Linewalker by jcmoyer 2013-04-28T21:04:00
AGDG brofist.
Foon → Ludum Dare Explorer → Users → Mnemusyne
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Room King | jam | 61 | 4.00 | 4.03 | 3.74 | 4.03 | 4.06 | 3.81 | 4.09 | 3.84 | 26 | |
| 2016 | 36 | Ancient Technology | The Lion and the Rabbit | jam | |||||||||||
| 2016 | 35 | Shapeshift | ORIKAMI | jam | 99 | 3.84 | 3.22 | 3.22 | 3.68 | 4.52 | 4.02 | 2.25 | 4.15 | 100 | |
| 2015 | 34 | Two Button Controls / Growing | How to Build a Lighthouse | jam | 138 | 3.78 | 3.67 | 3.88 | 4.44 | 4.11 | 4.20 | 3.43 | 3.64 | 51 | |
| 2015 | 33 | You are the Monster | Cruel Author | compo | |||||||||||
| 2015 | 32 | An Unconventional Weapon | FINGERSLINGER | jam | 124 | 3.77 | 3.87 | 3.47 | 3.63 | 4.13 | 3.79 | 3.54 | 3.61 | 50 | |
| 2014 | 31 | Entire Game on One Screen | Sperms, Please | jam | 425 | 3.29 | 2.25 | 3.92 | 4.00 | 4.08 | 3.38 | 2.16 | 3.35 | 26 | |
| 2014 | 30 | Connected Worlds | Hitchhike World | jam | 424 | 3.16 | 2.91 | 3.28 | 3.10 | 3.94 | 3.50 | 2.81 | 3.26 | 57 | |
| 2014 | 29 | Beneath the Surface | Mask | jam | 224 | 3.44 | 3.00 | 3.79 | 2.71 | 3.75 | 3.70 | 2.67 | 3.67 | 44 | |
| 2013 | 28 | You Only Get One | BUTTERSLIDE | compo | 143 | 3.54 | 3.69 | 2.81 | 2.96 | 3.28 | 2.76 | 3.31 | 3.11 | 73 | |
| 2013 | 27 | 10 Seconds | Clockblock | compo | 195 | 3.47 | 3.37 | 3.53 | 4.26 | 3.84 | 3.11 | 3.26 | 22 | ||
| 2013 | 26 | Minimalism | TREVNI | compo | 778 | 2.96 | 2.67 | 2.67 | 3.68 | 3.40 | 3.63 | 3.52 | 41 |
AGDG brofist.
Ice physics!
I like the camera movement, very smooth.
Quite funny.
Strangely impacting, though interaction is very limited.
I wish the controls were more responsive.
It's nice and simple, but there isn't much more than that to it. It's also quite difficult in a bad way - it's hard to measure your jumps, a common problem in 3d platformers.
Great presentation, but is that all there is to it?
Same idea as me, but better execution!
Great job Ferv, but you could've done a better job with the title!
Very unique, excellent job with your ideaguying.
Interesting game! It ends a bit abruptly, I think.
Very hard but well polished for a 48h game.
You had the same idea as me :P
It works, but it's rather simple and makes no creative use of the theme. Clunky movement.
That moonwalking zombie is just too good, can't beat him.
Interesting idea. The 3d graphics could be nicer and less grey.
It was unfortunate that I had to click on create/copy every time. 2deep4tetris.
The story is awesome. The narration is incredible. Gameplay is lacking, controls are awkward and the theme, while used, wasn't used creatively. The art could be a lot better, the intro looked better than the game.
I got stuck on the floor.
I honestly don't understand how to play, sorry.
Interesting game. I think the theme could've been used more in the core mechanics.
Very creative, parabéns!
Very good, amazing that you were able to make it in just 3 hours!
Very interesting concept!
Very interesting concept!
weeeeeeeeeeeeeeeeeee
It's interesting, but I wish you could control it with the mosue.
Amazing game, GOTYAY congratulations.
Good job on finishing this game. I have to say I didn't enjoy it as much as the other commenters.
