Crops of Carnage by fanatiko 2016-04-18T19:13:00
My best time was 11 moons, fun and addicting, the babies were spraying everywhere.
Foon → Ludum Dare Explorer → Users → Fatsheep
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Devil of Destiny | compo | 295 | 3.47 | 3.37 | 2.86 | 3.67 | 4.12 | 3.32 | ||||
| 2021 | 48 | Deeper and deeper | Depth Charge | compo | 333 | 3.60 | 3.22 | 3.47 | 3.77 | 3.88 | 3.61 | 3.57 | |||
| 2020 | 47 | Stuck in a loop | RevolveWare | compo | 20 | 4.18 | 4.14 | 3.65 | 4.03 | 4.40 | 4.04 | 4.11 | 3.78 | ||
| 2020 | 46 | Keep it alive | Parental Instinct | compo | 165 | 3.83 | 3.45 | 3.28 | 3.83 | 3.64 | 3.78 | 4.38 | |||
| 2019 | 45 | Start with nothing | Bless | compo | 190 | 3.54 | 3.19 | 3.72 | 3.95 | 3.78 | 3.60 | 3.42 | 3.86 | ||
| 2016 | 35 | Shapeshift | Haunted Shift Mansion | compo | 636 | 3.00 | 2.79 | 3.41 | 4.00 | 3.74 | 2.83 | 2.81 | 3.22 | 39 |
My best time was 11 moons, fun and addicting, the babies were spraying everywhere.
Super fun to play, loved the pink dress. but its really unrealistic, you can actually kill Chuck Norris (if that was the boss in the end) This would never happen in real life, everyone knows this.
The drifting felt really good.
Pretty nice game, some minor bugs, has an overall good feel.
I was a bit confused about how the movement worked in the first part but i overcame it after not too long. I liked the story and the main character, but i felt the movement was a bit clunky in the last part. Also that first robot bird totally instakill-jumpscared me while i was figuring out the controls in that part lol. Overall a fun and short platformer!
I liked how it fit the theme nicely, and the painting was fun. In the end i was having some lag issues but it didnt ruin my experience.
Loved the graphics and the music (sandstorm lol). The animations were great too and i would love to see more of this.
I ended over a thousand dollars in debt lol. Fun and quick game though it was almost a little too fast paced.
Neat little prototype. took me a little while to figure out what to do, but i got there. I could see this easily expanding into a game covering the entire screen.
I loved the style of the game, though i felt a bit lost at the start. I loved the mood but eventually it became a bit repetitive with the beg-grind. Having multiple endings was a bit cool though. Having more substance to the endings would definitely made the experience more fulfilling than a simple end screen, but i liked it for what it is, especially considering the time constraints. Would love to see maybe a more fleshed out version in the future.
I LOVED the visuals and sound. I feel like there should be more than one hit before death, as it was a bit difficult before the green pickup. The inventory system was really cool and i could see this being a great browser game maybe, if expanded upon.
I loved the mood in this! Great music, and the controls and movement were simple and fun!
Loved the graphics and sound design, really set the mood for the short and sweet, but still challenging boss rush. Having the senses get unlocked, felt like a buff, but ended up being weaknesses adding to the challenge. Great game, would love to see it expanded upon.
I liked the artstyle of this game and that you had inventory and slots for different cannons. I did have some issues with enemy ships spawning on top of me, but luckily i survived. I could easily see this expanding with more ships with more slots etc.
I did like the artstyle and the music, it did definitely fit well. But i had a crash pretty early on after just getting to try the fighting mechanics. But i did enjoy the game, dialogue and fighting despite not being the biggest 4x fan.
Was a bit of fun, but i'm way too dumb to make it far.
I noticed the characters got a bit glitcy when touching the bushes, so i intentionally managed to get the blueberry stuck falling forever beneath the world. Other than that i thought the sound effects were hilarious. And i also think there should have been a button to swap characters instead of between waves.
Was a bit hard to understand how the wind worked, but i managed to work it after some fiddling. Also feels like there should have been natural spreading for where the trees were close together. Could really have done with some audio too. Good idea, had some fun with it, but could have been executed a bit better
Absolutely loved jamming with my audience. Only thing it lacks would be a never-ending mode!
