FoonLudum Dare ExplorerUsers → Edmanbosch

Edmanbosch

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitableReactorWranglercompo6092.472.112.503.362.452.57
202046Keep it aliveSpikeycompo2.903.182.543.182.682.592.772.29
201843Sacrifices must be madeSacrificejam2.562.682.312.372.872.43
201842Running out of spaceMini Royalejam9533.052.702.873.723.453.02
201740The more you have, the worse it isMagnetic Ticket Collectorunfinished
201739Running out of PowerPower Hungry Robotcompo3483.293.302.343.602.472.77

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Edmanbosch

LD39 — Running out of Power

Cellephant by hippy-dave 2017-08-01T15:45:04Z

I really love this game, it's very simple, yet very fun. Level design was really clever and had to make you think about your route. Overall, a great game. Just a little note, you should probably get rid of the "humor" and "mood" voting categories, and you should also remove that second link to the web version.

Signal Lost by SaraJS 2017-08-05T03:29:52Z

I really like this game, and I find it cool how it's 2D yet has a few 3D like things. There a lot of details, and the game is pretty well polished. It is a bit difficult though. And the controls listed are a bit confusing(you say shift goes up, even though it goes down, and vice versa for control).

Also, I think you should remove the "humor" and "mood" categories from your game.

Programmer Energy by sn0uk 2017-07-31T16:28:57Z

Seems like a cool game, but I can't seem to get it working.

Battery Life by justinooncx 2017-08-01T16:05:35Z

I really love this game. It's pretty much a game inside a game, and you have to manage your batteries to complete it. It's really cool and is definitely one of my favorite games for this jam.

LaserDefense by Gildar76 2017-07-31T17:47:41Z

Great game, I like it. It would be better though if there was a sound played when you get hit by a rocket.

Gradient Descent by Zelos 2017-07-31T19:47:55Z

This game was great. Visuals were simple, but it was easy to tell what was what, and the music was really nice. I like how you can choose what you do, and the controls are really solid. Definitely my favorite game so far in this Ludum Dare.

Socket Punch! by simex 2017-08-01T16:30:39Z

Great game, although it is a bit hard to plug into a power socket. Also, in the tutorial, it says "left click to shoot" when it's right click.

Just a little note, remove the "humor" and "mood" voting categories.

Power Defense! by Rushar 2017-07-31T18:09:37Z

Nice game, though it's a bit odd how the solar panels only generate money. Also, you should probably get rid of the "humor" and "mood" categories on your game.

Power Defense! by Rushar 2017-07-31T19:01:38Z

Well, they should really make more power, rather than reduce the drain. Maybe make them a bit more expensive to balance it out.

Power Hungry Robot by Edmanbosch 2017-07-31T17:39:47Z

Thank you. That was left in on purpose since I felt it was a little too hard without it.

Power Hungry Robot by Edmanbosch 2017-07-31T22:03:26Z

How exactly did the control scheme ruin the fun?

Universal Powers by Snowy 2017-08-01T15:36:29Z

I really like this game, although some of the effects do seem a tad bit random. Also, you should probably remove the "mood" category, and make the build a ZIP instead of an installer.

Power Rancher by SeanW 2017-08-01T03:45:23Z

Nice game, although the music doesn't loop. You should also get rid of the "mood" category. I also agree with the complaints about the balance.

The Overseer by jmholland96 2017-08-19T03:11:23Z

Really like this game, the gameplay was simple but fun, although I found it odd to use space for accepting menu stuff instead of something like enter. I hope you expand on it further beyond the jam. I do think that the "humor" and "mood" voting categories don't fit your game though, you should remove them.

Trump Card by SideSplitter 2017-08-19T03:46:17Z

Really fun game, I liked the humor a lot.

The Storm's Avatar by GiovanniBarrottu 2017-07-31T19:55:31Z

Interesting game. The text at the beginning is really hard to see, and there are a lot of invisible walls. I'm not entirely sure on how to get back power. Also, you should remove the duplicate source code link and the "humor" and "mood" category for your game.

Scrapjunk Couriers by reBTF 2017-08-01T03:25:33Z

This game is fantastic. I love it. I think that there could be a better visual indicator of if your ship is repairing though. You should also remove the "mood" and "humor" categories.

