Shapeshift by Klaas 2016-04-20T18:27:00
This was fun!
Foon → Ludum Dare Explorer → Users → cacciatc
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Frog | jam | 79 | 4.19 | 4.15 | 3.93 | 3.04 | 4.50 | 4.28 | 3.64 | 4.09 | ||
| 2016 | 35 | Shapeshift | Marduke's Tower | jam | 10 | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | Blink | jam | 306 | 3.54 | 3.35 | 3.69 | 2.50 | 3.96 | 2.96 | 3.19 | 46 | |||
| 2015 | 33 | You are the Monster | Terror-piesed | jam | 599 | 3.13 | 2.75 | 3.00 | 3.47 | 4.18 | 2.25 | 3.47 | 3.18 | 22 | ||
| 2014 | 31 | Entire Game on One Screen | Castle Dice | jam | 569 | 3.13 | 2.70 | 3.18 | 3.61 | 3.70 | 2.17 | 2.06 | 2.90 | 32 | ||
| 2014 | 30 | Connected Worlds | 1548 La Rue | jam | 235 | 3.42 | 2.93 | 2.57 | 3.21 | 4.00 | 2.93 | 3.52 | 3.59 | 56 | ||
| 2013 | 28 | You Only Get One | You Only Get One Boat | compo | 710 | 2.75 | 2.81 | 2.69 | 2.00 | 3.00 | 2.73 | 2.31 | 26 | |||
| 2013 | 26 | Minimalism | Onion Harvester | compo | 1027 | 2.70 | 2.67 | 1.69 | 2.53 | 3.12 | 2.63 | 2.32 | 2.24 | 55 | ||
| 2012 | 24 | Evolution | Slime Groove | compo | 482 | 2.76 | 2.16 | 2.36 | 2.30 | 3.53 | 1.97 | 2.59 | 2.63 | 62 | ||
| 2012 | 23 | Tiny World | Operation Tinder Feat | compo | 571 | 2.75 | 2.41 | 2.66 | 2.47 | 2.31 | 1.50 | 2.37 | 2.25 | 53 |
cacciatc leaves an average of 13.1 feedback comments each event.
This was fun!
First game this comp that I laughed out loud. Nice!
Best use of the themes I've played so far!
I got 644! I don't remember seeing the control documented anywhere. Maybe add those to the game description?
Definitely, the most unique entry I have played so far.
Always fun to play a pico8 entry!
I thought the cones were cloth-lines at first. :) This is a great entry. I need to check out PIC08 too.
That was entertaining!
I liked the GUI and info screen. Cool entry.
+1 for pithy name!
This was a lot of fun and hard!
Nice entry. Controlling the two characters gets tricky!
So many awesome touches!
Once I got hang of the controls I got into this.
Who knew dialing a phone could be so much fun.
This is the way art galleries should be in rl.
Awesome entry!
The world transitions are pretty slick. :)
Really neat environment. I like the soul-harvesting-to-get-ammo-for-shooting dynamic.
10 pts for NES cartridge art!
Getting the timing right to accuse/question could be annoyingly tricky. Fun game and a logic puzzle to boot!
I like the ray tracer effect and the zoom in feature.
Demuffinated! Solid entry.
Nice blood splattering :)
Really great effects--I especially like the trees.
A lot of walking, but the view was great. Also thanks for the PSA I was wondering why that was the case with Chrome.
Great details with the animations.
Wow.
Some of those levels are tricky. :)
Great idea and use of the theme.
My kind of gardening--whacking things with a shovel :)
Nice. That gets pretty hard all of a sudden!
In other news, thanks for playing my entry till the end.
That was surprisingly entertaining.
+1 For the start jingle. Good catch phrase too:
"1 man, 1 life, 1 weapon, 1 mission: survive"
Nice entry. I like the effect of the clinging foliage.
Best game by far! I got off the planet, but lost the doctor. Curses. I spent most of my morning playing this game. You guys did an awesome job.
