The Lion's Song by LeafThief 2014-08-26T13:49:00
really good looking even at the title screen and the menu (rare in ld)...
Foon → Ludum Dare Explorer → Users → dunin
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2017 | 38 | A Small World | Paper traveller | compo | Innovation | 4.46 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | The Saver | compo | 97 | 3.73 | 3.16 | 3.34 | 4.01 | 4.23 | 3.55 | 2.47 | 3.87 | ||
| 2018 | 42 | Running out of space | Deposition | compo | 428 | 3.26 | 2.65 | 3.77 | 3.57 | 4.20 | 2.68 | 2.94 | 3.14 | ||
| 2017 | 40 | The more you have, the worse it is | unrogue | jam | 284 | 3.72 | 3.66 | 3.44 | 3.61 | 3.54 | 3.14 | 2.41 | 3.45 | ||
| 2017 | 38 | A Small World | Paper traveller | compo | 49 | 3.96 | 3.33 | 4.46 | 3.79 | 3.96 | 2.88 | 3.17 | 3.92 | ||
| 2016 | 37 | One room | Detective Noword and the case of the floor tiles | jam | 90 | 3.93 | 3.64 | 3.17 | 4.15 | 4.27 | 3.74 | 3.95 | 4.05 | 79 | |
| 2016 | 36 | Ancient Technology | logic puzzles | jam | |||||||||||
| 2016 | 35 | Shapeshift | anthropomorphic suspect | jam | 199 | 3.64 | 3.48 | 3.75 | 3.47 | 3.69 | 2.62 | 3.65 | 3.30 | 69 | |
| 2015 | 33 | You are the Monster | Profession: Chair de Poule | jam | 830 | 2.87 | 2.63 | 2.61 | 3.23 | 3.34 | 2.61 | 74 | |||
| 2015 | 32 | An Unconventional Weapon | The Grand Carpet Hotel | jam | 558 | 3.17 | 2.89 | 3.61 | 4.00 | 3.45 | 2.14 | 3.20 | 2.83 | 90 | |
| 2014 | 31 | Entire Game on One Screen | endless rules | compo | 177 | 3.64 | 3.67 | 4.36 | 3.92 | 2.29 | 2.93 | 2.47 | 3.16 | 100 | |
| 2014 | 30 | Connected Worlds | Everybody knows where the Godfather is | compo | 654 | 3.11 | 3.00 | 3.45 | 1.94 | 3.62 | 2.56 | 2.74 | 2.78 | 100 |
really good looking even at the title screen and the menu (rare in ld)...
I like the music.
The gameplay isn't original but fun...
fun game. I like the diversity of ennemies. Some explanations about the objects when we take it will be great.
nice weird controls.
227 moves.
cool graphics but little static animations...
not really difficult but pleasant...
Nice credits and the end remind me the very end of Monkey Island 2...
it looks like puzzlescript develops creativity...
Two characters with two differents rules is a good idea.
we would have more levels to see if it works for a long time...
Love the art. and good storytelling...
Too bad I sucks, I don't see the end. I try and try and try (because it's fun)... but fail.
Like this nervous game. A little confuse and need polish (hitbox: I cling to the walls all the time...) but so fun!
I like this type of game (board game but taking avantage of the possibilities of computers). Remind me out there.
Music + work on the interface and it would be very nice.
Really fun game!
Simple and stressful...
I apologize to everyone I have let in water...
two one-button game in one, cool.
and nice gamedesign, very hard but good.
nice packaged game. I think thata left and right arrows aren't very usefull... Maybe you can make a one-button game or change the obstacles... It's two ways to two differents games... for now, I think it is between two...
funny little game.
Controls are weird (or I don't understand all...) but fun.
I think the upgrad of the ship is too much. Avoid bullets + tower defense is already a good challenge. Also a start button would be cool.
but fun game.
My first party was horrible. Fortunately it's a game and I could make a perfect party on second try.
Good idea.
(and the neighbor remind me that I have test Agricola...)
Really good idea. Need a post-compo with better controls..
(and in my mind, the controls are reverse in the puzzle part. I want to move the walls, not the empty tile. But maybe it's subjective...)
interesting remake of match-3.
need something to make it more challenging (time or limit the number of actions until the next match...)
(and an end screen)
not really a game (some interaction with the characters will be fun) but really funny.
nice story.
(The character is a little slow I think...)
cool graphics, cool design, cool music, cool character (simple worker with only a simple mission).
puzzle part is a little easy, but anyway...
(the arcade games will be really hard in the futur...)
Interresting game. Like the abstract style.
In video it seems so simple, but for me it was very hard...
nice packaged game and really good music.
Why FTL, Out There and co. add mecanics? Only choices is really fun...
Good writing.
In my best run I died two days before the discovery of ((India) America) the end of the game.
Cool stuff with sound. It makes strange planets...
Nice game. we do not usually see an hub and various dead animations in LD game. But the character is slow and wait for yellow doors further slows the rythm...
I don't think rts is the type of game to made in a ludum dare. But you have tried it and it's honorable.
some collision bugs and short, but good mood!
the to worlds are really different and that cool for this type of game...
I like the "card style" of units and the music.
The mecanic is simple but challenging...
Fun (and little pervert) game.
Good concept, maybe for a bigger game, more interactions would be fine (something like Ghost Trick)...
(et sympa la photo du bureau...)
interresting experience.
Movement of planets is a little weird, and maybe a collide detection for it would be fine...
I like graphics specially the background with noise...
good mood.
Good theme idea.
Characters are fun (but a little more animations would be nice)
a little repetitive (could become more harder faster) and the connexions are a little weird (if you fail a jump to go to the sky from the surface, you arrive in the sea...).
The music remind me some lucas art games...
It's a really good idea! And works so well with the theme.
Agree with the fact of reading again the instructions is annoying on retry.
alien's characteristics are cool.
the control with the mouse is weird but it's my opinion...
Calm and surprising strategic game.
good work.
fun. can become harder a little faster...
weird but fun game.
litlle hard to understand (I don't play post-jam version for now...)
nice idea.
World 1 and 3 aren't so different...
(but maybe I don't have play enough)
good experience and good voice.
Maybe could just write some answer make the "game" more interactive... but maybe just listen is better... I don't know...
Hard to understand but hard to explain too (and hard to play, 4 nodes is my best).
I try: If a blue node had an orbital, try to collide it with the green circle then you have to release the blue node to click on an other with the same number of the orbital collected...
(Yeah, very hard to explain...)
simple and fun idea. and agreewith the idea that the game is more challenging without "stop"...
(just a problem in my config (not 16:9 screen), the planets are distorted, I play in a world of eggs...)
I like graphic things and control a group by this way is a good idea!
I see you entry because you made a web version for RodRoy1's game, and I understand why. Congratulations for this generous action and for your game. I like the board game style and the deep of the gameplay.
cool idea and nice view.
cool for the web version! I don't know why I had seen again this entry, but I'm happy that I can test it! Fun card game.
Nice graphics.
I love that the two worlds are differents by few details (windows...)
nice idea, some levels are very clever.
argh, bad start...
it works for me with Chrome. Maybe the browser isn't up to date. Or the loading too long (I didn't make a loading screen...)
thank all!
@Druid: I didn't know it, cool game!
@Nelly: Sorry, I don't look at all the settings of itch.io, too tired. My mistake.
@arzi: it's people from "different world". the connection is that all know who the Godfather is. Maybe it's too fetched. And accuse the godfather means catch him (see the arrow). for two player it's a good part of the game...
controls are weird and difficulty too hard too fast.
Funny music (even I could only hear the first notes...)
wow! I like puzzle game when we get stuck a long time and when you solve it you say "it was so simple!". Second and last levels make me that.
And control two arms with our two hands is cool (it seems weird, I know... but it's not common in videogames ...)
cool idea.
Need animations, a system to accelerate battle and some axplanations (first try I was thinking I only have "each turn" possibility...)... And it will be a cool game.
(and in my browser, the game is on the left bottom of the site, it's really weird...)
nice directing game.
(two bugs(?) for me:
- hard clicking on one sign
- the 4th "bin" fill my 3th 'bin' and so never change his sign
with this two bugs, we can make a LOT of credits)
And I waited a 4th email... waited... waited...
cool concept, and I like the ship design!
It would be cool if there was an bad tone that break music when an asteroid hit the ship. And different weapon (that might be different ranges of notes...).
an idea, but not sufficiently exploited.
Add a timer and maybe a second timer when one square touch the goal (the other have to touch it too in less than 5 secondes...)
Nice looking game and fun (and hard) mechanic. But really need explosion animations: we don't really know when we are shoot, and collide with other ship is a bit ridiculous...
nice concept and traps!
I really like the idea!
but it's too hazardous (or too hard for me)... Maybe more and bigger planets or a line with the intended path of your ball (like the easy mode on the billiard simulators...)
cool game. It's just hard to use arrow + sword (sometimes click, sometimes not...) and t's why we used only one weapons (arrows for me). So maybe change control will be great...
simple and relaxing game. Need to be polish...
I'm not sure to understand all the rules but good start for a good strategic game.
And yes, the end against the cpu is difficult and repetitive...
rank F. But I'm happy to have finish it!
Really fun.
SOme strange things in command sometimes (and it's me or you can't switch when you fall on down screen and when you go up on top screen?) and jump sphere hitbox too tiny, but I still play so it's really fun.
