Distance by austinbreed 2010-12-26T07:26:00
There are indeed at least two endings. I welled up a little bit at the second one... I've certainly been there. This simple little game evokes a lot of emotions.
Foon → Ludum Dare Explorer → Users → doitle
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Isle of Plenty | compo | 830 | 2.78 | 2.35 | 2.80 | 3.38 | 2.58 | 2.93 | 3.17 | 2.79 | 79 | |
| 2015 | 32 | An Unconventional Weapon | GIant RevelatIon EnergIzed KIng Karma EpsIlon | compo | 983 | 2.63 | 2.27 | 3.08 | 3.23 | 2.88 | 3.44 | 2.78 | 2.49 | 98 | |
| 2014 | 31 | Entire Game on One Screen | Riveroboros | compo | 1001 | 2.72 | 2.65 | 2.34 | 3.33 | 2.34 | 2.89 | 2.61 | 2.55 | 93 | |
| 2013 | 28 | You Only Get One | You Only Get Juan | compo | 1000 | 1.93 | 1.75 | 2.05 | 3.26 | 3.05 | 2.71 | 3.33 | 2.31 | 95 |
There are indeed at least two endings. I welled up a little bit at the second one... I've certainly been there. This simple little game evokes a lot of emotions.
Any chance you could provide a windows distribution for this for those of us that don't have the Unity plugin?
A pretty simple, but fun game. I was surprised that there were multiple levels also. It might have been nice to add a mechanic so you could lose attention once you've gotten it. I was chased around a few laps of the house by the mother before I finally gave up. I was hoping she'd lose interest and return to the kitchen but no such luck.
A nice complete thought of a game. The increasing audio intensity really makes the mood. Also props for using that particular sound effect...
The mechanic of traveling in the same direction you shoot forces you to always be aggressive. You can't just back off and fire and avoid enemies. You really have to go headlong into them!
A pretty unique entry. I had some fun going down the various paths to see what happened. I was confused though why some of the paths ended up in the glitch page... (like going to the moon)
Incredibly well done entry. The mechanics are very simple and yet they play out very well. I actually had to defend of the parachute to see all the endings.
Did you consider using CX Freeze or Py2Exe to make a windows executable for this? You will probably get more ratings that way.
I wish I understood what was going on in this game more. I'd like to wait to rate until I understand the mechanics. Can you give us any hints spike? Also, I think your volume isn't quite working correctly. If I change the volume the music does not change level, but if I mute it and tell music to start again it does have a lower volume.
This game worked ok for me on 64-bit Windows 7. Completed the 365 days. Reminds me of games I used to play on my Ti-83+ in school.
Would it be possible get a windows distribution of this for those of us without the Unity plugin?
I can't believe how many hours I've spent playing this... Excellent work. I think you've got a hit on your hands.
I liked that I could fire more than one bullet in the entire game. The boss battle was actually pretty fun.
Like isometric dominoes with fire. It was fun trying to come up with the best chain reaction. Graphics are very good for the style and the audio is just fine. A very solid and fun entry. The game could perhaps use a mechanic that forces you not to just wait around and rack up kills slowly. Since the game says "Press R for Extraction", it might be good to eventually have the army or police show up and try to secure the city and you have to balance waiting to see the destruction with escaping before you are caught.
This was really cool. I will be sending this to friends to try out. The simple sound design is perfect for this game. One thing I did discover though, was if you sprint constantly you get a Doppler effect where all the sound waves bunch up at the leading edge. This allows you to charge the monster and spear him easily since he can't hear you until you are ontop of him. By making the waves propagate slightly faster, or the player run slightly slower you could probably avoid this.
A novel concept for a game. However, I only was ever able to find a single clue on the very last level. Like others I spent a long time blowing up images of the screen searching and don't believe there were any pixel clues on some of the levels. In addition, I think you might want to investigate your timer code for the minigames to learn from it. At least on my PC the 15 second minigame lasts for almost 50 seconds. My guess is you didn't do your timing based on a timed tick but rather on the speed your game draws which is not constant, especially between computers. Still with these issues aside, it is playable and has a nicely animated main character sprite. Overall, good job.
Is there anywhere else besides Facebook you could host the Windows download? (Dropbox, Google Drive)
It got hectic... and I accidentally gave my pony diabetes... :( Then I got a snappy little song... This is a pretty fun entry. Well done. I also like how you establish the theme of only getting one pony... But you let us slide around that with enough clicking so people can check out the other endings.
