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Casino Jack

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismF*** This Jobcompo493.924.022.933.963.622.613.063.2084
201225You are the VillainBertie the Butchercompo333.833.943.563.973.622.602.823.47100
201223Tiny WorldNineties Holywood Hackercompo2313.323.143.772.542.802.162.572.59100

MiniLD Games

YearMiniLDThemeGameRank
201234AspectMicro Thief

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Casino Jack

Casino Jack leaves an average of 48.7 feedback comments each event.

LD26 — Minimalism (50)

mesh by nseward 2013-05-01T17:13:00

Took me a little while to figure out how to control it, but great fun when I did.

You Must Escape by GertJohnny 2013-05-01T17:09:00

Really fantastic concept - I was actually pretty tense when I was being chased.

True treasure of Kartoffelschloss by mortus 2013-05-01T16:51:00

The controls felt quite fiddly at first, but I got the hang of it by a few levels in.

Bladeless by kidevil 2013-05-01T16:47:00

Looks amazing, but I found it practically impossible (more like rock-paper-scissors as someone else mentioned) until I came back here and saw the tutorial image. I think it'd be much better if you fought increasingly difficult opponents which slowly introduced the different blocks/counters.

DeaN by Sakuyan 2013-05-01T16:40:00

Really beautiful graphics. I think the story mode might be bugged though: after the intro I came across one person, then absolutely no-one else (left it running for a good few minutes). Game mode seems to work fine.

Undercolor Agents by farmergnome 2013-05-01T16:35:00

This is a fantastically polished game for 48 hours and I thoroughly enjoyed playing it. Not sure if it's a bug, feature, or just my computer, but I found it very difficult to change shooting direction: even when stopping firing entirely it would rarely change.

M as in Miner by greenbeanbazooka 2013-05-01T16:26:00

Really interesting mechanic (once I'd finally figured it out!), but it could definitely use some additional instructions or changes to the UI - since the art is so abstract it took me a while to realise the circles were the bombs I was supposed to be collecting.

Nova Jump : A Space Adventure by savethejets1 2013-05-01T16:23:00

Really nice looking graphics. I think it would be a little better if the camera was a bit smoother - as it is it makes a few areas a little more difficult than they should be.

Steve Can't Zen by DaanVanYperen 2013-05-01T16:16:00

That was the first game to literally make me laugh out loud. Brilliant.

Potato Dungeon by _Rilem 2013-04-30T19:14:00

That was really beautifully polished, and I love the attack mechanic.

Voice of Fire by theGiallo 2013-04-30T19:05:00

Really nice music and sound on this one.

Togglio by Zemmi 2013-04-30T18:56:00

A nicely original mechanic, once I understood what I was supposed to be doing :)

Cloaked by deammer 2013-04-30T18:47:00

A really great looking game. I've messed with dynamic tile based lighting before, so I'm impressed you've manage to implement it so smoothly in a Flash game.

Feint Signal by brxtr 2013-04-30T18:41:00

Oh wow I think you broke my vision - the warping was seriously trippy! A simple concept wonderfully polished.

Dodge by Copix 2013-04-30T12:13:00

Yeah definitely needs a restart otherwise you need to keep reloading the page (also a way of tracking your score).

Minizator by Dreauw 2013-04-30T12:10:00

Really well presented and great mechanic, but I'm stuck a few screens in where you learn how to double jump - it looks like I need to double jump to a platform then quickly switch back to normal, but I keep getting stuck and dieing!

Mini Circle Wars by kreddor 2013-04-30T10:38:00

Surprisingly addictive, gets really hard really fast though (for me anyway!)

QbQbQb by rezoner 2013-04-30T09:34:00

Really tranquil, especially with the block sounds syncing with the music.

Invertigo! by unusualcadence 2013-04-30T09:32:00

Really tight controls and funky music. The black-white switch was a really nice touch.

... by Dir3kt 2013-04-30T09:26:00

I feel stupid for getting stuck on the level with two rows of red above and below you, until I realised that I didn't *have* to collect the green block and release them...

Also, love the inclusion of a Pacman level.

Dungeoneer by protensity 2013-04-30T08:28:00

Very interesting setup and switch from one genre to another.

sigillum by glocks 2013-04-30T08:19:00

Oh wow pretty creepy. I think the walking to the mountain/temple could have done with being a little shorter though.

