Woaw, thanks a lot everyone for the great feedback, and for taking the time to try the game! I'm happy you enjoyed it, and I hope it'll help some of you making their own Pokemon Mini homebrew game in the future.
This weekend, I managed to beat my own highscore, and reached 347 points on real hardware. I've updated the page with a new highscore photo, and also a short gameplay video of the game running on real hardware.
For now, the **current record holder is @samuli with 413 points**, congratulations!
Thanks @andrewkennedy for the wise suggestion to put an emulator link here, I've updated the page to do so.
Thanks a lot @iamgreaser for taking the time to port the game to Linux, this is very impressive! That's what I love with Ludum Dare and all the game being open-source, the community always comes up with interesting and unexpected ideas and enhancements! :) And yes the sprite format is a bit odd, with the first bytes of the tile data being "masks", but this technical choice makes the consoles quite easy to develop games for, as mask and graphics data are stored together and thus easy to update when animating sprites. Really thanks for your contribution, it's really motivating to keep doing games! :)
And @wendel-scardua I recommend making games for the Pokémon Mini, it's a very fun experience for me. The console is actually quite close to a Game Boy or a NES in its spirit. It has a "PPU" (here called the DPC) capable of displaying one plane of scrollable background tilemap *(various sizes available, I used 12x16 tiles here, so 1 screen width x 2 screen height)*, and up to 24 sprites handled through an OAM table like other machines. Everything being made of 1-bit graphics is a strong limitation, but also speeds up development time IMHO :). The whole SDK being available in C really helps to get started (although developing in assembly is possible too of course, with the same toolchain).
I'll try to keep working on a post-compo version of the game, at least to try to add some sound in the game. And I'll see if I can tweak it to improve gameplay too! :)
Thanks again everyone for your great feedback, you're awesome!