Foon → Ludum Dare Explorer → Users → Stefan Jovanovic
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2021 | 49 | Unstable | Bomb Mania | compo | Graphics | 4.72 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Bomb Mania | compo | 33 | 4.06 | 4.00 | 3.43 | 3.72 | 4.72 | 3.20 | 3.78 | ||
| 2020 | 46 | Keep it alive | Have Mercy | compo | 115 | 3.91 | 3.62 | 4.19 | 4.42 | 4.27 | 3.19 | 3.53 | ||
| 2019 | 44 | Your life is currency | Wanted | compo | 124 | 3.61 | 3.52 | 3.10 | 3.04 | 4.23 | 3.34 | 3.58 | ||
| 2018 | 42 | Running out of space | Flood Of Pirates | compo | 479 | 3.17 | 3.05 | 2.95 | 2.87 | 3.72 | 2.85 | 2.83 | 2.95 |
Really funny game! :smiley: It was really interesting seeing all those balls evolving... into cows! :smile:
Nice game! Simple idea, but very interesting! Keep up the good work! :smiley:
Really nice graphics. Bear sometimes blends with the background. Overall nicely done.
Original idea with great gameplay! Liked that dungeons are randomly generated! Keep up the good work! :smiley:
Really unique and interesting idea, I liked it!
Simple, but clever game! I liked it! Keep up the good work! :smiley:
Unique and interesting game! Didn't expect screen to glich out! :smile: Keep up the good work! :smiley:
Nice idea! Gameplay is also good, as well as the character art! In my opinion background doesn't really fit the pixel art of the characters! Keep up the good work! :smiley:
I really like the concept and would love to see finished game! Keep up the good work! :smile:
Really well done, nice and polished! Fits the theme nice! It would be nice if you could be able to cancel things that you have clicked on. Other than that, keep up the good work, both here and on the Youtube!
P.S. It would be nice if you could check the game I made for this Ludum Dare.
Nice and challenging puzzle. Keep up the good work!
This definitely deserves one of the first 3 places overall. Graphics is awesome, as well as the gameplay! Keep up the great work! :smile:
Nice concept with really good gameplay! Keep up the good work! :smiley:
Nice game, I like it! Graphics are really cool, and audio is great as well! Keep up the good work! :smiley:
Nice game, I liked it! It is nice that speed depends on the amount of garbage you have picked up! Keep up the good work! :smiley:
Fun game with interesting idea! Is the Q and E mechanic only for changing camera view or does it affect actual gameplay, because I haven't been using it that often? Overall really nice entry! :smile:
Interesting idea! Intro was hilarious! Gameplay is nice, as well as the audio! Keep up the good work! :smiley:
Really nice concept and also very polished game! Graphics are awesome as well as the audio! Keep up the good work! :smiley:
Nice game, especially for 5 hours! Keep up the good work! :smiley:
Original idea with interesting gameplay! Only thing that bothers me is the weird control scheme especially controls for changing current state! Keep up the good work! :smiley:
Great gameplay, art style is nice, as well as the audio! Keep up the good work! :smiley:
Really nice game! I really enjoyed it. Keep up the good work! :smiley:
Idea is really nice and graphics are awesome! The gameplay is hard, but enjoyable! Keep up the good work! :smiley:
Nice and minimalistic! One of the most polished games in the compo I have seen so far!
Keep up the good work! :smiley:
Amazing amount of polish! Such a fun gameplay with adorable graphics! Audio is great as well! Keep up the great work! :smiley:
Really fun game! Graphics and audio are awesome as well as the overall mood of the game!
Keep up the good work! :sunflower:
Nice game! Really loved the God Mode! :smile_cat: Keep up the good work! :smiley_cat:
Really good and challenging puzzle! I like that you used "In the Hall of the Mountain King" as the music, really gives it the game dramatic feel! Keep up the good work! :smile:
Interesting and really funny idea! Graphics and overall mood is great as well as the audio! Keep up the good work! :smile:
Nice game! I liked all the references from the narrator! :laughing: Keep up the good work! :smile:
Challenging, but also fun. Love it! Nice job!
