FoonLudum Dare ExplorerUsers → OldPeculier

OldPeculier

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it alive@73N: KEEP. HIM. ALIVE.jam5093.803.363.444.114.383.864.08
201945Start with nothing👥Bonniejam724.094.023.303.774.553.922.973.95
201841Combine 2 Incompatible Genres👥Survival Dashjam3843.623.483.673.943.393.682.673.25
201740The more you have, the worse it isExploding Golf, with Lovable Piggiescompo224.134.203.832.854.043.933.893.80
201637One room"Whatever..."compo833.812.814.294.053.813.7541
201534Two Button Controls / GrowingOrbitalcompo543.973.722.804.004.223.782.233.9758
201533You are the MonsterHop's Hopecompo623.853.082.733.874.193.822.763.9882
201431Entire Game on One ScreenClaustrophobiacompo1463.683.173.563.813.812.333.4794
20132710 SecondsSpace-Time Adventurecompo1803.503.073.613.753.803.502.523.07100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by OldPeculier

LD27 — 10 Seconds

Certain Defeat by L 2013-08-26T04:28:00

I can't move. Can't click on anything (not even the CONTROLS button. Something's wrong on my Mac.

7Tulips by pinkmonkeyhead 2013-08-26T04:19:00

Wow, so feeling that make a single game in 48 hours was too small a challenge, raarlac decided to make FIVE games in 48 hours. Unbelievable. Fantastic.

10Seconds Racer by orangepascal 2013-08-26T07:49:00

Woah. Even for a 48 hour game this would be a real accomplishment. In 5 hours?! Brilliant. I mean...skid marks? You had time for details like that in 5 hours?! Amazing.

10Seconds Racer by orangepascal 2013-08-26T07:50:00

Woah. Even for a 48 hour game this would be a real accomplishment. In 5 hours?! Brilliant. I mean...skid marks? You had time for details like that in 5 hours?! Amazing.

High Score 261.

Graveyard Shift by Kortuga 2013-08-26T05:00:00

Nice graphics. It ran pretty slow on my system at times. Also, the creatures keep getting up inside my head—suddenly they've snuck up and they're inside me. That's not real fun.

Legend of Troll by Christina Antoinette Neofotistou 2013-09-05T16:45:00

Awesome concept, great visuals.

10 Sec And Slash by NostraDamon 2013-08-30T00:31:00

Really, really cool. Got tired of waiting for the text to pass though.

The Saddest Landscape by BradleySmith 2013-08-28T01:16:00

Love the theme, the film strip, and the music. Not much fun to be had here, though, am I right?

Scraith by lambomang 2013-08-26T02:46:00

Beautiful use of the theme. Nice game!

Clocked In by rylgh 2013-08-26T06:04:00

I simply can't believe how great this is. Can't believe it. Fun, beautiful, polished to a fault. Publish it. Make people pay you for it. That's all there is left to do. My favorite touch (of many): the jiggling blue ball when you collide with something. Kids, study your linear algebra and maybe you, too, will be able to make a game like this someday.

RGBaY by Temich 2013-08-26T04:50:00

This is promising but I'm pretty mystified. I'm clicking circles like mad but the game's over in 10 seconds. Is that the idea?

Thade by Aurel BĂ­lĂ˝ 2013-08-26T07:35:00

I enjoyed the "story". The beating heart visual was very well done. The game itself is competent but didn't grab me violently. I would like to play more though.

575 by the31 2013-08-26T04:23:00

Brilliant concept, beautifully executed. That said, ten seconds is just no way long enough to count the syllables in long words and form a Haiku. I did see you had a second version, but then that breaks the theme.

Bit of a pickle
Make your game *good* or *correct*?
A real conundrum

Haraka by gikdew 2013-08-28T00:56:00

Shows great promise, but I can't get past the third jump!

Changer by ix 2013-08-26T03:16:00

Really great. Very impressive. I'm not entirely sure how it works, though, yet.

ARGENTUM FORM by blackotus 2013-09-04T21:00:00

Title screen wins! The game is promising but that staticky effect is extremely off-putting. Can't go on.

Routine decisions (in 10 seconds) by Yozz 2013-08-26T06:26:00

I'm just going to take this opportunity to say how freaking brilliant it is to be part of Ludum Dare this time around, and for one reason: getting to see the sheer genius of so many brilliant game developers. Not all the games are brilliant, naturally, but when they are... And this one is. Awesome concept, beautifully executed. It HAS to win something. Great job!

Ten Down by Sebastian 2013-08-26T07:06:00

Incredible. Beautifully executed with lovely art. The mouth-generated sound effects are hilarious.

1 AM by Soundboy 2013-08-26T06:22:00

Terrific. This has got to be one of the most polished and complete games here. Also one of the richest. Thank you for that.

10 Second Paper Flight by Gamepopper 2013-08-26T03:18:00

Achievements are impressive!

Duel by zlowrance 2013-08-30T00:03:00

Totally brilliant. Double rock-paper-scissors.

SAVE THE WORLD! by CTATZ 2013-08-28T02:25:00

A pretty cool idea with amazing pixel art, but no key code.

Ten Seconds of Thrust by flarb 2013-08-26T03:56:00

Darned good fun!

MegaPunch by Nick Weihs 2013-08-30T00:26:00

That actually works amazingly well. Good times!

Leveling on borrowed time by Xatulu 2013-08-28T01:05:00

Cute, and nice intro, but pretty basic game.

The Clocktower by Colorvade 2013-08-26T07:19:00

The screenshot has me sold already. And the game does not disappoint. Terrific graphics. Fun gameplay. Super music. Great!

YOGH@)!$Q#4$%7GDF: Destroyer of Keyboards! by greysphere 2013-08-26T05:56:00

LOL at the name and picture. Play the game. LOL again. Brilliant.

Gauntlet: A Series of Ten Second Strategies by OkayHughes 2013-08-28T01:49:00

Is there something I am supposed to do apart from pressing Q and E and looking at a piece of text stating that I lost? Some clear controls would help. This seems like an interesting idea but I don't know what to do.

Day of the Vampire by drilltail 2013-08-26T03:25:00

The funnest game I've played so far. Awesome job!

CLIMB UP!! by isharacomix 2013-08-26T01:43:00

You wrote this in 6502 assembly? That is insane and awesome.

GIMP the Tapedeck-Operated Robot by Zuige 2013-08-26T03:31:00

Super! I had fun!

Fireworks by Schulles 2013-08-27T15:32:00

Genius. And a lot going on, with the shop and everything. Great job!

exposure by zillix 2013-08-26T05:03:00

This is totally freaking brilliant, except...just what am I supposed to be doing? I'm intrigued but confused.

