frozenfire92 2018-04-25 22:02
I really liked the concept of the game. Could be fun for local multiplayer. The game crashed and ran out of memory after the first lap of planning my course :( Either way, good work and keep it up!
Foon → Ludum Dare Explorer → LD41 → Legendary Alien Race
By faithcaio, pschichtel, rahtainka and Takuyainc
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 633 | 3.40 | 24 | |
| Fun | 833 | 3.02 | 24 | |
| Innovation | 507 | 3.45 | 22 | |
| Theme | 125 | 4.20 | 24 | |
| Graphics | 356 | 3.84 | 24 | |
| Audio | 631 | 2.80 | 22 | |
| Humor | 951 | 2.09 | 18 | |
| Mood | 774 | 3.05 | 21 |
I really liked the concept of the game. Could be fun for local multiplayer. The game crashed and ran out of memory after the first lap of planning my course :( Either way, good work and keep it up!
Pretty cool game! Love the graphics and audio. The only issue I had was that I couldn't tell when the turn would end, so I wasn't sure how many waypoints to place each turn. I ended up mapping out the whole lap and then pressing space until I got there!
Very cool game. I didn't know you could place multiple waypoints at first, but once I figured that out the game felt very good to play. The visuals were also very well done. The neon art style was consistent with the futuristic vibe of the game.
I think some VFX like some screenshake when you bump another vehicle/wall, or additional FX when hitting a boost could help make this game feel a little crunchier, if that makes sense.
I really like the concept, and I think you executed it well. This fits the theme incredibly well. Great job!
Very nice game, a cool idea well executed. It took me a a few turns to understand the role of speedud/slowdown, but once i figured out I had lot of fun during the race.
I like how your are free to decided how many waypoint to add for each "turn", and some tiny details like the current rank being displayed on checkpoint, etc.
To improve the game, maybe you should modify how the collision with opponents are handled: for now, they keep following their course while you are bumped. If the opponent would be bumped too, that would be more fun (and more fair), enabling the player to "crash down" on the opponent if they want.
Kudos for completing a 3D game (I love the racetrack) in such a limited time!
This was really neat. I liked the art and audio, but I had a hard time telling what to do at first. I mapped out like six laps before I realized how to play properly, and even then I had a hard time figuring out how the ship would react to my inputs. While I really enjoyed the concept and the instructions in the description were handy, I think this game would benefit from some sort of first-turn tutorial or something. I'm also not sure if the race ever ended or not, but the game started skipping through turns so I assume it did. Overall this was a really cool entry but I could've used some extra explanation. Good work!
Interesting mix, really digging the idea but took me a while to figure out I wasn't suppose to continuously scroll up to make my ship go faster (although i wish i could it just seemed to not speed up fast enough), there were some weird glitches here and there but overall is a solid entry, really interesting combination, cool stuff :)
The HTML version ran out of memory, but a fun concept and nicely executed.
Cool concept, though I am disappointed that you can't fly off the edges for going too fast. That would give it more of a sim aspect, and make your choices have more weight. Once I got past the ratpack at the beginning of the game, I found nothing challenged me from that point onwards.
The track looked really neat.
this is very good, the graphics is super and the idea is very cool
Looks pretty nice. Controls were difficult to figure out at first, but once I learned how to move in the scene, it become a lot easier. It detects correct position in the world, even after complex rotations of the scene, so that's pretty nicely implemened. Dunno how much of that logic is inside unity, but it looks difficult to implement. Unity webgl had minor problems with webgl memory allocation / it crashed on memory problems eventually. But before crashing, the game looked pretty nice.
Very nice, but a little bit difficult to control. Like graphics.
Awesome game! I really liked the spacey atmosphere and the mechanics works perfectly. There are some issues... some races the camera goes to the finish line between turns and if I program too much moves before excecuting them a memory error shows up. Just details considering the time given. If there had been some galactic music it could be a 5/5, just a star less in audio as the FX were appropriate. Congratulations!
Come and try mine! https://ldjam.com/events/ludum-dare/41/tactical-hydra
Took a while to get the hang of it, but I like it - there were a few turn-based racing games, but this is one of the more compelling ones.
Kudos for getting such an elegant 3D experience together in 3 days!
The excellent audio and art work together to portray a solid mood. I think you could have done something more with the background, and I did have some occasional odd camera angles after chaining together long sequences, but that's about it. Might have been nice to color code the movement lines based on the movement speed selected.
I think the combination of the two genres was obviously present, and handled in a cohesive manner, but it was a bit odd in that it feels like it takes away from the game, more than adds to it. A speedometer might have been a nice touch, but I'm not sure if that would be a positive change or not, since judging your speed was an important component of the challenge.
For me the worst part of this in terms of fun. It's not that it wasn't fun, but that it really pushed the short play aspect of LD to its limits. Despite being in first most of the second race, I felt like I still had room for improvement, but there just wasn't any point to playing it again. That was another issue with this genre combination. Having no real execution requirement makes doing it again feels inevitable. This is one case where even a simple High Score table (for 'fastest' in game time) would have added a lot. A proper time trial mode (with splits and such, maybe a ghost) would have been even better.
Overall this is a very well presented game with clashing genres that only falls short in just how incompatible the genre's are, and there not being enough of it to enjoy.