Huoheian by folmerkelly 2013-04-30T08:13:00

Really great looking game and very fitting sounds/music. I would have liked to have seen a few different enemy types (or maybe I just can't get far enough!).

Katana Senpou by saint11 2013-04-30T08:09:00

A simple concept, beautifully polished.

A Couple of Questions by Brian Corr 2013-04-29T22:54:00

Oh wow great effort on the art and voicework - I love the animated photos when you're interviewing someone.

Everyone Together by aeveis 2013-04-29T22:30:00

Something oddly satisfying about knocking a big group of bricks together - I think it's the tones matching nicely with the music.

My Peculiar Car by brantkings 2013-04-29T22:23:00

Took me embarassingly long to figure out how to go faster, but the funky jazz made up for it when I figured it out.

Fantasy RPG #58 by Martze 2013-04-29T22:17:00

Nice! Very reminiscent of Adventure on the Atari (only with better graphics)

Bonk by tove 2013-04-29T22:09:00

Whoah that was pretty trippy!

Minimal: The Tiny Beast with the Big Hunger by Pat Hemphill 2013-04-29T19:28:00

I could use a few instructions - I think I killed the giant fly, but I'm not quite sure!

.MONDR by Haette 2013-04-29T19:23:00

Really not what I was expecting from the screenshots! A nice twist on the avoider genre.

Squibble by figman123456 2013-04-29T19:21:00

Pretty cool - the graphics almost make it look like a technical drawing.

Music with the sky by pinion 2013-04-29T19:19:00

I think on the one hand it'd be better if the actual keys on the keyboard played the actual notes rather than QWERTYUI, but I guess it'd be difficult to do high C, and would essentially make it a typing tutor.

Orchis by BortStudios 2013-04-29T17:57:00

Great job on the music - it fits really well. I think my only gripe would be the difficulty in distinguishing between the background and interative tiles. Maybe simply making the background tiles faded, the foreground ones slightly textured, or even making the background tiles a different tilemap then setting the scrollfactor in flixel to 0.5 to create a parallax effect? Also...I fell down a hole and I can't get out :(

IN THE minimal NEED OF A POTATO by nicso 2013-04-29T17:50:00

For the life of me I simply can't get past that green area with the up/down blocks! Are those spikes hanging down from the ceiling that kill you?

Mondricraft by GAFBlizzard 2013-04-29T17:44:00

Cool little toy - I found myself playing with this for longer than I expected!

A simple world by thephantom 2013-04-29T17:41:00

I couldn't get past level 4 (I think) - the one with the platforms out of reach and above on either side. I can wall-jump up to the under-side of the platform, but can't go across to actually get onto the platform, hmm...

A Square In A Room by PapyPilgrim 2013-04-29T17:35:00

For me, this one scores higher in 'mood' than most other games I've played so far - for something so (visually) simple it all fits together so well. Impressively polished overall.

SquareRoot by Masadow 2013-04-29T17:30:00

Lol I love the tutorial text :D I'm guessing you possibly wrote that near the end when you were tired and couldn't be bothered?

OH LORDY I HATE THE RED PARTS ARGH!!!

Nega-girl by enzo 2013-04-29T17:26:00

Really nice, fluid animations. I've tried quite a few times but I can't seem to bit him though!

Compactor by VDOgamez 2013-04-29T17:22:00

I really like the concept of freezing enemies to stop the walls closing in on you (though I actually did much better by killing them and placing blocks)

PNG by dscripps 2013-04-29T17:17:00

Shame you had to abandon your game (whatever it happened to be), but props for going ahead and putting something together in the remaining time.

Don't Smash The Vase by CryoGenesis 2013-04-29T17:14:00

Very original concept and character, though I'll admit I didn't realise it was a vase until I came back to this page - I thought it was a badly drawn WALL-E :)

I'm probably just bad at it, but I found it a little *too* difficult because changing the direction of the gravity felt a bit slow. If the gravity spinner went round faster or maybe it was controlled by the mouse position, I might be able to get to the end of the level!

