FoonLudum Dare ExplorerLD33 → Rogue Like Keeper

Rogue Like Keeper

By paquinn

View on Wayback Machine

CategoryRankScoreCount
Coolness368
Innovation1623.53
Overall2503.55
Fun4283.19
Theme5373.44
Mood5993.00
Graphics6463.11
Humor7442.35

Comments

aevek 2015-08-30 08:11

Once I figured out (I think?) how to play I had a fair bit of fun. Some kind of vague idea as to what I was supposed to be doing (even just some text on this page) would have gone a long way to getting me hooked on your game. But great work, ended up having more fun than I expected after being presented with the confusing interface.

azureaspect 2015-08-31 22:45

I was also somewhat confused what I was doing. gold seemed to be best option to pick from the items every time before I realized that the hero should be getting farther into the dungeon.
Good concept, would like to have some guide on what to do however.

superfreak 2015-09-01 00:25

Suprisingly complex game which (once I had waded my way through figuring out what I should be doing) was quite fun. Some tutorialisation or indication on how to get going would be excellent, but even so, solid entry.

tayway203 2015-09-01 01:22

It was surprisingly difficult for me to lose the game. I feel like if there were more aspects of a tower defense, like the heroes will come automatically and you have to outbuild them, it would help with the difficulty.

killedbyapixel 2015-09-01 02:59

- game started up and ran well
- art style looks great, i love how its all nicely arranged to fit one screen
- im not really sure what im doing, which rooms i should buy, or what to take from heros is better
- there is not much feedback after each hero if things are going well or not. after 10 minutes and killing 40 heroes i can't tell how well im doing. I'm still on the first dungeon so i guess thats good?
- maybe new heros should automatically keep spawning, and some times multiples at once.
- its hard to follow what is going on, needs some better icons, and seeing the health and stuff for each monster is like an overload of information
- the game seems a bit too complicated in general, which i appreciate is difficult to craft but needs to be simplifed so players can understand the space of what is happening

aucguy 2015-09-01 03:03

Played for an hour. Worth it. my progress -->http://imgur.com/Os3qs34

perecil 2015-09-01 07:15

Very cool little clone of dungeon keeper, although i'd like to see more room options :).

patomkin 2015-09-01 08:13

It seems that I had very little to do with the dungeon itself and choosing the item to steal had little to no impact on the adventurers. Other than that, a very good idea and great execution ;)
Some sore of current hero description would be awesome - random name, health, items, etc.

chaoscult 2015-09-01 08:53

Nice riff on Dungeon Keeper theme. I would really like to see this game expanded into full version, with more dungeon graphics, hero actions description ('Alric the Brave dons the Unidentified Mail [Cursed Mail of Teleportation]), different heroes/classes, new options, like placing cursed items/potions etc. Right now, though, the game is a bit boring, as you watch hero after hero fail for a long time without any details. Also, why do the player get so much money in the beginning? For a long time, I felt no need to pick coins from heroes at all!

Still, one of the better games in this jam, great work!

rfgpfeiffer 2015-09-01 12:02

Is there any point to dungeon tiles taking time to build? Except to test the player's patience?
Otherwise I enjoyed it a lot.

pantoufle 2015-09-01 12:37

I really liked it! I think it's original, well made and fun to play. I was just disappointed by the lack of music and sound effects.
And sometimes the movements of the hero were glitching, like jumping to a floor or in the middle of a corridor. I had trouble figuring out how to make him go through more rooms. And I realised too late that the nice labyrinth I made for the last room just had its exit next to its entrance :-(
But despite all that, I had a great time. In fact, I'll go play again right now. :-)
Great, great job! Thank you!

wizzardmaker 2015-09-01 14:55

Nice game, I would love to have a feature to place a monster that would add more to the tactic, but all in all its a great game!

togimaro 2015-09-02 21:09

Good, but the lacks of real goal makes the game a little sad. The heroes follow each other without real progress in the gameplay or in the difficulty, a real pathfinding would have been better.
But overall it's a good concept, great job!

puppetmaster 2015-09-02 21:15

Cool mix of dwarf fortress, dungeon keeper and tower defence. Missing the sound for a better mood voting :(

urbanhelsing 2015-09-05 09:15

Very Fun! Would like to know more how the damage/HP is caluclated to understand what item to take. Would also like to know how the entrance and exits are placed, seemed to jump around alot.
Often the hero could walk through walls and sometimes jump back to previous dungeons, bug?
To be able to see the heroes stats during his run would make the waiting more fun.

thedashdude 2015-09-05 23:32

Not sure why, but I got totally sucked into this. Oops. Good job!

mach60kas 2015-09-07 14:53

Time consuming and a little confusing, but I think it's a really good idea. Your sprite work (the town and item graphic work in particular) is top notch, all the game really needs is some audio and a bit of a better explanation. :)

Great work!

comicsans 2015-09-14 22:11

Wow, a fantastic game. I love the minimalist UI. I wish I had more strategies I could employ (including moving the entrance and exits), but it was a lot of fun. Would love to be able to click on rooms to see what equipment and monsters were there.