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jcmoyer

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201945Start with nothingDeadrun IIcompo1093.733.482.532.463.593.533.98
201944Your life is currencyDeadruncompo1583.533.252.712.433.403.852.014.20
201532An Unconventional WeaponRocket Rabbitcompo3333.413.562.132.783.413.353.3671
201431Entire Game on One ScreenDrillguy 0F-8compo10
20132710 SecondsTen Magic Secondscompo7242.902.832.253.003.001.982.152.62100
201326MinimalismLinewalkercompo6343.102.953.073.682.402.443.173.1971

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by jcmoyer

LD26 — Minimalism

Quest by Scott McBee 2013-04-29T03:54:00

Bug: Some of the tooltips are off and say Blink when they shouldn't.

Suggestion: A scoring mechanism would add some sort of goal to the game.

Linewalker by jcmoyer 2013-04-30T19:29:00

Morgawr: I felt that the lower-case 'i' made the remarks seem more snide.

Benjamin: After the three puzzle rooms it opens a portal that you can use to visit earlier parts of the game. There are two possible ways to finish it from there.

Thanks for the comments everyone.

Guesses by Waave 2013-04-29T03:22:00

Link doesn't work.

LD27 — 10 Seconds

Exocolony by Tange 2013-08-27T01:58:00

Link is 404.

Ten Magic Seconds by jcmoyer 2013-08-27T01:37:00

Thank you everyone for taking the time to play and comment. I will be implementing some of your feedback at a later date.

@nathanhoffer: I was totally going to add varying HP to the enemies, but I forgot! Thanks for reminding me.

@N0_Named_Guy, Delca: I'm sorry to disappoint you with the lack of collectibles. In retrospect I nerfed the coin drop rate way too low. I think it's too late to change that now though. Hopefully a silly gif will suffice: https://dl.dropboxusercontent.com/u/19138775/Images/Dev/LD27/ld27-coin.gif

@dalbinblue: I will be sure to fix the bounding box. Unfortunately I didn't have time to add support for shape-agnostic collisions, but it will definitely be a perfect circle in the future.

@Empyrealhell: I definitely wanted to add transitions but there wasn't enough time to do a good job with it, so I didn't add them.

@leafo: The levels have not-so-strategically placed respawn areas. You end up at the previous one from the point you died, so if you backtrack you can eventually end up at the beginning of the level upon death. The lack of transitions doesn't make this very obvious.

Ten Magic Seconds by jcmoyer 2013-08-29T07:17:00

Once again, thanks everyone who took the time to comment. I'm surprised that the art is passable. I'm primarily a programmer and I don't consider myself to be a good artist at all.

@Supercannon: I've increased their speed in the GitHub repository. Thanks for the feedback.

@murilo: Does the title screen show up at all?

10 Steps to Hell by Morgawr 2013-08-26T04:24:00

After beating on the final boss for a bit the game crashed. I'm not sure if it was because it was a killing blow or not.

The game as a whole doesn't really go with the theme. That said, the art is (mostly) nice and the item descriptions are humorous.

LD32 — An Unconventional Weapon

A Knife Made Of Whispers by managore 2015-04-28T23:27:00

Neat game. The concept is nice, it has an engaging story, and there's a lot of content. I think it took me around an hour to beat it. I only have two problems with the game:

1. There is noticeable input lag. You can feel it on levels where you do a lot of directional tossing, like level 23 when you toss up+right, sometimes it doesn't register from the time you press the keys to the time you toss the lantern and it ends up falling to the bottom of the level. Input lag caused a lot of frustration and I'd often die for reasons outside of my control.

2. The physics feel kind of bad. Level 14 is especially hard because you end up jumping into the first slime across the water pit and you can't really control your momentum after jumping. In the end I opted to just leave the lantern in the middle of the level and skip enemies (I assume the intended way was to bring the lantern to the end of the level, but it's almost impossible). Another thing is that sometimes your character won't turn around when you tap the opposite direction key. I'm not sure if this is because of input lag or because your facing is based on velocity or something, but it cost me quite a few lives.

These two problems combined with the fact that you're expected to do nearly pixel-perfect actions really hurt the game's playability. There are a lot of instances where you have to inch up to an enemy to kill it just so you don't overstep due to inertia. If you don't, you'll end up running into the enemy, flinch, and become unable to attack. Typically this ends up with you stunlocked on top of an enemy and you just die.

Overall, it's a pretty impressive compo entry despite the flaws. Grats on finishing such a long game in 48 hours.

Diȼe by Tselmek 2015-04-20T21:01:00

I like the animations, but there's not much to do. Some more interactivity would help; right now the game just plays itself. Sound would really help make the game feel better as well.

