Star Foundry by malero 2019-05-01T00:42:22Z
Looks like a really cool concept, but I couldn't figure out how to actually do anything.
Foon → Ludum Dare Explorer → Users → MrArc
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Demolition Viking Man | jam | 1226 | 3.12 | 3.12 | 2.98 | 2.78 | 3.20 | 3.02 | 2.76 | 3.18 |
| 2020 | 46 | Keep it alive | 👥 | The 723rd Aeroborne Dragoons | jam | 3.45 | 3.40 | 3.75 | 3.75 | 3.65 | 3.27 | 3.20 | 3.60 | |
| 2019 | 44 | Your life is currency | 👥 | Gaia Hero | jam | 931 | 3.00 | 2.97 | 3.22 | 2.95 | 2.60 | 3.69 | 2.00 | 3.00 |
Looks like a really cool concept, but I couldn't figure out how to actually do anything.
Nice game. Love the cat lady theme!
Real nice graphics and animation. The door sound effects were kind of jarring though (didn't expect it the first time). Good job!
Really cute. Innovative shooting mechanic. Challenging and compelling at the same time. Really nice job.
Nice artwork. Looks like a solid dungeon crawler-y engine. Wasn't really clear how to get gold though - I guess through killing waves of enemies?
Game isn't working for me :(
Note for anyone working on a rhythm game - HTML5 audio isn't quite up to the challenge of synchronizing visuals, audio, and inputs. If I ever try something like this again, I'm definitely going with something that runs natively.
Nice job, guys! Love the visual effects and the magic crafting system.
"Rocket wizard burning out his fuse up here alone."
rocketwizard.png
Nice job - didn't know exactly what to do till I "Accidentally" ran into the octopus - then it all clicked!
Nice little game. When the fire went out and the bugs swarmed things got pretty intense.
I did encounter a bug though - after the game "ended" and I lost, I continued moving and warding off bugs and the bear, and then I was given the "win" screen.
Gross - I love it! It was a little easy to get stuck and I wasn't sure how the building mechanics worked, but when I defeated my first enemy it was exhilerating! Nice graphics and atmosphere.
I think making roboy wander off more would have increased the sense of urgency, but solid entry overall.
Yes - the game is multiplayer. When you start a game, you join a game in progress if there is one with open slots. If not, it creates a new game. The frequency of stuff breaking on the ship increases with the number of connected players.
Love the music, especially when it changes to a spookier theme at night. The camera and controls killed the experience for me, though. Lots of potential here.
I didn't get how to do anything, other than move around on the beat.
One technical question though: What game engine did you use and how did you get the controls and music to stay in sync? Last LD we did a rhythm game and had trouble getting it working in HTML5. We used Phaser for that one.
Nice overall submission - loved the graphics and animation. The controls are bit finicky, especially when trying to get on top of a small platform. The oil gauge should maybe not blend into the background as much - I kept having to use the lantern itself to see how much oil was left.
Nice simple entry. Great exercise in reducing scope to hit the deadline :) Gameplay-wise, once you get the baby stuck against the edge, it becomes fairly easy to win - maybe if there were some random gusts of air from other directions it would make the game a bit more challenging.
Nice animations and effects. I wish there were more to do than run back and forth. Promising concept though - it'd be nice to see what would have been given more time, but such is the way of LD.
A real joy to play!
Password protected, can't play.
web version did not load after the text-haeavy intro. Suggest you get to the game sooner, though.
Crashed my browser at startup. Chrome 94 + MacOS if that helps.
No controller, sorry, and don't know how to start the game without 2 players. Idea of it seems cool, though.
I very much want to try this game based solely on the title, but I refuse to run any binaries from the game jam. Can you publish an HTML5 version?