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Beardmage

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥L1-S0Njam4903.783.443.443.824.623.982.504.04
202046Keep it alive👥Cardboard Frankjam5763.773.763.603.764.083.713.563.56
201843Sacrifices must be made👥Machine Godzjam1193.943.723.063.054.323.993.82

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Beardmage

Beardmage leaves an average of 18.0 feedback comments each event.

LD48 — Deeper and deeper (14)

Deep Cover by Silas Reinagel 2021-05-01T13:35:32Z ♥ 2

Great entry overall ! The game as a whole felt polished, and it really felt like the characters remembered what I said before. It's clever, refreshing and fun. Good job to the team !

Mystical Island by azakharov 2021-05-01T13:24:51Z ♥ 1

I liked the concept !

As others said above, some events feel a bit too random to me, you don't feel like your choices meant that much, it's either you get good stuff or you get the boot. Maybe a system with several choices for each event could be great (Like spending some of the resources to gain others maybe ?)

Good job anyway, congrats !

Echo One by Sherwin Claridge 2021-05-01T10:55:40Z ♥ 1

Cool polished game !

I just wish there was less backtracking in the levels. Try to offer your player a quick way out when you reach the end of a path !

Since the game is action based, maybe you could make the character go fast after a while so traversal becomes more convenient. You could also add quick feedback to your enemies to tell when they are going to attack ! It could be anything, FX, a short animation, a texture blink..

Anyway, I liked playing this game ! It's impressive as a solo dev. Congrats !

Fish'n'Ship by tipyx 2021-04-28T09:33:41Z ♥ 5

Hey !

First, congrats, the game feels super polished, love the pixel art ! Since good feedback needs to include criticism , I found a few issues/bugs:

* You can trigger modules you haven't bought, at least visually :

Fish'n'Ship_o6B29ysCbX.png

* Sending oxygen did not really seem to work for me at least, I was running out of O2 before the enemies would fuck off.

* The visual feedback for when a fish is damaged by an effect displays behind the fish sprite, so when there are many of them it's hard to see what's effective and what isn't.

* When too many fish attack, the sound overlaps and it can hurt a bit

* Gold quickly becomes obsolete after a few tries, wish you could upgrade some rooms or the ship's durability so mining/using the radio stays relevant.

Anyway, it's still a great entry, loved playing it !

Bravo, chers collègues bordelais o/

Space Dwarf by DesertMaw 2021-04-28T09:08:30Z ♥ 3

Nice, voxel art ! It looks nice overall, congrats. One minor issue I had with that is the voxel density that varies too much depending on the asset (Some mobs have way higher voxel density than others, same goes for ground tiles). The ground can feel a bit noisy because of the shading too.

Gameplay-wise, some enemies lingered for a bit after I killed them, they still took hits but their model disappeared. If you wanna keep working on this game for a while, you can add basic FX (Or even reuse the poison one) to enemy deaths for extra game feel.

Good entry so far, good job !

Monday by Dobrila 2021-04-28T08:59:21Z ♥ 1

Hi there ! Liked the mood a lot, gg ! I had some issues understanding you had to kill all the zombies (Why ? your character is a random salaryman). I only got one gun and ran out of ammo, so there was a dissonance between scarcity of ammo and the main objective. It really felt we had to run to go for the car (Since the character talks about the car, it can be misleading)

Afraid to Turn by rhoff95 2021-04-27T21:40:26Z ♥ 2

The game looks good overall, It lacked a bit of clarity though (Without reading the explanation text you have no idea what to do or why anything happens). With a bit more feedback (Moving trees etc.) it could be great.

Dome Romantik by Rongo Matane 2021-04-27T21:28:33Z ♥ 1

Well, it's great. Upgrades seemed well balanced overall and the pressure is there. I just wish there was some kind of score to know how long we last, but besides that I loved it. Played for longer than any other game so far this jam, by far, and i'll probably come back.

Congrats !

Catryoshka by mpetrus 2021-04-27T20:59:06Z ♥ 5

That skybox is gorgeous. Whoever had this idea deserves a raise. Good game overall, everything felt good and polished. Had a few issues with backtracking sometimes that felt a bit long but it's not a big deal. Good job !

DeeperMiner by Twaerd 2021-04-27T20:50:32Z ♥ 2

Salut ! Comme le disait @solweak en effet les lumières tabassent un peu ! Pas mal par contre si vous avez fait tous les assets sur la durée de la jam, c'est cool ! Ce serait top je pense d'avoir des ennemis un peu plus réactifs lors de l'entrée du joueur dans la salle pour pimenter le tout. J'ai eu du mal à comprendre quoi faire au début, je pensais que j'étais l'ennemi à la base x) probablement à cause du placement des unités. C'est cool en tout cas continuez comme ça !

Deep Sleep by BlackcatDesigns 2021-04-27T20:18:54Z ♥ 1

Hi there ! Quick tip, you should fade your particles more over time (In unity for example, use size/color over lifetime curves) for better looks ! Also, I had issues seeing the dark energy at first, maybe try to tune up the contrast a bit (Or add an outline or something, that would be perfect).

