Foon → Ludum Dare Explorer → Users → vrld
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | A Mold's Life | compo | 388 | 3.35 | 3.00 | 4.04 | 4.09 | 3.52 | 3.32 | 2.36 | 47 | ||||
| 2014 | 31 | Entire Game on One Screen | Panoptes | compo | 42 | 3.92 | 3.90 | 4.00 | 4.31 | 3.62 | 3.16 | 3.50 | 87 | ||||
| 2013 | 28 | You Only Get One | The Coolest Kids on the Block | compo | 185 | 3.44 | 3.33 | 3.23 | 3.30 | 2.78 | 3.00 | 3.91 | 3.19 | 49 | |||
| 2013 | 27 | 10 Seconds | Way of the Gun | compo | 103 | 3.65 | 3.35 | 3.74 | 3.22 | 4.01 | 3.38 | 3.69 | 3.77 | 92 | |||
| 2013 | 26 | Minimalism | Phlux | compo | 45 | 3.93 | 3.62 | 3.87 | 3.96 | 3.82 | 3.18 | 1.78 | 3.57 | 81 | |||
| 2012 | 25 | You are the Villain | The other side | compo | 99 | 3.54 | 2.96 | 3.40 | 3.94 | 3.94 | 2.98 | 2.54 | 3.40 | 67 | |||
| 2012 | 23 | Tiny World | NaMa Tek | compo | 71 | 3.71 | 3.48 | 4.07 | 2.98 | 3.40 | 3.09 | 2.81 | 3.54 | 76 | |||
| 2011 | 22 | Alone | Project Robert Sean | compo | 560 | 2.18 | 1.55 | 3.00 | 3.83 | 2.42 | 2.91 | 1.75 | 2.86 | 2.80 | 41 | ||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | It's Time | compo | 85 | 3.25 | 2.75 | 2.75 | 3.50 | 3.50 | 3.31 | 1.91 | 2.45 | 3 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2011 | 25 | Worst Game I Have Ever Made | 130 A.F. |
vrld leaves an average of 11.7 feedback comments each event.
Interesting idea, but doesn't really work because the controls are way too "inert".
Sweeeeeet. That is like totally fab!
Cannot run the entry:
X Error of failed request: GLXUnsupportedPrivateRequest
Major opcode of failed request: 154 (GLX)
Minor opcode of failed request: 16 (X_GLXVendorPrivate)
Serial number of failed request: 218
Current serial number in output stream: 220
Tried rebuilding (which works), but the error is still there :(
Work is good for me!
Audio is good, graphics are beautiful and surprisingly detailed and the use of the theme is pretty clever. However, a short tutorial would have been helpful.
Pretty decent for your first game in LÖVE. Some sort of score (bullets doged) would have been a nice addition. Sound could also add a lot to the game.
Very cool game with an interesting mechanic. The audio is superb and graphics are appropriate. A+, will play again!
Solid and fun entry with a nice interpretation of the theme. The controls are ok, but could be snappier.
Wow, creepy game. Very well executed. The mechanic fits the theme nicely.
At first I had no idea what I was doing
That last level...
Very nice, but hard game.
Graphics are really good and the audio is great too, although the background music can get a little annoying. Almost as it was taunting me for failing so often :)
The way of using the level over and over again is very creative and fits the theme well. I like how seeing the things to come terrifies and motivates you at the same time. The only gripe I have are the controls.
Graphics and the background music are very good and overall the game is very polished. However, a slower start would be nice. As it is I was forced to camp at the treasure box the whole time just trying to fend off the ghosts.
Interesting concept, and the feeling reminds me of Prince of Persia. However, I always failed on the first or second floor, because the levels felt impossible to complete (gap too long to jump, enemy constantly guarding a ledge, ...)
Positive: Original concept and very nice graphics and sounds.
Negative: Non-intuitive controls (putting the control-guide in-game would have helped) and apparently no way to restart a level.
Very fun game :)
Tough one to judge: I really like the graphics and music, but due to the lack of feedback (even just graying out buttons would have helped) I don't really feel like I have an influence on whats happening.
Spaghetti!
Very nice McPixel vibe you got there :) Only negative point: The mono-/dialogue basically tells you what to do, but the riddles are easy enough to figure out yourself. So you basically missed a great opportunity for more jokes!