The scene after the character select is the end of the game. Something came up and I was forced to submit early before I could continue developing the cavern. If you hit escape at that point it will exit the game. Sorry for the confusion.
I really hope Lost King is planning to post the soundtrack for this somewhere for download.
^ is meant for another game. Press X to Win specifically...
This is the best LD game I've played yet. Engaging story, nicely drawn graphics, a solid visual novel experience. I will be sending this to others to have them play it too. Great job guys.
Can you make a standalone version of this for Windows for those of us that don't have the Unity plugin?
This was really fun. I love how many different ship configurations there were. I'll be passing this one on for friends to play.
With all the quick time events and deep intricate plot, I thought I was playing the latest AAA game from David Cage. It's like Heavy Indigo Two Souls Rain! I felt like my choices really effected the outcome of the story.
I really hope Lost King is planning to post the soundtrack for this somewhere for download.
I don't think I like one... Don't tell one I said that though... I don't want any more trouble.
Is there something I'm missing to the clues? I keep shooting the wrong people despite them meeting all the requirements.
I can't believe I've been playing this for an hour... Great game.
Wow this is pretty cool. It took me a bit to understand what was even going on. The gameplay is very trippy watching the player walk along the walls as local gravity shifts. I found myself tilting my head as I played to try to better understand my reference frame.
I recognize that negativity sting anywhere! When you enrage the character, I'm pretty sure that sound is also in the game Deadly Premonition.
Anyhow, this is a really original take on the clicker type game. Good story, very polished and feels like a complete unit. Very impressive for completing in just 48 hours. Great work.
This is really good. Such a simple concept executed very well. There's not a lot here, but what is here is tight and works well. I found this a bit more fun as I had just watched this: https://www.youtube.com/watch?v=insM7oUYNOE video about "percussive maintenance"
This was pretty fun. I wish I could see the end but I can't figure out how to get more health. Even at 9 Str 9 Mag I died on the way to the old fort.
Really cool. Did you write the whole point and click engine yourself during the 48 hour period? If so even more impressive. Unfortunately I was only able to find two of the endings.
What a tweest. Unfortunately I came to it through blind guessing. I think I found all the clues but was unable to come to the correct conclusion from that. Still pretty nice little mystery game.
Really simple concept executed very well. I agree with the others that I could see this succeeding as mobile game. The only issue might be your finger covering up the dot. But maybe you don't even need the dot. It'd be more like trying to prevent hitting the walls with your finger.
Very difficult collect-em-up. It is kinda fun training all the enemy helicopters behind you full speed and then pulling up at the last minute and seeing them all hit the wall. After I did that though I got some slowdown and it seemed like there were a lot more helicopters after me. I was unable to collect all the letters in a few tries, and as others said some mechanism for locating them might have helped. Also when you die, if you just leave the game to run endless helicopters suicide into the wall / floor. It might be good to freeze the game state once you die.
Those zombies are pretty tough. They swarm and take a lot of shots each. It wasn't clear to me that I had to actually touch the people to save them, so for the first few plays it seemed like the scoring wasn't working. Also I think if you kill all the zombies it should either wait for you to collect the allies, or just give you the points for them. Currently the level ends with them uncollected and you miss out. Since I couldn't figure out the scoring I actually ended up making a game within a game in that I was trying shoot all my allies while not killing any zombies. Just avoiding them. It was pretty challenging and a fun game of avoidance.
Web version is giving a 404.
This is a pretty fun physics game. It runs really well and the "adventure" going on outside your little room makes it a lot more interesting. I like that the events dictate the kinds of items that people request. I did run into a bug though I think, where after I died, I started a new game and I could no longer pick anything up. Spacebar didn't seem to work. Refreshing the page fixed it though.
Pretty challenging game concept. There are lots of flash based physics puzzlers on the internet, but I haven't seen one quite like this where the goal is to touch each piece. The fact that you can't do a trial run is tough but maybe you intended to make it difficult like that.
Controls really well and is a fun platformer. Definitely reminds me of Super Meat Boy. I don't really get how it fits with the theme though?
Really reminds me of older games like Chip's Challenge. The mechanic of having just one screen that gets a new stage built onto it is pretty cool and perfect for the theme.
The tall skinny screen is an interesting way to ascend a mountain while keeping it all "on one screen". Very creative. I didn't understand what was going on in the game, but the snow as pretty.
