Unsolicited by dukope 2015-08-24T02:52:00
Hey, I know you! You made Papers, Please! Very similar to Papers, Please, I like the twist on its formula, too, and with a similar mood.
Foon → Ludum Dare Explorer → Users → Keith Stellyes
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Name 10 Things That Aren't... | jam | 10 | |||||||
| 2015 | 34 | Two Button Controls / Growing | Aggravation Cubes | compo | 805 | 2.81 | 2.62 | 3.04 | 3.19 | 52 | ||
| 2015 | 33 | You are the Monster | Crop Circles 2015 | compo | 920 | 2.34 | 2.14 | 3.24 | 2.46 | 2.73 | 52 |
Hey, I know you! You made Papers, Please! Very similar to Papers, Please, I like the twist on its formula, too, and with a similar mood.
This game was very fun to play and I really liked the graphics, I see a lot of potential in this game, in fact.
Simple, but solid and fun. On my first run, I got a glitch where all the NPC's were next to Drump and the issue wouldn't pop up, but a restart fixed it and I never got it again. I like the music, too.
dalbinblue, I actually think that may be my issue.
To those that had issues with the controls, it seems like you guys hold down the arrow keys, when I intended only a light tap, with gliding being most of the movement, I never really caught it when I played it as I knew this, so guys:
only lightly tap the arrow key in the direction you want to go, think of it more as a gliding game.
I have fixed a lot of the core issues, controls and physics are fixed, sandbox is working now (I forgot to add the load level script, oops!) check version 2 please, also
The audio was very nice! However, it almost seemed like the rhythm game didn't differentiate between correctly timed keys and not.
The core mechanic is very strong. Only thing missing is variety (more things for ship to carry, maybe even mundane thnigs to make the weird things even weirder, perhaps?, more variety in size/health of ship) and a difficulty curve.
Still, even after all that, I really enjoyed it, I could see this game after being getting the variety and difficulty curve being a strong game that I would play a lot.
I really like the graphics and audio, I would love to see the mechanics and gameplay expanded upon in the future!
Wish it was a bit more challenging but it's fun!
I beat it! Very fun.
Very cute game, just missing a lose state, it's fun though, I like the humor of it too, especially the hardest mode hahaha.
This is fantastic, completely weird, I'm confused and I think that's a good thing. I'll probably come back to this one in the future.
Question, I get to a screen where I can "paint" does this submit a new character or something?
Wish the camera was a bit faster, especially since later on you're just waiting for it to catch up to you sometimes. Other than that, it was fun and enjoyable.
I can definitely see potential, also, on the first panel with a red and blue button, maybe you should make Q correspond to the left button, rather than the right.
Yeah dvdking, this was actually something I wanted to implement.
Thanks everyone for the reviews so far.
Vertigon, what OS are you on?
SpecialChef, nope just two button controls.
Bobsleigh yeah part of what makes him easy to difficult is he jumps at the orb/responds to it as if it was a player increasing the pause, it's a glitch I intend to fix it in the future, he's also very punishing if you don't kill him at first. But thanks for your suggestion.
Devjo, could you clarify by random? The enemy spawn points are pre-determined
I really like the idea and mechanics! Took me a bit to realize that you don't click /on/ the character but merely just the button. It's simple, but I like it.
I loved this! Very creative take on, also the art and sound assets are fantastic.
Cute game, on Windows I think the controls are a bit annoying though. I like the fish bowls and such that fall on the cactus, it's a cute detail that I really enjoyed.
I noticed you can jump so long as you're touching any surface, even if you're below it, this exploit is very easy to use, still fun for what it is though.
The stop almost seems to require you to just copy the AI or to go just slightly faster than it. Still cute idea, though.
Cute game, however the score wasn't resetting between runs, you should reset the score upon restarting. I like the idea, though.
It seems like the best way to play is to not hit the button at all, as the more you expand the more quickly you fall off? Cute graphics and idea, though!