My Own World by Jwatt 2011-12-22T17:52:00
How did you package your game? I used pygame to write my game but I had no luck with py2exe.
Foon → Ludum Dare Explorer → Users → blubberquark
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Tanks with Friends | jam | ||||||||||||
| 2016 | 36 | Ancient Technology | Mead Boy | jam | ||||||||||||
| 2016 | 35 | Shapeshift | SHIFTROMINO | compo | 273 | 3.43 | 3.46 | 3.73 | 3.98 | 3.31 | 2.94 | 2.49 | 3.11 | 56 | ||
| 2015 | 34 | Two Button Controls / Growing | Wyst | jam | 231 | 3.63 | 3.37 | 3.09 | 3.39 | 4.24 | 3.31 | 2.00 | 4.04 | 91 | ||
| 2015 | 33 | You are the Monster | Nessie: Quest for Fame | jam | 796 | 2.91 | 2.40 | 3.17 | 3.83 | 3.42 | 2.85 | 2.79 | 69 | |||
| 2015 | 32 | An Unconventional Weapon | Tetrominions | jam | 684 | 3.03 | 3.03 | 3.00 | 3.58 | 2.83 | 2.83 | 2.78 | 74 | |||
| 2014 | 31 | Entire Game on One Screen | A Day In The Life Of A Spy | jam | 787 | 2.86 | 2.71 | 3.38 | 3.57 | 3.10 | 2.69 | 2.94 | 2.67 | 28 | ||
| 2014 | 30 | Connected Worlds | Gunship Diplomacy | compo | 504 | 3.26 | 3.19 | 3.38 | 3.64 | 2.66 | 2.28 | 2.12 | 2.94 | 95 | ||
| 2014 | 29 | Beneath the Surface | gnome fortress | jam | 455 | 3.08 | 2.69 | 2.97 | 3.63 | 2.85 | 1.67 | 2.36 | 2.69 | 73 | ||
| 2013 | 27 | 10 Seconds | Frozen Braid | compo | 409 | 3.20 | 3.10 | 3.32 | 3.32 | 2.55 | 2.54 | 2.41 | 2.63 | 92 | ||
| 2012 | 23 | Tiny World | Tiny Artillery | compo | 592 | 2.72 | 2.55 | 2.60 | 3.23 | 2.19 | 1.62 | 2.14 | 2.41 | 77 | ||
| 2011 | 22 | Alone | Dark Forest | compo | 349 | 2.67 | 2.18 | 2.73 | 2.64 | 2.33 | 1.36 | 1.44 | 2.30 | 2.00 | 35 |
How did you package your game? I used pygame to write my game but I had no luck with py2exe.
Why can't you play it, NiceAlexanderas? Does it not run on your machine? Or do you mean it is too difficult?
I regret not making a main menu too, jsjwooowooo. I usually write a separate program to launch the game with the right options, like Spring/Springlobby. I just ran out of time.
I might write a lobby with wxWidgets or TkInter for the extended version after the c3 congress.
I can't download your game!
Hey netmute, I ported my game to mac os, just for you!
Hello, fellow pygame coder! Your game is nice. How did you create the Linux binaries?
Actually, I developed on Ubuntu. I just assumed every linux user has python and pygame installed via the package manager. I made the Windows binaries first because there ist no apt for Windows:)
This is way too hard for me. Reminds me of the Boss fights in Cave Story
hey m4c0, I added some instructions. I will also add a packaged windows executable on monday or tuesday.
Windows exe added
netmute:
You can install pygame on a mac. There are installers on pagame.org and for brew and macports. I thought mac and linux users would just install the dependencies of with the package manager of their choice. It's not just for my game, there are more pygame users on this site!
Anyway, I will try to lend a macbook from a friend and make a statically linked app bundle in the next days.
Linux binaries added. I can also use the same tool for OS/X binaries, when can get hold of a mac. Stay tuned!
Monkey: No sound yet.
My favorite game do far!
PapyGaragos: Some people also won't try because they don't run Windows.
Great fun! The game is fast-paced and the music is fast and catchy.
