FoonLudum Dare ExplorerLD43 → Machine Godz

Machine Godz

By Aurélien Montero, beardmage, antoineiturbide and heriatac

View on ldjam.com

CategoryRankScoreCount
Overall1193.9446
Fun1793.7146
Innovation5913.0546
Theme7903.0445
Graphics1044.3146
Audio663.9845
Mood1513.8146

Comments

clerg0 2018-12-05 12:32

I like the gameplay, really dynamic and challenging. As a player, i feel some lack of feedback (the turret are destructible? The meaning of the statue?). It's a good entry for me! :) Robert told me that you'll continue developping it. I want to see how it will evolve. :)

sol-roo 2018-12-05 12:53

I like the artwork and music, but sadly have no controller at hand (so I could only move). I think you can add a patch to support mouse+keyboard

beardmage 2018-12-05 13:16

Hi there ! Thanks for the feedback ! A mouse and keyboard version is planned, we just have a few tweaks to do first to make it work. EDIT : Done ! Have fun @sol-roo :)

antoine-vion 2018-12-06 10:02

I like a lot the Graphism and the FX, nice sound too ;p Well played everyone ! a good game! I Want to see evolution of the game !

beardmage 2018-12-06 10:05

Thanks @antoine-vion ! We're planning to add other enemies soon, they were fully animated during the jam but we didn't have time to integrate them, so stay tuned :)

sol-roo 2018-12-06 10:09

@Beardmage Thanks! tested it, quite a challenge!

slurpcanon 2018-12-06 10:21

Best game jam project I've played so far. I'd pay for a full game.

fahrenheit459 2018-12-06 10:34

Wonderful Game !!! As in graphic, sound or gameplay The theme is barely approch but it's such a good game that you pass upon it ! Very Good Job !

beardmage 2018-12-06 10:58

@fahrenheit459 The sacrifice part of this game is actually pretty important, since you have to chose which part of your arsenal you have to sacrifice to the machine god (through the statues, you lose one tier of power each time). Though, we really lack good feedback concerning this mechanic and will keep working on this :) Thanks for the feedback !

fahrenheit459 2018-12-06 11:04

@beardmage My bad ! I thought it was an upgrade equipement at each statue But that's why I was loosing ! ^^

donitz 2018-12-06 12:47

Cool! Love the graphics and soundtrack. Gameplay is good and pretty fast-paced.

The sacrifice mechanic was a bit unclear at first. I thought you were gaining bonuses and that enemies sacrificing themselves to blow you up was the mechanic. Bit of a surprise when I kept getting weaker. Maybe a visual indicator of some energy flying from you into the statue would have made it clearer, but that's just a nitpick.

beardmage 2018-12-06 13:06

@donitz that's exactly what we are planning to add soon ! Thanks for the feedback :)

hav24 2018-12-06 13:55

Top notch graphics, audio and gameplay. All things fits together perfectly, and the pace is just amazing. Can't believe this was made in such a little time! I really liked the design of the monsters and the killing circle that they leaves when they're dying. Also the sacrifice statues are really imponent. Really nice work guys, one of the best entry I played so far! :)

skettynmeebs 2018-12-06 19:30

dude this was fucking SICK. As above, the sacrifice at the altar could be more clear. If you got this far in the weekend, I'm sure you'll think of something cool ;)

Everything was incredible, one of the best games I played all jam. :metal:

cincerteri 2018-12-06 19:55

The graphics are fantastic. My only complaint is that the sword felt very unintuitive to use. I think the controls would have felt better if the sword cut in the direction of the mouse instead of the direction the player was facing. I kept trying to cut while moving away from the enemies, only to instead cut behind me.

captainnic0 2018-12-06 20:06

Wow, the game really look great ! Good feeling when you smash some ennemies away and dash to avoid the detonation ! But it was really hard to play with an AZERTY keyboard...

