FoonLudum Dare ExplorerUsers → ComicSans

ComicSans

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659Signal👥Dead Light, Green Lightjam7403.012.903.353.782.953.222.403.23
202456Tiny Creatures👥Gum, Dust, and Dangerjam6543.433.482.933.783.563.503.41
202455Summoning👥Twilight Siegejam3.253.253.253.002.752.62
202354Limited Space👥Pandamonium 5000jam10312.953.223.252.322.803.442.91
202353Delivery👥Sundae Driverjam6933.483.383.503.943.642.893.40
202352Harvest👥Grub Grabjam7152.942.573.443.472.522.89
202251Every 10 seconds👥Factory Resetjam11082.902.842.752.483.112.78
202250Delay the inevitable👥Unladen Penguinjam9773.303.412.853.363.092.503.743.00
202149Unstable👥Demolition Viking Manjam12263.123.122.982.783.203.022.763.18
202148Deeper and deeper👥RogueRallyjam8213.563.353.363.873.413.413.63
202047Stuck in a loop👥Scvng.Rjam15272.822.683.443.322.142.392.52
202046Keep it alive👥The 723rd Aeroborne Dragoonsjam3.453.403.753.753.653.273.203.60
201945Start with nothing👥Runed Memoryjam4773.533.543.642.903.003.052.503.16
201944Your life is currency👥Phaser's Edgejam5263.473.202.803.103.453.672.293.28
201533You are the MonsterPossessionjam4493.293.193.433.813.383.5836
201429Beneath the SurfaceAugerjam5182.962.362.373.323.503.381.842.8848
20132710 Seconds#hindsightjam1443.452.933.563.434.103.113.043.5250
201326MinimalismClickStorycompo11972.452.213.102.972.041.922.302.4054

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ComicSans

LD26 — Minimalism

Stranded by vico87 2013-04-30T16:03:00

Might want to replace the link with one that downloads the zip file... I had to manually reconstruct the file structure after downloading the parts.

Space Jellyfish by [-BipolarDesign+] 2013-04-30T15:12:00

The audio design rocked! It was occasionally hard to find Cyclopses though.

ClickStory by ComicSans 2013-04-30T20:22:00

Thanks for all the encouragement! If you're frustrated or interested in exploring the game more, note that there are two distinct ways to interact with every character.

Tinge by Tater_hater 2013-04-30T20:12:00

Very nice... is there an end? Combination of dead ends and slow movement made me give up, even though I didn't want to.

Also, regarding your "Note", I hope you didn't ruin this nice entry by violating the rules.

Blank Slate by AestheticGamer 2013-04-30T15:31:00

I wish there were more frequent save points...

Saishou Sentou by Joshua Douglass-Molloy 2013-04-30T15:51:00

Couldn't play: "Oops! Google Chrome could not find www.jamalaide.org.au"

ASTEROIDS! (the side-scroller) by locknic 2013-04-30T15:49:00

Rocket # should go up every time you restart. ;)

LD27 — 10 Seconds

Steven Seagal: Hard to SWAT by farmergnome 2013-08-28T01:16:00

Wow, great job! I sometimes had trouble telling why my guys were dying, but it was a lot of fun, regardless!

Corn PoP by 01rafael 2013-09-02T11:31:00

Is it just me, or is the score upside down?

Spatium Secondorum Decem by GarethIW 2013-08-28T00:54:00

I tried playing this on Windows 7, and it works but there were no enemies. I ran it twice, but no change. I hope you get it fixed, it looks awesome!

#hindsight by ComicSans 2013-08-30T20:21:00

Thanks for all of the compliments! Some of the things that were planned, but we were about 5 hours short on time to finish: (1) Animated rewind of time, (2) The rest of the endings, (3) Animated view screen content based on the current threats. We will probably finish all of that up and post it at some point.

Chicks And Dungeons by Kotstulle 2013-09-02T11:40:00

Great execution! Aren't we done with the whole saving princess theme though?

TickTock by Arcane Noise 2013-08-30T04:38:00

Nice job! However, the duration of the level building screen made me want to pull my hair out.

In ten seconds can you...? by SumGato 2013-09-02T11:21:00

Awesome idea! Would make a great mobile game. However, continuing from the last completed level seems necessary... I gave up after dying twice... couldn't stand to click another 50 times.

Super Unstable TransDimensional Weapon Assassins X by superfoonly 2013-09-02T11:18:00

The web link takes me to a page that says: "Unity Web Player\nInstall Now!" even though I already have it installed. I went ahead and installed it again, but no luck. Chrome on Windows 7.

Hyper Furball by DDRKirby(ISQ) 2013-09-02T11:12:00

At first I thought the limited enemy interactions were going to ruin my fun, but the upgrade system kept it interesting. Nice job!

Lab of Broken Time by Kaslai 2013-09-02T11:27:00

Very well executed. I especially love the vacuum tube numbers!

Army of Botz by imef 2013-08-30T20:44:00

Really nice programming game! Two suggestions: (1) don't wait for the timer to finish before determining if the level is a success. (2) double-clicking a program instruction should "Add" it.

LD29 — Beneath the Surface

Lounge Lord by pereubu 2014-04-29T14:34:00

Ok, that was *really* fun. DANCE PEOPLE, DANCE!

Rocket Mole by Zathnic 2014-04-29T14:53:00

I like the mechanic of using your bounce angle combined with your ability to steer somewhat. I made a few strategic bounces, but never got good at it. The green rocks on the brown dirt are a little hard for the colorblind to see.

Behind Mirror by SaintHeiser 2014-04-29T17:52:00

Really well done. I had a really hard time making a short jump though, which I felt made it a little less fun than it otherwise would have been.

