Zen and the Art of Transhumanism by GreyShock 2016-05-06T09:52:00
Fantastic idea and atmosphere. I loved how you used the pottery wheel as a way to make the player think about their choice.
Foon → Ludum Dare Explorer → Users → MagnesiumNinja
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Cricetus Crevice | jam | 75 | 4.11 | 3.93 | 4.13 | 4.29 | 3.92 | 3.78 | 3.55 | 3.89 | ||||
| 2016 | 35 | Shapeshift | You Are What You Eat | jam | 9 | 4.31 | 4.26 | 3.79 | 4.25 | 4.06 | 3.40 | 3.88 | 100 | ||||
| 2015 | 33 | You are the Monster | Blood Moon | jam | 18 | 4.23 | 4.03 | 3.85 | 3.62 | 4.06 | 3.72 | 2.00 | 4.03 | 100 | |||
| 2014 | 30 | Connected Worlds | Bond | compo | 42 | 3.96 | 3.63 | 3.26 | 3.80 | 3.78 | 2.73 | 2.82 | 3.67 | 71 | |||
| 2013 | 28 | You Only Get One | The Vigilante: Single Shot Justice | jam | 12 | 4.10 | 3.47 | 3.28 | 3.68 | 4.33 | 3.74 | 2.46 | 4.00 | 100 | |||
| 2012 | 23 | Tiny World | Shrunkit | compo | 193 | 3.39 | 3.39 | 3.71 | 3.07 | 3.00 | 2.62 | 3.00 | 2.75 | 51 | |||
| 2011 | 22 | Alone | A Life Apart | compo | 75 | 3.38 | 2.72 | 2.76 | 3.79 | 3.24 | 2.48 | 1.33 | 4.14 | 2.63 | 78 |
MagnesiumNinja leaves an average of 13.9 feedback comments each event.
Fantastic idea and atmosphere. I loved how you used the pottery wheel as a way to make the player think about their choice.
A fascinating idea! I was a little irked by how the paddle's different states had no overlap at all, but I really loved the visuals and the overall feel of dungeon crawling crossed with breakout.
For the boss fight, I often found myself unintentionally rotating when I tried to hit the ball at the very edge of the screen. Maybe having the boss arena be a continuous circle would help?
Brilliant tutorialization. I thoroughly enjoyed this one.
Nicely done! I love the atmosphere and the theme is very well implemented.
Nice take on the theme! It was cool how shapeshifting made the player more powerful.
Very charming!
I had a lot of difficulty getting the controls to actually trigger, but I loved the idea!
Tons of fun!
I like how detailed the planets are! It's a little bit difficult to find them, though.
The art is fantastic! I wish the protagonist walked a bit faster, though, and it was a little bit confusing at times.
Nice graphics! I got stuck at the puzzle with the two bars, though; I got both bars into the red brackets but nothing happened, and it didn't seem like there was any button I could press.
Excellent sound and graphics! It was a little hard to get the monsters to eat sometimes, but I loved the frantic pace of the game.
I liked the customization! The dragon feels a bit overpowered, though, since I can regenerate health much faster than the enemies can damage me.
Very cute!
Nice procedural generation! The character moved a little slowly, though, and I was able to remain invincible by spamming the spin attack. I like the artwork, and animation would have made it better.
Impressive level of detail!
Great interpretation of the theme! I loved the adorable animations.
Hilarious! It was a little hard to get used to the same button being used for both dashing and attacking, but it was pretty satisfying overall.
I feel like I have a deeper understanding of American politics.
BEES??
This was awesome! The use of random generation was perfect.
I had a fatal crash when trying to use the laser beam! Fun otherwise :)
Super charming game! I can't believe the whole thing is voice acted, too.
Cute character! The sound effects became jarring very quickly, though, and the controls felt a bit unresponsive.
Very clean presentation! I loved the sound effects especially. The controls felt a little bit unresponsive at times, though, and I didn't understand why I couldn't change back to a human sometimes.
Excellent use of the theme! I think it would be great if the player was given more feedback from the house when they did a successful scare, but the overall mood is fantastic.
The mood is nice! Controls are a little unwieldy, though.
I liked the blend of 3D and pixel art!
This game made me so, so happy.
Hehe, despite the lag, that was pretty fun. Well done guys!
Absolutely stellar artwork and sound. Loved the little comics and the 3D setting.
Unfortunately, the game was so buggy that I got stuck at a point with the comic up and couldn't progress. Would love to see this finalized :)
Conceptually, it's pretty simple but it works well and it's fun. The fact that it's procedurally generated helps with replayability, for sure!
Love hotseat games, and this would probably be pretty fun with a friend. Wasn't able to grab one, sadly, but the game looks great!
