracked wherever I ran out of time with a tool, but is there a particular reason for that?

The only one by JaJ 2013-08-26T23:36:00

I liked it!
I always wanted to hit the ground running each iteration, and the teleport sequence started to feel too long.
I kind of wish the cane actually made me run instead of slowing time, since walking through the same areas started to feel tedious. Especially when I was trying to get through the park. I always felt one second short (and I tended to give up before hitting the invisible trigger).

That aside, the story and atmosphere kept me going through each iteration. I like the metaphor of being stuck in place, it's really fitting.

Low Battery by RHY3756547 2013-08-28T03:03:00

I had a lot of trouble wall jumping effectively, largely because in tighter corridors I couldn't tell whether I had gripped the wall or bounced off of it (due to the hurricane of particles).
Other than that I really liked the art style and the missiles and the pacing. I thought the ending messages were funny. If I got frustrated with them, it was more because they prevented me from trying again immediately.

The 10-Second Murder by Rose 2013-08-28T03:29:00

Woo, I figured it out!
I had trouble clicking on the buttons, most often with Wayne. I either had to back out and talk to him again, or hunt around the corners of the buttons to get them to work.
Anyway, the story was fun to unravel and I liked the questioning system. Would have liked more opportunities to combine subjects, but I'm sure that would have taken far too much time for the jam!

Time To Cook, Comrade by KevinZuhn 2013-08-28T20:51:00

YOUR PRAISE, WHILE MANDATED BY THE STATE, IS MUCH APPRECIATED! THE LOVE OF THE PEOPLE IS WHAT FUELS YOUR DEAR LEADER! YOU ARE ASTOUNDED BY MY GRACE, AND WILL NOW RETURN TO YOUR LABORS!
(But seriously, thanks for playing! Counting to ten sure is tougher than it sounds. Xgor, you actually can lose if the food stacks up to the top of the screen, it just takes a while, and you're more likely to lose from the death clock.)

LD30 — Connected Worlds

The Lion's Song by LeafThief 2014-08-27T20:16:00

This is a fantastic mood piece, I really felt drawn in by the story and the audio set a good atmosphere. I liked the small touches in Wilma's dialog choices. No complaints here.

Fluid Perspectives by Jezzamon 2014-08-27T12:38:00

This is really cool, if sometimes finnicky and teeth-clenchingly difficult! I especially like the waterfalls and the smooth transition between the players' worlds.

Our Worlds by davisan 2014-08-27T14:50:00

Interesting game, the art and music are very nice. The dynamic music was interesting, though I think some of the sounds clashed with it (most notably the sound for moving platforms, which was kind of annoying). I liked the 'magic' power, it was very interesting, though it was hard to use due to the control scheme. Since A, D, Enter, Space, and Mouse are all used, I don't have enough hands to play normally. So I had to frantically switch around to use the magic power and that delay often caused the bridge to disappear and send me into lava. If jump was W and switch was E or Shift, that might be more convenient!

Heart Star by AdventureIslands 2014-08-26T05:22:00

This is so adorable it hurts! I had one stumbling point around the time I needed to know that the characters can carry each other. I had the impression that they were completely immovable when I wasn't in their world. I figured it out eventually but you may want a level that more directly forces it to happen. Just a thought. Fantastic work, as usual!

Chaos Heart by YMM 2014-08-27T20:37:00

I thought it was fantastically funny, and good looking, and joyous to play. I'm not particularly good at it, and I had to wonder whether the planets exploding was my mistake or my intention. Either way I'm having a great ride.

The Salt Pleeease by ponk 2014-08-27T16:29:00

The art style is definitely unique, and I like how the simple inputs lead to very complex movements across the level.

Omnis by bytegrove 2014-08-27T16:42:00

I like the art style and the general concept. I feel like something's off with the sword, it feels as if I'm missing a lot of my swings when they can clearly hit. Either something's off with the hitbox, or the enemies have a long invincibility period. There also seems to be a gap between when I hit with the sword and when they react. Because of that, it made it hard to close in, deal damage, and escape safely. I haven't beaten the game yet, and the wall of difficulty right at the start makes it prohibitive to keep trying.

