Foon → Ludum Dare Explorer → Users → Lynx
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2014 | 31 | Entire Game on One Screen | Beat+Trak | compo | Audio | 4.39 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Nimble | compo | 46 | 3.91 | 3.78 | 3.61 | 3.70 | 4.64 | 4.06 | 3.11 | 3.92 | 56 | ||
| 2015 | 32 | An Unconventional Weapon | Roll Initiative | compo | 60 | 3.91 | 3.32 | 4.11 | 4.27 | 4.36 | 4.11 | 2.98 | 3.50 | 62 | ||
| 2014 | 31 | Entire Game on One Screen | Beat+Trak | compo | 217 | 3.57 | 3.54 | 3.60 | 3.61 | 3.63 | 4.39 | 2.08 | 3.43 | 100 |
Lynx leaves an average of 89.3 feedback comments each event.
Interesting take on the theme, might need a few more goals to the game though... like maybe show a pick of a sword on the right and try to duplicate it freehand on the left.
You guys really created the super Ludum Dare Avengers this time! There's nothing I can say that would be anything but gushing praise. Lest I wallow until the life leaves my last breathe beyond the lips and into the cold depression as a sword that so lives with guilt of murdering the herbivores amongst the fields, I shall say this and this alone, Good show all! Bravo!
Very interesting concept, like other's have said, the lack of text really provides a great intro to getting the player's brain into deciphering mode.
Very clever and polish game all around. I can't find anything that wasn't amazing in this game! Well done!
I like the concept a lot although I kept experiencing a glitch on Safari where if I charge the jump to max I got endlessly stuck, might be a random fluke, but I thought I'd let you know. Really love the concept and music, great job!
The toaster idea is clever, would have been super cool is the world was all toast or breakfast related stuff too.
Interesting how you trade insults back and forth although one gamely I kept getting the same insult back and forth for 5 times in a row, almost thought that was the whole game.... I'm just an unlucky person with random number generators haha
Very whimsical game! It's great to see a whimsical game for once in all the super action stuff. I love the intro being the telephone call too! Great work, very polished!
It's a great start to a potentially great game! The respawn should be automatic just so it doesn't break the player's concentration and gameplay flow and maybe think about custom control layouts or arrow keys along with WASD... other than those minor thing, I hope you go far with this and can't wait to see the post-Jam results! Good job.
I like the concept a lot, would love to see this expanded with trying to get celverbot to say other phrases than just bye... also very inventive concept! Might want to talk to the cleverbot people to gain permission to constantly access their servers... that will get you blacklisted as a hacker globally so fast!
There's absolute nothing too critic here... move along.
Haha but in all honestly, this game rocks is every sense! I absolutely love it! Well done, and in 48hours no less!
Felt like a really quadcopter. The super fast flip was pretty brutal to line up any good trajectory, but it looks like you guys fixed it in post. I love your menu, it appeals to the graphic designer side of me very well
Overall I like theme usage and concept, it was little hard for me to get my head around to get far enough in only because of my backward guitar playing mind. Love to hear some SFX play when you use the key tar and make different riffs based on different robot patterns pressed. Also love to hear the music continue after you die since I didn't hear more that 45 seconds of it :(
Great job overall, keep up the good work!
This game was a ton of fun! Reminds me of the old Atari game Decathlon (one of my favorites btw) Everything about this screams Carnival Game and I love it! Can't what to report back with my multiplayer experiences. Well Done!
I loved the pow! effect would love to see some variation of it with full screen POW! BANG! BIFF! Overall really good, some bugs, but nothing you can't work through! Great job.
Your game description MADE MY DAY!!! One of the best best games of this LD I've played so far. Love to see more weapons and boosts and power ups with more random levels to help be keep coming back to blast through enemies and save my Latvian Milk!
I liked the concept a lot! It took me a while to understand that you had to stand still to attack. The whole idea of throwing coffee into their faces is brutal but kinda funny. Love to see more atmosphere in the game like party streamers and balloons in the background and maybe some kids cheering or singing happy birthday for music. Overall great job with the interpretation of the theme!
The start of the game is quite brutal might want to give the player a 3 second countdown intro. It was very addictive at times and I and fun figuring out the different powers and what they actually do. Overall great game!
Being huge Beyblade fan as a kid back in the day, I can say your game brought back really great memories! Would be cool to have changing environments and traps and stuff added in the future!
Very awesome game. It's simple but the bowling ball idea gives it a superb harm and the random dungeons adds a great level of replay ability. Totally the next Shovel Knight!!
I was really looking forward to this game since I saw your logo post on night one and I must say... you guys did NOT disappoint!!
The audio effects were perfect, the graphics make my graphics designer side cry from the beauty, and I love the concept! 100% keeping this game on my machine!!! Love to see this added to and a post-Jam version! I'd instantly buy a full version for sure!
I like the concept a lot! Reminds me of the Zelda Ocarina system. Unfortunately as someone has pointed out already, yours and mine games both lack in one flaw: button spamming.... oh well. Keep up the great work!
Very interesting concept, I like how the weapons are instrument based. Way too challenging for me.
Reminds my of Super Crate Box meets Crypt of the Necrodancer... and based on the fact I can't seem to play SCB by itself, it's no wonder I suck :P
But don't take that personally, I love this concept, and the rhythm genre as a whole. We need more of these out there! And as always, wonderful music
Very interesting game to say the least. The booster thing was cool but I found that if I stopped moving when pressing it, you just drain the ability without effecting any of the hippies. Small detail though, keep at it and "don't be part of the system, man..."
This is superb in every aspect, I really enjoy this and I know lots of other will too! I hope you continue this game and build a post-Compo version to sell because it's that god already. Well done!!
Well done! Just well done!
I could never even begin to possibly dream of making something like this.
Very challenging on trying to focus on where everything's coming from, where I'm supposed to go. A mini-map might help that.
Just...just...just... wow.