Nice idea, well executed as well! The controls fell frustrating at some points, but that makes game more challenging I guess! Keep up the good work! :smiley:
Really nice entry! I like how you improved game a lot in the post jam version! Keep up the good work! :smiley:
Interesting idea! Graphics are nice, but I feel that everything would feel even better if there was a sound, but I understand that you didn't have the time to add it! Also there were some occasional stutters! Other than that, really good entry! Keep up the good work! :smile:
Really nice balancing/strategy game! Keep up the good work! :smile:
Really nice game! Art is awesome! It would be even better with the sound and music, as well as some particles for hitting the enemy! Keep up the good work! :smiley:
Really fun game! I like how all the enemies were protecting the final boss! Keep up the good work! :smiley:
Nice game! Really liked the jump feel! Keep up the good work! :smiley:
Nice game! It took me 25 minutes to finish it. Keep up the good work! :smiley:
Nice game that really fits the theme well! This is the first game on the jam that I saw is using Phaser engine, and I'm really glad that someone built their game in it, even though I am Unity user myself. Keep up the good work! :smiley:
Really good and original idea, also well executed. Nice entry overall! :smile:
Really nice and very polished game! Art is amazing, as well as the audio! Game also fits the theme nice! I like all the particles, but sometimes they make game a little bit too chaotic. Other than that, everything else is great! Keep up the good work! :smiley:
Nice game! I liked overall mood of it! Keep up the good work! :smiley:
Really good entry! I really liked the art and the audio! Keep up the good work! :smiley:
Really unique idea, I liked it. There should be some main menu screen with the instructions, but I assume that you didn't have enough time. Keep up the good work! :smiley:
Fun and challenging puzzle game! Keep up the good work! :smiley:
Nice twist to the original game! I like how it fits with the theme! Is the game using your custom engine? Keep up the good work! :smile:
Clever idea with great execution! I really enjoyed the graphics as well as the audio! Keep up the good work! :smiley:
Great and challenging game! Keep up the good work! :smiley:
Such a nice and polished entry! Really reminded me of an Undertale battle system! Art is minimalistic, but fits really well! Keep up the good work! :smiley:
Good entry for your first ludum dare. Are you going to keep working on it?
This really sticks out in the sea of the computer os based games in this Ludum Dare! Nice idea, good gameplay, minimalistic but nice art. Keep up the good work! :smile:
Nice platformer with good level design. It got hard really fast and I liked that. Overall good entry for your first ludum dare!
Mood of the game is amazing! At some point I was lost in the small town! Keep up the good work! :smiley:
Well done. Really fits the theme. Graphics and audio are both nice. Keep up the good work! :smile: I would be happy if you have time to check my game!
Nice idea with good execution! Only problem for me is that my screen resolution is 1366x768 so I have to zoom out a lot where text becomes unreadable. Really good first entry, keep up the good work! :smiley:
@quorusa Thanks :slight_smile:
@justinsix I am definitely going to continue working on the game. Thank you for the feedback. :smile:
@tontonpizza Arrows or WASD for movement, left mouse button for attack and space button for repairing holes on the ship.
@doey I was planning to add sound effects and a better animation for sword and combat overall but just didn't have much time,but I will definitely add that. Thanks for the feedback.
@sundancekid Thank you for the feedback. :slight_smile:
@rebdc I will improve overall weapon mechanic for sure. Thanks for the feedback.
@stateoff First of all thanks. I tried transfering controls to keyboard only, but for some reason it just didn't feel right. And to be honest I just forgot to try using right mouse button for repairing, but it is really good idea.
@pedro-m-marangon I planned to add music but I didn't have enough time. I will be adding music in the future updates. Thanks for the feedback. :smiley:
@noa-calice Thanks for such a nice feedback. :smile:
@eric-smith I will definitely work on combat system more. Thanks for the feedback.
@5spectra I currently have some additional mechanics in mind, so I will be adding them to the game.
@vlassis Thanks for the feedback! :slight_smile:
@athcore More sound effects and music is definitely coming in the next update! Thanks for the feedback!
@dnp Combat system is something I will definitely "repair". Thank you for the feedback and suggestions!
@corqi First of all thanks for the feedback and suggestions. I will definitely improve combat system and add more mechanics to the game. I wanted to add some ship sinking effect which would fit nicely with the theme but didn't have the time to do that!
@designernap Thanks for the feedback! I forgot to name the executable properly as I was rushing to publish the game! 😅
@simplepotential I will post a blog when I publish an update! Glad you liked the game! :smile:
@mza I was aiming for more enemies that are destroying ship than those that are attacking you, but I agree that it still needs adjustments! Thanks for great ideas! :smile:
@jokku Thanks for such a nice feedback. I have already started improving combat sStem.
