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Edmanbosch

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitableReactorWranglercompo6092.482.112.503.362.462.57
202046Keep it aliveSpikeycompo2.913.182.553.182.682.592.782.30
201843Sacrifices must be madeSacrificejam2.562.692.312.382.882.44
201842Running out of spaceMini Royalejam9533.052.702.883.733.453.03
201740The more you have, the worse it isMagnetic Ticket Collectorunfinished
201739Running out of PowerPower Hungry Robotcompo3483.293.302.353.612.482.77

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Edmanbosch

Edmanbosch leaves an average of 8.2 feedback comments each event.

LD50 — Delay the inevitable (11)

Slime Zone by TheMadPangolin 2022-04-13T19:39:23Z ♥ 1

Very fun and unique game, feels like something I would buy and play on Steam. I think the character's handling feels a bit off though: when you latch onto a wall you can't move off of it, your only option is to perform a wall jump (although considering the character is a slime, this might've been intentional). When you collide with a wall on the side all your vertical momentum is zeroed out, which also feels very off-putting and can be hard to deal with at times.

This Is Sketchy by Danial Jumagaliyev 2022-04-13T18:46:16Z ♥ 2

Really good game. The mechanics are fun, and the secret pathways were pretty neat. The narrator is also a cool addition, his dialogue reminded a lot of the Stanley Parable. He was super quiet, though. Even after turning my volume up I could barely hear him.

I Am Coward by poontangular 2022-04-13T17:14:21Z ♥ 1

Interesting game. The aesthetic is rather surrealistic and strange (in a good way). The idea is pretty neat, but the way it works right now feels a tad janky. Right now it's incredibly unreliable to create a bridge where you want, since not only are drone spawns random but they also take 3 shots to actually kill. The fact that drones are the main source of score also feels a bit odd due to the important utility they have, which I suppose might be the point, but I think it might be a bit too much to deal with here. Perhaps you could consider allowing the player to be able to create a bridge at any time they want? The player will then be able to put a bit more focus on drone killing and getting a better score, and there are many ways to challenge the player based on this.

OhNova by Pixelhurricane 2022-04-13T04:50:31Z ♥ 1

The gameplay loop here is fairly rock solid both in concept and execution. Managing the different parts and resources of the ship was fun, even if I usually didn't last very long. Figuring out what all the controls do was pretty neat, although I still don't which knobs are for the engine and which are for the fuel. There were also a couple of buttons, knobs, and sliders I didn't see any use for at all, which might just be because I didn't get far enough.

Considering the kind of game this is, I think it could be tremendously improved with sound effects and ambience. It could really make things more intense, and could also help guide the player using audio cues. Plus it could make all the button pushing, slider sliding, and knob turning the gameplay is focused on way more satisfying.

Some small improvements I would suggest for the game over screen is to tell the player their exact cause of death (hull damage, supernova, and whatever other threats you might add) and to tell the player how long they survived.

Captain Beardy by headchant 2022-04-13T04:19:55Z ♥ 1

Really cool game idea which is held back by its lack of challenge. Difficulty just doesn't really ramp up enough to match the player's ability to freeze time, and as another comment mentioned, it's super easy to freeze time forever by mining crystals while time is frozen, allowing you to freeze time even longer. One idea to fix this would be instead of just allowing the player to insert as many crystals as they want inside the machine, instead they are forced to put in a specific amount all at once. After the time freeze finishes, the player will have to wait a few moments to put in more. Difficulty should also ramp up while time is frozen. Maybe adding an important resource tied to killing enemies would add some more motivation for combat and so that people won't just freeze time for a while at the beginning when difficulty is low and stockpile on resources. Perhaps you could also consider adding some sort of hazard or enemy which threatens the ship. It would make the ship repair mechanic more useful (the ship rarely breaks as is, and it seems to do so at random) and would add a bit more tension to the combat.

As far as everything else goes, the presentation of important locations and information is clear and concise, the sprites are simple yet visually appealing, and the ship music is a bit of a bop (although it seems a tad too upbeat considering the circumstances). I would be interested in an improved version of this game.

(Btw, I got an error one time when trying to fire a cannonball right after boarding my ship while time was frozen. Might want to check that out if you continue working on the game from the current source code).

The Ultimate Martian Roulette by HaaYaargh 2022-04-13T03:33:28Z ♥ 3

Great game, addictive and surprisingly strategic. I really like the powerup things you can use, they made things super interesting to play around. The lighting changing as the chance of death rises is a really cool detail. ultimatemartianroulette_pic.png

Untitled Lobster Game by CursedEmbassy 2022-04-13T02:41:05Z ♥ 2

I assume that colliding with objects is supposed to damage your car, right? Because the car seems to be completely unaffected by them. There also aren't a lot of objects that appear in your way (there's like 4). Humor and song are pretty good though, and the art is nice too.

Somnokid by Saturnyoshi 2022-04-11T04:38:34Z ♥ 2

Very polished game with a surprising (or I guess unsurprising, considering you had two dedicated level designers) amount of content and a bunch of polish. I do find the way aiming works to be rather annoying though, as the character doesn't instantly turn in the direction of movement even when not shooting.

Granting Immortality by BluishGreenPro 2022-04-10T19:39:24Z ♥ 1

image_2022-04-10_123428240.png

Very interesting and introspective game, although the music feels a bit too dramatic.

The Subtle Hourglass by Eli Delventhal 2022-04-10T18:04:32Z ♥ 2

Wow, I have a lot of thoughts about this game. The main mechanic is very interesting; each time you die you have a clone of yourself repeat your actions, which can interfere with your own goals. At first I was a tad frustrated, but it ended up growing on by me the end. The little hallways connecting rooms together did make this mechanic a bit too frustrating though, as the character cannot be seen under the hallway sprite. This can cause a lot of difficulty in mid-game runs before obtaining the speed boost, as often I have both attacked inside or near a hallway due to an enemy being close to it or I would wait inside the hallway for my clones to exit the room. This lead to me either running in to my own attacks that I couldn't see or struggling to break through a hallway that's packed with my own clones.

The combat was surprisingly enjoyable, albeit extremely simple. I think the time limit and low hits made it a lot more engaging than otherwise, especially once the clones started getting more sizeable in quantity. The fact that your attacks and enemy attacks cancel each other out when they connect is rather interesting in a game like this, as it ended up being something I tried to actively avoid in order to save on time despite it technically making combat easier. The shield is also a really good feature, providing much-needed defense against both groups of monsters as well as your many clones. The fact that you can just hold down the shield button to block, though, feels a tad off, and also makes it way harder to defend . The little stagger animations and attack telegraphs are really nice details that make the combat more manageable. I do think that there wasn't enough incentive to fight enemies most of the time, though.

The camera was a major source of frustration. For one, it is way to zoomed in, which not only sort of lowers the quality of the art but also makes it more difficult to see the enemies around you (especially in larger rooms). More objectionable, however, is that the camera takes WAAAY too long to actually center on your character. You have to slow down way too much to actually be able to have your camera stay centered, which made things way too frustrating once I had to start rushing through in order to avoid my clones and stay under the time limit.

Overall, this game is very cool and unique with some frustrations. Good job.

Mama by Charred Axolotl 2022-04-10T16:50:18Z ♥ 1

Cool game, got a time of 3:29. I feel like the collision boxes on the vines are tad weird, as they are inconsistent in whether they hit me or not. It almost feels like the collision boxes activate too long after they've already emerged out of the grown and too early before they disappear. The purple goo and wisps that appear do make it a fairly decent challenge though.

LD46 — Keep it alive (5)

LifeLine - Music Pattern Obstacle Dodge by WZQXRYS 2020-04-30T02:48:04Z ♥ 1

Really interesting idea, but I think it could use some reworking. It took a really long time for me to realize that the notes I was collecting was generating a song, and that the yellow spikes represented those notes. The difficulty is also pretty wack. Dodging the spikes and collecting the notes becomes impossible pretty quick since they end up moving at such a fast speed. At the same time, however, dying is still really hard. Since the speed gets slowed down and the amount of objects gets reduced as your "health" drops, that means that even if you do get down to low "health", it gets really easy to build it back up again.