Really enjoyed the exploring! Artstyle was also very unique and interesting. Did 3 of the endings, and enjoyed the writing.
@devesh-sharma Glad you like it! And yeah, i know about the karma. I just hadn't gotten around to playing anything yet due to unwinding after the jam.
@binary-coder, @thornduck, @djn and @hamrathdoesldjam Haha, not much of a horror guy myself, just wanted to try something new. But I'm glad you gave it a shot anyways!
@aidanmarkham Thanks, the monster is for sure one of the parts I'm the most satisfied with! And yeah the game probably did crash, I've had it happen a few times with the Windows build, but I'm not sure what's causing it.
@drums Thanks for playing and i'm glad i hit the spot with the spookiness. I might develop this further and do a full release, I'll have to see how much time i have for it!
@jason-woerner Haha that's hilarious! I'm glad i managed to make something that actually scared people. And yeah the AI could do with a bit more work as his sight isn't too good. Also glad somebody finally picked up on my subtle inbuilt house tour-"tutorial"!
And the basement part of the game was added as an additional spooky part that forced you out of your established comfort zone in the house, turns out it was too scary for some!
@andidebob Thanks for playing, I'm glad i managed to nail the horror feel as it's quite new to me.
@thebreakfast Glad you enjoyed the creeps the game gave you. Thank you for playing, and a Slenderman comparison is high praise for sure! And the reason the baby might be a bit unsettling is because it's just a fatter scaled down version of the monster model haha.
@phoenix-fireflower Thanks for enjoying it! It was a tight fit within the 48 hours for sure, last couple of features were added hastily in the last 10 minutes even!
@randomnine Thanks, i did my best with the baby impression as i only had myself while recording lol. Glad the tense atmosphere came through successfully. And yeah the light switches do turn off randomly as i wanted things to be a bit harder and giving the sense that the monster is at more than one place at a time.
@jake-marks Glad you liked the accordion, I had lot's of fun watching you play!
Fun little game!
Quick and fun, definitely challenging!
Loved the graphics and the weapon types, think i got a triple collateral with the cork rifle! Only made it to night 4, but i had fun every second of it. Very solid for a compo game, only thing that would have made it better is music
Loved this game, played it live on stream and gave most feedback there. But i loved tha graphics and the dynamic music. The whole thing made for a good experience!
Short and sweet! Not sure i agree with the sheep being dumb, but that's just me! I enjoyed it!
Fun and chaotic gameplay, especially with a friend!
Cool and fun little game, was a bit hard at first but i managed to get through!
Said most of it on stream but. If you're developing this further keep these three in mind: Cover, variety and balance!
Amazing and very cozy, but still stressful game!
WOW. Started this up expecting a mediocre half-assed RPG, but it ended up being challenging puzzle game! I loved the levels and for sure think the last two before the finale was the hardest. It took me over an hour i think, but the time just seemed to fly by. Good job on creating such a long and complicated yet simple game for the compo! I loved every bit of this and hope more people take their time to play this to completion.
It got a bit slow every time my attacker was killed, since it was essentially game over then, and not when the rest of the team died as well. Could also have benefited from a button to skip the text and animations as things felt a bit slow on the later tries and when i was just waiting to be killed.
Loved the UI and the graphics where good. All in all an extremely solid compo game!
Fun an short little game, i enjoyed that you controlled the farmer and not the chicken! Only managed to make it once on medium difficulty though!
I enjoyed the goofy design and the puzzles! UI could do with a bit more work.
Loved the adventure, and the art was great!
Really enjoyed trying to make right choices and manage the resources. Also got very lucky with the RNG as i was about to lose when i found 50 fuel! Mad it on my first try even
This was hilarious, first level took me a few tries, but the rest were easy once you understood the core mechanics. The characters, especially Jerry and the dog, were perfect. Short and sweet, very good for a compo game!
Loved the audio mechanic. Mood was great, the artstyle was also unique
Very sweet and cute game. Had to write down the melodies as i'm terrible at remembering, loved the writing!
Lovely and fun little game!
I enjoyed it very much, but it took me some time to figure out that you could leave town
Couldnt get past wave 5, but i loved the artstyle!
Fun challenge, level 3 and 2 took a few tries!
Very fun, laughed way too much at the round kick!
Very challenging, but loved the mood!
