Another Dimension by pikmin4000 2016-04-19T15:55:00
I can't pass that glass :(
Foon → Ludum Dare Explorer → Users → ginger9
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | Connect | jam | |||||||||||
| 2019 | 44 | Your life is currency | HeartShooter | compo | 3.50 | 3.55 | 2.55 | 3.11 | 3.16 | ||||||
| 2018 | 42 | Running out of space | Shooting out of Space | compo | 350 | 3.40 | 3.47 | 3.82 | 4.05 | 2.52 | 1.75 | 2.55 | |||
| 2017 | 40 | The more you have, the worse it is | About The CyberFighter | compo | 199 | 3.62 | 3.31 | 3.60 | 3.20 | 3.51 | 2.87 | 3.34 | 3.56 | ||
| 2017 | 39 | Running out of Power | PutOuter | compo | 342 | 3.30 | 3.45 | 3.65 | 3.45 | 2.70 | 2.00 | 2.77 | |||
| 2017 | 38 | A Small World | Globe | compo | 3.00 | 3.00 | 3.00 | 4.00 | 4.00 | 3.50 | 3.00 | ||||
| 2016 | 37 | One room | Treatment Room One | jam | 3.20 | 28 | |||||||||
| 2016 | 36 | Ancient Technology | Hair Technology | compo | |||||||||||
| 2016 | 35 | Shapeshift | Don't Shapeshift | compo | 769 | 2.82 | 2.25 | 2.47 | 2.32 | 3.66 | 2.18 | 3.15 | 76 |
I can't pass that glass :(
I like the 'game over :('
I have thought that was Princess Slime or someone like this, and the end is that they merge... Then I realize that was the Evil Wizard
By the way, I save your source to learn :P
A bit difficult :(
I like the graphic more than audio
Really fun but Mr. Obama really weak with only one point health
Sometimes I get the answer but there are no specific parts. I don't understand soon, but still very interesting.
Too short as such a nice game :(
Nice game!
tip: speed is more important than attack
Nice game. Nice graphic, I really like it.
Why not audio category
The bird bounds and bounds and .. difficult game.
I don't understand what should I do until I see 'REALLY FAST' :D
Nice game.
But I can't tell 'REPTILE action' from 'failed to walk' as a starter.
AMAZING FUNNY game :D
In the last level, when I transform to the rectangle and try to get out, it move up a little, which makes it cannot suit the exit. Is that a bug?
And, nice game.
Too short but amazing.
My game screen becomes black after I do some operation including click other part of page, and click back to game.
Awesome game.
A little hard as a bird, a spike throw it to another.
Nice game.
I'm sorry about the bugs, but I have fixed them, and new version is uploading.
@FrameMatt, I use the default color patterns of Aseprite, I think it helps a lot.
@cornand34 I'll try to fix the camera problem
@TheCain In fact it can't. I'm sorry I should design something to notice that. The ending will be triggered if the hero is killed. The one will shapeshift is hero, instead of the giant robot.
@subpixel I can't reappear that bug. But I think reason maybe camera try to follow hero while hero pass transporter, it may help to jump once or twice before walk into next room.
@subpixel @cornand34 I have fixed that bug. It occurs when you jump into the final room. I have added some limitation before that entrance, that's not the best way, but I cannot find the code mistake. So just always walk into next room, it's the most safe way.
@dunin I adjust dialogue speed by my feeling, but I forgot I'm very similar to the text as author :(
I'll try to slow down next time.
@iossif In fact, as I use default unity input settings for move, arrow keys is another choice. I'm sorry that I forgot to say it. I have updated the operations.
@iossif I'm sorry for my misunderstanding. I have forgot QWERTZ, sorry.
3D vertigo.
So I don't vote as I can't play.
But I like the graphics.
127
I agree with Linver.
I can't pass level 3 ...
I like it, unlike something finished in 48 hours.
Fun, but it fly to somewhere when I get 100 scores :P
Amazing !!! Five stars
Interesting idea, but a little boring. Nice game anyway.
