RGB Escape by Mieeh 2016-04-26T16:35:00
Can you label the link Web(Unity Plugin) please? I can't even run WebPlayer games in Wine.
Foon → Ludum Dare Explorer → Users → blubberquark
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Tanks with Friends | jam | |||||||||||||
| 2016 | 36 | Ancient Technology | Mead Boy | jam | |||||||||||||
| 2016 | 35 | Shapeshift | SHIFTROMINO | compo | 273 | 3.43 | 3.46 | 3.73 | 3.98 | 3.31 | 2.94 | 2.49 | 3.11 | 56 | |||
| 2015 | 34 | Two Button Controls / Growing | Wyst | jam | 231 | 3.63 | 3.37 | 3.09 | 3.39 | 4.24 | 3.31 | 2.00 | 4.04 | 91 | |||
| 2015 | 33 | You are the Monster | Nessie: Quest for Fame | jam | 796 | 2.91 | 2.40 | 3.17 | 3.83 | 3.42 | 2.85 | 2.79 | 69 | ||||
| 2015 | 32 | An Unconventional Weapon | Tetrominions | jam | 684 | 3.03 | 3.03 | 3.00 | 3.58 | 2.83 | 2.83 | 2.78 | 74 | ||||
| 2014 | 31 | Entire Game on One Screen | A Day In The Life Of A Spy | jam | 787 | 2.86 | 2.71 | 3.38 | 3.57 | 3.10 | 2.69 | 2.94 | 2.67 | 28 | |||
| 2014 | 30 | Connected Worlds | Gunship Diplomacy | compo | 504 | 3.26 | 3.19 | 3.38 | 3.64 | 2.66 | 2.28 | 2.12 | 2.94 | 95 | |||
| 2014 | 29 | Beneath the Surface | gnome fortress | jam | 455 | 3.08 | 2.69 | 2.97 | 3.63 | 2.85 | 1.67 | 2.36 | 2.69 | 73 | |||
| 2013 | 27 | 10 Seconds | Frozen Braid | compo | 409 | 3.20 | 3.10 | 3.32 | 3.32 | 2.55 | 2.54 | 2.41 | 2.63 | 92 | |||
| 2012 | 23 | Tiny World | Tiny Artillery | compo | 592 | 2.72 | 2.55 | 2.60 | 3.23 | 2.19 | 1.62 | 2.14 | 2.41 | 77 | |||
| 2011 | 22 | Alone | Dark Forest | compo | 349 | 2.67 | 2.18 | 2.73 | 2.64 | 2.33 | 1.36 | 1.44 | 2.30 | 2.00 | 35 |
blubberquark leaves an average of 17.4 feedback comments each event.
Can you label the link Web(Unity Plugin) please? I can't even run WebPlayer games in Wine.
Linux version does not run on my machine. Just immediately exits after controller and resolution config
Native version hangs on my linux notebook (I half expected it to on sandy bridge integrated graphics), but the WebGL one worked.
Interesting mix of space-chem and tile shifting. The trains were very slow on my machine. Maybe your train speed depends on the framerate.
I feel like there should be more basic combat mechanics so you can see *why* the wedge formation defeats the lines.
your web link went to an .apk download. You can edit the names of the links you know...
The reveal had me in stitches! It looks like it is a PSA about a Serious Problem and then that! Best mood, best humor!
But why do you jump?
The controls felt floaty and I have no idea what the different weapons do or how they relate to the music. The attack animation of the player does not have enough weight, and the enemies do not telegraph their attacks.
The jump has the shape of the capital letter A instead of a parabola. The weapon animation has 2 frames and nothing interesting happens on impact.
The music idea sounded promising, but it can't carry the mechanics, level design and game feel all by itself.
Good puzzle design, easy controls, even a story!
The music is very good. The graphics are okay. The mechanics are not particularly interesting, but not bad.
The controls and the feedback are where the biggest problem lies. The Rocketship feels like it has no weight to it. It feels floaty. There is too little feedback (The fire coming out when you accelerate is a nice touch though). The fast-paced action of the game really accentuates the kinetic aspect. Maybe try to experiment with different control schemes and wall movement speeds.
Also I got stuck on walls often. Maybe try to do x and y movement independently, so you can slide along a wall in y direction if x is blocked and vice versa (I learned this trick from Notch, by reading the source of one of his game jam games).
An interesting not-game.
Making a multiplayer shooter in LUA is a great feat for a game jam!
