FoonLudum Dare ExplorerLD25 → Dungeon Overlord: Master of the Queue

Dungeon Overlord: Master of the Queue

By bwdevel

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CategoryRankScoreCount
Coolness1100
Theme2183.54
Innovation3802.82
Overall3812.95
Graphics3942.85
Mood3982.71
Audio4372.19
Humor4462.27
Fun4612.64

Comments

tate 2012-12-17 05:36

I really like the mechanics of this and think it could turn into something so much greater. Totally see where you are going with it. Great job.

jahlgren 2012-12-17 09:50

This was fun untill I ralised that it did not get any harder?

odrega 2012-12-17 09:55

Very nice! And I for some reason especially liked the tutorials screen

svenardo 2012-12-17 09:56

Good concept!

madmaw 2012-12-17 09:58

Could do with some more monster types and increasing difficulty, but I'm a sucker for the dungeon-keeper genre

kroltan 2012-12-17 10:26

Definitively bring it outside Compo! More monsters and knights over time and different types of defenders would make this game better. Maybe traps too?

gamerespect 2012-12-17 10:55

The concept is awesome, more levels/enemies/traps and some light music would definitely make it shine!

patricklorio 2012-12-17 11:00

The game needs more options. Otherwise it's pretty good.

zedutchgandalf 2012-12-17 11:12

Nice concept! I'd love to see this fleshed out a bit after the compo :)
Right now it's real easy to just endlessly keep spawning skeletons without one knight ever reaching your treasure, so some more balancing would be cool :P
Oh, and I ADORE the help screen! :D

xgeovanni 2012-12-17 11:13

It's quite easy once you have the hang of it. Would be nice if there was some way to win, since I see no end in sight.

meep 2012-12-17 11:33

Very nice concept! Not too much to do in its current state, but it has a lot of potential to be expanded on. :)

kannas 2012-12-17 12:01

i like the graphics and the concept, even if adding a bit more difficulty could have been a good choice. i agree with the others. youy should upgrade this game outside of the compos :D

thecze 2012-12-17 15:06

Really liked the "not win" splash screen

lanoiadimuu 2012-12-17 15:22

The game itself was fun in the first minute, then when you have 2 skeletons in the same place heroes can't get any further. Eventually I unlocked all 3 spots and filled them with skeletons.
Add more powerful enemies/defenders, and maybe a score, and you will get an awesome game.

runedrake 2012-12-17 16:06

Very fun.

edocentrique 2012-12-17 16:35

It's good !

sclark39 2012-12-17 17:06

Good work. Similar idea to my entry. Yours is more of a tower-defense approach, mine more of an RTS. I played until I had 3 skeletons in reserve behind each door. :)

robashton 2012-12-17 17:47

Good idea, it's a bit easy though.

I've fixed my game in the same way you fixed yours, which is to have two code paths for Chrome vs Everything else btw :-)

alexfili 2012-12-17 18:47

Wow, I like this very much. The only problem is that it gets a bit too easy later on when you've got the hang of it. If the enemy difficulty scaled more then it would be more of a challenge. Also need more monster types. But the system is great, please make a sequel!

manest 2012-12-17 19:33

cool game

tapestry 2012-12-17 19:34

Even though it's simple and easy, great job, really like your take on the theme and on the tower defense games gerne!

lucky-luddite 2012-12-17 20:01

Great help screen.

gornova 2012-12-17 20:36

too easy, but I like it, well done in 48 hours!

zazibar 2012-12-17 20:51

Nice concept, could be developed further into something very interesting.

loren 2012-12-17 22:13

cool game, dig the art and sound effects. I also like the queued minion system. Nice work!

tau7153 2012-12-17 23:17

Fresh if a bit basic gameplay with a nice art style.

enfyrneaux 2012-12-18 00:11

Deceptively simple. I like it.

aa 2012-12-18 01:26

Nice, fun, simple.
Maybe consider giving the players on skeleton to start?

faust 2012-12-18 03:28

Simple but well executed game. It'll be even better with more variation.

eatenalive3 2012-12-18 03:45

Very nice -- I can see a potential for so much more, though! It needs to have a score at least, and a difficulty scale =p

kunonooni 2012-12-18 04:10

Very interesting game. I hope you make it bigger outside of the compo. Good Job on the foundation though! :)

rylgh 2012-12-18 04:10

very cool idea.

ethankennerly 2012-12-18 06:03

I quickly understood I was buying skeletons to stop the hero from getting to the gold. The layout was simple. Perhaps a twist at an advanced level to mix up the action would engage further.

boenahhh 2012-12-18 09:32

Love the concept. Good job!

kgs0142 2012-12-18 12:44

Win!
Simple but fun.

blodyavenger 2012-12-18 22:39

Pretty good concept. Too bad you didn't have time to take it further.

bigbadwofl 2012-12-19 05:32

Could use some more content but what is there works well and is fun.

dustystylus 2012-12-19 16:12

Nice concept, perhaps needs a bit of tweaking with the balancing? (I think I hit a saturation point where I was just adding to the first factory after a while). Nicely done though, good stuff!

greenpixeldev 2012-12-20 06:53

Very cool concept and gameplay! You have something here with a lot of potential and I hope you continue building on it! :D

cwilloughby 2012-12-20 08:33

Mechanics are cool. Like the style. Like the sound. Like the graphics. More depth would be cool.

dekart 2012-12-20 18:26

Nice one, especially the art is lovely

davidwparker 2012-12-22 17:40

I died the first time not realizing what was going on, but other than that, great intro mechanics. It would be cool to introduce harder and harder opponents, upgrades, etc.

leafo 2013-01-07 07:20

It's a good idea, it's just that the game didn't seem to change. Enemies kept spawning at same rate, and I could keep them off forever.