This is a pretty decent platformer for being made in the LD time limit. A few things I ran into though... I collected the sandwich on the first level but then was stuck for a while. I back tracked through the level trying to get the environment to change but nothing happened. I didn't go far enough right after collecting the sandwich to trigger the next level. If I were redoing this I might just trigger the level switch on collection of the item to avoid confusion. Or at the least make the teleport zone overlap the item so it's not possible to collect it without warping. Also, what are the dark gray panels meant to be? I originally thought they were ladders and tried to climb one... to my blue squares demise.
I'm glad you added the tip to your description... I didn't know how to get past the first screen... -_- This game has a very good use of the theme. While simple, it's a fine LD entry.
An impressive amount of game implemented in a LD. Great looking pixel art, and it all seems to work well. I wasn't quite sure how to figure out what I should be building though. I guess the strategy would be to get as close to running out of money as possible before Christmas?
Very fun with just the right amount of challenge. I found it's easier if you always hold onto either the fire extinguisher or the torch because they are the types of damage that can kill the player and you don't want to be chasing them around the screen and die. I feel like this is a really good take on the theme. You don't know what is damaging your ship, you don't know where you are warping to. All you know is you've got one job: Keep the engine running.
A simple concept that's well executed. Also adding the high scores is impressive for a LD game. Try to knock me off the top of the Hard mode people!
The singing totally makes it. You should thank whoever dared you to add your voice to the mix. I played all the way until the music stopped and then looped just to see if there was anything else. Maybe it would be good to just end the game there and display the number of crows defeated just to give the player some closure.
At first this just looks like Asteroids, but the clone addition is surprisingly cool. It's easy to accidentally have one of your clones kill you by freeing up smaller asteroids that hit you. Likewise you can easily kill your own clones which decreases your firepower. The only thing that would make this even more complex is if you added friendly fire. So your clones could kill you accidentally. It might make the game unplayably difficult but it could be cool too. Never know till you try...
A simple and fun tower defense of sorts. It seems pretty easy to overwhelm the warriors though: http://i.imgur.com/wZLsI5c.png
I just pushed a quick update to LD31.py to add a Shebang at the top so you should be able to just pull down the repo local, and run LD31.py on Linux or OSX.
I just pushed a new version with that line removed. It was added to make freezing the Windows executable work, but is not needed to run the game normally.
I've just uploaded an updated version using .ogg instead of .wav for the audio. The file size has decreased a ton. Hopefully that helps anyone who wants to play this in the future.
This is pretty novel. I've never seen a game based on your actual browser window before. Also perfectly fits the theme. The game IS the one screen.
A really simple game that is surprisingly fun once you get up to speed. Initially I thought there wasn't much to it but as I started to rotate faster and faster it got more fun. It feels sort of like a rhythm game similar to Audiosurf in that you can space out and just collect to the beat. It sorta felt like as time went on something was... happening with the visuals. Like the depth of field or the... focal distance was changing? I brought my roommate over to see if he could see something weird going on or if it was just my eyes going. We couldn't figure out what it was.
The physics in this feel pretty good. It's floaty but you'd expect a space taxi to be floaty. I was not expecting to be saddled with the weight also and it did make it a lot harder. The only issue I found is it's very easy to flip the taxi and you don't really have a way to recover it.
A pretty competent tower defense game in a short development time. I did run into a strange bug where I started placing turrets but they were invisible. They could still shoot I just couldn't see them.
Reminds me a lot of Touhou. Very fun and the audio makes it a lot more intense.
Great LD entry. Platforming felt good and was difficult but not frustrating. Lasted just long enough without getting old.
This looks great and runs really well. The car is hard to control but that's the challenge of the game. I don't see how it fits the theme though?
A fairly unique, and frustrating puzzle game. Is each level designed so there is only one solution or are there many solutions with maybe an optimal one? I had a hard time figuring out a method to use to solve and mostly just kept shuffling rooms around until it fit. It does feel very polished also.
I can run the game, and it looks nice... But no presents ever come? I can move the trampoline but nothing I do causes presents to start flying. Am I missing something?
Wow that's really very difficult. The fact that it's not tile movement based makes it a bit harder than it needs to be because I kept getting stuck on the corners as I wasn't quite totally past them. Add to that, pressing an arrow key even when not actually moving still advances the enemies and I was unable to beat the first large puzzle. Pretty cool game though and a lot going on for how minimal it is. The drilling means the solution takes some thinking.
Visually very nice. A simple platformer that works pretty well. The option to mute the music might have been nice since it just repeats. Also that snowman enemy is brutal. Took a lot of attempts to get around him.