Hide Them by Yacodo 2014-04-29T14:30:00

Nice gameplay. It's a little easy to "cheat", by toggling up and down quickly and collecting a bunch of the marbles into one spot, so you can route them all together. Not sure what the fix is for that.

The Diggers Refrain by Verz 2014-04-29T14:40:00

Aw, so depressing at the end!

Mind Your Business by Noah Ratcliff 2014-04-30T00:28:00

I love the visual style!

Nether Mind by v26 2014-04-29T15:41:00

Awesome! I wish I hadn't gotten stuck, even with the hints. MOAR HINTS!

Pocket by ShuddaHaddaLottaFun 2014-04-30T01:18:00

Couldn't get it to work on Chrome, Windows 7. The first time I played, the rocky background was completely black, and I couldn't see where to climb up on the far right. I thought maybe a texture didn't load, so I refreshed the page, and after that, the "Play" button wouldn't work. Such a cool idea, though, and graphics are great!

Auger by ComicSans 2014-04-30T00:49:00

Thanks, everyone, for the great feedback! We'll tweak the mouse sensitivity, drilling time, and collider size in the follow-up version. Also, we plan to add a block overview so you can formulate some strategy without a lot of experimentation.

[Work in Progress] by Jon Fischer 2014-04-30T01:04:00

Really innovative and fun. Just wish I could restart a single room, since I seemed to have botched myself in room 4.

LD29 Jam : You Are The Magnet by robopossum 2014-04-29T15:07:00

Ok, I admit I spent all my time trying to knock stuff all the desk. Fun!

Grimlock's Lair by Supernaught 2014-04-29T15:00:00

Super fun! Wish there was a third weapon.

Surface Breakout by LD_LAN_Party 2014-04-30T01:10:00

Fun enough that I had to play it twice. :)

Surface by vamperro 2014-04-29T15:14:00

Well done. Would flow a little better if you could click to skip dialogue, and if changing actions was automatic or more intuitive.

Avenge Them! by BoTreats 2014-04-29T14:49:00

The smoke and audio really work with the dark theme.

Escape to Below by Loneshark 2014-04-29T17:29:00

Really awesome! I love how it feels like the missles are anticipating you. I don't *think* they are, but it sure feels that way. If it got harder as you progressed, and had an ending, I'd play this a bunch. :)

Villager by LukeZaz 2014-04-29T14:41:00

Not loading for me at the moment.

Danger mines! by mikhog 2014-04-29T14:24:00

Pretty cool! I wish it would show me my best score, as a motivation to keep trying. Also, I know the keyboard controls are not the primary input, but it'd be nice if "W" was forward instead of up. I also wasn't crazy about the detached limbs.

Shifter by Spaceoff 2014-04-29T23:33:00

The two-part puzzles are awesome! I also really liked the blood-spatter. Normally, I'm not into the gratuitous depiction of blood, but it works here.

LD33 — You are the Monster

Gorgon Zoë by berkano 2015-09-14T21:17:00

I loved this game. Things that bugged me a little: could get into a stalemate where you couldn't do damage fast enough to lose or win. Would have liked to see visibility radius clearly. Sometimes it takes a long time to weed out a level-appropriate victim.

Rogue Like Keeper by paquinn 2015-09-14T22:11:00

Wow, a fantastic game. I love the minimalist UI. I wish I had more strategies I could employ (including moving the entrance and exits), but it was a lot of fun. Would love to be able to click on rooms to see what equipment and monsters were there.

Mr. Goldberg by Esenti 2015-09-14T20:49:00

Nice little game. I like that people move out of the dense buildings last. I wish there was some locality effect to where pollution was being emitted, and where shops were placed.

Possession by ComicSans 2015-08-26T02:42:00

+Grhyll, the cages are just decoration, although I wish we would have thought of that! Would have made a nice easter egg. The exit from level 2 is at the top left.

You are them, on s.t.e.r. by Erkberg 2015-09-14T22:23:00

Seems overly hard, or I'm missing something. I got past the gauntlet of rotating turrets, but the big room with overlapping zones just seemed impossible.

Grab For Your Life by Sutivu 2015-09-09T06:04:00

Seems like you're an amoeba trying to grab other detritus to survive. The fact that I couldn't swivel the canon makes it very challenging.

Fun little game. Really loved the graphics of the scenery.

Sad Stealth Alien by Wingy Mammoth 2015-09-14T21:51:00

Nice theme, and I was excited by the upgrade ideas. Would have loved to see those. Also, determining if you were hitting enemies was too hard.

Trogg Village Defense by thebrickanator 2015-09-14T21:26:00

Really nice game. It'd be nice if, when you built a new type of character, the game paused to show the character and explain how it works (sort of like when you transition to monster).

The Weird Monster Thing's Adventure! by ThePugProgrammer 2015-09-14T21:44:00

I didn't notice any edible pixels, but I did reach the goal. I liked the chasing baddies... reminded me of Serious Sam. A good step towards a game with possibilities.

Death Maze by Cursed Embassy 2015-09-14T21:40:00

(rating Original) Nice infrastructure. Couldn't kill anything, but would have otherwise seemed really decent.

LD44 — Your life is currency

Investicats by Jordgubben 2019-05-13T20:52:37Z

Really neat. I understand that each day is random, but it'd be nice to have a little more control about whether I get to see new events. Also, I'm not quite sure why once poison killed me and another time it didn't, so being a little clearer about the why might help. Nice work!

A Small Rocket by uchiro 2019-05-13T20:45:22Z

Ouch! Harsh. :) Good game though.

Life's a Dish by dxk2294 2019-04-30T02:51:54Z

I liked this a lot. However, even after getting the hang of it, it takes a lot of effort to try new things. Would like to see it slightly streamlined.

invertebrae by jjjjason 2019-05-13T20:35:28Z

Really cool. I wish that there was a mode that let me know when I wouldn't need a verb again... I ended up carrying them all around, but then it became time consuming to figure out how to respond. I wasn't able to win, but I did play it for 20 minutes, so thanks!

