Let's go to the SPÄTI! by Reisn 2015-12-16T07:36:00
@zenmumbler The sound works on my system with WebGL. Maybe there are WebGL audio issues on some systems / browsers?
Foon → Ludum Dare Explorer → Users → Reisn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Escape the Dungeon: A puzzle text adventure | jam | |||||||||||
| 2020 | 46 | Keep it alive | The Segway Furnace: Preparing for War | compo | 970 | 2.84 | 2.67 | 2.73 | 3.32 | 2.78 | 3.02 | 2.66 | |||
| 2015 | 34 | Two Button Controls / Growing | Let's go to the SPÄTI! | compo | 519 | 3.19 | 3.48 | 3.10 | 3.95 | 2.52 | 2.24 | 3.48 | 3.00 | 41 | |
| 2014 | 30 | Connected Worlds | Warp Pong | compo | 684 | 3.08 | 3.63 | 3.36 | 2.94 | 2.14 | 2.52 | 1.67 | 2.81 | 61 |
@zenmumbler The sound works on my system with WebGL. Maybe there are WebGL audio issues on some systems / browsers?
Really awesome and impressive for the jam time. I really love the concept of the upgrades and the increased variety in deeper depths. Starts a bit slow in my opinion and the difficulty is low in the beginning but escalates quickly when the sharks appear but with a bit more polish this is a game that I could imagine playing in my free time
Simple but fun! I really like the effects and movement for the rockets. The explosion audio is a bit loud, especially when there are many audio sources at the same time
Really awesome and impressive for the time. I must admit that I didn't understand the win condition though
Pretty fun concept! The difficulty curve seems a bit odd, it starts slow and then suddenly there is a huge wave of zombies that I can't really defeat after multiple tries
A farming simulator like this is a pretty interesting game jam challenge! I actually wish more of the controls would be done directly by the player instead of automated. That could lead to more "action" and interesting choices from the player
Awesome look and feel! I must admit that I didn't really understand if some of those apples in the 2nd level can be eaten, I just skipped them because I failed on the first try and got stuck, after skipping them the game became pretty easy
Awesome concept! I really like the feeling of hitting the balloon and thrusting it upwards. Pretty difficult game though, I felt like there were some pretty unforgiving situations with the platforms if the balloon is thrusted to the sides
Pretty fun game! The concept actually reminds me of my own jam entry. The attacking & combat could use some polish
Nice that you combined the themes of both game jams. Pretty fun minigame! Got 89
Movement controls didn't work for me. Will skip rating because it seems like a bug
Awesome idea! I didn't realize who bob was first and that I shouldn't shoot him which is why I had some quick, confusing losses first. Then Bob sped up a lot later in the game and killed me because I couldn't avoid him. Otherwise I had fun! :)
Awesome concept and interesting take on the theme! Movement could use some more polish. Would definitely enjoy playing this with more polish :)
Awesome art and fun concept! :) I feel like the game is a bit too repetitive for the current duration of a whole play-through and it could use some combat polish (fine line between killing or being killed by viruses and viruses can spawn right on you) but good job for the game jam time and this could be really fun with some more polish!
I like the idea and also the look + feel! :) I must admit that I didn't really understand how I fight with the ghosts so it kind of became mostly speed running the levels for me
@congusbongus You got me :P this was definitely how the segway idea started. as a programmer you gotta be creative to somehow find ways to use your programming skills instead of your art skills to create visuals
Awesome art, concept & implementation! :) Gameplay and core loop becomes a bit repetitive but otherwise I love everything about it
Good job! Stealth games are hard and need a lot of polish so pretty challenging to do during a game jam. I feel like this needs a lot more polish to be really fun but for a game jam it already exceeds my expectations. The tents are an interesting idea!
Awesome concept and really impressed about all of the art. I didn't really understand what and how I can objects with "K" and often I couldn't do anything to stop the ghosts from setting down traps because they were that fast. Maybe there is something that I missed to get rid of the traps
Awesome concept and pretty impressive implementation for the time :) I got in many situations where I got the zombie stuck because I had to surround it by many (sometimes pretty big) cubes to lead the pathfinding. It's an interesting balance, you need to drop cubes to lead the zombie but those cubes also hinder the zombie at the same time. Right now there is too much blocking and being stuck in my opinion but could become interesting with some polish. Also the first time the canon fired after I was basically still reading the tutorial text, it was very loud and unexpected. Had to drop down the volume a lot.
Pretty fun, good job! I made it to the end. In the later levels there were viruses everywhere and I tried to kill all of them. That wasn't really difficult but took a long time. In the last level I realized that I can just try to avoid them, run to the vaccines and run to the goal then. That was a lot more fun when dealing with a lot of viruses at once