@sthor726 Thanks for the feedback! I will improve sword animations! :slight_smile:
@gilborn Thanks for the feedback! I am currently improving game. I will check your game too! :smiley:
@endurion I didn't have enough time to add some kind of health regeneration, but will definitely be adding that! I wanted player to be able to prepare for the next round by repairing the ship so when he is ready he can just press next round! Thanks for nice feedback! :smile:
@jerripo I am currently working on the update and I have made hole gameplay easier by lowering down amount of enemies spawned at each round, and I also plan on adding upgradability during the gameplay so you can make your sword stronger and some similar things! Thanks for the nice feedback and stay tuned for future update! :smile:
- **Music**
- **Enemy hit indicator**
- **Sword sound**
- **Sword animation**
- **Quit button**
- **Less enemies are spawning each wave**
- **Bug fixes**
@ryomayonnaise Thanks for playing, glad you liked it! :smiley:
@the-icy-one The original build used space for repair, but I changed it in the version 1.1 to the RMB!
@zicboy Thanks for such a nice feedback! :smile:
@ely-shaffir Thanks for the feedback! I really wanted players to think what is more important to them at the moment, ship's or your own health, and wanted them to balance between these two!
P.S. Nice score! :wink:
@adam-saudagar First of all thanks for the feedback! I wanted to add some effect of water leaking inside the ship but didn't have a time for that! I will definitely add something like that in the next update! Hold to click and more weapon types is a great idea and I plan to have some kind of upgrade system or the shop for the player! Enemies with a drill is also a great idea and I will definitely consider it! :smiley:
@swess Glad you liked it! Health regeneration is coming in the next update! Stay tuned! :smile:
@awesomealliterationalliance Thanks for the feedback! Pickups and upgrade system is coming in the future updates(probably next one) so stay tuned for that! :smile:
@antonsem I have improved audio a lot since the original build and will definitiely continue on improving it! I will randomise pitch of the sword attack as well! Thanks for the nice feedback and I'm glad you liked the game! :smile:
@andrei9 Thanks! :smile:
@loudrasiel Thanks for the nice feedback! :smiley:
@uvwar Thanks for the feedback! I tried changed controls to keyboard only, but it didn't feel right for some reason! :mouse_three_button:
@chadrbanks I will try to add mac and linux build tomorrow so I will inform you if I succesfully do it! :smiley:
@phlip45 Thanks for such a nice and detailed feedback! I will take everything you suggested into consideration and a lot of things will probably end up in the future update so stay tuned for that! :slight_smile:
@abhis1kadian Thanks for nice feedback! I will be checking your game, no worries! :smiley:
@arthur-baars Thanks for the feedback! :smile: Yes, there are some post processing effects, the strongest ones in the game are color grading and grain!
@vivoubos Thanks for the feedback! More complex combat system is coming in the future updates! :slight_smile:
@ratherjolly Thanks for the feedback! I will definitly continue on improving audio, as well as the every other aspect of the game, so stay tuned for future updates! :slight_smile:
@mapedorr @anubhav-kashyap Thanks for such a nice feedback, I'm glad you enjoyed the game! :smiley:
@adrian0901 Thanks for the feedback! :smiley:
@thibaultar Thanks for the nice feedback! I like the idea of falling into ship cracks, I will definitely consider adding that! Also I will check your game too! :smiley:
@george-lancaster The thing with the next round button is that it comes up when all the enemies are dead, and it gives you time to repair your ship, and press next round button when you are ready, but I'm thinking of some new systems for that! Thanks for the feedback, glad you liked it. :smile:
@philstrahl Thanks âš“
I really like the concept of the game! Audio was also very good. Names of the books are really funny! Keep up the good work! :smile:
Nice audio with good gameplay! Graphics and animations are really good, the game has some retro elements in it! It reminds me of an Earthworm Jim for SNES! Really good entry, keep up the good work! :smiley:
Nice concept! I liked the gameplay even though I think that the mouse controls for aiming would be more suitable. Also it seems to me that there is a bit too much of chromatic abberation. Other than that great game! Keep up the good work! :smile:
Nice game! I would just give player more time to react by slowing down speed of the food. Keep up the good work! :smiley:
Interesting idea and also well executed. I liked it!
