Earth Beast by Mava 2012-12-21T16:31:00
Really good fun. It properly felt like I was playing as an end-game boss, having to take out enemies while protecting my weak point. Cursor was a bit hard to see at times, and it'd be nice if you could hold down the mouse to fire continuously.
LD26 — Minimalism (50)
mesh by nseward 2013-05-01T17:13:00
Took me a little while to figure out how to control it, but great fun when I did.
You Must Escape by GertJohnny 2013-05-01T17:09:00
Really fantastic concept - I was actually pretty tense when I was being chased.
True treasure of Kartoffelschloss by mortus 2013-05-01T16:51:00
The controls felt quite fiddly at first, but I got the hang of it by a few levels in.
Bladeless by kidevil 2013-05-01T16:47:00
Looks amazing, but I found it practically impossible (more like rock-paper-scissors as someone else mentioned) until I came back here and saw the tutorial image. I think it'd be much better if you fought increasingly difficult opponents which slowly introduced the different blocks/counters.
DeaN by Sakuyan 2013-05-01T16:40:00
Really beautiful graphics. I think the story mode might be bugged though: after the intro I came across one person, then absolutely no-one else (left it running for a good few minutes). Game mode seems to work fine.
Undercolor Agents by farmergnome 2013-05-01T16:35:00
This is a fantastically polished game for 48 hours and I thoroughly enjoyed playing it. Not sure if it's a bug, feature, or just my computer, but I found it very difficult to change shooting direction: even when stopping firing entirely it would rarely change.
M as in Miner by greenbeanbazooka 2013-05-01T16:26:00
Really interesting mechanic (once I'd finally figured it out!), but it could definitely use some additional instructions or changes to the UI - since the art is so abstract it took me a while to realise the circles were the bombs I was supposed to be collecting.
Nova Jump : A Space Adventure by savethejets1 2013-05-01T16:23:00
Really nice looking graphics. I think it would be a little better if the camera was a bit smoother - as it is it makes a few areas a little more difficult than they should be.
Steve Can't Zen by DaanVanYperen 2013-05-01T16:16:00
That was the first game to literally make me laugh out loud. Brilliant.
Potato Dungeon by _Rilem 2013-04-30T19:14:00
That was really beautifully polished, and I love the attack mechanic.
Voice of Fire by theGiallo 2013-04-30T19:05:00
Really nice music and sound on this one.
Togglio by Zemmi 2013-04-30T18:56:00
A nicely original mechanic, once I understood what I was supposed to be doing :)
Cloaked by deammer 2013-04-30T18:47:00
A really great looking game. I've messed with dynamic tile based lighting before, so I'm impressed you've manage to implement it so smoothly in a Flash game.
Feint Signal by brxtr 2013-04-30T18:41:00
Oh wow I think you broke my vision - the warping was seriously trippy! A simple concept wonderfully polished.
Dodge by Copix 2013-04-30T12:13:00
Yeah definitely needs a restart otherwise you need to keep reloading the page (also a way of tracking your score).
Minizator by Dreauw 2013-04-30T12:10:00
Really well presented and great mechanic, but I'm stuck a few screens in where you learn how to double jump - it looks like I need to double jump to a platform then quickly switch back to normal, but I keep getting stuck and dieing!
Mini Circle Wars by kreddor 2013-04-30T10:38:00
Surprisingly addictive, gets really hard really fast though (for me anyway!)
QbQbQb by rezoner 2013-04-30T09:34:00
Really tranquil, especially with the block sounds syncing with the music.
Invertigo! by unusualcadence 2013-04-30T09:32:00
Really tight controls and funky music. The black-white switch was a really nice touch.
... by Dir3kt 2013-04-30T09:26:00
I feel stupid for getting stuck on the level with two rows of red above and below you, until I realised that I didn't *have* to collect the green block and release them...
Also, love the inclusion of a Pacman level.
Dungeoneer by protensity 2013-04-30T08:28:00
Very interesting setup and switch from one genre to another.
sigillum by glocks 2013-04-30T08:19:00
Oh wow pretty creepy. I think the walking to the mountain/temple could have done with being a little shorter though.
Huoheian by folmerkelly 2013-04-30T08:13:00
Really great looking game and very fitting sounds/music. I would have liked to have seen a few different enemy types (or maybe I just can't get far enough!).
Katana Senpou by saint11 2013-04-30T08:09:00
A simple concept, beautifully polished.
A Couple of Questions by Brian Corr 2013-04-29T22:54:00
Oh wow great effort on the art and voicework - I love the animated photos when you're interviewing someone.
Everyone Together by aeveis 2013-04-29T22:30:00
Something oddly satisfying about knocking a big group of bricks together - I think it's the tones matching nicely with the music.
My Peculiar Car by brantkings 2013-04-29T22:23:00
Took me embarassingly long to figure out how to go faster, but the funky jazz made up for it when I figured it out.
