FoonLudum Dare ExplorerUsers → Meep

Meep

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
202456Tiny CreaturesAdelie - When We Were Youngcompo214.194.103.833.834.314.153.233.94
202354Limited SpaceAdelie - Someone Like Youcompo573.983.693.913.944.383.653.373.78
202352HarvestAdelie - Water Under the Bridgecompo174.134.273.513.814.413.383.103.86
202250Delay the inevitableAdelie - Chasing Pavementscompo404.003.693.843.924.323.463.793.81
202148Deeper and deeperAdelie - Rolling in the Deepcompo204.224.063.593.994.463.293.95
20132710 SecondsAntarctic-Toccompo4353.173.092.753.323.351.282.332.5480
201326MinimalismAntarctic Skirmishcompo3033.433.372.623.283.461.412.392.8685
201225You are the VillainNoble Weaponcompo1583.393.343.223.733.132.132.902.9096
201120It's Dangerous to Go Alone! Take This!Take This Penguincompo1522.883.062.063.243.061.932.693.08
201019DiscoveryPenguin!compo353.502.833.393.893.833.292.075
201018Enemies as WeaponsDefend Your Glaciercompo553.123.182.413.123.352.653.002.4414

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Meep

LD18 — Enemies as Weapons

Crustacean Cannon by Hellfang 2010-08-22T21:40:00

Overall, I enjoyed it. Sometimes the cannon was buggy that it would fire directly upwards when aiming elsewhere. Or if I accidentally clicked outside and it lost focus, clicking back in the window will waste a crab. =< But that didn't take away too much from the game; great work!

Sonic Boom by shockedfrog 2010-08-23T14:51:00

I really like the idea of this one. =) Was really enjoyable aside from being able to outrun your bullets. =P

Grandfather glasses by skalle 2010-08-23T03:29:00

Interesting idea. Though I couldn't really figure out what the mouse items did aside from the feet ones. Also, I couldn't seem to catch the rabbit or jump over the pit of spikes either. =(

Isolation by MoltenMustafa 2010-08-23T10:27:00

I really enjoyed this. Simple yet appealing game. I found the snake whip really amusing. =P

Undermine by droqen 2010-08-24T16:30:00

Really fun game! The enemies with the buttons on their heads and the ones with the guns were the most frustrating, but I managed to beat it. =P

Architector by JMNielly 2010-08-23T17:20:00

Very nice concept! =) Climbing was sometimes tough, but doable.

Fromulus by brandoncash 2010-08-23T14:32:00

I really like the graphics. Fun little thing to mess around with =P

Wonder Cupid by Nora Shishi 2010-08-24T14:59:00

Nice retro look, but I can't seem to connect this with the theme. =<

Robot infiltrate by enzo 2010-08-22T22:04:00

Was a very fun game; I liked the idea a lot. It fit the theme nicely and the graphics are appealing. Though some quick sound effects from SFXr and such would've been much better. It had a few bugs where I popped through walls. I wish it were longer, but overall I enjoyed it.

iceFIREice by Jhelle 2010-08-22T21:30:00

I found it strange that you weren't dense while the ice and fire objects were =<

48 Hours Later by mikeysee 2010-08-22T21:25:00

I got stuck in the ground while playing =<

Birds of Prey by Ricket 2010-08-23T15:00:00

Simple but very amusing little game. =P Was fun to randomly fling the birds around.

illumynate by zillix 2010-08-23T16:12:00

A very enjoyable game. =) The little story along with it added to the effect. Great work!

Grabman by jfarquhar 2010-08-23T20:37:00

A short fun game, but it's really easy to accidentally hurt yourself while putting spikes back down and such. =<

Rubber and Glue by alexandersshen 2010-08-23T03:37:00

I really like your take on the theme. =P Was very well made for something very simple.

BOMBCRASH by Xander Davis 2010-08-23T13:46:00

I had trouble with the enemy's collision boundaries, but liked the overall look of the game.

Defend Your Glacier by Meep 2010-08-23T20:21:00

I changed the mediafire link to a Dropbox one~

Defend Your Glacier by Meep 2010-08-24T12:39:00

Thanks for the feedback everyone.~ Sorry about the jump in difficulty. I rushed the spawns for people to get a chance to see the variety of enemies I made and didn't have much time to balance things. x_x

Defend Your Glacier by Meep 2010-08-26T12:34:00

Woops, I was only focused on the front mountains moving faster than the back mountains that I didn't realize they were moving faster than the water and everything else =<

Fib by Sophie Houlden 2010-08-23T15:44:00

Very fun and amusing game =P Fits the theme well too.

Collateral by Jonathan Whiting 2010-08-23T10:14:00

Nice little game with an added bit of humor in the middle of it. =P Makes me want a longer version of it.

Leave Me Alone by hamburger 2010-08-23T16:21:00

Very fun game! I liked the level shown in the screenshot where you had to guide the bullets around =P

Super Collide-Em-Up by Draknek 2010-08-24T18:36:00

A nice game but it didn't seem to fit the theme very well, as it wasn't mandatory to deflect asteroids into the other ones. You could simply fly into them all individually.~ It was moreso using yourself as the weapon.

An Unfinished Game by Redbone 2010-08-22T22:36:00

Looks like it could've had a lot of potential. Unfortunately there wasn't much of it to get a feel for it. D=

LD19 — Discovery

Anacalypse by bildramer 2010-12-24T01:00:00

It had a nice feel to it, and had nice map generation. However it was rather dull and repetitive after a while. I found I was only playing for the sake of seeing if anything would happen when I found the last 2-3 gems, as opposed to digging because it was fun. Perhaps monsters to run away from or other various additions would help it greatly.

The Last Moments by Randati 2010-12-23T22:23:00

A nice, simple game. Kind of like a reverse-avalanche. =P

Get Out by dsv101 2010-12-23T22:28:00

The bricks were a bit too slippery, and I got stuck in the walls several times. =( The music could use some work, and I'm not sure how exactly it fits with the theme. Though it's an accomplishment in itself for completing a LD entry, and there's always room for improvement. =)

Beacon by randomnine 2010-12-25T02:15:00

It was an interesting game, and was fun to dodge the defense mechanisms. It had a nice overall feel to it and an engaging little story. =)

Penguin! by Meep 2010-12-21T11:01:00

@Endurion: Yeah, the baby penguin gets saved by the adult penguins at the end. =P

Trip (n.) - an exciting or unusual experience (source: Merriam-Webster) by ThatSnail 2010-12-23T23:23:00

Strange game which freaked me out the first time I grabbed one of those drink things. =P The wall jump didn't feel very smooth, however. =(

Fog of War by jcurrie33 2010-12-23T23:11:00

It's an interesting game, but I think the instructions could be clearer.

Fate of Mankind by LegacyCrono 2010-12-23T22:58:00

I really enjoyed this. The graphics are simple yet appealing, and the music went well with it. The ending was my favorite part of it. =)

Beacon of Hope by aallx 2010-12-23T22:21:00

Was there anything more than running around touching chests?

HOMMage by ACodeGerm 2010-12-23T23:58:00

As an engine, you've got a nifty thing there that has lots of potential if you continue to work on it. Probably wasn't the best thing to attempt in 48 hours, but a definite great start to something that could get much better. =)

Dinosaur Dance-Off by Draknek 2010-12-20T06:28:00

Was hoping flesh would form around the fossil =P

LD20 — It's Dangerous to Go Alone! Take This!

Take This Penguin by Meep 2011-05-03T01:03:00

Yeah I meant to make it go to the mountain room but accidentally had it go to the first one. ): It was too late to fix it, but what I do is just use the quick restart (Press R mid-game) if I mess up early on. As for the single button thing, I never considered that before and might try it post-LD. Thanks for the feedback!

Take This Penguin by Meep 2011-05-06T01:09:00

@Endurion: Yeah I might upload a copy that doesn't have to sit through the intro cutscenes. Also, there is no end. The icicle drop rate increases as you climb so it's mainly seeing how high you can make it. =P

Take This Penguin by Meep 2011-05-09T03:48:00

The post-compo edit restarts much quicker.

Appy 1000mg by deepnight 2011-05-02T03:45:00

Like others mentioned, the camera was probably the only issue. Aside from that, I really enjoyed this. I honestly didn't expect it to be the way it was. =P

LD25 — You are the Villain

Happy Little Murder Friends by farmergnome 2012-12-18T18:52:00

A beautiful and well implemented idea. :) Great work!

Be the Villain by Digitalduck 2012-12-17T08:09:00

I like the art style, but feel the gameplay was very repetitive. It seems like it could have used something to avoid while robbing the place.

(Tie One Woman to a Train Track and Suddenly) I'm the Badguy by handCraftedRadio 2012-12-18T18:19:00

Nice simple yet pleasing graphics. The overall feel of the game is great! :)

Bertie the Butcher by Casino Jack 2012-12-17T08:25:00

I really like the art-style you chose for this. Cleaning up the blood from a kill was a very clever touch!

The life of a Boss by Jiddo 2012-12-18T18:39:00

I really loved this one! A really clever and fun idea, and very well implemented! The artwork and overall feel of it were amazing; great work!

Dracula's Treasure by 01010111 2012-12-18T05:47:00

I absolutely love the look and feel of this game! The art and music are awesome, and the control/physics feels great too. :) It definitely was a little difficult, but that's not necessarily a bad thing, and can be tweaked in the future.

Black Sheep by Spouwny 2012-12-18T21:43:00

Has simple yet elegant art. The ending was sad. D: Music/sounds likely could have developed the mood further, but great work nonetheless. :)

The Exterminator by netgrind 2012-12-17T10:55:00

I find it was difficult to control the vertical speed, and it isn't clear how it relates to the theme. I feel some minor tweaks to the player's speeds/accelerations would help. A background would greatly help its visual appeal too. Aside from that, great work!

Dungeon Overlord: Master of the Queue by bwdevel 2012-12-17T11:33:00

Very nice concept! Not too much to do in its current state, but it has a lot of potential to be expanded on. :)

BOTWALK by namuol 2012-12-17T08:45:00

Excellent graphics! I had issues with mouse controls (LMB wouldn't work for me) but I was able to enjoy it with my keyboard, nonetheless. :)

Big Bad Wolf by Dir3kt 2012-12-17T08:15:00

I feel the animations seem a little too 'rigid.' The wolf's hitbox also seemed a little awkward for traversing that map. Though other than that, good job!

'Goat, give me back my clothes !' by MvT 2012-12-17T08:11:00

I like the art style, but felt the game was difficult to control. At times it had a 'glitchy' feel to it. ):

The Twist by amassingham 2012-12-17T12:59:00

Very awesome take on the theme. :P I loved it.

Trina of The Depths by Christina Antoinette Neofotistou 2012-12-18T18:14:00

Very aesthetically pleasing. :)

Abrupt Salvation by NostraDamon 2012-12-19T02:25:00

Very aesthetically pleasing game. Set the mood very well with the music too. Great work! :)

Cure 48 by SonnyBone 2012-12-18T19:24:00

This was awesome! The graphics/audio and overall gameplay were great. I feel it wasn't clear what collectibles were supposed to look like at first, but that's just me. Great work!

A Chistmas Rebel by DDDBOMBER 2012-12-17T08:29:00

I really liked the graphics and AI in this. I feel he jumped too high for a fixed-jump height design. Having the character do a shorter hop when releasing the jump button early might give it a more controllable feel. :) Great work!

Evil Rover by tumoxep 2012-12-17T09:00:00

I liked the art and sound; definitely could've been expanded further.