@AstroEngiSci Thx for comment.
I'm happy to hear that you enjoy it, that's my pleasure XD. Audio is my week point, I'd like to learn later. Maybe my next game can have some simple background music.
@Kitkom Thx for comment.
I play some trick to complete the aim module quickly, that's why there is no vertically moving. There maybe next version, it depends on my TODO list :(
@fenwick Thx for comment.
Why? I think you can just touch the item before the stele to have a haircut. The white stele have 4 kinds of haircuts, which is easy to get. And the map is generated, you can just walk towards some direction to find more stele with free haircuts.
Hard for me :(
I can craft nothing but the leaves, fire, the campfire :(
I'm agree with Gorwozo.
A little hard to understand without the story post(http://ludumdare.com/compo/2016/08/30/gods-gift-the-story/). The gameplay is a little boring as I can do nothing but to click the button, research technology and put then into the pyramid, and these process is too simple. I mean, something straight ahead is a little boring. Nice game anyway XD.
I agree with @RIPPorkins and @dissonent about the air control. Some jump seems too hard. And the Triceratops moves as fast as the hero, follows him all the time, which cause some uncomfortable death.
A little short, and I find it's easier to run to the exit instead of shoot to there.
The best part is, you jump to a zergling, and zergling jumps too. In that way, you can jump as high as your hp bar.
You may not pass the game if you have a beasty computer. +1
Unbelievable
Nice game.
What should I do after get the item in the yellow room?
@以上 确实主要问题都是时间不够缺乏优化导致的,记录一下下次规避。
AI的问题其实主要是最早设定是TPS,后来时间不够改成了怼死,随后发现了忘记避免重复进入受伤状态的bug,因为时间不够了就没修复。
音乐的loop其实是因为没有苹果设备,Figure制作的bgm只能通过录音导出,剪切的时候没能切好,所以出现了停顿。
跳跃的问题是为了节省时间直接设定为碰撞到物体则可以进行下一次跳跃,但由于未知原因有时碰撞不会触发。
镜头视角和缺乏相机碰撞确实是来不及调整,直接沿用上次的方法了,下次比赛之前我争取攒出这部分的codebase。
@Lancelot Gao 大问题,我会思考一下。
楼上说得对
(只要知道要干啥
Amazing concept +1. Really hard to dodge but the Hero'hp is high enough anyway.
Happy birthday!
Nice game! The battery is both "buff" and "debuff", switch over time, great idea!
Hard and nice game! I highly recommend a controller, too. At first I thought the spring was some kind of fixed on the ground, like in Mario. Later I found it is a buff. After many times falling down the platform in the process of jumping, I finally realized the benefits of publishing Super Mario 3D Land in n3ds.
Nice game! There is only one problem: the operation is a bit awkward for me.
@reuh Thx! Yeah, sound and more visual information :thinking:
@mrchippy The wall tiles is very scrawled, I agree. The stop moving platforms is a design mistake. Players should learn this idea the first time they meet moving platform and the flash-turret. But as you and @jahndis said, it seems not tight enough, cause @jahndis never use the return ability and you don't find out the "turn off and turn on platform" idea until the end part. I'll try to do better next LD.
Nice graphic and music. I'm a little confused because I can't figure out where should I go and the robots can fly. It seems there is a loop.
Great graphics! Hard because the slow movement.
There is an OP!
Great graphics! Nice game! And better if there is a fast-forward button in enemy phase.
Nice game! But move(point forward) and sprint(point backward first) is a little difficult to handle for me.
@goldranger wo shou can er yi(pretending to speak English
Nice game, and I suggest not to use "Z and X", as there are qwertz keyboards. :P
Great graphic but I can't figure out what should I do :thinking:
You made a CARD RTS IN JAM? Good job!
* nice graphics * I think there are some bugs with depth (like item in front of a fist trap
Regulate the difficulty, gain according to the difficulty, this reminds me transistor :smile: Nice game, but UI is slightly messy for me sometimes.