This was great fun. Reminds me a lot of Buzz Aldrin's Race into Space. Space travel at the mercy of the random number generator. Also, is there anything sadder than a one man food fight?
This is one of the coolest "lives" mechanics I've ever seen. You get three tries before you fall off the screen. It perfectly fits with the theme and is just awesome. Though you will need the lives because the platforming controls are pretty difficult. AS a game itself it's not really playable but as a tech demo it's great. Hopefully you'll continue with this idea and make it into a full game some day.
This is incredible. The magnitude of the map by itself is impressive given the time constraints. The movement of the... dot? is very tight and not at all frustrating. You approached the "limitation" of one screen in an extremely innovative way. The rainbow trail is such a nice aesthetic addition to the map in addition to a useful tool so the player is aware of backtracking. Even though the maze looked imposing I solved it with relative ease and had fun doing so. It lasted just long enough. The ending as well was great fun with the colours filling out all the paths of the maze. After you beat the game, you can keep jumping into the end star and it will continuously launch new colour waves through the maze. Great job.
Incredibly well done. I think this is my favorite of this LD. The only thing I wish was that it wasn't so linear and I could screw up the controls intentionally and see the consequences. I hope you will continue developing this and fully flesh it out because I will play the dingus out of it.
A pretty simple and fun little demolition derby game. It might be nice to randomize the car start positions a bit as most rounds played out the same way with the green car charging right at me at the start. Also were there more power ups than the blue shield? It's the only one I saw in several rounds. Seems like the power ups might be a fun place to explore and differentiate the game.
This is a pretty unique concept and very hard. I'm not sure if there was a mechanic I was missing but it was near impossible to line up a shot on the enemies without getting shot yourself. I did manage it twice so it is possible, just difficult. Otherwise it seems pretty polished, graphics look good and it's very responsive. Well done.
I was really impressed by this one. The mechanic didn't make sense to me at first but once I got it, it was pretty cool. The game looks very nice and plays decently well. In particular I liked the one with the thin platforms with the Os on them that you had to keep moving on or you'd fall. Also, do you have category ratings disabled? There were no ratings to give it seems.
This feels pretty polished and stands on its own not even just as an LD48. I would think this could do well on a flash portal or other games site.
Pretty difficult game. Very pixel perfect like a lot of this style of... "shooter". Also really good music that perfectly sets the mood.
Interesting game. It lacks a lot of polish but the main idea is there and works. I did fall out of the house from the second story off the right side. I think the wall is in the wrong place?
What a novel concept. Very interesting/difficult control scheme. I do wish the satellites would stick around a bit longer before fading out though. Still, pretty fun to play. Good entry.
Wow, that is about the most unique control scheme I've ever seen for a game like this. Really challenging to line up, and the fact that you need to hit the flying enemies so they land on the ground enemies adds to the challenge. Solid entry and with some work could probably make for a pretty good full fledged game.
I didn't realize Oil was the nemesis of dogs... This is certainly an out there entry. It works fine though and seems polished enough for a 48 hour game creation. It did seem though that I didn't have to do much other than just sweep the levels as the Dogtopians basically threw themselves at the oil without any clever movements from me. I only managed to get to level 2, but I imagine on the higher levels with 50 dogtopians it's probably like dogtopian genocide with waves of them suiciding into the oil.
The controls on this I think are the biggest miss here. The way you are so far from tiles you interact with felt odd to me, because I couldn't tell in some instances if an item could not be picked up or if I was in the wrong place to grab it. Good story though, I liked how you saw the trap doors at first and were unable to use them, but once you started fulfilling your... new role they open up. Also I'm glad you posted a walkthrough video because I was able to play the game a bit to get a feel for it, but then just watch for the story to see what happens. A nice thing since I probably wouldn't have stuck around for all the weighting switches and switch flipping.
At first I thought it was a bug that you can't switch directions while shooting, but once I started using it to my advantage it was really useful for strafing along. The fact that the people grow as you shoot them also is pretty interesting as they're harder to dodge and you have to not be above and to the side of them when you start shooting.
Pretty simple game with an unconventional weapon. Shooting corn flakes. I think I actually had the most fun seeing how many mouths I could get on screen while dodging them. Also most people probably will only hear a second or two of the main menu music but it's pretty good. I can see why you released the soundtrack.
Very unique mechanic and perfect example of the theme. The actual game play is a little rough but that's expected for the time constraints. You should fully flesh this out and get it up on some of the game portals. I think a lot of people would enjoy it.