The Minimalist Cave by arnaudmolle 2013-04-29T17:08:00

Not sure if it's buggy or I'm missing something... The player seems to constantly end up outside of the screen regardless of what I do, any thoughts?

MinZ by unpronounceable 2013-04-29T17:03:00

Really original concept, but way way harder than I expected! Is there any way to know whether it's going to rotate clockwise or counter-clockwise?

Pick-M by Lim3s 2013-04-29T16:57:00

I really like the black on grey art-style. The wall jump was pretty tricky, but I got it eventually. I think the mechanic of adding/removing abilities could work great if you integrated it a little better - at the moment there's no reason not to just select every ability at the start of the level (also, no way to get back to the main menu without reloading), but maybe if you started off with basic abilities and had to collect new ones, or even trade them at the expense of others at appropriate points in the level?

Three in One? by ndssia 2013-04-29T16:52:00

Three games in 48 hours? Impressive!

ToyMech by dasrkrain 2013-04-29T16:47:00

Very good effort and an interesting twist on the theme. Not sure if it's just my PC, but colliding with the enemy locked up my browser

Super 1-Bit Space Arena by Orni 2013-04-29T16:43:00

Awesome fun and a banging soundtrack! I love the art style, but I did keep losing my mouse cursor. I could definitely see this as a full game with collectible or upgradeable weapons (as it is, I mostly just stuck to the main gun - didn't see a reason to use the others)

Hipster Annihilator 9000 by deige101 2013-04-29T16:40:00

Loved the art, music and dialogue. I think there might be a bug though - no matter what I did, the 'X' button always told me to find a target first.

LD25 — You are the Villain (74)

Earth Beast by Mava 2012-12-21T16:31:00

Really good fun. It properly felt like I was playing as an end-game boss, having to take out enemies while protecting my weak point. Cursor was a bit hard to see at times, and it'd be nice if you could hold down the mouse to fire continuously.

TYRANOFORCE by blob 2012-12-21T16:26:00

The top and bottom of the SWF are cut off on my screen, so I can't see if there's an easier way to restart than refreshing the page - if not, you should add one!

Fantastic art and sound, but I haven't been able to beat the game yet.

A Villain is YOU! by tSwitch 2012-12-21T16:22:00

Pretty good - I like the idea of a reverse tower defense game. Needs a bit of balancing though (e.g. currently you can just path past all the defenses and spawn right next to the enemy base).

Kalinka Christmas by serebroff 2012-12-21T16:03:00

That was like Dance Dance Revolution on some sort of trip!

Troll Bridge by donmilham 2012-12-21T15:55:00

Pretty good, but it's tricky to line up to kick and a bit too easy to fall off the edge (maybe play an animation when the player is right by the edge, trying to balance).

Heroes are so Annoying! by Knighty 2012-12-21T09:08:00

Good fun and fits the theme well. Would like it if you could just use the mouse - switching between the keyboard and mouse feels a bit fiddly.

Painful Traps Master by allinlabs 2012-12-20T22:49:00

Cool twist on the tower defense genre and nice consistent art style.

Sebastian by Amoaeba Junior 2012-12-20T22:45:00

Nice job getting the goat in there at the end :)
Looks like you've got a sprite not loading properly in the top left corner.

Crook by JasonHPickering 2012-12-20T22:35:00

Good start - nice smooth animations, a lot you could do with the concept.

Acidman by Stavu 2012-12-20T22:31:00

I really like the way the platforms decay. Would be nice to have a death animation as well.

Villain OS 8 by tommycreo 2012-12-20T22:22:00

I like the petting the cat aspect, but the controls for the weapon are impossible!

Grave Robin by ThunderAwesome 2012-12-20T22:04:00

Getting a Dropbox 404 error

Leave My Dungeon Alone ! by Kalumis 2012-12-20T22:01:00

Pretty good fun. Initially thought it would be too tough with the number of enemies, but the burning oil soon sorted that.

Feed Me Yourself by keenblaze 2012-12-20T21:56:00

Nice atmosphere, not quite sure what to do though...

Cruel Cruel Dastard by alect 2012-12-20T16:36:00

Reminds me of Trainyard. I do really like the arcadey aspect of having to place track while it's running.

The Exterminator by netgrind 2012-12-20T16:35:00

Reminds me of Trainyard. I do really like the arcadey aspect of having to place track while it's running.