AVG is calling this one out as malicious :X Not sure why
That was beautiful :D
Fantastic, very simple but very effective!
I loved the idea of going in through someone's mouth and entering their body, well done there :)
The game seemed to run faster than it was supposed to for me, everything was sped up. I like the concept though :)
AVG also says it's malicious.
Great job considering the time limit! Loved the dialogue :D
Had trouble playing the game, due to huge amounts of lag
LD57 — Depths (43)
MineDigger by dot_Ex 2025-04-11T01:54:58Z ♥ 1
Definitely an interesting premise, I was initially unsure why I was dying but once I found a shop was able to buy a 3x3 upgrade it made more sense, and I was able to be more thoughtful about my progress. I still struggled to figure out which tiles were mines, but I've also never been great at minesweeper ;)
Fresh Catch! by DeadlierTaco 2025-04-11T01:43:51Z ♥ 2
Really well executed for a jam game; tons of visual polish and I really appreciate the sense of humor and creativity in the upgrades on offer.
Dice of Fates by qui 2025-04-11T01:27:34Z ♥ 2
Really interesting premise here, I like the interplay between freezing dice and moving forward a certain number of spaces on the wheel. I also hit the bug with getting the Spy when I should have gotten the Hero (which, whatever, it's a jam game) but I thought it was an interesting challenge trying to get the dice I wanted.
Nice work here!
Temple of Hands by coyotethursday 2025-04-11T01:20:12Z ♥ 1
I really really like this premise and the presentation. I wasn't able to get my audio sync correct to pass the first level, unfortunately.
Mafushi by Ron88 2025-04-11T01:15:24Z ♥ 2
I won! Agreed that the feeling of spearing a bunch of fish at once is awesome, very rewarding to do. I like the premise and really enjoyed the intro cutscene!
Trip to Australia by Boban005 2025-04-10T22:02:48Z ♥ 2
Fantastic game feel here, an an extremely polished experience. The experience was simple but had a lot of depth and mastery over the control scheme, with some seriously satisfying sections that demanded you launch or fling yourself at high speed.
Well done :)
Depths Space 9 by Wisch 2025-04-10T21:53:58Z ♥ 2
Really cute concept here, I had an A-ha moment when I understood what I was doing and then saw rapid improvement after that point. The rotating of the star space left me mildly dizzy toward the end, though I'm not sure how that could have been easily addressed
CAGE by krakadushka 2025-04-10T21:49:08Z ♥ 1
Excellent atmosphere, and an impressive use of animation and FX for such a short jam! All of the interactions felt very tactile. I felt like the flashlight could have been a little brighter (or with further cast) to really highlight the space, but that didn't stop me from being able to play effectively.
Podvodsk by Finlal 2025-04-10T21:41:45Z ♥ 3
Phenomenal entry across the board; art and audio are top notch, great application of the theme, and the gameplay was both conceptually interesting as well as fun to experiment with. An extremely polished entry that feels like it could easily be expanded into a larger, full-scale experience.
My only feedback is that I think the difficulty could have scaled faster, but for a jam entry I really don't hold that as a negative.
Adam, Rejected by MashedPotato 2025-04-10T21:20:32Z ♥ 3
Really enjoyed the premise and the narrative accompaniment! I also struggled at first with not realizing I had to manually progress the dialogue, but once I got past that I was able to complete the game in full :)
Nice work!
The Case of the Dungeon Descent by celia14 2025-04-10T08:49:02Z ♥ 0
A really nice way to tell the story! The three eras being colour-coded was really nice for cohesion.
Cave Escape: Featuring Steve! by Isaac Hisey 2025-04-10T08:15:26Z ♥ 1
Hey, a fellow rope game! :D The art is very charming, though I found it a little difficult to get the hang of. I wish the game had coyote time or one-way platforms to smooth out the flow.
Depth Self - A narrative game by Flokami 2025-04-09T08:40:26Z ♥ 1
Nice execution of the multi-window idea! I appreciated the green lines confirming when things were lined up as well.
The Imploder by matid90 2025-04-08T23:32:19Z ♥ 3
The music kicked up as soon as I imploded the first time, so it felt like it was celebrating my demise! I like the overall vibe of the music and art.
SUBSUME by thristhart 2025-04-08T23:20:46Z ♥ 2
This feels like a fully realized vision! I really liked how the sub evolved as the game went on, and how the levels became more inhospitable. It might've been cool to have some moving hazards or other level design elements, but the game as it is is quite complete.