Gerrtings, fellow time manipulator! You even reversed the music when you reversed time!
Unsolicited git/github advice:
You could run "git tag compo" and "git push origin compo" and then github creates zip files we can download from https://github.com/Cardboard/guest_house/releases without cloning the repo. Also as it stands now, the github page always points to master.
Seems like you made this with unity.
There is no webplayer for linux. Can you compile your game for Linux and Mac please?
can you upload a linux build please?
Thank you, the linux version works!
Mouse sensitivity is waaaay to high for me (on linux). The camera is just spinning around
Love the particle effects!
greetings, fellow pygame coder!
I have tried your game on a faster computer and I really like it. Is there a way to change the mouse sensitivity?
Was this 'the Cowpocalypse meets Curiosity'?
5 stars for black humor!
Very obvious interpretation of the theme, but SO VERY FUN!
I'd play if there was a linux build
user@host$ love --version
LOVE 0.8.0 (Rubber Piggy)
user@host$ love way-of-the-gun.love
terminate called after throwing an instance of 'love::Exception'
what(): Could not read file conf.lua.
segmentation fault (core dumped)
This game is awesome! You had the same idea as I had, but your execution is just perfect!
One annoying thing was that when my first two dudes died then I could still play the third, but one time the first two survived and the third dude died and all turrets were destroyed but I had to restart anyway.
But apart from that A++ would play again!
I love the beard animation! Works under Linux too!
I tried to play but the flashing was too irritating. You should put an epilepsy warning at the start of the game.
The puzzles were great, but the time limit makes them really frustrating
Zephyr89: I only have GNU/Linux devices available right now. I will borrow a macbook from a friend and build an .app bundle in the next 2 days
There was a bug that occurred on windows when saving replays. If the game crashes after the victory screen, disable replays or download a new version.
keyboardmonkey: Do you shoot with the mouse?
You were channeling Phil Fish here. The character even looks like Gomez. And the waterfalls, the doors, the glyphs on the wall, the angular grass... I think you captured the best parts of Fez.
Also your level design is great. There are not many metroidvania games here at LD. I think it is because they need good level design for the whole world and the individual regions. Yours parts fit very well into the whole game.
I tried to run it on ubuntu 13.10. It ran for a second after i clicked start and then it segfaulted
Neat concept and audio, but the flashing was very distracting. This could be a great game on android (with an option to disable the flashing). Take a look at pgs4a at pygame.renpy.org
Best mining game dirt graphics I have seen in this LD!
The platforming seems very hard this early in the morning, so I have to postpone judging on this game. I loved Flajora's Flask and Tondie & Zupe so I have high hopes.
I have added a --big command line switch so you do not have to strain your eyes on the tiny pixels. I think this counts as "porting" to high DPI screens.
I meant i have edited *my* game because you complained about the tiny pixels. I posted it under your game so you can see it better, because I did not think you'd watch my comment page.
Sorry about the confusion. I can see your game just fine. Is there a way to pm someone or reply to his comments so he is notified?
Hey bentosmile! I immediately recognized your style on the tiny thumbnail screenshot. I have played your visual novels on my Ouya. Air Pressure was - "fun" is not the right word - really engaging.
I have added a download with all dependencies bundled to my game.
I have also played your game. Looks like we had the same idea! I often got stuck when jumping up like here https://imgur.com/avNzrgW this was very frustrating.
It was difficult to aim the ass on a tank. I often hit one tank but missed another one next to it, that then drove onto me. I liked the music.
The zombies just ran up to me and killed me within half a second of opening the first door. Not sure if it's a bug with the simulation speed in the game.
The game hangs forever on the title screen on my machine
OOPS. SORRY. YOUR GAME DOES NOT HANG. WRONG WINDOW. SORRY.
The game hangs forever on the title screen on my machine
Ubuntu 13.10 64 bit
There is no source link, but at http://scratch.mit.edu/projects/20649427/#editor, you can look at the source, so this complies with the compo rules.