The graphics are gorgeous! Little much to take in at first, kept getting confused on which are projectiles and why I'm getting tethered to everything, but great work regardless of my ignorance!
Weird little concept. Coming from a place were the bunny devour all lawns and such, I can see the principle behind this haha. wish I had more view range or something, it seems like such a daunting task to cover so much ground blindly. Love getting shots with the darts, very satisfying. Keep hop the good work!
Very interesting battle mechanic. I like the concept. Very satisfying finally killing that boss worthy of it's own Final Fantasy final level. Not sure I would cause this an unconventional weapon, more of an unconventional game mechanic. Good job though, hopefully you figure out those minion bugs.
Nice graphics and sound. Very weird and hilarious concept. Little hard to figure out the trajectory though, kept blindly rocketing out farts and hoping I was pointing the right way.
The music fits perfectly. Interesting concept. I can honestly say that I've never played a sandwich poisoning game before.
Loving the idea! I'm a big fan of the Flash, and I can really see this becoming a great speed runner game like Dustforce or something.The jump feels a little lackluster but, whatever, who needs jump when you can dash!
One bug I did notice, that sometimes the guy won't turn the direction he's running so he look like he's doing the moonwalk, but hey, I found that quite funny!
I love this idea, it's a really clever take on the theme and it's absolutely gorgeous and atmospheric. Man the enemy flying eyes are creepy. I might suggest working on the platforming physics, they feel a little bit floaty, but great work regardless!
Interesting concept to have gravity as a weapon and not just a tool. I will say, getting past the second set of spikes drove me mad... I don't know if it's just my system being jittery but it was hard to swap gravity and get the guy's inertia to change enough to get through. also the hitbox for the little guys seems a bit big. Common practice is to actual make the hotbox for obstacles and spikes just a bit smaller than the pixels so the it gives the player a little advantage
Interesting game, I like how your the spaceship but you're helping the guy escape instead of destroying/hunting him. The jumping feels really slow and hard for someone to use quickly, which is a problem if the blockade is past your laser fire angle. Good job, neat concept. Keep improving!
Overall a really astounding entry you have here! The graphics make my graphic designer inside me cry from the beauty, and the sound is superb. My only, ONLY suggestion is maybe start the timer after the player first clicks because I loaded up the game and before I had time to move the mouse in the proper window area, the timer was already ticking past 5 seconds... but then again, that's really more of personal problem I guess.
I was really looking forward to this one! Is it only Windows?
Very awesome game concept, I like how you have both items to shoot and walls that act as obstacles to dodge/block...really adds a level of planning your actions rather than mindless run-and-gun tactics.
Well done with the visual style and animated assets to music (I know how hard that is....)
Well someone has Garageband!
Oddly fun game, has one steep difficulty curve to it though....I think I broke my mouse.....and my hand.....and my self-esteem to be kitten king :)
Very amazing concept, and I enjoy the storyline you added to a puzzle game...I was confused on level 7 with the two loops...every time I made two loops...one edge would touch or one corner or something and it felt like the game wouldn't see that as two separate loops.
Very simple yet visually beautiful game. I feel the music didn't help add a good atmosphere to the game though...the song kind of gives it a monotonous kind of mood where I think if you gave this game a more upbeat and faster paced song (maybe something like chipstep) and made the jump a little less floaty, you'd have yourself a rely awesome mobile phone game that you can pass around to all your friends and challenge them to beat your scores!
Can't wait to see a post-Jam version of this, especially for my mobile devices!
Ver awesome concept! Reminds me of a certain scene from Interstellar...
Overall it was well done. I'd love to see some gamepad support or joystick support or maybe use the mouse to control movement amounts and use the keys elect which movement type to control...I say this just because the on/off of a keyboard button doesn't give much precision and control fully needed for this time of game.
Can't wait to see a post-Jam version!
Interesting concept, obviously well suited for mobile devices. I will say that graphics are quite pleasing but they lack a cohesive theme. The cars, characters, platforms, and backgrounds all looked like totally different art styles. Try picking one and sticking with that theme for the whole game and all the assets.
Really captures the felling of endlessly browsing the disappointment of TV. Awesome interpretation of the theme.
This is amazing amount of fun! Well done! I like how even though it's a 2D puzzle based game you still incorporated 3D physics and depth. Even when I couldn't solve a level, I still had fun just making random ball based waterfalls and playing with the physics!
Very awesome concept, oddly difficult to hide between camera screen though which is why I could never win :(
Guess I'm not cut out for the life of crime!
Interesting concept all around. Kinda weird I was only able to draw on the figure itself...kinda takes away the artistic creativity there, but hey, it captures the art class like restrictions very well.
Interesting game, the player didn't seem to match the visual styling as much as the rest of the artwork and enemy characters though.
I like the in-game music a lot, the menu music seemed a bit out of place though.
Anyways, these are just minor things, overall you guys did great!
Very weird mechanic for the jumping I wasn't 100% clear that you keep rapidly pressing the spacebar to jump higher....I though the icon meant hold the spacebar
Other than that minor critic the game is beautiful and well polished. Superb job!
Creepy clown boss....Very inventive and gameplay mechanics and concept (also nice soundtrack production line up there!)
Interesting concept in order to love people you must avoid people. Very weird concept to make a race against the time maze game where you must move slowly and precisely with the crowd. Great conceptual idea!
Pretty crazy cool game for just pressing keys....looks like I need to learn where the keys are on the keyboard...couldn't get anything higher than 46 :(
Can not wait to see 000+ I see this game all around and it always catches my eye every time. You really capture that old-school nostalgia so very well!
I know you don't want music....but I'm part of that other group haha
Your game is easily going to be a post-compo winner in the indie community!
(can't wait to see that Steam Greenlight!)
Just...WOW...just well done...*clap into thunderous applause!*
Very polished game and I love the low poly stuff. I can't think of single thing to improve or change!
Very interesting concept and mood. Well done with the characters, they feel very diverse and non-two dimensional.