Love Lines by jsjwooowooo 2012-12-20T16:27:00

Not sure if it's a bug, but eventually the background and the player disappeared, the other guys kept coming, but I couldn't do anything except refresh the page.

Sabotage by Nilmrots 2012-12-20T16:24:00

Might want to turn the volume of the alarm sound a bit - complete silence followed by that nearly gave me a heart attack!

Fuck You, Player by hellojed 2012-12-20T15:41:00

Really nice concept. I did get quite a few crashes ("Parameter child must be non-null.) but it was still fun. I think it would really improve it if it were more of a puzzle game than a click fest, so you had to set up the level in advance and see if the player made it or not.

60 Second Bad Boy by Ariake81 2012-12-20T15:38:00

Very nice variety in the graphics on each minigame.

Egg Bandit by Obtuse 2012-12-20T15:35:00

Shame there's no way to restart, even when you've collected/lost all the eggs or the timer runs out. Really like the music though.

Goat 666 by Pol 2012-12-20T10:44:00

Love the intro. I think the gameplay is a little too easy at the moment - all you need to do is shift slightly up/down/left right whenever you hear the gun sound. Perhaps the sights should follow you a bit and only stop just before firing?

Close My Side by DiscoFish 2012-12-19T19:18:00

Short, but still probably gonna give me nightmares tonight :D
Animation was really crisp, and the music/sounds really built up the atmosphere.

Lunar Frenzy by Fireblend 2012-12-19T19:12:00

I do like the concept, but agree with others that there are too many mines. Pretty much as soon as you get one on you you're screwed since you need to move up and down to get it off, which will force you to collide with even more mines.

Angry Angus from Outer Space!!! by Xeke_Death 2012-12-19T19:03:00

I unfortunately couldn't access the upgrades as I couldn't see the bottom of the screen on my 1024x600 res netbook, but still found myself playing for a while. I did think the turning was a bit too sluggish, but for all I know that could be one of the upgrades!

Sword Beats Vampire by Certainty 2012-12-19T18:54:00

Great graphics, but for some reason it ran incredibly slow on my laptop. Timer still seemed to go at a normal pace though, which unfortunately made it really difficult to get anyone before the time was up.

Villain Quest by ENP 2012-12-18T22:57:00

'Candy from a baby' doesn't seem to work for me (using Firefox)

Mortal Fear by TDRGames 2012-12-18T22:55:00

Music and sounds are very nice, but it did take me a while to actually find my guys - think everything could use a little more contrast to help stand out a bit.

Prison Break! by clueless 2012-12-18T22:51:00

Looks great, pretty fun, but the enemies move a little too fast.

hunt by zillix 2012-12-18T22:41:00

Looks really great - fantastic attention to detail all across the house. Even though I didn't really know what I was doing, I found it very fun to mess around.

Hunter to Hunted by Jwatt 2012-12-18T22:35:00

Very nice Atari 2600 style. Took me a while to figure out what I was doing though.

devil guy by patrickgh3 2012-12-18T22:10:00

Really nice mechanic, shame you didn't take it further.

City Rat by Nate Kling 2012-12-18T20:41:00

Loving the art style - reminds me of childrens novel illustrations. Gameplay is good fun, if a little too speedy for my tastes.

DONUT HEIST: Nom in 60 Seconds by jcvsmc 2012-12-18T20:32:00

Really nice art, is that an original EGA palette? I enjoyed it, but think it'd be more fun without the countdown timer (maybe just a countup timer to determine your score).

O TUTT'I CAVI LESI by Capro 2012-12-18T20:14:00

Very nice art, though I couldn't quite figure out what I was supposed to be doing.

ECHO CHAMBER by loren 2012-12-18T20:10:00

Interesting concept. Unfortunately it lagged on my computer during the assault phase down to around 1fps, so it was a bit boring waiting for that to be over, but I can see myself enjoying it a lot on a smoother PC.

Thief of Christmas by OffTravel 2012-12-18T20:02:00

For the benefit of others: you can only collect 4-5 gifts before you need to drop them off at your lair, otherwise you lose for 'being too greedy'.