Taxi Copter by Aaron San Filippo 2014-08-26T15:19:00

I had a lot of fun with this! Landing on the boat was super challenging, not sure if it was even worth the money!

Tinyverse by Xaychru 2014-08-27T11:54:00

The game feels really nice, and the puzzles are interesting!

The Warehouse Connection by Jesper Oskarsson 2014-08-28T05:03:00

Neat concept, I liked having the talk it over with my friends to play. It seems like I ran out of levels with content, and we were just walking straight into the doorway for a while. Still, I'd like to see more in this vein.

CyberSwap by _Rilem 2014-08-27T15:22:00

This is outstanding! The combat especially is way satisfying even though there's not a lot to it yet. I was happy to explore and look for secrets, especially in the digital world. I would love to see this game finished or expanded. In fact, I'll be sad if it isn't!

Honko's Worlds by FrankieSmileShow 2014-08-27T20:28:00

Wonderful art and music work, though I agree that there should be some checkpointing, it's a long and at times tedious adventure. There are a lot of beefy enemies that aren't that dangerous but take a lot of hits, and those can be a pain to encounter too many times (the trees were the worst offenders). Otherwise, a nice experience!

On the edge of Earth: 5000 by Hypnohustla 2014-08-27T21:10:00

I really loved all of the little interactions hiding on the ship, it really sold the sense of the world and the isolation and drudgery that went with space ship life (but without actually being boring). This is one of my favorites!

What Could Possibly Go Wrong? by Andrew Shouldice 2014-08-27T20:57:00

The feel of this game, especially regarding the gunshots and the alien noises, is really compelling. I'll have to see if I can make it to the end of this.

Connector by TeamEagle 2014-08-27T20:44:00

I really like the graphics, the atmosphere, the physics, it's a very interesting game to play. I do feel like I was sunk the first time I played, because I accidentally connected a turret to a random planet and could not get it unstuck, and it shot down any attempt I made at connecting it or the nearby planet. If there's a way to un-connect cables, I don't know about it. Otherwise, a rather nice entry!

DUAL Adventure by reidrac 2014-08-27T12:28:00

Your level design has a lot of unfair elements, like drops that send you directly into water that you can't see before the drop. You wouldn't know to dodge left or right until you had already been killed once, so it becomes trial-and-error and without checkpoints that gets frustrating. There are also tight corridors that the game expects you to leap out of, which the jump controls don't really support. On a positive note, I thought the art direction was nice.

RED Thread by NickZangus 2014-08-27T12:12:00

The final level was a bit of a struggle, and I kept misusing the 'shorten' button and getting stuck. But by slapping my keyboard a few times I discovered that pressing Z would lengthen the string again. I don't think you said that anywhere in the game, and I guess it wasn't necessary to do for most of the levels. I like the aesthetic and the parallax effect.

Heaven or Hell by EMAK 2014-08-27T12:58:00

The graphics and theming are really strong, and I like the simplicity. I think the difficulty balance in the character spawning could use work. By level three it was routinely spawning good guys right in a row at such a distance that I literally couldn't support both of them. And devils would overlap with good guys so that supporting one meant supporting the other. Later on it felt like I was just working to mitigate mistakes and push the game towards an average positive gain, which was a slow and sometimes unrewarding process! I think it could benefit from a crowd-control ability, like being able to push good guys back in order to better sync up with a group behind them.
I still really like the game, though.

Disconnecting People by Once Upon a Team 2014-08-28T04:14:00

Alright, you asked for feedback so here it is!
The look, sound, and feel of the game are all very nice, I especially like the little sigh that comes out when I break a connection and the aesthetic shift during bonus time. The use of theme was also pretty interesting and I haven't seen much like it.
I wasn't clear on how scoring worked. I noticed that I was getting labels like 'glitchy', 'amazing', and 'awesome' but even after playing four times I can't figure out what makes a score amazing. Is it the size of the connection? Is it the two-color connection? Do I have to hit it at a certain angle? I couldn't really tell, and it would be nice to have an explanation of how to maximize my points. A minor note, the numbers that came with the text were a bit too small and fast to read so I wasn't sure how much the point value changed either.
It seems like if I head off in one direction I eventually reach a vast empty space with occasionally one person in it. It would be ideal if it could stop me, or wrap around the screen, or even just spawn more people out in the distance.
One more thing, the level music ends pretty suddenly, it would be nice if it had a sort of lead up to the ending so I could tell without looking at the timer that I was getting close to the end.