My only critic is that without the enter button to talk or accept your typing, the game seemed to disconnect me as a player and more of an observer waiting for the game to play itself, I don't get to choose when to talk or not.
Very ambitious game for such a small programming team. The elements that were finished were well done. Can't wait to see more, the only critic I had was I got him to move on the first round but couldn't figure how to do so any other round so I just sat there waiting for enemies.
Anyways, can't wait to see a post-Jam of this one..wink,wink,nudge,nudge :)
Those are some suspiciously looking, non-supicious bushes there my friend.... I not sure about them.... haha
Very clever take on the theme, as some others have said, the game needs a bit more challenge and side-goals, like why get the lightning bolts (most of which I must get in order to get to the flower) sure it speed him up but it would be faster to not sidetrack and just go straight to the flower.
Maybe have some obstacles that move real quick and so you have the choice, risk trying to go through normally to save time or go get some more speed to make it through easier. This would pair well with a constant timer ticking down between each maze so it's all about choices and how they'll affect how much time and speed you have later on as the mazes get harder.
Anyways, great job with the theme innovation!
Very clever concept and game mechanics, I felt like the character move a little to quickly, would be nice to have a control to speed up or slow down their running speed for better control. Keep up the good work, I can see this concept growing big!
Interesting concept, I like the paper mario style turning of the babies although this cause a little bug, sometimes the crying baby stop while turning and thusly made it impossible to see what he/she wanted since they were super skinny. Also happened twice where the though bubble went out of the camera view when the baby was too close to the edge.
Anyways, these are just minor things, interest game you two, keep it up!
That was very satisfying! I'm not one for top-down shooters, but that was a lot of fun to me. My only suggestions are to maybe make the power ups a bit bigger and easier to collect (I got myself in a loop circling the power up endlessly because I couldn't turn tight enough to get it) and maybe add a click to start screen because I opened this in a tab and the game started playing before I eve scrolled the page down yet
Anyways, minor thing. Keep up the good work!
Interesting concept, but it does have a ways to go. You probably already know that the collision between objects is very glitchy, I kept staking up mushroom men as sombreros and suffering from their added weight until I couldn't move and just had to wait to be killed.
As someone said before, I do love that jump animation...just something awesome about it. Keep working on it and don't get discouraged!
Very awesome concept! Somehow I was able to finish it :D
I think this is all because I typed "speak" and he said "I don't know how to speak" so naturally my brain went, love, I don't know how to love...I don't know why this seemed sadly funny to be so I tried it....anyways after kick some old dudes and punching air and them embracing by new friends I know have that old school techno song "What is Love? Baby don't hurt me, don't hurt me, no more!" stuck in my head!
Anyways, I digress. This is really cool what you did, deals very much like scribblenauts. Keep up the good work!
Interesting concept, took me a while to understand that it was one of those bouncing infinite upward platformed style games (I don't know watch call them... we called them "the bunny game" style after a version my sister would play for hours all the time after school)
Your instructions and storytelling was superb (something I need to work on haha) I do have one suggestion: make all the text boxes and next buttons in the ams location, it was a little weird that I had to move the mouse and hunt down the next arrow every time (kinda breaks your concentration from the story to: wait? where'd the box move now? Oh! over there, now what was I doing...oh yeah reading)
But this is a minor thing, anyways, hope you continue to work on it. Happy game making!
Scary as crap game!!!! Sadly I couldn't get the music/sound to play on my machine (not sure why...running a Mac with newest Safari) which is a bummer, but I'll just assume by the other comments that it was amazing and rate accordingly.if you added objectives later on, like go check on a little sibling or go find your loft teddy bear, and such to get you to have to move locations, I can see this game exploding on the indie game market. Well done!
Very humorous game! I wish I could walk around for better angles and that there were more things on the table, since the dishes were the only real multiplier worthy location.
Overall, you got me to play a game about flipping coins on a floppy drive and freaking out over that ticking timer! That in itself is a sign of a great game! Well done.
Odd controls to this game, it felt like I was controlling a micro RC helicopter than a responsive game character that I needed to react to the demand. Overall you have a great concept and the faces and personalities was a great touch but maybe tone done the slipper physics a touch and you'll have a universally great game concept to publish.
Maybe add a larger warning for mistakes or make the screen flash red when you're getting close to failing. Also make the UI text color white on the dark blue and pick maybe a san-serif font (like Ariel or Helvetica) to make your graphic design match the factory, computer driven, smooth pixel art style (just a graphic designer's suggestion there)
(PS: if you didn't make the music, you should opt out of the rating category)
This a fully polished game with a great concept that almost does the Portal effect where it's a weird mechanic to wrap your head around, but when you do, it's simply amazing and eye-opening.
Kind of wish you could pickup the camera from above, as you can sometimes get it stuck in corners easily, but that's a minor issue I guess.
Overall this a perfect example of a clever innovation to a massively overused and abused genre of 2d pixel-art platformer. I can honestly call this the next Braid style indie game!
Can't wait to see where you take this post-Jam!
This is super cool! It finally takes the one part of board games I dislike (pure luck of the roll) and gives just enough strategy to make it super fun for me!
One small critic is sometimes my enemy's piece would be so tall it blocked what was written on the square above him and I found that a little annoying and had be scared: is good is it neutral is it a -3? I can't tell!
Maybe make the enemy or player pieces semi transparent when travel vertically
Interesting game, great animations. Way to difficult for me (I always failed at boss battles haha)
Do love the the graphics work, keep up the good work
The UI/UX is perfectly done! I love the DOS command line booting screen and how you have to double click to open programs.
Also well done on the "tutorial" it felt like a true website or computer program tutorial that has you click on everything with tooltips to teach you where everything is (remind me of Facebook's tutorial)
One bug I did find was I would say "Afk. I'm too tired guys" in the chat even when I wasn't playing and only did work that morning. That kind of confused me, but that's super minor.
