dgames-crew 2020-04-20 16:07
When there were about 1 million slimes, things went down
Foon → Ludum Dare Explorer → LD46 → It's About Slime
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1370 | 3.43 | 41 | |
| Fun | 904 | 3.47 | 41 | |
| Innovation | 2263 | 2.65 | 41 | |
| Theme | 1877 | 3.32 | 41 | |
| Graphics | 2005 | 2.91 | 41 | |
| Audio | 1124 | 3.14 | 41 | |
| Humor | 1567 | 2.53 | 40 | |
| Mood | 1833 | 3.00 | 40 |
When there were about 1 million slimes, things went down
This was great. I love the graphics
Pretty good once I figure out what was going on. I like the difficulty ramp up and different play styles for the "milkmen". The music was catchy.
this is mad, good stuff
very addictive and fun
Too bad It's only on Windows, don't have one around :(
Music was great! So was the atmosphere. Personally I would tweak the difficulty ramp a bit: there were a tad too much downtime and suddenly a swarm of enemies. Maybe add a couple more weapons or enemy types?
Cool game. Engaging and fun. Good job!
The game was well done! The pixel art could have been a little better, like the tree in the middle I really couldn't tell was a tree, but everything else was alright. The music was really good, too! I think adding more to the game or a different location would've been a nice touch, or more weapon types. But you only had 3 days, and with that time it was good!
Music is awesome) When was score about 200, spawn to much enemies, and fps fell and it was impossible to play
Nice music. I reached over 3000 Points in webos.
Quite fun game, nice music and graphics. Not that innovative tho. Heavy performance issues, got around 1 fps at the waves. Also the waves seem way too large, like even if one managed to hit with every bullet they are still too many. I very much like that the three different characters had different shooting styles, that should maybe be more clear that it actually makes a difference what one picks. Managed to get just north of 2000 :)
Neat game! Like the description hinted at, the web version slows down a lot from time to time but it was mostly playable.
Simple and fun! I liked that each character had their own weapon, making the gameplay slightly different for each of them
Wow the game slows down when you have a LOT of enemies on the screen. Cool game, love the music. Held the mouse button down and enjoyed the music while i spun around killing everything. Only complaint id have is the up position. When aiming above me i couldn't paint very far and its where they ended up getting me from. Awesome game though.
I got 1771! I really enjoyed this game and I thought it was cool that each character has a different play style. I think that making the characters unlockable would be a good idea. I also think that the waves felt very inconsistent, with some spawning an insane amount of enemies whereas others spawned only a few. Personally, I really liked when it was chaotic - and I think increasing the spawn rate while also increase the players power is always a good idea to give the feeling of progression. This was super fun and addictive, good game :)
This game is nuts! The graphics, while kind of simplistic, were interesting to look at because of the slime splatter everywhere. The musical moments where new instruments came in was very cool and exciting to experience, but the VSTs were a little grating, unfortunately. I'm a sucker for twin stick shooters with a lot of enemies and this game did hit the spot on that.
Overall, excellent job!
This was really fun! I highly recommend everyone to try the different characters, since they all play very differently! My favorite character was the shotgun guy in the middle! Being able to play as different characters with different basic attacks added a lot of replay value to the game!
It got a little chaotic here and there but it was satisfying to clear the monster waves that would spawn now and then. Also: I LOVE the layered music. I loved that killing the yellow guys caused an additional instrument to come in, I'm always a sucker for dynamic music like that. Nice job!
Simple core gameplay, but executed fairly well. I liked the slime explosins, felt very satisfying to let them explode. The webview in which your game was opened was very small though. Don't know if it's a problem on my side or it was by design. The color scheme was pretty dark and the purple blobs were hard to see on the dark background at times. Plus, the games difficulty suddenly exploded into in unbeatable mess, including a hard framerate drop after unlimited slimes were suddenly rushing towards me. Unfair! :D
The character selection was a nice twist and adds to the replayability of the game. Good job
This game is really fun to play :) I like the artstyle and the chosen colours and the little milkman =)
https://www.youtube.com/watch?v=tPJprX2eEuE
Really good game. The art is clean and minimalistic which I like and the gameplay was well balanced and executed nicely. Good job!
I got to the score of 1085 I dunno if I was playing correctly I was mostly just circling the tree and occasionaly setting off the bombs. I see what you mean about the web version being slower. There was so many enemies on the screen that the game could barely handle it. but I am on a mac so it was the only way I could play, but I kept in mind the game would slow down so I don't count that against you.
Over it was pretty fun but I'm not sure about the proper strategy.
Nice! Really liked the concept, and I don't know if it's just me, but when all of the milk is just splattered all over the black backdrop it just feels really satisfying. At first I didn't understand that the characters each had different ways they sprayed the milk, but when I did I really liked it! The graphics and sound effects are good too, and the way all of the enemies keep fluctuating in quantity is awesome!
A fun little simple game, I appreciate that I was able to figure out all of the core mechanics without a long drawn out tutorial screen. :thumbsup:
While I liked the idea of the compass that shows you were enemies are at first, obviously after a certain point when stuff starts going off the rails it becomes very redundant, and actually takes up a huge amount of screen real estate, which kind of interferes with the gameplay a bit. :/
Still though, I had a lot of fun with this one, well done!