Only thing that actually feel like it need improvement is the character movement. He needs to drop faster down so you dodge bullets, and don't get stuck on the side of the floor panels. Jumping also should be bit more responsive. Other than that the game is fun and fast paced and could easily be expanded upon with powerups, more variety, enemies, weapons etc.
Was a bit confused at first but managed to work out what to do. Although i forgot about the monster in the end and lost
One of my favorites so far! Really good job on creating such a well rounded, complete and polished game!
Really enjoyed the levels. Well made difficulty ramp. Had a blast playing on stream!
Love the graphics, kinda confusing whether the grey is a fog of war or 3d wall, but i like the mystery. Lacks a kill counter though. Definitely a bit hard and could use some variety. Possible future expansions that i think may fit: upgrades/powerups, linear/segmented level design, and variety in enemies/environments. Had a blast trying to kill as many people as possible.
Loved the artstyle, lacks audio. Had simple gameplay, and could use a bit more polishing to make character doesn't get stuck. High Score: 22700
Played it on https://www.twitch.tv/fatsheep__ Nice and short little puzzle game. I felt like some of the puzzles were a bit similar, and there wasn't a lot of variety, but it can be expanded on for sure!
Played it live on https://www.twitch.tv/fatsheep__ Very simple but cool puzzles. Really enjoyed the mechanics! My speedrun time was 3:24.32, but I missed quite a few of the schmoves I did in the first try, so I know I could do better if I put some time into it!
Played it live on https://www.twitch.tv/fatsheep__, had a fun time exploring all the branches, i think i ended up trying everything before finally reaching the end. Loved the writing, all in all a very funny experience!
PLayed it live on https://www.twitch.tv/fatsheep__ Loved the artstyle of this, gave me real arcade vibes. Pretty cool but also very challenging, solid entry. Pretty much the only thing i could think of that would improve it would be powerups and more variety of enemies
Played it live on https://www.twitch.tv/fatsheep__ Really liked the artstyle and the music! Fun and not too challenging levels, the corpse boosting was a bit amusing though, very solid entry!
Played it on https://www.twitch.tv/fatsheep__ Sweet and short little game. Really liked the artstyle! The only that annoyed me was struggling to get the timing for the fastest possible throw when i was in stressful situations.
Nearly rage quit, glad i finished https://clips.twitch.tv/EnergeticTsundereBorkPunchTrees
Played it live on https://www.twitch.tv/fatsheep__ Very spooky game, loved the impossible architecture aspect of this, made it even more creepy. I felt like once the monster spawned it got a bit too fast paced. With some more rooms and more depth to the monster AI i think this game could be a pretty solid horror experience.
My best time was around 23 or something. Played it live on https://www.twitch.tv/fatsheep__ I think the hardest part of this for me was the walljumping and trying to not accidentally walljump. Other than that it was neat concept
Played it live on https://www.twitch.tv/fatsheep__ The gameplay loop was pretty simple but I found it fun with all the upgrades and stuff. I tried a couple runs to beat it as fast as possible, I wonder what the fastest route is. My favorite part was probably seeing all the upgrades starting to populate the ship. Only thing that I could think of that would make this game better or more challenging, is a way to lose. Running out of maintenance money, having to repair critical damage etc.
Played it live on https://www.twitch.tv/fatsheep__ Really liked the idea of having to type the words yourself, I expected there to be a multiple choice menu, but I was pleasantly surprised. Some of the riddles were kinda funny too, loved this!
Played live on https://www.twitch.tv/fatsheep__ Very neat little game, the levels weren't too hard but were still fun. I enjoyed going back through it, but I expected the levels to be reversed in the different way.
Pretty neat little game, I like the concept. Only thing missing is some music. My highest score was 12
The average working day is a loop way too many of us are stuck in. Very chill game with excellent music.
Played it live on https://www.twitch.tv/fatsheep__ Very cute little game, loved that you just spin rapidly around the asteroids. My favorite part was probably the intro though, as the rest of the game could need some sound effects. Would also be better if it had an ending and/or a counter that says how much ice is remaining!
Played it live on https://www.twitch.tv/fatsheep__ Cool concept, I like the idea of giving higher score based on how many pieces you use, but i was too tired to try very hard
Played it live on https://www.twitch.tv/fatsheep__ Really enjoyed the concept of having to do multiple runs to get all the power ups, i wonder what the minimum amount of loops are, or if it's possible in one try!
