Greenfinger by paulfysh 2015-12-14T20:53:00
Interesting and funny idea. Nice concept, especially the "muuu!"
Foon → Ludum Dare Explorer → Users → in3orn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Claws shape | compo | 281 | 3.42 | 3.33 | 3.69 | 3.21 | 3.60 | 2.75 | 3.03 | 84 | ||
| 2015 | 34 | Two Button Controls / Growing | Dwarf's Rage | compo | 552 | 3.15 | 3.00 | 2.44 | 3.33 | 2.70 | 3.58 | 3.09 | 2.91 | 55 |
Interesting and funny idea. Nice concept, especially the "muuu!"
Pretty cool game! One of the best I've played here :)
Nice game. The last round frustrated me a little bit, but finally I got the medal. Total time: 49,71 :)
https://twitter.com/_krakers/status/676839910133932034
Dissapointed by the ending :( I thought there will be some reward for such effort! :P Nice game :)
Cool concept, but I agree with others that progress indicators are not intuitive.
Great intro! Curiously waiting for the post-jam version! :)
Pretty hard when steam goes to 4th level but I really enjoyed it! Great work!
Cannot rate :( After the intro I got this error message:
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sha_lava_liquid
D3DXCompile failed - result
at gml_Object_obj_lava_render_Draw_0
############################################################################################
:(
Funny game, I like it :)
Nice try to educate people :)
Thanks for all comments ^^
@Dooskington
Yes, I've recorded all the sounds with my mobile. Fortunately I also play a guitar, so it helped a lot :)
@onilink
I've tried to make this game fair for all platforms. I'll think about the improvements.
@pkenney
Sorry for that. I should add some info about the logic, but this time limit... But your final score is pretty high! gz! :)
Very nice, with original theme. I agree with others that some later levels are easier. Maybe some score / star rating could solve the problem with infinite cycles.
Great job! :)
I know it's month after the event, but maybe you'll be happy to hear that you're in my top 10 LD35 summary list :)
http://krk-dev.com/2016/06/08/top-10-of-ld35/
Nice game. It was hard to me to get all the rules at first, but when I realized I can smash my opponents by moving own the fun has started. It's sometimes hard to put the boxes in the right place. But maybe it's only my little nicety :) Well done! :)
I really like the concept. One of the most interesting.
Cool story! Well written! I regret the assasination and I regret I had no chance to pay my debts :(
If you like, you can see more on my LD blog:
https://twitter.com/_krakers/status/724222580408741888
I love the fact that the game has a story - that I can meet Jeff and Rinn, not only some rectangles. Good job :)
Mechanics should be more polished though. Not all moves are intuitive.
I'm stuck behind the car! Help me! xD
More seriously:
The truck was nicely hidden. Luckily I'd red your post, so I knew where to find it. The second problem is movement - it's not natural (e.g. cannot go up & right at the same time). However I like the notifications and general concept. Good job!
Levels could be more tricky, but all other things are just great. I Really enjoyed the game. Great job!
Ps. You can read my little comment about your game here:
http://krk-dev.com/2016/04/25/balthazar/#more-89
Cool game! Nice concept, graphics and sound. The only con is I cannot update score more than once without restart. Here's an example:
https://twitter.com/_krakers/status/724624323370168321
Awesome game! Really addictive! :) With timer it could be the number one :)
My score: 310 (lvl 47), screen here:
https://twitter.com/_krakers/status/726734804042010624
I know it's month after the event, but maybe you'll be happy to hear that you're in my top 10 LD35 summary list :)
http://krk-dev.com/2016/06/08/top-10-of-ld35/
Well done! I like it very much. Of course gone to an end. I've also made a short summary on my LD blog if you would like to read:
https://twitter.com/_krakers/status/724238142438531073
I know it's month after the event, but maybe you'll be happy to hear that you're in my top 10 LD35 summary list :)
http://krk-dev.com/2016/06/08/top-10-of-ld35/
I like this game so much that I wrote a short review about it. Hope you like it:
http://krk-dev.com/2016/04/27/disquesting-excerpts/
:)
I cannot run it. I get the 'XINPUT1_3.dll missing' error.
Nice game. I wish I could make such graphics myself! :)
Great entry and great example that games can have an educational role. I'm really impressed. Well done! :)
Nice concept :) However it's irritating that I had to replay all the levels after failure. I'd add the "retry" or level menu features as next updates.
I played my phone as Windows installer doesn't work.
I like this game! The only thing I would change are the arrows. Why couldn't they point to only one direction? :)
Ps. Here's my best score:
http://krk-dev.com/2016/04/27/figure-shift/
I love this game! So sad it has only 10 levels :(
I think you could try to extend it by some logical clues like portals, mirrors, blocked paths, etc.
Please, let me know if there's another/official/full version in the future.
Ps. I've written about it here (may be interested):
http://krk-dev.com/2016/05/01/wizard-of-shapes/
Ps 2. Inkscape <3
I know it's month after the event, but maybe you'll be happy to hear that you're 2nd in my top 10 LD35 summary list :)
http://krk-dev.com/2016/06/08/top-10-of-ld35/
The only con is the pop up dialog after last level. Would be nice to see some trophy after such effort :)
And I think that the last level should be different:
http://krk-dev.com/2016/04/27/slide-and-match/
Many thanks for your comment :) I admire your contribution. It was hard planning task that might be unnoticed. I think you made it very well. In your game dead ends make more fun (or actually forseeing them) - they're not irritating.
Ps. My screenshots can be useful for thos who stuck somewhere and want to see what's next. I'm pretty sure they won't be over-used.
