Foon → Ludum Dare Explorer → Users → jcmoyer

jcmoyer

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201945Start with nothingDeadrun IIcompo1093.733.482.532.473.593.533.98
201944Your life is currencyDeadruncompo1583.543.252.712.433.413.862.024.20
201532An Unconventional WeaponRocket Rabbitcompo3333.413.562.132.783.413.353.3671
201431Entire Game on One ScreenDrillguy 0F-8compo10
20132710 SecondsTen Magic Secondscompo7242.902.832.253.003.001.982.152.62100
201326MinimalismLinewalkercompo6343.102.953.073.682.402.443.173.1971

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by jcmoyer

jcmoyer leaves an average of 3.0 feedback comments each event.

LD45 — Start with nothing (2)

CosmiCraft 🌟 by Random-storykeeper 2019-10-08T04:49:31Z ♥ 2

Very cool game. I encountered a couple of bugs:

First time I loaded up the game, I got awful audio crackling whenever I moved the spaceship. I didn't pick up the ship parts at the start which may have had something to do with it.

After refreshing, I checked the controls and picked up nearby parts, cleared the first boss, and then couldn't proceed to the second boss because it was so far away. I kept traveling in the direction of the navigation arrow (which wasn't moving) for a couple of minutes before giving up.

Refreshed again, everything was fine and I was able to complete the game.

Yogurt's Quest by Aurailus 2019-10-07T00:20:51Z ♥ 1

I have the same problem as @bry, on a 144hz monitor the game is waaaay too fast. I can't get past the first spike pit because I can't time my jumps. Other than that, the game looks beautiful. I'd love to see the rest.

LD44 — Your life is currency (5)

Sword of Hearts by MSiddeek 2019-05-07T22:36:10Z ♥ 1

Very nice well-polished game.

In case anyone else was stuck trying to figure out how to beat the game without dying, look at the screenshots. They hint at another way to pass through spikes.

Star Foundry by malero 2019-05-04T02:59:37Z ♥ 1

I absolutely love the concept and would like to see it fleshed out some more. The current iteration is a bit too confusing for me.

I think it would be a bit more clear if all the places you could enter code had some sort of autocomplete so you don't have to keep switching between editing code and reading the documentation. Since it takes so long to figure out how something works, maybe the ability to pause the game would be nice too. I was getting attacked while reading the docs trying to figure out how to defend myself.

All in all a great idea, and I'd pay to play a full game like this.

Monolith by jsec 2019-05-02T22:40:35Z ♥ 2

Inspired by https://store.steampowered.com/app/603960/Monolith/ ? You could have at least picked a different name.

Heart Knight by Samuli 2019-05-02T22:25:48Z ♥ 1

Pretty neat to see a gameboy entry. It's a little buggy though, on level 3 I got stunlocked by the dinosaur and knocked into a wall. I was able to enter an adjacent room without killing him.

Idle Skelly by Morg 2019-04-29T03:44:09Z ♥ 0

I thought the exit button was a back button and clicked it in the middle of a game and had to start over. Even worse, in the web version, the exit button just freezes the game. On my second playthrough, I didn't take the exit / shut up / hide heal button upgrades. For some reason combat sounds didn't play during that run.

The idea is really cool, and there is a surprisingly large amount of content for a LD game. Besides even more content, I would like to see a progress bar for the current zone since it takes a long time to clear one.

LD32 — An Unconventional Weapon (4)

A Knife Made Of Whispers by managore 2015-04-28T23:27:00

Neat game. The concept is nice, it has an engaging story, and there's a lot of content. I think it took me around an hour to beat it. I only have two problems with the game:

1. There is noticeable input lag. You can feel it on levels where you do a lot of directional tossing, like level 23 when you toss up+right, sometimes it doesn't register from the time you press the keys to the time you toss the lantern and it ends up falling to the bottom of the level. Input lag caused a lot of frustration and I'd often die for reasons outside of my control.

2. The physics feel kind of bad. Level 14 is especially hard because you end up jumping into the first slime across the water pit and you can't really control your momentum after jumping. In the end I opted to just leave the lantern in the middle of the level and skip enemies (I assume the intended way was to bring the lantern to the end of the level, but it's almost impossible). Another thing is that sometimes your character won't turn around when you tap the opposite direction key. I'm not sure if this is because of input lag or because your facing is based on velocity or something, but it cost me quite a few lives.

These two problems combined with the fact that you're expected to do nearly pixel-perfect actions really hurt the game's playability. There are a lot of instances where you have to inch up to an enemy to kill it just so you don't overstep due to inertia. If you don't, you'll end up running into the enemy, flinch, and become unable to attack. Typically this ends up with you stunlocked on top of an enemy and you just die.

Overall, it's a pretty impressive compo entry despite the flaws. Grats on finishing such a long game in 48 hours.

Photo Fight! by garrisondarkwind 2015-04-21T18:18:00

Love it. The only problems I have are that movement feels a bit unresponsive, and I once got stuck behind the platform at the top of the stairs once and couldn't get out until someone killed me. Other than that, great artstyle and perfectly fitting music. I could totally see myself spending an hour or two on this game if I could consistently get into 4 player matches.

While you don't care by bonus1up 2015-04-20T21:17:00

This game doesn't handle 5:4 resolutions well. Some screens had dialogue options cut off at the bottom. Zooming out fixed it.

Diȼe by Tselmek 2015-04-20T21:01:00

I like the animations, but there's not much to do. Some more interactivity would help; right now the game just plays itself. Sound would really help make the game feel better as well.

LD27 — 10 Seconds (2)

Exocolony by Tange 2013-08-27T01:58:00

Link is 404.

10 Steps to Hell by Morgawr 2013-08-26T04:24:00

After beating on the final boss for a bit the game crashed. I'm not sure if it was because it was a killing blow or not.

The game as a whole doesn't really go with the theme. That said, the art is (mostly) nice and the item descriptions are humorous.

LD26 — Minimalism (2)

Quest by Scott McBee 2013-04-29T03:54:00

Bug: Some of the tooltips are off and say Blink when they shouldn't.

Suggestion: A scoring mechanism would add some sort of goal to the game.

Guesses by Waave 2013-04-29T03:22:00

Link doesn't work.