The wall graphics were all the same and it was hard to tell where I was. It would be nice if the level layout was a bit clearer and more distinctive. Maybe some stuff on the ground or interesting landmark-billboard.
A minimap would also solve the issue for me. Unfortunately, a minimap can not be "mini" under the low rez jam constraints. Maybe make a post-jam version with slightly higher resolution?
Finding your way around is not as big an issue gameplay-wise, as there is no place you need to be. It was just disorienting for me. The turn speed felt too slow.
I will try again with more players later and maybe re-adjust the "Fun" category. It's always more fun with friends.
I really love the minimalist graphics and the polished animation. The difficulty was not too great or too small for a jam game.
I don't know how you could keep on increasing the difficulty and add a score attack mode, but that would really add replay value. Maybe a hard mode could have more columns and rows. Also the complete lack of audio feedback holds the game back a tiny bit.
The game is very well put together: I like the clean simple graphic style. I like the balance and the difficulty curve.
One point of criticism: I often shifted too far. I think it should not shift so fast when you hold a key.
Please make a post-compo version with some sound effect when completing a row and better controls!
This concept could also make for a fun phone/tablet game.
There is a link that says web, but it does not allow me to play in the browser. It seems you took down the webGL build. Now there are no downloads for Linux.
Linux version is broken, and Wine .exe does not show text i think. Don't know but feel there should be text there. -bob
Can't run UE4 games in WINE
-bob
$ java -version
java version "1.7.0_91"
OpenJDK Runtime Environment (IcedTea 2.6.3) (7u91-2.6.3-0ubuntu0.14.04.1)
OpenJDK 64-Bit Server VM (build 24.91-b01, mixed mode)
$ java -jar OrbiHop.jar
Exception in thread "main" java.lang.NoClassDefFoundError: javafx/embed/swing/JFXPanel
at TnT.ld.ld34.LD34.start(LD34.java:57)
at TnT.ld.ld34.LD34.main(LD34.java:53)
Caused by: java.lang.ClassNotFoundException: javafx.embed.swing.JFXPanel
at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
... 2 more
Sometimes your sprite does not turn turn around to look left, but goes left anyway.
-bob
Great puzzles, great use of the theme. I wish the switches were connected to the bricks by wires. Right now you have to play the level one time to find out.
-bob
This is the first UE4 game I saw in LD. Could not get it to run. Will try on a team mates Windows box later.
-bob
(I think your windows build still has debug files by accident.)
This is a great little puzzle/sim game. I like how it takes SimCity and turns it 90 degrees like walled city.
Your visual design is great in its simplicity.
-bob
I did not get from the game what theme you were going for. Growth and leveling make sense. I liked the fusion of IWBTG and Rogue Legacy graphical style. The tiles look weird in their repetitive pattern. An alternative wall tile design to break the symmatry could have gone a long way. The controls felt somewhat loose.
-bob
-bob
I love the happy mood and how you used both themes at once!
-bob
My biggest criticism is that the horn sounds boring. I know you give it a button because it is a joke. But it needs a funny sound like a clown nose. Other than that I really like it!
- bob
I start the program on linux, select the resolution and then it just terminates on me!
-bob
I don't know if you can call this a horror game, but it was very surreal and unsettling. Great mood! I think you could make it clearer what you are supposed to do.
-bob
WebGL did not work in Firefox (unknown compression method?)
-bob
I did not get why sometimes it was bad when I press space. How does it work?
-bob
I see how it fits the theme "growing".
Quitting the game on losing can be very annoying. I did the same thing with my first LD game (also written in pygame). It is better to put something there like "Press SPACE to exit" than nothing at all.
Also some advice for coding things like snake and tetris: Try to keep the coordinates small (so lead_x_change in your code would be 0,1, or -1) and multiply by an up-scaling factor in rendering like:
pygame.draw.rect(gameDisplay,orange,[XnY[0]*SCALE, XnY[1]*SCALE,1*SCALE,1*SCALE])
That makes it easier to change the resolution later.
- bob
Very nice Audio and overall atmosphere. And a Matrix-Theme :D
But I think the gameplay should be more dynamic. You should not wait so long for the next move.