SKYLINE EXCAVATOR by swordguy47 2025-04-08T22:55:55Z ♥ 3
Great interpretation of the theme! I love the amount of game feel juice you've added, with the satisfying tally-up animation and the drill transformation once you've reached a certain height. Certain screens felt a bit unfair since I was placed in a spot that had no platform underneath me and fell instantly, but it's cool that the game presents this as a completion rather than a failure.
Memories O'5 by Kekwu 2025-04-08T22:46:55Z ♥ 1
The mood and lighting are excellent! I realized that all 3 pill bottles were slowly descending into the floor, so I had to restart and speedrun them to be able to progress.
The constant camera wobbling made me quite motion sick and unable to continue after reaching the telephone segment.
Dead Reckoning | LD57 by Radjax 2025-04-08T22:32:06Z ♥ 4
The sonar pings are a cool touch! I would have liked if they temporarily highlighted objects of importance -- it was difficult processing which things were noteworthy through a very thin slice. Still, a very thoughtful execution of the theme.
Endless Depth by Dywanix 2025-04-08T22:27:59Z ♥ 1
Nice concept! The randomized obstacles led to a few difficulty spikes, but the art is very charming.
DepthBorne by I_POTS 2025-04-08T22:24:49Z ♥ 2
Excellent art direction! Like many others here, the inverted controls took a while to get used to, but it was cool having the pressure of this giant monster chasing you. It often felt out of my control whether I was hit by an enemy projectile since they go faster than I do.
DEEP PIT (you fell) by aniretti 2025-04-08T22:15:34Z ♥ 4
I really enjoyed this concept! Agreed with other feedback that this is a tough space where even though you added a lot of items, I came up with some that I thought were clever but didn't exist in game, which felt a little bad.
The initial few minutes of discovery where I realized what I needed to do were excellent, though. It was a "oooooh" moment where the concept clicked.
Going Down Protocol by Ein 2025-04-08T05:35:14Z ♥ 3
The atmosphere vignettes are nicely assembled! I appreciated the heads-up that there were no jump scares. I found myself getting quite motion sick due to the way the look direction lags slightly behind the mouse pointer, though.
A Leap in the Dark by mmemim 2025-04-08T04:59:31Z ♥ 7
The art direction and atmosphere are incredible! I really liked the pacing of introducing new mechanics, and each tool felt unique and intuitive in the way it gathered information. It can be tricky sometimes to aim where to throw rocks/glowsticks; I would have liked if I could use the mouse to aim, or if there was a preview arc somehow. The level design was really good about not making this a limitation, though.
Light - Ludum Dare 57 by based.on.life 2025-04-08T04:39:28Z ♥ 2
Nice execution of the theme and the mood! The music and sound are great. I also liked the big eels and the plant life on the sides. Some elements were difficult to see, especially as we go further down, and the Z-axis was a little confusing; at certain points I'd be right on top of a light orb but I didn't realize I had to hit W to actually touch it.
i have no clothes and i must clean by robobarbie 2025-04-08T02:39:53Z ♥ 3
Loved this one, humor was excellent and the art was great. The gameplay was very simple but flowed really well.
Awesome job all around!
Umbrage by jnur 2025-04-08T02:26:17Z ♥ 1
The animations and general game feel were quite nice here. I liked the dual use of the umbrella as a floating device, and an attack.
Would have loved a little more leniency on death; starting over each time was rough. Nice work on creating a pretty solid platformer in so little time, though!
Doctrines - LD57 Game by Riggen 2025-04-08T02:23:47Z ♥ 2
Really enjoyed the art and general aesthetic here. I felt that I only really had one card that did notable damage (the 20 damage card) and the others were somewhat ineffective.
I was very excited to see the ???? card come up, but it didn't do anything when I tried to play it.
I can see lots of opportunity for strange and interesting effects in this space, similar to Inscryption.
Home is where hell is by Anderson Job Loeffler 2025-04-08T02:18:00Z ♥ 3
Really enjoyed the art and ending music. Definitely a little cruel with the blind drops, but short enough that I didn't really get frustrated!
BorerTrauma by Arso 2025-04-08T02:12:23Z ♥ 2
A pretty simple experience, but I really liked the atmosphere as you descend through the layers. It feels claustrophobic and a little unsettling, which makes the ending that much more surprising.
Star Spawn by AngstjaegerStudio904 2025-04-08T02:06:15Z ♥ 5
I always knew I would one day be strong enough to destroy an entire aircraft carrier.
Loved this, especially the sheer quantity of different enemies to fight (and the player's growth throughout). I didn't really have much sense of strategy, though I did focus mainly on strength and that seemed to work out for me. Nicely done.