Well done overall, you have a future in UI/UX design
Very interesting game concept, it's like Sounddodger + but with a lot more control over the ability to set up precise movements and get the player to move to the beat...although this worked against me as I always waited unit the beat to move which doesn't work with those lasers haha
I like the menu and you give a very unique UI/UX presentation (something I'm hoping to do with mine, which is also a music based game in Unity :D )
Overall I definitely want to see a Post-Jam version of this very soon!
Interesting concept, the ending with negative points makes me feel sad though and kind of depressed that I'm not good enough but that may just add to the mood of the severity of melting polar caps.
I found one annoyance that if I was dashing real quick and ended up dying I would spawn back at start and accidentally dash off into water again in the direction I was last pressing.
Maybe make it so when you respawn, it pauses the players movements for a split second to give the player chance to stop pressing keys and see he died and get ready to try again
Nice concept though, it was quite fun and frantic
Very humorous game concept, I kept finding myself washing clothes over and over without really know why I keep putting them back in! That's a sign of a great game!
I wish I had a pile of trinkets or something so I can look through see what I've gotten and how many I need
BEYOND AMAZING and 100% polished game you have here!
There's not a single thing I would change other than I didn't understand you stand on the platform and go to the next level when the timer is below 1 second.... I thought maybe the tile wasn't working right at first.
But that is a clever mechanic for encouraging collection and completion of rooms instead of speed runs for survival
Well done!
I would buy this so fast for mobile or even just on my laptop!!!!!
This is BEYOND amazing and fun. I found the tilt mechanic a little weird and unpredictable but it was still cool.
Two things I'd love to see:
1) A combo meter that keeps building like pinball
2) RPG elements like different stats for party members and shop or towns to upgrade stuff!
All together, this is EASILY in my top 5 games! Please, please, please make a post-jam version!!!!
An amities little game with a lot of mechanics to be made in the 48 hours, great job on time management for sure!
I agree graphics and GUI could be updated and cleaned up for user experience and clarity, but I glad to see you're stay up-to-date with updates and a post-Compo version :)
A very polished game you have here! The controls and basic game mechanics worked flawlessly for me, really fun game!
My only suggestions would be that maybe after you kill all the enemies you make a flashing arrow towards the door because I sat there my first round playing waiting for more enemies to spawn or something.
Second suggestion would be give some red overlay or edge and maybe screen shake when you get hit, it's a little hard to here the "you've been hit" SFX over all the firing and madness and I don't have time to glance up and see my health bar as I'm frantically shooting
Other than those minor things, you have a very polished and fun game, great job!
Overall I really enjoyed this game, can easily be ported to any touch device too! I kinda wish there was timer noise or some sort of music that got faster and faster to let me know when time is running out because I'm too fixed on the colors to look away at the clock.
Really challenging game! Specially with lighter colors mixed with brighter colors (i.e.: bright green will always stand out compared to every other color, even if it's not the majority) but that's what makes it so fun!
Well done concept, I hope you continue this post-Compo
I like the visual style of this game a lot, I can see your reference material for sure...but then again I used the same reference in my game...hahaha
Controls maybe a bit too twitch but, then again this a style of game that you have to learn and train upon to master.
Well done, I'd love to see an expanded version with more random generated levels of difficulty and patterns and maybe some cool monochromatic color schemes instead of the super dark black and grey
This is agate that can really be expanded upon! As a fan of racing games, I loved it, the drifting physics are so much fun. You calibrated the driving controls real well!
I will say, tone down the grass slow down though, make it still slow down, but not so sudden.
It's simple, but very cheerful and nice. The animation and music really help making this a very polished game
Great concept! I also enjoy the random rogue-like elements although sometimes they seemed impossible (spikes in front of every door)
Interesting concept, but it needs a little fleshing out in the gameplay mechanics... I was kind of able to cheat the game by just clicking the walls in a clockwise or counter-clockwise circle every time and win without much of any risk within mere seconds.
I'm not sure how you can combat this, maybe make it so you can't jump to the one next to you unless you've already been there
Interesting concept and pretty graphics, although I was slightly confused on what I was doing or why I was doing it...
The space between instructions seem to startle me though, I kept think "oh no, what did I do? Did I die?" whenever one would stop my game and pop up.
Interesting idea with a lot of room to expand, but needs a reset ball button or something
Very polished and fun game! That spread shot is super satisfying!
The game setup reminds me of a 1 versus 1 paintball match, although I do agree that the one life this is a bit of a bummer of the mood, right when you get into it, it's over.
How about instead of a health bar, you can keep the one life thing but make games match based like tennis or something where it's best of 5 game wins
That way you don't interrupt your players "in the zone" moods by going back to the menu constantly to replay and gain their revenge!
Interesting concept with an epic purpose. It's beard-tastic!
Very interesting concept how the game is literally all on the main character's screen head! Very clever
Game has some potential, I found the elf AI was really fast straight off the bat though, but not a game killer. I did phase through a wall once, but that might just be a rare bug
Very interesting concept for sure, reminds me on a card game called Mao. Add some music and you have yourself a good game
Honestly, the most polished game I've seen all LD in terms of graphics, rendering, gameplay mechanics, and the one thing that set's yours SO far apart: level design. You guy really have a talent for knowing how to challenge the player but also let the level walk them through the game and let them learn by exploration.
I fell like saying "Well Done" is just not enough here, so how about:
Superb display of splendorous valor for achievements within the virtual realm on the trifecta of gaming elements and their perfected fusion into the rare alloy that is Rocket Jump Rampage with the given challenge of time presented within the allotted hours of two past the number of seventy!
WOw....just wow! Unfortunately not exactly much to expand on post-jam but what a great fun this will be to have friends play and just watch them!
The amount of cuteness in this game should be illegal, post-jam more levels for sure!
That was the most intense 3 minutes of my life! At it was all in 2D blueprints! Totally a concept that can easily be expanded upon for more "levels"
I think I just saw the future Zelda overtaker! Beyond well done and polished game and concept!