I played with the keyboard with WASD and I accidentally pushed CTRL+W when I tried to jump and punch and then the browser window was gone :(. Fortunately you also support arrow keys.
Can you please make a .love file? I would löve to try your game on my machine and it should be easy to package.
There is no Data folder in the linux zip! This should be easy to fix.
I copied the data folder from the windows version and took the mono.dll libmono.so from from another unity game. That worked.
The game is tense in the beginning, but after I got over $200000, everything compounded really fast and I quickly got to $5 billion.
If you make a post-compo version, please fix the capacity of the bunk beds. It always showed 0/0.
The noise module is installed with pip
I have added a --big command line switch so you do not have to strain your eyes on the tiny pixels. I think this counts as "porting" to high DPI screens.
I came here expecting an epic story like Flajoras Flask, but instead I got this puzzle game. It fits the theme very well.
You can accidentally build the same connection twice. I thought dragging connection again would erase.
I like how big the levels are and the programmer art looks very charming.
I do not know what I'm doing. Lots of confusing Puzzle Games this LD.
For your information: this game does *not* run under wine on Ubuntu. Too bad, it seems like it could be easily compiled for linux too.
Great game, but there is a planet that has a population of "0 million". That looks like a bug.
I love how polished and juicy this game feels.
I cannot construct a mental model of color blending well enough to call this game a puzzle game. I mostly succeeded through trial and error.
Very confusing. I have no idea what i am doing and progress by trial and error.
Crashes on start on linux. Could not run from source because some files are missing
You hardcoded the file paths for the librarties so that it tries to load lib/windows/ stuff on Linux, even when I put the folder with the native linux lwjgl dependencies there. Please fix your paths.
It's like the next step in the evolution of the genre after "Mountain". In this game, you can make more mountains. Brilliant!
Hey, I have uploaded the Windows version of my game now, as you requested.
I got trapped in a corner pretty often in your game.
Hey Wevel, what gamepad were you using?
On my game, I mean.
Oh by the way i'd like a linux build please. I try to give feedback to everybody who gave me feedback.
The Linux port runs fine on my box. This game would really benefit from rendering my feet, so I know where I land.
I did not move with the horizontally moving platforms. That really took me by surprise the first time and I fell off.
I thought your interpretation of the theme was really obvious and straightforward (mechanics like giana sisters and time swap), but yours is the first game in this LD that I have seen that does this swap-between-worlds mechanic.
Hey Leute, macht endlich ne Linux-Version
Nice! Reminds me of my Ludum Dare 22 game, with bigger Levels and AI, but without destructible Planets!
I did not like the controls (or maybe the combat mechanics). The jumping was OKx, but the down-strike was impossible to execute consistently. Also the hitboxes seemed weird. I like the level design, especially the size of the levels. The movement of the character feels very fast because the levels are so big compared to him and because of the parallax effect.
This feels so good! Your game is like the one I made, except better. It feels like it was made by grapefrukt (I mean that as a compliment, not that you ripped them off or something).
The Soundtrack reminded me of Hauschka and "A ride into the mountains". Consider the .love file tested on Ubuntu 14.4
A storyline over all your LDs. Neat! I like the 90s aesthetic (The lighting is totally off). Also the Okuda UI on the "Intrepid" computers is a nice touch.
I could not run the binaries on my ubuntu 14.4. When I try to build it from source, it says
/usr/bin/python3: can't open file './sglib/script/config.py': [Errno 2] No such file or directory
Butterkeks: Source *is* included. Thank you for jumping to conclusions. Wenn man keine Ahnung hat...
Wevel: Even after the calibration thingy?
Wevel: In this case, have you tried *not* running the setup? The Xbox360 Controller should work out of the box. Oh well. I do not have that many controllers to test with. So I only hardcoded the 360 pad.
@mechabit: Never heard of Drox Operative. They even have a demo for Linux. Will definitely check it out. Thanks!