(and yes, gamepad will be so cool...)
like every one, no real challenge but good background!
Nice packaged game. Good art.
The gameplay could be good but I need some explanation/motivation to get into it (but it's my opinion) (and I imagine that a story is difficult for this game...)
Graphics aren't perfects but there is something in this tall guy and is hat that i love...
And it is a pleasure to kill the ennemies that we had to avoid...
some collision problems (or just harder for me).
but lot of work on this game and good mood.
fun but too short for making a lot of retry (the point where the situation is almost impossible come too fast).
High score add really to the fun...
Nice mood, the music make the absurd of the situation totally normal...
the idea of a maze between two dimensions is cool. Need more levels...
not very original, but good old school feelings. very fun.
(just for the score, I'm not sure that I have understand how it's work (how many we loose with a death?) and one level with infinite respawn make it too easy to increase...)
BEautiful game. I don't really understand the green puzzle, be the others are cool...
life is hard...
poor Beatrice
Nice idea, the relation between the two worlds is cool. I like how the ennemies life is represented...
But need more level design to be more fun.
(and no perfomance problem on firefox/windows for me...)
temporary power-ups is a good idea. I think jump is too slow for a fast die and retry, but it's only my opinion....
weird control, a post compo with phone or keyborad will be fine...
Can't rate because I don't have friend with me to test (as everybody say: it's good to add an AI, even simple).
The board is cool and really little, I imagine it's a fast game. Maybe be good for online game...
I was thinking "crossing your eyes" was a joke. Apparently not... What a weird gameplay...
problem with dropbox...
"The resource could not be found."
classic runner but good animation.
This type of game need score (and high score) to be more addictive and fun!
Nice looking game. I love long format!
gameplay is little simple, not really infiltration, not really action... it could be a part of an adventure game...
not work for me (windows): "a java exception has occurred"
but nice sketchbook!
Really nice idea and good for the theme. Fun.
(works on chrome but doesn't work on Firefox/win for me, here's the console log:
"Lib.hx:114: Warning: Graphics.drawRoundRect is not implemented" LD30.js:3600
TypeError: this.__sourceImageData is undefined LD30.js:5093" )
it seemed cool...
Just know that this project exist is already interresting...
Good tribute to Monument Valley and Fez. It seems really hard to make a game like this, even more in 48h!
Nice looking game.
Simple, but I stay on room to see and listen...
(and remind-me ghost trick too...)
interesting idea.
Need more test and polish (hard to see pirats, sound fx too presents, need to see Tollways, we don't really have to manage cash...)
anyway, it took me a while...
cool and stressful game! nice graphics.
Too hard for me but it was still fun. Bien reçu ordinateur...
(just one thing: at my first try I don't understand that the focus was made with the mouse, I pressed space each time I wanted to go on other screen...)
I like the atmosphere and the hat function... clever.
good packaged game for mobil.
I also often seen this mecanic, but innovation is only one category of LD, so it doesn't matter.
Wow cool for the theme....
And do you really end the game by... infinit... wow... if it's not a bug, this is awesome!
(my pc cried but... wow...)
strange game. I finished it but in playing I had three interpretation of what I have to do...
not original, but well packaged game!
good levels, good difficulty curve (the last level take me a while...). I love this horrible inertia...
simple puzzle game, but good graphics and mood.
Need some other levels...
good mood.
Some more mecanics would be cool, six minutes is long...
very inspired but very well done!
nice animations and clever puzzles, good job!
fun and original.
(but use the mouse to choice the thug is weird and annoying...)
ok, it's a simple fun cute game... But so cute... and there baaaaaas...
relaxing cool game.
Not very funny, the labyrinth is too easy. And out of theme, a cereal box isn't a screen...
(no, really funny and cool idea: it's in one screen AND one frame!)
cool concept!
good mood and interesting concept.
I liked to search how it's work. After that, this ship is very complicated to control, Maybe the balance between mystery and gameplay isn't good enough?
Good graphics anyway.
do you know that sometimes we don't catch a fish but a frog, a tortle, a jellyfish... ???
(it made me laugh!)
The game is relaxing OR not challenging (with frenetic click, you can finish it quickly...)
really cool game. good graphics (and hard to copy...).
A sort of leaderboard with best paintings would be awesome...
cool game. if we could still rate, I will give you the best in inovation. but you don't need it... bravo!
Good mecanics for 72h! Fun and so much goals than the real soccer... cool!
(the speed guy can through an opponent, I do not know if it was intentional but it's my favorite)
(controls were weird but I just read your comment about gamepad... so I try keyboard it's better, you should write a warning)
what a serpedelic experience!
weird good mood...
really simple and weird. Needs more gameplay (differents hints, ...)
simple et efficace.
on aurait aimé avoir plus de salles-puzzle comme celle des tapis roulant....
simple and fun. I mean very simple and VERY fun.
Maybe become harder too faster...
my bets: 15
A real time strategy board game was a weird idea, but cool (and stressfull)!
Some idea to make the experience better:
- feedback for the dices' values
- create the possibility to discharge one area in an other
- create the possibility to choose the rapidity of cpus (easy-normal-hard mode)
Okay... euh... hum... it's funny... yes.... lot of humour... that's okay... but... I... it's... we open and close a door...
there is a game.... that isn't this game.... wel...
Is the end a reference to the end of Quantum Leap?
really like the idea, it would be a cool puzzle game!
(some bugs: I don't have sound :( and the womens that move all the time are always displayed before me, so I was confused, I did not know in which row I was...)
interessant idea, maybe too ambicious for a ld...
some rules have to be clarify (in your mind first, then for player)...
47.13
short, stressful and fun game.
wow, cool game and terrible atmosphere (this sound...). Good job.
nice packaged, stressful, good mood and music, fun game!
nice polished game. UI and graphics are really cool.
For me, puzzle are not enough fanciful (but I prefer lucas art games to escape room...), I don't have the "wow clever"-effect by solving it...
Cute game. I didn't see the theme and I had trouble with perspective, but I had fun and it reminded me goblins and the lost vikings
nice packaged game. And clever.
simple and fun (even it's a little repetitive)
The only thing you can add is an High score screen (most challenging than post score in comment...)
(and: 75!)
fun idea...
simple and effective idea.
(hard is too hard for me... maybe colors the good hexagone when we wrong...)(my ego don't like click on "hint" button)
cool mood. To try with a friend.
Even I sucks, it's a really cool game. I love the "little nemo" mood!
funny but why, with this idea, haven't you made a more consistent game?
classic game but shadow effect give it a cool mood. A leaderboard is rare and cool in a ld entry.
a little nice story. But why use this "tab" system? A simple point n click would be ok (click on the protrait...). As we use the mouse I don't understand why add keyboard control (or make keyboard only like Grim Fandango...)
so fun game.
controls are too sensitive for me and I get stuck once (can't move) but really fun game...
The concept is REALLY cool (do you know georges perec's book Life a users manual?). Need more works (animations, more possibilities, maybe levels (more and more appartment...)) and this will be a good point and click!
Does the man in the middle want to become a pirat? He remind me someone...
interessant idea. Need more works.
(we can make out of bounds easily, but it's funny!)
Thanks all, that's cool!
the rules are randomize each run, so I don't know what is your your rule #3, or you rule #8 (but I know which ules are hard haha....)
Thank you all for playing (and commenting)!
@Blockers : Yeah, it's a snake-like move, to see each step.
@gre @yodamaster : Sure, I didn't have time (only one day) so I decided to make squares. After have enough rules, I had two choices: gfx effects or music. I made music. But in an hypothetical post-compo, there will be effects.
@oskardevelopment : Merry Christmas!
@p1x3lruckus : I'm agree, I just forgot the replay button, and see that at the end... My bad...
@Lynx : I didn't know it, seems cool. In fact, the inspiration was a drinking game call "le roi lapin" (= the rabbit king)
@Azlen @Alexandre Szybiak @Krisjet : I know some rules are annoying, it's the puzzle game side. The idea is that the goal is more complicated to reach each rule, and not only because walls or possible death. But it's true that some combinations of rules are really hard.
@Benjamin : wow, thank you.
for all: my best is 18 rules (very lucky run)...
2800...
well done, need more features (differents santas, powerup...)
There are some problems (pixel hunting, unclear, ...) but cool game with great sensitivity, rare in video games (even in ld games).
I like the use of the theme, very clever.
Nice looking even if the "no move" animation is too quick (they tremble...).
I will play it with friends this game maybe be totally awesome or a total disorder (or both)....
cute and cool game.
Remind me of "squids".
I love the "extraball" feature...
seems to be a cool game but very (too for me) confused...
(maybe because it's life?)
wait to play with a friend. Finally gameplay isn't the same as hidden in plain sight (it was my first feeling). It is fun and nervous.
Sometimes we get stuck in a statue at the beginning, it's annoying.
nice packaged game. But too hard for me...
Good idea but need more things to be fun. Did you what Managore made last LD (hop slide)?
I like what you made with the window's title!
weird controls but I like it...
Woah my head! Loose at level 4. It's a good use of the idea of multiple levels where you have to play in the same time. But do you finish it? Is it possible?
nice polished game. Simple but fun.
The difficulty could increase in one way or another...
(my score: 1566)
Strange but really fun game.
nice polished game!
good feeling, it's fast and fun...
cool. I love logic game. just one question: I always waited the first kill to start my search, is it the good way? (if yes, why don't start with a corpse somewhere...)
fun game and cool graphics.