Ten Seconds (Needed to Pass Legislation) by Dr_V 2013-08-26T03:50:00

This is flipping brilliant. You are an actual winner. I'm serious, man: this has creativity, humor, logic... It's actually *fun*. No matter what people say, this thing is awesome. It reminds me of Democracy 2 (Lite). Only problem: it gets pretty deep pretty darned fast—a lot of calculation required very early on. Oh, and there was something unclear to me: I solved one level using "TAXES AND GOOD", but I didn't understand why. What does "AND GOOD" signify?

Sixth of a Minute by Tork 2013-08-26T05:52:00

Very nice, very playable game.

Just Another Game With A 10 Second Mechanic by jugglerrob 2013-08-26T03:43:00

Looks brilliant except I can't really get far: it runs choppy, and I couldn't make heads or tails of how to get out of the first little area.

Under Water by Orava 2013-08-26T06:14:00

If there was a category for "Particles" I'd give you a 10 (out of 5). There's tremendous potential here. I'm intrigued. The bubbles and plants are amazing. Tons of goodness. But I didn't find much of a game. Not sure what to do. Not sure why the world kept resetting. Confused.

Coeus IV by dungeonsoffear 2013-08-26T04:48:00

Cool concept. A nice way to cut the Gordian Knot by being able to focus on content for the 48 hours rather than graphics and collision systems and whatnot. Nice job!

Badger Bolt! by SteveSalmond 2013-08-26T05:26:00

No possible way! Seriously, 5 stars is not enough to award this game for graphics. Un-be-lievable! Oh boy I'm dizzy now though.

Eat to Live by Ramon Imbao 2013-08-26T04:43:00

I had to download the SWF. Why not put it on a webpage so it just runs? But I did download it and played it and the game has tremendous humor and a lot of promise. It's hard to actually eat people though--I was never sure where I was supposed to be standing. Then I ate up all the people and there was no-one left, so I just kept dying. Something missing here?

10 Seconds Before the World Ends by Lustdante 2013-08-26T05:50:00

Okay yeah I think I'm gonna go out there on a limb and say that this is my favorite LD27 game so far (and I've been playing a *bunch* of them). Genius take on the theme, nicely implemented, with a cute opening segment (even) and fun gameplay. This deserves money, man. (Not from me. :) ) Polish it up a tiny bit. Publish it. The images of burning cars in a city literally in its last 10 seconds of existence... I tell you, this is genius.

Crazy Teleporter: Zombie Edition by internetpaulicy 2013-08-26T03:58:00

The "Web" version doesn't work on the web. It takes me to a download link for a .zip file.

Seconds-Guess by plancien 2013-08-26T05:12:00

Yep, that's totally great. Brilliant idea, beautifully executed. I'm intimidated.

Entropy by Supercannon 2013-08-29T17:04:00

Pretty great. Run backward and shoot like mad! Cool concept.

10 Second Planet Destroyer by Latency 2013-08-26T03:28:00

I was confused. Who am I? How much are things to buy? How do I win or lose? I'm confused.

Rebound Recon by TheHermit 2013-08-26T07:14:00

Nicely done! Here's some sophisticated programming. Wow!

You'll find that my game has some similar elements like scrubbing back and forward in time and adjusting physics. Not similar enough to be embarrassing, though, I think :) Try: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25979

Lil' Kingdom Strives To Survive by lucidlarva 2013-08-26T07:46:00

Cool concept. I really want to play it more, but I feel a bit confused as to the concept. Obviously needs a bit more time, but I hope you give it the time: I think it could be something excellent.

The Mighty Runner by Metal Axe 2013-08-26T03:36:00

Couldn't run it.

ROBO-TIC by Omar_q8 2013-08-26T06:52:00

Superb. Cool concept and nice execution. Cool post effect too!

Ultimate Survival Lab by Reaperguy 2013-08-26T07:43:00

Pretty cool. It's like the opposite of an RPG: the game is leveling up ("Faster Rockets!") instead of the player. Had fun with it.

Crazy Genetist by ratalaika 2013-08-29T16:57:00

Cool concept. Danged hard.

QuickHunt by MvdLaar 2013-08-28T01:08:00

Really love the graphical style.

10 Second Sculptor by nathanhoffer 2013-08-26T04:35:00

Yeah this is truly brilliant. This is the first game I've played so far (out of dozens and dozens) that I could see myself playing for hours, really bonding with, really making my own. Fantastic, elegant, clever. You deserve a handshake, a pat on the back: whatever it is that would make you feel a great sense of recognition and accomplishment. Seriously.

Kitty Force 10 by Raiyumi 2013-08-26T06:57:00

Man, some games just leave ya feeling intimidated by their awesomeness. This is one of them. Major polish here. Beautiful controls. Smile-inducing graphics. Superb!

Perfect Ten by Zoey Frost 2013-08-26T04:38:00

This is genius. Unfortunately I can't get past level two: too hard! Brilliant though, apart from that.

Forward Motion by Feysoura 2013-08-26T04:20:00

Web version doesn't seem to work on my Mac. I get a blue and grey (alternating) 100% bar in a small window.

Space-Time Adventure by OldPeculier 2013-08-26T03:03:00

@kevinAlbs, remember that you have to keep the nice space people alive but KILL THE DARK ONES. Otherwise it won't progress.

Space-Time Adventure by OldPeculier 2013-08-26T03:11:00

Ravetcofx, it might take a little while to download.

Space-Time Adventure by OldPeculier 2013-08-26T04:14:00

Thanks mactinite and greysphere. I'm glad you're enjoying it!

Space-Time Adventure by OldPeculier 2013-08-26T04:51:00

Thanks nathanhoffer! About 9PM on Saturday night I thought I was doomed—I'd never get it done. But something broke through in the hours that followed and...well I did! Thanks for the kind words.

Space-Time Adventure by OldPeculier 2013-08-26T05:09:00

@Steve, thanks for the heads up. It has to reach the end of the time line (the 10 second mark) or it won't proceed. I haven't seen a bug here myself, but then obviously I haven't had time to do a ton of testing. Thanks for the report.

Space-Time Adventure by OldPeculier 2013-08-27T15:03:00

@SasoriDama, I'm thrilled that the levels fooled you into thinking they were designed. :) For most people there's at least one obviously broken level. I'm glad you had fun!

Space-Time Adventure by OldPeculier 2013-08-28T14:47:00

Sebastian, I was trying to make an allusion to Dr. Who, but in my brain-addled state I'm afraid I failed. Glad you like it though. :)

Back for Seconds by RobotParking 2013-08-28T01:03:00

Not my cup of tea. And boy that hot pink did a number on my eyes.

Summer Death Olympics by bufbot 2013-08-26T02:51:00

Totally great concept and theme. Not much fun for one player though.

LEGACY by DanHayesGamer 2013-08-26T06:11:00

I found it a bit hard—too slow for the distances between "air bubbles"—which was frustrating because I really wanted to see the nice environment.