I have no idea what i'm doing but this is amazing.Also this runs fine under Linux. I have all the gems installed from the last LDs still so no idea how hard this would be to get to run from scratch
Santa is snow ball fighting with his reindeer. I like how snow on one square is a limited ressource, that does get replensihed by the snow fall. Fighting all the single reindeer feels a bit repetitive and it would be more fun if it was shorter. The conclusion of the story is good. Playing the game feels pretty good. - Tilman (from compo-account)
Good idea, I think it could be a cozy game to manage a town on one screen. - Tilman (from compo account)
Very cool game. - Tilman (from compo account)
Interesting idea, and I like the simple represenation with smilies. If work on this continues there should, in my opinion, be more feedback about smily opinion, for example some interesting ways to question the smilies what they want, etc., so if feels more like negotiation/player has more control. - Tilman (from compo account)
This is either way too difficult or just way too fast. I need a pause button.
Your Hand drawn graphics are a nice break from all the 3d and pixel art
I have to try this game again on a beefier computer. The framerate was so low on my laptop that I tunneled through walls. I like the sound effects though.
The controls sometimes feel loose when jumping and especially wall jumping. Could use some sound effects! Otherwise good!
The game as a whole is quite good, but the level design is a mixed bag. The individual sections with the powerups are great, but the whole world is confusing and same-y. Put some landmarks in there, or give names to the rooms so players don't get lost. Also I died a couple of times because there is no way to look down a ledge, but i had to jump.
This does not run on linux out of the box, because your parsing code returns "characters/bunny.png\r" when parsing bunny.txt. I had to run the file through dos2unix. Same problem with tiles.txt and level.txt. Fixing this in your Linux release counts as bugfixing.
(@OhHelloTilman using the account to rate games) The first time I played I did not understand anything... To be honest I thought there are two people that have the mountain in between and need to find each other ;). also did not remember that you can rotate qith q/e, which made the game a bit strange. But I liked the atmosphere, and got intrigued. Played it more and understood it, really nice idea and atmosphere, but the character controls could be improved, and some in-game explanation would be nice.
This was you from scratch? This is amazing! It looks like the frogatte tiles by Jetrel!
The camera, the mood and the scale of the thing are great but it it SO BUGGY. I tunneled through walls twice and got stuck. I will try the post-jam version later.
The audio is great!
Great Mood and great take on the theme. I like thatyou don't just shoot yoyos, but they come back like yoyos.
java.lang.IllegalArgumentException: Invalid format
java.lang.IllegalArgumentException: Invalid format
java.lang.IllegalArgumentException: Invalid format
Exception in thread "main" java.lang.NullPointerException
at Main.Sound.setVolume(Sound.java:35)
at anUnconventionalWeapon.Player.<init>(Player.java:29)
at anUnconventionalWeapon.World.<init>(World.java:25)
at anUnconventionalWeapon.Sheeps.initialice(Sheeps.java:28)
at Main.Game.start(Game.java:43)
at anUnconventionalWeapon.Sheeps.<init>(Sheeps.java:128)
at anUnconventionalWeapon.Sheeps.main(Sheeps.java:132)
Great take on the theme
This game has the worst kind of programmer art and the help screen did not help me. The UI is kind of weird. I think it would be way easier with the mouse.
But despite all this, it was a fun game and I played it through, once I understood what was going on! I award you my Puzzle Game Award for surprisingly good game design.
I like the risk involved in shooting the boomerang. My only gripe is that you die when you touch the edge of the screen.
(@OhHelloTilman using the account to rate games) That you have to catch the mug to stay in the game is a really nice idea for the theme and an interesting game design idea with potential. Nice and fun game. I would prefer it if the difficulty would increase whilst you play, instead of having three levels. There was a bug where enemies stay in the scene when playing more than once (its a small game, so its easy eenough to press reload ;) ).
Did you know that you upload twine stories to itch.io and have them play in the browser? Should be just as little work as making them available for download.
In the beginning, you jump between tenses several times while the action is happening. Later the number of aliens I am fighting fluctuates. One moment: "You see 2 aliens", next moment: "You hit 3 of the aliens with the stick".
Also, having 300000 tablespoons of something is silly. Why can't you Americans use the metric system like normal people ;)
the github link is dead
This game is totally unplayable to me. It does not crash, but the camera looks up at the racetrack from under the ground for some reason. It starts out behind my character and then it drops down on "Go" and I can't play.
