Space Invasion by Nam Nguyen 2018-09-02T19:33:32Z ♥ 1
This game is awesome! The two core mechanics of creating terrain with left click, and destroying it with right click are so simple but have so much depth! The "Final Boss" was quite fun, tunneling through the terrain as it spawned and creating terrain to get around was great! I couldn't figure out the "unbeatable" level unfortunately haha.
Also, another REALLY impressive thing about this game was how polished all of the menus are. I was super impressed by the animated pause menu slipping into the screen. The zooming and camera effects now and then are fantastic (the first level, where the camera zooms out to show you that space is collapsing, the camera zoom when you first load the game, etc). It's little things like that that make the game feel really polished for a Ludum Dare game.
Great job!
LD46 — Keep it alive (8)
Watchdog by ilijabc 2020-05-05T23:55:29Z ♥ 2
What a wonderful puzzle game! I don't have any feedback other than this was really fun and so well designed. The mechanic of keeping the power alive using the energy gun is just perfect! The way the doors and lights interact was great, especially during the last puzzle.
Awesome job!
RESCUR'ROBOT by jiukka 2020-04-27T23:34:25Z ♥ 0
This is a solid first solo jam game! The title screen music is very cool! Like others mentioned, the particle effects are quite nice. Pushing the human along with the robot felt a little clunky/slippery, it might have been nice to have the ability to tether the human to the robot with a button press.
It's very simple, and it's clear the time constraint made it difficult to create content. However, it's clear you put a lot of effort into this. I think you can be proud of what you made! Keep at it!
HEAL ME PLZ by Pietro Ferrantelli 2020-04-24T01:38:53Z ♥ 7
Honestly this game feels TOO good! This is the kind of game that I would pay real money for. It's so juicy, the art and the animations are all so slick. The sound is satisfying and the core gameplay is fun and also so creative. I've never played a game like this before. It feels like every aspect of the design flows into each other perfectly. You have incentive to kick your melee members into the enemy for their special attack, while you need to kick your archer out of the way to keep her safe. In short, your character is in charge of repositioning your allies AND healing them which is so brilliant. The main character's abilities are also great, it's really nice to have offensive capabilities on your healer like the lightning, as well as an "oh shit" button with the boost and teleport. What an incredible game! You should all be really proud, each of you is a powerhouse gamedev!
It's About Slime by Silas the Dev 2020-04-24T01:15:35Z ♥ 0
This was really fun! I highly recommend everyone to try the different characters, since they all play very differently! My favorite character was the shotgun guy in the middle! Being able to play as different characters with different basic attacks added a lot of replay value to the game!
It got a little chaotic here and there but it was satisfying to clear the monster waves that would spawn now and then. Also: I LOVE the layered music. I loved that killing the yellow guys caused an additional instrument to come in, I'm always a sucker for dynamic music like that. Nice job!
Dying Flame by BauBau 2020-04-24T00:52:34Z ♥ 3
The game's art looks really good! A few quick tips: - It looks like your attack animation's pivot is misplaced. I think if you placed the pivot in the same place for each sprite, the character wouldn't jitter during the attack animation - I had a lot of trouble with attack animations when I started out. [This tutorial](https://aztez.com/blog/2014/01/06/anatomy-of-a-successful-attack/) helped me a ton, check it out if you want! I think the attack animation looks a little stiff.
The puzzles were great! I loved the second puzzle with the floor tiles, it felt really satisfying to solve. It's clear you meant to put more in the game, but I think it came out solid! Nice Work!
PLANETâ—¯ by Jaun 2020-04-24T00:41:54Z ♥ 1
I had a lot of fun with this! The art is adorable I think the auto-aim is actually perfect. It allows you to focus on the main mechanic of rotating the globe! I really liked the fact that I had to aim my strongest city at the largest threats while still trying to get my weaker cities to contribute. What determines where a building arrow spawns? I would have liked to decide where to place my buildings so I could have strategic coverage of the globe.
Great work! Really nice simple concept executed well!
The Last of the Dino Eggs by MaybeLaterx 2020-04-24T00:35:26Z ♥ 1
Nice job! I don't play a lot of first person games in Ludum Dare, but I think you did a good job! The movement feels pretty smooth and the air vents were a nice way to traverse the map. It was a little tough to climb the uneven terrain, but all-in-all I had a good time! Good job!
Defendeer by Deozaan 2020-04-24T00:26:31Z ♥ 1
What a wonderful art style! You totally nailed the feel of those old-school pre-console games. I love the faded out images in the background. Also, one thing that I noticed: It's a super nice QoL feature that when you first start the stage, the bullets move really fast until they get close, at which point the game really starts. The sound is also absolutely perfect! Great job!