mesian 2018-12-04 12:35
Really fun to play, it has a good "feel", good job !
Foon → Ludum Dare Explorer → LD43 → Slash Rush
By Antoine Vion and delhaize
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 352 | 3.61 | 56 | |
| Fun | 203 | 3.68 | 56 | |
| Innovation | 388 | 3.30 | 57 | |
| Theme | 806 | 3.01 | 54 | |
| Graphics | 379 | 3.79 | 56 | |
| Audio | 202 | 3.60 | 56 | |
| Humor | 746 | 2.37 | 49 | |
| Mood | 682 | 3.11 | 54 |
Really fun to play, it has a good "feel", good job !
I like this game, it gives the same feeling as other puzzle-games for my smartphone. The idea behind it allows to make many different stages without getting too boring. Good job :)
Comforatable game! A little hard and cant start with the latest the level is annoying, but its really intersting! Good level design and pleasant music, Intersting game !!
Well put together, but I don't understand why i have to redo all the levels if I die. (also why should I lower my shuriken numbers?)
@thevinter Hi ! Hum it's a die and retry puzzle game, we have only 10 levels for now so each level have their own numbers of shurikens + the sacrifice of shurikens you did. You need to use the less possible shurikens moves to have more moves in the next levels ^^ if you don't optimize your moves you can't finish the entire game !
@antoine-vion thanks, makes more sense now!
I don't understand this game. I can play the first 2 levels, but then I die. If I hit the red targets, I die. The aim of the game is to pop balloons, but I can't get new shurikens!
CONCLUSION: I always die, because I don't have any way of getting new shurikens. Please add an explaination to your game!
@weiiswurst Hi thx for your comment, yes for now there is no explication we will add tuto soon
Explication : We have only 10 levels for now so each level have their own numbers of shurikens + the sacrifice of shurikens you made before (choose 1 sacrifice in the first level and you will have one more shuriken in the second level) it's puzzle game sooo you need to take time to brain before clicking on "SLASH" :)
The goal of the game in to explode all the balloons in all the levels, GL man!
This is awesome! The sacrifice shuriken mechanic is not clear from the getgo but I think is easy to grasp after a couple tries.
Once I understood everything the game was super fun and rewarding! It feels so good to pop balloons and everything is so juicy and cool. I love it!
If you remove the sacrifice mechanic and add some more spice and stuff to it you are onto something. Looking forward to the official mobile release ;)
It was a joy to play.
@gerardb Thanks a lot! We will add a lot of features and publish it in the store. For now, it's only an alpha, we will add tuto ;p
Very Happy if you liked it!!
Wow, this game feels very polished. Well done, guys!
Really well done, guys this game has future, keep it up. Everything looks great, it's challenging, art is awesome, concept is fun, music really fits in. Good job.
@jaume-company Thx a lot for your comment! It makes us wanna finish it faster and put in the store :p
Really wish that it would just restart the level you died on. It could give you an option to restart completely in case you wanted to reset your shurikens, but this way made it really inefficient to retry later levels. The art was great though, and the controls were smooth!
Well done! Everything is very polished. Good luck on your mobile release!
Very interesting to play. I liked the mechanic of thinking about how many shuriken I had to sacrifice
@team-infernus Hi! Thx a lot for your comment! Yes we thought about that too but if we did that the game would lose his first mechanic gameplay, the fact that you don't know if you really optimized all the levels or not you will know it in the next levels ;p I know that is kinda frustrating but we want that ^^" Thanks again for your comment we will think a bit more about that!!
@eddie-li Thanks a lot! ;p
@acaral thx for you comment! :D yes and you have 3 optimization moves failed accepted (it means to finish the game with only 3 fails maximum)
Fun to play, but a little laggy on the web version. The controls worked really well, the graphics were clean and sharp, and the sounds were sharp and fit the game.
I enjoyed it and it made me think on how to do it with minimal moves :heart:
@budaniel Thx a lot for your comment! Yes we are on it ;p (it's a trigger lag)
@gosera COOL! Thx for your comment!! It gives us the want to finish it and to put it in the store :p
Very polished game! Good work!