So much snowman carnage! Muwahaha down with the soul sucking theme-sicles!
Wonderful job of the mood of the game and the pixel art is superb, I wish you could examine something after you pick it up though, because I accidentally pickup something too quick and didn't read what it was
I can't do it, I do not possess the skills. But interesting concept altogether though
Woah! Great visuals and animation, it got a bit glitch when I was trying to move up and down on the left wall, it kept disconnecting me but that boss though, man!
I absolutely love this game! Can I have a local version (for OSX) please to keep and play forever?
Nice visual design choices and use of music....reminds me a little of mine actually! haha
But your's is longer and honestly a little more fun, can't get enough of those double wall patterns, those are my fav
Interesting concept with the changing of rules but I couldn't figure if or how you could move, I only found the attack button
Interesting concept, not sure where to get the turrets, but the waves being slightly hidden by the maze was a cool suspense
So charming and simple! I adore the visuals and whole concept!
WOW! Stunning and beautiful! I will say though, that the movements seem a bit fast at first when you're first starting out...maybe start slower and slowly ramp them up as the player would get more confident with the controls
Interesting concept for an expandable mobile version of Simon Says
Very fun and rewarding game concept and gameplay, felt very satisfying when that man comes on and says "Good Job" just takes all that pressure and stress off!
Interesting concept for a game, I felt kind of weird on the direction of movement sometimes but that may be my imagination. I just don't understand what the gears have to do with anything? Odd design choice, but ok
Interesting concept, it would be more fun if it was sped up a bit, but then again I'm just a fan of twitch games (hence mine)
Anyways, great concept!
Super enjoyable game, you do have a glitch where standing in the left bottom corner makes all the snowman pile up at the top and get stuck.
Love the snow effect being destroyed.
Very satisfying game, just as I thought, "Oh an this is brutal, I'll never make to cycle 2 alive!" I remembered the awesome sauce grenade button! SO much satisfaction! Mwahaha!
Very challenging for such a simple mechanic, I would suggest maybe delaying the first paddle/wall disappearance until after at least 20 or 30 seconds so the player gets a hang of the controls and physics before you start adding the challenging part
Absolutely amazing game! Very polished already. My only suggestion it maybe tone-down the character grunts a bit or vary them up a little more.
Also I got stuck in a grey box at the top right at the beginning sometimes.
Wonderful game! Completely week thought out and I like your solution to shared screen strategy! (That's something I been debating how to do for a personal project for a long time with no success!)
I may have missed it but is there an option to skip rather than press Spacebar, if so that would solve my issue of lack of choice and gameplay. Other than that, it looks great and has potential to grow into something great Post-Compo!
Well it sure is difficult! Lives up to it's description, I think the reason I found it a little hard to get past any obstacles was the bouncing physics off the ceiling...off the ground was kinda cool and fun but the ceiling bounce just made things way too impossible for me.
Anyways, enough about my lack of skills...I enjoy those CRT scan lines on the orange objects! And all the movement and glowing makes things feel so foreign, well done!
Clever game and hilarious balance of frustration and sarcasm! Well done, oohing else I can think of to help critic.
Awesome concept, I wish the numbers meant how much damage they take, and you randomly get lvl ups on the map to try and collect so you become you're own worst enemy as they get stronger!
Definitely keeping working on this a make a Post-Compo build!
The feels are too real bro! :'(
Clever, making it look like the old school fixed pixel LCD screen games
Gameplay is a bit on the slower side and takes some patience, but fun little concept!
This is just purely amazing, nothing more could be added or fixed or taken away. BRAVO!!!
So much female version of Scott Pilgrim good-ness! Can't wait to see this expanded Post-Jam!
Single mechanics yet fun game. Might need to tighten up the controls, they feel a bit out of touch or just ever so slightly floaty to me.
This feels like one of those games that feels and plays great when the controls are perfectly tightened up. (by controls I mean press of key to movement and inertia of character)
Characters are quite cool and the feedback on good or bad choices is definitely unique! Good job!...am a bit confused on the scoring system though
A bit buggy, but beyond gorgeous, I always loved this kind of art-style. Hope to see a Post-Jam version soon!
Physics were a bit confusing and the game kinda jumps straight into action without a little give to let the player figure out the drilling and stuff
Doesn't follow the theme though
Interesting little game, very simple yet fun. The inertia thing feels kind of weird though, I got more flight out of the bad guys be running at them from a shorter distance
Fun game and gorgeous graphics, a little hard to figure out how to first discuss buying with neighbors though
Quite simple perfect! I can see this in an arcade this very instant, it's so polished and plays so smooth! I wouldn't change a thing, now go contact Atari this instant!
Surgeon Simulator meets Geek Squad, and I love it!
Fun little game for such minimalistic animations. I will say the drag and drop action was a little hard to preform sometimes do to the drop zone being unforgivingly small in size..but then again I'm using a laptop touchpad
Overall a really clever solution to the theme and some gorgeous graphics as well! Great job!
Neat game all around but you failed to meat the Ludum Dare theme :(
Not much to say other than calming, and well made and as a graphic designer, I enjoy the art style a lot.
Interesting and frantic little game, isn't it? The shadowy enemies are a little too hard to see though
Gosh darn! I think I almost broke my keyboard I was pressing buttons so fast!
I second on the mac export, please...if not...I'll go borrow a pc cause I really want to play this, it looks just so dang fudge-muffinly gorgeous!
First off, it's not too far off of the franticness of us soundboard people's jobs haha!
Secondly, great game! Simple yet so complex and the audio being effected by the toggles is a beautiful feedback element
(Also, thanks for the comment on my game! And yes, I will be making a post-Compo version really soon, but not just because you said so :P )
Unique idea, I'm a big fan on hand drawn stuff!
Maybe try left justifying you text though, center justify is hard to read for long sections of text because your eye can't follow a clear line in-between lines to get back to the left side (thing I learned in Typography)
Super creative game, I like the generous treasure chests. And those darn boxes kept ganging up man!