Keep up the good work! :smile:
Nice and clever idea! Really unusual, but nice, art style! Keep up the good work! :smiley:
Really nice and polished game! Keep up the good work! :smiley:
Nice platformer that really fits the theme! Keep up the good work! :smiley:
Cool concept. Keep up the good work! :slight_smile:
Good game overall, and it is really nice for your first Ludum Dare! Keep up the good work!
Interesting idea with great execution! Keep up the good work! :smile:
Really enjoyable puzzle. I like how there is a story behind everything. There were some challenging parts but overall wasn't that hard. Keep up the good work! :smile:
Interesting idea with awesome sound! Gameplay could be a bit faster, and game would benefit from some animations for the player! Overall really good entry! Keep up the good work! :smiley:
@crazyd It is great to hear that you are continuing development on this game! :smile:
The gameplay could be a bit faster, but I like the overall idea!
Keep up the good work!
Interesting idea with really fun gameplay! Audio is really good, as well as the overall mood! Keep up the good work! :smiley:
Nice game, graphics are really good, but the game gets really hard. With some improvements it could be very good! :smile:
Nice game with interesting mechanics! The only thing missing for me is the tutorial, but other than that the game is great! Keep up the good work! :smiley:
Really fun game! Nice thing that it is a two player game. I just wish there was some explanation for the gameplay beside the controls! Overall really good entry! :slight_smile:
Really interesting story, I ended up with 20$ and saved for vacation! :smile: Keep up the good work!
Nice and original idea,liked the gameplay. Art is awesome.
Keep up the good work! :smile:
Really nice and polished game! There are few bugs here and there but overall it is really nice game.
@teo-miklethun Nothing special, sometimes ship could go beyond the boundings, and sometimes there were some physics issues when you are stuck. But that doesn't really affect overall gameplay which I think is really good. Keep up the good work! :smiley:
Idea is nice and gameplay is challenging and fun! Keep up the good work! :smile:
Best game I have played on the Compo category so far! Great graphics, fun and challenging gameplay, great audio. Only bad thing is that sometimes game crashed with fatal error message, but I understand that because of short amount of time we had! Keep up the great work! :smiley:
Definitely different and quite original idea! Gameplay is nice as well as audio and graphics! Keep up the good work! :smiley:
Nice and cahllenging game. I liked it!
Keep up the good work! :smile:
Really nice game. Loved your approach to the theme. Keep up the good work!
Such a beatiful graphics. Reminds me of Night in the Woods. Also gameplay is nice as well as the sounds. Keep up the great work!
Great and addictive game. Nice take on the theme! Amazing amount of polish. Keep up the great work!
Really lovely game. A lot of this are done in such a short amount of time. Keep up the good work.
Simple but really powerful! Nicely done!
Really nice and polished game! The only thing that I would add is the ability to speed up the dialogue! Keep up the good work. :slight_smile:
Amazing graphics. Really fun gameplay! Audio is hilarious! :smile: Keep up the great work!
The most fun I had in this LD. Graphics are amazing as well as the camera movement. Only problem I had is that when going at high speed, car would be stuck in the building so i had to restart the game few times. Other than that, great entry.
Great game. Really polished. Pixel art is amazing, as well as the sound! Keep up the great work! :slight_smile:
Really good game! Had a lot of fun playing it. The only problem is that the music stopped at some moment, i assume it is not set to loop.
@danga Thanks for the feedback. What do you mean by shoot sound effect, because there is a shoot sound.
@borys As I was making it in an 8-bit CRT TV style I also thought that it should be hard, just like almost all of the retro games.:smile: Thanks for playing it, I'm glad you liked it!
@mrtnldm Thanks for playing it! I might really need to lower down the difficulty a bit! :sweat_smile:
@rustycrow Thanks for playing it! I'm glad you liked it! :smiley: You are right, the theme was really constraining. BTW here is the proof. :smile: SS03.png
@5you Thanks for the feedback! I will balance the difficulty of the game in the next update.
@drrozza I will definitely check out your game! :smile:
@volatile-dove Thanks for the feedback, glad you liked it! :smiley:
@fidrik Thanks for playing the game! L. Luke is actually reference to the Lucky Luke, but it's a nice little coincidence! :smile:
@palsina I'm glad you liked the game! I will probably make an android build, so input lag may not be such a problem there!