Prison Break! by tnch4_ 2012-12-17T10:46:00

I like the graphics, but they could have used some animation. The stand-back mechanic is a neat idea, but I feel it needs some limitations (not sure what, though).

Villain OS 8 by tommycreo 2012-12-18T00:40:00

I found myself petting the cat before it told me to. :P

Super Mario Boss by dredlockz 2012-12-17T08:20:00

The control felt a little too slippery. ): I like the art style, though.

Conquer all the castles!! by Ithildin 2012-12-18T21:49:00

I think grid movement would have helped the movement feel a lot. Perhaps some attacking/fireball animation of sorts when clicking something might look better as opposed to a little icon/sound. The idea is good though, and it fits the theme well. Good work! :)

Destroy All Heroes by Vennril 2012-12-18T19:16:00

The graphics are amazing, and the gameplay is pretty solid. :) It might benefit from distinguishing between your projectiles and the heroes' projectiles, but that's not too important. The occasional speech bubbles were a very nice touch too.

O TUTT'I CAVI LESI by Capro 2012-12-18T00:36:00

The art style was interesting, but I couldn't figure out what to do. ):

Robbert by JuiceBox Entertainment 2012-12-20T01:30:00

I really love the art. :)

Storm the Castle by vanZeben 2012-12-17T11:20:00

Very nice game! :) Could definitely be expanded on; it has a lot of potential.

Minion's Defense by Scott McBee 2012-12-17T11:06:00

I really enjoyed fighting alongside a mob of AIs. It wasn't clear how it relates to the theme, but it was definitely a lot of fun! :)

ECHO CHAMBER by Loren 2012-12-17T07:43:00

Quite unique! :)

Satan's Booger by ddionisio 2012-12-17T10:49:00

I feel the art could have used some consitency, but I -really- liked the idea behind the spikes only coming out at a minimum speed!

The Princess Killer by jahlgren 2012-12-18T08:40:00

Excellent artwork! It is a little on the difficult side, but that makes beating it feel like more of an accomplishment. :) Some balancing or varying difficulty modes might work out well, but great work!

Villain Simulator 2000 by TheCze 2012-12-19T01:36:00

Fun little series of mini-games that fit the theme well. :) Good work!

Diabolical Genius by deathray 2012-12-17T11:04:00

I really like the overall look and feel of this. :) I feel the idea could be further expanded on; it has a lot of potential!

Trolls: Where the Sun Don't Shine by Starspell 2012-12-19T00:56:00

A fun little game with a clever take on the theme. :) I like how the flowers are what gives the sun its energy. :P

Evil is Sometimes Rendered Unconscious by Razion 2012-12-17T08:42:00

Did pretty well setting the mood at the start there. :)

Castle of Doom by vivavolt 2012-12-17T09:03:00

Very fun game! Might be good to add a cooldown to the cannon. :P

Earth Beast by Mava 2012-12-18T01:10:00

Very fun game! I personally felt the graphics could have been more consistent (The style of the beast vs the buildings/helicopters/people seemed very different). Having the fireball sprites rotate to be facing the direction they're travelling in would've added a nice effect as well. Overall though, great work! :)

AntiHero by danielcmessias 2012-12-18T19:12:00

The concept is alright, but it was difficult to maneuver around the castle (glitchy jumping, unreasonably large hitboxes). The limited energy took away from the game in my opinion; there weren't many energy pickups immediately after killing the first few enemies. I also accidentally pressed a button that seemed to give me infinite health. Aside from that, good work. :)

Robin Banks by BlockBrains 2012-12-18T18:18:00

Very nice aesthetics! :) The puns were a nice touch.

The Mute King by vids 2012-12-17T08:03:00

Interesting concept, but it was hard for me to get the gestures right. ):

A small village by EdoMiyamoto 2012-12-19T00:51:00

Nice little game; I feel a bit more difficulty would make it more enjoyable. Great work, though! :)

Cow Stealer by ParaPup 2012-12-17T12:44:00

Congrats on your first game. :) Something trying to stop you in the game would likely help with the gameplay.

ASMOSNOS by Mase 2012-12-19T21:17:00

The character's art seemed very inconsistent with the rest of it. It also seemed to have some collision/hitbox issues with general movement/jumping. That said, the main art style was beautiful, and it set the mood well. :)

Conquer the World by nathanj439 2012-12-18T01:20:00

It was fun to watch the units go at it. I feel it would've been a lot better with larger sprites; the current state has an overworld-map/mini-map kind of look to it. I also feel the units could be balanced better; at the moment dragons seem much better than any other unit that once you reach them, you just spam them from then on. There doesn't seem to be too much strategy involved, but rather trying different combinations until you get dragons. It was a nice implementation, though, and has lots of potential. :)

Die Block by patricklorio 2012-12-17T11:26:00

Changing the blocks to people/obstacles could have better emphasized your take on the theme. Other than that, it has a neat Minecraft + Lemmings feel to it. :)

Bad Bad Pigeon by Andrey Pradun 2012-12-18T09:06:00

I like your take on the theme. :P The graphics were well done, as well. I personally found it a little difficult to control the pigeon, and hitting a wall put you in on an awkward trajectory. Aside from that, good work!

Granny's Gummies by tim_u 2012-12-17T09:29:00

Very neat idea; was fun to watch how they reacted to changing sugar levels. Could probably expand the idea further. :)

Stop Him Now! by TijmenTio 2012-12-18T19:19:00

The hero's AI was very nice, and the sprites were cute. :) The gameplay was good, but I think left/right to switch between on-screen birds would have been easier. Very nice work though; I love it!

Evil Driver by rogerklotz 2012-12-17T10:38:00

Very nice take on the theme!

Puny Heroes by Blooperly 2012-12-18T05:36:00

I really like the overall appearance of the game. Though like yourself and others have already said, it could use some tweaks/balancing. It has a lot of potential though, nice work! :)

Light Speed Driver by RatDog_Adam 2012-12-18T07:11:00

The whole back story explaining the tie in with the theme that you described in the comments would've been useful as a starting sequence in the game or in the description above. That aside, it's a nice little trippy game. :)

Praelia Solus by rftr 2012-12-17T10:58:00

Very nice! With more time spent balancing/tweaking, and perhaps expanding on it, it has a lot of potential. :)

Postal by Sim 2012-12-18T19:07:00

Interesting take on the theme. I feel it could have had feedback regarding whether you hit an object or not. Before I realized some objects take more hits than others, I felt it wasn't registering my clicks.

Kill Kong by shaneshanekavanagh 2012-12-18T19:30:00

Beautiful art style; really set the mood of the game! A little difficult to maneuver the plane at first, but it was manageable. Great work!

Black Knight Blockade by Smaxx 2012-12-18T00:42:00

I really love the overall look of this; cute sprites. :)

Plane of Misery by gregfagan 2012-12-19T01:00:00

Very nice concept! A fun little puzzle with good visual appeal to top it off. :)

Princess Rush by mmorphinee 2012-12-20T20:06:00

Very fun game! The graphics were beautiful :) A little on the easy side in my opinion, but well done!

Scary Chicken by Joncom 2012-12-18T07:34:00

Despite the cute and fitting art, you did manage to make that chicken rather scary. :P It was really fun, and at a reasonable difficulty; I could picture people trying to speed-run this.

ConfediCats by Team Tibbles 2012-12-19T00:36:00

The backgrounds were a little distracting. :( I feel the control was a little awkward too, but nice little Super Crate Box-like game! :)

Event Horizon by SelectricSimian 2012-12-18T03:23:00

Beautiful :)

Catvillain by Andrey Krivko 2012-12-17T11:23:00

A cute simple game. I feel it could've used extra mechanics that could perhaps slow the man down, or limit where you could go from given spots. That's just me, though. Good work! :)

Burglar by Manuel777 2012-12-18T01:34:00

I really like the art style of them game. The controls didn't feel very natural, unfortunately (Holding X then pressing Z, etc.). I also feel the jump height is too high for a fixed-height-jump design; perhaps a quick-release, short-hop of sorts would make things feel more controllable. Aside from these though, good work. :)

Noble Weapon by Meep 2012-12-19T13:06:00

Thanks for the comments so far, everyone. I really appreciate it and currently plan to further develop this post-LD; possibly porting it to Flash.

Summarizing some key feedback that I'm considering:
- More maps/layouts
- More princesses
- More enemy variety
- A more refined difficulty curve and balancing
- Some bonus/multiplier for depositing multiple princesses at once
- A method of rewarding those scoring points in the later, higher-difficulty times
- Better audio and graphics (More on audio)

Extinct : Humankind fade in the mist by Benjamin 2012-12-20T05:51:00

Difficult, but that's what made it feel more of an accomplishment to beat. :) I really enjoyed this one; the graphics and sound were amazing, and it was just overall fun.

Mechanical Menace by Justin Mullin 2012-12-19T00:44:00

I find my tanks keep spawning in an awkward spot that I'd lose 90% of my tanks immediately, and have to clear everything with only one or two tanks alone. Despite that, it's very fun. :)

Heroes are so Annoying! by Knighty 2012-12-19T01:23:00

I really enjoyed this game. It fit the theme well, the art was beautiful, and the gameplay was well executed! Great work! :D

Dream Chamber by headchant 2012-12-18T01:05:00

A fun implementation of a Binding of Isaac-like game. I personally didn't feel a strong tie in with the theme, but it was enjoyable nonetheless. :)

Gobelin's dungeon by Manest 2012-12-18T18:26:00

Nice graphics and gameplay. I really enjoyed this one. :) I feel it should be clearer as to what 'too close' to the adventurers is. Like, where I'm not allowed to place things. Other than that, good wor!

Cruel Cruel Dastard by alect 2012-12-17T09:10:00

Very fun; clever take on the theme. :)

Eaten by wzl 2012-12-18T19:00:00

Loved the sprites and overall idea. :) In my opinion a knife slash with a larger hitbox as opposed to the little stab might feel better. Making the people dense/pushing around you might help with hitting with the knife too; I found I kept trying to stab them while accidentally standing directly on top of them. ): Other than that, good work!

Bret by drizzlybear 2012-12-17T08:36:00

The graphics are very well done! :)

Centipede 2013 by robashton 2012-12-18T00:45:00

A very well implemented idea. :) It was a little too easy in my opinion, but still enjoyable.

Final Days of the Victor by KhaoTom 2012-12-17T10:08:00

The sounds made this much more enjoyable, great work!

Hero Must Die by CireNeikual 2012-12-19T01:29:00

I really like this! Neural networks are my favorite model for machine learning applications. :P Very well implemented into this theme-appropriate game. Great work!

Under the Bed by Logun 2012-12-18T00:57:00

Very neat idea; I really enjoyed it. :) The monster animation was a very nice touch.

Dig-Dug Dungeon by bigbadwofl 2012-12-20T00:49:00

Overall fun game; Clicking stuff felt a little buggy at times, and the art could use work. Other than that though, great work! Could be further expanded on into something amazing. :)

Crime Worm by dem0 2012-12-19T00:31:00

Dat dark arts and pain. D:

Unhappy Holidays! by GeorgeBroussard 2012-12-18T05:16:00

I like the art and gameplay, but I'm not sure how this ties into the theme. :(

NONEX by feiss 2012-12-17T08:00:00

The aesthetics were pleasing :)

Trying to get by by PerilousPete 2012-12-17T08:52:00

I really like the idea behind this! :P Fun game.

Baboom:The Villain by celsyum 2012-12-17T09:14:00

Nice game! I think there's a bug where if you continue holding the mouse button down when your mouth-bar empties, you can keep your mouth open up until you release the mouse button (Can keep it open the entire run).