But be carefull, only one spawn area made the game too easy...
good idea and suprisingly hard...
Cool mood and hard puzzle (maybe too?...).
Congratulations!
Simple gameplay, but nice looking game.
good start for a simple and fun game...
some bugs of collision. But good start for a cool multiplayer game...
good graphics and very polished. Could be more nervous...
pacman with missile, funny!
really nice graphics!
I like the populos view. With cool buttons that will be very nice.
The idea is cool, maybe link incomes with something (population or an other thing to buy to increase faster...) will be cool.
(si seulement mes villes dans sim city se developpaient aussi vite...)
really fun game.
I like the art style of this little knights...
(the goblins' spawn is sometime frustrating, when you loose a knight instantly..)
first step is the harder, keep making game now...
the idea of endless worker is interessant.
Is it possible to control this ship?
I died by centrifuge force... haha!
Fun and original concept!
This was a very strange experience...
<spoiler>
after "quit" the first game, I walk on water (there is a way by the mountain near the lighthouse) and then fall, fall...
I don't think it was intentional, but it was an incredible good end... (even I didn't see the snowmen...)
Cool graphics and cool concept.
Just two things: -too easy - the jump is weird (maybe just a jump animation could fix that)
cool game. Fun even I didn't pass the level 18...
(I had slow problems but it seems I am alone...)
Cool atmosphere. Controls are weird for me (like we just have one hand to play). I'm sure your next try will be really cool!
use two hands just for two buttons is.... pretty cool!
The game is a little slow and need more features, but nice start!
(after one hour of loading:) cool idea (remind me of mario paint) would be really fun with little balance fix.
(and avaible more bug-players would be fun too)
Really cool mood and design. But the gameplay is just stats calculs or I missed something?
Actions in the second phase would be cool (even simple text-box with choices - see hexadecima's game "1492" from the last LD, for example...)
well done but a little unfair (rockets are annoying)
cool game. nice story, nice gameplay (but it's like a demo, more "levels" will be cool)...
I don't know if there is a real tactics to have. Sometimes it's unfair (or I'm terrible).
Nice mood.
(some weird collisons)(my best: 39)
wow nice atmosphere! (I don't know if "nice" is the good word)
love the sound and graphics (specially wolfs)!
Hard and stressfull (there is an end?)
interessant concept, but hard to play in this version...
that is a clever game! Second puzzle took me a while.
I like the end too.
The window concept is clever and really cool but not with a gameplay where you need two hands!
nice game, between "hack 'n' slash" and "scribblenauts".
Need some polishing (hitbox, this damned menu when you right click, update values in phone...) but it's hard for a game like this.
And good mood.
nice mood. Remind me of cave story.
some areas are a little dark (I had to put my nose on my screen to see there...)
All is good except the gameplay (Hard to write this comment, my arm hurts...)
I just played against myself but I like the concept and the way you take the theme...
Nice looking.
I win but... why? I don't make anything (I mean really...)
I spent a lot of time trying to turn off the fan (to, after, give some water...)...
gameplay is too simple, but really good mood...
this is a really cool idea!
The sound is a little annoying. And It's a shame that we can't play with all the windows options (but impossible ta do in a jam game)
But really cool concept!
nice start. need more features and a better rythm (more different moments: quiet, rush...).
cool job! I think I will play a long time with more levels...
remind me of ernesto rpg (even it's different gameplay)
my best: 556.
weird game. Confused at first, then seems too simple (just a simon)...
cool music.
What a staff on this game!
funny idea.
The intro (15" of button) is a little boring... But simple and fun game. With the old look, I wonder if keyboard controls might not be well...
(1'36")
just played the compo version yet, nice idea (and so better with tab-key completion). I hope we are more free in the post-compo version (no time to test today)...
mix "poker" and r-p-s was good idea but doesn't work well here. Maybe because we play against a simple AI? In 2 players game, we can try to guess what the other will play regarding what he have...
wow, this is a gun!
possibility to stay in air and bullets through walls make the game too easy.
Some bugs and difficult controls but really cool concept.
Very good graphics and sound. Find it hard to catch an unusual weapon.
What an unconventional game. I don't know how to rate it...
Inspired by Dune ? :)
fun remake.
You could have change something compared to the original (multi online, or not turn-based with one player with the keypad, etc...)
Very hard to land unicorns. A bigger scene could help. Nice graphics and sounds.
Can't play it.
nice looking game, remind me 10,000,000...
cute but strange...
@trappytrap92 @Jakob37 : we test it only on big screen, sorry. Thanks for the phaser code. It must be fixed now...
@AnimeGeek32 @Chaoslab : some people of the team like the funny music bug, some don't. We don't know if we want to fix it or not...
@oinariman : colleagues are your rivals, colleagues are dangerous, colleagues are a lie.
That would be nice if the piece of meat could behave like a boomerang, flying in circle. It could improve the difficulty and fun. Maybe you could touch several enemies this way. You could also miss it when it comes back and have to pick it back.
Also animate the characters could be good.
clever puzzle game!
cool game.
some bugs (I got stuck by a blue wall on a re-spawn point, I crossed the floor) but the presentation of the rooms is really cool!
(just: first play, I avoid the big red thing until I had to "kiss" while jumping, and I realized that I didn't know kissing... It looks more like an enemy than a power-up...)
simple, fun and beautiful game!
Doesn't work for me on windows. Unzipped the file and has the problem with loading the .dll
first, I was sceptic. Then I discovered that it's a very cool observation/rythm game! congratulations!
Good graphics and sounds. Difficult but fun. Could help it the grass would regrow after a time.
fast and fun game!
May be the right click could skip a bullet raher than swap bullet and reserve (so we can have good color spaming the right click)
Nice graphics. But I don't really understand how it works and the mouse aiming is pretty hard to control.
Good story, music could add a lot of emotion.
funny idea, but hard, is it possible to reach the end?
Really like the three "weapons" and atmospher. Unfortunately, I got stucked a lot, or died from falling. Didn't really understood how to control the character.
nice packaged game!
good intentions and idea.
But even in a score game, you need a loosing condition, I think (just a timer for example, it would have been easy to implement it...).
Sensations are cool, would be very fun with more challenge/stress...
really unconventional, and fun.
The automatic swaping is strange and some animations would be great...
ood start for an interesting game.
Cool background.
nice idea but as someone has already said, it would be more interesting if the player was the matador... (or sometimes bull, sometimes matador...)
Really cool game. Fun and beautiful.
SOmething strange in the difficulty curve (I had a hard level and then two or three easy levels...) but it is the only complaint I have. Great great job!
Nice game. So nice that I search to change the first action to have an other story (but it didn't work... maybe an idea for the futur...?)
funny game and funny graphics!
17 minutes 49 secondes...
How many Pacmans are in this game?!
Interesting, but I think more words (like a sentence each time you choose an other clothing) would make a stronger link with the character...
Except that controls are weird and difficult, really cool game. Close without reason twice... but I re-open it quick!
Nice graphics music and physics!
I love this game!
(just: backgrounds are weird, sometimes blurreds..)
The bed puzzle is really cool.
Cool humour.
Like a good old point'n click.
Congratulations!
Sympathique mais effectivement, sans risque de perdre, on est un peu démuni...
My finger hurts!
(need some balance, easy until level 5, absurd after...)
My finger hurts!
a bit confusing but fun to play!
and nice music.
cool dialogs!
clever game!
Sometimes you could do more puzzle levels and you got a totaly cool game!
nice packaged game!
funny and good graphics..
the point'n click part is maybe too linear but there are three cases: impressive work!
funny idea. and well done!
really fun!
(after you read the rules)
well balanced and good graphics!
cool mood and graphics!
and fun!
Cool concept and really instructive!
You ran out of time but you have a great game to develop!
Thank's all (merci!)
English version coming very soon.... !
(@monetai: il faudra que je jette un œil là -dessus, pourtant j'ai l'impression de n'avoir utilisé que du css de base...
Le choix était difficile de ne pas avoir de version anglaise mais je n'aurai pas pu faire quoi que ce soit en anglais vu le temps que j'avais...)
Cool "stealth" game. Fun and nice!
Cool game! Take me a while to finish it!
Even I like procedural levels, may be on this game non-procedural would be great. It would be a cool puzzle game...
cool fast and smart game.
Level 4 is so hard. I almost finished it but the last guy kill me...
I will retry later...
funny idea. It would be more fun if people crying...
I didn't expect a puzzle game, I was pleasantly surprised!
cool concept!
good idea, this could be a good puzzle game...
the path of the hero is sometimes strange that make the solution a little random...
cool art and can be cool point'n click if you had much more time (remind me ghost trick...)
Good mood, funny french voices!
interesting presentation for this type of game!
Nice dating game. very funny...
(but I was hopping differents endings...)
funny cute little game (maybe too little)...
nice presentation. some funny moments but sometimes too simple passages, I think...
gorgeous game!
nice looking game, but the end isn't surprising: too long time with "mother bear" and why she doesn't protect her children when we arrived? With a real boss fight we don't think about the end and I think it would be more impressive...
there is a lot of games where you are an enemy of classic game, but the plant of mario is the best!
(tiny) well done game but too easy...
Cool puzzle game!
Simple and fun.
