Wandering Darkness by Graham Weldon 2013-04-30T23:07:00
Quite fun, I enjoyed myself
Foon → Ludum Dare Explorer → Users → BortStudios
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Tube of Terror | compo | 375 | 3.23 | 3.14 | 3.36 | 4.05 | 3.00 | 3.48 | 3.26 | 3.39 | 41 | |||
| 2013 | 26 | Minimalism | Orchis | compo | 457 | 3.26 | 3.08 | 2.81 | 3.41 | 3.33 | 3.56 | 2.12 | 3.40 | 37 | |||
| 2011 | 22 | Alone | Lucide Solitude | compo | 273 | 2.85 | 2.38 | 2.69 | 3.38 | 2.15 | 4.00 | 1.00 | 3.62 | 1.33 |
BortStudios leaves an average of 15.5 feedback comments each event.
Quite fun, I enjoyed myself
This is the funniest game I have played in some time
I wish there was more vertical room to jump
Good game, it kept me retrying to do better
I wish it wasn't so buggy, the character really starts freaking out and jumping everywhere when I go near anything
I actually really liked the story in this game. Short, but presented well, and with a good message
This game is wild, it gets very crazy very quickly. I don't know if I wasn't hearing anything because of my computer or if it was the game, but if it was the game it would have benefited a lot from a little audio
Quite fun, can't find anything to comment about. Wait...
I wish there was more!
I absolutely love this game. The theme was spot on, the gameplay is fun (and gets more fun the better you do), it is quite pretty, the entire thing is awesome. I can't even praise it enough.
Plus, I mean, it's schrodinger's equation!
It is very exciting to see a sort of RTS styled game in this competition. It plays very well, however it would have been nice to get more feedback on what is happening. How much nectar your workers are collecting, how many soldiers / workers you have, their health, etc. Still, it's pretty fun
This was the most fun game I've played LD26 yet. It was a pretty simple mechanic, but the design was excellent - jumping felt fun, bouncing on the things felt fun, etc.
Better yet, I really think this has the potential to become a pretty decent little puzzle platformer. As of now, it is quite linear - yeah you have 'paths' to take, but in the end you have to get this ghost, then this one, and eventually this one, etc. By adding a mechanic where you can remove color from him, to perhaps remove walls or something to get by, it could turn into more of a puzzle game where you have to figure out what order to get the things in and which ones to remove and how to get them back up again, etc
Very fun!
It's pretty fun, however I would like to have an indicator telling me how long my powerups still had. I thought I had a double jump, but as I fell to my death I realized it had been shut off and had not warned me
Still, it's pretty fun. The sound design I really liked, it all meshed together quite well
LD33 — You are the Monster (17)
Fee-Fi-Fo-Fum by Justin Stahlman by stahlmanDesign 2015-08-24T04:41:00
I liked climbing the beanstalks
Otherworldly Stars by Sam Twidale 2015-08-24T04:38:00
The particle effects were nice, but it was difficult to tell where the actual player was. A solid, not particle effect something at the end would make it clearer
MonsterChomper by NathanFlurry 2015-08-24T04:32:00
The physics feel good, but this is just angry birds
Attack Of The 50ft Snail by lorcanwsmith 2015-08-24T04:30:00
Having better effects when hitting a building would make this game way fun
Poopie the Flying Monster by Sadale 2015-08-24T04:26:00
Surprisingly good sound effects
Area 50 by misterwalter 2015-08-24T04:23:00
Sounds would help this game out a lot!
Ghost Life by karlinfox 2015-08-24T04:21:00
I had fun with this. I can see it becoming something bigger. It's enjoyable in a way
All That Glitters by cgmorton 2015-08-24T04:18:00
I could see this potentially becoming a full blown game. I love the idea of tricking people into thinking you're something else as your attack, I'm not sure I've ever seen that done in a game
The Last Demon by 9.ar7k 2015-08-24T04:14:00
There needs to be more responsiveness on hitting things, and also it should be easier to hit things. I'm not sure I ever managed to actually hit something
Nice Monster by walaber 2015-08-24T04:12:00
Really had fun with this one. Good job.
Final Encounter by OccamsRazor 2015-08-24T04:08:00
I especially liked choosing a weakness. That's an interesting mechanic
Elevator Monster by MrKOHCEPBAHT 2015-08-24T04:05:00
More varied sound effects and a better way to do bad would make this a decent teaching type game. Also, playing up on the only being able to have one monster per row is interesting - I was trying to do better by playing horizontally, even though I had multiple ones to get on a single column
Razed by kewleus 2015-08-24T04:00:00
I liked the music loop. There needs to be an end goal or something, though, as the mechanics are very arcadey
Final Boss by NalozycShade 2015-08-24T03:56:00
It needs more responsiveness, but I like the idea. Having more varied attacks would make it more interesting, as currently they all do basically the same thing. But it's a good start
Pit of Despair by hijomo 2015-08-24T03:52:00
I liked how the gameplay was intrinsically related to the theme. More particle effects would make it more interesting to look at, but I had a strange joy in eating people up
Seven.Eat.Nine. by thatwhichis 2015-08-24T03:50:00
There needs to be a lot more feedback on what's going on in the game. Sounds or anything on destroying a nine would make it a lot better, and possibly a counter as to how many are left
Oranges In Love With My Fly by ViliX64 2015-08-24T03:46:00
The graphics are nice, and the mood is actually good. But the gameplay itself is boring. I wish it was just the story!