While you don't care by bonus1up 2015-04-20T21:17:00

This game doesn't handle 5:4 resolutions well. Some screens had dialogue options cut off at the bottom. Zooming out fixed it.

Photo Fight! by garrisondarkwind 2015-04-21T18:18:00

Love it. The only problems I have are that movement feels a bit unresponsive, and I once got stuck behind the platform at the top of the stairs once and couldn't get out until someone killed me. Other than that, great artstyle and perfectly fitting music. I could totally see myself spending an hour or two on this game if I could consistently get into 4 player matches.

LD44 — Your life is currency

Heart Knight by Samuli 2019-05-02T22:25:48Z

Pretty neat to see a gameboy entry. It's a little buggy though, on level 3 I got stunlocked by the dinosaur and knocked into a wall. I was able to enter an adjacent room without killing him.

Sword of Hearts by MSiddeek 2019-05-07T22:36:10Z

Very nice well-polished game.

In case anyone else was stuck trying to figure out how to beat the game without dying, look at the screenshots. They hint at another way to pass through spikes.

Star Foundry by malero 2019-05-04T02:59:37Z

I absolutely love the concept and would like to see it fleshed out some more. The current iteration is a bit too confusing for me.

I think it would be a bit more clear if all the places you could enter code had some sort of autocomplete so you don't have to keep switching between editing code and reading the documentation. Since it takes so long to figure out how something works, maybe the ability to pause the game would be nice too. I was getting attacked while reading the docs trying to figure out how to defend myself.

All in all a great idea, and I'd pay to play a full game like this.

Monolith by jsec 2019-05-02T22:40:35Z

Inspired by https://store.steampowered.com/app/603960/Monolith/ ? You could have at least picked a different name.

Idle Skelly by Morg 2019-04-29T03:44:09Z

I thought the exit button was a back button and clicked it in the middle of a game and had to start over. Even worse, in the web version, the exit button just freezes the game. On my second playthrough, I didn't take the exit / shut up / hide heal button upgrades. For some reason combat sounds didn't play during that run.

The idea is really cool, and there is a surprisingly large amount of content for a LD game. Besides even more content, I would like to see a progress bar for the current zone since it takes a long time to clear one.

Deadrun by jcmoyer 2019-05-02T03:51:16Z

@neverautomatic There is no raycasting, the level geometry is true 3D (admittedly it looks like a Wolf3d clone with the tile-based level design but I didn't have time to model levels too ;) All the textures were drawn at 512x512 resolution and rendered with nearest texture filtering to preserve hard edges, which is probably why it looks crisp.

Deadrun by jcmoyer 2019-05-02T23:48:12Z

@raphiell @cheesepencil I had originally planned to add a mouse sensitivity setting (for most of development it was twice as sensitive as it is now lol) but I never got around to it. I will make sure to incorporate your feedback in future games.

LD45 — Start with nothing

CosmiCraft 🌟 by Random-storykeeper 2019-10-08T04:49:31Z

Very cool game. I encountered a couple of bugs:

First time I loaded up the game, I got awful audio crackling whenever I moved the spaceship. I didn't pick up the ship parts at the start which may have had something to do with it.

After refreshing, I checked the controls and picked up nearby parts, cleared the first boss, and then couldn't proceed to the second boss because it was so far away. I kept traveling in the direction of the navigation arrow (which wasn't moving) for a couple of minutes before giving up.

Refreshed again, everything was fine and I was able to complete the game.

Deadrun II by jcmoyer 2019-10-07T03:43:26Z

Thank you for the detailed feedback @ixchow. Some of these issues I knew about, but I didn't have time to fix.

- The attack range of enemies is a hack from last LD because I didn't have time to read up on 3D collision detection. Instead, enemies kill you by stepping onto your tile. This was one of the things I saved to fix toward the end but couldn't.

- View rotation feels weird because of the high FOV. I'm personally used to playing games this way, but I should have added an FOV slider (especially since I got the same feedback last LD)

- I was aware of the scaling issues, but I assumed enough people have widescreen monitors nowadays and made the call to work on other stuff instead. I'll see if I can fix this post-release if it's allowed.

- The weapon view textures are unfinished, I was planning on making the fireball spell a fiery glove with a charging animation, but I spent too much time on other stuff.

- Player-wall collision code is really wonky because I didn't read up on 3D collision code last LD either. I don't have an excuse for this one, it should have fixed between last LD and this one. I tried to hack around it by decreasing the projection matrix Z-near, but it's not perfect as you can see. ;)

Yogurt's Quest by Aurailus 2019-10-07T00:20:51Z

I have the same problem as @bry, on a 144hz monitor the game is waaaay too fast. I can't get past the first spike pit because I can't time my jumps. Other than that, the game looks beautiful. I'd love to see the rest.