Race Through the Depths by Cure 2025-04-08T01:54:20Z ♥ 4
Nice work on this one, I appreciated the number of mechanics you were able to fit in, and overall the platforming felt pretty solid. I thought that the dynamic camera was well done as well, zooming out in the sections that needed more context.
I think that the heavy vignette effect made it a little difficult for me to see what was coming up in platforming sections, and I often died because I needed to make what amounted to a blind jump.
Awakening by Celian 2025-04-08T01:49:49Z ♥ 2
I thought this was quite pretty, actually. The increasing number of glowing orbs on the screen made for a very aesthetically pleasing experience, and I was able to complete the game. Well done :)
D.E.E.P Impact by feor 2025-04-08T01:38:30Z ♥ 2
It took me a bit to fully understand what I was doing, but by the end of it I actually quite liked this! There was some interesting strategy in the various weapons and what benefits they gave you. I really liked how you could blow up chunks of the ground below to give little previews of where the enemies were without the use of the radar.
I feel like having the radar identify enemies as it was firing (as opposed to just when you let go) would help a bit with the difficulty here. It was hard to catch enemies even when I knew generally where they were.
Echo Depths by Slyz 2025-04-08T01:30:24Z ♥ 2
Awesome idea here, and well executed! Scanning the terrain was a really interesting touch and I liked that you needed physical line of sight to actually 'scan' the ground.
I think I would have liked a bit more control over the physics. I felt it was a little floaty for a precision platformer, and I would have loved variable jump height to control my jump better.
Graphics and audio were excellent!
Search The Depths by KielanT 2025-04-08T01:25:22Z ♥ 2
I really liked the flow of launching the submarine from the ship, flying through the air, and crashing down through the water. Dropping below the waves had a great feeling to it.
I felt that the optimal strategy for picking up items was just to repeatedly hold left, then right, zig-zagging rapidly through the water. I wonder if there's something that could be done to prevent that flow (either giving the player more sight below to react to oncoming items, or making the turn have acceleration to it)
Nice work!
Splat by aviolin 2025-04-08T01:19:34Z ♥ 1
A simple game, but I really enjoyed the vibe! The music + relaxed sense of humor made this a great experience
Ludium Descent by qwertus 2025-04-08T01:17:07Z ♥ 1
I'm not able to play the game on Chrome currently; the play button on the website doesn't appear to be clickable.
Depth Protocol by Bimpyton 2025-04-08T01:15:34Z ♥ 1
I liked the atmosphere of this game! I struggled with camera controls (not sure if it was just my mouse, but it was difficult for me to rotate the camera) but was able to get past the first couple of floors. I liked the environmental puzzling of opening the safe.
Depth by 44gang by kolaz koleso 2025-04-08T01:05:39Z ♥ 2
I really liked the premise of diving between two different dimensions, and I was impressed by the atmosphere of the other world (graphics, particles, color grading).
I ran into a couple of bugs where I was teleported outside the level geometry, first by touching a guard and then later by sliding down through the ground.
I was also very impressed by an actual opening cutscene in a jam game!
Goin' Downhell by deadpixelmadclock 2025-04-08T00:57:51Z ♥ 1
Played quite smooth! I enjoyed using the shotgun once I found it, and felt that the telegraphing of the enemy attacks was a nice touch for being able to avoid their projectiles.
I felt that the repeated gunshot sounds was a little grating after a while (especially the shotgun, which ducked the music).
Fathoms Below by RichardStampDev 2025-04-08T00:41:45Z ♥ 4
Well done! The hostile and claustrophobic mood is excellent executed here. It took me a bit to figure out how the gameplay loop works, but the theme is really well delivered.
I love how hostile the submarine is down to the smallest details, like certain valves not letting you even see the pressure gauge while they're being turned, or the launch code displaying in an entirely different room to the launch button. It felt like an escape room designed for a team of four, but you're just one person.
Esca - Ludum Dare 57 by bakuzen 2025-04-08T00:16:54Z ♥ 1
Congrats on your first solo game jam! This is very cute!
I love the gentle vibe and the art direction. I would have liked a little more control; sometimes pushing with the mouse led to unexpected force or direction (might be something with checking mouse movement over just a few frames?), and dark fish can be hard to see against a dark background.
For the final score, I can see that it flashes the real score for just a moment before resetting to zero. Maybe something is getting called early on the end screen rather than when the player hits reset?
Fear of Sea by UnidayStudio 2025-04-08T00:03:05Z ♥ 2
Nice use of the theme! The weightiness of the controls contributes to the tense vibe you're going for. At the same time, I found it difficult to meaningfully strategize since the sharks move so much faster than the submarine, and they're very difficult to see. The audio balance jump-scared me a bit as well, which might have been intentional, but it might be good to even it out to build tension as well.