A Little Case of Presidential Disappearance by schmavery 2019-05-13T22:00:13Z

Sweet! I understand about running out of time, but I was *so sad* to not get a chance to swap bodies with other characters. :) Great premise.

Necroxeon by Lyrcaxis 2019-05-04T18:43:31Z

I really enjoyed this. Switching reliably between the spells was a bit difficult, so rebinding the keys might be nice. Great work!

Arrow of Light by sylvie 2019-04-30T02:24:15Z

This looks very cool, but how do I get out of Forgotton Town?

Coin Puzzles by Mika la Grand 2019-05-13T20:36:49Z

Nice level design. I never did figure out how to control losing weight, though.

Phaser's Edge by ComicSans 2019-04-30T12:47:36Z

Thanks for the feedback, @doug-graham and @leinades! I totally agree about needing to move faster with more bullets. I always say I'm going to save the last day for tweaking gameplay, and then I end up running out of time, despite my best intentions. :wink:

Phaser's Edge by ComicSans 2019-05-01T18:53:58Z

LOL, a friend created a speed run video: https://youtu.be/C67TCUgnqYw

Phaser's Edge by ComicSans 2019-05-13T20:54:40Z

@jordantanner Yep, 3 star layers. Thanks for the encouragement!

Phaser's Edge by ComicSans 2019-05-13T20:55:57Z

@vulpineblazeyt Thanks for the feedback. We've gotten several comments on the clunkiness of the controls, definitely could use some tweaking. Ha, good suggestion about having the merchant help defend itself at least a little. :)

Phaser's Edge by ComicSans 2019-05-13T20:56:41Z

@copper-aardvark-games @lyrcaxis Thanks for playing! I'm glad it was fun for you.

Phaser's Edge by ComicSans 2019-05-19T19:27:05Z

@argon Thanks for the feedback, Argon! We totally agree that the gameplay needs tuning. I hope we eventually get around to that!

Phaser's Edge by ComicSans 2019-05-19T19:28:45Z

@tommyflower @amerigo-gazaway Thanks for calling out our thematic efforts! We probably prioritized the theme too much over gameplay, but it's nice to have that effort recognized. :smiley:

Phaser's Edge by ComicSans 2019-05-19T19:30:08Z

@mika-la-grand I'm sad that you didn't hear any music! @dav did a great job on it. Could you let us know what OS and browser you were using? We'd like to test.

It hurts to move on by vjmunhoz 2019-05-19T19:38:53Z

I enjoyed this a lot! I couldn't tell if there was any penalty for using the compass. If not, having to click it was a little gimmicky. Otherwise, I enjoyed the race against time!

Mr. Moneybag's Great Adventure by Grangerer 2019-05-13T21:03:36Z

Wow, a really impressive set of mechanics for such a short jam! I really liked the feel of the guards. Their combined patrols were challenging and interesting.

LD45 — Start with nothing

Gnom by FcValise 2019-10-08T01:41:38Z

Wow! The fluid dynamics are awesome. After 4 tries, I couldn't get past the flip-flopping diagonal one, though. Would have liked a difficult option or cheat or easy retry.

Keep Dreaming Joshua by soyrandom 2019-10-08T01:08:48Z

Totally lost on the xylophone. :/ Seems like a cool game, I wish I could have finished that game or left it and come back later.

Mushroom Exorcist by krjack 2019-10-08T01:49:33Z

Wow, the 3D models and effects are amazing! I'd love to see where this goes.

Nameless Boxes by BlondeMan 2019-10-08T02:09:18Z

Ha! I was boring, but then I won for realz. ;) Nice mechanics. I was confused about when baddies would stop respawning and I could move on, though.

Nameless Boxes by BlondeMan 2019-10-08T02:09:43Z

@sbackus Try pressing SPACEBAR!

Athenaeum by Nikos 2019-10-08T01:19:22Z

Super fun! I love puzzles. The hint system is perfect.

Millions of Minions by Mattabulous 2019-10-09T22:33:05Z

Great art and music, and I really liked the challenge level, even though it's completely unfair. :smile:

Runed Memory by ComicSans 2019-10-08T01:25:40Z

Thanks, @jason-porritt and @idontknow! @kapitstick added rocket wizard at the last minute. We're glad you enjoyed it!

Runed Memory by ComicSans 2019-10-08T01:27:00Z

@jlv thanks for the feedback! You're absolutely right that we drop you in the deep end. That was more due to time constraints rather than design. Some spells require proximity to an enemy to take effect!

Runed Memory by ComicSans 2019-10-08T01:28:38Z

@cincerteri We're glad you stuck with it to figure it out! The awesome music was composed by @zissou on real physical synthesizers, not software. He's old school and awesome!

Runed Memory by ComicSans 2019-10-08T01:30:59Z

@eog LOL

Runed Memory by ComicSans 2019-10-08T02:01:13Z

@mharring Ha! You can lose, but you kinda have to try at it (AFK for a while). There's a really subtle visual effect that your staff crystal flickers when you take damage. But, without time to balance gameplay, we decided to err on the side of godly powers. hat tip: @cottontshirtz

Runed Memory by ComicSans 2019-10-08T02:13:14Z

@$162477 Thanks! Our plan was to add different cooldowns for the different powers, but didn't get there. Hopefully you had fun frying everything!

Runed Memory by ComicSans 2019-10-08T22:34:08Z

@psychic-ash Thanks for mentioning the music volume! You found a regression, where we accidentally deleted the volume adjustment for the music track. A fix is uploaded now.