Oh the bug happened on Ubuntu. I will ask a team member to review the web player version. --bob
Very nice game! Cool models, feels nice to play, and you want to get killed by everything at least once ;) - so its a good fit for the theme. (@OhHelloTilman using the account to rate games)
I don't see how this game fits the theme. This is cheating! You can't even be rated on theme!
Really unconventional take on the theme!
Please make a blog post so I can give you a trophy!
careless: You should be able to score a line in order to uncover housed in minions. That is kinda the point of the game. I'm afraid you found a bug.
I got stuck in the wall after a cutscene once and had to restart. Also the text scrolling is annoying. When I push a button, make it show ALL THE TEXT. Make pressing a button scroll the text faster until all the text is visible. The scroll speed is annoying and when I press a button it gets more frustrating!
Now I am stuck again!
Strength in numbers! One of the best games this LD!
Nice mood and a cool gameplay idea.
I agree with what everyone has said about just hiding in a bunch in the corner though.
Is there any point to dungeon tiles taking time to build? Except to test the player's patience?
Otherwise I enjoyed it a lot.
We can never have enough Nessie games! ;)
It seems like your Nessie doesn't have a chance in today's world...
Another interesting take on the theme.
I don't think I have much to add. This was fantastic. Loved the pixel art, the music, the sound effects. Hilarious.
It's really easy though, there's not much of a challenge.
I'm on a quest to check out all the Nessie games out there, since we made one too. This is the funniest and most fun yet.
Interesting how similar some of the Nessie themed games are. Snake mechanics seem to jump at people when they think of Nessie.
This is a nice interpretation of that. The diving mechanic looks so cool.
It's a shame there isn't some more depth to it or at least more levels and some sound and music...
This looks so adorable!
It's maybe a bit too easy, you can just spam the eat button on land and don't even have to find the berry bushes. Also in the middle of the lake there's no way to be detected, is there? Maybe the difficulty is just right for a game for kids though. :)
I'm on the same quest as local minimum to play all the Nessie games out there (check out ours) and this one is probably my favorite so far.
Yay for more Nessie games!
This one is a bit unfinished, but I like the idea.
Very well polished for a game jam entry. Missing a goal or an ending though.
I liked it. The audio was so unbearable, it made me take off my headphones after a few seconds and the graphics could be better, but a solid entry nonetheless.
It's a great idea, like everyone said.
It focuses on one interesting game mechanic, and it feels really cool. You are playing the entire zombie horde at once.
Also, you managed to make it just hard enough so it's interesting for a few minutes. Although on my first try I died right away to a soldier. :)
More Nessie games! :)
I think a stealth game is a good fit for the theme. Also like the sunken bus. I guess maybe Nessie had something to do with that one...
So. Hard.
But well done, nice to see another Nessie game. :)
Too easy, but very polished. Good job.
Kind of similar to our entry. I like the mechanics and the controls. Also the game over screen is quite clever.
Is there a win condition too? I haven't managed to reach it if there is...
Yep, you're right. We may have overdone it on the graphics. We finished the actual game mechanics kind of last minute.
Fixed a crash bug, Windows build works now, too.
Captain Awesome: we were as surprised as you! :D
Btw. we recommend the standalone versions over WebGL if you don't want to watch a slideshow...
careless: it should work in fullscreen or with the downloadable versions
My biggest criticism is that the horn sounds boring. I know you give it a button because it is a joke. But it needs a funny sound like a clown nose. Other than that I really like it!
- bob
(I think your windows build still has debug files by accident.)
This is a great little puzzle/sim game. I like how it takes SimCity and turns it 90 degrees like walled city.
Your visual design is great in its simplicity.
-bob
Linux version is broken, and Wine .exe does not show text i think. Don't know but feel there should be text there. -bob
I don't know if you can call this a horror game, but it was very surreal and unsettling. Great mood! I think you could make it clearer what you are supposed to do.
