Star Drill by tinymagus 2012-04-23T07:05:00
Really like the concept, even though the song got annoying pretty quick :)
Foon → Ludum Dare Explorer → Users → Casino Jack
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | F*** This Job | compo | 49 | 3.92 | 4.02 | 2.93 | 3.96 | 3.62 | 2.61 | 3.06 | 3.20 | 84 | |
| 2012 | 25 | You are the Villain | Bertie the Butcher | compo | 33 | 3.83 | 3.94 | 3.56 | 3.97 | 3.62 | 2.60 | 2.82 | 3.47 | 100 | |
| 2012 | 23 | Tiny World | Nineties Holywood Hacker | compo | 231 | 3.32 | 3.14 | 3.77 | 2.54 | 2.80 | 2.16 | 2.57 | 2.59 | 100 |
Really like the concept, even though the song got annoying pretty quick :)
Fantastic entry - I had to play it through twice just to see the original and new ending. Please make it into a full game!
Shame it was so short because I was enjoying that! The difficulty ramps up nicely and I actually liked having to figure out how to beat a level for myself rather than having an overly elaborate tutorial for each mechanic. Only thing I'd prefer would be optional keyboard controls (took a while to get used to the speed being equal to the distance the mouse was away when clicked).
Not sure if it's just my crappy machine, but every time I played at a few seconds in the screen stopped redrawing properly (the ship, planet and text were essentially stamping continuously on the background).
I really enjoyed this game, so it's a shame that you need to restart from the beginning rather than just being penalised in some more minor way (e.g. keep upgrades but lose all cargo)
Nice idea with the improving resolution, would be cool if that affected the player and enemies as well. Also, definitely too short
Really top game. Bloody difficult on a netbook with a trackpad, but overall really fun.
It took so long for my bacteria to reach the others that I initially thought I was missing some control, but after he started attacking and I could create minions it all started to make sense. Very nice graphics. Main gripe really is just the initial speed of my main dude.
Pretty fun, but the difficulty level ramps up waaay too fast.
I really liked this one - nice consistent art style, simple mechanic, good use of the theme, etc. For some reason though my brain kept going the wrong way. I think it was because I associated pressing right with rotating clockwise, but I was actually controlling the alien walking rather than the planet's rotation.
I found it a little too easy, but pretty fun and entertaining nonetheless. One thing that was a bit annoying was the browser window scrolling up/down whenever I pressed up/down/space (maybe just my browser?)
Definitely top of the innovation rankings of the games I've played so far. Just a shame that on my 1024x600 netbook it became unplayable fast due to the bottom of the maze not showing on the screen.
Nice interpretation of the theme. Diagonal movement and the ability to fire in a direction other than the direction you're facing would have made the battles a little less frustrating (e.g. cursors to move UDLR, WASD to fire UDLR)
Fantastic entry considering you spent less than 10% of the available time on it. I'd love to see this with a few more levels and some art to match the mood.
Really great graphics and sound. It's a little annoying having to sit and wait for the level to change after running out of stamina/money/food.
Favourite game so far. For some reason I felt it necessary to try and beat it without using any of the battlestations. Took me nearly an hour, partially because I've got a crappy 1024x600 resolution screen, so didn't exactly get a lot of notice from above when I was about to get splattered.
Absolutely amazing entry. I did get stuck on one or two unintuitive puzzles (e.g. putting the ring back in the box), but I played it through to the end and am very glad I did.
The interface got a bit annoying at times (especially when trying to quickly select a big group of fighters to protect a world under attack, but none get selected because I released the cursor while over the menu area), but once I'd figured that out I thoroughly enjoyed it.
Crap, why did I press D?
Simple yet fun concept (as much as I would have loved a gun!). Can't seem to get it under 13 seconds.
I do like the concept, but agree with others that there are too many mines. Pretty much as soon as you get one on you you're screwed since you need to move up and down to get it off, which will force you to collide with even more mines.
Nice simple mechanic combined with consistent art and fitting music.
An interesting concept. It took me a while to figure out what I was actually doing - I think changing up the interface a little would help (maybe have the laptop automatically pop up when you're stopped, tie hacking and network selection to keys instead of using the mouse).
I love the art style - it's like playing a watercolor!