Abduct EVERYTHING by Krankdud 2012-12-18T19:58:00

Playing the first level I was thinking "well this is an interesting idea, but where's the challenge?" - level 2 and beyond was a "this is more like it :)" moment. Really fun and innovative little puzzle game. I think I'd enjoy it more if the craft moved a bit slower - at the current speed I was constantly whizzing past the crates while trying to get in line to pick them up.

Krampus by 3dwoody 2012-12-18T19:51:00

One of the most polished games I've played so far - everything feels consistent, nicely tuned and properly refined. Not really much critical feedback I can give to be honest. I guess the controls feel a little too slippery, but that's about it! Really great effort.

Steve vs the Internet by TopHattedCoder 2012-12-18T19:43:00

Pretty good! Though I think it's a bit too easy where you can currently stop entirely - maybe either have a minimum speed, or don't allow changing speed *while* jumping. Also agree with vrld on the floaty jumps.

Batty Bacteria! by McThreepwood 2012-12-18T19:40:00

Not bad! Would be nice if it was paused at the start so I had a chance to read the instructions, but thankfully the first level was pretty easy. Also, welcome to LD!

RoboChicken Pooper by canary40 2012-12-18T19:37:00

Pretty good start, especially on the art front.

One Armed Invader by PapyPilgrim 2012-12-18T19:35:00

Quite a clever concept when I finally understood what was going on, but it would *really* benefit from a bit more instruction.

Destroy All Heroes by Vennril 2012-12-18T19:24:00

Really great graphics and smooth gameplay. Would love to see some additional feedback when you hit/kill an enemy (e.g. particle effects) and, of course, sounds+music.

BUTCHER by gnx 2012-12-18T18:04:00

Hey this game seems oddly familiar ;)
Loving the retro style right down to the Atari-esque 'fail' jingle. Only thing maybe worth changing is making the people run a little slower when they're running away - since they run the same speed/faster than the player it's pretty much pointless to chase them, where as I think encouraging that final chase through the halls would be fun (maybe even make speed proportional to health?)

Slab Judgment by Mysterarts 2012-12-17T23:26:00

Might just be my laggy computer, but it felt a bit too much like luck with the fast speed of the people compared to slow update rate of the fire (always several seconds behind my mouse). Nice concept though.

Le Pere Fouettard by Alexandre Szybiak 2012-12-17T23:23:00

Bloody great art, even if I did feel a bit weird breaking into homes and whipping the residents. Shame all the houses are the same and you can only really play for 3 levels (after that you get like 1 second), as I was enjoying it.

Amongst Shadows by BlackBulletIV 2012-12-17T22:33:00

Really tricky until I realised you could actually hide in the shadows.

ASMOSNOS by Mase 2012-12-17T22:26:00

Pretty darn entertaining. Dude's a better dancer than me!

Gobelin's dungeon by Manest 2012-12-17T22:01:00

Really great concept. Sort of like anti-Zelda tower defense...Or something :)
Would be great if there were a few more choices for things to place (e.g. stronger walls/trolls with a longer cool-down)

A Minute in the Park by Jacob 2012-12-17T21:53:00

I love the art style - it's like playing a watercolor!

Purple by Yogr 2012-12-17T21:42:00

Hope you carry on with this - I'd love to see more destruction!

Doomsday Defense by unpronounceable 2012-12-17T21:26:00

Nice variety of enemies (particularly like the ones with the shield that only you can destroy). It's a bit too easy in the beginning though.

Home Massacre by aeveis 2012-12-17T21:14:00

A little too short, but still pretty fun. Loving the art, and the sheep with their tendency to spaz out :)

Cookie Caper by commanderstitch 2012-12-17T20:59:00

The music, sound effects and limited vision really creeped me out for some reason. Good effort though!

Crowd Control by Merigrim 2012-12-17T20:40:00

I took some satisfaction in seeing the people go crazy and kill eachother...Is that weird?

Monologuer by Devenger 2012-12-17T20:30:00

Very original concept - I like it. Is there any way to get more cash though?

You naughty beast! by goerp 2012-12-17T20:25:00

Pretty entertaining, but really difficult! I could barely take a single crap without the birds eating all the plants.
Also agree that the S/P/C controls are too far apart.