Doh! I forgot to set the window title...
It's unfinished. I ran out of time while trying to work out the math behind the chain and the location of the planet around the player. If I can figure that out then I might add collision to the ships quickly so you can at least blow stuff up as a post compo submission.
I think I killed someone with a toilet brush? Unfortunately I could only play the first level as the second one I couldn't get through the first passage way after many tries. I really don't think colliding with a wall at slow speed should kill the player. Unfortunately it's not really fun in it's current form, but could be a good game with some work.
Wow this is really cool! It's fast and frantic and seems very polished. The presentation of it is highly stylized and actually reminds me some of Hotline Miami 2 with all of the effects and motion on screen. Impressive for only 48 hours!
This has a really unique control / movement scheme to it that I really like. The dog has momentum so pressing left or right just tends left or right rather than abruptly changing direction. Since most of the game is spent dodging mines that have pixel perfect collision, this control scheme almost lets you flow around them. I think it feels really good and slick. Also this fits the theme well and is a nice little complete nugget of game. There's not much to it but it's all pretty well done and you can leave satisfied having seen all there is to it.
Reminds me a lot of Gang Beasts. Looks cool but I don't own two controllers to try it sadly...
Really liked the music on this one, very despairing. It's simple but it works and was worth a play. One question though: Why is it when I get the screen red enough the game just whites out and never comes back? I slept until the game totally bogged down from having too many peasants, then started destroying houses and the screen rapidly went full red then white and never changed.
'C' for BEES! The sound effects make this pretty funny. Not a whole lot to this game but it works and is playable. I was a little surprised to be fighting in a city rather than out on a farm though.
This actually reminds me a lot of Paperboy strangely enough. For being rushed on time this is a fine entry. I like the music. I wish there was some way I could stop the prohibition soldiers and sobering people or at least stun them because I had a hard time making much progress with them around.
This is pretty clever. It took me a little bit to get the mechanics but once I got it, it was pretty cool. Sometimes the random numbers are a little frustrating but all in all it works. Well done.
Nice unique take on the theme. I don't think I've ever played a puzzler that worked exactly like this one. Shame that is not very responsive. Also it seems like a bit of luck once you've got just one left to try to get it home using fear bombs over and over.
So, I ran all the files for the comp and post comp version on virustotal. It did detect a "trojan/dropper" in the compo version, but a dropper isn't necessarily a type of virus/malware. A dropper is just a program with a payload. What a trojan/dropper would usually do is place other malicious files on a computer. I didn't catch anything with MSE real time while running this entry so I think it was just falsely detecting it because the exe has a lot of other assets inside it. I don't know for sure but that's my take. As for the game, I actually liked the music quite a bit and the graphics are just fine. They all work together. The title screen however is kinda blurry and not as well done as the rest. Also, for the gameplay I couldn't really figure out what I should be trying to do to earn more money. It seemed like if I took ever "Job" I could during the day and didn't spend any, I still didn't have enough at the end of the day for any of the items. Maybe I'm missing something about the mechanics? Still, a good entry despite the flak you are getting for subject matter.
Very creative. I like the mixed media appearance of this. It's pretty simple but fun, if a bit slow moving.
Just like one of the other commenters said, this reminds me of Jazzpunk, Thirty Flights of Loving and Gravity Bone. Not a lot here but it seems pretty well done. I think the FOV might be adjusted a bit though as I had a hard time clicking on objects in front of the character due to the perspective.
I love this entry. Right off the bat the voice acting is hilarious. All the dialogue for the track team members is funny and ties in to their names. I particularly liked the Tsundere Track Star... Not that it was that special or anything... Then the boss battle out of nowhere? Great choice for the boss battle music too, it's totally not what you'd expect. As stated in a few of the other comments, the game does suffer from being repetitive but I kept playing to see all the dialogue and how it ended and I'm glad I did. This may be my favorite overall LD32 entry so far.
This is a fine first LD entry. Good work actually submitting one. You probably should put a disclaimer in your text description that you have to use the arrow keys to jump. I nearly gave up on the game thinking I was stuck between the first boxes and the first cart. Then I saw a comment down here mentioning it. Also, is it possible to turn the player into an animal or something? I tried firing the Unconventional Gun several times with no charge but nothing seemed to happen. All in all it is playable, looks pretty decent and meets the theme. Well done.
