Dungeon Sweeper by japes 2019-04-30T02:57:57Z
This don't really get the theme idea, but I saw what you write at the top, so it's fair enough. The concept is really good, need to say that.
Foon → Ludum Dare Explorer → Users → Faiorb
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | BullShielder | jam | 2322 | 2.86 | 3.02 | 2.97 | 3.69 | 2.68 | 3.00 | 2.86 | ||
| 2019 | 45 | Start with nothing | What's the Coal here? | jam | 2.20 | 1.90 | 2.45 | 3.20 | 1.80 | 1.50 | 1.50 | 1.94 | ||
| 2019 | 44 | Your life is currency | 👥 | Cash-Out | jam | 885 | 3.07 | 2.86 | 2.86 | 3.26 | 3.77 | 3.15 | 3.25 | 2.96 |
This don't really get the theme idea, but I saw what you write at the top, so it's fair enough. The concept is really good, need to say that.
Need to say: the visual aspect got me here. Very silly idea, but it could have something to make this more hard, like a timer or the finger being more elastic (the finger is elastic enough to expand, but not to retract).
Congrats!
This one is a nice game to kind of lose track of time. I liked how this works out
The concept here is cool. I imagine the complexity this would get with more mobs. One little thing I would make is a little sound play when you change spells. I think it would be cool for the player
Some stuff about your game. It's nice looking. Plus, the minimap at the top was a great choice so we can stay alert about everything. I only wanted some audio here, but it's fine.
I really liked how this turned out. Plus I like the art style here
The best one I saw yet. My only one problem was the camera, but it's something I could work with after some time. Aweasome!
At first I thought you were collecting my personal data. The end was worst than this (Good entry, man)
This has strong Eyezmaze vibes, and I like it. Though it was not clear if I was doing good or not, but what I saw with a few gameplays: There is 3 ways to make you lose all your tribe: Earthquake, Volcano and the Darkness. Each God try in some way to avoid the worst.
Congrats with your entry!
First, nice play with the title name. Second, did you make the music? It's great! And for last, great entry, man
Very interesting one. Visuals are amazing (the wave effect especially), and the map system is clever. The only thing I say it's not that good: Text is hard to read in my opinion.
"Kirby is really pissed" PLEASE FOR THE GOOD LORD SAKE!
The concept is great. When I first heard the scream, I could not hold the giggles. Music works well, like the graphcs. I think this would be better if it was a smaller play area, so you could avoid moving the camera around the island (but this is up to debate). Congrats!
This is great! Fun game, where I caught myself trying some tactics to win the last fight.
The fight feels like an Oblivion combat, when the hits or misses is kind of random, and really liked the announcer voice when someone is knocked down. I only disliked the wall text in the intro.
Fun little game. The concept is simple, yet cool. Some audio design here would be really nice, and the transition time between scenes felt too long. Congrats!
Pretty good and polished entry! Since I am a fan of FTL, this was a great experience for me.
The soundtrack is great, the text and events on it is good. I was not a big fan of some of the sound effects.
This is my favorite entry yet!
The concept is nice, I tell you. I only felt the game being a little to slow, like other people said, and the music was too short.
Also, the game over screen was a jumpscare for me hahaha.
Thanks everybody for the feedback! So far we saw people liking the visual aspects of the game (that were made by @andre-lima by the way).
@ryan-wine The "QUIT" button appears only when you die, or when you are in the main menu. Since we rushed in the end, we had no choice to avoid an in-game menu.
@marcus-dubreuil It was not rude, it's fine. The main point is to survive, because this was made to be an arcade-like game, having days and months as your score. But thanks for the comment!
@nick-rafalski I would like to like your feedback 10 times just for that "huri-cane", God dammit!
@daspanjo As we got more people to play, we saw that it's hard to NOT die. I would say it was a miscalculation of the difficult. But thanks!
@evil-as-shit The main idea was to "bite" the mobs, making them stop for some time. Maybe a longer time on that stage would help to give the idea? 🤔
Oh boy, this is good one. Really, everything about this is great. It was nice to see all the balls bringing havoc upon that pachinko machine.
There is not a bad thing to point out here. Big congrats to everybody that made this!
All about the art here is great, sure is the best stuff with this game! Gameplay wise it's a simple and well made one. Sometimes there was too much stuff going on, and I didn't know if using the attack was working out.
Nice work!
Nice idea here. This tower defense with real time economy management has a good potencial. About the game, it felt like, at first, that the game was kind of unbalanced, but it's fine. I only didn't like the wood and the money not being automatic.
Good entry, man!
Hard one, no wonder it's a souls-like game. The movement is pretty harsh, but it's OK. Also, in my opinion, this game would benefit with some checkpoints on it.
This game hook me in, not gonna lie.
First, super nice to see you controlling, not only what your body, but all the scouter around the map. Second, for a game jam project, this has many things to do on it, and that is really nice thing. Also, it gave me the felling of progression too.
The lack of music or sound is not a problem. I would like to see small sound effects just as a flavor, but don't worry about it.