Evil Wall by Zaszx 2012-12-17T20:21:00

Really good first attempt - hope you'll join the next!
A nice concept, but it'd be cool if you had more control over the outcome - either reducing the number of paths or increasing the number of bad guys (different levels would be good).

Villain Glance by Evilion 2012-12-17T20:15:00

Nice simple mechanic combined with consistent art and fitting music.

APATHY by pbdiode 2012-12-17T19:32:00

Nice twist on the platformer concept. Might want to either let the player know not to collect the yellow faces (I was collecting everything initially until I saw the yellow ones reduced xp and red ones increased it).

Glimmy by apeandskate 2012-12-17T19:28:00

At first I thought I was just moving left and right - when I figured out I could move all over the house it became a lot more fun! Was a bit annoying getting stuck in a few areas though (table/chairs particularly).

Mr Wizard VS The World by Jacic 2012-12-17T19:25:00

Would be useful to have some basic instructions during the game (just "Press 1 for..." etc). Good concept though.

Kill'im by syawqy 2012-12-17T19:15:00

Took me a second to figure out what I was doing, but great fun when I did. Might be handy to have some sort of description of the unit when you select it (e.g. normal, strong, fast).

Hunt yourself, or something by rvmook 2012-12-17T19:09:00

Nice concept and great graphics. There are a few bugs that made me need to restart - I couldn't eat any food at one point possibly because it was stuck on the trap setting part (arrow showing), also when I switched to a werewolf I died immediately.

Evil Gnome's Revenge by Spelchan 2012-12-17T12:24:00

Not sure if it's a bug, but I literally couldn't catch a single one. Even when they were trapped in a corner, it was almost as if the player was colliding with the reindeer, but not actually capturing (scoring). Aside from that, I do like the chase mechanic, though it'd be nice if the reindeer either went a bit slower than me, or even slowed down over time (got tired).

Cow Stealer by ParaPup 2012-12-17T12:18:00

Well done on both your first Ludum Dare and your first game. Something to pose a challenge (e.g. enemies to avoid, timer, obstacles) would add a lot to this concept.

BOTWALK by namuol 2012-12-17T10:34:00

I really loved the graphics in this one, and the satisfying *crunch* whenever the player moved, but I couldn't figure out how I was losing lives (or maybe I'm just bad at reading instructions!).

Super Mario Boss by dredlockz 2012-12-17T10:28:00

Seconding Razion's comment on the evil player doing the level in reverse (reminds me a little of the ending of Braid) - awesome idea. Couple of quick comments: controls feel a little too floaty/slippery, countdown timer would be good, ability to restart without refreshing the browser would also be good.

Demoman for Democracy by AaronYip 2012-12-17T08:25:00

I really like the newspaper as the intro/outro. The powerups were really difficult to see, especially when there are a lot of enemies on screen at once.

Jesus, The crocidile by ecool377 2012-12-17T08:22:00

Windows/Web worked for me. It hangs for a few seconds when I click 'Start' though.
Pretty fun once I figured out what I was doing. I think the hunter should try and chase you, otherwise it seems a bit too easy.

Double Tap by Sam Driver 2012-12-17T08:18:00

Really cool concept and very nicely polished. Unfortunately it ran about 2FPS on my old computer, but it was still impressive (also, the dialup sound really takes me back).

You Are the Machine! by apophenia 2012-12-17T08:11:00

Nice twist on a classic game. I didn't initially realise that I had limited bricks, so the first few times I was just clicking everything. Would be cool if you could click several times on the same brick to increase the number of hits needed to destroy it.

Copyright Criminal by BNeutral 2012-12-17T08:07:00

An interesting concept. It took me a while to figure out what I was actually doing - I think changing up the interface a little would help (maybe have the laptop automatically pop up when you're stopped, tie hacking and network selection to keys instead of using the mouse).

LD23 — Tiny World (22)

Recluse by chambers 2012-05-13T22:19:00

Bloody awesome fun, even if te flashing gave me a headache after a while :)
From the 100+ games I've played so far, this is definitely top for innovation.

Petri by Tomalla 2012-05-13T22:01:00

Shame it was so short because I was enjoying that! The difficulty ramps up nicely and I actually liked having to figure out how to beat a level for myself rather than having an overly elaborate tutorial for each mechanic. Only thing I'd prefer would be optional keyboard controls (took a while to get used to the speed being equal to the distance the mouse was away when clicked).