Pretty good start, especially on the art front.
Might just be my laggy computer, but it felt a bit too much like luck with the fast speed of the people compared to slow update rate of the fire (always several seconds behind my mouse). Nice concept though.
Nice twist on a classic game. I didn't initially realise that I had limited bricks, so the first few times I was just clicking everything. Would be cool if you could click several times on the same brick to increase the number of hits needed to destroy it.
Reminds me of Trainyard. I do really like the arcadey aspect of having to place track while it's running.
(Bugger, left that comment above in the wrong tab)
Looks like a good start you have here, though my netbook did chug a bit!
The top and bottom of the SWF are cut off on my screen, so I can't see if there's an easier way to restart than refreshing the page - if not, you should add one!
Fantastic art and sound, but I haven't been able to beat the game yet.
Short, but still probably gonna give me nightmares tonight :D
Animation was really crisp, and the music/sounds really built up the atmosphere.
Not bad! Would be nice if it was paused at the start so I had a chance to read the instructions, but thankfully the first level was pretty easy. Also, welcome to LD!
Looks great, pretty fun, but the enemies move a little too fast.
Pretty entertaining, but really difficult! I could barely take a single crap without the birds eating all the plants.
Also agree that the S/P/C controls are too far apart.
Really nice mechanic, shame you didn't take it further.
The music, sound effects and limited vision really creeped me out for some reason. Good effort though!
Pretty good, but it's tricky to line up to kick and a bit too easy to fall off the edge (maybe play an animation when the player is right by the edge, trying to balance).
I like the petting the cat aspect, but the controls for the weapon are impossible!
I took some satisfaction in seeing the people go crazy and kill eachother...Is that weird?
Seconding Razion's comment on the evil player doing the level in reverse (reminds me a little of the ending of Braid) - awesome idea. Couple of quick comments: controls feel a little too floaty/slippery, countdown timer would be good, ability to restart without refreshing the browser would also be good.
Nice job getting the goat in there at the end :)
Looks like you've got a sprite not loading properly in the top left corner.
Playing the first level I was thinking "well this is an interesting idea, but where's the challenge?" - level 2 and beyond was a "this is more like it :)" moment. Really fun and innovative little puzzle game. I think I'd enjoy it more if the craft moved a bit slower - at the current speed I was constantly whizzing past the crates while trying to get in line to pick them up.
Not sure if it's a bug, but I literally couldn't catch a single one. Even when they were trapped in a corner, it was almost as if the player was colliding with the reindeer, but not actually capturing (scoring). Aside from that, I do like the chase mechanic, though it'd be nice if the reindeer either went a bit slower than me, or even slowed down over time (got tired).
Really great graphics and smooth gameplay. Would love to see some additional feedback when you hit/kill an enemy (e.g. particle effects) and, of course, sounds+music.
Very nice art, though I couldn't quite figure out what I was supposed to be doing.
Great graphics, but for some reason it ran incredibly slow on my laptop. Timer still seemed to go at a normal pace though, which unfortunately made it really difficult to get anyone before the time was up.
Windows/Web worked for me. It hangs for a few seconds when I click 'Start' though.
Pretty fun once I figured out what I was doing. I think the hunter should try and chase you, otherwise it seems a bit too easy.
'Candy from a baby' doesn't seem to work for me (using Firefox)
Interesting concept. Unfortunately it lagged on my computer during the assault phase down to around 1fps, so it was a bit boring waiting for that to be over, but I can see myself enjoying it a lot on a smoother PC.
Really good fun. It properly felt like I was playing as an end-game boss, having to take out enemies while protecting my weak point. Cursor was a bit hard to see at times, and it'd be nice if you could hold down the mouse to fire continuously.
Really nice art, is that an original EGA palette? I enjoyed it, but think it'd be more fun without the countdown timer (maybe just a countup timer to determine your score).
One of the most polished games I've played so far - everything feels consistent, nicely tuned and properly refined. Not really much critical feedback I can give to be honest. I guess the controls feel a little too slippery, but that's about it! Really great effort.
At first I thought I was just moving left and right - when I figured out I could move all over the house it became a lot more fun! Was a bit annoying getting stuck in a few areas though (table/chairs particularly).
