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Guilty Transplant
Guilty Transplant
By antaresvaldemar
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1380 | 3.43 | 38 | |
| Fun | 1595 | 3.13 | 38 | |
| Innovation | 438 | 3.70 | 38 | |
| Theme | 43 | 4.37 | 38 | |
| Graphics | 1045 | 3.75 | 38 | |
| Audio | 992 | 3.25 | 37 | |
| Humor | 1734 | 2.36 | 28 | |
| Mood | 857 | 3.58 | 37 | |
Comments
The aim of the game is to destroy your failed experiments, and harvest their organs to keep your one successful experiment, "Subject 46", alive. Some of the experiments will seek out and try to kill 46, while others will lurk around the facility. Hunt them down and use their organs to replace whichever of 46's organs are failing. The game is over if any of 46's organs reach zero health, so remember to check up on 46 frequently.
pixipit
2020-04-21 03:02
Wow nice 3D graphic. I don't get why is the attack on L but i got used to it.
joaquinm
2020-04-21 03:32
nice approach!
andro
2020-04-21 15:00
The 3D graphics are really well made and the audio complemented it nicely. I agree that attack should've been on LMB. One last thing, I think it would've been better if the camera was behind the player, in order to not see into other rooms and it would make better use of the 3D models.
lukas
2020-04-21 17:04
A pretty good game with some fairly aesthetic 3D graphics and which adheres to the theme nicely. One improvement would probably to move down the camera slightly. The current view felt a bit...restrictive...maybe. Also I don't understand how #46 can be considered the successful experiment when she is the only one not strutting around the lab als and requires organ'transplants every other minute. Nice work nonetheless.
faiorb
2020-04-21 17:10
I like the approach of not really knowing how "Subject 46" is doing, so you kind of need to check when possible. Also, this controls and looks nicely. I only don't like how the entire game uses the keyboard, but you need to use the mouse to select the organ and to replace on it. Cool entry!
Very cool game and nice 3D art style. The attack button is fairly unintuitive and I agree with @lukas that the current view is restrictive. Overall, cool art, great game, and nice idea.
@lukas Thanks for the feedback! I had intended to have some lore explaining why 46 is the success and the others are failures, sadly I didn't have time to include it so you'll have to take my word for it XD
The 3D models were good, but the animations were... off. There should be a different attack animation for if you're hitting an enemy and if you aren't.
kto-to
2020-04-21 19:24
It looks like an interesting idea. Good job.
abyss
2020-04-21 22:42
I love the cover art and this whole idea of sacrificing your other subjects to keep the best one alive. Somewhat morbid, but fun! I wish there were more patients to leech off of though, after several plays of looking through the rooms, I couldn't find any other patients besides the two who try to attack. Hope to see the lore you mentioned someday as well! Nice work!
@abyss Thanks for playing! Sometimes they lurk at the end of the side corridors as well as in the rooms. As a post-jam fix I may have some kind of idle noise so you can hear when one is nearby :)
I really like the cover art, and the graphics are nice too. It was creepy, when the first demon-like experiment lurked into the room. The game feels fluid, but the organs time felt a bit too fast for me maybe. The sounds and UI could be improved, but for a 1-man team this is already impressive. Nicely done!
xmatos
2020-04-23 04:36
Great job! I thought that the game fits perfectly into the theme. It looks good, the cover art is amazing. Music sets the mood but gets annoying fast (no time for everything, i know). It was a bit annoying to have to use the mouse when my hands were on the keyboard. Good work, have a nice day.
@marcell-balog Thanks very much! I wanted to make the UI pretty and balance the difficulty but I ran out of time, I'm glad you still enjoyed it despite those flaws :)
@xmatos Thanks for playing! I didn't think the controls through as well as I could have, it's something I give higher priority to in future :)
Definitely an interesting idea and a fitting scene to match. Atmospherically and gameplay-wise, I was really into it. I won't repeat what others have said - just that perhaps the organs should deteriorate more quickly with time and start off at a much slower pace than currently. It was difficult for me to get past the beginning stages because of how quickly the parts went "out of order" right off of the bat. Super cool concept with a ton of potential, overall.
@roey-shap thanks very much for playing! Seems to be a recurring thing with my jam entries, I never leave time for balancing and the game ends up being too hard lol. I've made it much more manageable in the post-jam version. Glad you liked the concept anyway :)
Liked the world of this game and the theme is used well. Its funny that she is carrying organs after killing the monsters, a normal situation. I also tried the post-jam version and the decision to change the attack to click was a good one.
Thanks for playing @alexandroskap , I'm glad you enjoyed the game and that the control change helped :)
pspkins
2020-04-30 20:13
Interesting idea. Super easy to get how to actually play the game. Cute main character (especially her voice)
prackli
2020-05-09 09:30
Interesting idea, I liked the sounds and audio. I would definetely add a UI showing the patients status so I don't have to go back every time and check on him, or a heart monitor that indicates the patient is dying.
nonsans
2020-05-09 10:11
I quite enjoyed your game! I really liked the atmosphere. The cover art definetely stoud out to me. The setup was simple but effective. It made myself ask: Why are there creatures crawling around the hospital? Why was Patient 46 a success? I wish you could have had time to add a few story bits. One complaint is that I thought the mapping of the attack was a bit weird, why not put it on the mouse so one does not have to switch hands from keyboard to mouse and back?
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