@didigameboy Thanks
@belea Thank you for such kind words! Glad you liked it! :slight_smile:
@marcenat Thanks for playing the game! Each enemy has a money tag that you get for killing them, but as you kill them, you will also become wanted and the price of your life will increase as you progress. That's how I implemented the theme.
@saering Thanks for playing the game! I will probably lower down the difficulty in the upcoming update. Regarding graphics, it's actually representation of the old CRT TVs and monitors, as I was going for the retro feel.
Thanks for nice feedback! :slight_smile:
@paulhocker Thanks for playing the game! I'm really happy that you got that reference and I'm glad that you enjoyed the game.
@zuzupd Glad that you liked the game. Stay tuned for update that will lower down the difficulty.
@jin9310 Thanks for playing the game. Your game looks amazing, will definitely try it.
@webox Thanks a lot. Glad you liked it!
@mateusboga Thanks. Glad you liked it! :smile:
@kregames Thanks for the feedback. Glad you liked the game.
@pusheeneiro Thanks
@zactical Thanks for playing it, i'm glad you liked it. Have you tried the updated version? I have lowered down the difficulty in that version.
@geckoo1337 Thanks for such a nice feedback. I really like your ideas! Thanks for playing.
@pixelsplash Thanks, glad you liked it!
@geist-191 Thanks for the feedback! I like the ìdea of seeing other people reaction time. Glad you liked the game.
@bbaf Thanks, glad you enjoyed it! :smiley:
Really nice entry. Had a lot of fun playing it! That glitch effects got me for one moment. :smile:
Nice game. Graphics are great, as well as the gameplay. Keep up the good work! :slight_smile:
Great game! There is a lot of stuff implemented in the game. The world feels really big! Keep up the great work!
Really fun game! Loved the minimalistic art style. Keep up the great work! Best of luck on development and publishing of Off the Sticks!
Nice game, keep up the good work! :smiley:
Such a cool concept. I did not expect the game to be this addicting. I really liked that the eggs that were dropped remined on the ground, that showed me how much time I've actually spent. :smile:
Great work! :clap:
Really clever game! I can almost guarantee that it would be a big hit on mobile! Well done! :clap:
This was really good. I have never seen this amount of detail put in the audio in the jam game. The atmosphere and the whole mood is on another level. Well done! :clap:
Really nice entry. I like games that tend to simulate physics space. The graphics are nice and I really liked pixel perfect rotation of the sprites. The game could benefit from some music, but we all know music doesn't fit on our jam schedules. :smile: All in all, great job. :clap:
Woah, that was really fun! The graphics are amazing and the soundtrack is really nice!
Now I wish there were more levels to play. :smile: Well done!
Wow, what an atmospheric game. The game is really well done and highly polished. I like the modern/ps1 graphics combination. All in all, strong entry! Well done! :clap:
A game like no other. Amazing visuals, audio and overall feel of the game. Well done and keep up the great work with both your games and youtube channels!
Awesome entry! Great art, nice music and high amount of polish. The humor was on point. Great job!
Cutest game I've come across so far! Nice presentation with great art and music. Keep up the good work!
Nice entry. Even though I'm not really into visual novel stuff, I find this game really interesting and intriguing. The art as well as the UI is great. I guess that game could benefit from some background music, but I understand that the 72h is such a short amount of time. All in all, well done!
Very well done. Art and animations are top-notch. Great job! :clap:
Cool concept. Thought for a moment that my keyboard is gonna break. :smile:
Keep up the good work!
Really cool game. The artwork is awesome as well as the overall feel. Great job!
That was awesome! I've really enjoyed every aspect of the game and even ended up adding the game to my steam library. Well done!
Capture.PNG
Awesome game, with really cool art and music. A lot of features for only 72hr of work. Well done! :clap_tone1:
@johnjoemcbob Thanks for the nice feedback! I agree that the turns tend to last long and will try to balance that in the future.
@lambdanaut Well, you could probably see the range in parentheses next to the enemy hp. Your goal is to get goblins health down to that range and by doing that you are immobilizing, but not killing them and that's where the theme is implemented. If you were to damage them below that point, goblins would die. Thanks for playing and hopefully you will try it again now that you know the idea behind it.
@ghast-neoh Thanks for the nice feedback. I wasn't really sure whether or not to allow players to get past the HP range, but eventually I settled down with this approach as it makes the gameplay more challenging.