I was just sad that there is only one level...
Really good idea for the theme! and surprisingly fun!
would like to play it with friends...
Hey, have you heard about the oujevipo contest? https://itch.io/jam/oujevipo-contest-2--kids
you should propose this game (or a multiplayer version...), it fits perfectly to the theme...
then end was so beautiful for this poor kraken!
patterns of bullets is interesting but not really realistic...
funny idea but really hard (7 is my best)
Cool graphics (I love the background!)
fun but strange game...
nice concept and clever levels. I'm happy to have play your game (and found my lovely house)!
Drôle de concept mais intéressant, ça m'a rappelé le "jeu de la vie"...
cool graphics. Less fun because some bugs in the collisions. But good narration!
That's a lot of contents, and a good (Machiavellian) mechanic!
very strange game... but fun!
Nice deduction game...
I wanted more levels!
Good graphics.
One thing: when we shuffle, the hair colors can change, it's weird and harder to memorize who is who...
A little repetitive but ok... you get the theme...
what an hard cool game!
love this type of game, and the multiplayer is really fun!
some bugs, like this one (when a coin appears on an alien and I try to pick it) "FATAL ERROR in
action number 1
of Step Event2
for object obj_detector_pik:
Unable to find any instance for object index '0' name 'obj_pik'
at gml_Object_obj_detector_pik_Step_2"
And I think only one button to pick/throw will be enough, placing coin isn't essential...
Really good job we played it a lot and we will play it again!
100. I'm not a great monster. But it was really fun!
What I like in your ludum dare's games, is that it take time to beat it, but it's always pleasant to play.
For now, I'm stuck in two arrows left level, but I will rety later...
Just seen the video but it seems really cool game.
Love board game, and I will try it and come back to rate, promised.
I'm too bad in this game. s much keys and different weapons! Aaah!
It's strange, there is a slow feeling but the game is hard.
Maybe less bullets but faster bullets would be better?
Anyway, good job.
smart idea. and good level design (at first I was thinking it was bad "too little platform" then I understood the way to use flat form, etc.)
Hard to master because it's different of normal platformer but really cool.
Lifes or checkpoints is maybe necessary (I save the others but not in the same try...)
Well, that is a clever puzzle game. Congratulations!
fun but it's a shame that we have to restart from the beginning. I don't solve the 4th level but before each try, I had to re-solve the others so I give up...
funny game.
little short for this type of game but cool.
And I like the animations!
funny idea and cute monster.
Need some work (only one hat, sniff), but good start...
I have a 404 error for the windows link...
All this graphics are very impressive!
Something missing for an adventure game: choice in dialogues (even if it's flase choices)
("Tas de beaux oeufs", haha!)
Cool game. Nice and smart.
We would play much (levels? bigger area?)
(My best is 21)
really cool graphics, need some works on the gameplay...
(remind me 1492: https://hexadecimal.itch.io/1492 )
Wow.
First, I didn't understand that it was turn-based but after I played a really cool puzzle game!
interesting concept and art
controls are a little strange (and hard because we don't have a "one step back" button, and often do too steps)...
interesting idea and nice looking game.
Maybe it's too bright to undestand the 3d space...
(I dropped at level 7)
This simple music is cool for a puzzle game!
interesting idea, but too short.
Simple but nice art.
First I was thinking that I just have limited time to construct the good way, and it was cool... Maybe better than shifting after the start...
I don't know where is the good place to rate this funny grey hair "tchou-tchou" guy, so I give five on the mood...
Cool adventure game.
Good mood and good dialogues!
cute and fun puzzle game!
two notes:
I didn't read the description, so it took my time to know I can use the middle space (nothing notice it).
I am used to hold mouse button (like drag and drop), click and click again was weird for me (but maybe it's just me...)
strange then smart then (too?) hard...
it's a good start, and you finish a game!
I think it's discouraging to restart at the first level...
simple but solid puzzle game.
When I was young I wanted A boy and his blob and never got it.
This game remind me that and I enjoyed it... thanks!
Cool graphics, good mood and some level are smart!
runners are always fun
but difficulty doesn't change...
Clever, fun and attractive game.
Simple and good idea, I like the "another world" feeling.
unfortunately, at the orange room, controls became crazy, I don't know if it's voluntary, but it became really unplayable. It's a pity!
maginifiqueeeee....
It's so unfair that more you lose, more you will lose, but it's the fun of the game (it's so cool when you are a square and kill everyone...).
I don't know how to qualify the background...
3210!
Nice looking game.
But it's repetitive and why must we press enter? I think it would be better without the enter key...
(and I read the description after, so I never release mouse! I play with the camera movements, it was.... strange....)
This is a wonderful game!
Graphics are cool, and the all this little workers is really fun.
Maybe it's not a big innovation but we don't see a lot of this type of game in LD.
Bravo.
Fun puzzle game!
A little repetitive (maybe the procedural generation is the cause, I don't know...)
I like the mood.
nice "another world" looking,
I think that gameplay need some work
(and dialogues are a little bit too fast for non-english people...)
Wow, multiplayer in LD is always impressive. Unfortunately I just was with an afk player...
Controls are hard (even with rockets), but I think it's part of the game...
Graphics are effective.
graphics are really cool.
Gameplay seems a little bit random (and the fact that you can remorph monster is maybe too easy..)
No goal destabilizing me.
But it was a zen and cool experience. Nice mood.
fun but too random. Sometimes we loose without we can do anything...
With a small zoom out and custom collision detection, it would be more fun...
A lot of begins are unlucky because of random part.
And why I lost when I had the big boss body?!
(and nice graphics, with animations it would be really cool)
Damn this is a good game!
Congratulations!
I fly away!
Cool art, with some animation it will be really cool!
Nice game!
Cool idea and good graphics!
funny deductive game.
harder for non-english people but I had fun
Maybe I'm bad, but I'm stuck at the level 2 (can't jump enough high)...
(and if we hold left key and up kay, we just jump vertically (and not to the left) this is a little annoying...)
The rotation is a bit strange. Or maybe the game becomme harder too faster...
By the way, cool game.
not challenging but really cool!
I played twice to see all the animations...
Really nice entry!
Graphics are awesome!
Gameplay is good, maybe just slow at the beginning (I know that it has to be slow, but after two tries, I don't have the envy to have this slow beginning again...)
Cool fun game!
Do 3 try, and I don't success to take all the money, but it was intense!
Maybe the area is too small for so big sprites (a larger area with more obstacles could be cool...
simple escape room but a good mood.
Charactere is a bit strange but bricks are cool.
Maybe the collision are too large (it takes me some tries to put the numbers I want with buttons...)
Like the idea and the style.
But controls are weird (try mouse and keyboard: mouse is too weird for me, keyboard is too slow or too fast with shift, I think it need one speed and less stressful level) and restart from the beginning is really discouraging (in the third puzzle I was thinking I had to avoid a car collision, so I try three time a bad idea...)
But a good start here!
Seems to be simple at first, then we die, again, and again, and it become fun!
I hate you for the last room.
(the last and the room before, I tried a lot to understand... but fail...)
But really good mood. audio is perfect (but doesn't loop).
Nice looking game.
Simple and fun.
Having a second gameplay was a good surprise.
(get a bug: infinit "fail" animation against the young boy, I was on the top of the screen...)
Nice style and idea (remind me game dev story)
But it's so fast, it's a bit frustrating...
(my best:
#1 in innovation
#268 overall )
That's a good start, graphics are nice and the game works well.
Maybe two things can improve the game:
- better collision detection (it take me time that figure out that we can jump on ennemies because the first time I try, I died)
- think about level design: each level is hard at the beginning, then we just have to shoot from a side and jump on a platform to avoid ennemies, again and again.. So first part is too hard (we don't have time to see what appends) and the second part is too repetitive. You can change that by changing your level design (and maybe the ennemy behavior: some fall, other not...)
But that is nice for a first LD, good luck for the next!
Nice game!
The retry is too fast (sometimes we don't see what kill us) and sometimes collision is strange (that damn switches!)
But nice graphics, music and challenge (the last part of the escape is so stressfull and at the end I was really scared!)
nice simple and zen experience...
(sometimes camera is weird, but that is not a big problem...)
cool mood
That's a pretty original and cool concept!
I hope you will continue it with more harder levels (little repetitive at the end). And if you do, I was disappointed that ennemies don't fall when we push they on empty space, maybe it's an option? (then you have 2 possibilities: stuck by a wall or fall).
With falling options, you can have different puzzle: crates you have to push on interrupt where you can't go, and you have to be carreful to not fall the crate, for example.
Or different ennemies that fight if you push one to the other...
It's just some ideas if you want to continue, because I would like to see an improve version...
That's fun and cute.
Maybe few things can improve this game: a fast-forward button, the possibility to remove one item and keep the positions of the items when we fail...
And more levels!
Anyway, nice work, nice graphics, and nice mood!
We played at two, but don't really understand what the point is.
Too sad, we love deduction games, maybe a help will be great...
funny absurd idea!
Need more levels, but good start!
(and I had a collision bug: blocked at the bottom of stairs...)
Having a band for a jam is amazing!
Graphics are cool, upgrading stuff is cool, but I don't really (have the time to) understand the speciality of each charactere and don't have the time to take real logical decision...
Simple but nice little puzzle.
You should just give to the player the minimum of arrow, the game would be more challenging. We can't really juge the level design when we have extra possibilities...