One suggestion, in art darker values of colors represent foreground while lighter represent distance and background (look at mountains in the distance, they get lighter the farther away they go)
Might want to apply this rule to your game because I kept think the dark blocks were ceilings and floors
I adore your sprite work! And somehow I just experience the feeling on tightrope balancing in a 2D game! What?!
Ha I see what you did there!
Everything about this game is purely amazing, perfect style, perfect gameplay, awesome artwork/animations! Absolutely love it!
Creative and unique idea! Way to get a lot of levels on one screen!
Fun and relentless game! My only suggestion is to make the reload level animation faster so you don't have to wait as long to retry (almost like Super Hexagon where it's so instantaneous people just simple keep clicking retry)
Very unique concept, a bit empty and depressing without music though :/
Interesting concept, made me get personally attached to my parcel just to watch it explode :'(
Wonderful game, music, and concept... a bit hard to tell what's all going on without audio or visual feedback (but then again I'm just as guilty with my game...)
Loving me some hand drawn/inked art and banjo!
Very polished game! Even the attention to detail of making the sprouts go all the way down the pitfall to lead the character that way was so professional!
If only you had a better connection to the theme, this would be a contender
Very cohesive game. Everything seems to be all there. I did find one bug, you can start shooting before the 3-2-1 counter finishes
Well done on the procedure generation, something I can not wrap my head around
Fun game! I like the vector style graphics (that's something you don't see much)
confused about the circle since I could actually travel outside it but hey, who am I to judge random included object that serve only a decorations *cough*cough* my random distracting white diamond*cough*cough*
This game looks beautiful, big fan of isometric and sci-fi too
Crazy awesome game! Amazing what you can fit into one screen!
Looks great! Thanks for the comment about this on my music game post!
I need to check this out on my other machine (logged on my OSX right now sadly)
Wish I had the tools to play this... but awesome job for not following the crowd!
I wish I could hear the music (something went wrong and it was silent for me)
Fun little concept, good instructions (take it from someone who's instructions page failed miserably!) I might make it appear on the screen a bit longer though
Bummer your features broke, but look on the bright side, you have more feedback (when you get hit my the snowmen) than I do...and that's more important to gameplay than fancy menus!
Interesting fisheye effect on the world. I would suggest making a menu start screen or something to click on to start because I would load the webpage and already start dying before I got my hand on the mouse
Interesting set of mini-games, I would suggest maybe slowing down the time required to complete (I got the "Give cheer to others" twice in a row in the first play and was still reading it when the game said "You failed"
kinda...ruined my Christmas spirit :) JK
Interesting and fun kind of stealth shooter game but it doesn't match the LD competition theme at all. Also please edit the page to state what you did and didn't make during the 72 hour time please
Interesting game how you combined physics and tile-movement.
Found a bug though, If you fall off the edge, it says "You WON! Sorry the robots got you try again"
Nice concept, almost wish the bullet bounced more times build up some crazy combos! Also maybe think about switching aiming to the mouse
The concept of browser link jumping is really cool! Reminds me of an old game my friends played in school about solving the puzzle on screen to get the next word to put at the end of the URL for the next level
Keep at it and maybe post a POST LD version that's all working!
(also, ironic name isn't it?)
Beyond amazing gameplay and use of theme! There's not a single thing I could critic about this!
Loving the spinning pinwheel/beach-ball of death!
I like the floaty feeling to the controls, gives that gravity feeling. I also was surprised on level one when I hit the tree! I thought it was a background element, that was a nice surprise.
Keep up the good work and don't forget to play other games and pick up tips from fellow game developers!
Fun game! The kinda floaty movement is what makes this game for sure, specially because I don't usually care for arena SHUMPs but I like this one.
Might change the highlight color of the enemy bullets or the background, it's hard to see blue on blue
BEAUTIFUL game! I love everything about it. Great job on the minimalist way of tutorials too
Took me a bit to figure out how to "tune" the snowballs but overall a successful little game for only... SIX HOURS?!?! You crazy man!
Very awesome take on the rhythm twitch genre game style! The math thing was a bit of a learning curve as I freaked out seeing a new color wonder what that values was again but once I got it down, it was awesome!
Only thing that hindered me was I would assume that hitting the side of the triangle would register as a hit, but it was more of a 50/50 whether that worked.
Love to see an OSX version so I can play it locally later, also thanks for the great feedback on my game!
Wonderful game! I like how the visual effects move the music so smoothly (unlike my game that looks like spastic ferret)
As a graphic designer, I must your visuals are gorgeous!
I wish you had an OSX port because I want to keep this game to play locally all the time
Very "pun-y " but overall a simple and effective little game
I love this game, the graphics are simple, but perfect and the concept is beyond amazing! Well done! The only issue I saw was when traveling to a window you've been to, I had to click the window to activate controls again...which was a bummer..but oh well
Super fun concept and somehow a totally relatable concept for probably everybody. Digging the graphics too, very Pokemon meats Phoenix Wright
Neat game concept, you do have a collision issue with the top and bottom walls though, when you stand next to them and fire, your items sometimes get blocked and destroyed by the wall
That was amazing storyline and great text based game, well done!
I'm loving the fact that you play on the menu screen, very clever. I will say though the controls feel like they need a bit of inertia to them. If your in space, you would kind of keep gliding a little after you release a button.
But that boss though, man!
Love the remix on a classic! The controls are really responsive too for not directly controlling the player, well done! I will say sometimes the background's color values get a little to close to the foreground objects and makes it hard to see (mainly wight he blue for my screen)
Neat concept, I like the randomness of the rooms if you don't have a light! For some reason I didn't hear any music though...
Interesting concept, I didn't understand that the first scene was the rock, paper, scissors instructions. Catchy music remix there though
I agree with the others, it's a bit too easy to win but I enjoy that you made the music (I appreciate good made music...hence my game)
On the bright side, your game is bug-free!
