FoonLudum Dare ExplorerLD46 → Ludum Creare

Ludum Creare

By jon-topielski and mafgar

View on ldjam.com

CategoryRankScoreCount
Overall374.2744
Fun614.1544
Innovation434.2544
Theme15863.4844
Graphics4324.1644
Audio614.2244
Humor324.3241
Mood1524.1441

Comments

poboy 2020-04-21 07:41

I realllly love the style of this game, bit of a slay-the-spire feel. Unfortunately I didn't vibe much with the core gameplay, but I love the innovation that went into this.

noa-calice 2020-04-21 07:49

Such an impressive LD entry :DD! Great job!

curtamyth 2020-04-21 07:59

This is good! The battle system is really unique! I could see this game being expanded on. Great work!

amolker 2020-04-21 08:21

That's cool! Realy like the idea of it. Music 10/10.

manadream 2020-04-22 05:01

Really great game, well executed and has a cohesive aesthetic. Great job!

arity 2020-04-22 05:02

Cool game. Wish the programming stuff was a bit more in depth, and maybe taught the player a thing or 2 about programming. Nice art, GREAT music. Noticed a tad bit of glitchy slowdown though. Overall, great job!

erebus 2020-04-22 10:44

Amazing entry! Thanks for bringing it by the stream!

blue-pin-studio 2020-04-23 19:59

Amazing entry, loved playing it. Super polished feels like it could compete with FTL or Slay the Spire. I dont have any feedback, its all done well. Well actually you could segment the compiling loading bar into chunks so that you dont have to be suuuuper accurate to deal high damage.

fatsheep 2020-04-24 00:43

One of my favorites so far! Really good job on creating such a well rounded, complete and polished game!

stanlkm 2020-04-24 10:29

Interesting game, looking forward for more interesting concepts in the game within the same context

zebraatomica 2020-04-24 18:42

This game is so good! It felt like a programming version of Undertale! Had lot's of fun playing it! Loved the simplicity and monsters style! Sounds and sound track were perfect! Mood, little events!

My only problems was having repeated bugs to fix, i came across 3 times in a row "Can't divide by 0", not that that would not happen while programming hahahah but I know, random, i was just unlucky. And while debugging, I didn't felt need to even worry about energy, everything was just sanity, I only used the meditate function, but then in the end, the monster hit hard on my energy. I believe there are diferent monsters that reduce energy and sanity, but don't really noticed if there is, but when i came to the boss, i almost died do to my energy, still made it though, even with 1 miss, i wish there where something more visible on losing energy, but it would need a bit more of work because it could maybe unbalance the game.

Liked the "workflow", it could have been just a straighline but with those little different paths it became much more interesting!

Really loved your game! Made me want to finish it from the start and kept the fun alive all the way! The undertale nostalgia for me was a bonus XD

unicorn spin.gif

g12345 2020-04-24 21:11

I just finished the game with 35+% in both. This was fun and I still haven't played Slay the Spire.

I should also mention that the music is really good.

Also I should say this is not how I do in LD. Usually I just sleep all day and then code when there's inspiration.

Yes, nice game!

(Yes the game may need more questions if it's longer.)

despdair 2020-04-24 21:15

very nice concentration of pains in game development

joemag 2020-04-25 20:14

Well I loved that. I finished with barely 1% sanity and energy, so a normal game jam. The music/musak was perfect and fit the tone. I did feel the bar attack was a little unforgiving, would also have been nice if there were different mini-games ala Undertale. Great job gang!

thebreakfast 2020-04-25 20:45

Very meta! I can appreciate that for sure. Good art, neat concept. The music is great, the way it glitches out is pretty cool and atmospheric.

ryan123rudder 2020-04-26 06:38

Pretty fun and accurate

picross 2020-04-26 08:23

Wow. Loved this one a lot. I really liked the enemy designs and music. I wish there was a little bit more you could do in battles, such as using items (breakpoints, print statements? etc) or something. However, I did like the simplicity of the battles. Great work either way!

emmyoop 2020-04-26 19:37

Fun concept. Not sure if it was just my path, but not a fan of taking chances never being purely beneficial or purely painful. They always seemed to benefit one area while hurting the other.

jon-topielski 2020-04-26 20:28

@emmyoop that's great feedback, thank you

matt-lowe 2020-04-26 20:45

Great game! I almost wish it was a bit harder though. I liked the simple gameplay, but at times it seemed a bit too simple. Regardless, one of the most creative I've seen

blubberquark 2020-04-27 09:26

I like the mood and visual aesthetic of the game. It wears its inspirations on its sleeve, but I like it. I think the whole game could be played with the mouse only, or the bar could be stopped with space. I wish there were more different events or more information about upcoming event types. The few event types were repeating on my first playthrough.

prackli 2020-04-27 17:01

Nice game, with polished mechanics, but maybe I would change the font, sometimes it's hard to read.

celia14 2020-04-28 02:14

This is a funny concept and enjoyable to play! I was looking forward to the programming questions and wished they were more challenging that finding just the method name or the division in one of the answers (though I loved the one where the bug was in dialogue line 2). Fighting the bugs was fun - the art was great - but it might have been nice to have more variety added to that mechanic over time. All that said, really fun game, I enjoyed how the different components of the game worked together.

stanleygray 2020-04-29 18:20

One of the most fun games I've played this LD. It's well-polished too. I noticed other people commenting that the gameplay is too simple, but keeping it simple is presumably how you were able to finish a full game with progression toward a long-term goal during the jam. I suppose I'd prefer slightly more differentiation from the obvious influences, but it didn't really detract from the fun.

Unlike the previous commenter, the "dialogue line 2" question was the only one that didn't make sense to me. Is it supposed to be a Python-like language where whitespace is significant?

jon-topielski 2020-04-30 18:02

@stanleygray thank you for the kind feedback! As for that dialogue option 2, the point was that it was a "NullPointerException" in the object "BattleDialogue.OptionTwo" and the second dialogue option was blank, suggesting that the bug was in the option itself, causing it to be empty or "Null"

dvdfu 2020-05-01 05:45

Awesome entry! The meta jokes were really great, art style and music all worked really well together. I had a lot of fun in both phases of the battles and ugprading my compiler buffering!

Only thing I didn't quite understand was the branching paths in the main screen - I guess different outcomes happen based on my choices, but I had no idea what each click was getting into (for the special events).

Either way, great job, this is one of my favourite entries!

m-trigo 2020-05-06 02:53

Great job!

I really enjoyed the programming questions. The humor of the game was also spot on!

rafael-pontes 2020-05-08 08:32

I managed to play it to the end and I found the game very polished! I also enjoyed all the programming jokes and choices you put there. Great submission!

honest-dan 2020-05-11 19:31

I really enjoyed this, as you probably remember on stream!

We really wanted to do minigames to heal patients in our game, and playing your game made me realise how it should have been done. Keeping it clean and simple.

I think there was great depth, I wanted to complete the game, I enjoyed the slay the spire style map pathing system. Maybe a tiny bit more variance in the bugs would have been nice. One of my faves for sure - thanks!