Nice mix between a clicker game and tamagochi!
I think power is hard to get too, mostly because we can't let it run in other tab...
But graphics are cool and this *chub*chub* sound is so cute...
I come back after let it live in separate window: there are some bug collisions, when robot try to reach scrap behind multiple objects..
I am pretty confused. I'm so bad at typing and in english that I lost the thread...
Too sad...
(but have to worry about heart and lungs during playing is pretty fun and stressful...)
(and, there is a simple problem with the ith app: it says that there is no windows version, I think you just don't tag it?)
strange and sad experience.
Not sure that the second part was necessary...
Interesting game with a nice mood!
Impressive mood (with and without adds)...
Really cool mood and clever idea!
Too bad it is so short...
Nice puzzle game, and the add of the "secret letter" is really cool!
The only issue I found is that display is too tiny. Ithink a x2 scale could be great...
well, I couldn't play, I waited that the loading finish, and then, I had a runtime error...
But that was great! Like a level in the Beginner's Guide...
Good job!
Cool idea!
Clever levels, and I like that we have to be soft to win this game...
(Just: I had a problem in level 10: after removing the second green bar, the game didn't change level, and if touched a red bar, I didn't lose...)
The end level is really frustrating by the way...
Real good experience!
Perfect mood!
Audio feets perfectly.
(but I think the bug isn't fixed: I was block in the typping part twice...)
Nice, clever and fun!
My only complaintis that the solutions (except one) include only one or two object(s), and so never become harder. But that is a remark for you if you want to continue to work on this game...
Really nice mood!
The music feet perfectly and the story background is cool!
I don't really understand the game, I found one treasure, I guess, then allways has been killed by zombies...
The problem is that for a no english person (or maybe for other too) text disappeare too fast...
But I like these old graphics!
(I come back later to have explanations and rate...)
Thanks!
@jackyjjc: I try to do give rules in an immersive way (but I may have missed) : When you click on the body for the first time, policeman explain that the deduction will start here after have seeing around, then each time you're right, you get a new question to answer. Otherwise, the policeman ask you to restart at the beginning...
Thank you all, comments are cool!
@sanojian, @Kakadev : The "reset after fail" is the way I found to let player read descriptions again, without have menu (look/intercat...). If I do an other try, I would change that
@justinooncx : I know, during all the LD I hesitated between real story or fun and absurd dialogs like a good old point'n'click. Fun and absurd win.
@cushycode : yes, this exhibition was really impressive
@Mike Mezhenin : Ok, I will.
@Pierrec : Haha, that always is my feeling when I play adventure game! (except Grim Fandango that is a bit paradoxical: you control more Many, but he speak to you like the others...)
It's tempting to make others, maybe ...
@Zee good points. I send the text to an english friend of mine (allways the same since my first ludum dare, poor man...) but it will take a little time...
I will add the source in a separate file.
And again: thank you all!
As pretty as intriguing...
That is a well good idea!
I hope people will continue to typing in your chat and with the time make incredible levels!
Ok, there allready are incredible levels...
NIce looking game, and pacefull!
(I block a little when we ask the name of the fish, I don't understand and clicking around for a moment...)
a bit repulsive but nice polish game.
And fun and stressful.
That's a good start to a good game!
I love the minimalist design.
Simple and easy for now, but I would like to see it growing!
I don't understand how it works, but there is something intriguing in this game...
Maybe the black/white bias is too hard with an already hard concept...
Really nice entry.
First I felt guilty to have fun with this game, then things complicated, and I just felt stressed and like a worker that no one think about...
(maybe the spawn order is too hard, the last minutes, I just waited two elements that never came...)
1122. I don't know how you could reach 6172...
The game is weird, I don't know what to think.
Graphics are weird but why not. Audio is cool but not sure it feets with this game. Gameplay is fun, but not very deep (or I miss something?)...
Really good job on graphics and mood. Simple audio feets well.
With a good story, it would be a perfect entry!
(Oh and you don't set your file as windows on itch, so we can't use itch app to play it...)
Simple but fun idea.
Maybe some hitbox are strange (or I am bad at aiming...)
I like that informations are display on the interior of my "room", I don't understand why you show it in other place.
I would like to have a best score window at the end of a wave (restart is so fast, that I can't notice if I do a good try or not).
Music is funny!
There are a lot of things here.
Cool graphics, cool audio, cool story,
maybe too many, or just need to be more challenging (maybe the next time do less assets and more levels?)
But this is a little remark, that's a really good stuff!
Really nice looking game, but gameplay is a bit strange for me (are we jumping on the moon?) so I can't go very far.
Too bad, the screenshots tell me there are many other good sprites to see...
Really nice game!
Even your icon is fun!
(a bit easy, and would like a multiplayer version, but so cool!)
Wow, that is a very clever game!
It took me a while and i just finished the 8th level for now!
And this old school UI is gorgeous!
Maybe controls are a bit complicated and difficulty curve sometimes strange and the font tiny (not in fullscreen, but fullscreen is hard to found), but these are remarks if you want to make a full game, for a jam, it's wonderfull!
not innovant but well executed and very fun.
Really intersting idea, more puzzle and levels and you have a really cool game!
190-87-258
First level remind me Gauntlet feelings, but my favorite is the second, it's more like a puzzle...
I like the idea that we don't die but just have to finish the level...
impressive puzzle design!
Good difficulty curve, took me a while!
The fact that we can do our levels is cool! Maybe I will try (but hard to be as good as you)...
Cool game, well polished and good "narration".
My rythm game "Tabla raver" was boring and draw by a five years old kid but got 86 overall!
What a speedy charactere but it is surprising really fun!
We don't really control the guy but it's the good of this game...
(I failed to clean up all before the president came...)
Simple but fun game!
Nice looking and nice packaged!
Some collision problems, but really cool entry!
The theme give you a really cool graphic idea!
Good job!
Weird but fun physic game!
The loop at the end is a bit frustrating...
Love this pixel art.
Remind me Curious expedition...
Add simple walking animations and you have perfect graphics!
Mood is awesome!
Lot of stories, but each one is maybe too short...
That's a great start for a great game...
Graphics are cool, levels are clever and took me a while, music is fun and the sugoi-ice cream thing is funny...
But I don't understand why this game with this music and this sugoi-thing?
Anyway: good job!
(and on an other hand: why not?)
simple maze game but with a good "narration" and mood!
Nice fun game! There is something really pleasant in the controls. I don't know why, but I really liked moving and picking... The gameplay is simple but works fine, challenge is good. Just one thing: the randomness of bomb droping is sometimes unfair, sometimes just annoying: I hated waiting that all bombs explode...
Nice game(?) and game machine! a mix between the beginners guide and pico8... I like the idea that you list bugs in the end, this fit well with the main idea...
What an interresting idea! And cool graphics! The AI is a bit weird so the game lose some fun, but I know it takes time to make a good AI, so if you work more on this game, work on AI on different type of ennmies/Ai, and you will have a super game! Good job!
not really challenging but good writting and really fun lines!
The twist is a good idea but in the version, something disturbs me: the gravity don't react allways in the same way. I seems that the timing change the order, and in my opinion, it's hard for a puzzle game. When you loose, you want to restart fast, and if you go too fast, things are different, so you try again, etc. In my opinion it's a bit unfair for a puzzle game, but maybe I am wrong...
but graphics have a nice old fashion touch and I love this little loose sound (TUDUdu...)
982 clicks!
This game is cool, and graphics are perfect! I only have two complaints: - each level I had to count how many squares are present to know how many each environment is needed. Maybe something in the UI can do that (or just show balance) to help the player (counting is boring...) - If we balanced islands' environments, we imagined water all around, so put water is weird (especially put water on sides). Maybe another environment would be better?
Thanks all for feedbacks! @richard-michael-smith : just submit your map and can restart level. @widdershinscrustacean & @takusan : I know it needs proofreading, it's hard to write a game in a foreign language... I will search for someone to correct it...
Hey, thank all for feedbacks!
@avavt: well, no eraser for ink... That's a part of the fun I think...
@shodanon: The brush is big for one reason: To win, it's better to have more land than few. When not, people (who tested the game, next to me) drew tiny island...
@simonhutchinson: Maybe a twin-stick cartographer game could be an idea...
@anarbitrarymustache: Yes, I had to write directly in English (due to lack of time) and so I could not express everything I wanted (due to lack of vocabulary)...
@richard-michael-smith) & @takusan: Thanks, I don't have time last week to check your entries, but now, I will be able to do it...
@ratking: There are few sounds: a music during the main menu, but after, only small effects (pen, brush, stamp) and random ambiance sounds (creaking, yawning...)
@for-science & @arcticmattekar: :thumbsup:
@foya @icewind @zondarg @gertjohnny @samusoidal : I publish a walkthrough if you want to see how the maps are. A thing is important to know: it's better to have bigger land than smaller..
@lukuluk : Thank for big feedback! If I do a post compo, I will improve few things... Initially I planned to do a compass tool, but I wanted to simplify. Maybe too much...
Interesting game, remind me Reigns. situation are too abstract I think (but I'm not good in english, and maybe I missed lot of things...), and I finish by just see P and $ change...
Really cool game. only complain, the main technique (not just jump in the direction of a planet) isn't really explain, I had to see your gif to understand.
After that, that was perfect. It's cool to have differents planets with differents (and interesting) mechanics. I would love to have more levels!