Well done on both your first Ludum Dare and your first game. Something to pose a challenge (e.g. enemies to avoid, timer, obstacles) would add a lot to this concept.
Pretty good! Though I think it's a bit too easy where you can currently stop entirely - maybe either have a minimum speed, or don't allow changing speed *while* jumping. Also agree with vrld on the floaty jumps.
Loving the art style - reminds me of childrens novel illustrations. Gameplay is good fun, if a little too speedy for my tastes.
Nice variety of enemies (particularly like the ones with the shield that only you can destroy). It's a bit too easy in the beginning though.
Bloody great art, even if I did feel a bit weird breaking into homes and whipping the residents. Shame all the houses are the same and you can only really play for 3 levels (after that you get like 1 second), as I was enjoying it.
Music and sounds are very nice, but it did take me a while to actually find my guys - think everything could use a little more contrast to help stand out a bit.
Shame there's no way to restart, even when you've collected/lost all the eggs or the timer runs out. Really like the music though.
Good start - nice smooth animations, a lot you could do with the concept.
For the benefit of others: you can only collect 4-5 gifts before you need to drop them off at your lair, otherwise you lose for 'being too greedy'.
Pretty good fun. Initially thought it would be too tough with the number of enemies, but the burning oil soon sorted that.
Getting a Dropbox 404 error
Nevermind, seems to be working again now!
That was like Dance Dance Revolution on some sort of trip!
I unfortunately couldn't access the upgrades as I couldn't see the bottom of the screen on my 1024x600 res netbook, but still found myself playing for a while. I did think the turning was a bit too sluggish, but for all I know that could be one of the upgrades!
Very nice variety in the graphics on each minigame.
Really cool concept and very nicely polished. Unfortunately it ran about 2FPS on my old computer, but it was still impressive (also, the dialup sound really takes me back).
Very original concept - I like it. Is there any way to get more cash though?
Cool twist on the tower defense genre and nice consistent art style.
Really nice concept. I did get quite a few crashes ("Parameter child must be non-null.) but it was still fun. I think it would really improve it if it were more of a puzzle game than a click fest, so you had to set up the level in advance and see if the player made it or not.
Good fun and fits the theme well. Would like it if you could just use the mouse - switching between the keyboard and mouse feels a bit fiddly.
Really tricky until I realised you could actually hide in the shadows.
Really great concept. Sort of like anti-Zelda tower defense...Or something :)
Would be great if there were a few more choices for things to place (e.g. stronger walls/trolls with a longer cool-down)
Reminds me of Trainyard. I do really like the arcadey aspect of having to place track while it's running.
I really like the newspaper as the intro/outro. The powerups were really difficult to see, especially when there are a lot of enemies on screen at once.
Would be useful to have some basic instructions during the game (just "Press 1 for..." etc). Good concept though.
Very nice Atari 2600 style. Took me a while to figure out what I was doing though.
Nice atmosphere, not quite sure what to do though...
Not sure if it's a bug, but eventually the background and the player disappeared, the other guys kept coming, but I couldn't do anything except refresh the page.
Pretty good - I like the idea of a reverse tower defense game. Needs a bit of balancing though (e.g. currently you can just path past all the defenses and spawn right next to the enemy base).
Quite a clever concept when I finally understood what was going on, but it would *really* benefit from a bit more instruction.
Hey this game seems oddly familiar ;)
Loving the retro style right down to the Atari-esque 'fail' jingle. Only thing maybe worth changing is making the people run a little slower when they're running away - since they run the same speed/faster than the player it's pretty much pointless to chase them, where as I think encouraging that final chase through the halls would be fun (maybe even make speed proportional to health?)
Nice concept and great graphics. There are a few bugs that made me need to restart - I couldn't eat any food at one point possibly because it was stuck on the trap setting part (arrow showing), also when I switched to a werewolf I died immediately.
A little too short, but still pretty fun. Loving the art, and the sheep with their tendency to spaz out :)
This is a fantastically polished game for 48 hours and I thoroughly enjoyed playing it. Not sure if it's a bug, feature, or just my computer, but I found it very difficult to change shooting direction: even when stopping firing entirely it would rarely change.