Night Stalker by mactinite 2013-08-26T05:23:00

Great job! The AI, animation, and visuals are brilliant. And it's fun!

The Duellists by jay griffin 2013-08-26T06:50:00

I love this so much that it's not even fair. Love the setting and concept. Clever play on the LD theme. And what an execution! Fantastic.

The Choice by matthewvermaak 2013-08-28T01:10:00

I'm sorry, I couldn't get through the intro—just too slow.

YorkTime by Steve | tacospice 2013-08-26T06:08:00

Very cool concept. Nice visuals—brilliant. I did get a bit confused and my character ended up stuck. I want to play this more though, which is more than I can say for some entries.

Ride the Bullet by RadJor 2013-08-26T03:54:00

I really had a lot of fun with that! Cool!

The 10 (other) Seconds Journey by PaperBlurt 2013-09-04T20:57:00

I don't get it.

T-Minus by dingotime 2013-08-26T07:40:00

Incredible. What a great concept, and it plays beautifully. I love the use of the voice (although he does get tiresome after a while). Ten seconds isn't quite long enough for the later levels though. I got stuck on the first one where the pieces are already out between the two rockets.

Going In For Seconds by fferro234 2013-08-26T07:02:00

Love the title. Loved the Wife art in the intro. Cool concept. I couldn't figure out how to open the fridge though.

10 Seconds In 10 Seconds by Jishenaz 2013-08-26T06:00:00

Great concept and it's mostly there. I found that there was a lot of ammo starvation though. The AI is also a bit cheaty: when he's targetting you he's got no turning delay, yet your own slow steering speed is one of the chief elements of the game. Still, I enjoyed it.

Cosmic Commander by UnorthodoxGames 2013-09-04T21:04:00

That is pretty darned sophisticated for a weekend game. Cool!

CaptureZ by whydoidoit 2013-08-26T03:41:00

Amazingly brilliant despite some bugs and difficulty. You've really made two games here: just fencing alone would have been enough, without the shooting and whatnot.

Knight's Temper by madruse 2013-08-26T06:17:00

I want to love this. There are lots of beautiful things going on. Brilliant name—play on Knight's Templar, I trust. But I can't figure out what I'm doing or supposed to do. Why do I keep exploding? Should I run to the glowing things? Or, somewhere else?

Seconds by kevinAlbs 2013-08-26T05:15:00

Genius! Apart from the visuals it's near perfection. The cooking meta-story is brilliant. The game proper got a little monotonous after the first 2-3 levels, though, because you get used to the controls and the red circles aren't much of an obstacle.

[gamma] by torybash 2013-08-26T02:50:00

Really cool concept. Had fun! Pretty hard though.

Hourglass by DoubleS 2013-08-28T02:04:00

A really good idea for a passing-the-time game, no pun intended! A 3 second safe period at the start might make it a little less irritating if I get hit as soon as I start, however. I had fun, simply.

Defuse in 10 seconds by archaeometrician 2013-08-29T17:01:00

Cool. Educational! Is there an ending? I gave up hope at level 16.

Timeline by Lancey 2013-08-26T05:06:00

Yep, that is totally brilliant. Super cool concept, well executed.

Ten Second Takeoff by Taylor 2013-08-26T03:35:00

Had a lot of potential but just too hard!

Hack It All! by noom 2013-08-26T07:10:00

Cool. Love the concept. Nice execution, though I did get stuck on the level after the one shown in your primary screen shot. Just could not get thorough quick enough. This game years for multitouch.

Tiny Arena by Dooleus 2013-08-26T05:19:00

It really is amazing to have put something like this together in 48 hours. There's a ton here! And it's fun!

IMPETUS by Dominik Johann 2013-08-28T22:02:00

Brilliant, of course. Read about it via Hacker News.

Antidote by Antidote 2013-09-04T21:10:00

Definitely one of the better LD27 games. Great job!

10 SECONDS by Dark Acre Jack 2013-08-26T04:03:00

I'm confused. I hold the left mouse button. I go slowly towards a thing. I reach the thing. I see a green face. I'm back where I started. What am I missing?

Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-26T05:54:00

I was loving this game as soon as I saw the name. And the actual play does not disappoint. Beautiful job!

Decasecond International by qrunchmonkey 2013-08-26T03:07:00

I don't get it. Is there some way to interact?

Astronomical Odds by Toby Pinder 2013-08-26T02:58:00

A game after my own heart. A lot of fun, though a bit hard for me.

Aftur by Filth 2013-08-26T03:38:00

Just too hard. Couldn't even get to the first upper level.

10 Sec Hero by StabAlarash 2013-08-26T07:55:00

I'm attracted by the graphics and theme but can't get anything to really happen. Arrow keys take me up a couple of stuffs, then red negative numbers start popping out and then the game is over. Is it a bug or a lack of instructions?

Project: "Explosion" by Simple Ghost 2013-08-28T01:02:00

Feels very sluggish, but cool concept, and I did have fun dodging the objects.

Space Rift by GFM 2013-08-26T04:46:00

Man I stink, or this is a bit too hard. Great graphics and sound though, and nice polish.

Stuck in a Clock by Aik 2013-08-26T04:44:00

Web version doesn't run for me. Sorry I can't rate it!

Ten Sextillion Zeptoseconds by Oxydam 2013-08-26T07:53:00

Terrific minimalist use of the concept. Simple but fun!

No Time: 10 Lost Seconds by JAH2488 2013-08-26T04:27:00

A ton of work obviously went into this. Nice going!

Time Gate by wolfadex 2013-08-26T02:54:00

Terrific-looking ships, and competent gameplay.

LD31 — Entire Game on One Screen

Cell 09 by 01010111 2014-12-16T20:40:00

Quite amazingly polished. Cool slot machine mechanism.

The Paper Dance by TravisChen 2014-12-08T21:54:00

Sweet. As in "Ah, sweet." Very nice look.

Kill The Snowmen by elektricmaster7 2014-12-08T21:23:00

Lovely game! Man I hate those snowmen. Must spam them with snow!

Not Making It by Mattias Wargren 2014-12-08T21:44:00

That's funny. Bizarre. But funny.

Snowy's Escape by mutuware 2014-12-08T19:02:00

Cute. Wrong theme, but nice start to a platform. But give a brother a jump key!

Super Engine Blast by savethejets1 2014-12-17T18:56:00

Woah! I was totally about to go this way for LD31. You did a great job on the concept.

SumoBall! by flyingbear 2014-12-15T21:58:00

The art is strong with this one. Nice gameplay too and good sound.

GAMER TOAD* by Fonserbc 2014-12-08T05:31:00

The title threw me off, even with the *, so I kept getting one point. But after I figured it out, I realized that it's awesome!