-bob
$ java -version
java version "1.7.0_91"
OpenJDK Runtime Environment (IcedTea 2.6.3) (7u91-2.6.3-0ubuntu0.14.04.1)
OpenJDK 64-Bit Server VM (build 24.91-b01, mixed mode)
$ java -jar OrbiHop.jar
Exception in thread "main" java.lang.NoClassDefFoundError: javafx/embed/swing/JFXPanel
at TnT.ld.ld34.LD34.start(LD34.java:57)
at TnT.ld.ld34.LD34.main(LD34.java:53)
Caused by: java.lang.ClassNotFoundException: javafx.embed.swing.JFXPanel
at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
... 2 more
Can't run UE4 games in WINE
-bob
I see how it fits the theme "growing".
Quitting the game on losing can be very annoying. I did the same thing with my first LD game (also written in pygame). It is better to put something there like "Press SPACE to exit" than nothing at all.
Also some advice for coding things like snake and tetris: Try to keep the coordinates small (so lead_x_change in your code would be 0,1, or -1) and multiply by an up-scaling factor in rendering like:
pygame.draw.rect(gameDisplay,orange,[XnY[0]*SCALE, XnY[1]*SCALE,1*SCALE,1*SCALE])
That makes it easier to change the resolution later.
- bob
I did not get why sometimes it was bad when I press space. How does it work?
-bob
Very nice Audio and overall atmosphere. And a Matrix-Theme :D
But I think the gameplay should be more dynamic. You should not wait so long for the next move.
WebGL did not work in Firefox (unknown compression method?)
-bob
Very interesting game design, good fit to the theme. I think this has potential if the controls were made to feel better. Its too difficult to make small and precice movements, and the bigger movements don't feel special. For this kind of game I think controls are essential. If you experiment with cool controls (acceleration etc) and control difficulty by level design (how dots spawn etc) you might have an awesome game :). Also, if you are truly minimalist, maybe you can make all oranges and the red the same color? -@OhHelloTilman (using bobs account)
This is the first UE4 game I saw in LD. Could not get it to run. Will try on a team mates Windows box later.
-bob
I did not get from the game what theme you were going for. Growth and leveling make sense. I liked the fusion of IWBTG and Rogue Legacy graphical style. The tiles look weird in their repetitive pattern. An alternative wall tile design to break the symmatry could have gone a long way. The controls felt somewhat loose.
-bob
-bob
Fun game. I can set the plant on fire and then drown it - a game over/restart screen would have been cool. The game is a bit too simple and easy - maybe random elements like rain that makes water less attractive would have been cool. Also it would have looked nicer if stage and timer where two seperate elements in the unity canvas. - @OhHelloTilman (writing from blubberquarks account)
Looks great! I like the scale of the setting - everything tiny is big. After playing it a bit I managed to kill monsters, but never was succesful with growing anything. A simple improvements could be to always have a roulette running. - @OhHelloTilman
I start the program on linux, select the resolution and then it just terminates on me!
-bob
Sometimes your sprite does not turn turn around to look left, but goes left anyway.
-bob
Great puzzles, great use of the theme. I wish the switches were connected to the bricks by wires. Right now you have to play the level one time to find out.
-bob
Love the mood and the effects. And I don't think the game needs more of an explanation, it's pretty simple as it is.
Unfortunately for such a fast-paced, skill based game the controls are too hard/glitchy, especially jumping off ladders.
Otherwise it's a lot of fun and it looks really polished, well done.
I love the happy mood and how you used both themes at once!
-bob
Thank you for all the feedback, guys.
===HINT: You can get the cloud platforms to all stop, the puzzle should require almost no jumping skills!===
Sorry for the lag some people are experiencing. We haven't done any optimization, so rendering that many particles could be a bit excessive for lower end hardware.
Also the moving after key release might be caused by this. I haven't noticed it in any of the builds.
@Coomzy:
I agree, the puzzles could have been made more interesting.
Not explaining the game mechanics is intentional, but in a complete game there would probably be a bit of a backstory. Then you'd be dropped into the world having at least some vague understanding of what you're supposed to work towards.