LD26 — Minimalism

Darwinian Monsters by uprightpath 2013-04-30T16:08:00

I really love the idea behind this! Pretty fun and has lots of potential. :) Great work!

One Chance by spacechase0 2013-04-29T18:43:00

A fun little adventure. :) I liked the overall feel of the game; I felt it wasn't very clear what to do at the start, though. Good work, regardless. :)

Super Cowbell Text Adventure by Joeslayer97 2013-04-30T16:59:00

Pretty fun text-based RPG. Like others've said, a map or an option to view a map would've been nice (Unless there actually is no world and the directions you walk don't matter). Nice work, regardless. :)

Bear Necessities by itsZN 2013-04-30T18:11:00

I liked the varying sound speed; Overall fun game. The map editor was a nice touch but I feel that it's more of a post-LD thing to add, and the time could have gone to polishing/adding something else. Just my thoughts, though. Great work, regardless. :)

TNAFT by Mysterarts 2013-04-30T21:47:00

Like everyone else has been saying, very interesting concept! Very nicely formatted/visually appealing I might add. Great work!

Minimal Destiny by GibTreaty 2013-04-30T02:22:00

Fun little game. It wasn't clear to me at first that I had to equip the stuff I picked up at the start (Or how to equip the stuff), but after that it was very fun. :)

RPS RTS by Logan 2013-04-29T18:52:00

I like the overall idea of this game. :) I felt the shapes did not fit with the rest of the graphics, but overall good work!

Metahotel by Christian S. 2013-04-30T18:29:00

Very visually appealing. Fun and clever gameplay. :) Great work!

Merkaba by NostraDamon 2013-05-01T03:56:00

Beautiful art! Great work! :D

Super 3D BlockLand by hardycore 2013-04-30T16:19:00

Pretty neat idea. I have a thing for speedrun-type games. :P

simpLify by SonnyBone 2013-05-01T04:09:00

Extremely aesthetically pleasing game! Just amazing. :)

Rocket Ruins by TiDitto 2013-04-30T16:45:00

I like the overall feel of the game. :) Not gonna lie, the screenshot provided gave me bad expectations for this. The actual game was fun, though!

Paddlewhite by Dohan 2013-04-30T18:20:00

Great game! Very aesthetically pleasing. :)

CUBEBIA by Armix 2013-04-30T17:29:00

Very nice idea; definitely has lots of potential. :) Nice work!

The Last Soul by Gaeel 2013-04-29T20:06:00

I really love the art style. Like others've said, the mood was set really well. :) Great work!

Fantasy RPG #58 by Martze 2013-04-29T20:12:00

I really love the idea in this. I think it would've been cool if some sort of accuracy with regards to pressing the letter right when the bar fills would affect damage done (Or some way to perform well/poorly to introduce a possibility of losing), but that's just a thought. Overall, really nice work! I loved it. :)

Compactor by VDOgamez 2013-04-29T21:29:00

Very fun and original game. I had trouble hitting the enemies at first (They're small, bullets traveling relatively slow), but it gets better over time. The overall look is aesthetically pleasing, great work! :)

Strategia by varun 2013-04-30T18:04:00

Very fun game. Nice to see another RTS in this LD. :)

Escape by caasi 2013-04-30T02:50:00

Interesting idea, but was very difficult. :( I feel it could have benefited from slightly more explicit clues in addition to the shade-shifting grey. It has potential, though! :)

Potato Dungeon by _Rilem 2013-04-30T19:27:00

Very fun game! I loved the horse! It's a bit too long/repetitive between introductions of new mechanics, but great work regardless! :)

The Clicky Box Bundle by haloflooder 2013-04-30T02:17:00

I really loved this. :) With Clicky Switchy I feel it could have benefited from left/right click cycling colors in opposite directions. I'm not sure if the falling colored blocks were entirely random, but they were surprisingly fair. :) Great work!

Minimal Ammo by T800 2013-04-30T17:25:00

Nice little defense game. :) Dat potato sun.

Deep Freeze by Lycaon 2013-04-30T16:55:00

Very fun minimal "Don't Starve"-ish implementation. :) Great work!

OggOrbis by Michael Hall 2013-04-29T21:08:00

Despite success being somewhat random, it was fun to watch and hope to complete the level. It fits the theme very well too. :) Good work!

Minimal Defense by Xelanon 2013-04-30T02:19:00

Simple little defense game; the mix of colored blocks were a little distracting, though. :(

PATCh by egos 2013-04-29T17:33:00

A very nice minimal puzzle. :) I feel it would benefit from being able to look ahead to what the next piece would be (Like in Tetris). Aside from that, good work!

Save the Potato, Save the world. by JohnnySix 2013-04-29T20:22:00

I really loved the art/animation of this! The environment appearing as you approach kind of reminds me of Bastion; a very nice touch! Great work! :)

Ten Shades of Grey by Nancybeast 2013-04-30T17:28:00

Interesting idea, but the overall feel/control was a little off/felt buggy at times. Nice work, regardless. :)

RED by Tiago 2013-04-30T03:20:00

Great job with the mood; was surprisingly scary. D: An enjoyable kind of scary!

This One by kidder 2013-04-30T02:47:00

A fun little game, but a little difficult at the start. :( Was there any indication of one's own health? Regardless, great work! :)

Tetriminodes by chowdy 2013-04-30T21:46:00

The graphics are simple but still visually appealing. Fun little game with a good overall feel. :)

Tinge by Tater_hater 2013-04-30T20:00:00

Some of the collisions felt a bit off. A nice little exploration/collecting game; good work!

Get outta my way! by stefan 2013-04-29T20:49:00

Very fitting with the theme. I really like how it kept statistics while advancing through the levels, as opposed to making you lose on a level. It's a little difficult to get the last 1 or two enemies, but overall nice work!

Pursuit of Happiness by paranoiks 2013-04-29T18:22:00

Very aesthetically pleasing game, and fits the theme well. :) Good work!

8 jumps and a fat man by Exclamation Mark 2013-04-30T16:49:00

I like the game mechanic. :) Plays very smoothly. Great work!

Title: Subtitle by Liz England 2013-04-30T21:36:00

COMMENT COMMENT COMMENT REVIEW COMPLIMENT COMPLIMENT COMPLIMENT

The Coin Gatherer by XtremePrime 2013-04-30T18:17:00

Very simple and fits the theme well. It's fun, but I feel it's very slow paced for the given difficulty level. Good work, though. :)

Radius minigolf by NicoSaraintaris 2013-05-01T04:24:00

Very interesting mechanic. :) Felt a little unintuitive, but it could probably be tweaked. Great work!

The Minimalist Fisherman by Hiku 2013-04-29T17:31:00

The control felt a bit too slippery for the game mechanics, but I liked the overall game play. :)

ShrunkenAdventures by FuzzyWuzzie 2013-04-29T18:16:00

Really loved the take on the theme. :P The graphics were appealing and the overall feel of the game is excellent. :)

Touch Blocks, Avoid Spikes by ecbambrick 2013-04-29T18:48:00

Very elegant and aesthetically pleasing little puzzle. Got difficult very fast, but that's not necessarily a bad thing. :)

++Pet; by mushbuh 2013-04-29T20:16:00

Neat little tamagotchi-like game. :) Was frustrating at first but felt great to figure out how to keep it alive. Nice work!

The Game Without Controls by methamphetabear 2013-04-29T18:29:00

Very appealing visuals. The game play was... something.

fightfightfight by bleatingheart 2013-04-29T19:52:00

Fits the theme. It reminds me of one of those idle RPG games, except you have to keep clicking. :(

Antarctic Skirmish by Meep 2013-04-29T17:56:00

Thanks! :) You actually are able to micro individual penguins/choose specific targets for individuals, it's just unfortunately not clear as I didn't have time to add some indication of sorts. :( They auto-attack the nearest enemy within a given range, but issued targets from the player take priority.

Antarctic Skirmish by Meep 2013-04-29T18:50:00

Your penguins should have the same attack rate as the enemy penguins; It might have to do with repetitively changing your penguin's targeted enemy.

Lunar Rain by LeafThief 2013-04-29T20:02:00

Extremely aesthetically pleasing game. :) Really set the mood with this one. Good work!

Minimal Mousetraps by Johnicholas 2013-04-30T02:53:00

Nice! :) I have a thing for games where you set things up and just watch things play out.

DudeJump by agnulf 2013-04-30T02:25:00

It was frustrating having to start over at the beginning each time, and the mid-air deceleration didn't feel right. Fun little game, regardless. :)

Grasshopper by Puffi 2013-04-30T21:40:00

Fun little single-button platformer. I liked the overall feel of it; great work! :)

Earthglueobia by bobiniki 2013-04-30T20:45:00

Very fun and aesthetically pleasing. :)

Mr. Minimal by sP0CkEr2 2013-05-01T04:04:00

Fun little game, but got very repetitive/difficulty didn't scale much. Great work, regardless. :)

Natural by Oye Beto 2013-04-30T18:55:00

Very fun mechanic! Some << or >> textures of sorts on the platforms might help with telling the direction. Once you got used to the directions each color meant though, it was very engaging. :) This has lots of potential, hope you work on it post-LD!

Cubic by DalsGames 2013-04-29T18:31:00

A nice little obstacle avoiding game. :)

Rook, Troll, Scribe by tacograveyard 2013-04-30T21:37:00

Very visually appealing and fun game. :) Great work!

Everybody Hates the Potatoes in the Magic Kingdom by kulhajs 2013-04-29T18:36:00

A fun little bullet-hell-ish game. Moving diagonally might've been valuable to the overall feel of the game. Was there any way to fight back?

Minizator by Dreauw 2013-04-30T19:29:00

Very nice art! I felt the animations could have been a bit more apparent, and the jumping/falling felt a little too fast for the overall movement speed. Regardless, great game! :)

LD27 — 10 Seconds

Nelson by MunkeeBacon 2013-08-26T19:52:00

Had nice music and was a nice little top-down shooter. I think instead of having 4 buttons to shoot in 4 directions, it might feel better to only shoot forwards and have a button to strafe/keep facing a direction as you move. Good work, though. :)

Certain Defeat by L 2013-08-26T19:45:00

That was... something. o_o I really loved the art in it. :)

Paper Maze by Dew 2013-08-27T01:09:00

Nice aesthetically pleasing game, but it was difficult to control at times. :( Nice work, though!

10 seconds to save the day by Volute 2013-08-26T22:07:00

The graphics weren't really to my taste, but they worked. :) Did a great job with the mood, nice work!

Timed Ninjas by rujo 2013-08-26T22:04:00

Very smart idea! Might have been cool with more variations of it (Such as not being able to see the swords, etc.). Cute graphics too, great work!

ten second avoider by Zelen3d 2013-08-29T09:50:00

Game or not, it's something, and could become something bigger post-LD. :) Lots of potential; keep it up!

Life Flash Before Your Eyes by ObscenelyTrue 2013-08-26T20:27:00

No android here. :( Would you be able to make a gameplay video, perhaps?

Captain Pico and Ensign DeGaro in Ten Second Time Bomb by dalbinblue 2013-08-27T19:46:00

Nice idea and graphics, but like others've said, it was a little buggy. Has lots of potential though; nice work!

Hall of Flame by ModestArcade 2013-08-27T01:06:00

Really fun little floor puzzle game. Like others've said, it would've been great if it were longer (with perhaps other new mechanics introduced along the way, too). Great work!

