Rise Of Corruption by Wevel 2017-12-04T23:03:43Z
Pretty nice but sometimes my workers weren't doing anything for seemingly no reason. Not being able to automatically lay ladders was also a pain.
Foon → Ludum Dare Explorer → Users → Isogash
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Find Gold! | compo | 40 | 4.01 | 3.85 | 3.41 | 2.92 | 3.89 | 3.75 | 3.20 | 3.57 |
Pretty nice but sometimes my workers weren't doing anything for seemingly no reason. Not being able to automatically lay ladders was also a pain.
Very cool concept! Looks awesome too. I like that you can see the shadows of the arrows.
Very funny! Loved the ending.
Very nice! Sometimes it felt like I was just guessing until I solved the level though.
I love it! For 8 hours this is brilliant. Very cool aesthetic and atmosphere, high mood score! Really smooth and fun gameplay.
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Very good looking but frustrating at times. Since some levels spawn you in immediate danger I didn't have time to read the writing!
Phenomenal! I absolutely loved the game mechanics and idea behind this, it all ties together nicely and is fun to play. The only thing I didn't like was that crashing into a ship instantly lost you the game, and that I'd have to start from the (rather boring) day 1 again.
Really cool idea but something is causing the game to lag badly during the crashes. Are you creating a new AudioSource whenever a collision occurs? It feels like you are doing some really intensive operation (like making new AudioSources) whenever two cars are touching, so it gets super laggy if they get stuck together in a corner.
I saw this and I thought "Did Edmund Mcmillen take part in ldjam?" Very cool aesthetic but I can't play it because Itch isn't scaling correctly on my laptop! Is there no way you can make the web player smaller so that I can actually see the Unity fullscreen option inside the iframe?
A for idea and effort, I wish I could have seen it if you'd managed to get further. I thought the way customers throw money on the ground was pretty funny.
I didn't get it at first, but once I did, it got very intense!
Should be fun. I think I'll be doing a Pico-8 game. Might even stream some of it!
First test preview at is live at [funrom.co.uk](http://funrom.co.uk/)
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Feel free to try and give feedback on my [stream](https://twitch.tv/isogash).
@mrnyarlathotep Thanks! You should be able to remove the corpses by picking them up (but they may have also glitched permanently, anything can happen). I definitely felt like the down arrow wasn't enough of a clue, but I was running out of time to add more tutorial text!
@brookzerker thanks! That would be the Z key, it's just another way to jump. Pico-8 uses weird O and X symbols because it's a "fantasy console" but the default keybinding is Z and X. I actually require you to find the X key specifically in the splash to make sure you can figure out how to pick up the gold later.
@chaseplays Thanks for the kind words. Which bags didn't you get, 16 and 17? I think the unfair parts really start to appear in level 4, which just didn't get any playtesting, unlike levels 1 to 3. I wanted to have a lot more time to do the level creation. I sometimes think maybe I should have just cut 4 altogether, but then there would be very little in the way of challenge.
How does it fit the theme? I don't really know. There was meant to be a story reason that having more gold was bad but it got cut. In general, it seems people feel like the buildup of corpses is as much a curse as a blessing, so I guess that's kinda within the theme.
@jeremy-wolf you stand on top of the cab and press the down key.
@chaseplays I found and fixed a crash when enemies fall in the lava! It can only happen in level 4 of course. Thanks a lot for your feedback!
@mao Thanks for the feedback. I'm definitely not happy with the way level 4 turned out and the music, they were both rushed within the last hour or so and I would have much preferred to work more on them.
Death by squishing also used to occur from corpses, rather than only doing a hit of damage. I left the boxes and gold squishing because in playtests it felt better as a "rage" game, especially with the super fast respawns. It's meant to be at least a little bit frustrating, but I definitely think some of the tight spaces ended up unfun. I think with some rethinking and better level design it wouldn't feel unfair any more.
It's definitely possible to get bags 16 and 17 without taking damage by carefully controlling the height of your jumps but it's *way* too hard. The spike block hitbox needs to be slightly smaller than the visual to feel less punishing, which is something I knew but would have been very hard to implement cleanly with my physics solution (which is limited to tile borders).
@koemeterion You can throw bag 5 onto yourself to die and respawn or use the suicide option in the menu (that the game never tells you about). If I'd had more time I would have added a system to tell you that you'd put yourself in a dead-end and that suicide was an option.
@roy87 I hadn't heard of Indiexpo so [I made a page](https://www.indiexpo.net/en/users/Isogash). Thanks for the kind words!
@fahim-faysal you should have a look at the source code if you want a rough idea of the difficulty involved in using Pico-8. The findgold.p8 cart is openable as a text file and contains all of the code right at the top.
It got worse and worse over time, as I would start to cut corners a lot.
Nice game, I like the little running visual effect! I got very into beating the last couple of levels with all gems. Would have been very nice to have arrow key support, I'm getting cramp in my left arm from holding shift whilst trying to do intense platforming.