Escape the Bug Screen by angela 2014-12-08T18:59:00

Brilliant use of the theme. Point-and-clicks are not naturally the most fun games, but you get big marks for nice graphics and overall creativity.

Tavern King by deathray 2014-12-08T05:02:00

I couldn't start the game. Such a pity. Looks very cool from the outside though.

For the Homeland! by Verz 2014-12-16T20:37:00

Wow, there's a lot of depth here. This could go far.

Game of the Probability Goose by Alexandre Szybiak 2014-12-16T20:17:00

Yep, totally brilliant. Captures something fundamental about board games in general and makes it explicit.

Zombies Vs Army by AntonyBaasan 2014-12-08T21:46:00

Worked for me. I can't understand the controls, but it sort of plays itself, so kind of fun. Nice models though.

Fibonacci Grid by Andrew Adams 2014-12-08T22:05:00

Awesome concept nicely executed!

Much Ado About Pirates by andrewkennedy 2014-12-08T21:58:00

Wow, you've got a lot going on in here. So far I'd say this is the game that kept me the most engrossed for longest. Great job!

Pixel Peon by jojocanard 2014-12-08T21:21:00

This is actually rather great. At first I felt like it was going to be tedious, but then I realized what was going on: interesting player physics+waitress-style mechanics+"screen" theme = very nice job!

Happy Christmas, Deer by LabOne 2014-12-08T18:43:00

Beautiful, funny, but, uh, theme fail. Nice job anyway.

Claustrophobia by OldPeculier 2014-12-08T08:21:00

Thanks for the comments! I've cranked up the speed a little after your comments. It picks up more quickly now.

Claustrophobia by OldPeculier 2014-12-08T08:21:00

It's not deferred rendering, it's shadow volume rendering, except in 2D!

Claustrophobia by OldPeculier 2014-12-09T19:20:00

Thanks nicotuason. I'm glad you appreciate the depth! I must say I actually enjoy playing it myself—not something I can say of every game I've ever made.

Polyfill by Namide 2014-12-08T21:37:00

Oh that is clever. Very nice puzzler.

Entity Unchained by ViliX64 2014-12-08T21:17:00

Nice. I dig the text visuals and the Smash TV gameplay.

Law Breaker by deepnight 2014-12-09T22:54:00

Simply incredible. Incredible.

Neighboring by psychonull 2014-12-12T16:08:00

Super cool. I want to play this in a bigger, expanded form. Please keep developing it!

DEATH POLICE 3000 by erebusman 2014-12-08T22:01:00

Wow. Uh... not sure whether to enjoy this or not. It deserves some props though.

Cat-ana by Valandre 2014-12-20T15:58:00

This game is so, so great in so many ways that it's disappointing that it is weak in other areas. It's one of the downsides to make a really great Jam entry: it gets so good that it's comparable to a shipped, fully polished game, and the comparison is disappointing. Here, the graphics and concept are outstanding and I could see myself buying this game. The downfall is, unfortunately, the gameplay itself: the actual mechanics of moving and attacking. It's not fun. It's really not fun. So you've got the shell of a game with absolutely beautiful and intriguing trappings, but it's empty inside. Fill in this shell with really engaging gameplay and you've got a winner. And "engaging gameplay" doesn't have to be complicated: just better movement and attacking mechanisms are all you need.

Screened by hexagore 2014-12-16T20:46:00

Gnarly. I like the gritty guitar music and the post effects.

Hands Race by AnglerteamGames 2014-12-14T01:20:00

Totally awesome. I've evaluated a lot of games in LD31, and this is one of the very few that I would choose to play again. Fantastic for education value and implementation quality.

The Storage room by besieger1 2014-12-08T21:26:00

I struggled to shoot the bad guys—if they were too close I'd just shoot through them, and other times they just wouldn't die. Nice concept though.

Ricochet Heroes by spotco 2014-12-16T16:34:00

Totally genius. Pinball meets RPG. Wow. Just wow.

Contact Cowboy by jrap 2014-12-08T05:08:00

Took a while to truly understand the game but it is really great! Reminds me of a minigame called Fruit on a Wii U game called Game & Wario.

TV Top by MintArcade 2014-12-08T21:35:00

Yep, took me a few plays to figure out the goal, but in the end...yeah, it's fun! And I love that the game itself is explicitly not limited to a screen (you can move the view), but it *is* "on a single screen." I've always wanted one of those arcade cocktail machines for my house.

Man on the Field by Double Zero One Zero 2014-12-08T18:41:00

Yep, that's pretty much totally brilliant. Hints of Papers Please with more eye-hand coordination juiciness (which thing do I look at?—the wound or the buttons?! But it's a good confusion). Love it.

Tacit by tanjent 2014-12-17T20:49:00

I adore the idea of a game played with closed eyes, and the sounds you provide are brilliant. Great game!

The Operator by little-burrito 2014-12-11T19:25:00

Terrific. Amazing!

Do You Want to Build a Snowman? by Schwiggy 2014-12-08T19:01:00

Cute. Fun. Clever. Theme fail, but nice game anyway.

Parable of the Broken Window by Akurn 2014-12-14T01:07:00

Super clever and pretty fun. Great!

Animal Roar by gillenew 2014-12-16T16:41:00

Terrific graphics. Nice platformer.

All Is Lost by plauk 2014-12-14T01:17:00

Brilliant. Really fun. My #1 recommendation would be to remove the auto-tracking on shots, because as it is I found that if I just spammed the fire button I never lost everyone.

Trader by eremenion 2014-12-08T18:38:00

Intriguing. Reminds me of A Dark Room. I can't say this compelled me to play a long time, but it almost did!—I like the concept and I'm intrigued.

Space Navels by jkantzer 2014-12-08T21:49:00

Kind of a brilliant idea kind of destroyed by insane controls. Shift+Left click to fire? What?!

/cast by yongcamu 2014-12-14T00:58:00

What in the heck?

The Warehouse by dallonf 2014-12-11T19:27:00

It's tough but a brilliant and fun idea. Reminds me a bit of Blink (Dr. Who).

ColorBlocks by kiiro94 2014-12-08T18:48:00

Great audio. Nice little game.

The Top Floor by ohmmus 2014-12-11T19:30:00

Yep, not real clear on what I'm doing, but it really feels like all the pieces are there. Another few hours of work...?

Nuclear Power Plant Simulator 2014 by Pfilzweg 2014-12-08T18:58:00

Best game I've tried so far. I simply adore this. It's so simple, yet so intriguing. Am I wrong in thinking those are your lips flapping during the "explosion" at the end, there?

Where is my sword?! by Kaijuu 2014-12-16T20:44:00

Lotta cool stuff going on here: tiles, big boss, nice art, cool sword concept. I think the motion of the sword needs work though: it is unpredictable and not very fluid, and overall doesn't "sing" like it should.