Looks great! I like the scale of the setting - everything tiny is big. After playing it a bit I managed to kill monsters, but never was succesful with growing anything. A simple improvements could be to always have a roulette running. - @OhHelloTilman
Fun game. I can set the plant on fire and then drown it - a game over/restart screen would have been cool. The game is a bit too simple and easy - maybe random elements like rain that makes water less attractive would have been cool. Also it would have looked nicer if stage and timer where two seperate elements in the unity canvas. - @OhHelloTilman (writing from blubberquarks account)
Very interesting game design, good fit to the theme. I think this has potential if the controls were made to feel better. Its too difficult to make small and precice movements, and the bigger movements don't feel special. For this kind of game I think controls are essential. If you experiment with cool controls (acceleration etc) and control difficulty by level design (how dots spawn etc) you might have an awesome game :). Also, if you are truly minimalist, maybe you can make all oranges and the red the same color? -@OhHelloTilman (using bobs account)
Love the mood and the effects. And I don't think the game needs more of an explanation, it's pretty simple as it is.
Unfortunately for such a fast-paced, skill based game the controls are too hard/glitchy, especially jumping off ladders.
Otherwise it's a lot of fun and it looks really polished, well done.
Very well polished for a game jam entry. Missing a goal or an ending though.
Too easy, but very polished. Good job.
Neat concept but there's no challenge, unfortunately.
Is there any point to dungeon tiles taking time to build? Except to test the player's patience?
Otherwise I enjoyed it a lot.
Interesting how similar some of the Nessie themed games are. Snake mechanics seem to jump at people when they think of Nessie.
This is a nice interpretation of that. The diving mechanic looks so cool.
It's a shame there isn't some more depth to it or at least more levels and some sound and music...
I don't think I have much to add. This was fantastic. Loved the pixel art, the music, the sound effects. Hilarious.
It's really easy though, there's not much of a challenge.
I'm on a quest to check out all the Nessie games out there, since we made one too. This is the funniest and most fun yet.
This looks so adorable!
It's maybe a bit too easy, you can just spam the eat button on land and don't even have to find the berry bushes. Also in the middle of the lake there's no way to be detected, is there? Maybe the difficulty is just right for a game for kids though. :)
I'm on the same quest as local minimum to play all the Nessie games out there (check out ours) and this one is probably my favorite so far.
Nice mood and a cool gameplay idea.
I agree with what everyone has said about just hiding in a bunch in the corner though.
So. Hard.
But well done, nice to see another Nessie game. :)
More Nessie games! :)
I think a stealth game is a good fit for the theme. Also like the sunken bus. I guess maybe Nessie had something to do with that one...
We can never have enough Nessie games! ;)
It seems like your Nessie doesn't have a chance in today's world...
Another interesting take on the theme.
Yay for more Nessie games!
This one is a bit unfinished, but I like the idea.
Kind of similar to our entry. I like the mechanics and the controls. Also the game over screen is quite clever.
Is there a win condition too? I haven't managed to reach it if there is...
I liked it. The audio was so unbearable, it made me take off my headphones after a few seconds and the graphics could be better, but a solid entry nonetheless.
It's a great idea, like everyone said.
It focuses on one interesting game mechanic, and it feels really cool. You are playing the entire zombie horde at once.
Also, you managed to make it just hard enough so it's interesting for a few minutes. Although on my first try I died right away to a soldier. :)
I like the risk involved in shooting the boomerang. My only gripe is that you die when you touch the edge of the screen.
Great take on the theme
I got stuck in the wall after a cutscene once and had to restart. Also the text scrolling is annoying. When I push a button, make it show ALL THE TEXT. Make pressing a button scroll the text faster until all the text is visible. The scroll speed is annoying and when I press a button it gets more frustrating!
Now I am stuck again!
Strength in numbers! One of the best games this LD!
Really unconventional take on the theme!
The audio is great!
The controls sometimes feel loose when jumping and especially wall jumping. Could use some sound effects! Otherwise good!
This was you from scratch? This is amazing! It looks like the frogatte tiles by Jetrel!
The game as a whole is quite good, but the level design is a mixed bag. The individual sections with the powerups are great, but the whole world is confusing and same-y. Put some landmarks in there, or give names to the rooms so players don't get lost. Also I died a couple of times because there is no way to look down a ledge, but i had to jump.
Great Mood and great take on the theme. I like thatyou don't just shoot yoyos, but they come back like yoyos.