The PowerField - LD39 Edition by Alexis Cheron 2017-08-01T02:44:54Z

Really nice game. I think that you should add a thing that tells you how close it is. Also, you should probably get rid of the "mood" category.

Meltdown by Sarrixx 2017-08-19T02:49:51Z

Really fun game, although it was way too easy to beat, as I needed to only do 2 rounds. I also think that you're a bit too generous for giving power for the second round, and there should be a run button. I also noticed that you can look behind walls and even walk through them by standing close to them.

ZETPACK-99 by verysoftwares 2017-08-01T03:01:19Z

Nice game, although it's really easy to get stuck at one point and not be able to move on. I can't seem to restart from the start. The music doesn't play when you close and open back up. I also think that you should get rid of the "mood" and "humor" categories.

Ludum Dare 39 - Battery Man by TedKerr 2017-07-31T19:22:07Z

Nice game, but it's a tad bit buggy. Music was really good, and this game reminded me of a Mega Man game a bit(partly because of the name). Also, I think you should get rid of the humor and mood categories for your game.

LD40 — The more you have, the worse it is

Lights Out! by rubr 2017-12-28T03:32:52Z

Not too bad. I feel like there needs to be some more sound, feels a bit boring currently. The little "wall jump" thing is a bit strange, as it doesn't push you away hard enough. The blue lamps not adding lava is also a bit strange since every other lamp adds lava.

LD42 — Running out of space

Aeromancer by Ethan Allwood 2018-08-14T01:36:29Z

great game, the particles are a really nice touch. the music is also pretty great, really adds to the atmosphere. the mechanics are very fun to use, and the level design has just the right balance of difficulty. my only complaint is that it was so good I was left wanting more :slight_smile:. btw I finished all the levels in around 6-9ish minutes, I got the "secret" key at the end too.

Grid Weaver by HacksawUnit 2018-08-14T21:51:29Z

fun little game. the sound effects are nice and the art looks pretty good. my only real problem with it is the lack of music.

Mini Royale by Edmanbosch 2018-08-14T01:11:19Z

@zlabya use the left mouse button to shoot, and I can see how the game can be a little too fast for some people.

@pennycook I think that mostly has to do with the fact that they are automatically fire when their gun cooldown finishes, and always aim directly at their target, whereas the (human) player has to manually fire at a specfic rate and aim themselves.

@xero560 definitely would've added some more content if I had more time (or used my own time more wisely), and I multi-player was kinda what I was thinking of when I was making the game despite knowing that I couldn't implement that properly in time. also yes, that's supposed to be a Smash bros. impression.

@phantomopenboxing thanks

Void by LatchGameDev 2018-08-14T03:36:15Z

nice game, although I'm still a bit confused on what these "safe zones" are? the only one I can seem to find is the one near the ship. the graphics look nice, but it is a bit jarring how empty tiles are just simply black.

Overflow by Mors 2018-08-14T02:44:47Z

this game is fantastic. the platforming is very tight, and the levels are difficult while still remaining fun. it also looks fantastic, I especially love the 3D background. I do however wish the "Ultimate Lifeform" got at least one more level, he didn't really get much screen time in the game. Also I noticed that on level 11 the sound effect for when the switch turns on doesn't line up correctly for when the switches do turn on, which does mess up with my timing a little bit. this also isn't exactly the most creative use of the theme. great game regardless.

CRUMBLE by whycardboard 2018-08-14T00:24:06Z

This game's really good, although I find the music's tone to be a bit unfitting (not the title screen's music though, that one's fine, great even).

Tunnel Ride by Xyntell 2018-08-14T00:42:43Z

the game's premise simple but very fun. the sound effects have lots of "juice" to them, and the camera shake and particles are really nice details as well. my only real complaint is the lack of music.

Give Me Space by annoyedCactus 2018-08-14T01:02:56Z

pretty interesting game, I really like how each planet has their own kinda of "personalty" which reflects on how they work. however I did notice a distinct lack of sound (aside from music), and the planets don't really align all that well with the mouse. also the collision areas seem way too unforgiving, and I find it a bit odd that moons continue to orbit even when placing a planet.

LD43 — Sacrifices must be made

After Hours: A Reverse Metroidvania by MattWoelk 2018-12-09T18:15:26Z

The use of the theme is really cool(especially since I'm a fan of Metroid) and the graphics look really good, reminds a lot of Octopath Traveler. I also really like the music references to Metroid. It's pretty hard for me to play it though since I'm running it on a really weak PC, and the graphics settings don't seem to actually lower anything except maybe AA. The item jingles also feel very off since the music keeps playing in the background, and they also feel a little long. I also noticed that the character often walks in place for no apparent reason.

Get down Mr President! by GenericToast 2018-12-15T00:12:05Z

Not very original, but still fun. It really sucks that there's no PC version though, especially since it has no sound on WebGL.

Get down Mr President! by GenericToast 2018-12-15T05:29:07Z

@generictoast I've seen this exact same bug on another Unity WebGL game, for this very jam no less. It might be on my end though since I'm basically just using an old Intel i3 Processor with integrated graphics but I'm not sure.

Sacrifice by Edmanbosch 2018-12-09T17:44:47Z

@edshotmachine yeah I didn't really have much time to implement more choices. I literally submitted the game like 5 minutes before the end of submission hour. Would've definitely tried to implement more choices if I had time.

Cows Don't Deserve To Live (They Fart Too Much) by GuyInGrey 2018-12-05T01:35:45Z

The game's fun, but the collision is a little buggy (as in I can partly phase through walls and get extra jumps) and there was no sound effects or music.

Cosmo Buddy by easy82 2018-12-08T05:38:03Z

the game is pretty fun, and the art is nice too. there are some platforms you can't jump out of though, and the game could do with more levels. The camera also feels like it doesn't consistently follow the player, typically not showing enough of what's above or below.

Dungeon O' Coins by whycardboard 2018-12-08T21:07:22Z

It's pretty fun, the levels are pretty challenging, the art is nice(except for the coin and button sprites, those feel a little plain) and the music gives the game a slightly somber tone, but the physics aren't very good. Many times i'll just slide off of platforms and coins, and the coins often get stuck when pushed on the floor. It would also be nice if there was shortcut key to restarting the level, such as R.

Space Battle Zero by rumor 2018-12-14T05:09:41Z

This game's really good. The UI is smooth, the gameplay is fun, and the effects are nice. Only complaints are that it feels too easy, and it ends way too fast. It's also a little finicky to move points around.

Slash Rush by Delhaize 2018-12-14T23:58:23Z

The gameplay is tight, the levels are fun to complete, the sound design is pleasant and the graphics are clean. I really like how you can make things more difficult in each level and get rewarded for doing so. Don't really have many problems with the game other than that I want more levels.

LD46 — Keep it alive

🍄 Saki 🍄 by Darkfire92 2020-04-21T20:26:52Z

SUPER EUROBEAT MIX Vol. 4 - YouTube - Brave 4_21_2020 1_10_10 PM.png Surprisingly fun game, admittedly reminded me a bit of FNAF with the screen switching mechanics. I think the "combat" could use some reworking, though. While spam clicking the mouse isn't so bad on weaker enemies, it gets very exhausting real quick when dealing with the more damage spongy shrooms that start spawning after a while. I think there should also be some kind of indicator for where the mushrooms are coming from. Maybe you could use spatial sound so that people could figure out where the mushrooms are based on where the sound they emit is coming from?

CAMPFIRE by PROJECTaroid 2020-04-20T17:46:43Z

Visually, the game is really good. The models have a really nice polygonal style, and the particles add a really nice visual flair to the campfire. The gameplay, on the other hand, is very confusing. It was really hard to tell if adding a logs and stoking the fire even did anything. It felt doing those two things barely did anything to the fire, and the game did really explain very well exactly how and when I am supposed to use logs or to stoke the fire. It also didn't help that the fire takes a long time to burn out, which makes the already ineffective logs and stoking feel even more ineffective.

I also have a couple of nitpicks with the UI. It's really strange how the time indicator does not actually show the in-game minutes despite having number slots that suggest it does. Also, it was a tad hard to tell at first when I could add more logs or stoke the fire as the buttons don't really grey out, but instead seem to gain a grey background behind theme.