Turn a cave! by Night 2014-12-12T14:15:00

I found this quite brilliant and legitimately fun. It reminds me, of course, of the board game Labyrinth.

If I were improving it, I would:

* Either allow long-distance pathfinding (click anywhere for which there is a visible path and the character will go there automatically), or show a visual indicator as you mouse over tiles that reminds the player that the four tiles adjacent to the player are the only ones he can gainfully click on.
* Show a clearer end-result/threat. In the end I stopped playing despite enjoying the underlying mechanics because I didn't feel an ovearching purpose.
* Eliminate "dead end" tiles. There are enough dead end situations without them: that is, corners and straights often conspire to make a path impossible. I don't think dead ends are necessary, and I think they slow down the game and amplify the risk of unwinnable situations.

The name, by the way, rhymes with "Tourniquet!", which is kind of funny.

Ghost Digger by lexi 2014-12-16T15:12:00

I liked this. It's like one slice of Minecraft, purified.

Eternal War by goodbadokay 2014-12-08T18:52:00

Really cool concept in a beautiful presentation. I had trouble getting keys to respond though.

Ant Farm by LastResortGames 2014-12-08T21:41:00

Nice premise. I couldn't get anything to happen though.

Wait? How is this in the theme?

Snowbotron by Beerman 2014-12-08T21:31:00

Freezes for me on the opening screen. Looks promising!

Gray Goo by Arowx 2014-12-08T21:52:00

Really cool concept and it's nice to play, with great graphics. Avoiding enemy fire is too difficult for me though, leaving me feeling a bit pointless, like no amount of skill will prevail. So it's a promising idea that just needs tuning.

Escape from the Credits by badlydrawnrod 2014-12-08T21:48:00

All right that's clever. Pretty fun, but very funny.

Beat Bop Delicious by Kitch 2014-12-16T20:19:00

Love the theme, and it's darned fun.

Rainbow Maze by FrozenCow 2014-12-16T20:48:00

Quite beautiful and a very clever use of the theme.

Beautiful Yoga Explosion by nosfer 2014-12-08T21:28:00

Destructible terrain! How awesome is that? Nice multiplayer game.

Memories of Seasons by ncannasse 2014-12-16T20:23:00

Beautiful music! Wonderful mood.

LD32 — An Unconventional Weapon

Padilla's Pancakes by Borkleby 2015-04-20T05:15:00

Hilarious, clever, and actually quite fun. Great job!

LD33 — You are the Monster

U no take Loot! by Orni 2015-09-02T18:21:00

I'm gonna say that this is probably the funnest LD33 game I've played apart, perhaps, from deepnight's. Terrific concept really well executed. Awesome!

You are the Monster by divillysausages 2015-08-25T22:33:00

The screen is flashing! Am I hitting or being hit! The story screen and kit screen are impressive, but I couldn't make heads or tails of the actual gameplay.

(You are the) monster gaiden by Christina Antoinette Neofotistou 2015-08-25T01:43:00

Hard to beat the art. Gameplay... well it's a bit on the lean side. Delightful entry though.

Protect the Egg by bvanschooten 2015-08-24T13:24:00

Very cool. I like the unusual control scheme. I like the protect-the-egg dynamic. Just great gameplay choices here. Fun!

The Kraken by Vennril 2015-09-02T18:09:00

On my keyboard the Z key is next in line from X, C, and V. Why did you choose Y? Great artwork BTW.

Primary objective by Aurel BĂ­lĂ˝ 2015-09-02T18:17:00

Awesome adventure style. Good stuff.

Goomba Simulator 2015 by LandoSystems 2015-08-25T01:55:00

Ridiculously, ridiculously clever. Funny. Fun. Awesome job. And hopefully Nintendo will get the joke and won't bring a lot suit against you.

Monster Frogger by ryan0788 2015-09-05T21:29:00

Terrific stuff. I played this one probably longer than any other so far. The music, I'm afraid, gets old. Other than that it's good fun and very nicely polished.

Lick & Spoil by nodoxi 2015-09-03T09:50:00

Wait, so what's the goal here? I like the mechanic but what am I trying to do?

Arachnoid by nicotuason 2015-09-03T09:28:00

Truly awesome. You got some very difficult controls working very well. Amazing level of polish. Definitely one of the best games.

Monster Government by goldenindiegames 2015-09-02T17:58:00

Awesome concept—loved it. I think the cards on the left should scroll smoothly rather than jumping; their overall motion is unclear. I couldn't drop a card after I picked it up. This is an LD game I'd actually like to play more of. Great job!

A Beautiful Day to DIE by Integershift 2015-09-03T09:32:00

Awesome concept, and fun. I played several stages and enjoyed it.

Delicious Cortex by deepnight 2015-08-24T19:27:00

Incredible, simply incredible as always. Five stars all the way.

Delicious Cortex by deepnight 2015-09-19T14:23:00

You've still got "Source (soon)." How soon?

Jeremy Corbyn's Space Tory Destroyer by Donutttt 2015-09-02T17:53:00

Yep, that's bizarre but well on its way toward being really fun. I think I could use some danger though. The flying is great.

Monster Destroy Things by Cory Martin 2015-09-05T21:18:00

Superb. I actually had fun with thus (unlike some entries). Great job with the large number of objects in their normal and destructed states.

I am the clicky monster by ezombort 2015-09-02T17:50:00

At first I was like, what the heck? I'm clicking on a thing to kill it. But then after the first monster when I'm given a choice, the cleverness of the game came through to me. Cool idea.

Mobs, Inc. by Pietro Ferrantelli 2015-09-14T16:38:00

Brilliant. Good fun. Nice round presentation. Want more!

GH4ST by Shaun LeBron 2015-09-14T16:32:00

Superb start. I really want to play this for real—too bad you ran out of time.

Corruption-5 by hexagore 2015-09-04T01:29:00

Superb stuff—one of the very best. Great story, great graphics, great lighting, great music, great sfx. It seems a silly thing, but I think the slow elevators were maybe the most obvious detraction from the "fun" of the game. Other than that it was a perfect game in miniature.

PokEscape: Magicrap's Stealthy Journey for Survival & Gyrodeuce by Tuism 2015-08-24T19:10:00

Wow! Definitely a cut above the average. Interesting gameplay mechanic—I'm the hungriest creature I've ever played. Good thing I'm vegetarian. Hilarious grumbly tummy "hunger" noise. I didn't quite get the "hiding" mechanic though—really just seemed more like dodging, since the poke masters always saw me no matter what I did (it seemed).

Terabyte by Knighty 2015-09-03T09:48:00

This is a great start. Already very fun. Just needs more time. I really like the way you can turn enemy bullets into a good thing by absorbing them.

Crazy Monster Drivers by shimage 2015-09-02T18:03:00

High score 171.5. Good fun!