Congratulations, you did a very impressive game !

antoineiturbide 2018-12-06 21:26

@hav24, Thank you very much for the very nice comment. We are planning to add more enemy variety! That is once we finalize fixing ergonomically unclear mechanics and input ambiguity for mouse and keyboard users ;)

@skettynmeebs, Thank you sincerely for the comment! Yeah, no one who didn't read the game description understood that M4(H|N3 G0d_Z statues were nerfing you. Their best guess was that it was a buff. That's on us so we are trying to make up to it by making that interaction much more explicit.

@cincerteri, Hi! Verry glad to hear that! Our graphist chose to go for a very modular art-style. This was key for myself and others in the team to build upon his art. Thanks to that we were able to add a lot of GFX for more drama and affordance. You did play using mouse and keyboard right? You're definitely not the only one who feel the inputs ar ambiguous. I'm gonna have the mele attack follow the same orientation space as the shooting. Hopefully the feeling will be better.

@captainnic0, I bet it was hard! So you know, Windows copies using AZERTY keyboard layout have a shortcut to swap to QWERTY layout by pressing SHIFT+ALT. This might help you with most QWERTY games. If this doesn't work for you, you might be glad to hear that most Unity3D engine based games comes, by default, with a launcher. The Unity3D launcher possesses an input menu where you can edit inputs to your liking. I'm very glad that you played our game and thankfully liked it despite the controller issues. Than you very much.

sadsmile 2018-12-06 22:59

Thanks for the link :P

Pretty cool game, feels anime as f*** (which i like :) )

Some hints and opinions: - It should be clearer what can be killed and what not - The melee ability should def. have (atleast when still fully upgraded) the ability to clear bullets in front of you (e.g. like in NieR: Automatas Bullet hell sections) otherwise it feels a bit lackluster - I think it should be a bit clearer what i'm about to sacrefice - The keyboard and mouse controls could need some love

But overall i think it's a very solid entry :)

beardmage 2018-12-06 23:05

Thanks for the feedback @sadsmile ! :)

We'll try to improve on that, we already tweaked the hit feedbacks with player bullets to let them know which things you can destroy, but it's not enough.

Concerning the bullet clearing, we had something like that in mind, maybe even cooler ! There are other enemies to be implemented soon-ish that will fire yellow bullets, which the player will be able to deflect with the sword !

Since the dash passes through red bullets, you will have an option for both kinds of bullets :)

raisethedead 2018-12-06 23:47

Aaaaaaaaaargh ! What a game ! Amazingly polished, great music ! thanks for that guys !

aj-jones 2018-12-07 04:23

Great game! Reminded me of Furi. Played extremely well, only issues i had were related to webgl on itch, nothing on your end at all!

awix 2018-12-07 08:35

An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)

beardmage 2018-12-07 13:26

@raisethedead Thanks a lot ! We used FMOD for audio integration, I don't know if you noticed but there is a dynamic lowpass that's tied to the player's HP (Along with a few post processing effects). I'm not totally satisfied with it and might tweak those effects a bit later :) Glad you liked it !

We have the chance to work with a very talented Sound Designer, and it's always good when players notice.

@aj-jones Thanks for the feedback ! Other people had issues with webGL, hope it wasn't too much of a pain to get the game running.

@awix Thanks ! Your game rocks by the way :)

vlad-ilisan 2018-12-07 13:48

Really cool game, a bit hard, I'd also like see some checkpoints.

sargonius 2018-12-07 14:33

You really should make a switch game from this entry. It's amazing.

beardmage 2018-12-07 14:53

@vlad-ilisan Thanks for the feedback ! If you tend to die a lot, try using the dash as much as you can :) it really helps, since it passes through bullets. Concerning checkpoints, each level is clearable in about 3 to 5 minutes, and we want to turn this into a proper rogue-lite game, so it's probably not going to happen.

We do know that the game is hard though, we'll make another balance pass when the other enemies will be in the game, and tweak the difficulty curve over the several levels we have planned :)

@sargonius We really might continue working on this project in the future, so a switch version would actually be a great idea (I want to fiddle with the joy-con rumble so much) ! Thanks for the feedback ! :)

gajop 2018-12-07 15:05

Beautiful game, beautiful gfx. I enjoyed playing the game a lot. I didn't immediately understand what I was sacrificing (my abilities still worked!), and as some have said it wasn't clear what enemies could be attacked, but that's OK. It took me a few minutes to figure out the mechanics of it all and then it was just a fun experience.

myrrhe 2018-12-07 23:23

I just tested it:

- Sounds, musics and graphics are all very good and goes well together. The game have both a very pleasant *Nier Automata* vibes with the bullets making danmaku pattern, and a *Tron* vibes, with colors and neons.

