Proxima by edgeofcode 2016-08-31T16:56:00
It would have been nice to have different art for each area, which I imagine you probably wanted to do but ran out of time.
The constantly draining bars made things stressful, which is probably a decent representation of what the character would feel in this situation. Whether this is a good thing depends on what you're going for. However, as another commenter said this does discourage reading text, so you'll have to remedy that either way.
LD37 — One room (1)
Sandpaper by Joanrelos 2016-12-12T15:01:00
I went through the vent and got the "There was no way out" message, which is the same message I get when I die, so that's confusing. I didn't see anything else I could do though.
It's possible to grab the screwdriver while the drawers are closed, and to clock on the vent and get the "I need something to open it" message while the bookcase is in the way.
Really nice visual effects, super trippy. Would have liked some visual to show what was killing you on the far wall.