This Website Will Self-destruct (dot) com by FemmeAndroid 2020-04-30T02:21:42Z ♥ 1

Very unique and clever submission. Only real criticism I can think of is the rotation, which imo looks absolutely atrocious.

🍄 Saki 🍄 by Darkfire92 2020-04-21T20:26:52Z ♥ 1

SUPER EUROBEAT MIX Vol. 4 - YouTube - Brave 4_21_2020 1_10_10 PM.png Surprisingly fun game, admittedly reminded me a bit of FNAF with the screen switching mechanics. I think the "combat" could use some reworking, though. While spam clicking the mouse isn't so bad on weaker enemies, it gets very exhausting real quick when dealing with the more damage spongy shrooms that start spawning after a while. I think there should also be some kind of indicator for where the mushrooms are coming from. Maybe you could use spatial sound so that people could figure out where the mushrooms are based on where the sound they emit is coming from?

CAMPFIRE by PROJECTaroid 2020-04-20T17:46:43Z ♥ 1

Visually, the game is really good. The models have a really nice polygonal style, and the particles add a really nice visual flair to the campfire. The gameplay, on the other hand, is very confusing. It was really hard to tell if adding a logs and stoking the fire even did anything. It felt doing those two things barely did anything to the fire, and the game did really explain very well exactly how and when I am supposed to use logs or to stoke the fire. It also didn't help that the fire takes a long time to burn out, which makes the already ineffective logs and stoking feel even more ineffective.

I also have a couple of nitpicks with the UI. It's really strange how the time indicator does not actually show the in-game minutes despite having number slots that suggest it does. Also, it was a tad hard to tell at first when I could add more logs or stoke the fire as the buttons don't really grey out, but instead seem to gain a grey background behind theme.

50 Shades of Pray by robstao 2020-04-20T17:07:21Z ♥ 2

Pretty funny game. The art and soundtrack were really charming, reminded me of a mobile game called Polytopia. The sound effects were also pretty nice and fit with the games tone. The character customization is cool, but I wish it had a proper color selector rather than just a select few colors. As for the gameplay, there should really be some kinda of indicator for when you're able to convert people. Also, I think it would be better if the game used the WASD keys for movement rather than using mouse clicks. IMO it feels really stiff and difficult to use.

LD43 — Sacrifices must be made (7)

Get down Mr President! by GenericToast 2018-12-15T00:12:05Z ♥ 0

Not very original, but still fun. It really sucks that there's no PC version though, especially since it has no sound on WebGL.

Slash Rush by Delhaize 2018-12-14T23:58:23Z ♥ 3

The gameplay is tight, the levels are fun to complete, the sound design is pleasant and the graphics are clean. I really like how you can make things more difficult in each level and get rewarded for doing so. Don't really have many problems with the game other than that I want more levels.

Space Battle Zero by rumor 2018-12-14T05:09:41Z ♥ 1

This game's really good. The UI is smooth, the gameplay is fun, and the effects are nice. Only complaints are that it feels too easy, and it ends way too fast. It's also a little finicky to move points around.

After Hours: A Reverse Metroidvania by MattWoelk 2018-12-09T18:15:26Z ♥ 2

The use of the theme is really cool(especially since I'm a fan of Metroid) and the graphics look really good, reminds a lot of Octopath Traveler. I also really like the music references to Metroid. It's pretty hard for me to play it though since I'm running it on a really weak PC, and the graphics settings don't seem to actually lower anything except maybe AA. The item jingles also feel very off since the music keeps playing in the background, and they also feel a little long. I also noticed that the character often walks in place for no apparent reason.