- The sacrifice mechanic is pretty self explaining, but I still think it's missing a few feedbacks, in particulary for the sacrifice of the weapon. In fact, even for the wings, I didn't actually saw the first time that one of my "feather" just disappeared.

- The game is pretty maneuverable (wasd to move, click to attack), but for some reason, it feel a bit stiff. It's maybe because I ran it on my old laptop and the fps dropped, or because it's the way it is. The ennemies seemed way faster than me (even using the space bar to dash/jump). But that wasnt really a drawback.

- The main flaw in my opinion was the difficulty : I just couldn't get past the second room. The ennemies simply nuked me before I could slay them, or explain them my point of view. I tried several approaches several time, and it always gave the same result. Well, maybe I'm just bad, or I didn't get something. But I guess in this case, the game should have explained me.

Well… It look like there are almost nothing but bad points in my review, but that still was an excellent entry compared to the others. Maybe it's why the difficulty is so frustrating : I wished I could see the other rooms !

So tl;dr : Very good sounds, music and graphics, but a tad too much of difficulty !

secretpocketcat 2018-12-07 23:41

I saw this on Dan's stream and I had to try it! The game looks really amazing (the models!, especially the statues are gorgeous), the music and SFX are fitting nicely. Chaining the dashes and dodging through bullets is satisfying as is the shooting and slashing with one caveat (see below). The bullet patterns are creative and overall it's just an incredible package for a jam game.

I have some minor gripes, though. These are really just design-related things, so it's upto debate. The main thing is the slash direction. I'd expect it to be in the aim direction, not movement. This made the sword for me almost useless as I was mostly backing away from enemies while shooting them, which meant I just dicing air. I'm not a fan of removing/decreasing player powers. Unless it's a sidegrade or the player gets something in return (upgrade this but downgrade that), it just makes it more tedious. The player HP is too low. Either don't so stingy with the HP pickups or make the explosions do less dmg (I'd probably go for more pickups from enemies). I got to room 5 BTW. When a room is finished, the bullets could stop spawning to signal the player they can carry on. A few times I was actually still waiting around for enemies to appear. Enemies (2 big bugs) in level 4 (or 5?) attack before the player gets out of the room which actually lets the player cheese them by not entering the room and just shooting them from the sacrificial room.

I hope this was at least a bit helpful and let me reiterate that the game is great and when I saw it, I actually felt pretty bad about my entry. (I mean, it's 4 devs against 1 but still :laughing: )

rkuhl 2018-12-07 23:53

Really fun, fast paced game, but it could have used a tutorial. I didn't realize that you could use space to dash until reading the description, and that really makes the game feel a lot tighter. The bugs got stuck a couple times, but it is still a very strong game overall.

beardmage 2018-12-08 00:31

@gajop Glad you liked it :) We'll try improving the feedbacks even more in the near future. Since we go for the diegetic route (No UI telling you stuff), it's pretty hard to figure out, but we'll manage :)

@myrrhe Feedbacks are on the works, we'll probably figure something out by the end of the weekend ! Concerning difficulty, we toned it down a lot between the first push and the latest update, but we'll do another full pass when all the other enemies will be implemented in the game, just so we won't do it all over again in a few days x)We'll do a blog post and update here when we'll have new stuff, so stay tuned ! :)

@secretpocketcat Concerning the slash, we're still debating about the mouse and keyboard bindings, because they are currently misleading. I do feel that the game might become too much of a kite-fest if we allow players to slash while running backwards, and lose a lot of its challenge. We'll do a complete balance rework soon-ish, with the new enemies (and traps :D).