Enjoyed playing it on stream, fun and short little puzzle game!
Played it live on https://www.twitch.tv/fatsheep__ My highscore was 122. Very fun, but i don't quite see where loop aspect comes in
Super fun and challenging game I liked the objectives spicing things up. Only thing is that I got stuck for quite a while on the first marked room, since the marked drone was so close to an unmarked enemy that I kept hitting both. But once I got past that hitch, it was smooth sailing. really enjoyed the bossfight too! Nice graphics and fitting music, all in all a nicely polished game!
Stuck around for the 60 min timer, not worth it. But pretty cool otherwise
@str0nkyk0ng Haha, it was all in good fun. Had it running in the background of the stream with a little window showing the timer as I played other games, so no time was wasted!
Played live on https://www.twitch.tv/fatsheep__ My initial time was 18:06, but i managed to shave it down to 6:34 on my third try. Very fun and challenging puzzles. Only thing missing are indicators for door direction, and maybe in game explanations of the mechanics.
Played it live on https://www.twitch.tv/fatsheep__ Played on the latest build (0.135) Got to the "Do not leave it alive" part and couldn't get any further, seeing the comments talking about a red ball confuses me as i assume that is what i was meant to not leave alive, but it never appeared. Am i missing a step?
Other than that i loved the atmosphere and concept for the puzzle, the instructions could have been a bit clearer though.
Played this live on https://www.twitch.tv/fatsheep__ Really enjoyed this, good art and nice music. Was a bit hard considering there was no invincibility frames, but i was able to beat it after finding a hilarious bug after tabbing in and out of the desktop version.
Played this live on https://www.twitch.tv/fatsheep__ Really enjoyed the puzzles, and the voice over was pretty funny!
@sharkmax218 Thanks! Yeah if I had more time fishes and enemies/bosses are some of the things I would have done!
@blackopsben Damn, that bums me out. Do you have a controller plugged in, or anything your computer recognizes as a controller? Because I am indeed using the old input system, but I configured it to correctly work with both keyboard and controller.
A lot of fun, and i love the fish designs. Since i'm a bit impatient it got frustrating towards the end.
Got to 5100. Only real critique i have is that the camera should be placed a bit lower so that you can more easily see what's coming.
Surprisingly addictive, got to 4275 on my first try. The one critique i have is that the enemy hitbox should be made clearer. I don't mind them extending that far in front of the enemy, but it should at least be telegraphed.
Fun little game! Absolutely loved the big ass crane making lots of noise and just moving in background, really added a lot to the feel. Music and sound also absolute bangers. Feel like a lot of the combo mechanics could have been explained better in game though
Really liked that you could make them destroy each other, and that you can also just cheese Putyn by standing perfectly still right below him
The driver must be a really reckless one driving that fast through a city! Enjoyable little game, spent quite a bit of time on some of the stages due to layout but i managed in the end with 134 minutes!
Very cool, simple and snappy arcade game! Took me a while to realize i could shoot past rockets without worrying about them blowing up, after that it got a lot easier. Love the monotone color pallet for that extra arcade feel. Music was also enjoyable!
Extremely challenging and fun, until you eventually figure out the cheese. But i do like how satisfying the bomb felt when using it like normal and i think it's a good idea. I'm not 100% sure but i think one way to fix it would be to make it so that bullets can't be bombed for a short delay after they're spawned, so that the bullets would then not keep getting chain-bombed as they're spawning. Another fix could be to just force the chain to end as soon as a bullet damages the boss, and then have it deal a lot more damage, so that way you'd still get the damage but also still have incoming bullets to dodge immediately after.
Anyways, great game and it feels pretty good to play even for someone like me who sucks absolute ass at bullet hell.
EXTREMELY fun game, feels amazingly polished! Got 4/5 on my first try and 5/5 on my second. Would love to see the core spell casting mechanic in a game with combat! Very hectic and feels great once you start to learn the spells
Capture.PNG Cool game
Very fun and strange writing. Game kept crashing/freezing as Satan Claus pulled out an item so i never got to finish it. First time it happened was after i got a few items from him, but on my other attempts it just crashed on the first item.