Dungeon O' Coins by whycardboard 2018-12-08T21:07:22Z ♥ 1

It's pretty fun, the levels are pretty challenging, the art is nice(except for the coin and button sprites, those feel a little plain) and the music gives the game a slightly somber tone, but the physics aren't very good. Many times i'll just slide off of platforms and coins, and the coins often get stuck when pushed on the floor. It would also be nice if there was shortcut key to restarting the level, such as R.

Cosmo Buddy by easy82 2018-12-08T05:38:03Z ♥ 1

the game is pretty fun, and the art is nice too. there are some platforms you can't jump out of though, and the game could do with more levels. The camera also feels like it doesn't consistently follow the player, typically not showing enough of what's above or below.

Cows Don't Deserve To Live (They Fart Too Much) by GuyInGrey 2018-12-05T01:35:45Z ♥ 1

The game's fun, but the collision is a little buggy (as in I can partly phase through walls and get extra jumps) and there was no sound effects or music.

LD42 — Running out of space (7)

Grid Weaver by HacksawUnit 2018-08-14T21:51:29Z ♥ 1

fun little game. the sound effects are nice and the art looks pretty good. my only real problem with it is the lack of music.

Void by LatchGameDev 2018-08-14T03:36:15Z ♥ 0

nice game, although I'm still a bit confused on what these "safe zones" are? the only one I can seem to find is the one near the ship. the graphics look nice, but it is a bit jarring how empty tiles are just simply black.

Overflow by Mors 2018-08-14T02:44:47Z ♥ 0

this game is fantastic. the platforming is very tight, and the levels are difficult while still remaining fun. it also looks fantastic, I especially love the 3D background. I do however wish the "Ultimate Lifeform" got at least one more level, he didn't really get much screen time in the game. Also I noticed that on level 11 the sound effect for when the switch turns on doesn't line up correctly for when the switches do turn on, which does mess up with my timing a little bit. this also isn't exactly the most creative use of the theme. great game regardless.

Aeromancer by Ethan Allwood 2018-08-14T01:36:29Z ♥ 1

great game, the particles are a really nice touch. the music is also pretty great, really adds to the atmosphere. the mechanics are very fun to use, and the level design has just the right balance of difficulty. my only complaint is that it was so good I was left wanting more 🙂. btw I finished all the levels in around 6-9ish minutes, I got the "secret" key at the end too.

Give Me Space by annoyedCactus 2018-08-14T01:02:56Z ♥ 1

pretty interesting game, I really like how each planet has their own kinda of "personalty" which reflects on how they work. however I did notice a distinct lack of sound (aside from music), and the planets don't really align all that well with the mouse. also the collision areas seem way too unforgiving, and I find it a bit odd that moons continue to orbit even when placing a planet.

Tunnel Ride by Xyntell 2018-08-14T00:42:43Z ♥ 1

the game's premise simple but very fun. the sound effects have lots of "juice" to them, and the camera shake and particles are really nice details as well. my only real complaint is the lack of music.

CRUMBLE by whycardboard 2018-08-14T00:24:06Z ♥ 3

This game's really good, although I find the music's tone to be a bit unfitting (not the title screen's music though, that one's fine, great even).

LD40 — The more you have, the worse it is (1)

Lights Out! by rubr 2017-12-28T03:32:52Z ♥ 2

Not too bad. I feel like there needs to be some more sound, feels a bit boring currently. The little "wall jump" thing is a bit strange, as it doesn't push you away hard enough. The blue lamps not adding lava is also a bit strange since every other lamp adds lava.

LD39 — Running out of Power (18)

Trump Card by SideSplitter 2017-08-19T03:46:17Z ♥ 0

Really fun game, I liked the humor a lot.

The Overseer by jmholland96 2017-08-19T03:11:23Z ♥ 1

Really like this game, the gameplay was simple but fun, although I found it odd to use space for accepting menu stuff instead of something like enter. I hope you expand on it further beyond the jam. I do think that the "humor" and "mood" voting categories don't fit your game though, you should remove them.