Flooded Dungeons by ripatti 2013-08-26T21:46:00

Very fun and aesthetically pleasing game. :) The graphics are beautiful, on top of a great idea. Felt like a top-down Spelunky. :D Great work!

Precious10 by Vico 2013-08-26T21:41:00

No android here. :( Would be neat if you could put up a gameplay video. :)

10 seconds to Dehydration by Dissing 2013-08-29T09:49:00

Very nice use of the theme! I honestly didn't expect to get so engage based on seeing the screenshots beforehand. Great work! :)

Offspring by scriptorum 2013-08-26T19:48:00

It's a really neat idea, but can be overwhelming in terms of what to do (unless you escalate to it with many simpler 'stages'). Great work, though!

QuickSwitch by Noah Ratcliff 2013-08-26T22:02:00

Very nice mechanic in this. :) I loved it!

Changer by ix 2013-08-26T04:31:00

Fun little game with a nice art style. :) Took a while for me to notice how to pick the type of clothing (in addition to the color/pattern). Nice work, regardless.

Space Blitz by Mekuri 2013-08-29T09:46:00

Very nice implementation of this idea!

Solution by Cognizant Game Studios 2013-08-29T00:23:00

Nice idea~ Like others've said there're things with the controls and feel/mechanics of the game, but these things can be ironed out post-LD if you wish! The idea's the important part ;) Nice work!

Real Life Simulator by Spaghetti and Meatball 2013-08-29T00:20:00

Brilliant! Like others've said, dark humor, but very well put together. Nice work!

Essentrika by Hologuardian 2013-08-29T10:51:00

I like the idea behind it. Expanding on it/adding some more features, it could be tons of fun. :) Has lots of post-LD potential. Great work!

Sleeping House by Muciojad 2013-08-29T11:13:00

The mechanics felt a little buggy, but overall nice idea and game! :)

Blind Feed by mackthehobbit 2013-08-29T11:15:00

Very neat idea/mechanic in this! Like others've said I also spam-clicked for short periods of time. This has lots of post-LD potential, though. Great work! :)

Mishlike by MidCry 2013-08-27T19:49:00

Neat little roguelike, but like others have said, uncovering the dungeon and the time element ended up making it tedious. :( Nice work, though. It has lots of potential!

Test Chamber by guardiancs 2013-08-28T20:43:00

Fun game with lots of post-LD potential! :)

MegaPunch by Nick Weihs 2013-08-29T10:00:00

A platformer with platforms changing every 10 seconds would've been cool enough, but an online multiplayer game using the mechanics in a weekend is crazy impressive! Nice work! :D

10 Second Gooback by iambored2006 2013-08-28T19:38:00

Was a little difficult to control IMO, but overall nice idea! :)

Lion Racing by TammiLion 2013-08-28T19:40:00

Nice concept with cute art. Would've been nice if there were more things to do (unless I missed something D:), or a bit more graphics. Nice work, regardless!

Super Puzzle Run by Blecta 2013-08-26T20:17:00

Cute little speed-maze game. :) The graphics were kind of awkward in that the walls appeared 3D while the objects didn't. Nice work, though.~

Fireworks by Schulles 2013-08-27T20:00:00

Very fun game with nice graphics on top of that. :) Nice little upgrade game. Great work!

Amaze 10+ by necmelt2006 2013-08-26T21:40:00

A very simple idea, but the random generation really made it awesome. :) Great job!

"10 seconds left, Mr. Pink Rabbit!" by Lightmare Studio 2013-08-27T00:52:00

Very cute, brilliant, polished little game! :) Amazing you were able to get that much done so quickly.

INATIME by Artylo 2013-08-26T19:55:00

Had some cute graphics and music, but I felt the controls were very slippery (especially when climbing the ladder). It's a nice concept, and has potential. :)

Royal Defenestrator by BasmanovDaniil 2013-08-28T19:45:00

Lovely game with an elegant style. :) Nice work!

SlimeZone by SayersLabs 2013-08-28T19:47:00

I like the idea of capturing some zone for 10 seconds for this theme. :) Better artwork would have helped a lot, but great work, regardless!

Five By Five by cy4n 2013-08-26T03:07:00

Fun little game that fits the theme. The lack of visibility made it really difficult, but that's not necessarily a bad thing. :P Good work!

Seconds-Guess by plancien 2013-08-26T20:24:00

Was nice how many little variants/levels you were able to make from the general idea/mechanic. :) Great work!

PILLOWMAN Defeats the Robots by Spencer Alves 2013-08-26T20:27:00

Was nice how the objectives kept changing. I felt the platforming was really slippery; it was hard to get between small gaps. Great work, though! :)

Memory Groove by voltorben 2013-08-26T20:52:00

Very fun game! I really love the art style you went for in it; great work! :)

Lost in the Darkness by TobiasW 2013-08-26T22:35:00

Very neat concept; I liked the dark/light switching and overall idea. Great job!

Forward Motion by Feysoura 2013-08-26T22:19:00

Nice little speed-platformer. Great work! :)

Pugnator by Burhuc 2013-08-26T21:37:00

Nice use of the theme. :) Like other people said, it could be really great if a few details get ironed out. Nice work!

Antarctic Glitch by Beavl 2013-08-27T05:12:00

I really liked the cutscene intro, and it was a really nice take on the theme. It would've been nice to introduce what each character was able to do either ahead of time or the first time you use each one. I wasn't sure what to do with some of them. D: Nice work, regardless!

Origin Within by FanFan 2013-08-26T21:22:00

Very fun game. I like the idea of a previous (limited) run influencing the next run. The art was a big plus, too. :)

workhorse: it's my life by kayupla 2013-08-26T22:31:00

I like the idea behind it. Has potential if it were more polished. Great work!

In Vivo by Empyrealhell 2013-08-26T22:27:00

Was a nice game, but can definitely be a little overwhelming at first. 10 seconds can be pretty fast. D: Nice work, regardless.

Quick! Crook Faster! by Ossi 2013-08-26T22:23:00

Was a fun little idea with a funny little backstory. :P Could have potential if there were more things to do. Congrats on your first LD!

Distraction by andwhatnot 2013-08-27T01:13:00

Fun little game. :) I managed to find the taco!

10 Seconds to escape by FireZenk 2013-08-28T07:38:00

Really love the graphics!

IMPETUS by Dominik Johann 2013-08-27T01:03:00

Despite not really being a game, it's a really awesome concept. :) I like it a lot.

I Am Time Bomb by LegacyCrono 2013-08-26T21:28:00

Nice fun idea! Sadly I didn't have anyone to play with. :(

Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-26T20:12:00

Fun little upgrade game. :) The audio was really nice. It would've been good to show how much money you had while shopping, and sometimes it froze for a few seconds upon rescuing a cat (seemed like it was to wait for the next one to spawn. I had the radar, if that had to do with it). Great work, though. :)

Coach Champ by Erifdex 2013-08-29T00:19:00

Fun and hilarious game! Great work :D

10 Sec Hero by StabAlarash 2013-08-29T10:23:00

I absolutely loved the art/overall look of this. :) Very fun implementation of a great idea. Nice work!

Will you beat 10 seconds? by Urfoex 2013-08-28T19:37:00

Would be nice if you could put up a gameplay video for those without android/linue. :)

WindBuilder by Per 2013-08-29T09:55:00

Nice idea. The controls were difficult to get used to, and I don't think they were very intuitive (at first). Like others've said, having to attach something every 10 seconds seemed to take away from it/interrupt the experience. Maybe if the game was faster paced the 10 seconds would suffice. Great work, regardless. :)

10 Second Spike by toaster 2013-08-27T00:55:00

Fun implementation of a nice idea. :) I really liked the art style too. Great work!

LD36 — Ancient Technology

Ode Anew by JustinJ 2016-08-29T03:42:00

Loved the cat room ^_^

LD48 — Deeper and deeper

GemStar Saga by Cassio Eduardo 2021-05-11T16:24:03Z

I think the controls were a little awkward at first, having so many options available and not being eased into them slowly. However, once you got used to them, it was pretty well controllable. I came into it thinking the shoot height would be a little awkward, but waiting out enemy cycles to line up worked out, and it forced you to make use of the rest of the kit (the drill bouncing, melee attack, etc.). It really grew on me, and found myself diving back in despite some frustrating deaths- would love to see this idea polished further! :D

Aquarial by AidanMarkham 2021-05-11T04:24:52Z

This is one of those games that I didn't know I needed but after playing it I need more. D: While there are comments about the sensitivity/speed/slipperiness, I thought that was one of the best parts when I first opened the game- it just felt so *fishy*, and over time, especially with the angler fish challenge, gets really controllable. Insane work for a jam, and I hope to see this extended in the future! :D

Adelie - Rolling in the Deep by Meep 2021-04-26T16:00:00Z

@fdk Glad you enjoyed it! The source code is in the cartridge image if you load it with PICO-8. If you don't have PICO-8, you can view it on [this page](https://www.lexaloffle.com/bbs/?tid=42635) by clicking the Code dropdown. :)

Adelie - Rolling in the Deep by Meep 2021-04-29T18:37:52Z

@dotsquare Thanks for trying it still :D I do think the start is kinda hard or requires playing a little tedious until you get sufficient upgrades- I'll try to rebalance things after re-organizing the code's final-hours-spaghetti in a post-jam version :)

Adelie - Rolling in the Deep by Meep 2021-05-04T17:31:20Z

@pancelor Glad you revisited it- congrats on true ending šŸ˜Ž

Adelie - Rolling in the Deep by Meep 2021-05-11T20:34:32Z

@ditam Glad you enjoyed it! The decision to not make it endless was a worry that it would get stale given the current enemy variety- especially when you're decked out on upgrades and can sweep floors from far away. Maybe post-jam, if I'm satisfied with the variety of enemies and can get a good way to scale their difficulty to really long depths, could add an endless mode. :D

Adelie - Rolling in the Deep by Meep 2021-05-13T23:27:38Z

@deathstorm Glad to see you go back for it :D Hope you enjoyed the extra content!

Reel Deep by frenchie 2021-05-01T07:00:45Z

Very polished, and surprisingly balanced for a jam game. :) I think it was just the right length for the amount of content- as it was starting to feel repetitive, I reached 1000m for the first time and seeing the chest made things fresh again until the ending. :D

Deep Learning Simulator 2021 by smbe19 2021-05-16T06:26:51Z

I'm not sure I totally got the deep learning analogy- is this like the loss landscape you're trying to descend and avoid local optima? :P Semantics aside, it was a fun arcade-like experience, and had a lot of replay value with the random generation. :D

I GOTTA SH!T by spyispie120 2021-05-14T03:02:51Z

I don't know what I expected lmao- was a nice touch that you also included running back from the store, making the player clench deeper IRL, thinking the pressure was off. D: I think if I had to nitpick, I think the obstacles could have been positioned to chain bounces nicer and more intuitively.

Bad Water by Rudenko 2021-05-18T07:05:34Z

This was such a nice, aesthetic game :D The overall look of the game created such a calming mood, but had enough difficulty to keep you engaged. The movement/control is unique, and I hope to see it fleshed out into a more complete game post-jam. :)

Hadal Depth by RAC-Games 2021-05-16T04:17:40Z

Really fun card game! I think in its current state, the progression was a little slow and had a big spike on the final level. The RNG misses kind of detracted from the game to me, mainly due to the lack of deck building- it's like I'm forced to play with this deck, forced to work with this randomly dealt hand from said deck, and then randomly burn energy to these misses. :( It may have been good to tone it down at least for the jam, but I can definitely see it having a place in a more fleshed out game (e.g., people can build their deck around it via cards that can't miss, have separate cards that increase accuracy, etc.)! Despite all this, there was still enough variety in the game to keep things interesting for me to finish it, and definitely enjoyed my time with it. :D I hope to see this polished further!

Upset Crab by 43sam 2021-05-02T22:43:01Z

I really loved the pixel art and the idea! The main thing that stood out to me was that the hitboxes of the ground hazards were unclear, and you'd have to get really close to them to be able to safely roll over them. Like others have said, would have liked a tiny bit more in enemy variety/difficulty, but overall solid for the compo. :)

GRAPPLE the Abyss! by lectvs 2021-05-16T09:45:10Z

Really fun, short platformer. :D Like others have already mentioned, I got Celeste vibes from the protagonist's appearance, and Celeste Classic 2 ones from the movement mechanics. Whether or not it got inspiration from those, it still felt like its own game, and nicely rounded things off with that boss battle- nice work!

This didn't really detract from the game, but especially after using the grapple as a weapon for the boss, it seemed odd that it couldn't be used to fight the bats- instead you had to maneuver around them. I think it would be fun to allow for some of these smaller grapple fights should you flesh it out in a post-compo version. :)

Fetal Fury by Squidly 2021-05-11T19:58:13Z

Absolutely loved this! Like others have already mentioned, it gave some Binding of Isaac vibes with the theme and art, while still being its own little game- managed to sub-1 it by just booking it in every level. I think I would've wished for a bit more enemy variety or depth to the combat, but really enjoyed this solid jam entry nonetheless. :D

Fade by Jeremy Ryan 2021-05-13T04:24:08Z

This was so good! It felt very fair and responsive for a rhythm game, and the story and music was moving- I was all 🤯 when it came full circle! Amazing work for the compo :o

Marbellion by acronaut 2021-05-11T15:02:10Z

I really liked this game's aesthetic :D Like others have already pointed out, the camera was a little tough to deal with. I think an ending after collecting all the noms would have really rounded the game out, instead of just having the text pop up. That said, it was still a lot of fun once you got used to the camera/control, and perhaps those things I listed have already been addressed in the post-jam version. :P

Tunnel of Love: I'm Digging It by chelC 2021-04-27T21:12:04Z

Really liked the dialogue, and had to go back for both endings :) Like others have suggested, the main thing that stood out to me was wishing it had a way to remove a single piece from the board. That's minor though, since you can just use the rest of the board to stash things.

Stairway to Silence by Talops 2021-05-16T02:56:22Z

Once you got used to the controls, this was really good! Like others have mentioned, the suicide button was easy to accidentally press if you used J to shoot- each of my runs (one in the 2000s) ended from pressing that while still having plenty of health. :'( Apart from that, I really enjoyed each run prior to hitting the key, and appreciated what each enemy type brought to the table- I absolutely loved the design of the jumper in particular, visually and mechanics-wise. :D

Sheep Deeper by Kusaihana 2021-05-15T15:36:29Z

Very interesting take on the theme! The link to the article was good for explaining how it worked, but I think it would have really rounded things out if it was demonstrated visually with some in-game tutorial/examples. Nice work, regardless :)

Grapple Tongue by Mors 2021-05-11T08:23:44Z

Hi fellow penguin-game developer! I absolutely loved this- the penguin sprites were super cute, the grapple mechanic felt good, and the level design stayed fresh throughout! After playing through the jam version, managed to get true ending first try in the post-compo version- was a nice test. :D

Derpy Deep Drive by Extrone 2021-05-03T14:31:33Z

This was a lot of fun, despite the abrupt end. :D I think in its current state, not having an actual endless runner played in its favor- would have probably needed an extra something (e.g., some structured obstacle placement, interesting winding path segments, etc.) to keep things fresh in a longer game. The look and control of it have plenty of potential! :)

DeBlockhas by Sode 2021-05-11T06:24:31Z

Neat little fall down-like game :) Like others have already mentioned, the main thing that stood out was how the player's movement was very discretized, while the obstacles had a finer resolution. This could be tweaked to give the player more fine-grained movement, or snap the enemies to a similar grid-like placement (e.g, by rounding their x-coords).

Super Turtle Drop by JavaSaurus 2021-05-09T23:14:25Z

I love it! While similar to Mr. Driller, it was overall an improvement for me- I really liked the change from resource management (oxygen meter) to instead having pressure from overhead drills. Great work for the compo and I look forward to a possible full release later :D

Below the Ocean by Ismael Rodriguez 2021-05-13T19:55:53Z

Really loved this! The mechanics were well implemented, the levels were well designed, and the game's aesthetic is just gorgeous. :D I was a little sad when I got the 8th diamond thinking that was the final room, but you threw in a whole suite of those wiring puzzles at the end that it felt so complete! Definitely among my favorite jam entries here. :)

Goldsweeper by Sunblast 2021-05-11T15:21:34Z

Really loved this conversion of minesweeper to some puzzle platformer- my favorite version of all the digging entries I've played so far! :D I think it would benefit a lot from having at least one extra thing to do to spice things up a bit- perhaps having a bottom, and going on progressively deeper digs where you can do something with the money in between?

PENGUI by Wassim 2021-05-11T03:11:21Z

Hi fellow penguin-game developer! :D Like others have said, it feels more like a tech demo gameplay-wise, but I think a really good one! Apart from lacking a more controllable camera, I liked how everything looked and the penguin's movement felt good. I hope to see it fleshed out more!

Not sure if it was intentional, but I got very meta about the game's relation to the theme- not only is the glacier sinking *deeper and deeper*, but having the penguin sit at the peak of the glacier waiting until the inevitable end resulted in many *deeper and deeper* philosophical and existential thoughts. :'( Was very moving to see.

Happy Digger by Panagiotis Iatrou 2021-05-11T03:41:33Z

Cute little game- loved the pixel art and the auto-tiling when digging. :) I played up until a depth where you first start to get lapis, and I think the game was surprisingly well balanced for the duration I played. While the game is grindy in nature, I never felt like I was grinding around a certain depth repeatedly before I could purchase upgrades to make it further. I made rather steady progress in terms of seeing new ore types and being able to get new upgrades, keeping things relatively interesting throughout. Such balance is really hard to do in these types of games, especially in a game jam- nice work!

Fish Fists by BBApps 2021-05-10T05:37:24Z

The other fish looking so innocent and not fighting back made it tough to believe they were making fun of you. :P The ending made it all worth it regardless- great job! :D

Penguins can't fly by Attala 2021-05-13T05:04:06Z

Hey fellow penguin-game entry :D Was a really fun ragdoll game and super satisfying when you get a good run going. Absolutely loved the penguin model- managed to get 960m :)

All Mine by Abdul Zakkar 2021-05-18T07:08:21Z

Absolutely loved this, from the art to the puzzle design. :D Like others have mentioned, things could have been paced out a bit more to ease the player into things, but its current state is perfectly reasonable (and really good) given the constraints of a jam- great work! :)

Corla by JUSTCAMH 2021-05-14T01:22:43Z

I really liked the idea and implementation of this- the items had crazy variety and uniqueness. Really sad to see that this had no ending- I seemed to have gotten every item that the shop floors ended up empty, and only money bags spawned. I'd love to see this fleshed out post-jam to have some sort of resolution, excellent work on the entry!

Ocelot Safari by pancelor 2021-05-16T05:08:10Z

Finally got around to playing this! I really liked the item juggling, and the corner activation mechanics- it kind of reminds me of the juggling you have to do in Spelunky challenge runs, where you similarly don't have an inventory.

I ran into one of those aforementioned "softlocks" in my first go, and while I got rescued by an ocelot buddy, the time pressure from the day/night cycle made the wait rather unpleasant. That said, it was entirely my fault for trapping myself there, and so addressing it is more a first impression/accessibility thing, without affecting more strategic play. :P

I think my main concern is with the day/night cycle, and how it felt like it added some tedium to the experience without adding a whole lot. I really liked the idea and mechanic of being able to make a fire, but having nothing to do but sit next to it throughout the night felt out of place from how fast paced the player moved and swung things around. Perhaps the night could go by quicker when next to fire? Maybe instead of mysterious forces hurting you, one could either sit under the safety of the fire, or fend things off with the machete? What if nights were removed and the fire could instead be used to create some (temporary) safe area to leave your tools where ocelots won't take them? I think if ocelots didn't clip through everything, it also could've been kind of cool if you could arrange stones or something into barriers/enclosures. Anywho, just dumping all the random thoughts I got while waiting out these nights (because there was plenty time to think :P).

Despite all that, the ocelots were super cute, and I still very much enjoyed finishing it! :D Would like to see the core item juggling/swinging mechanics taken further- I think the unique activation patterns you had would make for a sick combat system in a dungeon crawler. :D

Ocelot Safari by pancelor 2021-05-18T20:25:58Z

@pancelor: Oh sick, I should've tried it lmao- I think I mostly assumed because they were already walking through the natural rocks/trees, and the time pressure from the day/night cycle made it scary to spend time arranging them to test. :'( Gonna go mess with it now šŸ˜Ž

Planet LD48B by Outfrost 2021-05-11T03:15:24Z

Like others have pointed out, it was easy to feel lost in the game, but maybe that's okay in a game revolving exploration, and it just needs to be fleshed out in what you can do and interact with. :D I love the palette in the pixel art, and how you managed to get such vibrant colors to both work well together and also not distract from the rest of the game- great work! :)

TAILSPIN! by Saturnyoshi 2021-05-09T06:02:35Z

This was really fun and impressively complete! Managed to 24/24 the scarabs and diamonds and it was all worth it- gave me huge Celeste vibes, but additionally caters to my bias toward bird protagonists. A minor bug, which made me appreciate the resets in the pause menu, but you can get locked if you drill right between a semi-solid and a drillable platform:

bug.PNG

I hope to see more of this, either with more gameplay content or perhaps developing the lore of the current experience to have more of a story to it. :D

Fare Well by alanxoc3 2021-05-11T01:39:57Z

A really fun PICO-8 game! :D I really liked the feel of the player, and how you could keep replenishing your shot with the bucket. Just when I was thinking "I wish there was some kind of fight in this" that sequence of balloon fights happened! I think the main thing I would've wanted was some use for coins beyond trying to collect them all- perhaps some upgrade store of sorts in between floors? Regardless, I loved this entry!

