FoonLudum Dare ExplorerLD34 → Daily Commute

Daily Commute

By pkcat

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CategoryRankScoreCount
Humor2723.13
Innovation5513.10
Theme5663.62
Graphics6463.19
Overall7883.00
Mood8712.63
Fun9502.55
Coolness161144

Comments

doitle 2015-12-14 23:20

Good use of the theme. Pretty hard game though. The only way I managed to do it was just copying what the computer did and then not creeping to a stop like they did. Maybe if there was some clue for the player when they were getting close so they can still go fast but aren't just playing blind?

broiledvictory 2015-12-16 22:17

The stop almost seems to require you to just copy the AI or to go just slightly faster than it. Still cute idea, though.

reccy 2015-12-16 22:47

Cool idea, but it's a bit too easy to copy the AI.

monetai 2015-12-17 09:52

that game is too damn hard! and fun to play together! i like it!

brightstar 2015-12-21 14:06

Cool game. I agree with what doitle said.

themadknights 2015-12-21 15:46

The idea is pretty good but a bit hard to play! I think it needs some kind of minimap or radar.

cptalbertwesker 2015-12-30 21:51

What a brilliant concept for a drag racing game, shame the brakes on a bus aren't very good! Surely if you slammed on the brakes they'd come to a quicker stop? :) Loads of fun in two player, very hard, but this is a drag racing game right?

pkcat 2015-12-31 11:02

Thanks for all your comments. Funny it came out that it requires a different approach in sp/mp (I will leave the second one for You to figure it out AND share in comments ;) ), as this was never a point in this project. Still, I think you're all right about the AI and on-road hints, but that will have to wait until I finish my exams...

zenmumbler 2015-12-31 13:58

Don't include the PDB files in your distribution as they're just debug info in and this case take up >50% of the download.

Game idea is good but deceleration is very slow and there is no cue other than the AI slowing down that you need to stop. I liked the visual detail of the wheels rolling forward after a crash.