I hope that feedback was helpful! I had fun playing your game and I hope to see more that you make in the future.

Sinister by Joe Williamson 2014-08-27T13:38:00

That moon dropped the bass on me.

Chipset-0 by deepnight 2014-08-26T05:43:00

This is fantastic in every aspect.

Shadows by apiotrw 2014-08-26T05:32:00

Interesting concept, fun to figure out. Though I'll say, the level was designed in such a way that I could skip all of the platforming challenges by just sticking to the physical world and only ducking into the shadow world briefly to get past walls.

Legacy of Lamas by CoveBit 2014-08-27T19:43:00

The art is excellent, as is the game feel, I just wish there were something to do with it all!

Tough Love Machine by intmain 2014-08-27T14:33:00

A real brain tickler! The first level is definitely a trial by fire (I felt the fourth was way easier), but the ropey arm mechanics provide very interesting puzzling.

HopSlide by managore 2014-08-27T18:43:00

A lovely mindbender, I liked how each puzzle explored a different way in which the games were connected!

Ignis by Fanatrick 2014-08-27T19:58:00

The effects are rather nice, especially the fire and reflections. I have yet to beat it due to the difficulty. I spent the whole time staring at the reflected world, as it seems like nothing in the above world actually mattered.

Ice Box by 2HitMatt 2014-08-27T22:24:00

508$

Waterfly Octus by gillenew 2014-08-26T05:12:00

The look and atmosphere is really nice, though I felt the controls were too imprecise for the tight spike-filled corridors. The urchins felt a little unfair since their puffing animation disguised their collision boundary. Otherwise, it's quite nice.

Cablage by Allchimik 2014-08-27T22:42:00

Wow, that atmosphere really worked on me, I felt like I had to finish it even when I was lost and confused. I feel like the method I used to win (falling off an edge and trying to catch a certain hole) was not the correct way to do it. If it was indeed the correct way, then it was kind of frustrating since it took quite a while to get back up and try again. But that's alright, Cablage drew me in way too much to care.

Pulley Planet by Patacorow 2014-08-27T13:47:00

Quite nice in all aspects, the game feel and audio cues were especially well done. I would love a version where there is some end goal or other reward to work towards!

Copulus by zapaman 2014-08-27T20:07:00

Boy, I cannot get these goblins to live, even when it spawns a bunch of them for me. I can't seem to see any health indicators on wolves, so I can't tell whether my people are hitting them or not, and sometimes I get goblins that just don't fight or wander off into the corner of the map and starve. It makes me wish I had some kind of rally point to send them all to, and/or gather and share food so that one strong goblin doesn't keep killing and eating all the wolves before the others can get there.

Schrodinghost by Carduus 2014-08-27T15:05:00

Very nice art style, very smooth controls! A few issues. The wall sockets don't really look interactable (other interactive items are bright red) so it took me a long time to start using them. Also, it's real easy to lose a level and then watch the opening again, which gets frustrating. Otherwise, cool stuff.

The Chain of the World by noffle 2014-08-27T12:42:00

The art style is really neat, I hope you go on to finish it.

Star-crossed lovers by creative630 2014-08-27T16:20:00

Well, that was interesting!

Parallel Horizons by kebabskal 2014-08-27T19:24:00

Very nice looking, and you got a bit of milage out of the central mechanic! I do think the controls and collisions are too loose, I had a lot of near-misses or even hits that felt unearned. Otherwise, interesting.

Jeru's Tower by ncannasse 2014-08-27T13:18:00

This game is really solid in all areas, but especially level design. If I have one gripe, it's that I think the movement is too slow for the amount of walking you have to do. But that's a minor complaint, and the game is wonderful.