@rkuhl Thanks ! We're still trying to figure out how to tease mechanics without a whole tutorial menu, but i'm sure we'll manage to find something :)

Anyway, thank you guys so much for all the feedback. We do want to keep working on this game for a while, looks like we fell in love with it :D See you soon !

royur 2018-12-08 06:11

ow... i thought it was upgrade statue. turn out it is downgrade :( wish i can slash with my mouse direction instead of relying on movement direction. game feels awesome though..

secretpocketcat 2018-12-08 10:16

@beardmage That's a good point, but the current enemy design leads to kiting IMO anyway. I'm looking forward to the updated version!

garethiw 2018-12-09 13:45

Lots to enjoy here. The art/animation/mood all very good. I used a joypad so had no issue with the controls.

The only negative I can think of is that I didn't feel the game got harder because of what I sacrificed (I went with sword mostly, and just used dash+laser) but simply because the bullet-hell got harder and the explosions more frequent.

thob 2018-12-09 14:46

The game is pretty good :)

There are some problems but they have already been told : - You can slash only in your movement direction - I thought I could destroy the turrets (readability problem) - The statue seems to be upgrade - Music and sounds are not well balanced (volume) I think that if you want to continue the development you'll need to rethink a bit the game design of the sacrifice part to make it interesting to sacrifice abilities in a system where it's not just harder or more frustating.

But beside that the game is very complete with really good art, FX and feedback, music and sound !

dock-frankenstein 2018-12-09 20:10

My favourite game of this ld jam.

jfraser314 2018-12-10 20:16

Definitely has some potential. I like the art style (made me think of Gundam or more general anime more than a little bit). The control scheme was way easier to understand than so many other games. Great job.

game 6.gif

ivan-garcia-filho 2018-12-12 17:29

Enemies are really intimidating and the red circles growing really reinforces a frenetic gameplay. Awesome graphics! and nice job with the particle systems!!! I would just addd some feedback to the meleee and ranged attack, their red feedback made me think that wheneveer i hit them, they unleashes a small damaging wave since it's the same they are trying to hit you... Most of the turrets ddon't have a feedback showing that they are "imortal/invulnerable" and your melee attacks didn't show some utility against anything, i would just use the ranged attack as much as possible...

peachtreeoath 2018-12-14 04:24

Wow, VERY polished entry for LD. You definitely nailed the feel of Furi in this, from the weapon loadouts, the bullet hell, and even the look and feel. I definitely found myself playing it safe a lot and using the gun mostly, I didn't have too much confidence in my slash and dash abilities. I actually really like the cockroach enemy you created. Pretty unique enemy and you really kinda created your own world here, nice job.

justcamh 2018-12-14 06:35

Absolutely amazing game, not much to say that hasn't already been said. I would appreciate a checkpoint though. Maybe the turrets could have also been destructable? Otherwise, very neat game. :thumbsup:

jk5000 2018-12-14 08:59

This is a super pretty and very well made fighting game! The gameplay is okay, but I would have liked to see something new and interesting for the game genre. Ovarall a good LD game.

arvejeitor 2018-12-14 12:06

Wow nice game! The art is so nice, the gameplay feels really polished

shieldgenerator7 2018-12-19 20:25

really cool game!

the art style, the music, the gameplay!

the robot designs are also really cool, and i like how the choices between rooms are also given to you by unique-looking robots. I didn't understand what each did, but I understand that they were different choices.

very cool, i think this could be a full game

arnau 2018-12-21 12:12

Lovely characters and visuals. The attack would be of higher use if it prevented the enemies from exploding if you killed them before they reach you, even though they move so fast I can barely hit them haha. Pretty nice concept!

nekonyo 2018-12-21 15:41

The graphics are very cool and the gameplay is simple but hard 😃.

beardmage 2019-01-07 00:27

Hi there ! We finally managed to get a new build running !

Thanks again to all of you for your valuable feedback, and have fun :)

nul 2019-01-08 03:56

Very neat game you got here! It's probably for the best that I didn't play it during the rating process, seeing how the LD version actually doesn't work for me. With KB+M, character just swings once as soon as the game launches, then doesn't allow me to melee/shoot/dash. With a switch controller, the character just constantly moves north shooting in random directions. The latter still happens in the 1.1 version, but I can play with KB+M in 1.1.