感觉学习难度比前几次的高一些呢;感觉这个设定更像AR呀
感觉手感还有优化空间,吃红色引爆之后,去吃闪烁豆子的时候蛮刺激的
To Mr Anonymous: I think "cyber" is right. And I can't find the place I use "cybre".
@boltkey @isogash You got me :smile:
@ayame9joe :smile:
@reisqui I'm sorry, to close the game before the ending or not restart the game after enter the CyberWorld game, which do you mean?
@fiakaiera Thx for your comment! * I have to apologize for the BGM, I'm really not good at doing this. But in fact you can turn off the BGM using the "reset" option, which will return your coins too. * If you upgrade all items, you should trigger an event that costs 300 coins to buy a new capsule. Did you buy that? (so please reset the BGM AFTER this event, I'm sorry.) * In fact, "the more bullets you have, the slower you move" is the secondary point to fit the theme. You could find the main one after buying the second capsule.
@fiakaiera I have thought comment itself will increase karma:sweat_smile: Now :heart:s are done.
@maskinmask 放大之后空间变大了,但我忘了加速子弹,所以三级画面会更简单(二级画面比一级增加了敌人生成,倒还好)。颜色问题,我得说,有机会我得换个色差小一点的显示器了:joy:
@wizcas game process saved in AppData\Local\About_The_CyberFighter\data.ini:smile:
@soyrandom @maroovan @junjunlowpoly :laughing:
@reisqui got it :smile:
@goldranger yeah, you're right. I'll mention it in the description.
@gao-ming 其实我自己也是;上色苦手,还是灰度好看
@hugmugi7 :smile:
@tulipekoni @oivin-f @tobia88 advice received! This game is designed according to the idea that "the shooting part provides a play point and the two world parts provide thinking.", which means in fact I didn't spend so much time on the shooting part.
@gerardb @rayriver :laughing:
@zitao-ye 这个游戏的思路其实是“虚拟世界越丰富多彩,现实世界越显乏味”,不过游戏里只有一句台词体现似乎太隐晦了,有些表达困难
@tobia88 cyberworld is our world XD
Firfox simulator:smile: and checkpoint 7
GREAT !
不 明 觉 历
It looks superb but I have no idea what I'm doing. Maybe too noisy.
捕获.PNG
Really cool dash-scarf-revolver-cat!
I didn't understand the reload rule before I read comment of @connorses. I have thought I slow down because reloading takes energy, and feel confused how can I beat the boss without energy to jump:joy:
Curling!
* nice graphics. * cannot save all the children makes me guilty. * it seems easier after I found I can shoot through the wall * then there are no walls any longer :( * bug: after the restart, walls become invisible but still there(in levels has wall)
I dive to 700, and then throw away everything to rise again with the doubt whether the game has an ending. And nice game :smile:
I don't really understand the rule but it's fun anyway :smile:
difficult but fun!
This sounds like:
"Far over the misty mountains cold
To dungeons deep and caverns old
We must away, ere break of day,
To find our long-forgotten gold."
:laughing:
A mechanism with great potential in narrative :thumbsup:
@sdrrv @sdrrv Thx :smile:
@goldranger Yeas, that's a good idea!
@gao-ming I don't think I have uploaded a Mac version, but thx~ :smile:
@xwilarg @randomphantom I think I have made another "author knows how to play" mistake. If you move and shoot, your bullets will have a much higher density than the enemies', which make sure you will be the one standing.
@xwilarg @randomphantom I think I have made another "author knows how to play" mistake. If you move and shoot, your bullets will have a much higher density than the enemies', which make sure you will be the one standing. And some levels are puzzle instead of shooting game.
And thanks all you guys for rating and comments :smile:
Nice music, nice game. :thumbsup:
你瞅啥?我的包子! :joy:
I thought it's a little hard to understand that you can only use wooden platform as fuel but wood itself. But except that, this is amazing.
I don't know what's happening but THIS IS FUN :laughing: