Wow, I have a lot of thoughts about this game. The main mechanic is very interesting; each time you die you have a clone of yourself repeat your actions, which can interfere with your own goals. At first I was a tad frustrated, but it ended up growing on by me the end. The little hallways connecting rooms together did make this mechanic a bit too frustrating though, as the character cannot be seen under the hallway sprite. This can cause a lot of difficulty in mid-game runs before obtaining the speed boost, as often I have both attacked inside or near a hallway due to an enemy being close to it or I would wait inside the hallway for my clones to exit the room. This lead to me either running in to my own attacks that I couldn't see or struggling to break through a hallway that's packed with my own clones.
The combat was surprisingly enjoyable, albeit extremely simple. I think the time limit and low hits made it a lot more engaging than otherwise, especially once the clones started getting more sizeable in quantity. The fact that your attacks and enemy attacks cancel each other out when they connect is rather interesting in a game like this, as it ended up being something I tried to actively avoid in order to save on time despite it technically making combat easier. The shield is also a really good feature, providing much-needed defense against both groups of monsters as well as your many clones. The fact that you can just hold down the shield button to block, though, feels a tad off, and also makes it way harder to defend . The little stagger animations and attack telegraphs are really nice details that make the combat more manageable. I do think that there wasn't enough incentive to fight enemies most of the time, though.
The camera was a major source of frustration. For one, it is way to zoomed in, which not only sort of lowers the quality of the art but also makes it more difficult to see the enemies around you (especially in larger rooms). More objectionable, however, is that the camera takes WAAAY too long to actually center on your character. You have to slow down way too much to actually be able to have your camera stay centered, which made things way too frustrating once I had to start rushing through in order to avoid my clones and stay under the time limit.
Overall, this game is very cool and unique with some frustrations. Good job.