Meltdown by Sarrixx 2017-08-19T02:49:51Z ♥ 1

Really fun game, although it was way too easy to beat, as I needed to only do 2 rounds. I also think that you're a bit too generous for giving power for the second round, and there should be a run button. I also noticed that you can look behind walls and even walk through them by standing close to them.

Signal Lost by SaraJS 2017-08-05T03:29:52Z ♥ 0

I really like this game, and I find it cool how it's 2D yet has a few 3D like things. There a lot of details, and the game is pretty well polished. It is a bit difficult though. And the controls listed are a bit confusing(you say shift goes up, even though it goes down, and vice versa for control).

Also, I think you should remove the "humor" and "mood" categories from your game.

Socket Punch! by simex 2017-08-01T16:30:39Z ♥ 3

Great game, although it is a bit hard to plug into a power socket. Also, in the tutorial, it says "left click to shoot" when it's right click.

Just a little note, remove the "humor" and "mood" voting categories.

Battery Life by justinooncx 2017-08-01T16:05:35Z ♥ 1

I really love this game. It's pretty much a game inside a game, and you have to manage your batteries to complete it. It's really cool and is definitely one of my favorite games for this jam.

Cellephant by hippy-dave 2017-08-01T15:45:04Z ♥ 2

I really love this game, it's very simple, yet very fun. Level design was really clever and had to make you think about your route. Overall, a great game. Just a little note, you should probably get rid of the "humor" and "mood" voting categories, and you should also remove that second link to the web version.

Universal Powers by Snowy 2017-08-01T15:36:29Z ♥ 1

I really like this game, although some of the effects do seem a tad bit random. Also, you should probably remove the "mood" category, and make the build a ZIP instead of an installer.

Power Rancher by SeanW 2017-08-01T03:45:23Z ♥ 1

Nice game, although the music doesn't loop. You should also get rid of the "mood" category. I also agree with the complaints about the balance.

Scrapjunk Couriers by reBTF 2017-08-01T03:25:33Z ♥ 2

This game is fantastic. I love it. I think that there could be a better visual indicator of if your ship is repairing though. You should also remove the "mood" and "humor" categories.

ZETPACK-99 by verysoftwares 2017-08-01T03:01:19Z ♥ 1

Nice game, although it's really easy to get stuck at one point and not be able to move on. I can't seem to restart from the start. The music doesn't play when you close and open back up. I also think that you should get rid of the "mood" and "humor" categories.

The PowerField - LD39 Edition by Alexis Cheron 2017-08-01T02:44:54Z ♥ 1

Really nice game. I think that you should add a thing that tells you how close it is. Also, you should probably get rid of the "mood" category.

The Storm's Avatar by GiovanniBarrottu 2017-07-31T19:55:31Z ♥ 0

Interesting game. The text at the beginning is really hard to see, and there are a lot of invisible walls. I'm not entirely sure on how to get back power. Also, you should remove the duplicate source code link and the "humor" and "mood" category for your game.

Gradient Descent by Zelos 2017-07-31T19:47:55Z ♥ 1

This game was great. Visuals were simple, but it was easy to tell what was what, and the music was really nice. I like how you can choose what you do, and the controls are really solid. Definitely my favorite game so far in this Ludum Dare.

Ludum Dare 39 - Battery Man by TedKerr 2017-07-31T19:22:07Z ♥ 0

Nice game, but it's a tad bit buggy. Music was really good, and this game reminded me of a Mega Man game a bit(partly because of the name). Also, I think you should get rid of the humor and mood categories for your game.

Power Defense! by Rushar 2017-07-31T18:09:37Z ♥ 1

Nice game, though it's a bit odd how the solar panels only generate money. Also, you should probably get rid of the "humor" and "mood" categories on your game.

LaserDefense by Gildar76 2017-07-31T17:47:41Z ♥ 1

Great game, I like it. It would be better though if there was a sound played when you get hit by a rocket.

Programmer Energy by sn0uk 2017-07-31T16:28:57Z ♥ 1

Seems like a cool game, but I can't seem to get it working.