FoonLudum Dare ExplorerLD44 → Star Foundry

Star Foundry

By IHateYouse and malero

View on ldjam.com

CategoryRankScoreCount
Overall9652.9615
Fun10632.5315
Innovation823.8015
Theme10512.5015
Graphics6893.3015
Humor1.6813
Mood9282.7615

Comments

mrarc 2019-05-01 00:42

Looks like a really cool concept, but I couldn't figure out how to actually do anything.

sylvie 2019-05-01 00:49

It's an interesting concept, but I don't really understand what to do other than building a bunch of worker drones. I could save up for a battle drone too I guess but nothing seems to be attacking me.

syrapt0r 2019-05-01 00:53

Pro: - very unique game - good simple pseudo code language - once you get the hang of it, it's really fun

Con: - getting resources takes a while

Very interesting game! I played for way longer than I initially planned to :smile:

yinian 2019-05-01 02:13

It looks good. I can get a general idea of what you think, but in fact I still don't know how to play the game, even if I'm a programmer

schmavery 2019-05-01 02:28

I really liked the concept here, though I had some issues with my programs not saving if I didn't run them. It would be cool if the drones had a "status" that described what they were currently trying to do, because sometimes I told them to do something (like attack) and they seemed unresponsive.

Also would have loved autocomplete on the command input, but I can understand why that might have been too much work! That said, the "docs" section on the right was great, loved that you could run the examples. Would be cool if after clicking the function name (like laser > attack), it also gave a listing of applicable objects to use as arguments so I didn't have to click away to check the name of the object.

The art for the mother and asteroids was also cool.

After a while, the sound stopped playing, not sure what happened there.

djfariel 2019-05-01 02:29

This is a really cool idea but all of my probes were destroyed before I even realized I was being attacked. I'd love to see a more polished version of this.

duke 2019-05-02 14:47

Interesting concept! But it's way to hard to get everything going. Some kind of auto-complete functionality when typing the commands would've been veeeeeery helpful. Or some kind of translation of a more basic language into the used native javascript. It's pretty hard for me to get fun out of this the way it's implemented.

I really liked the art und the mood everything emitted, very nicely done. Woul've loved a more intuitive way to play it. For exmaple like "human resource machine" worked around that exact problem.

jcmoyer 2019-05-04 02:59

I absolutely love the concept and would like to see it fleshed out some more. The current iteration is a bit too confusing for me.

I think it would be a bit more clear if all the places you could enter code had some sort of autocomplete so you don't have to keep switching between editing code and reading the documentation. Since it takes so long to figure out how something works, maybe the ability to pause the game would be nice too. I was getting attacked while reading the docs trying to figure out how to defend myself.

All in all a great idea, and I'd pay to play a full game like this.