The graphics are nice but there is very little in terms of innovating and using the theme in a creative way.
Cute graphics!
I don't really enjoy idle games and this game has nothing to do with the theme.
Seems interesting, but I couldn't get into it.
Congrats on finishing. There are some mispellings ("obsticals") and the game is not very innovative.
Unfortunately, while pretty, the game is as generic as its title.
This game has a huge Papers, Please vibe.
I failed this game pretty hard.
Reminds me of Quake. Too bad there was nobody in the game when I joined.
Interesting idea. A bit of a pain to navigate. Not exactly the most interesting piece of software.
Nice smooth controls, wish I could skip dialogue. I also just threw everyone in acid.
I don't know what's going on but it looks like there was a lot of effort put into it.
Very innovative but equally frustrating.
Nice writing!
Game of the year.
Funny idea, the green bar is a little hard to see at times.
It looks unique, but it doesn't play unique.
Very unique setting.
Fast and furious.
It was alright.
I personally didn't enjoy it, but congrats on finishing LD. This game is more about "digging" than "you only get one".
The controls are innovative but unfortunately frustrating. Neat idea but the execution could've been better.
Very neat game. You shouldn't be so hard on yourself saying you make bad games, have come confidence in you and others will respect you as well.
Interesting game. Very easy to step out and die though, which was annoying.
This game is a bit sexist.
Very funny, nice game.
The faces and the voices are amazing.
Unique use of the theme, fun to play.
Very pretty game but offers little in terms of gameplay.
I love the movement and the sounds. The game design (use of the theme especially) could've been better.
Interesting game, it shows that a lot of dedication was put into it.
Took me a while to figure out which person was the player and then I couldn't really figure out what to do.
Why is your web link a facebook link? This is a surprisingly hard game.
Great atmosphere and graphics, I couldn't quite understand the gameplay.
Music was nice, solid game.
Really good. I just wish there was more feedback regarding my situation. I failed once when apparently there was nothing wrong.
Interesting mechanics but the gameplay could be explored more.
I got no fish.
Really funny game. Interesting interpretation.
There are some similarities with FTL and the gameplay isn't very innovative, but the game works I guess.
Interesting idea!
Very cool music, nice level design, solid controls. Gameplay could be more interesting but it works well!
Great effort!
Nice mechanic. Controls are kinda hard to get used to. Good job overall.
Nice dark vibe. Controls were floaty at times, but the grabbing ledges mechanic was well done. Level design could've been more interesting.
Good idea, good mood. Gameplay could use some work like knowing exactly what effect your censorship will have before handing it in.
Good twist to this mechanic.
Ball could move a little quicker to give the illusion of faster progress.
Movement is pretty slow. The tile squares could be less sharp.
Well I talked to everyone I could and got the items and talked again and just wandered aimlessly for a while before giving up because I didn't know what to do. Red text was really hard to read too.
@hundredhundred: Killing a bird ends the game because it's a sad thing. In a world where so many games are about killing, the point of this one is to avoid killing.
Great level design, gratz.
Romeo and Juliet so sad.
Nice artwork, good idea. I just think the level generation mechanic could be explored a little more.
Thanks a lot for the comments everyone! Wow, HeruGamer, you sure loved the game :D I'm glad! Hope you and your sister had fun!
An important game.
Beautiful and great audio.
Absolutely amazing.
I like the art but the gameplay is very boring. It's also very hard.
I think what amras0000's criticism missed was that this game was made of feelings. Sure, the creators could have made a colder analysis of the games industry and portrayed the many sides of the story (maybe the octopus isn't such a bad guy), but that clearly wasn't the goal. This game, to me, is about idealism and an aspiration to escape reality and the mundane.
I don't think the message lacks nuance. At the end, do they destroy the meteor or do they die a horrible death despite their heroic ideals? The fact that we don't know which one is the "good ending" means that the message wasn't heavy-handed.
To me, even if they died facing the meteor, their journey was still much cooler than sitting at the office being bored as fuck.