Instructions are unclear, but the idea is humorous.
The concept is great, I like the one controller idea, great graphics too
Challenging gameplay, I like upgrade system. My only suggestions are to maybe vary up the shot sounds (also add some for the enemy's too) and change the bullet color because it's hard to see the blue ones
My new favorite game! I wish I could rate the music as well but definitely so much fun. The only, ONLY thing I would change would be maybe instructions on how to activate the slow-down.
I'm a big fan of twitch games and this style (hence my game) but yours is miles ahead of the rest! Well done!
Blew...my....MIND!!!!
How someone can make this much gorgeous artwork, gameplay, animation, and beautiful soundtrack in 48 hours is beyond amazing!!!
Puts my game to shame!
And I also disagree with the others, the long intro sets the mood for the calm game play with a sort of restless feeling of the dragon wanting to go.
Great GUI and fun idea just felt like I moved at a direct rate than the CPUs but that could be in my head....I must say I like charging into an enemy, snowballs a-blazing, this physics did that justice!
Neat concept and nice story too. Although I feel dirty, aiding a criminal....
Fun game, and extremely difficult. I enjoy that creation animation on the polygons, nice touch then just having them appear! Good job.
wish I could play it, the web version just displays a massive glitchy mess, but I don't think that's your fault.
Superb game my friend! Absolutely inventive idea and great job implementing a beautiful theme with a cohesive flow of graphic work!
Super entertaining game for such simple mechanics! I like the humming soundtrack too, nice touch!
(Don't let Disney know you made this, lol)
Interesting motion mechanic for the player (I could wrap my head around how to mild up moment to get moving again when I stopped, but it was awesome when I started getting it)
Kudos on the C# in Unity my friend, I come from the same scenario (also my first LD too!)
I dig the speed up mechanic and lightning bolt movement power-up!
Almost imagining a super-mario invincibility style colors flashing and the music goes mental fast when you hit that.
That would be hilarious if you had a tropical style Reggae music and then it sped up super quick and sounded all high pitch! :D
Ambitious game for such a short period, would like to see it when graphics and sound is added. Also a minor request for faster player speed, hard to dodge enemy random movements on the fly) Keep working at it for sure!
Kinda tested this against myself but al I have to say is WOW!
Big fan of local multiplayer and good pixel art in a simple mechanics game!
This is by far the best game I've seen!
Controls for up and down were a bit jumpy (and I forgot you could at one point haha) but the shooting worked to speed and I guess that's what really matters. Fun little game concept, be cool to expand it with power ups and a laser power bar.
I just got upset and tried to stop a pink pixel from pushing the "forbidden button" BRAVO my friend, bravo!
Also loving the hidden humor in the falling credits, great game!
Wow! This is awesome! I love twitch games with great music!
The flip mechanic is superb! One of those games that makes me think "why didn't I think of that!" ... which is a good this.
One suggestion, maybe make the music start in a different spot ever restart or something (like the game Super Hexagon) so those of us with constant deaths don't just here the same 5 second beginning build up over and over. I want to hear all the awesome pumping music! :D
I just wish I could get past Level 1
Orange looks good on you :)
I played this for WAY too long! Lol! Good job
I like it. Would have been fun if it was about being locked in a room trying to juggle the challenges of making a Ludum Dare Compo game, but maybe that can be a "Level 2" version
Fun concept, I can see this as a mobile game, easily.
I did have an issue where the GUI overlapped the times (I know, Unity GUI issue) but it would be nice to drag and move around to see the expanding lines go past edges or under things
I liked it, quite fun. Added visual and audio feedback would be cool, like a sound and lighting up the purchase button when and upgrade is unlocked and anding general SFX. But I must say: I love that fluid camera swoop animation when you go into the store!
I like the comment above^
I captures the feeling of fishing perfectly and if you added upgrades and goals that would make for a fun little game, good job.
My only suggestion is add some sound FX or light music
Awesome job with presenting a mood from such minimalistic visuals and gameplay! Impressive audio as well, I would say though maybe make the game place red blocks a certain distance away from the player at start, some times they instantly overlapped and that was slightly frustrating, unless....that's what you wanted to ad to the mood, then keep and kudos to you!
This game was super fun, and I don't care for puzzle games! Really innovative concept, I do have to say the SFX are kinda loud though, totally break from the peaceful, problem-solving, contemplating mood you provide with the light blue and soft music. Hope you continue this game idea!
LD33 — You are the Monster (31)
Aliensche! by HiVE interactive 2015-09-02T03:49:00
Music is BEYOND amazing, sounds like Chipzel kinda quality there! The fact you made this with LSDJ in 48 hours is just even more amazing! Well done!
The Trial of Tyrone Rex by Manky 2015-08-29T07:23:00
Humor is off the charts! But you already now that! I love the subtle details in background decor and slight jiggles and movements of the pics and characters and such, very great attention to detail in the nuances that make up a great representation of feeling and humor with still images. Love to see more of this kind of thing from you guys in the future!
Can I Haz Monsters? by Omiya Games 2015-08-29T07:15:00
One of the most innovative concepts I've seen in a Ludum Dare in a long time! I must admit though, I don't feel so much as a monster...as more of an alien...but tomato, potato. The unique language developed for the monster's is really well done. I await the Haz Monster dictionary release at my local bookstore this fall :)
The Mammoth: A Cave Painting by inbetweengames 2015-08-29T07:06:00
One of the most mood inspired games I've ever had the grateful opportunity to pay in a Ludum Dare compo! Nothing I could say or suggest could add any impact or polish needed for this narrative and complete winner of an entry. Well done! Well done!
Executioner by TheZiggy 2015-08-28T20:07:00
I think the one that hit be was the two paired choices for Child Abuse and then directly after, Animal Abuse..... it's sad to think that we as a species would classify these separately yet I found myself place both people in jail for life..... the lack of a neutral option (or less severe sentence) really got me. Well done, good sir....well done
Quarantine by BoskoSokolov 2015-08-26T04:55:00
Fun game, I love the satisfaction of getting a new upgrade. Well done.