50 Shades of Pray by robstao 2020-04-20T17:07:21Z

Pretty funny game. The art and soundtrack were really charming, reminded me of a mobile game called Polytopia. The sound effects were also pretty nice and fit with the games tone. The character customization is cool, but I wish it had a proper color selector rather than just a select few colors. As for the gameplay, there should really be some kinda of indicator for when you're able to convert people. Also, I think it would be better if the game used the WASD keys for movement rather than using mouse clicks. IMO it feels really stiff and difficult to use.

LifeLine - Music Pattern Obstacle Dodge by WZQXRYS 2020-04-30T02:48:04Z

Really interesting idea, but I think it could use some reworking. It took a really long time for me to realize that the notes I was collecting was generating a song, and that the yellow spikes represented those notes. The difficulty is also pretty wack. Dodging the spikes and collecting the notes becomes impossible pretty quick since they end up moving at such a fast speed. At the same time, however, dying is still really hard. Since the speed gets slowed down and the amount of objects gets reduced as your "health" drops, that means that even if you do get down to low "health", it gets really easy to build it back up again.

This Website Will Self-destruct (dot) com by FemmeAndroid 2020-04-30T02:21:42Z

Very unique and clever submission. Only real criticism I can think of is the rotation, which imo looks absolutely atrocious.

LD50 — Delay the inevitable

Captain Beardy by headchant 2022-04-13T04:19:55Z

Really cool game idea which is held back by its lack of challenge. Difficulty just doesn't really ramp up enough to match the player's ability to freeze time, and as another comment mentioned, it's super easy to freeze time forever by mining crystals while time is frozen, allowing you to freeze time even longer. One idea to fix this would be instead of just allowing the player to insert as many crystals as they want inside the machine, instead they are forced to put in a specific amount all at once. After the time freeze finishes, the player will have to wait a few moments to put in more. Difficulty should also ramp up while time is frozen. Maybe adding an important resource tied to killing enemies would add some more motivation for combat and so that people won't just freeze time for a while at the beginning when difficulty is low and stockpile on resources. Perhaps you could also consider adding some sort of hazard or enemy which threatens the ship. It would make the ship repair mechanic more useful (the ship rarely breaks as is, and it seems to do so at random) and would add a bit more tension to the combat.

As far as everything else goes, the presentation of important locations and information is clear and concise, the sprites are simple yet visually appealing, and the ship music is a bit of a bop (although it seems a tad too upbeat considering the circumstances). I would be interested in an improved version of this game.

(Btw, I got an error one time when trying to fire a cannonball right after boarding my ship while time was frozen. Might want to check that out if you continue working on the game from the current source code).

Slime Zone by TheMadPangolin 2022-04-13T19:39:23Z

Very fun and unique game, feels like something I would buy and play on Steam. I think the character's handling feels a bit off though: when you latch onto a wall you can't move off of it, your only option is to perform a wall jump (although considering the character is a slime, this might've been intentional). When you collide with a wall on the side all your vertical momentum is zeroed out, which also feels very off-putting and can be hard to deal with at times.

The Subtle Hourglass by Eli Delventhal 2022-04-10T18:04:32Z

Wow, I have a lot of thoughts about this game. The main mechanic is very interesting; each time you die you have a clone of yourself repeat your actions, which can interfere with your own goals. At first I was a tad frustrated, but it ended up growing on by me the end. The little hallways connecting rooms together did make this mechanic a bit too frustrating though, as the character cannot be seen under the hallway sprite. This can cause a lot of difficulty in mid-game runs before obtaining the speed boost, as often I have both attacked inside or near a hallway due to an enemy being close to it or I would wait inside the hallway for my clones to exit the room. This lead to me either running in to my own attacks that I couldn't see or struggling to break through a hallway that's packed with my own clones.

The combat was surprisingly enjoyable, albeit extremely simple. I think the time limit and low hits made it a lot more engaging than otherwise, especially once the clones started getting more sizeable in quantity. The fact that your attacks and enemy attacks cancel each other out when they connect is rather interesting in a game like this, as it ended up being something I tried to actively avoid in order to save on time despite it technically making combat easier. The shield is also a really good feature, providing much-needed defense against both groups of monsters as well as your many clones. The fact that you can just hold down the shield button to block, though, feels a tad off, and also makes it way harder to defend . The little stagger animations and attack telegraphs are really nice details that make the combat more manageable. I do think that there wasn't enough incentive to fight enemies most of the time, though.