I know it's month after the event, but maybe you'll be happy to hear that you're in my top 10 LD35 summary list :)
http://krk-dev.com/2016/06/08/top-10-of-ld35/
Nice game, but I don't understand why I lost after killing the boss :/ I also think that canon-part is the only sensible choice. Imo other parts are useless.
Awesome game! Nothing more to tell.
Here's my score:
http://krk-dev.com/2016/04/27/pickles-nachos-onion-rings/
Do you have some rank? :)
I know it's month after the event, but maybe you'll be happy to hear that you're in my top 10 LD35 summary list :)
http://krk-dev.com/2016/06/08/top-10-of-ld35/
Such a great game! For me the best use of the theme so far. Well done!
And I finally did it :)
https://twitter.com/_krakers/status/726778826605379588
I know it's month after the event, but maybe you'll be happy to hear that you've won my top 10 LD35 summary list :)
http://krk-dev.com/2016/06/08/top-10-of-ld35/
Same as Conor at first I couldn't get it. Some tutorial arrows would be nice (I know, not much time for them).
I love this enrty. Played more than an hour within last three days :) I only regret there's no game progress like levels with increasing number of reptiles or obstacles, or with skill improvements. This could be really cool full title!
Please, inform me when you release some post versions.
I've also written a short description of it here :)
https://twitter.com/_krakers/status/729755173061562369
I know it's month after the event, but maybe you'll be happy to hear that you're 3rd in my top 10 LD35 summary list :)
http://krk-dev.com/2016/06/08/top-10-of-ld35/
Good game, but I would like to have some easier figures at the beginning. It's pretty hard and many players can quit very quickly. It would be also nice to assign shapes to keys / buttons.
Very nice game. I like this genre :) The levels could be more demanding but still it was fun to complete all of them.
Nice idea with building ship. Cool game! Yellow + orange rocks! :)
If you're interested I've found some time to write about your game on my blog:
http://krk-dev.com/2016/04/26/shift-commander/
I think it would be much more fun if user could controll the shapeshifting. Good game though! :)
Haha! You have mine 5 stars for humor due to:
"Don't shift, she will be pissed!" xD
Nice for beginner. Tutorial should be available before I press play. Otherwise players will fail first few games.
Counter could be bigger, writings below the characters, more readable, etc. Many minor things to fix.
Keep learning! :)
Good game. Would be nice to see some shapes instead of colors though :)
Nice game. All shapes are useful. Levels are well designed. Good job :)
I'm glad I didn't read your comment before playing. I think it's a very good entry. I liked the mechanics, levels and graphics. Don's see any weak point. Great job!
I've also added summary about it on my blog as I think it deserves sharing:
http://krk-dev.com/wp-admin/post.php?post=101&action=edit
I know it's month after the event, but maybe you'll be happy to hear that you're in my top 10 LD35 summary list :)
http://krk-dev.com/2016/06/08/top-10-of-ld35/
Well done! The only irritating thing is that I cannot see my score after death.
I have the same problem with OpenAL.dll :(
It was very hard but I made it! Here's the proof:
https://twitter.com/_krakers/status/725775119356989446 :>
I hadn't any issues during the game. Liked the graphics, sound and steering. Bat was pretty challenging, but - something must be. Only the title could be more sophisticated :P Well done mate :)
I know it's month after the event, but maybe you'll be happy to hear that you're in my top 10 LD35 summary list :)
http://krk-dev.com/2016/06/08/top-10-of-ld35/
@Joozey, @rodobodolfo
It was default Qt setting. I removed all those requirements and updated the Android link. If you still want to try. Thanks :)
@blubberquark
I didn't noticed this option first. It's corrected now.
@ZeroFaction
Thanks for your feedback.
I designed level / spell progress but run out of time to add experience gain unfortunately :(
Nice to know you reached the last level, gz! :)
@all
Thanks for comments. Hope it wasn't waste of time for you :)
I'm still thinking how to improve this matchin system as it's not ideal. If you have some ideas, just share in comments. Thanks! :)
@Joror
Yeah, I should work on the ballance.
Blocking opponent sounds cool :)
@Dr. Funkenstein
Didn't know this game. Thanks :)
@Rialgar
Yes, this is the main con of the current logic. Pattern must be changed very often as it almost always expires after card match. This disturbs the flow. Your idea with auto switching the pattern sounds great! I must check it out.
@KunoNoOni
Thanks! If you say so, I will continue working on it :)
@all
Thanks for comments :)
I fell into despair so many times... :D
The main concept is very cool! It reminds me the Unravel game which I love :)
However I think the ballance between game speed and frequency of failures is not good enough. When I fail, I must repeat the whole checkpoint sequence. It's kk, but not in case where the whole sequence lasts about 1 minute of slow pace run. I don't want to wait. I want to act! I hope you undertand me right :)
I fully agree with the arphositive. Nice entry :)
I rocommend you to work on mechanics as it's the most frustrating part of the game. I died so many time when I didn't expected it. However I like the pace and animations. Oh, and I have the same thougths about buggy audio. Keep going! :)
Very nice game. I would only speed up the transformation time. It's pretty frustrating when you could take down three or four kamikaze, but at this moment you must switch back to your previous form.
Here's my best score 48300:
https://twitter.com/_krakers/status/727537022919950336
As you said our games are similar, but ofc your is much more polished. I see you have the same problem I have - there's to much focus on the bottom part of the screen, so there's only a little joy from things happening above.
Key number concept could solve it partly.
But ofc I love this game! :)
Hey, this is a nice game :) You have still time to build the executable, so more people could try it.