Foon → Ludum Dare Explorer → Users → Prackli
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Gluttony | jam | 1961 | 3.15 | 2.85 | 2.30 | 3.31 | 3.98 | 2.82 | 2.77 |
The art is beautyful I love it, I miss some cheerful music and maybe the levels are bit short, I got until the 5th level. The difficulty is scaling nicely. Simple but Awsome.
It gave me a good laugh
Really good one
Awsome game, the part when he streches out and grabs the next frame is so good.
Interesting idea, I liked the sounds and audio. I would definetely add a UI showing the patients status so I don't have to go back every time and check on him, or a heart monitor that indicates the patient is dying.
The controls feels nice and the core of the game is well developped. But that's all to it. It's more of a prototype than a complete game to me, I would definetelly add scoring.
The game seemed to be way too random, I would have liked if there was some kind of logic or hints in every level you need to find or think about.
awsome game, the art is really nice and unique, nice work!
I don't think I could call this a 'game' at all it missed most of all game design elements, who am I? What's my purpose? and Why should I do it? I don't see any purpose, or goal that's communicated to me. No harm intended, but it's missing things I could suggest you to look up game design principles. Also the protection seemed to be a useless feature because whatever color I choose they still kept dying.
Controlls are bit hard and strange on a keyboard, but man it's so much fun, I like the retro style sounds you used.
Unique game that perfectly fits the theme.
Awsome game, bit to easy for adults but it's a really good game to keep kids busy and silent :D. I would Add visual advices also not just text to keep it more simple for kids.
nice work, The buttons sometimes were not responsive, but I like it, the base idea was really good
The controls were pretty hard to get used to, but the graphics are great, and the base idea is a good one you can easily expand with power ups, leveling skills and such
Im was missing some sounds at the beginning and also some animations would make the game much more interesting, and by the end the problems just kept repeating I would add bit more. Overall it's a good game
The voice over is pretty good, I thinks that's the best part in the game.
Unique idea, but I found camera a bit strange and confusing It was hard to tell where I was on the ship
The diffculty setting were a nice touch, Hell mode is far the best :D
It could take a restart button, for now I can only quit or go back to the menu, if you press the boost button too many times you crash the game, and when I get outside of the sreen I loose the player and cant revert it.
I'm getting a Undertale vibe from the arts, nice job
Honestly I could not call this a game, it's missing almost everything, no animation, no sounds, no ui, no menu. The idea was not bad, but this a a prototype and not a complete game.
That damned birdie always flew away in the worst time... Nice work, enjoyed it.
Liked the art and the look, there were many bugs with the doors. I would consider adding a better combat system and make the slimes more deadly. Overal nice game I liked it.
So far my absolute favourite, the story was nice and the sountracks were spot on especailly on the last level, maybe I would add some resonse when you move. But really nice work.
I liked the art stile of the background, the character animation could be better, and I was missing some more impact when I collect the items like a sound or a gentle screen shake, and a more solid shake when I hit a bat. Also for this king of game I would not use perspective camera, even thou it's nice when the background moves a bit and adds a little depth in this case it's not necessary as you have limited space to move around and feels strange.
Sometimes when I try to move a character it freezes for a moment and the screen completely zooms out
Nice game, with polished mechanics, but maybe I would change the font, sometimes it's hard to read.
The idea is nice, but the jump feels way too floaty and it's hard to control. Maybe some gravity scaling would fix .
Liked the animation, nice work
I like Trains... But the page is broken
You could explain your game better by adding some kind of advice in game how you play, if I stubled upon this by randomly and did not read the ludum dare desc I probably would not figure out how to play it and also some music would be great. It could make the game much better.