I don't see how this game fits the theme. This is cheating! You can't even be rated on theme!
the github link is dead
The camera, the mood and the scale of the thing are great but it it SO BUGGY. I tunneled through walls twice and got stuck. I will try the post-jam version later.
java.lang.IllegalArgumentException: Invalid format
java.lang.IllegalArgumentException: Invalid format
java.lang.IllegalArgumentException: Invalid format
Exception in thread "main" java.lang.NullPointerException
at Main.Sound.setVolume(Sound.java:35)
at anUnconventionalWeapon.Player.<init>(Player.java:29)
at anUnconventionalWeapon.World.<init>(World.java:25)
at anUnconventionalWeapon.Sheeps.initialice(Sheeps.java:28)
at Main.Game.start(Game.java:43)
at anUnconventionalWeapon.Sheeps.<init>(Sheeps.java:128)
at anUnconventionalWeapon.Sheeps.main(Sheeps.java:132)
This is either way too difficult or just way too fast. I need a pause button.
This game has the worst kind of programmer art and the help screen did not help me. The UI is kind of weird. I think it would be way easier with the mouse.
But despite all this, it was a fun game and I played it through, once I understood what was going on! I award you my Puzzle Game Award for surprisingly good game design.
Your Hand drawn graphics are a nice break from all the 3d and pixel art
(@OhHelloTilman using the account to rate games) That you have to catch the mug to stay in the game is a really nice idea for the theme and an interesting game design idea with potential. Nice and fun game. I would prefer it if the difficulty would increase whilst you play, instead of having three levels. There was a bug where enemies stay in the scene when playing more than once (its a small game, so its easy eenough to press reload ;) ).
(@OhHelloTilman using the account to rate games) The first time I played I did not understand anything... To be honest I thought there are two people that have the mountain in between and need to find each other ;). also did not remember that you can rotate qith q/e, which made the game a bit strange. But I liked the atmosphere, and got intrigued. Played it more and understood it, really nice idea and atmosphere, but the character controls could be improved, and some in-game explanation would be nice.
Very nice game! Cool models, feels nice to play, and you want to get killed by everything at least once ;) - so its a good fit for the theme. (@OhHelloTilman using the account to rate games)
I have to try this game again on a beefier computer. The framerate was so low on my laptop that I tunneled through walls. I like the sound effects though.
This does not run on linux out of the box, because your parsing code returns "characters/bunny.png\r" when parsing bunny.txt. I had to run the file through dos2unix. Same problem with tiles.txt and level.txt. Fixing this in your Linux release counts as bugfixing.
This game is totally unplayable to me. It does not crash, but the camera looks up at the racetrack from under the ground for some reason. It starts out behind my character and then it drops down on "Go" and I can't play.
Did you know that you upload twine stories to itch.io and have them play in the browser? Should be just as little work as making them available for download.
Good idea, I think it could be a cozy game to manage a town on one screen. - Tilman (from compo account)
Very cool game. - Tilman (from compo account)
Interesting idea, and I like the simple represenation with smilies. If work on this continues there should, in my opinion, be more feedback about smily opinion, for example some interesting ways to question the smilies what they want, etc., so if feels more like negotiation/player has more control. - Tilman (from compo account)
Santa is snow ball fighting with his reindeer. I like how snow on one square is a limited ressource, that does get replensihed by the snow fall. Fighting all the single reindeer feels a bit repetitive and it would be more fun if it was shorter. The conclusion of the story is good. Playing the game feels pretty good. - Tilman (from compo-account)
I could not run the binaries on my ubuntu 14.4. When I try to build it from source, it says
/usr/bin/python3: can't open file './sglib/script/config.py': [Errno 2] No such file or directory
The Soundtrack reminded me of Hauschka and "A ride into the mountains". Consider the .love file tested on Ubuntu 14.4
This feels so good! Your game is like the one I made, except better. It feels like it was made by grapefrukt (I mean that as a compliment, not that you ripped them off or something).
For your information: this game does *not* run under wine on Ubuntu. Too bad, it seems like it could be easily compiled for linux too.
Hey Leute, macht endlich ne Linux-Version
A storyline over all your LDs. Neat! I like the 90s aesthetic (The lighting is totally off). Also the Okuda UI on the "Intrepid" computers is a nice touch.
I did not like the controls (or maybe the combat mechanics). The jumping was OKx, but the down-strike was impossible to execute consistently. Also the hitboxes seemed weird. I like the level design, especially the size of the levels. The movement of the character feels very fast because the levels are so big compared to him and because of the parallax effect.
I do not know what I'm doing. Lots of confusing Puzzle Games this LD.
