FoonLudum Dare ExplorerLD23 → The First Frontier

The First Frontier

By nickardson

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CategoryRankScoreCount
Theme1273.63
Graphics1403.67
Fun2143.21
Innovation2863.25
Mood3772.75
Overall3923.04
Humor4462.19
Coolness73642

Comments

magnesiumninja 2012-04-23 04:39

The game seemed to run faster than it was supposed to for me, everything was sped up. I like the concept though :)

fireblend 2012-04-23 05:07

This is fun, although I kept trying to use the arrow keys instead of s and d, and it wasn't very clear to me how I got past the first level at first (although maybe that was my fault :P)

nihilocrat 2012-04-23 05:09

It also ran super-fast for me, but I was still able to beat it by carefully tapping S. I like the idea as well, makes me think of some part of Super Mario Galaxy.

When you do any time-sensitive stuff in a game, such as moving things with velocity, always multiply the velocity by the amount of time that's passed since the last game tick (I forget what LÖVE calls it, maybe timedelta or deltatime). This should make stuff move at the same rate on all computers.

pacifistgames 2012-04-23 05:10

I like the idea of launching off of planets and onto others, but the physics are off, it's pretty much impossible to know where you'll land. However, my fiancee and I thought it was really funny.

randomoutput 2012-04-23 05:14

Dig the mechanic. Something about charging up the little spaceman and launching him about is really endearing. Feel like the puzzles need some kind of limiting resource though, maybe time, fuel, or number of launches? Also took me until the level where each planet has a start to realize the gravity mechanic. I feel like that's one of the core strengths of the game and would love to see what you'd do with more levels that utilize it.

nickardson 2012-04-23 07:39

If the issue was only with the velocity, and not with the other elements of the game, I believe it should be fixed now. If not... I'm not sure.

alwaysgeeky 2012-04-23 23:01

I like the simple graphics...

lansiir 2012-04-24 02:20

I cannot play on linux 64bit with love 0.8.0:
Error: main.lua:1028: Incorrect parameter type: expected userdata.
stack traceback:
[C]: in function 'setFont'
main.lua:1028: in function 'draw'
[string "boot.lua"]:410: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'

free_napalm 2012-04-24 10:47

Had fun playing it, even got used to the physics. Music, maybe a way to lose ("death" stars?) and more levels would have improved it a lot for me.

zoomyzoom 2012-04-24 22:29

Fantastic :D Most fun ive had yet! and ive played my own game..

orgarus 2012-04-25 12:27

Hi!
Good looking game. It take me a few minutes to know what I have to do, in some levels I started to spin and spin and spin and then ¡I won! but don't know why, although is clear when you have to hit stars and UFOs. Despite this last comment I like it.

Congratulations!

omarshehta 2012-04-25 12:49

Pretty cool game. I think some audio would have really made a difference. As well as maybe some other gameplay elements to keep things interesting.

awennor 2012-04-26 00:46

Cool game xD best one so far, cool-ish mechanic!

tifu 2012-04-27 08:59

Awesome! Wish there had been more levels :D

vrld 2012-04-27 15:43

Great fun! I liked the levels with multiple planets. Wish there had been more of them. Some simple sound effects would also have done wonders.

muhiz 2012-04-28 02:27

Had same error as oldtopman but in Arch Linux 64bit x64 Love 0.8.

robcozzens 2012-05-05 21:12

The OS/X link downloaded an exe.

davidwparker 2012-05-08 13:32

Didn't work on OSX.

evilseanbot 2012-05-11 08:08

Game opened okay but the graphics wouldn't load (at least I don't think the game was supposed to be about white boxes).

whoosy 2012-05-13 17:51

This was *sort-of* how my game was supposed to be like originally, but it passed through so many revisions so they are barely like anymore.

Anyway, I love it! Really cool idea, graphics and what not.