Razed by kewleus 2015-08-24T02:22:00

Lotta good stuff going on here: graphics, audio, controls, planet generation, missiles. I'm not sure where the skill is though. Is there a way to do better or worse?

Grave by uheartbeast 2015-09-02T18:30:00

Terrific. Simply wonderful art style combined with solid gameplay and good diversity. Love it.

Kaiju A-Go-Go by GeeItSomeLaldy 2015-08-24T19:06:00

Excellent! I enjoyed the theme and the mechanics.

Monster Simulator 2015 by Peach Pie Productions 2015-09-02T18:00:00

This right here is what Ludum Dare is all about. It's not the funnest game I've ever played but good for a laugh and it must have been a blast to make. Good job!

Hydra Confusion by concalf 2015-09-05T22:09:00

Simple awesome concept and art.

Bad Kaiju Ju by synchingfeeling 2015-08-25T22:12:00

Love the retro feel. Not the most riveting game I've ever played, but major points for look-and-feel.

Good Luck Gardener by Farfin 2015-09-03T09:39:00

Terrific art. Like many others I struggled with the controls—took me a minute to find "the button." Then I planted some things and...nothing happened. It's a shame—I want to like this a lot.

Eye of the Basilisk by dkdwrek 2015-08-24T19:05:00

Okay, yeah, this is actually amazingly engrossing and fun. Simple yet clever. Hagwarts—nice.

Some Knights Left by farwyler 2015-09-14T17:15:00

I'm not quite sure what the appeal is here. The art is nice. The concept is sound. But it's an extremely simple game, and fundamentally I don't see that it requires much skill. Of any game I always ask: what's the difference between a skillful player and a poor player? In this case, you walk around and bump into little guys. I'm not sure that a good player would be much more successful than a weak one. Where's the fun?

Dive Demon Dive by MrSun 2015-08-25T22:22:00

Yep, one of the best. A snappy variant of the gravity-adjustment concept. Terrific fun.

Lovers on a Park Bench by peterthehe 2015-08-24T18:59:00

How bizarre. But it's also oddly affecting. I like it.

Monster Garten by omaha 2015-09-03T09:24:00

Love the art. Not bad gameplay either.

Crystal Rumble by gdquest 2015-09-02T16:42:00

Great art, but the gameplay isn't coming together for me. I don't have much of a reason to move here rather than there or to hit this rather than that. What's the difference between a good player and a poor player?

Monster in a spaceship by cheery 2015-08-25T21:49:00

I really like the concept of chasing people around to eat them—very much Pac Man in reverse and very monstery.

Tales of the Memory Dragon by raducumiczzz 2015-09-02T18:12:00

Terrific art. I didn't find the gameplay terribly appealing.

Out West by veoviscool12 2015-08-26T22:41:00

Terrific mood. Nice presentation. Good fun.

Dude, Stop by Patomkin 2015-08-25T22:10:00

One of the best. Hilarious. Fun. McPixely or maybe Wariowarish in a good way.

RGBlob by 966623 2015-08-25T01:48:00

Superb stuff. Neat mechanic, nice art, good music... this is excellent!

Don't Steal My Junk by jonathanyeo 2015-08-25T21:47:00

I'm not getting much feedback on whether I'm hitting things, and I think this really robs the game of a lot of its fun. Great art!

Monstre de Coiffure by Patacorow 2015-09-09T21:10:00

Maybe the best game from LD33. Pat yourselves on your green, disgusting, pimply backs.

Melody Muncher by DDRKirby(ISQ) 2015-09-02T18:25:00

Brilliant. Definitely belongs in that class of games made by clearly skilled people able to bring a game to within shooting distance of "a real game" in a very short space of time. Terrific.

We Missed You! by RHY3756547 2015-09-14T17:19:00

Love the graphics style and GTA gameplay. Superb!

KaijuKrush by Sparrow 2015-09-03T09:14:00

This feels like a wasted opportunity. The premise is cool, the art is great, and the first level anticipates some gameplay. But the uniform rows of houses in the following levels (I played just two more) destroy any sense of choice. I go down, I chomp. Where's the skill? Where's the game? It's too bad, because the presentation is great and it feels like a game is right on the tip of this game's tongue—but it doesn't spit it out.

Drain by aeveis 2015-09-03T09:44:00

This is very promising but I'm definitely confused. I see there are links between the birds and the doors, and it has to do with their "health bars", but the connections are far from obvious. Maybe that's the point, but it doesn't feel like an intended mystique—just confusing.

LD34 — Two Button Controls / Growing

Streamline by francoisvn 2015-12-18T18:58:00

Utterly brilliant. Definitely one of the most, if not THE most, "sellable" LD34 games I've seen.

Full Metal Democracy by deepnight 2015-12-18T04:50:00

Five is not enough stars for the graphics rating—incredible.

Concrete Jungle by Miltage 2015-12-19T19:21:00

Incredible. Such a cool concept so well executed.

Go Fish by joekinglake 2015-12-18T18:44:00

I love the motion of the fish—the up-down dance each one makes to convey the overall sense of schooling. It's very satisfying to collect more fish!

Beardgrow by esayitch 2015-12-18T04:56:00

Stinkin' hard, but otherwise awesome: great story, art, music, and brilliant concept.

Tamagotchi Hell by Troyan 2015-12-19T19:17:00

Terrific music.

Orbital by OldPeculier 2015-12-14T18:53:00

Thanks pianoman and Eshford and Zeezgames and RadMcCool! Makes me feel happy!

Space Elf by Farfin 2015-12-18T04:51:00

Nails the theme. I found it very hard though—couldn't get past the first couple of screens.

From the Deep by scorched 2015-12-18T04:42:00

Cool concept, creative and effective controls. Audio is probably the weakest point: the growing sound is unpleasant and the music is minimal.

FLOW by Romixal 2015-12-18T21:43:00

Cool mood, but... I seem to be going nowhere fast.

Button Betting by torcado 2015-12-18T05:12:00

Hard! But hilarious. Long laughter here.

PlantBoy by siObyte 2015-12-18T05:17:00

Major ratings for the technical achievement. Yeah... not so great ratings for the gameplay. But Hey!—Z80 assembly! Wow!

Decay Dynamics by NotoriousFlex 2015-12-19T19:29:00

Six stars for fun, graphics, and audio. Definitely one of the very best of LD34.

LD37 — One room

Life.exe by wujood 2016-12-12T22:38:00

Good start, very charming. I'm concerned that the player's green shoes may not be humongous enough though.

Rocambolli by eri0o 2016-12-12T21:50:00

This game feels one inch from being really exceptional. As a platformer, though, the collision is wonky and I feel like I keep falling through the floor or getting hung on things.