WEAKER BOWSER BROS by JHM 2015-08-26T04:42:00
This is one of the greatest parody takes on the Mario franchise I've ever seen. Well done wight he concept and incorporating the theme so well!
Manifest Destiny by superfreak 2015-08-26T04:37:00
I love how you incorporated your love of archeology into the game. Well done, little weird I can't lose, but it gave me POWER! haha Great job!
GROWL by Ulydev 2015-08-26T04:27:00
As a fan of SH, this is a satisfying, my only complaint is it starts so zoomed in that the first obstacles hit me before I get a good view...but that maybe my fullscreen resolution of something. Well done.
Tales of the Underworld: Rebellion of the Souls by ladybenko 2015-08-26T04:18:00
Short, sweet and to the point. Yet perfect in every way! Well done, super tight controls on your platformed and well done pixel art.
Child's Play by gty 2015-08-26T02:37:00
Favorite! Favorite! Favorite!!!!!!
I can not sing enough praise about your work!!!
There is nothing (other than the stating the Click for Skip during narratives) that I can say for this finishes masterpiece!
Klonos by Azlen 2015-08-26T02:15:00
Very well done game and narrative, the restart thing would be helpful, but other than that, I don't have much else to add.
You Monster! by Jared Sartin 2015-08-26T02:09:00
Very nice mechanics and well done camera effects. One edit I would make though would be the ability to "ghost jump" or jump even after you fall off the edge (used for reaching those hard to reach distances, even in classic platformers) but that's just a minor thing.... Keep up the good work!
Road To Hell by Hyoga-3D 2015-08-26T02:05:00
I keep getting Error 500 on both Web links but maybe Dropbox is just being silly
Curtain Call by rogual 2015-08-26T02:01:00
This is an impressive level of action adventure game with a great narrative and right level of exploration, freedom, and humor! You are going to go far in game dev with work like this!!! Great to see a wonderful example of an older genre.
Beats of Nightmare by Insality 2015-08-26T01:03:00
Hello orange theme supporter, I do remember you! Glad to see that I corrupted...er I mean that you took up music influenced gaming haha...
Very cool game! I don't know if it was just me, but jump wasn't working for me....but it was still super cool! Wonderful music too!
Golbertz Party Sing-A-Long by Franklin's Ghost 2015-08-26T00:52:00
Very......um....interesting..... but hey! I's a complete ludum dare game. Keep up the eccentric look on games ....bobble head...bobble head...you are my friend.
Blob by RadioLemon 2015-08-26T00:42:00
Wow that is one super awesome revolutionary take on the RTS genre!!! Glad to see a unique idea like that!
(btw you do have a sound glitch on losing on OSX...keeps looping and won't exit without a hard quit)
Prowl by HThomson 2015-08-24T20:23:00
Very surreal feeling without any markers of indication of movement, when I'd change directions I felt like I was float through space ad time.
Overall I loved the concept, very calming and peaceful being a tentacled sheep eating wolf monster that may or may not have been inspired by el chupacabra.
Well done!
The Last Demon by 9.ar7k 2015-08-24T20:15:00
Man that is difficult beyond belief! But I guess with subject matter like that it would have to be.
Speed Planet Assault by snarf 2015-08-24T20:08:00
Going to play this when I have time to download it locally and run it. Like others have said though, you can export Win/Mac/Linux local versions from Untiy (even after the compo) Also for Compo entries you need to provide the Source code too (just a link to the Unity folder files using Dropbox or something)
If you wan to do web, you have to take those two web files Unity gives you and host them on a website of some sort as an html webpage
Snail Muncher by dustinaux 2015-08-24T20:04:00
Great concept, and well done assists, as others have expressed, the only thing lacking a little mechanics and control polishing and some more content. Well done.
NotZilla: Ice Cream Vendor by RisingPixel 2015-08-24T19:57:00
Really superb entry! Everything about this game was flawless. I like how you took the concept of being a monster and gave the play the illusion and frustration of choosing to do good, but being forced to become a monster constantly by accident. Very well done!
Hunting by oab 2015-08-24T05:19:00
Short narrative with good graphics. Wish there was a little bit more, but it's great entry never-the-less. Keep up the good work.
Adula by conormn 2015-08-24T05:10:00
Those graphics are beyond amazing!!! I just wish the game didn't end so fast because I love this style and everything about this game! Please keep working on this post-compo.
Monster Training Simulator 2015 by iossif 2015-08-24T05:02:00
Very cool collection of mini games. The third one with the ship is just way too hard for me haha. But then again I'm a hunt and pecker kind of typer.
Well done.
TAG! You're it! by 01101101 2015-08-24T04:55:00
This is wonderful! I love to see takes on the theme that aren't cruel or bleak.
The energy feature is a great addition to a classic game!
Well done.
Candy Knocker by candlesan 2015-08-24T04:00:00
This game is so much fun! I just wish I could store candy between years like maybe a quarter of it or something, because I kept getting 80 every year and having nothing to spend it on.
This game brings back a love for a game called Costume Quest, and yours has all the adorable nostalgia.
Dragon's Horde by Connors 2015-08-24T03:28:00
This is a game that could eat up coins back in the golden age of arcade games!
Puns completely intended! (Although I must say the learning curve is a bit steep)
Monster Typer by Jezzamon 2015-08-24T02:52:00
This is pure humor for such a heavy theme, I love this concept so much! Such an easy platform to expand on too with so much potential of parodies subjects!
It's the Weird Al or LD #33
Consuminator by Crefossus 2015-08-24T02:16:00
I found your game quite fun! Very much like a sillier version of the Impossible Game!
The only tips I can say to help the experiences is maybe have an on screen text that tells that Period is the puke key, and maybe a quicker restart. But other than that, it does, what it goes forth to accomplish! Well done!