Runed Memory by ComicSans 2019-10-08T22:40:53Z

@mattdotam @crimsonhorizon @mrarc @alyn Thanks for the feedback! @kapistick did all the design and programming for the awesome spellbook GUI. Without time to create levels of increasing difficulty, we struggled with making the various spells discoverable without being obvious.

Velocity Smash by Elijah Moreno 2019-10-08T02:29:43Z

Holy cow! My favorite submission so far! I love surfing along the edge of the big group, and it's worth fighting through to get dash! Got to the second handling upgrade. I wish I could restart close to the power level when I died.

Dusk Strider by Nash High 2019-10-08T01:56:31Z

Wow, a really innovative platformer! The checkpoint system is a huge relief. Even so, I wasn't skilled enough to do a lot of wall jumps so I didn't get far. :/ Great job!

You Are Nothing by Sefirost 2019-10-08T01:02:58Z

Good scaling of difficulty across levels!

Murder On Peacock Street by Seabird 2019-10-08T22:55:24Z

Really nice looking game! I was excited to play, but got IndexOutOfRangeException while moving around, and then movements stopped. Ping me if you get the bug fixed!

LD47 — Stuck in a loop

Dodge the Doge by LucasMolina 2020-10-06T01:44:15Z

176.38! Just the right amount of control to be challenging and fun. First time I've ever played "chicken" with a "doge"! :dog2:

Lockdown by Cole Wolff 2020-10-06T01:49:31Z

Hmm. "Game Over". Is that good or bad?

Purgatory Hospital by riwmd 2020-10-06T01:02:56Z

Wow, just the right difficulty to be addictive. Is there more after frogger?

Scvng.R by ComicSans 2020-10-06T01:28:54Z

@anant-ahuja A loop themed game with an ending?? We wouldn't dream of it. :wink:

Scvng.R by ComicSans 2020-10-06T02:37:02Z

@fachscahfttf @bellringerquinn @anant-ahuja Hi, I uploaded a fix to allow the second level to be finished. Thanks for the feedback!

Shiny by Noire 2020-10-06T00:47:15Z

Nice job with the feels.

Stealthy Suspect by Skiwee 2020-10-06T01:34:58Z

Still fun even without lighting! Having to start at the beginning makes me sad though. Still, great entry!

Stuck in the Loop Dungeon by Nyubi 2020-10-06T01:39:41Z

I want to play! The screenshot looks great!

Loopoban by Joel Fox 2020-10-06T01:26:40Z

This is perfect, I wouldn't change a thing. Really worth the time investment. Great finale!

LD48 — Deeper and deeper

Darkest Depths by skipi 2021-04-28T01:57:11Z

Argh. Looks like it'll be an awesome game, but once you enter the depths, the 3D view goes purple (in Chrome on Windows). Please see if you can fix it and then notify me! :pray:

Sinking Feeling by skiddings 2021-05-03T00:03:23Z

Love the graphics and mood! The reactor/o2/flooding indicators are very subtle. Even when looking at them, it can be hard to tell the level. It's a place where sounds would really help.

I wish there was a reason to go down! If so, I would have played a lot longer.

According to the instructions, pressing 1&2 launches an advanced missle. In my experience, it just kills you. :wink:

Nice work! A great entry.

Deeper Into Technical Problems by thesambassador 2021-05-06T19:52:46Z

I really enjoyed this and played it for a good while. Nice and addictive. (just a little further...). Difficulty is tuned really well for a challenge, but it'd also be fun to have a casual mode with a lot more ammo and/or less gravity. I could imagine zoning out to that... :eyes:

Dangerous Mine by fraanns 2021-04-28T01:48:58Z

Wow, I played for waaaaay longer that I meant to. :smile: Really addictive! Are there any other items or monsters lower than the ones you first find? Getting stuck in the wall was the only annoying thing. I love the sound of bombing spiders in the morning. :bomb: :spider: Nice work!

RogueRally by ComicSans 2021-04-27T14:07:10Z

Wow, so much support, thank you! :heart:

@squirmonkey, you nailed the RoboRally :robot: inspiration! Richard Garfield FTW!

@boxedmeatrevolution, your props go to @dav, our audio expert :musical_score: ! They had the most difficult role as the only remote team member, and having to work from only a written description of the game.

Thanks for the kudos, @yetrecalllaw! This was my first dabble in procedural generation :sweat_smile:. It's terrifying to give up level control to an algorithm, but it definitely whetted my appetite to *explore* it more :drum: .

We had a lot of challenge mechanics in mind, but after a few LD entries that were more frustrating than fun, we decided to err on the side of casual. My S.O. said it was my first LD that she's enjoyed :rofl: . We do plan to develop it further though. Thanks to @mharitsnf, @roberto-romao, @jellzilla and others for the suggestions!

I want to give shout-outs to @embedder72 for building the entire state machine, and @onedozenbagels for the drag-and-drop GUI. Sometimes the best praise for a bit of code is the lack of problems/complaints, and that was certainly the case here! :clap:

RogueRally by ComicSans 2021-04-28T01:51:07Z

Wow, thanks @bubbadubc! If there was multiple difficulties (with this being the easiest), do you think you would have tried a harder one?

RogueRally by ComicSans 2021-05-06T10:57:06Z

@koolruz Originally you had to fill your entire hand before hitting play, but when you got to the end of the level and had to fill out the extra moves with "whatever", playtesters asked to be able to play a subhand. We didn't follow that through to its conclusion that folks would always use short hands, which really undermines any sort of challenge of the game. Given how infrequently you "finish" a level, we should have left it how it was. Thanks for the feedback!

Descension AI by Chrispy977 2021-05-03T00:20:28Z

The web link is giving 404. If you can fix that, let me know! I'd love to play.

Descension AI by Chrispy977 2021-05-08T19:05:28Z

Great game, and kudos for your music. :musical_note: It created the perfect mood.

Dwarven Depths by steelax 2021-05-03T01:01:35Z

I am quite impressed. I love puzzles. I'm torn between really enjoying the narration, and wishing it didn't offer so many hints. :shrug: The story is well written, too. I'd love to learn more about the characters and play more levels. Really well done.

LD49 — Unstable

Demolition Viking Man by ComicSans 2021-10-06T13:53:53Z

Thanks, all! The stuck robots were my fault. It was my first attempt at navigation meshes, and there are several different bugs. This was our first time using Godot, and while overall it was great, it also had some downsides: the enormous download size being one of them (4x the size of our raw assets!). We also completed a minigame which let you enter the buildings and set the explosive charges. Unfortunately, we could not go "scene" transitions in Godot to work without crashes, so no minigame, and no ability to restart the level without a browser refresh. :/ With all that said, I plan to use Godot again next time. It's pretty smooth with a lot of potential.

Shifting Skies by badbill 2021-10-06T14:20:09Z

Wow, hard! It'd be nice to be able to get through the cutscenes faster to try again, if you're a poor player like me (spamming the spacebar to get through conversations was still slow). I love the innovation with the level-up mechanic. It'd be great to have option to start in on an easier/tutorial level to better observe how that mechanism works. Nice work!

the cards we're dealt by rainedoe 2021-10-06T13:43:58Z

Very nice. I wanted to hover over the meters to understand what they each were, and over my current mood to understand what was influencing it. I did not feel that I could actively pursue improvement, which was frustrating, but the name of the game kinda says it all, right? Overall, an enjoyable experience. Nice work!

LD50 — Delay the inevitable

Dino Fate by Zettelkasten 2022-04-05T03:16:16Z

Favorite LD, evar! 4856 points! :star: Ran out of things to buy/upgrade. :money_mouth: Had me LOL. Great work!

The Last Keeper by Bugord 2022-04-05T02:45:59Z

I played for quite a while and really enjoyed it! Would love to have a score to measure progress. Also, defending the last few pieces is a little anti-climatic compared to the super tense period of defending a larger area.

Futile Fire Fighters by Ziamor 2022-04-05T02:21:44Z

Love the graphics! I'm impressed you were able to make such a solid RTS in 3 days! To minor camera issues: you can go upside down, and if you rotate to be flat with the horizon, you're stuck and can't rotate back. Great job!

Unladen Penguin by ComicSans 2022-04-05T03:23:36Z

Thanks, all!

@arihan10 @therealmoebius there is music and sound effects. Sometimes the browser auto-mutes and you need to click the little speaker icon in the top left. If that doesn't work, please let us know what OS/browser you're in so we can debug!

@bigdylann Yes, you can reach the ground! We made it challenging to do so, but it doesn't require *too* much luck!

@fromage :heart: :balloon:

Unladen Penguin by ComicSans 2022-04-05T13:42:20Z

@eggshelldog Yeah, there's no "good" ending. I'm impressed you reached the ground, though!

@nash Sorry about the motion sickness! I also got that during initial development of the camera behavior. We tweaked things to reduce it, but I guess not enough.

Unladen Penguin by ComicSans 2022-04-05T19:30:37Z

@bottled-up-dark-peace Thanks! FWIW, the physics uses real wind resistance drag calculations, and that's what determines your terminal (haha) velocity. Of course we fudged some constants for fun, like the surface area of a penguin's arms, but the formulas hold up. :penguin:

Unladen Penguin by ComicSans 2022-04-06T17:37:23Z

> got a laugh out of me from the sudden brutality

@proxy-games This comment made my day! That was the vibe we were going for. There was a lot of swearing during playtests. :grin:

Unladen Penguin by ComicSans 2022-04-07T22:54:57Z

Wow, thanks @jasontherand! :heart:

Unladen Penguin by ComicSans 2022-04-10T17:34:15Z

Thanks, @aeveis! There is no way to survive. The intention was to have a leaderboard of longest survival times per day, so you could "win" by lasting the longest. But we ran out of time before that got finished.

JUNKER by BackwardsCap 2022-04-05T02:36:39Z

I :heart: this game. I wish the non-tutorial game started out a little easier, but boy, does it capture the theme. Would love to know what the record is. I only got 12k and it felt like I did worse every time. It would be nice if it was easier to transition from moving to interacting... maybe visual feedback when a click would start an interaction?

If you try hard enough, you can win. by Rxbbie 2022-04-05T02:09:26Z

Nice work! I got 2:18 on my first try. It's really hard to move and keep aiming correctly! Also, I kept thinking the eyeballs were part of the background. Well done.

Stone Sabbath by Caladrius 2022-04-10T18:18:25Z

At first I thought I wasn't going to enjoy this, mostly due to the limited combat mechanics (which are still impressive for a jam). But, then I ended up playing through a second time, because I wanted to win the boss fight, so... quite compelling! I really like that you can only kite the faster enemies for so long, then you have to stand your ground. I still mostly went the stealth route to save time. I wasn't a big fan of the visual dithering, although I didn't mind the low-res in general. The checkpointing system was well done, in conjunction with a good level design. Large but manageable with tantalizing glimpses of what was to come.

My top two asks are: (1) a better visual indication of hits/misses. (2) I'll reiterate what someone else said: Let me cut down the wheat with my scythe! :grin:

Overall: Quite an incredible amount of functional content :eyes:, with an engaging premise and nice difficulty level. Congrats! :thumbsup: (Note: it's clear there has been a good amount of refinement post-jam. I recommend having a jam-deadline entry for rating purposes and a separate one for non-trivial improvements)

Hot point by Debone 2022-04-05T02:15:24Z

Wow, nice work! I love the graphics, and how the battery lights flash and such. I died the first time and the clue to "turn on the heat vision" helped me win the second time. A little bit of downtime waiting, but I had a good time!

Nightwaker by Bottled up Dark Peace 2022-04-05T14:31:38Z

Well done. Compelling story. Excellent execution. Only two issues bothered me: you can reach a checkpoint and then "lose" it and have to re-earn it. Several times I killed something to discover that it was already too late. So, it was hard to know whether you had been "fast enough"... maybe a bit more feedback at the key moment? Also, is there more than one ending? Seems like it, but I couldn't figure it out.

LD51 — Every 10 seconds

Residence Among The Stars by tigerfinch 2022-10-08T16:39:16Z

Really well done. I liked the visuals, audio, controls, tutorial aspects, storyline. I am bad at stealth, so I wish there were some checkpoints. For non-Thief folks, it might be nice to explain what visibility means. Also, is it worth not-crouching other than at the very start of the game? Thanks and congrats!

server.vasm by IcyLava 2022-10-05T14:15:06Z

Really well done, especially for a jam game. Only 10 years ago this would have been a commercial product, and you made it in a weekend! Also, nice job making it easy to debug your programs. :bug:

Two usability issues whose fixes would have made this more fun for me: * Dragging an instruction and dropping on a mutable field should also count as a move, like it does everywhere else on the line. I don't see any value in rejecting the drag. * Allow quick delete of an instruction.

As it is, I was glad when it was over. If those issues were fixed, I'd look forward to more challenges! :thumbsup:

Relay PeaJay by aeveis 2022-10-04T01:08:50Z

I was stuck trying to get the game to accept input. I was about to give up when suddenly spacebar started working. Then everything was great. I'm terrible at it, but I really like how it rewards you with powerups as you go on. Being OP is fun!

Résumé by croze 2022-10-04T00:46:44Z

The start really impressed me! How many secrets are there to find?

CHAOS CONDUCTOR by Cope 2022-10-04T01:15:47Z

Agree with Gabriel, it's a bit confusing to start, especially with three different resources to manage, in different places on the screen. I got 819 / 69. Neat idea. Thanks!

Factory Reset by ComicSans 2022-10-04T08:40:24Z

@aeveis Thanks for the feedback! Waypoints and WASD move you at the same rate, but if you use both at the same time, you get a slowdown bonus. Ironically we ran out of time before we could tune the time dilation aspect. :clock: You're absolutely right it really needs better feedback on the speed of time. Maybe a dolly zoom?

Factory Reset by ComicSans 2022-10-04T09:24:43Z

@odtray I believe the audio starting issue has been fixed.

Factory Reset by ComicSans 2022-10-05T11:23:02Z

@davidtheginger Thanks for the performance report! We've seen it do 120fps at 5k x 2k, so it sounds like a bug that we'd like to track down. If you'd like to help, we'd appreciate knowing your browser, OS, resolution, video hardware and any other details you feel are relevant.

Factory Reset by ComicSans 2022-10-05T11:24:43Z

@peachtreeoath Ed sez: _Finish the level. You have 10 seconds to comply._

Factory Reset by ComicSans 2022-10-05T15:06:59Z

Thanks @davidtheginger !! :bow: We'll see if we can repro. Regardless, we'll likely add a performance slider that will allow turning down the in-game resolution without having to resort to Chrome zoom.

Factory Reset by ComicSans 2022-10-08T16:25:25Z

Thanks for the feedback, @tatawanda! We hear you on the time-flow feedback... working on that right now! :clock: In game explanations would be great, but are hard to find time for during a Jam. Need some of the time-dilation tech, myself!

Factory Reset by ComicSans 2022-10-10T17:15:00Z

@adam-gallina @f1krazy Thanks for the feedback! We hear you on the confusion. Honestly, at our skill level, we were lucky to have the game working at all by the deadline. :sweat_smile: I'm working on evolving the intro levels to more clearly explain the techniques.

Factory Reset by ComicSans 2022-10-10T23:22:20Z

@f1krazy Awesome, thanks for the offer! I'm trying to get a new version done for a local demo session on Oct 22, so I'll try to hit you up before then.

Factory Reset by ComicSans 2022-10-17T19:51:51Z

@aldruin Thanks for the feedback! Totally fair. The design behind the waypoints were that they would let you walk accurately in one direction while aiming/looking in another direction in order to shoot/dodge. But as you said, too many other issues made it much less valuable.

Factory Reset by ComicSans 2022-10-22T15:45:06Z

@f1krazy @adam-gallina I uploaded a post-jam version (link above). Let me know what you think!

Stoked by Alexzoin 2022-10-04T00:54:27Z

Would love to get a better explanation of what the powerups do. The brief descriptions still didn't really clarify things for me.

Final Bastion by Kusaji 2022-10-04T01:23:16Z

Wow, so fun! I love the graphic style. I didn't understand the boulders... are they random? final-bastion.png

LD53 — Delivery

Flipping Finches by aeveis 2023-05-04T14:30:22Z

10% on my first try, and I'm pretty sure that I lost more health trying to pick up tape than I gained. :smile: Also, I'm an idiot and thought that "X" meant I couldn't interact with someone, but @100th-coin's video saved me. I would have enjoyed an additional horizontal level so I could glide more and feel the wind beneath my wings...

Sundae Driver by ComicSans 2023-05-03T05:02:09Z

@spiritwiz Thanks for the feedback! Does "Simulator" mean "HTR+ Slot Car Simulation"? That looks really impressive. I'll take your comparison as a complement. :smile: Sorry about the motion sickness. I'm not happy with it either, but the fixed camera was too hard to see on mobile. :slight_frown: With more time, we were thinking of a mostly fixed camera which pans when you got close to the edge of the screen. I'm not sure if that would have been better. :shrug:

Sundae Driver by ComicSans 2023-05-03T19:30:50Z

@groundwater-studio Thanks for the kind words! I soooo know what you mean about that "Wzz" noise! @onedozenbagels spent a good amount of time trying to find a good fit, but we ran out of time for that. The same goes for the "clack-clack" of crossing track bumps.

Sundae Driver by ComicSans 2023-05-03T19:33:52Z

Thanks for the kind words! @floralvikings @e-polygon @jaxah @beebster-games @xschaumix @gonzalo-ferretti @madelaine21 @ph-neutral @sass @blank-3d

Sundae Driver by ComicSans 2023-05-03T19:34:36Z

@ategon You have the current top record! The best we had seen is 48 seconds. Nice job!

Sundae Driver by ComicSans 2023-05-05T23:54:46Z

@aeveis Thanks for the feedback! At top speed, you leave the track on all turns. But from reports, only some users are able to hit that speed. Could you tell that you can change your speed by touching the speed gauge higher or lower? If so, what platform did you play on, and was it in landscape or portrait?

LD54 — Limited Space

Warehouse 2319 by Silas Reinagel 2023-10-04T16:04:25Z

Wow, the shelving physics and sound effects are super satisfying. :gift: I kept getting stuck trying to jump out of pits. In the last room, there was a color of boxes that I couldn't find, which limited my score. Is that intentional or poor randomness luck or a bug? Really nice job overall!!

LD55 — Summoning

Twilight Siege by ComicSans 2024-04-17T19:18:22Z

Thanks for the kind words, @srslie! Did you have a parchment to the right with the current day, time and treasury amount? If so, there should have been a "Start" button that switches from build mode. There are some scaling issues that make the UI not appear fully in some cases. It'd be helpful to know if that's what you were seeing. Start button to transition from dawn/dusk to day/night

Twilight Siege by ComicSans 2024-04-17T19:21:54Z

Thanks for the bug report and advice, @prepe! In terms of the GUI scaling issues, we haven't figured that out yet. It's a problem we sometimes see using Babylon.js. We'll keep working at it!

Twilight Siege by ComicSans 2024-04-17T20:18:41Z

@willby thanks for the comments! We really needs some in-game help/instruction, but we ran out of time (as always), so it ended up only in the LD description. To answer your question: The PC mage can double the production speed of the buildings they're standing near (within the glowing ring). boosting.png

Twilight Siege by ComicSans 2024-04-17T20:19:40Z

@afi-olya :heart: Congrats on your victory and thank you for the kind words!

LD56 — Tiny Creatures

Cheese It! by drinkycode 2024-10-07T23:58:34Z

Hey! I'd love to try this, but it auto-fullscreens and on my ultrawide you can't see the entire screen. Windowed mode might help, if that's possible.

Cheese It! by drinkycode 2024-10-08T17:58:09Z

@drinkycode It works! I got 250oz, 15 KOs. There didn't seem to be control over which way the cheese went, but that seems intentional since you can still play it reasonably despite that. It's nigh impossible to stand on the cheese button long enough during the late game. I did enjoy the increasing difficulty, tho.

Gum, Dust, and Danger by ComicSans 2024-10-07T23:53:35Z

@detectivedirk The idea with the power ups was that those buns would be actively using their powers in their respective corners (eg, repeatedly wall jumping like an energetic kid). When you rescued them, they would teach you their skill. Of course, we ran out of time :clock: before we could implement the custom behaviors for those "followers". Thanks for the feedback! :pray:

Gum, Dust, and Danger by ComicSans 2024-10-08T17:33:51Z

@jesse-martin Thanks for trying our game! We have issues with the bookcase and differentiating what it a platform and what isn't. There are two horizontal green books with black outlines that you can jump on. You'll need to use them to rescue that bun.

Gum, Dust, and Danger by ComicSans 2024-10-08T20:18:15Z

@tidetm Thanks! Coding the bunny following behavior was my favorite part! :heart: The new bug fix version 1.1+ should fix the dialog boxes!

@ziobob Ah, we should clarify: You have to press the down arrow (or "S") to dash (once it's unlocked). Thanks for playing!

(OVER)LORD OF THE FLIES by rachjn 2024-10-07T23:26:32Z

Same as @eerongal. I'd love to try.

FoRest in Peace by Kitira 2024-10-07T23:46:31Z

Wow, the mood of this game is truly impressive. I wanted to feel like I had a little more control, but otherwise, super happy. Great job.

Every Light Counts by BruceZoom 2024-10-08T00:35:03Z

Really enjoyable game. I felt the need to find all 16 nests. Whether or not a flower opened a path was more subtle than I would have liked, and I would like the game to remember which way I launched from the previous time, but those are super minor quibbles. Excellent!

Tripping Hazard by Pigeonescu 2024-10-07T23:20:21Z

The shrimp :shrimp: mobs are so weird and awesome. From above they look like synchronized swimmers. I would have enjoyed being able to move faster and for the shrimp to be easier to kill. I felt ineffectual, which maybe is the point, but it's not exactly fun. :sweat_smile: Nice entry!

Quantum Swarm by Damien Black 2024-10-07T23:38:35Z

This game is **soooo** cool! However, having to rebuild my circuit to make a minor change when I click "Back" is frustrating enough that I quit on the laser level. Let me know if you fix that and I'll give it another go! :thumbsup:

LD59 — Signal

The Last Frequency by strong99 2026-04-21T18:32:18Z

I like the theme and enjoyed fixing things, but at some point I was just doing loops and decoding kept resetting. It wasn't clear how I could make progress.

Phantom FM by Someday Not Today 2026-04-21T18:04:09Z

Technically very solid. :thumbsup: I'm not a musician, and I couldn't figure out what a good or bad move was. I just used up all my energy and made patterns, and was winning levels. I couldn't tell if the waveforms I was making were impacting the audio, so it felt like my choices didn't matter. If the patterns *did* affect the music, I wish the pattern was highlighted in time to the music. Again, I'm not musically sophisticated, so I'm not sure if I'm in the target audience.