IGN and Gamespot were right. How much did you give them for such an accurate review? Jokes aside this is better than you'd expect given the... tenuous grasp on sanity apparent from the intro. A simple clicker that doesn't take too long to beat and has just enough to keep you interested for the few minutes it takes to play to completion. Good work.
There doesn't seem to be a whole lot to do as a careening asteroid, but it feels pretty polished and seems to work well.
This is really well done! The way things totally break loose in the store feels like Hotline Miami and the game play is pretty twitchy (Which is good). It's difficult but I managed to get a few items out before dying.
How does this have so few ratings?
Ok, so it does seem to take a long time to load. I wonder if maybe your assets aren't in the right formats or something considering what I would expect this game to take. Also, this game would be soo much better with almost any sound effects or music. Being totally silent really hurts it. That said, I found this to be alot of fun and really challenging, but rewarding. It reminds me a lot of the tomato throwing levels of Virtual Bart. I think if you tightened up the graphics a bit, especially the level select screen... and added some music and sound effects this would be right at home on a flash / games portal. You've got a good concept here. Hopefully you can continue to expand on it.
Now that's an interesting take on Unconventional Weapon. I've never seen a game like this at all. Nice work.
I love this, as soon as I saw the title card I had to play it.. However.. Am I missing something? I can't seem to actually check for shampoo. I click the green bar and it's all over. Are there any actual mechanics or is that it? Regardless, this is a really impressive homage to Papers, Please. You nailed the aesthetic!
Reminds me of the Stanley Parable a lot in that there's not much actual gameplay, but more just recursing through the tree of the story. Also the british sounding narrator helps drive that home...
Hey,
I built your game into an executable for Win32. I did have to add import pygame._view to the top of your main file to get the executable freezer to work but otherwise went off without a hitch. Oh also you didn't include FreeSansBold.ttf in your distribution, so I added that. The zip file is here: https://www.dropbox.com/s/59i2vd6evz8fdrj/untilted-win32.zip?dl=0
If you want to download it and put it up as a Windows version of your game, go ahead.
One other thing... I get a crash every time I try to quit, I think because you are calling a function quit() which doesn't appear to exist anywhere. I usually call sys.exit() right after pygame.exit() to close the window. It may be that it crashes for me because quit() is undefined on windows vs. Linux/Unix, but I think if you use sys.exit() it will always quit in the correct way for whichever platform its running on.
Hopefully with a Windows version up too you can get some more ratings going on this entry.
Decent platformer here. I particularly like the jingle at the title screen. It's very "Get pumped!". I'm not sure if it's just my computer but whenever I would take damage to die the game seemed to freeze for about 15-20 seconds before returning me to the start of the level.
This is a really clever idea integrating cleverbot into the game. It's very difficult though and variable. The first robot I ran into I just said "Goodbye" to. And it said "Bye" and it was done. The second one I died to trying everything on Earth to get it to go "Bye".
Wow this is unique. It took me a little bit to figure out how to convert others, but once I got it all was good. Looks very polished and could probably stand on it's own on a flash portal.
Very polished game experience. The mood is very cohesive and like another said it does remind me of Paper's Please a bit. Though a much more simulation focused Paper's Please. I did have an issue though. At a certain point no new orphans came and I trained them all and that was it. I had 0 orphans and the government wanted 45 and so I lost. Still a really nice game. Well done.
Wow there's a lot of content in this. I was caught off guard by the battle screen and that to be a fun addition. I was also caught off guard by the battle prowess of my leaf eater and the chumpiness of all these stupid carnivores. I ended up facing them all head on so I could hunt for leaves in peace rather than running. Great job.
This is a really cool concept and great use of the theme. I don't get how it's supposed to work though. Since no one showed up for a while I opened the game in two windows and I tested and could see my knocks so I know that I was connected to myself. I then hit D on both simultaneously and on each screen killed the guard, but then another came on and shot me. I had assumed that the guard coming on screen to kill you was the guard from the other cell but it doesn't seem to work that way. Still cool game.
That was such a cool mechanic. I wish I could give you 6 stars for innovation. I'd love it if you did a blog post on the main page about the technique behind how you did the vine growth and attachment to objects.
Cool game. Is it even possible to get all the cones and stop? The music reminds me of Uniracers for SNES.
Those are some wacky controls. Also the "snake" looks like something out of a Japanese horror game for the Dreamcast, nightmarish. Well done and very novel though. Sort of feels like Katamari to me with the unique styling and controls. You can "get" it but there's still some sense of being out of control.