Begging and Gambling by Nino9612 2017-01-02T15:17:00

This feels like a great game that just didn't quite get done enough. I couldn't make heads or tails of the "going to work" coin collection subgame. Consequently I never got close to having the $100 needed to gamble, which presumably was the point of the game. At the beginning of the game the music started playing twice—twice at the same time. Another day or two of development could have made this great.

Polygroom by garywiss6 2016-12-12T22:01:00

Good fun! The controls feel slow but I think that may be part of the effect, part of the feel of this particular game. Very nice!

The Library by Stending 2017-01-02T16:30:00

Good graphics, nice gameplay, good music. My only beef is that I think the interface of two panels of music was more confusing than it needed to be.

Lost in pandation by deepnight 2016-12-14T01:31:00

Extraordinary as always, though I agree with the others that I find the game demoralizingly hard.

Room One by Yamzho 2016-12-12T21:41:00

Terrific art and mood. I didn't feel like I was making any real decisions in the game, though.

Just pick a number by BoltKey 2016-12-12T22:07:00

Okay, now that is a brilliant game. The best of LD37 so far (for the ones I've seen). Thanks for making this! Five stars all the way—and well deserved too.

Room One by BlackQuiltro 2017-01-02T16:39:00

At first I thought this game was pretty weak, but after playing it a couple of times, it's actually quite fun. I'd love to play it more in a more polished form.

Behold Our Dark Science by kato9 2017-01-02T14:25:00

Music is wonderful. Overall experience was, for me, weirdly immersive and enjoyable. The level design is good but I did encounter some technical problems: I got hung up on some stairs in unexpected ways, and I found I could move through the roof of the enclosed area up the white floating stairs to the right from the entrance. Great job overall!

Faucet by AlmightyTuna 2016-12-12T21:47:00

Wow! Jolly spooky. Very fun! I was a bit confused by the ending too.

Roombat by JD557 2016-12-12T22:11:00

Nice little top-down shooter. I dig the Roombas theme. I think I could have used a bit more direct danger: not allowed to touch the Roombas or something.

sit down by spb_Rusty 2016-12-12T21:56:00

Pretty brilliant. I've always thought herding was a fruitful domain for games, and yours proves it. It's fun! Gets awfully hard even with just 6 students, but it's a great design.

LD40 — The more you have, the worse it is

The More You Make by TerraCottaFrog 2017-12-04T03:27:35Z

That is extraordinary. Well done!

Micro Trooper by Split82 2017-12-05T11:46:57Z

Sweet! Definitely one of the better ones. Great music, winsome graphics, pleasing gameplay. Just an all-around well-executed game.

The Catnip Sniper by SkullPixel 2017-12-07T01:21:17Z

This is two inches from being a really outstanding game, but I found that death was just too random and unpredictable to enjoy myself. Music is tops, however.

you are the coin master by Sean S. LeBlanc 2017-12-05T10:40:55Z

Fantastic graphical effect, strong audio, good use of theme, and pleasantly funny. Just one thing: my kingdom for a decent jump button! X or Z, please!

Curse of Greed by Sophie Houlden 2017-12-05T10:36:22Z

Superb. What most amazes me about your entry are the hundreds of little details you were able to get in: the jiggling hp/gold bar whenever you get a coin or heart, the attract mode at the beginning, the waggling flag when you touch a checkpoint... One of the best games I've seen so far.

Sofra by dietzribi 2017-12-04T04:01:34Z

This is one of the best. Lovely art. Great premise. Nicely executed levels and puzzles. Pleasant music. Truly amazing.

Of Fates and Feels by bwalter 2017-12-04T05:07:14Z

Love the graphic style. I like the gameplay premise. This game would have been the bomb in 1980. As it is, it's still full of charm.

The lost strawberry by egordorichev 2017-12-05T03:04:00Z

Art style great. Sound great. But I cannot make heads or tales of the level, and after 25 deaths have still not moved more than a few pixels from the initial spawn point in the first level.

Fox Flares by aeveis 2017-12-07T01:25:46Z

Awesome theme, good graphics, promising gameplay. The levels feel kind of arbitrary though. More time balancing and structuring them would have made this one of the greatest.

Slightly annoying traffic by JOrbits 2017-12-05T11:51:24Z

Superb graphics. Nice gameplay. Feels like the game could use some expansion and development (it's too binary right now: one collision and it's game over), but it's already enjoyable.

Reaper Boy LD40 Edition by jessefreeman 2017-12-07T00:12:45Z

Cool idea, nicely executed. Good fun! I like the PixelVision "Operating System" as well.

Plastic by jeroenwimmers 2017-12-05T11:43:59Z

Cool concept, nicely executed. Overall it feels too easy (an unusual problem on Ludum Dare), but other than that, perfect.

SUPER COP HERO by Finlal 2017-12-07T00:24:38Z

Best LD40 game I've played so far. You know how it is: even the best games, you're kinda done playing after 5 minutes or so. Not this one! I could play this all night. Probably will.

Of a Feather by Gumboot 2017-12-20T19:59:48Z

Scores very high for graphics, mood, and overall fun. One of the best!

Cardhoard by HacksawUnit 2017-12-04T03:37:14Z

That's definitely one of the best ones. It's hard. But delightful graphics, good audio, nice tight gameplay. Very well done!

TetrisTank by shrekshao 2017-12-04T04:04:58Z

Brilliant, brilliant premise. Cool graphics. Not bad controls. The main problem is that I can't keep my tank/tower up for more than two or three blocks, no matter what I do. It feels like that's a solvable problem though, and the game is close to being really fun.

EAT by Algebru 2017-12-09T03:24:01Z

I held the left button down from the beginning and the game "played" itself. Not much fun. But great main character and nice graphics throughout.

Ghosth - Annoying Ghosts by Crowno 2017-12-05T11:39:18Z

The graphics are to die for. The whole premise is very promising. I got stuck at the first obstacle though, the rotating glowing orange thing near the sign about "stomping them."

Pajuu - Always With You by Samurai Spark 2017-12-08T02:07:22Z

Gosh this game wants to be a really great one, but you needed a little more time to really polish it. The jumping gameplay is like a thousand other games. What's up with the scarf and warming? A frame rate problem occurs periodically, chugging the game and making it difficult to time jumps correctly. Beautiful art though, great music, cute scarf, neat scarf concept. It's a good start!

Kittea Party by JPiolho 2017-12-08T02:24:38Z

Third LD40 game I've played about old ladies managing an excess of cats.

Cursed Knight by Particles GameStudio 2017-12-08T02:27:08Z

Nice one!

BLOK'D by AndrewJAdams 2017-12-04T03:34:22Z

Yes, that was actually shockingly fun. At first I thought, "This is way too simple." But then it got quite intriguing. I got 81 points.

super rush boyy by frescogusto 2017-12-04T04:08:50Z

Superb. I love the tiny little player sprite, and the general look and feel. Nice lava and particles. And, most importantly, it's a fun game. Like Super Meat Boy it tends toward the brutally difficult, but I think that works for it. Superb job.