DICE - Demolition Into the Core of the Earth by Ghuyajil 2021-05-18T03:30:15Z

I really like the visuals, HUD elements, and special effects. However, like others have pointed out, it was really difficult to control the ship. :( If such control is intentional, it might make things more accessible if you started out in a more open (and visible) area to get a feel of how the ship responds to controls- I tried to move at the start, got locked against terrain, and no longer had feedback for what any of the controls were supposed to be doing. Controls aside, the level of visual polish is really impressive for the compo- hope to see this refined further post-compo :D

The Ocean Depths by ziggykac 2021-05-12T22:35:07Z

Really cute game- I liked the pixel art a lot. Like others have already mentioned, checkpoints of sorts would make things more accessible without really taking away from the experience. Something you did really well was have just the right pacing and amount of variety in the collectible fish, story-related fish (clownfish), progression events (getting the dash to break the wall), etc. to immerse the player. While there actually wasn't a whole lot to do, I never thought it was getting boring, and kept exploring for the next objective. I ended up getting unreasonably hyped to see what was behind that eel, and ended up really disappointed that it abruptly ended there! Would love to see more of this game post-LD. :D

OVERDRILLED by everedx 2021-05-11T19:16:33Z

This was really tough, but also addicting! I think it's already been acknowledged, but there's a bug where moles can get stuck under the digger, and leaving them alone lets you ignore moles for the rest of the game! :D I think the side walls seemed to degrade a bit too fast, and it lacks some sort of difficulty curve to ease the player into the chaos. If you can get over that initial difficulty hurdle, it's a really great entry. :)

After many frustrating attempts, and some amazing mole RNG to get it stuck at the very start, I managed to finish it! :D

overdrilled2.PNG

Deeper Blue Sea by betovf 2021-05-11T20:26:19Z

Cute little game! I think I had some bug where it felt like I was on a different layer from the other fish and couldn't interact with them- I refreshed the page and things worked after that and was able to beat it :) Like others have mentioned, it seemed a little hard to control. I think it's less the actual control of the fish and more that because the controls are relative to the direction the fish is facing, it would be a lot more intuitive having a camera right behind your fish, rotating along with it, as opposed to some top-down bird's eye view.

deepfeater by Shoc 2021-05-16T06:23:02Z

Like others said, I think it mostly lacked feedback for when you got something right or wrong, as well as what the time window was to pick a direction. Maybe if there were some projectile animations being fired at you when they pick a direction, and reacting with the correct direction could deflect the projectile (and reacting incorrectly will have you get hit by it)? It similarly might help to have health-bars of sorts to know how many more you need to get right to beat your opponent, and how many you can mess up before losing. There's also a reproducible softlock if you mash a bunch of arrows at the start of a fight, and then proceed to win the fight after.

All that said, it was a fun little reaction/rhythm game, and I really liked the pixel art style! :D

Flat Pack Piles by Zachary Barbanell 2021-05-11T01:12:58Z

Really nice entry! It was very oddly satisfying- was just mindlessly organizing things how I felt would be most efficient and was pleasantly surprised by the simple end screen :D

flatpack.PNG

Infinit Pachinko by BrianGlassman 2021-05-13T23:38:30Z

I wasn't sure what I was expecting going into this but it was really addicting! I think my main concerns lie with the procedural generation where some of the places you got stuck felt a little random, and it felt like way too many things hurt you in the later areas that the strategy seemed to be keeping a shield up indefinitely while rushing through with the boosts. Getting that balance right is really hard though, especially in a jam. :P

Deep Dig Pizza by Brandon Garcia 2021-04-30T15:41:34Z

This was really fun :) I think the main thing I would have wanted (at least, if the game were to be longer) was an extra bit to do while mining- e.g., avoiding/fighting some kind of spacemole? The current mechanics work well for the game's length, though!

Bunker by Escapade 2021-05-14T01:30:00Z

Really nice suite of puzzles. :D They were kind of random, but the atmosphere you created with the narrative really tied them together in a way that none of them really felt awkward/out of place. I especially liked the lights out-esque puzzle at the end, though I can see people getting frustrated when coupled with the countdown timer. It might be more accessible to instead have a generic in-game timer as some end score where faster is better- this would reward speedy people without taking away from people who want to appreciate each puzzle. :)

Be Queen by Cody Miner 2021-05-06T03:28:08Z

Fun short game. :) I liked the mechanic where you just gotta touch them with the stinger- it kinda felt like a minimalistic fighting game having to line up hitboxes this way. I loved how the enemies just spiralled themselves at you- I wonder how it would feel, and whether it would add more strategy, if you allowed the player to also rotate like that :P

HELL deep is your love? by Villanelle 2021-05-07T00:26:22Z

I'm a sucker for these short platformers and absolutely loved this. :) Really appreciated the short hops for managing being too high up on the autoscroll, and just overall movement feel. Something I wish I knew earlier that made the medusa sections *much* easier was that you can mash out of being petrified- don't think this specifically needs to be tutorialized or anything, as stumbling on it from the autoscroll pressure felt great too. :P

My main nitpick is that the last level was underwhelming in a mix of not expecting it to be the end, as well as hoping there was more. While it's definitely more accessible having the chasing thing be more of an inconvenience than a real hazard, it might have been too little an inconvenience that you could largely neglect it with enough patience (and there's no benefit to rushing, being autoscroll-based). It seemed to lack that final rush/challenge to round the game out- maybe some ending/platforming based on the speedy slope-sliding could have been used to give that extra oomph? That said, the choices are perfectly reasonable with the limits of a jam, and me wanting more in this regard stems from already loving its current state! :D

Ludum Dare News Network by SecretJuice 2021-05-09T08:58:03Z

I don't know what I expected but I loved it! :D I'm curious how exactly the rating gets computed from the audio.

Rabbit Rappel by MatterLinx 2021-05-11T00:09:40Z

Really gorgeous art! Not sure what I can add that hasn't already been said, or that you aren't already aware of. :P The things that really stood out to me was the lack of any sort of death/respawn animation to smoothen things out, and the lack of sound effects. A little extra something in the non-rappelling sections would have gone a long way (e.g., misc. collectibles, more gun-related platforming that doesn't involve a pit/spikes, etc.), as it felt like mostly empty gaps between them. Still very impressive work, especially on the visual polish, and I look forward to future releases of it! :D

Tiny Drop by JasonQ 2021-05-18T04:52:51Z

Cute little endless runner. :D I think it would have added a lot of polish to have some interesting hand-crafted structured sections (e.g., a long frog section, sequences of ground obstacles spaced out to fit the jump arc nicely, etc.). At the moment things felt kind of arbitrary and felt like there wasn't really a rhythm to get into, which other endless runners seem to aim for. Regardless, I really liked the theme around the droplet trying not to dry out- nice work. :)

Infinite Descent by BluishGreenPro 2021-05-06T02:15:16Z

Really solid platformer :D I thought the progression was beautiful- after the second iteration, I already knew what the deal was with the game making things a bit harder each time around. Despite the jig being up, each change was interesting and impactful enough to each playthrough that I *had* to see what the next playthrough would add. The order things were introduced was really intuitive that despite the difficulty explicitly increasing each playthrough, my consistency and deathless streaks wouldn't suddenly tank with a change. Great work :)

Downer Diver by MkMuffi 2021-05-13T23:53:02Z

Was a short, sweet, and absolutely adorable game! The smiles on the fish made them deceptively approachable :P I think I would have liked some alternative movements/behaviors in the fish, e.g., swimming in circles, floating up and down a bit while swimming left and right, etc. I ran into the same issue mentioned above where the sharks got stuck in the wall, so maybe that added to the previous concern about variety in fish behaviors. :( All that said, it's really great work despite its simplicity, and I'd love to see more of our birdy friend. :D

Blobby Da Blobfish by somestufz 2021-05-10T06:32:34Z

Like others have mentioned, it's a little tough to control. The dialogue was really good though, and what kept me engaged to play it until the end. :D Really cute game- nice work!

Dungeon Painter by IanTheBee 2021-04-28T15:12:19Z

This was a lot of fun! Like others suggested, paint staying down between deaths would help for people casually playing through while not taking away from someone rushing through with minimal paint- perhaps the character can even make a little splat and leave a mark where you died? Anywho, this is minor and it was great even without that :)

The World's Greatest Fisherman by justinj 2021-04-27T02:34:57Z

Cute short game. :) Was paced well in that whenever I was hoping for something new it introduced a little something. The ending was worth it! :D

LD50 — Delay the inevitable

Save Gogo by MAT4DOR 2022-04-08T00:00:56Z

Really fun, albeit morbid take on the theme. :P All packed behind a little animated dog. I think it would've added a lot to have it periodically do random things on screen (e.g., dig up a random object, run around, etc.). It'd create some excuse for people to leave it open to catch these little moments, and have more commitment to feeding Gogo. Nevertheless, rooting for Gogo's survival and like others have said, this would be a really cool concept to flesh out post-LD (e.g., a Discord bot that acts as like a community pet, etc.). :D

I'm Not A Robot by Turkey 2022-04-05T04:10:07Z

Managed to get 34 :D Was definitely way more addicting than I expected and even ended up longing for more (e.g., more pictures, other captcha types, etc.). Had a minor issue where I had to zoom out to see one of the captchas, but it didn't detract from it as I just played zoomed out from then on- solid compo game! :)

Adelie - Chasing Pavements by Meep 2022-04-04T12:01:46Z

@wiliam-corrin: Glad you enjoyed it! :) It's subtle, but the snowball sprite does rotate if you watch the little dots on it :P

Adelie - Chasing Pavements by Meep 2022-04-06T23:24:21Z

@fromage: Unfortunately it's a PICO-8 limitation for what buttons are allowable. If it helps, Z and C act as the same button in PICO-8, and so X + C works if you prefer swapped buttons.

Adelie - Chasing Pavements by Meep 2022-04-07T20:08:35Z

@kaldrin Thanks for the feedback! The main reason up isn't another option for jump is that you can angle your throws, and upward angles let you throw things higher (and farther). There's a reasonably deep crafting tree in the game (and ultimately an ending to it šŸ˜‰) which relies on hoarding items in front of you. These longer upward throws help quite a bit with hoarding as you don't have to re-throw them forward as often.

Adelie - Chasing Pavements by Meep 2022-04-10T02:03:10Z

@raphiell Glad you ended up giving it a go- congrats on finishing it! :D

Flooded Caves by nusan 2022-04-07T23:16:26Z

Really smart take on the theme, and great to see more PICO-8 entries! :D Would be nice to iron out some of the performance issues but it was minor and really didn't detract from playing and enjoying the game in its current state.

Rise n Time by alec 2022-04-07T19:52:01Z

Really fun entry! I love the idea and could see it being a full platforming x rhythm game. :D My main concern is that in all of the current levels it was possible to find a cheesy comfy spot where well-timed jumps in-place (or with slight nudges) could beat it. I'm not sure if that can be addressed with just level design though- it would perhaps need extra mechanics like moving obstacles with a similar period to the clock pattern. Nevertheless, really impressive compo game and got me curious about TIC-80 :)

Grapecheese by jandourek 2022-04-11T20:08:38Z

Really cute twin-stick shooter with impressive content for a jam! Really enjoyed the progression and diversity between the boss phases. :D

The Manbutton Project by AndideBob 2022-04-05T08:39:43Z

Really creative and polished game! :D The key color feedback for what to hold and let go worked really well and the score board gave it a lot of replay value. :)

Mia's Bear Service by Lumous 2022-04-05T16:31:08Z

Really cute game- Had a lot of fun with it! :D My main feedback is that it was a bit unclear where some of the table hitboxes were, and that the dash felt like it replenished too quickly. I felt I was able to comfortably spam the dash without feeling like I had to manage the resource. Taking advantage of that, it ended up feeling much more relaxing than expected (which is also satisfying in its own way, depending on what you're going for :P)!

Will There Bee Another? by Gabriel Dias Oliveira de Almeida 2022-04-07T20:14:48Z

Really charming take on the theme :D I think my main feedback is that it felt like there was only one correct route through it, which can feel punishing and like random search without extra context/information ahead of time about what they might prefer to hear. Would be nice to have a tree with alternate routes which converge on a good ending (or even multiple good endings!). That said, it's relatively minor and didn't really detract from the game as it's relatively short- it's a great jam game and this is mostly a sign of wanting more of it :P

Les Aventures de De Lay L'InƩvitable! by natpat 2022-04-05T06:42:30Z

Nice to see other entries made with PICO-8 :D I think the art + lore really added a lot to the experience.

My main bit of feedback is around the UI/controls, as the sliders weren't very interpretable (e.g., how does slider position relate to angle?). I think it would add a lot to draw an arrow from the player that rotated or stretched as you moved the sliders to give some rough idea of what direction (and speed) you'll throw the baguette at. I eventually got a feel for it, but having this extra visualization would help overcome that initial hurdle and make the game more accessible. :)

Different Strokes by Scott Steffes 2022-04-05T20:06:50Z

Beautiful take on the theme! Would love to see something like this this get enough critical mass to stick around actively post-LD. :D

Icebreak by tylerstraub 2022-04-07T22:29:01Z

Really fun idea- the minimal tactics-ness reminded me a lot of Nitrome's Rust Bucket. As others have pointed out, I do think that enemy predictability is important in games like these- e.g., break ties in the search consistently, or instead use simpler rule-based/heuristic movement even if it leads to a couple of silly decisions in specific scenarios. While it's still possible to get a feel for the randomness and plan over expected values, it adds a lot of extra labbing for the player before they can get into the strategic part of it. That said, I really enjoyed its current state and these nitpicks are really me wanting more of it. :D

Faces of the Beast by stamestratagem 2022-04-05T18:45:24Z

Fun little matching game :D It started out a little unclear how it would progress but this did a really good job of scaling the difficulty with the choices of face differences. Great work!

Extremely Exteme Sports by kuviman 2022-04-07T14:33:23Z

Really awesome game! Everything controlled really well and the online multiplayer added a lot of replayability. Can't really ask for much more as a compo game, but perhaps post-LD it would been interesting to let the players interact in some way (e.g., throwing objects, shoving, etc.), but that might be tough to balance around insta-death without feeling a bit too random (and perhaps the more involved netcode). :P

Hungry Hungry Bird by IanTheBee 2022-04-05T17:44:11Z

Absolutely love the art style and especially the bird's sprites. :D Everything just looked really satisfying. I mostly wish there was a tad bit more to do. For example, some sort of bonus for long streaks/combos, avoiding obstacles/enemies, high score boards, etc., to give each level a lot more replayability. :)

Protocol Delta by itsBoats 2022-04-05T18:32:30Z

boats2.PNG

Like you said, the pulse is the way to go and eventually I pretty much exclusively used it. :P

The art was simple but really aesthetic and the subtleties (shape, dots, etc.) telegraphed everything really well that how each unit worked was intuitive. I feel the yellow guys being able to hurt other units might make it possible to last forever (or extremely long) as you can hoard them and set off a chain to get a clean slate. Another solid boats entry :D

For all the Cheese by ToasterTot 2022-04-05T04:25:56Z

Loved the art and feel of the game, but also ran into the bug above where the boss totally stopped attacking. I managed to "kill" it in that its health went negative and the bar started filling up in the opposite direction. :P Had a blast with it pre-bug though and would love to give it another go if it gets fixed (or at least know why it happens and how to avoid it).

Venting Machine by EmberUshi 2022-04-05T16:09:33Z

Loved the art style and it reminded me of old flash games I used to play! :D My main feedback is on the mid-air punches and perhaps better telegraphing (or explaining) how they work. I ended up doing one by accident before realizing what the percentage and arrows were referring to- it added extra depth and became much more fun after figuring that out. :)

SkyTimer by TheSerOT 2022-04-07T17:27:48Z

Really fun entry :D I liked the choice of showing the next target as it became less of a reaction game and more involved quick planning on whether it's best to grab the next going forwards or backwards.

skytimer.PNG

LD51 — Every 10 seconds

Getting Farted On by kuviman 2022-10-03T04:28:19Z

unknown[1].png Another kuviman gem :D

Getting Farted On by kuviman 2022-10-05T02:45:05Z

@nertsal :) unknown[1].png

LD52 — Harvest

Super Plant Farm by superpokeunicorn 2023-01-09T01:41:53Z

Cute spin on crate box to fit the theme :D I really like that it doubles as a defense game. The fixed location of the pots, however, allows you to just camp and defend one of the side ones, only going out to grab nearby seeds/water. Some additional mechanic preventing using the same pot twice in a row, or enemy variety to make the side pots less safe, might help address that. Great work regardless! :)

Grow Golf by torcado 2023-01-09T02:09:55Z

A great idea very well-executed- absolutely loved this! The overall look and feel made it super satisfying- especially when you get a good golf ball army going. :D

It was all for the Tuna by rosypenguin 2023-01-12T02:32:27Z

The art and music were gorgeous :D If there was to be any post-jam stuff it'd be awesome to see a bit more with the fishing, like the different species require different mouse patterns/mini-games to keep on the line. As soon as the rod started upgrading, there wasn't as much fishing gameplay to do anymore as most things reeled in much quicker (but was reasonably paced for the length of the game). Regardless, really great work :D Glad to see more fish-themed harvesting as well!

Fairy Feeder by recursiveanomaly 2023-01-10T18:45:19Z

Really liked the idea of this- I used to be obsessed with Insaniquarium so this was really nostalgic. I appreciated the in-game tutorial, you don't see them often in jams given the constraints- great work and pretty pixel art! :D

Lil Death by ghostbomb 2023-01-12T01:15:27Z

As everyone's acknowledging, this has got really good game feel. Movement/attacking gets intuitive and is overall satisfying, on top of really cute pixel art. :D Great work!

Adelie - Water Under the Bridge by Meep 2023-01-09T01:44:30Z

@aarimous: Thanks for playing! Yeah- the main intent of the boxes is to take a turn without moving, to further exploit the fish patterns. Was hoping to add drops to them but ran out of time. :(

Adelie - Water Under the Bridge by Meep 2023-01-10T04:07:17Z

@Mastoast: Necrodancer was definitely an inspiration, as well as Rust Bucket :P The one-health thing is fair- it's mostly an artifact from not having others playtest and misjudging the entry barrier :( Thanks for playing it!

Adelie - Water Under the Bridge by Meep 2023-01-11T01:30:44Z

@Keenao: It's endless/score-based :P IIRC day 10 and onward uses the same generator, so getting beyond that is sort of an end in terms of having seen everything. Glad you enjoy it!

Adelie - Water Under the Bridge by Meep 2023-01-16T16:58:54Z

@milq: I'm curious what you mean by escaped- were you able to defeat the crabs? You have to clear all of the enemies on the map to advance to the next level. The main thing with the crabs is that they only move *every other turn*, so you can plan/delay when to approach them to safely take them down. :)

Adelie - Water Under the Bridge by Meep 2023-01-19T13:56:11Z

@antti-haavikko: Thanks for the detailed feedback! :D Yeah, the levels start sampling from the same distribution starting from level 10, which is why I drew the line there for beginning to track scores. The cutscene animations were in part to distract from PICO-8's limited CPU struggling to generate the next level- any noticeable delay when trying to skip is from the game exceeding the available CPU per frame. :( I do think it'd be good to have a toggle that will skip having to mash buttons to get to this freeze, though.

Adelie - Water Under the Bridge by Meep 2023-01-19T21:02:57Z

@amarokczukay: Congrats on making it onto the ≄ Day 10 board :D Glad to see you getting so much replay out of it!

Hyper Harvest by orion-black 2023-01-10T16:54:08Z

Really fun Pico-8 entry! It gave some Tetris Attack/Puzzle League vibes, but with the floating blocks + line clear aspect of regular Tetris. :D Understandable given the compo constraints, but if you were to ever work on it post-jam, I think it'd add a lot to have some sort of combo mechanic- e.g., chaining multiple fruits if there's a clear path between each pair along the chain, to add extra depth to the strategy and satisfaction to pull off. Great work!

Monkey Oolong Harvest Bop by PeachTreeOath 2023-01-16T18:12:23Z

Aww, it reminds me of the monkey mechanics in the SNES Lion King game, except you're the monkeys! Really cute visuals and as others have described, very good and intuitive game feel where outcomes felt fair. :)

Harvest Tataki - Whac-a-carrot by caranha 2023-01-10T03:06:01Z

Nice Pico-8 entry :D For how simple the mechanics are it was really well executed. The little animations, effects, and even the difficulty curve all worked well together. Managed to get 61- felt like to go much higher would rely on mashing and praying :P

Strange Garden by Gunturtle 2023-01-09T07:40:52Z

Fun little strategy game- as always love your effects and animations! :D

Typefarmer by Antti Haavikko 2023-01-15T03:32:05Z

Really fun typing game :D I found the score/multiplier mechanics really interesting- they appear to update real-time and get applied the moment a crop is collected (as opposed to when a word is fully typed), leading to a strategy of typing bursts of words and waiting to press more keys so the multiplier actually gets used.

image.png

Squirrelativity by cassowary 2023-01-15T17:10:57Z

Really neat puzzle with adorable pixel art :D Managed to get through them all- there were definitely more than I was expecting for a compo entry! Were they hand-designed or was the puzzle setting tool-assisted in any way?

You're under harvest by Mastoast 2023-01-09T00:51:31Z

Lovely PICO-8 entry :D I think it would've helped a lot if the direction had some sort of intuitive relationship to their corresponding items- the apples up in the tree worked really well for up, but it took a bit more to mentally map left/right to their symbols. e.g., could use up/right/down instead, and have down pull a root vegetable from the ground and forward harvest some above-ground crop. That said, I did eventually get used to it enjoyed it :)

Click On Fish by Pomo 2023-01-09T06:20:05Z

I clicked on fish 🐟 #teamfish

Carrot by itsBoats 2023-01-10T07:29:26Z

boats.PNG

Aww carrots šŸ„•ā›µ

Oyster Odyssey by osh.studio 2023-01-11T04:52:21Z

Really immersive game- on top of the solid design around the game mechanics, the art created mood and atmosphere that really fit the lore. Loved the ending. ;)

Billiard Hero by thyoi 2023-01-17T04:09:10Z

Loved the overall look and aesthetic of this- incredible polish for a compo game! Finished it and whew, that escalated lmao

URSA MAIOR by ekaktusz 2023-01-10T16:32:20Z

Cute little interactive story! Round animals are best animals :D

The Polar Vet and the Non-Swimming Penguin by bezbiletnym 2023-01-10T18:30:41Z

Fun little sliding-sokoban puzzle game- bonus points for including a penguin! 🐧 Like others said, the theme made me think the penguins were being harvested to eat, but thankfully read the description for clarification :'D Nice short puzzle pack with really cute sprites, great work!

Last Harvest by resevoir 2023-01-10T17:16:22Z

I really like the concept of this, with all the networks between units. Like others said, though, I wish there was more :D Could squeeze some extra levels with some combo of different desertification patterns/sources + bluegrass locations, and walls would add a lot in restricting building your network. That said, it might also be hard to squeeze into Pico-8 without extra optimization/constraints (like max upkeep, max outgoing edges per node, etc.)- I ran into performance issues fast by spamming buckets near the apples. Well done- really ambitious for Pico-8!

The Gluten Farm by rockford 2023-01-19T18:52:34Z

Really fun little arcade game- reminded me a lot of Dig Dug. I absolutely love the chicken sprites, and how you got them so cute given the resolution. :D Great work!

Nesting by HypernoodleJon 2023-01-10T04:00:55Z

Really cute Pico-8 game! I really liked the idea of the twigs weighing down your platforming movement, as it opens up interesting routing problems. Not sure if I missed it, but would have been a nice touch to have some sort of reward for getting 55/55, like a cute animation with a happier bird partner :P Great work nonetheless!