This looks really complete and well polished. The graphics are great and nail the early GTA / Hotline Miami look. The controls fit the theme well but are a bit odd. I was not expecting it to always travel up and that feels a bit wrong to me. I was thinking it should just steer like a normal top down driver but the advantage to the way you have done it is that it always self centers traveling up so you don't have to fight left and right to keep it going straight if you have a digital control like a keyboard. Great Jorb.
Really good use of the theme but man is it frustrating to control. Also you seem to be guaranteed to get stopped by the bullies on the bottom because you have no room to maneuver for the items on the far left and right. I think it'd make it a little more playable if you went off one side of the screen and came back on the other. I wish I could see the endings but I can't get anything better than stubble.
This is a pretty unique take on snake. It's not super challenging but I think it could be with enough clever level design. The mechanics are there. It also looks really nice. You nailed the aesthetic. The glowing eyes on the rabbits are also pretty cool. If I had one complaint, it would be that it says Pres C instead of Press C when you die.
I like the green text for more information. Reminds me of the Danganronpa series of Visual Novel games. Technically it seems to play pretty well, though I did have some weird spots where I had to scroll up or down to see what was next. I might be missing it though but does this tie into the theme? I could see it when there was the Read Mind Change Mind buttons but then there was Love Me making three.
Whatever this game is intended to do, it looks cool. It didn't seem like right clicking anywhere did anything. I just moved around and watched the zeppelins spread and take over things for a while. Sort of an interactive screensaver. What is supposed to happen when you right click on one of the islands?
Leaderboard functionality is really cool and adds some fun to this. I played this a lot longer than I would have expected but right now I'm tops! 411 points. Do you have the endurance to withstand the 8 note loop for 10 minutes to beat me?
Very cool game. I don't understand much of what it is doing but that doesn't matter. Music was perfect for the mad science vibe. I never managed to get more than 5.0 to the right but I still like this. Generating children and random creatures does take a long time and hurts the pacing of things a bit.
Awesome execution on this one. It's literally the themes. Syncing it to the music gives it a really polished feeling and ramps up the hype. You could probably put this on a flash portal and people would enjoy it.
Awesome game! I'm amazed you guys were able to create so much in the short time period. The story is pretty good, there's a lot of cool art and a pretty "novel" graphic novel engine. I haven't played one quite like this before. I also almost feel like this could be interpreted as an allegory for the over-utilization of Antibiotics in first world countries.
Well, I guess I can give a little explanation now that some people have "fallen for it". The game does play as intended. You only get two buttons. Wells and Houses. But the villagers require three things so it's basically an exercise in futility imposed by the theme. It was meant to be a sort of gag. You go in thinking it's a city builder and spawn a ton of villagers and then they start complaining about food and you realize there's no way to build farms and then get spammed with them starving in the message window. That's why the Tutorial says. You build Houses with Enter. <Pause> More info about houses. <Pause> You build Wells with Space. <Pause> More info about wells. <Pause> There's also farms. Good luck! <People spawn> I was intending to just throw people into it through the pacing and have them realize possibly in horror that they've grown a whole populace of people that will now starve. All the while the game keeps telling you "Build more farms!" when there isn't any way to do so. :P
Oh also the name is intended to be ironic in that it's an Island of Plenty where everyone starves.
Well, enough people have asked for it so I'm working on a post-compo version with a few added things. Most importantly, you can make farms now! I've got a few other ideas but anyone have any other wild suggestions to throw out there? I'll probably have it up in a day or two.
Pretty cool graphics on this one. The game is fairly rough but like you said you didn't get a lot of time in on it. Good effort.
Cool mechanic that gets pretty challenging. Some of those trick shots were brutal. Nice use of theme for a platformer using only two buttons. Good job.
The surprising thing is, once I reached the "SPATI", everyone just stood outside and were killed by a car anyhow. Simple but does the theme well and is pretty unique. Well done.
That is mental! It's so hard to keep one in a holding pattern when you need to maneuver the other. It feels like a brain training exercise almost more than a game. Clever use of the theme.
Wow is this fast. It's not necessarily a bad thing to be fast in a platformer. It just means that your controls have to be really tight too. Super Meat Boy is a good example of that. I also ran into the bug where you die as a square and can no longer double jump once I came back and got the square again. There's a lot of game here though so good job you / team. Are you planning to put up the source code? You mentioned on my entry this was written in Pygame and I'm interested to see how you managed the different screens as you progress in the game.