Crashes on start on linux. Could not run from source because some files are missing
It's like the next step in the evolution of the genre after "Mountain". In this game, you can make more mountains. Brilliant!
I love how polished and juicy this game feels.
I have no idea what i'm doing but this is amazing.Also this runs fine under Linux. I have all the gems installed from the last LDs still so no idea how hard this would be to get to run from scratch
Very confusing. I have no idea what i am doing and progress by trial and error.
I cannot construct a mental model of color blending well enough to call this game a puzzle game. I mostly succeeded through trial and error.
Great game, but there is a planet that has a population of "0 million". That looks like a bug.
Hey Wevel, what gamepad were you using?
I came here expecting an epic story like Flajoras Flask, but instead I got this puzzle game. It fits the theme very well.
You can accidentally build the same connection twice. I thought dragging connection again would erase.
Nice! Reminds me of my Ludum Dare 22 game, with bigger Levels and AI, but without destructible Planets!
I like how big the levels are and the programmer art looks very charming.
You hardcoded the file paths for the librarties so that it tries to load lib/windows/ stuff on Linux, even when I put the folder with the native linux lwjgl dependencies there. Please fix your paths.
Hey, I have uploaded the Windows version of my game now, as you requested.
I got trapped in a corner pretty often in your game.
You were channeling Phil Fish here. The character even looks like Gomez. And the waterfalls, the doors, the glyphs on the wall, the angular grass... I think you captured the best parts of Fez.
Also your level design is great. There are not many metroidvania games here at LD. I think it is because they need good level design for the whole world and the individual regions. Yours parts fit very well into the whole game.
The game hangs forever on the title screen on my machine
The game hangs forever on the title screen on my machine
Neat concept and audio, but the flashing was very distracting. This could be a great game on android (with an option to disable the flashing). Take a look at pgs4a at pygame.renpy.org
There is no Data folder in the linux zip! This should be easy to fix.
Hey bentosmile! I immediately recognized your style on the tiny thumbnail screenshot. I have played your visual novels on my Ouya. Air Pressure was - "fun" is not the right word - really engaging.
Best mining game dirt graphics I have seen in this LD!
There is no source link, but at http://scratch.mit.edu/projects/20649427/#editor, you can look at the source, so this complies with the compo rules.
The zombies just ran up to me and killed me within half a second of opening the first door. Not sure if it's a bug with the simulation speed in the game.
It was difficult to aim the ass on a tank. I often hit one tank but missed another one next to it, that then drove onto me. I liked the music.
I tried to run it on ubuntu 13.10. It ran for a second after i clicked start and then it segfaulted
I played with the keyboard with WASD and I accidentally pushed CTRL+W when I tried to jump and punch and then the browser window was gone :(. Fortunately you also support arrow keys.
Can you please make a .love file? I would löve to try your game on my machine and it should be easy to package.
I have added a download with all dependencies bundled to my game.
I have also played your game. Looks like we had the same idea! I often got stuck when jumping up like here https://imgur.com/avNzrgW this was very frustrating.
The platforming seems very hard this early in the morning, so I have to postpone judging on this game. I loved Flajora's Flask and Tondie & Zupe so I have high hopes.
I have added a --big command line switch so you do not have to strain your eyes on the tiny pixels. I think this counts as "porting" to high DPI screens.
The puzzles were great, but the time limit makes them really frustrating
Mouse sensitivity is waaaay to high for me (on linux). The camera is just spinning around
I have tried your game on a faster computer and I really like it. Is there a way to change the mouse sensitivity?
5 stars for black humor!
Very obvious interpretation of the theme, but SO VERY FUN!
Was this 'the Cowpocalypse meets Curiosity'?
Great fun! The game is fast-paced and the music is fast and catchy.
I tried to play but the flashing was too irritating. You should put an epilepsy warning at the start of the game.
Seems like you made this with unity.
There is no webplayer for linux. Can you compile your game for Linux and Mac please?
Love the particle effects!
I love the beard animation! Works under Linux too!
can you upload a linux build please?
I'd play if there was a linux build
Unsolicited git/github advice:
You could run "git tag compo" and "git push origin compo" and then github creates zip files we can download from https://github.com/Cardboard/guest_house/releases without cloning the repo. Also as it stands now, the github page always points to master.
user@host$ love --version
LOVE 0.8.0 (Rubber Piggy)
user@host$ love way-of-the-gun.love
terminate called after throwing an instance of 'love::Exception'
what(): Could not read file conf.lua.
segmentation fault (core dumped)
This game is awesome! You had the same idea as I had, but your execution is just perfect!
One annoying thing was that when my first two dudes died then I could still play the third, but one time the first two survived and the third dude died and all turrets were destroyed but I had to restart anyway.
But apart from that A++ would play again!
greetings, fellow pygame coder!
Gerrtings, fellow time manipulator! You even reversed the music when you reversed time!
This is way too hard for me. Reminds me of the Boss fights in Cave Story
I can't download your game!
Hey netmute, I ported my game to mac os, just for you!
My favorite game do far!
PapyGaragos: Some people also won't try because they don't run Windows.
Hello, fellow pygame coder! Your game is nice. How did you create the Linux binaries?
How did you package your game? I used pygame to write my game but I had no luck with py2exe.
LD36 — Ancient Technology (47)
City Clicker by iwiws 2016-09-07T14:42:00
I got too much rock and too little food. It took me a while to understand how districts and buildings work. I'm not sure what the end of month button is for.
The Pyramid's Secret by Misspeld Games 2016-09-05T13:23:00
Sokoban meets Hotline Miami?
The Polaroid by dissonent 2016-09-05T12:33:00
Kind of hard to understand without reading the comments
The Wheel by MrErdalUral 2016-09-05T12:24:00
Does turning around and hitting the guys ever benefit you?
Atlantis Builder by CyberStarLight 2016-09-05T12:01:00
The game is too big for the iframe in my browser.
Project Meteor by kfischer_okarin 2016-09-05T11:54:00
I could not dig deeper. Only one layer deep.
Lost Earth by Lênon Kramer 2016-09-05T11:36:00
The floor feels like ice, not stone. You need more friction or stopping when not moving.
Asteroid Wars by leondryaso 2016-09-05T11:10:00
Lots of Juice there! Great Graphics!
Pyramid AI by Deive_Ex 2016-09-05T11:01:00
I found it hard to control and never knew when I should go to the other side. I had to get really close (like 4 pixels?) to a cannon to enter it. Am I missing something?
Also using ZXC, mouse and arrows requires 3 hands. Maybe instead use WASD + E + Left/Right Mouse
The Ancient Tower by Skosnowich 2016-09-05T10:52:00
I think the floaty controls work to the game's detriment. I'd rather move fast, die fast, retry fast.
The House on the Right by WERT Studio 2016-09-05T08:31:00
I like the art style, but Igot stuck on the furniture and could not move.
LightBringer by Rakart 2016-09-05T08:26:00
Is this a Unity Game? Can you do a Linux build please?
Kites by VitasaMode 2016-09-05T08:22:00
I liked the music. The mouse was off in the main menu.
The Trade Network by scriptorum 2016-09-05T07:50:00
Nice puzzle game! At first I thought it was more about economy, but after the first level, I knew it was a puzzle!
20000 Pixels Into The Sea by blinry 2016-09-05T07:13:00
At first I thought the sailing mechanics were kind of simplistic, based off the tutorial lines, but then I tried to do what my dad taught me about sailing, and you CAN sail against the wind (well almost) like with a catamaran. Like going sailing with my dad, but without dad and way less puking into the ocean!
Left Behind by RockhopperGames 2016-09-04T10:33:00
Interesting idea and controls. 5/5 on mood!
La ciudad que ocultaba by Capitals 2016-09-04T10:25:00
The web and linux links don't lead to web or linux versions... :(
Fireworks Grandmaster by local minimum 2016-09-04T10:23:00
The music was very relaxing. The gameplay was sometimes hard to guess.
Happy Hunting Ground by Will Edwards 2016-09-04T06:30:00
Most "ancient" feeling game I played so far, with very calming sound.
Archeotech Digger by udo 2016-09-04T06:26:00
Not much here, reminds me of your killbot games. Was there going to be a resource system with different materials or more different buildings? I would enjoy a game with an economy/base building aspect.
Sunstone by cicanci 2016-09-02T12:22:00
I also made a viking-themed game, but my technologies were brewing (already ancient at the time) and longships (new then, ancient now).
Your game has a lot of boring downtime while you sail into whatever direction towards the current goal
DuUndSie by ASPePeX 2016-09-02T12:18:00
The game was sluggish (on android) and there ever only seemed to be one kind of pickup.
Pocket Worlds by systencegames 2016-09-02T11:18:00
More levels and some indication of turn times please!
Invent the Wheel by Delicious Code 2016-09-02T11:15:00
Can you ever do better than a perfect circle? The best solution seems the same in every level.
Guidance by Avalanche Games 2016-09-02T11:12:00
The levels were very simple. You could just move the mirrors one by one and follow the lights to the next mirror. Not much thinking involved.
Mechanics good, Graphics great, UI great, Levels boring.
Slime Siege by SigmanZero 2016-09-02T11:00:00
The slider interface is terrible on my 7'' screen. Maybe drag to move the cannon?
Battle Cards by PlonkyDonkey 2016-09-02T10:56:00
I really like the art style. I was not sure about the mechanics of the combat system. How many actions can you take? Do you take alternating turns?
Also I once got stuck with zero Mana, only spells and no potions.
I would encourage you to keep working on it to work out the kinks in the mechanics, the presentation, especially the simple UI is already top notch.
Old Man's Sky by Geared Games 2016-08-31T11:15:00
Short and sweet!
MES by RubiksJr 2016-08-31T10:01:00
Reloading takes some time, or there are limited reloads. I was out of bullets all the time.
No Mario's Sky by eigenbom 2016-08-31T09:08:00
Great idea, great graphics and music! I get that the floaty controls are meant to mimic the original super mario bros, but the minimum jump height was too high, the controls felt slippery, goomba hitboxes seemed at times both too large and too small, like you had different hitboxes for stomping and biting. I frequently got stuck in the level geometry.
Made of Steam by holgk 2016-08-30T16:53:00
The Keybinding help window does not fit into my browser. Can't click OK there.
Your Factory by oostap 2016-08-30T16:44:00
Graphics don't work in Firefox, game works in chrome. I find the time pressure very hectic.
Neon of Ancient by TeamEagle 2016-08-30T16:31:00
Pew! Pew! I didn't understand the lock-on in the first game, but the second game was a lot of fun!
Fly, balloon! by Togimaro 2016-08-30T15:54:00
Nice graphics, nice music, 100% on mood!
Post Reality by Fantasieleben 2016-08-30T14:26:00
Nice Game!
Sind Patrick und MJ jetzt Stammgäste?
Fire Quest by Sheep 2016-08-30T13:30:00
take stick
examine sick
walk tree
PHOSPHORUS by rnlf 2016-08-30T13:06:00
Error: crt_renderer.lua:11: Invalid texture format: r32f
stack traceback:
[C]: in function 'newCanvas'
crt_renderer.lua:11: in function 'new'
lust/classic/classic.lua:63: in function 'CRTRenderer'
main.lua:7: in function 'load'
[string "boot.lua"]:406: in function <[string "boot.lua"]:399>
[C]: in function 'xpcall'
Is my löve 0.9.1 too old?
The Ancient Weapon by NexusBreaker 2016-08-30T13:03:00
Is the game done yet?
I'm not saying it's aliens... by Boberro 2016-08-30T12:59:00
hmm. I wish I could see under by saucer.
Blood Sacrifice by concalf 2016-08-30T12:25:00
The controls are sooo hard on my touchpad! The names were a bit cruel!
Bonehenge! by colapolka 2016-08-30T12:23:00
The main character looks ugly and square compared to the rest of the game, even though you spend most of your time looking there! Otherwise: Great graphics!
Chariot Arena Battle by KayZ 2016-08-30T12:16:00
It does something weird when I alt-tab between browsers. It seems to queue the events and then shoots all arrows at once when I switch back. Great game anyway!
Unmapped by FiSilva 2016-08-30T12:07:00
I got level A cartography after I saw the compass. Interesting take on the theme. Maybe you could make the map bigger or the terrain less flat, because I can see the whole map from one place (or two if I'm thorough) in the middle.
Push Of The Ancients by HeyChinaski 2016-08-30T11:55:00
I like the idea, but it was a bit finnicky to guess if something is on the logs or not. A grid-based world might have been easier to read.
The Ruins of Proxima Centauri B by eott 2016-08-30T11:22:00
There was no feeling of speed. The player was slowed down by every bramble or spike. I second the suggestion for save points.
Marcus Aheneum Canalis by Rialgar 2016-08-30T10:14:00
That was orders of magnitude too hard! It would be nice if the ple-placed pipes were visually distinct from the rest.
40 Days, 40 Nights by Ansity 2016-08-30T10:05:00
Your Link is broken, please fix!