Egg Egg Chicken by JUMPirate 2023-01-16T13:53:55Z

Really cute defense game- I liked the merge between building towers/structures that helped out while you still had to actively click around to make progress. Loved the little pixel art as well. :D As others have already mentioned, the main concern was enemies moving behind the UI. Especially in a clicking-based game this can be really prone to mis-clicks. :P

LD54 — Limited Space

Adelie - Someone Like You by Meep 2023-10-02T19:53:34Z

@bigwhiteshogun: Aww sorry to hear about the team dissolving. :( I'm really happy to hear people have not only caught on to the Adelie/Adele shenanigans but have also been looking forward to them!

Adelie - Someone Like You by Meep 2023-10-04T17:16:21Z

@hacksawunit: Thanks for giving it a go! Yeah the movement can be a little unintuitive at first- it might help to picture it as a mouse-controlled [15 puzzle](https://static.jam.host/raw/b19/z/5f9ae.gif) where Adelie is the empty tile. :)

Adelie - Someone Like You by Meep 2023-10-05T18:01:59Z

@blazejmg917: Thanks! Was hoping a fellow P&D player would stumble on and recognize this. :D

Adelie - Someone Like You by Meep 2023-10-06T13:13:01Z

@amarokczukay: A movecount tracker would be interesting, but might be hard to compare with the randomness of the seal spawns. There is an alternate ending though based on minimum turns taken- surrounding a seal with baby penguins makes it a good seal, which prevents bad seals from spawning in those cells. Completely filling up the empty space with good seals gets this ending. :D

Shrimpwrecked! by Mathstr0fficial 2023-10-04T14:33:21Z

Super cute shrimp! :D Like others have pointed out, the top jellyfish was hard to workaround, but was a lot of fun otherwise.

Just why? by Donitz 2023-10-05T02:14:00Z

I really like the scope and design of this. The difficulty was appropriate, and combined with letting you see what's coming, it never felt overwhelming or daunting. Every section *looked* doable before even attempting them, being good for motivating completion, and every death along the way felt fair. Great work!

Squeeze & Wiggle by YogurtTheHorse 2023-10-11T07:48:48Z

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Sub-40 :D Something seems up with YuryScript's time- it showed them as second even when I had a 40.xx PB.

Ominos by OgelGames 2023-10-04T15:02:46Z

Really fun game! Might add some fun replay value if you could get some sort of ribbon for satisfying the constraints while also completely filling up the board (in addition to normal level completion)- it seemed possible on every level! :D

Headbanger's Beer Run by Bauke Regnerus 2023-10-05T02:05:10Z

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Despite the RNG it's unreasonably satisfying when everything lines up!

Critical Core by Benjamin Halko 2023-10-05T15:00:14Z

Really addictive game :D I think others mentioned this, but the main thing that stood out to me was seeming inconsistency between level difficulty. There felt like a difficulty spike on round 4, followed by another set of relatively easy rounds, into another spike. They seemed related to the specific distribution of spawning circles vs hazards, and the rate the center expands. Was still really satisfying nevertheless. :D

Commission Hell by crow_seeds 2023-10-04T14:32:22Z

Really unique game- and pretty relatable. :') Mostly just took the constraints literally and put together a minimum acceptable painting, but would be fun to go back and try and draw more creative stuff while still satisfying them. :D

Wizard n' Slims by rickylee 2023-10-03T04:59:06Z

Another aesthetic boats (and ricky) game :D

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Bit Golf by badcop 2023-10-06T13:03:02Z

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iirc was able to lower level 9's record by 1 byte :') The rest were ties or a few above

Survivor Island by Salaro 2023-10-05T02:47:04Z

Really fun wave/defense game. :D As others mentioned, the starting sword was a little too slow- rushing a key to get a bow at the start made things much more enjoyable. I wish there was more enemy variety, but that's understandable given the time constraints, and it's a good sign that people want more. :)

Troubled Turtles by Aviv Levy 2023-10-05T18:00:28Z

Lovely puzzle game! I think it was just the right length where the moment I felt like moving on and decided to check how long the game was, I was already on the last level. :D Of course, had it introduced new mechanics the interest would have been prolonged further, but the pace that things were introduced felt natural. Were the levels hand-designed, or generated somehow?

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LD56 — Tiny Creatures

Pirate Bact Blaster by Phobos001 2024-10-07T08:01:31Z

I feel the scoring being based on catching enemy drops instead of on kills makes the kills feel less rewarding than it could have---maybe if both the kill and the drops gave points? Nevertheless, the feel/ease-of-aim of the cannon is spot on and I love its sound effect :D

Bunny Wrangler by thomz12 2024-10-10T16:42:10Z

Really loved the art in this! I was similarly curious about how it determined how circular things were so I really appreciated the detailed explanation above :D

Adelie - When We Were Young by Meep 2024-10-07T16:38:23Z

@historymaker118: Yeah that was definitely an oversight from the spikes spawning uniform randomly---in hindsight they could have been sampled to never isolate land (beyond fishbones, which are in the player's control) :(. Glad you enjoyed it regardless!

Adelie - When We Were Young by Meep 2024-10-09T18:45:39Z

@ategon: Yup can use it however you like :D

Adelie - When We Were Young by Meep 2024-10-10T18:16:44Z

@rotob123: If you neglect sleep. :')

@bigwhiteshogun: I was hoping no one saw that! D: I accidentally hit submit instead of save when drafting the LD page, and the itch page wasn't ready yet so I cleared the entry until then haha. And yeah, people catching on to (and ultimately enjoying!) Adelie's repeat appearances is what motivates continuing the series. :D Would definitely be cool to compile them into something like UFO 50 in the end!

Adelie - When We Were Young by Meep 2024-10-11T13:36:50Z

@itsboats: You got this >:D

Adelie - When We Were Young by Meep 2024-10-16T23:45:44Z

@coltonphillips: It was! It inspired having the fish in the zone as opposed to the player in the zone, and inspired being punished for fish dropped outside of the zone. :) The main reason the hazards aren't removable is to avoid the game going on forever, though in hindsight it at least could have used a way to remove bones (e.g., seals could clear them?). :')

Adelie - When We Were Young by Meep 2024-10-22T19:06:10Z

@maxdrago: The trick is to drop off many fish at once—longer chains of fish are worth much more than dropping them off one at a time. :) Of course, you have to balance that with not hitting hazards, etc. :')

Shiba Idle by ejmejm 2024-10-07T23:03:19Z

The pacing is actually really well-balanced in that the next thing never felt unreasonably far away! Of note, my game froze in my first play-through while spam-tossing the ball short distances—not sure if it was the ball or something else (I also had a lot of devils)? Got to space in my next attempt, though :D

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Bento Bugs by superjai 2024-10-26T23:23:27Z

Congrats other Meep :D

Creatures of the abyss by kumber 2024-10-11T15:00:18Z

Really cute survival game. :) IMO the dithering of the water background kind of clashed with the fish sprites---not that the dithering looks bad, but that the fish aren't comparably dithered to match. In contrast with the other comment, I actually liked the Z to float as it's often a natural jump button in Z/X + arrows control schemes for 2D games. Having multiple options (e.g., allowing both Z and up) might be good to accommodate more preferences. :) Nice work for starting so far into the jam!

Sammich by ColeSlaughter 2024-10-07T23:38:42Z

Sammich

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Flower Friends by Jejkobb 2024-10-08T07:17:37Z

Really relaxing! I was questioning what the deal was during the first few flowers, but it really doesn't need one. It reminds me of those virtual (and sometimes interactive) greeting cards—cute but with a twist. :')

The Pasture by Fis 2024-10-08T17:55:54Z

Really adorable puzzler! Now I don't think the game was intended to go this long, but the spectator bunnies piled up and began lagging the game. I kept going for a bit longer and the game eventually froze. :') I'll call that a win!

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Petri Wars by ConradoClark 2024-10-07T15:44:57Z

This was really fun! I think for replay value, would love to see a fast-forward button and hotkeys for building each unit type. :P The pace was fine for an initial play, though. Like others have mentioned, I ran into some screen freeze (with music playing) in the middle of I think wave 4 or 5. :( While beyond the deadline, IIRC major bug fixes are allowed as long as new features aren't added (and some changelog is noted).

Fear of the Ungnome by Scott Steffes 2024-10-08T15:12:14Z

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Jar Life by zep 2024-10-07T16:52:13Z

Really fun game! It seemed like the strategy was to avoid breaking jars as much as possible. I'll come back for the 60 eventually :D jar life_0.png

Jar Life by zep 2024-10-07T19:27:18Z

@zep Got it! It doesn't need extreme luck but needs super careful (sub-pixel dependent?) alignment of the jar on your head—the jump over the initial lava seems to heavily depend on it. :P See below:

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From stacking them, you can retrieve all 4 jars without breaking them:

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Meatheads by bigwhiteshogun 2024-10-09T04:15:53Z

The lack of info (at the time of playing—it has info now!) made it tough to figure out, but once you knew what the deal was, it was *really* fun! The frog's OHKO stomp blast thing really made it crucial to recall your units to keep them alive long enough to profit on meat. :D

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Snow Flipper by nevercade 2024-10-10T00:40:21Z

Super cute, especially the sliding animation and the subtle squish when starting a slide! I love seeing fellow penguin games :D Immediately thought of this flowchart the moment I got the first rod:

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Gnomin' by Jvdwijk 2024-10-13T16:32:47Z

The web build was kind of spazzy, but after downloading it, it was a lot more reasonable! 11:39 first run. :D

Bun Run by Koolruz 2024-10-12T05:27:56Z

Fun little speedrun :D Sub-1's def possible—there were a couple of cycles that were definitely avoidable.

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Edit: Got it (with a death D:)!

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Microbe match maker by martonel 2024-10-07T17:03:52Z

Really nice concept---I feel if sets of microbes were introduced slower it'd make for a neat logic puzzle! Alternatively, it might be less overwhelming if the help guide only showed the pairings that are relevant for the current puzzle. I didn't have a chance to verify, but are the solutions unique?

Moldable Monster of Mine by She Wrote 2024-10-15T18:57:20Z

I really liked the idea of this :D It's like those eat-things-and-get-bigger games but with customization on where mass goes, and abilities associated with certain "absorbed" units. Like others have suggested, this has a lot of potential if you expand the space of abilities (and associate them with different colors)—very impressive (and innovative!) Compo entry!

Da Eg Hatcha by itsBoats 2024-10-08T00:02:15Z

Assets came in clutch let's gooo

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Gob by rickylee 2024-10-07T02:07:07Z

RIP wormy :(

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Creature Tamer by ljg 2024-10-07T08:21:13Z

Fun text adventure! I managed to tame the three animals---does it just keep looping from there? I played for a bit longer (mostly repeating areas) and the game got stuck after going back home. Is there more beyond this?

BeetleBall by NuiN 2024-10-09T05:02:59Z

Had a blast playing this on Rincs' stream! Great work :D

the Last Leukocyte by bad_fetus 2024-10-07T21:08:54Z

14379 so far, will have to come back to it later. :D It's super satisfying when you get a good one going.

Frogi by JEMH2K 2024-10-07T19:51:46Z

The dithering on those hills are *chef's kiss*!

Kaiju Bash by MissingPixel 2024-10-07T06:31:53Z

I love the art style in this---it's super satisfying! I feel if it had just one extra movement mechanic like a dash, it'd make for some good score-routing. :P

Tamago Sweeper by Absolute Garbage 2024-10-11T00:27:21Z

As a fellow Mamono Sweeper enjoyer, I was really happy to see this take on the theme. :D Would definitely be interested in one that took the RPG elements even further!

Little Guys! by RamChops Games 2024-10-07T06:38:11Z

Interesting choice of adding physics with a real-time stream to this sort of puzzler---it was really satisfying finding just the right time when a large group momentarily connects amidst the chaos. :P