Not what I expected at all. I was actually having quite a bit of fun and getting into it turning it into a full rhythm game as well by always hitting the keys on the beat. It gets challenging once you start getting a lot of two footed jumps. Nice one.
This is a pretty novel concept. I don't know if there is another game out there that I haven't come across like it but it's pretty cool. It could probably be fleshed out more into a full fledged mobile game or even a conventional board game. Nice job!
Playing this reminds me of trying to throw grenades while parachuting in Just Cause 3. I did get some weird graphical glitching with pellets hanging in the air and the background flickering back and forth between the texture and solid blue but it works and is playable with only two buttons. Is there a tactical reason to swoop? It just seems like it makes the trajectory harder and doesn't really help any.
Great entry! Very intense to stay focused on. The colors and the shaking and all is so well done. I couldn't exactly tell what doing the other actions accomplished. They didn't seem like a bad thing so I focused on the nukes.
Was that Kim Jong Un? Very out there game. Good use of both the themes. I think this would also benefit from keyboard controls to ramp up the speed.
I am having the same issue as the others. Just a white screen. Interested to play this if you can fix the submission.
Really well done completed game. The music and sounds are very good. The graphics suit the subject matter well. The puzzles are not difficult but aren't also trivial. That last level though was tough. Took me many tries to beat. I'd suggest putting this up on one of the Games portals like Kongregate or Armor, and maybe adding some more levels. I think people would enjoy playing this as a game and not just as a LD entry. I did have one weird glitch with the characters. I've got two gifs to show it:
http://imgur.com/a/eMR99
Awesome game. I played till the end. It's a little repetitive but these style of game always are. If you haven't already you should put this up on Kongregate or some portal because I think people would play this and enjoy it.
Fits the theme well and is a fully playable game. I did find that I wished it was quicker to get going again. It seems like a game where you'll die a lot and it is already intended to be played dashing forwards. I think it'd work better if when you died it just re spawned you at the beginning and you could start running again instead of returning to the title screen. It sort of becomes like a temple run or endless runner and could probably get people hooked. Good job.
I love it. Totally ridiculous and pointless escalation. The music amps things up quite a bit. I only wish the opening was a little bit shorter or quicker. Being that it's a non interactive part it goes on a bit long. Great jorb.
Wow that movement control while simple really changes things up! You are always traveling in an arc so intercepts become challenging. The effect for the dash is very cool as well and fits with the aesthetic you've gone for. The music reminds me of the early 1990s DOS games and is very fitting.
This is a blast. Great choices on the music. They have a great pumping feel that makes it easy to follow the beat. The timing felt a littttle loose at times but generally it works. I think you've got a winner on your hands. You should get with an artist who can make you some real assets specific for your game and get this on a flash portal or somewhere. This actually seems like a great game to also get with a musician who can score your game with some music since this is a music game at heart. Maybe try to hook up with someone on Soundcloud who would do it for exposure.
Good use of the theme. Pretty hard game though. The only way I managed to do it was just copying what the computer did and then not creeping to a stop like they did. Maybe if there was some clue for the player when they were getting close so they can still go fast but aren't just playing blind?
Art looked really great. The mechanics were simple but pretty difficult. It took me a few tries to realize that missing with a tongue strike would add a delay before I could fire again. It felt a bit odd that there was no sound during the opening cutscene. All in all very well done entry.
There are a lot of these sort of browser games on various flash portals, but I don't think I've ever seen one where you make the monsters ahead of time and teleport them in so that is fairly novel. Everything in the game seems to work and it feels pretty polished. The unfortunate thing is there doesn't seem to be anything else once you earn enough money to push back the humans. I just flooded the bottom screen with yellow monsters. Pretty good for 48 hours. It could probably be fully fleshed out into a successful game and put up on Kongregate or Armor Games.
The throttling mechanic from the dealers is pretty novel. I haven't seen that yet in a idle game like this before. I think the tuning of some of the prices and things could use some work but that's expected for a LD entry. Also I couldn't figure out what the warehouses function was. I built a few but didn't see any impact on my dealers or growth rate. It also would be nice to see the selling rate for the dealers to be able to tell when your supply is outpacing your selling capacity. Good game.
Fantastic game! It's a complete thought and super polished. The music was great, the art is perfect for the aesthetic you were going for, and the mechanic was simple but took a bit of play time to master. If I had one suggestion to make the game a little less easy to breeze through towards the end it would be to make the opponents block more. I hope you are planning to upload this to some of the game portals because I think this could be a popular game and a lot of people would enjoy it.
Any chance of a soundtrack download?