@silas-the-dev Thanks for playing the game. Glad you liked it.
@xel Thanks for the nice feedback. I also think that it can be a good math teaching tool. :smile:
@vollfeiw Thanks for the feedback. Glad you enjoyed it.
@boxedmeatrevolution Thanks for nice words. I wanted to decrease the turn wait in the version 1.1 but forgot to do so :face_palm:. I'll have to write that down this time so I don't forget it. :smile:
@acdia Wow, that's some big words. :blush:
Thank you very much, glad you enjoyed playing the game.
@reiqy Thank you so much for such a nice words, means a lot! :slight_smile:
@forgeronstudio Thanks for the feedback. I'll have to take a look at that bug and will decrease time stamp between the turns.
@amazura Thanks for the nice feedback. Appreciate it.
@goutye Thanks for playing the game. Glad you liked it. I saw yesterday that bug and will definitely fix it.
@joemid Thank you so much for the detailed feedback. I really enjoyed reading your thought process. I guess I could blame 48h constraint for the scaling issues, but nevertheless I will fix that in the next update! :sweat_smile:
Sorry to bother you, but did you by any case forgot to vote because the site still reports 16 votes? Once again, thank you for playing and glad you enjoyed the game!
@frogman Thanks for the feedback! Thank you for pointing out about the restart, I'll implement it in the next update!
@fatsheep Thanks for the in-depth feedback, I really appreciate it. I am planning to speed up the enemy turns as well as to make the lose condition to be when the attacker is killed in the next update. Thanks again for playing and glad you liked it! :smiley:
@icegod Thanks for the feedback. As for the defense, it could've gone in one of two ways: First way was to carry over the defense even after taking an action and I think that would be really op and would produce unbalanced situations. The second way was the one that I used and because of the way it is, I tended to save the defender for the last players turn except for one level where that was done intentionally. Regarding the second problem, It was really bad decision of mine not to include the restart command after Adam were to be killed. I will be adding that in the next update. Once again, thanks for playing and glad you enjoyed the game! :smile:
@eduardogacn Thanks for playing the game, glad you liked it.
@jin9310 Thank you very much, means a lot. You pixel art is awesome!
@nolanfa Thank you so much for such a detailed feedback, it really helps me to further improve the game. I agree that the pacing sometimes feels really slow, but during the jam I just couldn't think of the way to improve it. I guess I could've just shorten the text duration as you said. As for the AI, i implented it in the last 5 hours of jam(I should've organized my time better) and made it target the unit with the lowest health. I will probably fix this and make it more random. Also, thank you for wanting to show my game to more people, means a lot. Definitely let me know if you get them to play.
@ldd I've just added mac and linux builds so feel free to try now. :smiley:
@civmaniac Thanks for playing the game and thanks for detailed feedback. I agree with most of the points you made and would like to improve the game in the future. I look at the ludum dare entry more as the proof of concept than the finished game.
@ldd No problem. :smile:
@god-colo Thanks for plating the game, glad you enjoyed it!
@nolanfa I can't thank you enough for your effort. Really means a lot when people share my games with others. I guess I need to make a game more straight-forward in order for all ages to enjoy it. :smile:
Also that's a nice coincidence. Can you send me a link to your ggj game, I would like to try it.
@theceases Thanks a lot, glad you enjoyed! :slight_smile:
@jdk2209 Thanks a lot for playing the game. Glad you liked it! :slight_smile:
@philstrahl Thanks a lot. It means a lot when it's coming from the veteran competitor. Been following both your channels for quite a while and had not missed neither this nor yesterdays stream! :smile:
Nice concept. Really enjoyed the soundtrack. Well done!
Really good game. The art is clean and minimalistic which I like and the gameplay was well balanced and executed nicely. Good job!
That was really enjoyable experience. I liked how relaxing the game is. Sound and art is also great. Overall, great job. :clap:
Loved the game. Art is nicely packed together as well as the audio. Also congrats on your first finished game, that's a huge accomplishment. Keep up the good work!
Such a cool game, but also really nerve wracking. :smile: Great job, keep up the good work!
Thas was really good. On my first playthrough I somehow missed that there was a possibility to produce a lightning strike. But once I figured that out, the game made a lot of sense. I even managed to get the score of 100. Really good entry! Annotation 2020-04-27 005558.png
Really good entry with nice music and challenging gameplay! Well done! :clap_tone1:
Nice game. I really liked the atmosphere of the airport. NPC dialogues were great. Keep up the good work!
