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antoineiturbide

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
201843Sacrifices must be made👥Machine Godzjam1193.943.723.063.054.323.993.82

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by antoineiturbide

antoineiturbide leaves an average of 2.0 feedback comments each event.

LD43 — Sacrifices must be made (2)

Slash Rush by Delhaize 2018-12-06T22:08:30Z ♥ 2

The game is really pleasing to play. It's quite frustrating to re-start from the beginning when you fail, but I guess you needed it so you could change your "spending strategy". I only understood the mechanic of saving shuriken the second run. I didn't see anything indicating "this is how much shurikens you gonna get back when you compleat this level" (might be always the same, I dunno). Overall I really like the base mechanic, it's simple and efficient. However I can't feel any other way than believing the "sacrifice" aspect of the game only add an unnecessary weight to the gameplay. Ho! I just realized that avoiding targets did felt quite unintuitive... I believe a full fetched game only using the shuriken throwing, balloon popping and "target or whatever" avoiding would do very well on the store. Good Job!

Schadenfreude (ex. Cassandra Complex) by Sol Roo 2018-12-06T21:40:28Z ♥ 2

This was a sad story. T^T The feeling of the controller really reminded me of those wooden mannequin toy holding together thanks to some strings. It moved depending on how you pulled or released the string on they foot. I really didn't expected that from any video game. Also, I saw some red "instrument" (not sure what it was) in the second "level?" of the game. I tried to reach it expecting something but nothing happened when I did... The mood was really coherent however!

Good Job!