FIRE WALK WITH ME by Fadex 2026-04-21T18:17:51Z

Delightfully weird! :heart: Great job. Oh, and the post-its were a really fun detail. I liked moving them around just because.

Dead Light, Green Light by ComicSans 2026-04-21T15:17:04Z

Thanks for taking the time to comment, @kit-gorn. Your feedback is really vague. Can you point out something that should have been better?

Dead Light, Green Light by ComicSans 2026-04-21T23:31:38Z

@kit-gorn That's great feedback, thanks. We ran out of time as we were starting to add hats to certain survivors and give them unique behaviors. The only one that made it in was the firefighters. Even if we had added the others I didn't think we would have hit that emotional note, though. We were hoping to end up with a sandbox of interesting things to discover and interact with throughout the city.

Dead Light, Green Light by ComicSans 2026-04-22T22:16:33Z

Thanks for the kind words, @mostlikely! Just so we can improve our engine, can you let us know what resolution your monitor is, and how it ended up looking?

Dead Light, Green Light by ComicSans 2026-04-22T22:18:26Z

Thanks for playing our game, @zpdlf003 @fadex @alex-de-la-cour!

Dead Light, Green Light by ComicSans 2026-04-22T22:25:01Z

Ha, I like the firefly concept, @nbumgardner! We're always looking for solutions to bugs (no pun intended :grin:). If you feel like helping us out, try running it again and clicking on this icon, which should be at the top of the page. Muted audio button.png

If that doesn't fix the audio, try hitting the "=" (+) key several times. If that still doesn't work, and you're willing to share your OS and browser type, that would help! Thanks for playing our game!

If you feel like taking another shot at the gameplay, the hospital is the tallest building in the top right corner. :hospital:

Dead Light, Green Light by ComicSans 2026-04-24T20:05:05Z

@sphone-official Thanks for playing! When you at altitude "1" (the lowest), the survivors follow your drone if it's very close. Otherwise, the only way to influence them is to activate the light signals. The signals themselves also have a range which isn't communicated. Both of the ranges really need some sort of visual feedback.

Dead Light, Green Light by ComicSans 2026-04-24T20:06:53Z

@redphoenix2412 Sorry for the confusion! The main way to move the drone is to right click on a spot on the map, and it will fly there. If you hold the right mouse button, it will continue updating the destination. We probably need a visual indicator for where it's heading. Thanks for the feedback and trying our game!

Dead Light, Green Light by ComicSans 2026-04-24T20:10:09Z

@su-yuhang The original plan was to have multiple buildings throughout the city with "specialist" survivors that you could rescue to unlock new behaviors. Unfortunately, we ran out of time and the only specialist are the firefighters in the southeast quadrant. I like your idea of having more things for the drone to do. Maybe delivering equipment? Fighting zombies? Let me know if you have ideas you would like to see! Thanks for playing our game and providing feedback!

Dead Light, Green Light by ComicSans 2026-04-24T20:16:19Z

@wouterk12 Thanks for encouragement! I spent like 6 hours trying to make the drone pathfind and self-navigate among the buildings with a realistic acceleration model. In that version, more of the buildings were intended to be taller, so weaving through them would have been more important (and looked cool!). Also, we could have pivoted the camera to more of a chase view while it was doing that sort of slalom. :skier: Unfortunately I couldn't get the math quite right and realized I needed to move on. :cry:

Dead Light, Green Light by ComicSans 2026-04-24T20:18:15Z

@antoine-bodin @garaptic Thanks for trying our game, and for taking the time to offer feedback! We really appreciate it. :heart:

Dead Light, Green Light by ComicSans 2026-04-25T14:14:39Z

@shernik Thanks for the feedback! The idea is that the short-range influence and limited visibility of the drone is more tactical, while the traffic signal guidance is more strategic. It'd be difficult to save everyone without using a mix of both. You're absolutely right that the modes could use more differentiation, and that certain situations could more clearly call for one or the other.

Dead Light, Green Light by ComicSans 2026-04-28T22:23:38Z

@wallted Yes, you got them all! :medal: Thanks for your awesome feedback. :pray: We're thrilled that you enjoyed our game enough to beat it!

Dead Light, Green Light by ComicSans 2026-05-05T21:31:07Z

@okkolobr YES! Our evil plan is working. Thanks for playing our game!

The Last Tuner by Igor Silva 19 2026-04-22T22:50:35Z

I'm really impressed by the "feel" of the universe here. The little dude reminded me of a lego minifig. :smile: I got stuck at the first gate though. I filled the fuel (took me a while to figure out) and played the song which opened the door, but it wouldn't move when I pressed the go button. I tried the song many times, and the door stopped going up even when I missed notes, so I think I got enough of them right? If I'm missing something, plesae let me know. Otherwise, I'll try it again from the beginning in case it was glitching.

Mimics Must Die! by Surfa 2026-04-21T19:06:20Z

Neat game! Made me nostalgic for the dungeon crawlers of my youth. The scanner mechanic worked really well. There were two chests that my scanner didn't work on. One of them, there was no positive signal. The other, the scanner closed really quickly for some reason. Anyway, great work. I wish one of the items was a torch! :flashlight: |> mimics.png

Sky signal by Kit Gorn 2026-04-21T19:33:05Z

Nicely done. I accidentally wasted time backtracking at one point. It would be nice to leave tracks behind so you can tell where you've been. I found an apparent bug. Once you get to the end, if you go back and take the "alternate" path, you get another message that no longer fits in the storyline.

Faulty Signal by Skeler 2026-04-21T18:39:39Z

Can you hack yet? Or just open the screen? I couldn't see a way to interact with it. I'm intrigued though.