framematt 2016-04-18 16:08
Whoa!
Really enjoyed this graphics, make your game feel like Another World. Nicely achieved animations too.
<3
Foon → Ludum Dare Explorer → LD35 → Don't Shapeshift
By ginger9
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 76 | ||
| Graphics | 190 | 3.66 | ||
| Mood | 306 | 3.15 | ||
| Humor | 473 | 2.18 | ||
| Overall | 769 | 2.82 | ||
| Innovation | 816 | 2.47 | ||
| Theme | 891 | 2.32 | ||
| Fun | 892 | 2.25 |
Whoa!
Really enjoyed this graphics, make your game feel like Another World. Nicely achieved animations too.
<3
I'm sorry about the bugs, but I have fixed them, and new version is uploading.
@FrameMatt, I use the default color patterns of Aseprite, I think it helps a lot.
I think you started in the right direction but the game is too rough at the moment.
The game camera is quite fucked up, alot of the times my character is out of the screen.
my resolution is 1920x1080 if that may help you fix it.
Very nice graphics!
@cornand34 I'll try to fix the camera problem
I had some issues. The story progressed kind of wierd, and I got stuck on the level with the giant robot. Can it be killed? I couldn't go anywhere, and he wouldn't shapeshift.
@TheCain In fact it can't. I'm sorry I should design something to notice that. The ending will be triggered if the hero is killed. The one will shapeshift is hero, instead of the giant robot.
Really great start, I love the artwork, and I love any game that's trying to tell a story. I hope you keep going!
I had some pretty bad problems though: the camera kept floating away from the scene. I had to stop playing when in one scene it finally just floated off to the left and I couldn't see what was happening anymore. I was playing the Unity version, and I clicked through to play it on your site.
@subpixel I can't reappear that bug. But I think reason maybe camera try to follow hero while hero pass transporter, it may help to jump once or twice before walk into next room.
@subpixel @cornand34 I have fixed that bug. It occurs when you jump into the final room. I have added some limitation before that entrance, that's not the best way, but I cannot find the code mistake. So just always walk into next room, it's the most safe way.
Graphics are simple but really beautiful! So much atmosphere in them, music would have lifted it even more, but well done!
Cool graphics! but i would have liked to play it with sound, for a better mood.
Graphics is well done! And I liked Dalek-alike enemies ;)
nice "another world" looking,
I think that gameplay need some work
(and dialogues are a little bit too fast for non-english people...)
@dunin I adjust dialogue speed by my feeling, but I forgot I'm very similar to the text as author :(
I'll try to slow down next time.
Whoa, these graphics are nice. As non-native speaker it was difficult to follow the dialogue speed, though. And I would have expected the shapeshifting theme to be more central to the game.
But still I had a very good overall experience. Good job :)
I can see the amount of effort you put into graphics! The animation does seem overdone. I think it will be much better if you made him walk faster!
Nice idea, love the gfx, but i didn't really understand what i had to do ...
Very nice !
A bit lack of audio, but i loved the art !
I would just say that the intro goes way too fast for people who don't speak english that well ^^
Well done !
ZXC controls make me cry with a QWERTZ keyboard :p
no other complaints though.
@iossif In fact, as I use default unity input settings for move, arrow keys is another choice. I'm sorry that I forgot to say it. I have updated the operations.
@iossif I'm sorry for my misunderstanding. I have forgot QWERTZ, sorry.
Graphics and animation were very nice! Reminded me of games like Another World or Prince of Persia. The camera could have moved a little smoother though, it was a little disorienting having it "pop" into position whenever I moved.
Nice animations, the only issue I had was that I didnt fully understand the controls until I spammed the key board and learnt there was a double jump.
I love the art of this game.
I think this is a good start and a good concept, but definitely needs more work to feel really good.
simply wonderfull !
Great graphics, but the text goes by way too quickly! How about a "continue" button?
I didn't feel like I had much agency over the outcome of the fights, we just both shoot as fast as we can and the one with the least amount of health dies first. Speaking of which, how about displaying a health bar?
And if we're supposed to use P to restart whenever the camera mysteriously flies away, how come it restarts us at the ship and not at the beginning of the new room which caused the camera to fly?
The pixel art was the only thing about this that I liked. The animation and especially the transitions between scenes were very jarring, and the conversation segments had very quick timing that didn't allow enough time to read them. Gameplay was lousy. I could walk, I could see instructions telling me how to jump and attack, but my attacks didn't seem to hit anything, and then I'd just sort of find myself in the next scene, for no apparent reason, and I had no idea what was going on.
Despite all the negatives, I really liked the art style, and if you can work out some better engine programming and decent controls, this could be turned into something playable and decent.
The game's art is really cool! I love the atmosphere to it. The screen scrolling is a little jittery, but overall it is very nice! Great job on this. :)