(and if someone wants to try a speedrun, I would love to see it, there are many really cool shortcuts to found!)
Not original but fast and fun game!
My hand hurt after so many wall jump...
also, I get stuck in a slide and the "r" button restart from the beginning, I was hoping I came back to the last checkpoint...
weird but fun concept. I mean... how population can survive with so many asteroid crash in their planet?
I was attracted by the fabulous graphics but was a bit disapointed with the gameplay. It's hard to master and control wa sweird for me. But other comments aren't in the same way, so maybe it's just not my type of game... Nice polished game anyway.
Took me a while! I stopped after 100 days, with 17 people (I mean, 16 people and... a dinosaure...?) And while I write this comment, I let all die to see the end... Good execution, maybe a feedback on health would be great (it's annoying to click on each to see who you want to send to health machine...) but it's just to have something wrong to say... Good job!
Really nice relaxing game. I like the tile-board game style and the way you need all type of boxes (at a time, I neglected tools, and nobody goes to new crates because their were too far from towns...) score: 113.
I like the car style, but as it is flat, it's hard to judge when we will hit or not a car. And with the random part, I win or lose more by chance than by skill.
I think smaller hitbox (nearly a line, as shmup have sometimes nearly a point), less random car spawn, and longer levels with slower acceleration (let player to have the time to be stressed...) could improve the fun...
simple contemplative game, but stresfull too. The idea could be fun, but it was really hard for me to took energy (I don't know if it is because I don't practice 3d game often) maybe a cursor could help... After a long time, I understood that energy doesn't consume if I don't move, and the game was better, but nothing told me that...
Impressive game! A lot of content (I played an half hour, and I only discovered radioactive battery plant)(I try to have all in order), and interesting puzzle game, great job!
Interesting idea, and different graphic style! The puzzle part was less evident for me and even after reading the walkthrough, it seems not so interesting (but I have a bad english, maybe this is the problem...). I was thinking that it would be an "order" game (put the cities in the right order to make peace on each level). In a circle map it would be great...?
Hi, there is a small bug for azerty keyboard users: usualy we hit (Alt+Shift) to switch to qwerty and play WASD games, but when I do so, the game crash...
Hi, thanks for fixing the keyboard bug. It's a cute entry, even I think it needs level design improvement to become more challenging... (also sometimes, I feel that the aiming square isn't in the right place, but maybe it's me..) The victory sound is perfect!
I like this game with some Jonathan Blow inspiration (?)... It's cool to turn around and choose which puzzle I want to do and some of them are smart... But the ghost thing is pretty annoying, even there are cute, restart from the beginning made me sad... I don't know if it was necessary...
(and at the end, I saw the picture but just few letters at the right ("crea"), maybe there is a bug?)
I confirm the bug of the windows version, I tried a lot to hotch my egg. But the bar never filled... But after seeing the comment of @listonos, I played the web version and that was cool!
Original, but not really challenging, because all the stat reset after evolve, so we don't really have to worry about the pet needs... Also, the third form has hitbox issues.
But nice idea, cool graphics, music, and cute game!
Nice polished game! Simple, but fast and fun! Like the intro!
I was confused first, it's hard to keep an eye on your energy and understand the influence you have on it. But after that, it became a fun and innovative game!
In my opinion, the fact I can be killed by other creatures isn't necessary. I prefer the idea that we have to block and starve others by having the most creatures...
What an incredible game! I love everything, the immersive sounds, the "another world" like graphics, and the way all the things are do (from narration with printer until smart screen shake...). It's an incredible work! My only complain would be that the restart-end was a bit disappointing, but because all the rest was perfect I waited something perfect too for the end...
(and I don't speak about the title screen, I love the title screen...)
nice looknig game. It's a fast strategic thing that I would play with an other human (unfortunatly, AI is too easy...) to see all the possibilities (is there different strategies, or is it a permanent statu quo?...)
It seems that it's not finished, but it's a good start, before add crafting, here are some feedback: - it's strange to be able to walk through water but not the water on the side (I know it is world limit, but it's weird that nothing visually tell me what can I do, and what I can't). Maybe just forbid water, and add a bridge tile? - The UI doesn't disappear (I had to change the size of my window to disappear it each time). Time effect (I supposed it the problem) could be hard to manage, maybe a key action is easier? - crafting is always tempting, but for a ludum dare game, it is dangerous, sometimes it's better to have a simple mechanic and a finish game...
Very clever puzzle game! Mechanics aren't very original, but it's cool that have variations... And the game design is cool! It took me and I was sad that it ends... Bravo!
Really good idea and nice execution. Love the weird graphics! Maybe the start is too hard, things come fast and I don't have time to read all descriptions... But after loosing twice and read all, it was fun. The feeling of growing is cool and the baby part is a good surprise! (the end feels too easy for an old person, but you know that if I understand right what you write at the end screen...)
13696, I'm terrible... (3,625,670 on screenshot, really!? Is it possible? Am I so bad?!)
Even if I think it needs some polish (variety, camera, multiplier system...), it was really fun to play! really good job for a first ludum dare!
Hi, I have a screen issue: first the game open in a too big window, then it is automatically reduce to a simple bar and I can click on the button to fit the window with my screen. But then the aspect ratio doesn't seem to be good...
@anudin: My main screen resolution is 1280x1024. (and I have a second that is 1440 x 900). I'm on windows 7.
Some bugs (controls are a bit weird, when I hit a potato, everyone become sad...) but nice graphics! Good start!
Simple but fun game. Maybe the character could move faster, but I just say that to say something... 2450.
With such beautifull graphics and cool and weird music, it could be a hit, but hitbox are weird and so the game had a bad difficulty. Also the tiny aspect don't have really sens to me... But really good job, polish the gameplay and you will had a cool game!
There are a lot of good things here. Unfortunatly, a game like that need lot of work (UI -- damn, this animals go fast, how to see there stats, and I would like a fast button to make money faster! -- , graphics -- camera is weird -- and content -- more interaction with the fields type...). But it's an impossible type of game to perfect for a jam...
Anyway, that is a really good and impressive job for a ludum dare, and a good start for a fun game! (and the space ships with smileys are a great feedback, love them!)
Really interesting mechanic. Even after a lot of tries, I don't understand why sometimes you can push and sometimes not (I mean, when there is card in the row and empty place too, sometimes we can't...). And it took me time to understand that ways and rivers can go out... Add a tutoriel and clarify rules and you have a great and addictive puzzle game! (best: 1170)
That's a good idea with an interesting graphic style. And, I know it's not yours, but the music give a great mood. But.. it's too simple to be played a lot (it could be one of the games of a party game, or it needs more strategic possibilities...) And why it is not multiplayer??!!
That's a good try for a plateformer, but it needs some improvement to be fun: - controls needs to be more reactive (sometimes you can test the input in the previous frame...) - jump charge need more feedback, maybe if the blob don't reduce on other situation it would be more clear.
anyway, the level design is hard but fun...
Nice looking game. a strange interesting idea but it isn't challenging and long (move objects is hard...)
wow, that is a hard, but a great immersive story. good writting and good idea!
Interesting to try, but maybe this is not the type of game to try during a jam. Need a lot of stuff to be challenging. But nice looking, and impressive work even so..
(and one thing I forgot: the buttons don't intercept the click, I think. When I click to create a unit, selected units go where I clicked....)
Cool idea, I like the graphics even it's a bit static... maybe things going hard too fast...
Fun car game!
Runs are fast and not boring. And it's cool that there are shortcuts...
I just had two bugs: after break, it seems that there is an "autobreack" mode, when you just release up key. And I do an out-of-bounds with running backward...
I suck at this type of game, but enjoy it. music fits well and melancholic mood is great. Not really original but well executed!
Nice looking game,
graphics and graphics effects are really cool!
but more the game become "worse", more the walk part become boring (soo slooow...), that's a strange difficulty curve...
Nice sounds anyway.
Excellent puzzle game!
Seems that it's polished and finished, congratulation!
And thanks for the right click, it is really necessary...
You speak about 3 levels per difficulty, so it's not generate? If you can create a puzzle generator, or doing a lot of new levels, you have a perfect simple puzzle game finished.
(ridiculous level: 06:49, 191 tiles moved, 425 click count)
Nice graphics. Doesn't seem so difficult for me (after you understand how it's work), just cool.
Nice polished game. Mechanics is interesting and need some time to control it (but it's because it's original) The restart is a bit long (and I quit because of it after retry 4 times, and start to master my hats...), and I had a strange blur effect on the typo... But nice work!
More a maze-arcade game in my opinion (if you want a puzzle game, you can imagine you let snow on our way and can come back and "regenerate", but if an enemy is on the way, he delete your snow, etc..)
But gameplay is simple and fun. Despite of the maze part is just an invitation to tap "R" all the time...
I click on "go to the submission page" just to say it's really cool,
then I read "Made in 3h" !
WOW
stressfull but fun. can't reach the boss, but I will retry later...
Really nice graphics and cool music The idea is clever, but I have a "slow" feeling that fit not with this type of game... Or maybe it's the point that it's more a puzzle game than a shmup?
Fun game but hard.
Maybe the picks comes to early... also I love this character...
Cool concept, and nice execution. During the fall I was hoping that I become a two pixels hero... There are things to do with this concept...
Thanks everyone for feedbacks!