This was so good! Really clever idea and it fits the theme nicely! I am happy to see a godot entry. Keep up the good work! :clap:
Nice entry. Really interesting take on the theme. The can feel really challenging at some points, so I think it would benefit from some kind of checkpoint system, or invulnerability period as some others have mentioned. But overall, nice job on this! :clap:
Really interesting take on the theme. Nice concept. Keep up the good work!
Awesome entry! Loved every aspect of it. Only wished there were more levels, guess I'll try to 3 star all three levels! :smile:
Nice entry. I really got involved in it. Reversing drove me nuts! :smile: Well done!
Great game! Loved the art and audio. Really polished! Well Done!
Really good entry! The gameplay is challenging, but also addicting. Sound design is nice, as well as the low poly art! Keep up the good work! :thumbsup:
Nice entry! Loved the music and the art. The whole idea was nice as well, fits the theme nicely. Only issue I had was that sometimes dialogue boxes were not appearing when I hovered over enemy or spell. Overall, great job! :thumbsup:
Nice game! Graphics are consistent and pleasant to the eyes. Whole idea fits the theme nicely. :slight_smile:
@theviraldragon Thanks :slight_smile:
@nebiros Thanks for nice words! I initially intended to make more levels, but as you may know, as the deadline approaches you have to make some compromises. :sweat_smile:
@coderaurus Thanks for nice feedback. Also thanks for spotting the star bug, it wasn't supposed to behave that way. :grimacing:
@gogu Thanks, means a lot! :slight_smile:
@arttu-halonen Thanks for kind word!
@shp Thanks for feedback. Do you recall what exactly happend before the game got stuck?
@shp Thanks again, I'll investigate. :grimacing:
@dent Thanks!
@zimny11 Thanks for the nice feedback! About the last level, it may or may not had been made in the last hour of compo in rush. :grimacing:
@muros Thanks, glad you liked it! :smile:
@solah Thanks!
@tigerfinch Thanks for the kind words! What do you exactly mean by double jump, since I haven't implemented double jump in the game? :sweat_smile: Regarding the third level, you have to rush to the top and collect the extinguisher right when the level starts!
@bootak Thanks for the kind words! I understand that the wall jumping can be challenging at times. :sweat_smile:
@curleyrach Thanks for the feedback. I assume you played the original version, since I think that I have fixed that issue in v1.0.1
@sslees Thanks, means a lot! :smile:
@tiptoe Thanks, means a lot!
@apples-mmmmmmmm I completely agree, the boss level was kind of rushed because the deadline was approaching. :sweat_smile:
@lerg Had some weird graphical artifacts when I tried, I'll see what I can do!
@dante2001 @shea-kelly Thanks for kind words!
@automatonvx Thanks so much for the kind words! I agree that the third level could be tweaked a little bit. :grimacing: @jonah-srg Thanks for the feedback! Being faster while lit seems like a really cool idea which would also lead to you being able to jump further, will have to experiment with that. Were you playing compo version or version 1.0.1 cause I thought I fixed that bug with the level not restarting in version 1.0.1?
@almost Thanks for the feedback! I agree that the UI should've been more keyboard focused. Regarding the barrels, the idea is that any time fire comes into the contact with them, they explode.
@zeilanda Thanks, means a lot! :grin:
@hengen Thanks!
Nice and polished game! Had a good time playing it!
Really strong entry. Loved the art and the gameplay mechanics are quite unique. Well done!
Awesome game! Insanely polished, graphics is pleasant to the eye, gameplay is fluid. Had a lot of fun playing it!
Great game! Really liked the artstyle and audio. Concept really fits the theme nicely! Well done!
Really nice and addicting game! Before I knew it I was playing it for half an hour. Nice graphics, well done! :thumbsup:
Awesome entry! I really liked pixel art with proper pixel rotation. The audio is nice as well. Had a lot of fun playing it, great job! :grin:
Fun little game. Fits the theme nicely. Great job!
Great game! Loved the art, the music and the overall mood. Whole concept fits the theme nicely. Keep up the good work! :thumbsup:
Wow, what a plot twist, caught me completely off guard! Nice visuals and audio! Great job!