Nice graphics and a fun idea. Too many peasants though ;)
Ursa miner gives a nice Descent feeling (good job on that), but it doesn't really feel like a finished game. Here are my main points (in case you want to develop this further - please do!):
1) Add an arrow to point to the airlock (like in Freespace). It's really hard to find it using the XYZ coordinates in the upper left corner alone.
2) Better feedback, e.g.screenshake when firing the vaporizer, particle effec when collecting gems, oxygen bar instead of a number, stuff like that.
3) Background - less black (dark greyish blue could work) and maybe add a few stars
4) Afterburner!
I like the concept, but the controls (sluggish movement, shot direction) make it somewhat hard to enjoy your game :/
Fun little game, but I think it could be more fun if either the presents would fall slower or the basket would move faster.
Wow, this is an awesome game! Graphics are beautiful and the mechanics are fun! Only drawback: How is the game related to the theme?
Graphics and sounds are fantastic. The feeling reminds me of Virus 2000 somehow (though that is a totally different game). However, the controls are a little weird and make it hard to actually play the game (it took five tries to get to wave 2, highest I got before quitting was wave 5).
Still, good game overall!
Interesting and fun concept. Combining the two layers of puzzles adds a lot to either "sub"-gerne. The only complaint is that it takes too long to try out if a solution works (i.e. doing something, going back to the reactor, seeing that it didn't work, go to the room again, ...). Especially in later rooms (mess hall, sciency room), a shortcut would have been nice. Nonetheless, great game!
Innovative take on the theme, with solid graphics and user interface, so it's a real bummer the game isn't too much fun :/
Oh god, this is awesful! It's punishing as hell ("why would you do that", etc.), but in a very fun way. I can easily see this as a full game in the spirit of McPixel. Well done!
Easily one of my favorite games so far. Solid mechanics and level design, beautiful graphics with a lot of attention to detail and a catchy soundtrack. A++ would (and will) play again!
Very ambitious game for 48 hours.
The only winning move is (for all others) not to play?
This is a really good idea, but the execution could be better, especially in player feedback, general "juiciness" and graphics. If you overcome these issues the game could indeed become something bigger!
Very great concept, graphics and sound are top notch. But restarting each level from the beginning when I failed because I didn't choose the right ability felt a little unfair.
Wonderful graphics, great music and loads of fun. Only drawback: It's too short ;)
Fun game, great graphics and a cool soundtrack.
Cool idea, but the game is a little too short. A neverending mode with an increasing number of asteroids could be fun.
Cool concept, and very fun to play. More characters would have been interesting, but the three available are adequate for a 48 hour game (read: I would love to see an extended, post-ld version).
A great idea and very well executed.
Woodman for president!
I won! Have no idea how, because I just randomly clicked syringes until the patient survived. I never read what the assitant said (until it was too late).
The graphics, sound and implementation of the theme are superb, but it's not too much fun since it's too hard to make out how to win the game.
With better visual feedback the game would be great, like this it is "only" very good. I think that's ok for a first ludum dare ;)
Really well executed game, but not mentioning the very similar "Ten Second War" (http://tensecondwar.wordpress.com/, also a LÖVE game) leaves a bitter aftertaste.
It's still very impressive what you managed to pull off in 48 hours. Kudos!
Took a while to get used to the controls, but then the game feels really great. Can't wait to play this with some friends.
It's also a shame we can only give 5 stars for audio. The music is great!
I am ERROROUS (broken link)
I take my hat off to you, sir or madam.
I really love the athmosphere your game creates through simple graphics and sound. It really feels like a zombie/survival horror game. Only downside: The mechanic isn't too much fun, at least to me. Still one of the better entries I played so far :)
Very well executed. And once you forget about moving left/right and use only <s> and <space> the controls are not so bad after all ;)
The best game I played so far! A bit slow at the beginning and ending, but the in between is so much fun!
Very addicting and fun game with superb audio. However it's a bit hard to coordinate the inputs - increasing the rockets hit-box size probably would add value to the experience.
Cannot (but would like to play), because of a missing libBox2D.so.2.1.0.
Simple, but so much fun!
Pro: The graphics look wonderful and audio is above standard.
Con: The game is really easy: I got > 100 kils by just standing at the left corner of the screen hitting space.
Amazing as always.