The camera was a major source of frustration. For one, it is way to zoomed in, which not only sort of lowers the quality of the art but also makes it more difficult to see the enemies around you (especially in larger rooms). More objectionable, however, is that the camera takes WAAAY too long to actually center on your character. You have to slow down way too much to actually be able to have your camera stay centered, which made things way too frustrating once I had to start rushing through in order to avoid my clones and stay under the time limit.

Overall, this game is very cool and unique with some frustrations. Good job.

Untitled Lobster Game by CursedEmbassy 2022-04-13T02:41:05Z

I assume that colliding with objects is supposed to damage your car, right? Because the car seems to be completely unaffected by them. There also aren't a lot of objects that appear in your way (there's like 4). Humor and song are pretty good though, and the art is nice too.

ReactorWrangler by Edmanbosch 2022-04-05T02:03:30Z

@incobalt Sorry that the game was confusing, I didn't have enough time to make a tutorial.

ReactorWrangler by Edmanbosch 2022-04-10T18:10:22Z

@eggland-games Thanks for the feedback. I actually added some audio effects to the the spoken tutorial to deliberately make it sound low quality, so that's why it sounds the way it does.

OhNova by Pixelhurricane 2022-04-13T04:50:31Z

The gameplay loop here is fairly rock solid both in concept and execution. Managing the different parts and resources of the ship was fun, even if I usually didn't last very long. Figuring out what all the controls do was pretty neat, although I still don't which knobs are for the engine and which are for the fuel. There were also a couple of buttons, knobs, and sliders I didn't see any use for at all, which might just be because I didn't get far enough.

Considering the kind of game this is, I think it could be tremendously improved with sound effects and ambience. It could really make things more intense, and could also help guide the player using audio cues. Plus it could make all the button pushing, slider sliding, and knob turning the gameplay is focused on way more satisfying.

Some small improvements I would suggest for the game over screen is to tell the player their exact cause of death (hull damage, supernova, and whatever other threats you might add) and to tell the player how long they survived.

Somnokid by Saturnyoshi 2022-04-11T04:38:34Z

Very polished game with a surprising (or I guess unsurprising, considering you had two dedicated level designers) amount of content and a bunch of polish. I do find the way aiming works to be rather annoying though, as the character doesn't instantly turn in the direction of movement even when not shooting.

This Is Sketchy by Danial Jumagaliyev 2022-04-13T18:46:16Z

Really good game. The mechanics are fun, and the secret pathways were pretty neat. The narrator is also a cool addition, his dialogue reminded a lot of the Stanley Parable. He was super quiet, though. Even after turning my volume up I could barely hear him.

Granting Immortality by BluishGreenPro 2022-04-10T19:39:24Z

image_2022-04-10_123428240.png

Very interesting and introspective game, although the music feels a bit too dramatic.

The Ultimate Martian Roulette by HaaYaargh 2022-04-13T03:33:28Z

Great game, addictive and surprisingly strategic. I really like the powerup things you can use, they made things super interesting to play around. The lighting changing as the chance of death rises is a really cool detail. ultimatemartianroulette_pic.png

Mama by Charred Axolotl 2022-04-10T16:50:18Z

Cool game, got a time of 3:29. I feel like the collision boxes on the vines are tad weird, as they are inconsistent in whether they hit me or not. It almost feels like the collision boxes activate too long after they've already emerged out of the grown and too early before they disappear. The purple goo and wisps that appear do make it a fairly decent challenge though.

I Am Coward by poontangular 2022-04-13T17:14:21Z

Interesting game. The aesthetic is rather surrealistic and strange (in a good way). The idea is pretty neat, but the way it works right now feels a tad janky. Right now it's incredibly unreliable to create a bridge where you want, since not only are drone spawns random but they also take 3 shots to actually kill. The fact that drones are the main source of score also feels a bit odd due to the important utility they have, which I suppose might be the point, but I think it might be a bit too much to deal with here. Perhaps you could consider allowing the player to be able to create a bridge at any time they want? The player will then be able to put a bit more focus on drone killing and getting a better score, and there are many ways to challenge the player based on this.