First, if you liked this game, you will love [Fire & Brimstone](https://www.lexaloffle.com/bbs/?pid=16777&tid=2786) ! give it a try, it is better in all point, and had more variety!
(and come back delete stars in innovation, I just simplify it and add the "gold = lose one apt" thing)
Then:
@oskarolausson, @brian-wurster and @g12345 : I was thinking score was enough to give the desire to have gold. But maybe I had to force player to take it... (in other hand, I like the idea that you can skip one floor, when things are too hard, by running to the stairs...)
@owc and @rongo-matane : sorry for block rooms, I thought I prevented this possibilities, but you know, ludum dare... time...
@ryusui : yeah my english is so bad, it's a real problem for ludum dare (Past LD, I have done text-base game, it was awful...). I don't know if I will updated the game (after each LD, I want, then I come back to work, life...), but if you want to proofread this version, you can on the pico cart (if you have pico-8) or [here](https://mensuel.framapad.org/p/unrogue) ...
@rongo-matan (again) : I know you can get really high score by just killing monster, but a monster give you 1 point, and gold 100 points. Me, I can't resist to have less capabilities (then, I died) (but I have a new best: 622)...
@jlreymendez : if you survive enough time, you can exchange your gold for ability...
Nice packaged game. UI is a bit big, I think. But this simple mechanic works well...
Simple, fun, and good old school feelings.
And nice graphics! Good job!
Interesting idea and take of the theme. Maybe it needs more polish to be more invest in the story. Like search between a lot of thinking during dialog, not just put out the vibrant ones and keep the others near dialog box... Simple dialogs are nice.
Nice entry! The minimalists graphics and controls work great! Few more feedback good be great (see decreasing numbers in red?)...
What a stressfull cute story game...
The hard part for me is to have the good age for adoption. It's a bit hard to keep it in mind, wait and then, research the good cat. I think color, health and personality wold be enough...
Also take the good cat/object is difficult, mostly near food, but it's a funny thing in my opinion...
I had a strange feeling when playing this game.
Controls are a bit hard (or is it the point of view?), going to the next area wasn't obvious and I stand a long time in the first level without knowing what to do...
And is it normal that you can go back to the previous level? It is annoying when you try to dodge and you suddenly are in the previous screen..
Nice game,
cool graphics and music,
fun and stressfull, good work!
( there is an other game in the same idea, but with a more cute goal: [cute cats daily](https://ldjam.com/events/ludum-dare/40/$55308) )
Nice graphics! gameplay is a bit strange, I found there is more random than strategic factor to win... (and maybe it could be better if we can remove a card with a right click, not just with a cancel all button...)
Nice game, but a bit repetitive, And finally you kill monsters first, then take gold, maybe you have to found something to prevent that... (also sometimes, a monster was blocked in wall when I entered in a room and I couldn't fire..)
Nice looking game.
Simple but clever take of the theme.
My only complain is that I read "spacebar only", and I had to use my mouse button...
Nice idea,
Fun even bullets are hard to see in my little screen...
(my best: 84)
Fun game but so short!
nice graphics and scoring mechanic
too bad it doesn't keep your score, I don't remember my best it was ~ 1400
Nice looking game. Zen and smooth mood. But there is not really a challenge there. Maybe more type of interactions could improve it on a real puzzle game...
Funny game, but I think it needs more polish (feedbacks, more levels, etc.)
(and I had strange things: didn't see my score at the end and "high score" was always 0. I don't know what is the /30 thing (I was very high further) and what the level code is? I only had one level, then it ended...)
nice puzzle game.
with clever new mechanics each level (that's moving dots!)
But why a so dramatic music, what happened to this poor S?
**(** I have 2 bugs (and I can produce the two in one screenshot)Sans titre-1.png
I had a 6th S in the second stage, and few times, I put one S on top of one other and this isn't valid, but no new S appears... **)**
Interesting idea, but maybe that's not the good mechanics...
Maybe it could be more fun with mouse (click to slap)?
(but I'm not sure...)
Good audio.
Nice game. Graphics are really cool! I don't know if it is voluntary, but you can "vent" before the "danger" signal, then it become just a good help... Boss design is great!
Simple, fast and fun. Just good! (best: 21620)
Nice idea. But I was in love with the simple controls (like in monaco) and after being stuck for the third level, I see that we can buy items; but items complicate the controls...
@rongo-matane I really don't know, maybe one button to switch option and one to activate? Or maybe options thata auto-activate, to keep the 4 buttons simplicity?
Nice mood! Like this weird control even I didn't have the sensation that i became harder with coin (it was hard at start)... Restart at the beginning is really demotivating...
Nice looking game and interesting idea. But I found that you have always the same win strategy to use... Need some more options...
Interesting idea, the combinations work well,and the difficulty curve is good. good graphics too. Good job!
Haha! I like this game where your goal worsen the situation! But I was hoping that there is only places for 139 cars, and you never could win... very well for 12 hours...
Nice graphics and style, but I am so sad to see all this chickens died... it is almost impossible to keep more than four chicken alive...
Simple but nice tower defense...
I like the old-fashioned look!
(just one problem: in fullscreen mode, I didn't see the entire map...)
Fun, fast, beautiful game! That's not type a game we play again and again, but I played it with a smile...
Pleasant game and quite addictive! Nice graphics and mood. Maybe some cards must be limited (it's really easy if you have many steal cards)
(in small screen(like mine) you can't see the play button (I have to go full screen to see it), and I can't change difficulty (regardless of what I choose, it stay at "pleasant" and console say "Saved settings: Object { musicEnabled: true, level: 4 }")...
firefox quantum 57.0.1 (win 64)
Works!
I'm proud ta have beaten the necromancer on the first try,
but playing against him remind me "the chess player" by Zweig...
look at this last move: 32s to choose, really?
zealot.png
Hey, I think this is the type of game I could really love, but I don't really understand the rules (in fact the first rule (what link between the flip and the match colors?)... can you give a little explanation?
(also ask to zoom out, is a bit weird...)
okay, got it. And got a headache! awesome game!
Nice start,
of course, it's missing feedback, work on graphics and polishing, but that is a good start and next jam will be better and better.
Also gazoo music is funny (but in the 2 speakers, it will be better) and a good type of simple but effective things to do in a jam...
Impressive work!
Of course, it needs more feedback, debugging and balancing, but graphics and music are wonderful and it is already fun to play...
Very cool for a jam game!
Great game (even I failed to find the link with the theme).
Remind-me "grow" games.
It could be great if it could be a sort of "book", where you can turn page (have an other drawing, and the following of the story) when you finish to found all things, etc.
Funny game, cool sound!
but things change fast. We start with a stealth game, but after 10 concerts it becomes more an action game (and in my opinion, it's less interesting)...
Also, there are some little streets between buildings where we can't run, and that's a shame..
Really good idea and nice graphics! However, I was hoping for more depth, but that was because I forgot that's a ludum game... (and I had two bugs during playing: game freeze and I can't do anything, sound continue playing...)
NIce idea, i could be a fun little multiplayer game (in a party game for example). Maybe the speed can be relative to the number of gold of each boat (not only the extremes). Nice mood.
Nice sort of educational game and cool to see something like that in ludum dare! well executed!
on windows, I have this error: data folder not found There should be 'compression_Data' folder next to the executable
Nice packaged game!
graphics are cool, and idea is interesting!
It's a bit hard to drop item where we want. And I'm not sure that have one button for each is really useful...
Maybe it could be better to drop items with mouse (or holding a button and choose distance with arrows?)
Funny absurd game.
Really good strange mood!
reach the level 15
but round 4 is very difficult.
First game I try to have all the food, and then I understood. Second game, I try to avoid the food, and then, I understood. Finally I can play and have fun. I like this type of introduction, where you learn by failed... Maybe different types of jump could improve the game...
my best:13500
not original, but cute cactus, and pleasant to play the bomb moment is really stressful and fun
Nice looking game!
Not sure to understand all the rules but I play it until I win (4 times so).
There are some clever ideas in it, for a real strategic/puzzle game,
but we don't see (and so understand) the AI play and there are a lot of 0 cards that just stop you...
Oh wait, I just read the description... Well that's harder than I was thinking... but that wasn't obvious... Maybe I will retry...
Last thing, I found your game on itch, and had to search your ludum page... Provide a link on itch...
I didn't really find the connection to the theme, but I had fun.
but it's hard to get to the totems in time, you have to be lucky...
​Really fun. First I was thinking the camera part was useless (you can do die and retry), but last level is really hard without..
I have only two remarks: ​ the steps are too fast​
camera manipulation is a bit weird (based on the center of the screen, not on the point where you clicked...)
Really cool game fun, funny and gorgeous.
Music and arts are cool, gameplay is good (the 8 direction is ideal for a game like this).
It would be great if at the end we could see the state of our parking (in game it's hard to see all).
I earned 760$ on my second attempt (first one was negative...)
A bit repetitive, but I like the mood!
Final positions are so cool! Congratulations!
Sorry for the science, I didn't save it.
This truck is hard to manage...
@Ghen Thanks, I try something new, and I like it too.
@mras0000 Thanks for long feedback!
It's a little experimental maybe. The goal was to reproduce the role of a police officer who takes statements, who is in front of a person who does not stop talking and who must try to write down precisely what is said...