Could be more fun with reworked controls (allow going back, less moon-like jumps, slower acceleration, maximum speed).
Very entertaining. Reminds me of Kill all Humans - definitely a good thing!
Very cool. Also very difficult ;)
The game is too slow. Otherwise nice idea.
Very interesting idea, but gets repetitive really quick. Just circling around the planet with the occasional shield gets you very far. With a little more polish (e.g. bigger, maybe different planets and building with health bar instead of one-hit-kills) this could be a real hit though. :)
Hint: The coder is the true villian ^^
Very cool! Love the goat :D
"Fun" is not the right word. But the game captures you. I couldn't stop until I got that damn grail thing. Well done :)
Overall a fun game, though a little too easy - I played to a score of about 5000 and then decided it was more fun killing the customers. Maybe a time limit for delivering the customers would have been good. Other than that: Solid entry. You should really try to provide a windows build so that more people can play it. It's worth it.
It's certainly ... interesting. I noticed there is something happening when I bring two people together. Not sure what with the time at the bottom though. The music goes well with the graphics. As the others already said, it would be nice if the lizard was bigger. I often totally lost it on the screen.
Somehow I cannot stop playing this. Great job!
Great fun! I liked the levels with multiple planets. Wish there had been more of them. Some simple sound effects would also have done wonders.
The game does not work for me. This is the error message I get:
Error: nah/lef.lua:238: 'for' limit must be a number
stack traceback:
nah/lef.lua:238: in function 'addSystem'
nah/lef.lua:613: in function 'processor'
nah/lef.lua:529: in function 'processLuaFilesInFolderReturningSubfolders'
nah/lef.lua:609: in function 'addAllSystemGroupsIn'
main.lua:66: in function 'load'
[string "boot.lua"]:378: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'
I will try again later when I am on windows.
Original gameplay and consistent art style. Very good entry!
Was this supposed to be a Theme Park like game? I couldn't quite figure it out yet.
As said before: "Nice, could see lots of potential there for more levels." Reminds me of some DOS platformers that I used to play. Though I couldn't name your one - it's just the *feeling*.
Nice game! I really like the atmosphere.
Very well done. As said in a previous comment: We need more strategy games! This will stay on my disk for some time to come :)
Very short, but I can see where this game is headed. And I like it. The graphics are beautiful, especially the rocket particle effect.
I cannot get the game to run under Gentoo Linux (64 bit). Error message:
ALSA lib dlmisc.c:254:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/x86_64-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
Traceback (most recent call last):
File "<string>", line 27, in <module>
File "/home/chris/bin/pyinstaller-1.5.1/iu.py", line 436, in importHook
File "/home/chris/bin/pyinstaller-1.5.1/iu.py", line 521, in doimport
File "/home/chris/src/spacerescue/build/pyi.linux2/spacerescue/outPYZ1.pyz/entity", line 374, in <module>
File "/home/chris/src/spacerescue/build/pyi.linux2/spacerescue/outPYZ1.pyz/entity", line 381, in TurretEntity
File "/home/chris/src/spacerescue/build/pyi.linux2/spacerescue/outPYZ1.pyz/entity", line 269, in getSound
pygame.error: mixer system not initialized
Is there some way to run the game from source? What are the dependencies?
I really enjoyed those sound effects. This and the minimal music carried the mood very well. Good job!
Boy, this game is DIFFICULT!
LD34 — Two Button Controls / Growing (4)
SAUROPOD vs THEROPOD by Tijn 2015-12-14T19:51:00
I have spent way too much time on this. Well done!
Ookami to Koushinryou to Kane by Eikinel 2015-12-14T19:37:00
The download link seems broken :(
Tiny Chase DJ by Alloyed 2015-12-14T19:36:00
Good mechanic, very polished, catchy music. Unfortunately, the controls are a bit too unforgiving for my taste. It is almost impossible to properly position yourself on a lane to fit through a tight passage. I think the game could work much better if the player would automatically lock onto the nearest lane. Otherwise a very solid entry.
Antibounce by TurtleP 2015-12-14T18:41:00
The mechanic has potential, but the execution is lacking:
- The game starts too slow, but then picks up pace too fast
- The ball moves too slowly
- The spikes are very hard to make out from the background
- The spikes appear with no warning, often when you collect the coin immediately above
- The hitbox of the spike is too big