Great entry!
It's always surprising to see such polished entries for Game Jams. This one is fantastic, what a simple drawing mechanic can do to the game. One of the bests!
This is one of those games that you can't stop playing. I love it. It would be great to have a "erase all" item, but it's still fine. Congrats!
God I hate this vibrating cow, she is so fast!
The idea is interesting, a crop defending game. It only is a little too weird to navigate throughout the menu, and it's a hard game.
Great execution! The way you presented the theme here was really good, congrats! The upgrades are a little too strong, but I guess it's good thing here, since we need to rate a lot of other games.
Updated the game's description, since I forgot to put the "Spacebar" action (Thanks @bainerd for pointing out)
Art is great, and the animations are smooth! Good job on that.
About the gameplay, it's a nice plataform game. The wall grab mechanic was a little wanky, and the hunger-meter was the only think I didn't enjoy (Maybe it was too fast, I don't know).
Good job! And please, be nice to rabbits! 🐇
Very interesting one. Talking about the gameplay, it's quite dark, yeah (had to put the bright all the way up on my notebook). The puzzles are simple and works very well here. And nice philosophical touch between puzzles.
I like to see these kind of games where you need to come up with a solution to a problem. This is a well polished entry, with a very good puzzle. I was struggling to resolve the stages, but probably was I being dumb LOL.
Few points I would like to list: The arrows, showing what a unit is doing is a great visual indicator, and the skip button is really nice for people like me who is not really doing well to solve the problems.
Congratulations!
Ok, the idea of using your body as a protection, and the body also getting exploded/incapacitaded in every contact can be really trick but can also provide a new way to play these tower defence games. Really nice twist, good entry
It's like Keep Talking and Nobody Explode,, but it's on crack, without the 3D and a friend to help you. Great polish entry, it doesn't look like it was made for a Game Jam. I love it!
By the way, great ads
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This is one of those time consuming games for me, where I can't let it go. In my opinion it would make even cooler if this had some kind of quick way to set the player up (Example: Holding the click would change the angle on the go).
Great entry, I love it!
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I like the approach of not really knowing how "Subject 46" is doing, so you kind of need to check when possible. Also, this controls and looks nicely. I only don't like how the entire game uses the keyboard, but you need to use the mouse to select the organ and to replace on it. Cool entry!
Amazing entry. it was relaxing and very cute, the audio feedback is super well put together and the whole gameplay is well done. I would spend way more time on this if I could. Congratulations!
The game was running as a was writing this review.
Cool jam, I would say. The Process and Data are a good start to the game, but I low-key was waiting to see them being used in other features. (Or maybe they are being used, but I didn't get there yet 👀)
What I liked the most is how you unlock all that elements about the crew. It's like finding out about a dead ship in space, and seeing all those bots and people in there that could be still be alive.
Congratulations!
Cute little jam. There are some ways to abuse the game, like starting both of the orbs in the corner and putting the same inputs later, but this has a good idea behind.
Good entry, man!
First of all, congratulations on your first game! Hope you keep up with the game development.
About the game, for a jam made in 5 hours this works very well. I control well, and it's not that hard, but you are in deep danger if you stand by the walls. About this, if there was some way to show where the arrow is about to spawn it could benefit your game.
Good entry, man!
Nice job on your game!
As an experience, it's one of those "starts slow but gets more interesting with time" games. I saw myself even somewhat confused at the start, but I right understood what to do. You begin with one plant, slowly getting money to buy more plants.
Things starts to get cool when you buy your second plant, and right after your third and the fourth one. The little achievements was a nice touch, helps too.
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Thank you very much guys for the comments
@evert The hit indicator was something that was meant to be in the game. I was planning to have more audio to every hit, so it would be a more "juicy" entry. The hit-counter I didn't think about, it would be nice indeed.
@busy-games thank you! Now about the life-metter, I decided to implement right at the end, but I didn't have enought time to do it :(
@rasti @patsui Thank you for the comments! Fun fact about the music: I didn't have anything to go with until the very last moments. I just spend some minutes looking for Free Royalty Chiptunes, and that was the result.
@notclive Yeah, I too felt it was a liiiittle to hard to control, but I made that into a mechanic for the game. I tried to ramp up the difficulty with the enemies spawn points.
@snesgaard Thank you. That must is a bug I didn't get during my playtesting :(
Really short game, with a nice idea. Multiple endings are always cool to see, and I really wanted to see more.
Cool entry, man
First of all, these kind of games: I really like. Second, this map is biiig. I was exploring a little bit and I didn't expect to be that large. And I may have walked right at the enemy spawn during the exploration. I only had problems with the performance (It was laggy), but it wasn't that bad.
Great entry!
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I'm SO upset my computer froze when I was about to print the last stage done :(
By the way, excelent level design. Your entry was really good for being too well put together. Congratulations!
Damn, this is hard to control! Really nice entry, I liked the home-made SFX on this, and even the choice of airships and weapons. Really good entry!
And something I noticed was the death feed showing some names. Did you name every enemy? Because I liked this little touch.