Great entry. The transitions within the a level are a little too jerky and nauseating over time. Something smoother would make me mind less every time I die! Of course, I could just stop dying too.... :)
Slick running animation.
Nicely polished. That is one good looking Hydra!
Just what are those white death bars made of? Nice entry.
Best use of the theme I have seen so far.
The visibility square really makes it work.
Solid game. :)
Bouncing off the walls was a lot of fun. Having the bridge toll collected by an old man in a flying saucer was a refreshing change from the tired old troll gimmick. :)
Nice soundy things. I am also glad for your 12 year old self. There should be a judging category for that.
Occasionally when I push a pixel I would get stuck in it. I like the concept; a sound effect for the 3 pixel match would be cool. It would make me feel special.
The scenery seems like your underwater--and I like underwater. The resting animation is a nice touch too.
Great feel and soundtrack!
The kelp/seaweed effect on the walls and ground is great.
Sometimes the death animation gets stuck in an infinite loop it seems. That double jump animation is pretty sweet!
Definitely a good challenge. I like the surrounding blocks on the edges. It's a cool effect.
This was fun. A dodge-ball like mechanic could be cool for co-op. Where if your teammate hits 5 blue tiles in a row without dying you can bring them back...or something like that.
Man, that double jump on 5 is tricky!
My annihilation button did nothing on Windows 8, but I thoroughly enjoyed interacting and reading all the dialogue. Nice job.
Great visual style. I was startled the first time I died! Didn't expect all that pixel blood.
This was great. I stand by my choice of Beaver milk!
Nice ghost effects on Richard. Fun stuff.
I enjoyed the beam sound effect. It sounds like a sedated Beaker from the Muppets.
A lot of fun. Took me a minute or two before I realized, "Oh, you can upgrade buildings"
Nice music and sound effects.
On Mac OS the game freezes once I enter the house. The same thing happens when using the Unity Web Player. What I saw and hear before the freezes looks good though.
What are the creatures I am fighting here? Nice game. Us slime games have to stick together!
Game plays great. I like the look of the antibodies.
Strong music and I enjoyed the visual style.
Ran on Mac OS fine for me. Nice background tiles.
What a deadly camera-take a picture and people blow up! Good job, most unique game I have played yet.
Nice. I like Jesus's yellow propellent pixy dust.
The text-boxes that pop up when you pass a sign are too big and make it hard to see your bacteria. Other than that, neat idea, I enjoyed playing it.
Nice visual style. "Get friends and eat alligator ham" made me laugh.
+1 GB palette. Great visual feel.
Maybe I missed it, but the ability to end time rather than waiting it out would be awesome. I like the creature descriptions.
Nice visual style. Interesting approach with # of pixels = health.
Good job with the map reveal mechanics and the fast-pace cat action is fun.
A bullet animation would be cool. I like the look of those clouds.
That was fun and I enjoyed the plot. Always remember kids, when you're walking down the street--a fissure may suddenly open!
At first I thought the pirate was a ladybug. I like the overhead view of the pirate ship.
Great humor here. I laughed when I received the "Jumper". At that very moment I was thinking--"why the hell can't I jump!"
Seems to be a bug where I pick up bags, but then can't use them. I like the magenta hell-fire from whence the zombies emerge! "Magenta Hell-fire" will now be the name of my next game.
Who knew that hearts were such good swimmers?!
I like how his eyes light up whenever you fire.
I liked the look of the trees. The flute was a fun dynamic as well.
Nice touches with environment interaction (desk movement, and being able to throw trash cans).
I like the feel of the graphics, but it is indeed sometimes to hard differentiate the hazards.
Definitely an impressive amount of content. I laughed at the Gentleman having "too much money".
I enjoyed this game. The clouds were a little distracting since they moved too fast. A shutter sound for the camera would be a nice addition.
The collision between the tank and gold cubes makes a satisfying sound.
I liked the tiny crowd and bleachers.
That was fun. I would definitely be interested in playing a fleshed out version.
