@voxel Well … I'll be honest, due to a bug, the v-numbers which you can technically discover don't show up in the phonebook. Having said that, there are no dialogues for the additional v-numbers, so you lose nothing x)
@CMLSC As we discussed in the IRC … you need flash player, and apparently a somewhat better computer :D Sorry! I might do a desktop build if I extend my library, but no promises.
@HDtv, @vkmicro, @micahtron, @rik-thunder, @boorik, @Laguna, @gamepopper, @galan Thanks for playing :)
@devastus Yeah, the part where the music changes was a weak attempt at humour. Oh well!
@caramelcode Yeah so … My library in theory supports Javascript builds. I was planning to release both a Flash version and a JS version (because the latter might not have very good performance depending on the browser / computer). During LD however, one of my JS builds would freeze the browser a lot - I think it has to do with the way the city map is rendered (pixel-by-pixel software renderer), which is something I haven't really optimised for in the JS targets of my library. Not to mention the game relies a lot on gapless audio loops for the music, which is something that is not easily possible in JS right now. Sorry!
@honest-dan Thanks a lot for being super patient on stream with the game anyway. Hopefully you can experience it without the lag at some point :)
@fireslash I agree. The saddest thing is that I actually developed most of the game with a debug mode where the text scroll was more or less instant. I should have made that an option / triggered it automatically when the player double clicked. Thanks for playing!
@umsingelopugmanco Thanks :) I noticed the overflowing text but didn't really mind - it was the cell tower for all the residential apartments and that was pretty obvious x)
@ciaranw Yeah so … Initially the theme was meant to be incorporated with "the more -information- you have, the worse it is". Not only because you are uncovering the conspiracies of the city you are overseeing (while being part of one), but also because as an AI you are becoming more and more sentient the more contact you have with people - eventually leading to you becoming "sentient" / rampant after a period of feeling more and more trapped in your mission. But, tick tock. :)
@edmond00 The OST for this game is all original compositions made by @eidovolta. There is a single track which you mention that samples Deus Ex - UNATCO as a tribute. :)
Thanks everyone for your comments and feedback!