For the typewriter, I tried to reproduce an old machine operation (I have an old one, a little capricious, an I love the accidents it causes). So you have to type the letters one by one, for example and the number of letters is limited (letters + a few punctuation marks, I didn't have time to write them on the buttons). But maybe there are bugs in addition... And I have to admit, I like long introductions, sorry...
I like snake, and it is well executed, but I don't know if the wall things add something...
(there is a strategy that consists of walking along the walls to prevent them from advancing, but it's for superplayers...)
I really like the mood and the idea. If there were more cases and if we could move the windows, as in a real Os and then compare the clues, that could be terrific!
Fun and stressful game! Great audio and art! Bravo!
That is a big window! Don't see the right on my screen, but can play.
It is a fun mix between [Radical Dungeon Sweeper](https://benjamin-soul.itch.io/rds) and card games that are in vogue.
Graphics are cool, the rise in power is working well and strategic choices are really important.
Congratulations!
Wonderfull wario ware like!
I love graphics, music, little puzzles and the funny end!
What a cool introduction!
The game freeze after several attempts in the laser stage (and where do I point the laser in this level?)
Nice chaos tetris! and well executed. bravo.
Really cute graphics, but maybe a run is a bit too long...
(my best: 9100)
Simple and fun, really good for a 5 hours game!
Simple but fun.
Pieces of enemies littering the ground are great and funny.
I just have two points about the controls:
- Arrows + space is weird, it is necessary to play the fingers very spread out. with space, I would prefer WASD, with arrows, just key up... - use mouse for a one direction shoot is weird too. A key on the keyboard would have been enough...
I really like the title and the gif made me want to play.
But the game isn't as fun as I expected. As @amras0000 said, creating new blocks is hazardous. And I would add that to realize a monochrome is less interesting (for the game) than to realize another type of Mondrian paintings, in my opinion...
Nice end. 8250.
why are there fish?!
Anyway, simple game, but strategic enough to be interesting...
Simple and interesting game. the main feeling is well rendered and I kind of recognized myself when I saw the achievement list...
Charming. I wish I could have delivered letters...
There is a problem with the strength, in my opinion: once you launch a big ball, the strength should decrease significantly. Here, we just have to wait first and then we can launch as many big ball as we want...
I don't really like hidden object, but I like the mood and the scrolling-telling.
And too bad we can't rate the graphics, I like the pixel art too.
Nice graphics and nice concept! Bravo!
(and nice horrible boss!)
fantastic atmosphere!
Not really challenging but captivating. Took me a while...
I first found the controls strange, but finally it was fun to play.
The fact that the mini map is transparent confused me.
Besides that, I enjoyed it!
interesting mix between Papers please and reign, but the fixed citizen count and the reject to win money thing make things less subtle (I know it's for the gameplay, but maybe there was another way...)
Simple but fun.
It needs more feedback and a restart button would be great (runs are short).
DON'T TAKE BONES LITTLE DOG, DON'T TAKE BONES!
Wow, really cool game. The deep really adds something to sokoban...
I like how you explain mechanics, and I like your level design (the last took me a while...).
Congratulations!
Nice concept and fit well with battery universe.
Having to click on "rewind" and "next" while playing with the keyboard is annoying. "Rewind" could be a key, and the next battery could happen automatically.
Good concept. It says a lot of things, and fit very well to the theme..
Some annoying bugs, but art is really good!
thank you all for your comments!
@gevernus : I'm starting to get used to ludum dare and I know what I can and can't do, it saves me time (even if I lost time here using a different language than the one I'm used to (javascript)).
@hangacs, @shendev, @virtual-turtle-studio, @planschi, @01fe7e, @vatigo : first time I implement a wall jump. I thought about putting some additional frames when you drop the wall, but not when you come to stick against it, it must be related to the way I play I guess... Have to improve this next time.
@joqlepecheur : Congratulations! YOU are the saver. Or something like this. I guess. It depends on your last decision. And only you know it.
@xesenix : there is some lava, but I forgot it, and you just have a red tile placeholder. it may not be very clear...
@xlambein : I think your game is different and more original than this one. But here is an other game closer, but different all the same : https://ldjam.com/events/ludum-dare/43/sacrificial-wool
@shweep : Actually you can use space to jump (there is a control scheme in the first room, but not very clear and perhaps too discreet). And yes, my favorite part, in the design, was also to find accessible parts with some abilities on the way, and without on the way back
@fasterthanlime : The funny thing is that a part is done with a software that I called "Paint of persia" ! Infact, I used it only for the faces and a little decor, but it proves that it's a reference I really like. Thanks.
@all : Here some hints if you want retry you need to give up the double jump soon enough, wall jump is only available for the lower part, a person is reachable just with simple jumps
Really fun game with good graphics and sounds, congratulations!
Day four took me a while, but I finally did it (31/38) !
Really cool Bomba Ball manager.
I watched the game with anxiety and took far too much time to prepare my team. Took me a while...
Nice game!
(oh, and nice graphics too..)
Really nice game.
Even it's not so challenging, the idea is cool and well implemented, bravo!
(I just found 2 bugs: House increase population possibilities before construction, and I got some Head Spin stuck here:bug.png )
(39 days)
Really impressive pico8 game! Well done!
(the music remind me an old Amstrad game: Sapiens)
https://www.youtube.com/watch?v=vp-clrlS05o
(but after listening to it, I don't find them so similar...)
Oh! I made a five stars in overall, fun and humor! What a dream!
Funny mechanic and physic!
I had to sacrifice more than a hundred climbers, alas!
Interesting management game, but I think it needs some balance. It finish as a clicker game...
Nice packaged game.
In fact, I think I prefer everything that's been added around, rather than the gameplay..
And my results were... unexpected...
screen1.jpg
hello, have you seen this : https://github.com/kitao/pyxel/wiki/Distributing-Pyxel-game ?
It's from the pyxel's wiki, so it should work...
Ok, I install python and all, and...
Wow! This is the first time I've encountered a LD game with such a secret ending!
Found it is amazing, each time I was thinking: "this isn't possible, I can't go further", and I could!
(Just one thing: it said that I loose my jump abilitywhen I hadn't lost it...)
Oh, I didn't read the description! Good for me, it made me feel smart....
Great graphics, and nice mood.
I had a lot of trouble aiming, but I think it's a matter of training...
Really fun, You could easily add a multiplayer version. Sad I don't have a good keyboard, I had almost reached the five keys...
Simple but complex, really cool concept!
And great AI, took me 5 tries to do a draw and 10 tries to win...
Did anyone say the shepherd was too slow?
Actually, I don't think that's the problem. Maybe moving with the keyboard is not the best mechanics for a balance game like this... ?
Interesting idea. I like how we learn each capabilities and try to have the best army.
After few runs, the fights are a little long. And if there's only garbage left on both sides, we get stuck...
Great game, love the graphics.
I just want more levels and more difficulty...
Nice idea,
I wish there were more puzzles. The game stops when things get challenging...
Nice physic and impressive number of levels and mechanics, good work!
Love this type of game and mood is great.
That being said, maybe I was lucky, but I feel like it's possible to find the culprit every night, which reduces the gameplay... But each night was a great little puzzle nevertheless...
(also, two fullscreen buttons is too much, disable the itch's one...)
Awesome remake of Lemmings, with much less stress than the original, it's perfect!
(and the "risk of rain" music style give a really good mood...)
Interesting mechanic, even if the morality is a little strange.
It would take more combinations.
And great graphics!
I know it's complicated to do, especially when you don't have enough time, but for a game like this, adding subtitles would be really nice. I'm not good in English, and I had a hard time following...
First, I thought I shouldn't leave the big heart, and the game was very simple.
I started again by forcing myself to move and the game was much more fun. It needs a mechanism to force the player to move...
Clever concept!
But for it to work properly, you would have to move the camera back, and have some protection so that you don't get stuck for hours against a rock...
The idea is clever, but it's hard to play. But I know, one day for a game, it's hard.
I love the stretch-to-do-fast look!
Fun mood, but once you have found the right number, you just have to add one or remove one according to the event of the day, and it's not fun anymore...
Funny but horrible little game...
Collisions could be improve, there's a lot of tutorials about it, and it's pretty easy with squares. Maybe for a post-jam version?
It's surprisingly pleasant to walk around in this game. The map helps a lot compared to Fez (at least in my memory of Fez)...
Great graphics but hard game!
I reached the third day after many attempts. Then I would die in a loop until a bug released me from this difficulty:
FATAL ERROR in
action number 1
of Step Event0
for object oEnemyChaser:
Variable oEnemyChaserB.hit(100274, -2147483648) not set before reading it.
at gml_Object_oEnemyChaser_Step_0
stack frame is
gml_Object_oEnemyChaser_Step_0 (line -1)
(But great game, that's just not a game for me...)
No problem, it's my skill, not your game...
Good start for a good game. Unfortunately, some collision problems spoil the fun..
Great game! Remind me three lost vikings, but without friendship... Want more!
Nice mood, but a bit slow for be really fun!
(maybe it could be more punchy if babies were thrown on space down and not on release and if the robot was going faster...)
Really cool concept! I love how we create a level like in Ultimate Chicken Horse, but alone...
My only complaint would be that we have to wait for the laser for a veeeeEEEEEEeeeeery long time if we are high (I quit at 7)...
Haha! Nice game and fit very well to the theme!
I saved 4 people after 3 attempts. Sorry for the others, I did what I could...