Lost in space by Keirua 2012-05-13T21:54:00

I found it a little too easy, but pretty fun and entertaining nonetheless. One thing that was a bit annoying was the browser window scrolling up/down whenever I pressed up/down/space (maybe just my browser?)

Rob this tiny world! by neocrey 2012-05-07T15:14:00

Pretty fun, but the difficulty level ramps up waaay too fast.

Fracuum by TylerGlaiel 2012-05-07T11:01:00

Definitely top of the innovation rankings of the games I've played so far. Just a shame that on my 1024x600 netbook it became unplayable fast due to the bottom of the maze not showing on the screen.

Memento XII by deepnight 2012-05-03T19:55:00

Absolutely amazing entry. I did get stuck on one or two unintuitive puzzles (e.g. putting the ring back in the box), but I played it through to the end and am very glad I did.

Aether by Danik 2012-05-03T19:38:00

Favourite game so far. For some reason I felt it necessary to try and beat it without using any of the battlestations. Took me nearly an hour, partially because I've got a crappy 1024x600 resolution screen, so didn't exactly get a lot of notice from above when I was about to get splattered.

Planet Life by Sos 2012-05-03T19:12:00

Really great graphics and sound. It's a little annoying having to sit and wait for the level to change after running out of stamina/money/food.

The Good Ship Higgs Boson by Jezzamon 2012-04-26T23:33:00

Fantastic entry - I had to play it through twice just to see the original and new ending. Please make it into a full game!

Pretentious Game by keybol 2012-04-25T21:07:00

Fantastic entry considering you spent less than 10% of the available time on it. I'd love to see this with a few more levels and some art to match the mood.

Tiny Timmy and Big Bill by OmarShehata 2012-04-25T20:45:00

Really top game. Bloody difficult on a netbook with a trackpad, but overall really fun.

Tiny Resolution by ishav 2012-04-24T21:23:00

Nice idea with the improving resolution, would be cool if that affected the player and enemies as well. Also, definitely too short

Tiny World War by jimmypaulin 2012-04-24T20:25:00

Simple yet fun concept (as much as I would have loved a gun!). Can't seem to get it under 13 seconds.

A Theft of Mass by uberneen 2012-04-24T20:19:00

I really enjoyed this game, so it's a shame that you need to restart from the beginning rather than just being penalised in some more minor way (e.g. keep upgrades but lose all cargo)

Mirror Rays by keenblaze 2012-04-24T19:00:00

Crap, why did I press D?

Tiny Domination by Daz 2012-04-24T18:42:00

The interface got a bit annoying at times (especially when trying to quickly select a big group of fighters to protect a world under attack, but none get selected because I released the cursor while over the menu area), but once I'd figured that out I thoroughly enjoyed it.

Alien Comets by Kalibrated 2012-04-23T16:52:00

I really liked this one - nice consistent art style, simple mechanic, good use of the theme, etc. For some reason though my brain kept going the wrong way. I think it was because I associated pressing right with rotating clockwise, but I was actually controlling the alien walking rather than the planet's rotation.

Bioclash by gammabeam 2012-04-23T16:31:00

It took so long for my bacteria to reach the others that I initially thought I was missing some control, but after he started attacking and I could create minions it all started to make sense. Very nice graphics. Main gripe really is just the initial speed of my main dude.

Operation Tinder Feat by cacciatc 2012-04-23T16:23:00

Nice interpretation of the theme. Diagonal movement and the ability to fire in a direction other than the direction you're facing would have made the battles a little less frustrating (e.g. cursors to move UDLR, WASD to fire UDLR)

Invaders! by wibblymat 2012-04-23T16:18:00

An interesting slant on Asteroids, but as others have said it was way too easy to just rotate and spam lasers.

OSC: Dawn by crhallberg 2012-04-23T07:22:00

Not sure if it's just my crappy machine, but every time I played at a few seconds in the screen stopped redrawing properly (the ship, planet and text were essentially stamping continuously on the background).

Star Drill by tinymagus 2012-04-23T07:05:00

Really like the concept, even though the song got annoying pretty quick :)