I like the teleporter animation and that whale.
I like the gentle clockwise orbit.
The visual style is great. More games need dismembered fists--those were cracking me up.
LD48 — Deeper and deeper (19)
Space Buddies by Fractal 2021-05-03T21:46:17Z ♥ 0
Nice job with the dual-purpose controls for deploying the crane and shooting lasers.
Where's my dynoMITE? [LD48] by miej 2021-04-28T20:08:00Z ♥ 2
KABOOM! I love how death cannot stop the dynomite. Fun SFX. :)
An Eggsellent Escape by GoldenEvolution 2021-04-28T20:03:18Z ♥ 1
I chuckled with the pickup animation sequence :) Movement felt good. One thing I would like is to either have the sentry bots either insta-kill me on detection *or* make it so that the laser beams are move avoidable so I have a chance to still live after being detected. I feel right now it's in this middle ground where my death upon being detected is just drawn out and that is a little frustrating.
D. Per & Dee Per: Treasure Hunters by gamesplusjames 2021-04-28T19:25:19Z ♥ 1
Oooo some nice Lost Vikings game-play here. I thought the taglines for the characters were pretty great too. Nice work!
Deep Breaths by Patsui 2021-04-28T18:05:18Z ♥ 1
A breath of fresh air. I was smiling the whole time :) I would have liked for the bad thoughts/squiggly lines to have a slightly smaller collision box, but other than that great entry!
Into King Rabbit's Mansion by FadrikAlexander 2021-04-28T17:55:36Z ♥ 2
Ha, there are a couple really cool touches here. I like the idea of the camera zoom being limited with a power meter and I also like the trap door mechanic. Sometimes it felt like the rabbit's detection cone was a little bigger than pictured. All around nice job!
Blackout by Frasse 2021-04-28T17:21:36Z ♥ 7
Great puzzles, humor, and mood. I love seeing LD point & clicks adventures!
Quick Scrap by Vimlark 2021-04-28T17:01:40Z ♥ 0
The jetpack movement felt good. Solid entry :)
escape by Matt Swieboda 2021-04-28T16:17:21Z ♥ 1
The wall jump felt good, which is not always easy to get right!
Through Dimensions by potatolain 2021-04-27T20:34:21Z ♥ 1
The NES master of the light/dark world mechanic returns! I was stumped for the longest time til I realized you can scroll to another screen! Nice work, I am enjoying this one.
Below the Ocean by Ismael Rodriguez 2021-04-27T18:34:36Z ♥ 1
Great vibes! Everything gels together real well.
Monkey Quest by paulloz 2021-04-27T17:45:15Z ♥ 2
Ha, love the shops. Too cute. Great vibes.
Game soft-locked on me upon entering a shop on 1 of myy playthroughs. I think I was still holding up and the action button maybe?
Into the Deep Web by Jon Topielski 2021-04-27T17:39:41Z ♥ 1
I really enjoyed this one. Well executed!
Mine Mayhem by Vectrex28 2021-04-27T16:59:43Z ♥ 1
Impressive! Solid movement. Good mood. :)
I wish (and this could just be me not being very good) that I had a little bit of hang time after taking my finger off the jetpak button for maneuverability and more time to fire at baddies.
Crystal Mites by Dan Fornace 2021-04-27T16:35:24Z ♥ 0
Enjoyed this one even though it turns out that I am horrible at bouncing! Also love that lil critters anim. walk cycle.
Mine Cards by Rose 2021-04-27T03:51:59Z ♥ 1
Slick animations and overall a cool feel. Nice work.
Well, that sounds fun! by Jani Nykanen 2021-04-27T00:01:09Z ♥ 0
This aesthetic is fun. I need to try a couple more runs, can't get past 40%!
Downward Dog by vincinerated 2021-04-26T23:52:35Z ♥ 0
Those snakes!
The Adventures of John Drillman by Stanislav Angelov 2021-04-26T23:41:16Z ♥ 4
This is surprisingly addicting. Well done!