Sunken by Tay 2017-12-08T01:20:35Z

Quite fun! The double-tap WASD controls threw me off for a while.

BulletCoin by randomphantom 2017-12-05T11:28:57Z

Genius. This is either a fantastic game masquerading as a silly one, or a silly game masquerading as a fantastic one. In either case, at first I thought, "boy, what a nothing experience," and three seconds later when I "got it," I thought, "why has no one thought of this before?" Well done. It's fun: that's the point.

Gina's Bed & Breakfast by CameronJSamuels 2017-12-05T23:31:58Z

This is one of my favorites. Love the art style. Fun and funny writing. Nice short looping experience. Just a delightful little LD experience.

Rebel Call by SeanNoonan 2017-12-04T05:04:05Z

The artwork is extraordinary. I couldn't figure out how to win, but the visuals are top-notch.

Castle Diorama by Abuki 2017-12-05T11:57:31Z

This one feels close to my heart: almost like a children's book come to life. If it were longer and there were more things to manipulate, it could become a truly sellable game. Very nice job!

Feed Them by Fis 2017-12-05T23:26:55Z

So cute. Superb art. Good gameplay. Just needs audio.

POKED - be social by Faktori 2017-12-09T03:12:15Z

One of my favorites so far. Clever, funny, fun!

Bucketneers by And Garciaz 2017-12-09T03:18:49Z

Clever concept, nice art and sound, good two-player fun with my daughter. Nice job!

Acalisien by olafurw 2017-12-05T11:32:25Z

Um, promising story. Great sound effects. I awake as a rotating house-shaped thing. I move around. Within 30 seconds or so I get touched by a spiky thing. Cool zoom-in effect. Black screen. Am I seeing a bug or... did I miss something?

BURROWED TIME by endesga 2017-12-04T04:14:32Z

Looks brilliant, but nope, the Mac version doesn't work for me.

Statues by giucapan 2017-12-08T02:10:57Z

I must be missing something. I see no graphics, just text.

Statues by giucapan 2017-12-09T00:01:44Z

@giucapan The game is text on black with no graphics on macOS 10.13.1 (17B1003) played in Safari Version 11.0.1 (13604.3.5). I find that it works in Chrome.

LD45 — Start with nothing

King of Nothing by notapixelstudio 2019-10-20T14:57:02Z

I'd say this is the first LD45 game I've seen so far that deserves to be made into a full game. You could make money on this as an iPhone game, for example. HOWEVER, the rhythm aspect of the game isn't working. Partly it's not working because the timing doesn't feel right—it feels buggy, inaccurate. Partly it's not working because even if it felt right, I think it's the wrong mechanic for the context. The rhythm mechanic basically limits the player's ability to move—it makes movement a skill test. But the player already has a much more interesting skill test: that of avoiding getting pounced by pieces by seeing where they'll strike, the essential chess skill. The annoyance of having to press the keys in rhythm (especially since this often doesn't sync properly) is a distraction from this much more interesting gameplay. Better if you let the player move as fast as they want (up to a point), but use the _scrolling speed_ instead to drive the pace of the game.

In a word, consider Tetris. What forces the pace of that game is the speed with which pieces drop. Now, imagine if in Tetris, in order to move a piece, you _also_ had to press the arrow keys in rhythm. This wouldn't make Tetris better; it would make it a lot worse. That's your situation. The idea of rhythm-based chess is really cool, but it's not helping your game. Your game has something even cooler than rhythm based chess, which is pace-driven board "reading" in what feels like an adventure context. Truly, this could be brilliant. I'd buy it.

little BEETLE bottle BATTLE by AP Thomson 2019-10-20T15:22:26Z

Utterly brilliant. Totally bizarre, but brilliant. My favorite LD45 out of ~20 played so far.

LD46 — Keep it alive

Protektor by rujo 2020-05-03T23:33:30Z

Absolutely astoundingly good game. Definitely the best out of ~20 I've played so far. It's so good that the only criticisms I'd give it are not what would make it a an even better Ludum Dare game, but would make it an even better COMMERCIAL game.

The one thing I'd work on is taking out a little more of the perceived randomness in the game. Although it's wicked good fun, a great proportion of the player's death feel like they were random or accidental, like they "weren't really my fault." This defies the principle of "Intentionality" in game design, where ultimately, the player should always end up feeling like they *deserved* their result, whether winning or losing. This game has a ton of intentionality, but there's just a little too much chaos that determines your success sometimes even more than you yourself do. Here are some of the factors contributing to that feeling of, "Hey, I just failed but it wasn't my fault!"

- Enemies are gray against a gray background. - The walls loom up and block your sight. - Enemies can see and shoot you (or your friend) from off-screen. - Your sidekick—whose AI is actually pretty great—often does dumb things, like getting in front of you. - The auto-aim sometimes doesn't shoot who you think it should.

Not one of these things is bad. In fact, most of them are really good: the enemy AI is great and they generally feel slow enough to feel pretty "fair"; your sidekick is great, knows to try to stay behind you; the auto-aim system is pretty great. The problem isn't any one of these things: it's the combination. There are enough "automatic" things going on in the game that add randomness and chaos and make it harder to translate player *intention* into the desired *action*. Again: this is occasional. If it were happening all the time the game would be bad. It's occasional and the game is really really good. But as the levels get harder and death becomes more common, the game becomes more hopeless because there are too many automatic or "blinding" factors that make you unable to convert intention into result. Is this making sense?

I actually think the solution is extremely simple. I'd suggest just two changes.

1. Change the enemy hat color to stand out just a little more from the floor. It's hard enough to see the enemies given the limited sight radius and the looming walls. They shouldn't be camouflaged. The player should never lose a level and think, "Wait—I didn't even see him there!" This single change will help a ton. 2. Slightly decrease the radius at which enemies shoot. If you make it so that enemies only ever shoot when their target is within—I don't know—two or three body lengths (measuring relative to the dead bodies on the ground), this will prevent a lot of accidental losses while keeping the game hard.

I'd play this game for hours if it were slightly less random (in that sense) and if there were more levels. Terrific!

LD41 — Combine 2 Incompatible Genres

Wordelicious by ludipe 2018-04-24T20:06:51Z

Jolly good fun, and a nice mental workout.

Binary Blocks by Antti Haavikko 2018-04-30T06:07:11Z

Favorite game so far! Binary trees rejoice!

Late for Love by Gaze Team 2018-04-30T06:14:02Z

Great graphics, wonderful car controls. This needs to be on my phone! BUT, lay off on the F-bombs, eh? Why narrow who can enjoy your game?