@local minimum:
Again sorry you had such a hard time with the cloud puzzle. I think you may have made it harder for yourself than it needs to be though. It should require no jumping skills! I've put the hint above in case it's useful for some people.
I can't blame you for giving up though, it's a bit obscure. But if it's any consolation, the ending isn't super amazing anyway... it's all about the journey :)
- Niels
Making a multiplayer shooter in LUA is a great feat for a game jam!
The wall graphics were all the same and it was hard to tell where I was. It would be nice if the level layout was a bit clearer and more distinctive. Maybe some stuff on the ground or interesting landmark-billboard.
A minimap would also solve the issue for me. Unfortunately, a minimap can not be "mini" under the low rez jam constraints. Maybe make a post-jam version with slightly higher resolution?
Finding your way around is not as big an issue gameplay-wise, as there is no place you need to be. It was just disorienting for me. The turn speed felt too slow.
I will try again with more players later and maybe re-adjust the "Fun" category. It's always more fun with friends.
Good puzzle design, easy controls, even a story!
I really love the minimalist graphics and the polished animation. The difficulty was not too great or too small for a jam game.
I don't know how you could keep on increasing the difficulty and add a score attack mode, but that would really add replay value. Maybe a hard mode could have more columns and rows. Also the complete lack of audio feedback holds the game back a tiny bit.
Linux version does not run on my machine. Just immediately exits after controller and resolution config
Native version hangs on my linux notebook (I half expected it to on sandy bridge integrated graphics), but the WebGL one worked.
I feel like there should be more basic combat mechanics so you can see *why* the wedge formation defeats the lines.
An interesting not-game.
The controls felt floaty and I have no idea what the different weapons do or how they relate to the music. The attack animation of the player does not have enough weight, and the enemies do not telegraph their attacks.
The jump has the shape of the capital letter A instead of a parabola. The weapon animation has 2 frames and nothing interesting happens on impact.
The music idea sounded promising, but it can't carry the mechanics, level design and game feel all by itself.
Interesting mix of space-chem and tile shifting. The trains were very slow on my machine. Maybe your train speed depends on the framerate.
Can you label the link Web(Unity Plugin) please? I can't even run WebPlayer games in Wine.
The reveal had me in stitches! It looks like it is a PSA about a Serious Problem and then that! Best mood, best humor!
But why do you jump?
The game is very well put together: I like the clean simple graphic style. I like the balance and the difficulty curve.
One point of criticism: I often shifted too far. I think it should not shift so fast when you hold a key.
Please make a post-compo version with some sound effect when completing a row and better controls!
This concept could also make for a fun phone/tablet game.
your web link went to an .apk download. You can edit the names of the links you know...
The music is very good. The graphics are okay. The mechanics are not particularly interesting, but not bad.
The controls and the feedback are where the biggest problem lies. The Rocketship feels like it has no weight to it. It feels floaty. There is too little feedback (The fire coming out when you accelerate is a nice touch though). The fast-paced action of the game really accentuates the kinetic aspect. Maybe try to experiment with different control schemes and wall movement speeds.
Also I got stuck on walls often. Maybe try to do x and y movement independently, so you can slide along a wall in y direction if x is blocked and vice versa (I learned this trick from Notch, by reading the source of one of his game jam games).
There is a link that says web, but it does not allow me to play in the browser. It seems you took down the webGL build. Now there are no downloads for Linux.
Interesting take on the shape-shifting. Makes being a werewolf feel weird & alien instead of powerful!
The main character looks ugly and square compared to the rest of the game, even though you spend most of your time looking there! Otherwise: Great graphics!
Great idea, great graphics and music! I get that the floaty controls are meant to mimic the original super mario bros, but the minimum jump height was too high, the controls felt slippery, goomba hitboxes seemed at times both too large and too small, like you had different hitboxes for stomping and biting. I frequently got stuck in the level geometry.
Can you ever do better than a perfect circle? The best solution seems the same in every level.
That was orders of magnitude too hard! It would be nice if the ple-placed pipes were visually distinct from the rest.
hmm. I wish I could see under by saucer.
Nice puzzle game! At first I thought it was more about economy, but after the first level, I knew it was a puzzle!
I really like the art style. I was not sure about the mechanics of the combat system. How many actions can you take? Do you take alternating turns?
Also I once got stuck with zero Mana, only spells and no potions.
I would encourage you to keep working on it to work out the kinks in the mechanics, the presentation, especially the simple UI is already top notch.
Graphics don't work in Firefox, game works in chrome. I find the time pressure very hectic.
The levels were very simple. You could just move the mirrors one by one and follow the lights to the next mirror. Not much thinking involved.
Mechanics good, Graphics great, UI great, Levels boring.
I liked the music. The mouse was off in the main menu.
The game is too big for the iframe in my browser.
Most "ancient" feeling game I played so far, with very calming sound.
Never mind sound was from game in other tab sorry. Still a very zen experience.
Does turning around and hitting the guys ever benefit you?
I think the floaty controls work to the game's detriment. I'd rather move fast, die fast, retry fast.
I like the idea, but it was a bit finnicky to guess if something is on the logs or not. A grid-based world might have been easier to read.
Sokoban meets Hotline Miami?
Is this a Unity Game? Can you do a Linux build please?
Works with wine...
My hair got stuck on the geometry.
It's annoying that you can't retry a level with just the keyboard.
The art style reminded me of rayumi's valley rule.
I found it hard to control and never knew when I should go to the other side. I had to get really close (like 4 pixels?) to a cannon to enter it. Am I missing something?
Also using ZXC, mouse and arrows requires 3 hands. Maybe instead use WASD + E + Left/Right Mouse
Kind of hard to understand without reading the comments
More levels and some indication of turn times please!
It does something weird when I alt-tab between browsers. It seems to queue the events and then shoots all arrows at once when I switch back. Great game anyway!
Pew! Pew! I didn't understand the lock-on in the first game, but the second game was a lot of fun!
The music was very relaxing. The gameplay was sometimes hard to guess.
Lots of Juice there! Great Graphics!
The web and linux links don't lead to web or linux versions... :(
Error: crt_renderer.lua:11: Invalid texture format: r32f
stack traceback:
[C]: in function 'newCanvas'
crt_renderer.lua:11: in function 'new'
lust/classic/classic.lua:63: in function 'CRTRenderer'
main.lua:7: in function 'load'
[string "boot.lua"]:406: in function <[string "boot.lua"]:399>
[C]: in function 'xpcall'
Is my löve 0.9.1 too old?
Ok, upgraded to löve 0.10.1 runs now!
Best game feel so far! Nice CRT effects!
The Keybinding help window does not fit into my browser. Can't click OK there.
There was no feeling of speed. The player was slowed down by every bramble or spike. I second the suggestion for save points.
The controls are sooo hard on my touchpad! The names were a bit cruel!
Short and sweet!
Interesting idea and controls. 5/5 on mood!
The slider interface is terrible on my 7'' screen. Maybe drag to move the cannon?
The floor feels like ice, not stone. You need more friction or stopping when not moving.
I like the art style, but Igot stuck on the furniture and could not move.
Nice graphics, nice music, 100% on mood!
Is the game done yet?
Nice Game!
Sind Patrick und MJ jetzt Stammgäste?
take stick
examine sick
walk tree
At first I thought the sailing mechanics were kind of simplistic, based off the tutorial lines, but then I tried to do what my dad taught me about sailing, and you CAN sail against the wind (well almost) like with a catamaran. Like going sailing with my dad, but without dad and way less puking into the ocean!
Your Link is broken, please fix!
Not much here, reminds me of your killbot games. Was there going to be a resource system with different materials or more different buildings? I would enjoy a game with an economy/base building aspect.
edve98: I forgot to package some deps and a readme. fixed!
@holgk That's the point of getting drunk ;)
I could not dig deeper. Only one layer deep.
I got too much rock and too little food. It took me a while to understand how districts and buildings work. I'm not sure what the end of month button is for.