Made it to 90% complete. There were a few levels where I should have sacrificed a few more shurikens. I played the game too conservatively, causing me not to win. The game actually played pretty well on the computer. The music was nice. The strategy was good. The difficulty of the level progression was not the best but it was a really well done game.
fun and polish game, i like the music even i dont know if it fits perfect with the game. I live the rope mechanic. Good work!
I played again and got 100%.
The game is really pleasing to play. It's quite frustrating to re-start from the beginning when you fail, but I guess you needed it so you could change your "spending strategy". I only understood the mechanic of saving shuriken the second run. I didn't see anything indicating "this is how much shurikens you gonna get back when you compleat this level" (might be always the same, I dunno). Overall I really like the base mechanic, it's simple and efficient. However I can't feel any other way than believing the "sacrifice" aspect of the game only add an unnecessary weight to the gameplay. Ho! I just realized that avoiding targets did felt quite unintuitive... I believe a full fetched game only using the shuriken throwing, balloon popping and "target or whatever" avoiding would do very well on the store. Good Job!
Slick presentation, controls felt great, and cutting the string so that the balloon would fall was a great touch. Well done!
@madjackmcmad Thanks a lot for your test and your comment! The optimisation of the shurikens is usefull to finish the entire game ;p
Great music that really fits the game. Good mechanics and satysfying gameplay, however restarting from the beginning gets old pretty fast. It's hard to get around it and keeping the choosing the number of shurikens though!
@neontropics Thanks very much !! :D Thank you for your comment we will work on the beta after the ludum dare to change the functioning of the levels and we will change the repetition of levels to make the game more fun :D
@eddie-li Thanks very much !! :D
@dk5000p you are a great player !! I hope you'll be there for the release of our mobile game :p
Awesome game! Good graphics, music and SFX. I wish it had more levels. :keycap_ten: out of :keycap_ten: :smiley:
@Delhaize Tell me the time and place, I'll see what I can do. This surprisingly worked really well with just clicking with my mouse, wondering how it would play on Mobile, didn't try.
Great idea that works well with the theme. The only thing that bothers me a little bit (but I understand that it's related to the game mechanics) is to have to repeat all the levels at each failure. Maybe you could do groups of 3 or 4 levels, it would make failure less punitive. In any case, everything is there for a mobile game that makes a lot of downloads!
Great game, it is really satisfying to pop balloons. Graphics is great and music really fits the game. Theme idea of sacrificing tries for one round to have more in the next is interesting and original. It was quite hard, I finished on 3rd run. Keep up the great work! :)
Cool game, feels like a throwback to 2011 when there were a lot of games like this on iOS.
This is a super simple and fun little game. Both the graphics and music is really good, and it all fit to the game idea. I do not understand why I am not suppose to hit the targets, and the "optimise your shurikens" did not make mush sense. But overall a good little game.
I can understand the limitations but it would've been so much better to just let the player restart from the current level instead of restarting from the beginning. This said, I really enjoyed the game a lot and only stopped because I was frustrated by that one detail. I really appreciated how nicely done the theme was in this and I think it was a cool idea that added to the gameplay. Still a very solid game!
Looked a lot like a casual game, but wasn't really casual at all. Could maybe use an "easy mode" and use this as the super hard challenge since you have to get it perfect across multiple levels.
Love the presentation, though, and shooting the shuriken feels really good.
Here's my play: https://www.twitch.tv/videos/345392409?t=03h22m49s
The gameplay is tight, the levels are fun to complete, the sound design is pleasant and the graphics are clean. I really like how you can make things more difficult in each level and get rewarded for doing so. Don't really have many problems with the game other than that I want more levels.
So clean and juicy !
Hey conexiatim! Thanks for submitting your game for me to play on my livestream!
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346058131?t=08h32m29s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
@edmanbosch, @pinho, @mrjoshuamclean and @elysiagriffin thank you very much !!! :D