Awesome fun and a banging soundtrack! I love the art style, but I did keep losing my mouse cursor. I could definitely see this as a full game with collectible or upgradeable weapons (as it is, I mostly just stuck to the main gun - didn't see a reason to use the others)
Cool little toy - I found myself playing with this for longer than I expected!
Oh wow I think you broke my vision - the warping was seriously trippy! A simple concept wonderfully polished.
Really nice music and sound on this one.
Very original concept and character, though I'll admit I didn't realise it was a vase until I came back to this page - I thought it was a badly drawn WALL-E :)
I'm probably just bad at it, but I found it a little *too* difficult because changing the direction of the gravity felt a bit slow. If the gravity spinner went round faster or maybe it was controlled by the mouse position, I might be able to get to the end of the level!
Really nice looking graphics. I think it would be a little better if the camera was a bit smoother - as it is it makes a few areas a little more difficult than they should be.
Really great looking game and very fitting sounds/music. I would have liked to have seen a few different enemy types (or maybe I just can't get far enough!).
Oh wow great effort on the art and voicework - I love the animated photos when you're interviewing someone.
Nice! Very reminiscent of Adventure on the Atari (only with better graphics)
Pretty cool - the graphics almost make it look like a technical drawing.
That was really beautifully polished, and I love the attack mechanic.
Really original concept, but way way harder than I expected! Is there any way to know whether it's going to rotate clockwise or counter-clockwise?
I think on the one hand it'd be better if the actual keys on the keyboard played the actual notes rather than QWERTYUI, but I guess it'd be difficult to do high C, and would essentially make it a typing tutor.
Surprisingly addictive, gets really hard really fast though (for me anyway!)
Really tight controls and funky music. The black-white switch was a really nice touch.
Looks amazing, but I found it practically impossible (more like rock-paper-scissors as someone else mentioned) until I came back here and saw the tutorial image. I think it'd be much better if you fought increasingly difficult opponents which slowly introduced the different blocks/counters.
The controls felt quite fiddly at first, but I got the hang of it by a few levels in.
I really like the black on grey art-style. The wall jump was pretty tricky, but I got it eventually. I think the mechanic of adding/removing abilities could work great if you integrated it a little better - at the moment there's no reason not to just select every ability at the start of the level (also, no way to get back to the main menu without reloading), but maybe if you started off with basic abilities and had to collect new ones, or even trade them at the expense of others at appropriate points in the level?
I couldn't get past level 4 (I think) - the one with the platforms out of reach and above on either side. I can wall-jump up to the under-side of the platform, but can't go across to actually get onto the platform, hmm...
I could use a few instructions - I think I killed the giant fly, but I'm not quite sure!
That was the first game to literally make me laugh out loud. Brilliant.
Three games in 48 hours? Impressive!
Lol I love the tutorial text :D I'm guessing you possibly wrote that near the end when you were tired and couldn't be bothered?
OH LORDY I HATE THE RED PARTS ARGH!!!
Not sure if it's buggy or I'm missing something... The player seems to constantly end up outside of the screen regardless of what I do, any thoughts?
Really fantastic concept - I was actually pretty tense when I was being chased.
Loved the art, music and dialogue. I think there might be a bug though - no matter what I did, the 'X' button always told me to find a target first.
Really interesting mechanic (once I'd finally figured it out!), but it could definitely use some additional instructions or changes to the UI - since the art is so abstract it took me a while to realise the circles were the bombs I was supposed to be collecting.
Took me embarassingly long to figure out how to go faster, but the funky jazz made up for it when I figured it out.
Very interesting setup and switch from one genre to another.
For me, this one scores higher in 'mood' than most other games I've played so far - for something so (visually) simple it all fits together so well. Impressively polished overall.
A simple concept, beautifully polished.
For the life of me I simply can't get past that green area with the up/down blocks! Are those spikes hanging down from the ceiling that kill you?
Great job on the music - it fits really well. I think my only gripe would be the difficulty in distinguishing between the background and interative tiles. Maybe simply making the background tiles faded, the foreground ones slightly textured, or even making the background tiles a different tilemap then setting the scrollfactor in flixel to 0.5 to create a parallax effect? Also...I fell down a hole and I can't get out :(
Something oddly satisfying about knocking a big group of bricks together - I think it's the tones matching nicely with the music.