Fantasy RPG #58 by Martze 2013-04-29T22:17:00
Nice! Very reminiscent of Adventure on the Atari (only with better graphics)
Bonk by tove 2013-04-29T22:09:00
Whoah that was pretty trippy!
Minimal: The Tiny Beast with the Big Hunger by Pat Hemphill 2013-04-29T19:28:00
I could use a few instructions - I think I killed the giant fly, but I'm not quite sure!
.MONDR by Haette 2013-04-29T19:23:00
Really not what I was expecting from the screenshots! A nice twist on the avoider genre.
Squibble by figman123456 2013-04-29T19:21:00
Pretty cool - the graphics almost make it look like a technical drawing.
Music with the sky by pinion 2013-04-29T19:19:00
I think on the one hand it'd be better if the actual keys on the keyboard played the actual notes rather than QWERTYUI, but I guess it'd be difficult to do high C, and would essentially make it a typing tutor.
Orchis by BortStudios 2013-04-29T17:57:00
Great job on the music - it fits really well. I think my only gripe would be the difficulty in distinguishing between the background and interative tiles. Maybe simply making the background tiles faded, the foreground ones slightly textured, or even making the background tiles a different tilemap then setting the scrollfactor in flixel to 0.5 to create a parallax effect? Also...I fell down a hole and I can't get out :(
IN THE minimal NEED OF A POTATO by nicso 2013-04-29T17:50:00
For the life of me I simply can't get past that green area with the up/down blocks! Are those spikes hanging down from the ceiling that kill you?
Mondricraft by GAFBlizzard 2013-04-29T17:44:00
Cool little toy - I found myself playing with this for longer than I expected!
A simple world by thephantom 2013-04-29T17:41:00
I couldn't get past level 4 (I think) - the one with the platforms out of reach and above on either side. I can wall-jump up to the under-side of the platform, but can't go across to actually get onto the platform, hmm...
A Square In A Room by PapyPilgrim 2013-04-29T17:35:00
For me, this one scores higher in 'mood' than most other games I've played so far - for something so (visually) simple it all fits together so well. Impressively polished overall.
SquareRoot by Masadow 2013-04-29T17:30:00
Lol I love the tutorial text :D I'm guessing you possibly wrote that near the end when you were tired and couldn't be bothered?
OH LORDY I HATE THE RED PARTS ARGH!!!
Nega-girl by enzo 2013-04-29T17:26:00
Really nice, fluid animations. I've tried quite a few times but I can't seem to bit him though!
Compactor by VDOgamez 2013-04-29T17:22:00
I really like the concept of freezing enemies to stop the walls closing in on you (though I actually did much better by killing them and placing blocks)
PNG by dscripps 2013-04-29T17:17:00
Shame you had to abandon your game (whatever it happened to be), but props for going ahead and putting something together in the remaining time.
Don't Smash The Vase by CryoGenesis 2013-04-29T17:14:00
Very original concept and character, though I'll admit I didn't realise it was a vase until I came back to this page - I thought it was a badly drawn WALL-E :)
I'm probably just bad at it, but I found it a little *too* difficult because changing the direction of the gravity felt a bit slow. If the gravity spinner went round faster or maybe it was controlled by the mouse position, I might be able to get to the end of the level!
The Minimalist Cave by arnaudmolle 2013-04-29T17:08:00
Not sure if it's buggy or I'm missing something... The player seems to constantly end up outside of the screen regardless of what I do, any thoughts?
MinZ by unpronounceable 2013-04-29T17:03:00
Really original concept, but way way harder than I expected! Is there any way to know whether it's going to rotate clockwise or counter-clockwise?
Pick-M by Lim3s 2013-04-29T16:57:00
I really like the black on grey art-style. The wall jump was pretty tricky, but I got it eventually. I think the mechanic of adding/removing abilities could work great if you integrated it a little better - at the moment there's no reason not to just select every ability at the start of the level (also, no way to get back to the main menu without reloading), but maybe if you started off with basic abilities and had to collect new ones, or even trade them at the expense of others at appropriate points in the level?
Three in One? by ndssia 2013-04-29T16:52:00
Three games in 48 hours? Impressive!
ToyMech by dasrkrain 2013-04-29T16:47:00
Very good effort and an interesting twist on the theme. Not sure if it's just my PC, but colliding with the enemy locked up my browser
Super 1-Bit Space Arena by Orni 2013-04-29T16:43:00
Awesome fun and a banging soundtrack! I love the art style, but I did keep losing my mouse cursor. I could definitely see this as a full game with collectible or upgradeable weapons (as it is, I mostly just stuck to the main gun - didn't see a reason to use the others)
Hipster Annihilator 9000 by deige101 2013-04-29T16:40:00
Loved the art, music and dialogue. I think there might be a bug though - no matter what I did, the 'X' button always told me to find a target first.