Mind Diver by ryusui 2021-04-27T20:13:31Z ♥ 1

Hi there ! Wish timing would have more effect on the scoring etc. The game could use a bit more feedback tbh, it took me a couple runs to understand why I was losing !

Deeper and deeper by skaminska 2021-04-27T20:09:52Z ♥ 1

Hi there ! Be careful with your UI scaling, I couldn't see the controls while in full screen. Idea looks good so far, wish there were more feedbacks with the interactions though. Gj !

mindgrid by robochase6000 2021-04-27T20:06:49Z ♥ 1

Hi there, the game just crashed every time I hit an enemy for some reason. Concept looked nice though, hope you can finish it someday !

LD46 — Keep it alive (12)

Loading... by AlexAuragan 2020-05-03T11:02:43Z ♥ 2

Good job overall ! I just wish the spawns were a bit less random (Sometimes, bugs spawned right on top of me, which is frustrating), but the mouse movements were nice. Never thought about not normalizing the direction so the further the mouse is, the faster it gets. Clever !

Cthulhu: The Cult Must Not Die by LaserPanzerWal 2020-05-03T10:56:53Z ♥ 2

I liked the mood a lot ! As others above said, the game sure needs more feedback overall, concerning the fighting mechanics but also the spawn events and overall progress, so we don't have to circle around the room again and again ! You could probably speed up most battle animations and tweak transitions a bit !

Anyway, good entry !

Seeds of Hope: The Last Stand by Corbak 2020-04-23T19:30:43Z ♥ 2

The game is great overall ! I just felt that the difficulty was increasing a bit too fast, ended up getting wrecked around 2:20, which was weird since I managed to deal with the previous wave without many issues. As others said, a bit more feedback would be welcome too, like some timers etc.

Anyway, it's still a great entry, good job !

Blocks 'n Trees by NectherLouie 2020-04-21T15:05:14Z ♥ 1

Cool concept ! Wish there were more feedbacks concerning the effect of the blocks though. GL with the polish/fix phase !

Tumbleweed by Brenan 2020-04-21T14:58:15Z ♥ 2

I'm amazed that you managed to do so much in 72 hours. Congrats ! Everything feels polished and smooth. Controls were a bit repetitive in the long run though, hopefully the level was still short enough so it didn't bother me that much. Anyway, good job !

Floccy Land by MikyDev 2020-04-21T12:29:12Z ♥ 4

Hi there ! I've got some advice for you : - As others said, you should turn off the rating for graphics if using external assets. At least you should credit them ! - When creating a level, you should do a quick blockout first, to have all your collisions figured out, so you never fall out of the map. - Just in case, put a big trigger box under the map to reload the scene if someone manages to fall ! - You want to use snapping for the environement (Holding Ctrl in Unity, or downloading ProGrid from the Package manager), it will be way easier to build your levels that way ! - There are options for tilemapping in 2D for fast and good looking level building.

Anyway, good luck and have fun !

Keep the Flame Alive by InsanityCode 2020-04-21T11:56:05Z ♥ 0

chal_ (20).png

Can't play either. Too bad, the game looked great. Hope you'll be able to fix the issues so we can play !

Just Fishing by DrunkardWolf 2020-04-21T11:50:14Z ♥ 1

The atmosphere was great, gameplay was pretty simple but it's still amazing for a compo game. Congrats ! I'd tone down the bloom a bit, maybe, and add a bit more feedback overall !

Slime Mama by Jack Kaloger 2020-04-21T01:43:38Z ♥ 5

Wow ! The game looks great, everything feels smooth and polished. Congrats !

Missing Pieces by Abu Sabiq Mahdi 2020-04-21T01:35:27Z ♥ 4

Loved the artstyle ! The game feels really polished, congrats ! I got surprised at the second level, the error sound just kinda threw me out of the immersion.

Flame's Rhythm by Irene Godoy del Pozo 2020-04-21T01:31:37Z ♥ 9

Don't know if I was bad at the game or if it was too hard, but I felt the mechanics needed a bit more visual feedback. Anyway, I loved the art style and the concept is good ! :)

Lamps by qkjosh 2020-04-21T01:11:31Z ♥ 6

Wow, your game had such a great mood ! Congrats ! I just wish you had some sort of randomisation for the dog's bark sounds.

LD43 — Sacrifices must be made (28)

God's Thirst by Vlad Ilisan 2018-12-14T00:42:16Z ♥ 1

Nice game ! You could tweak a few game elements (The attacks feel a bit off sometimes, and enemies could use some windup animations for their attacks), but overall a nice entry. Good job !

Reactor Overdrive by JUSTCAMH 2018-12-14T00:37:59Z ♥ 1

I didn't quite understand the mechanics at first, but managed to figure out how it worked. As others said, a quick tutorial would be great !

Also, as @jfraser314 said, your background is awesome ! Using perlin noise for that is pretty clever. Good job !

Jesus Take the Wheel by PeachTreeOath 2018-12-14T00:34:17Z ♥ 1

What the hell did I just play. It's really good, loved it ! The controls were chaotic but really original, great entry !

Also, having 13 people on your team is quite a feat, the only time I was in a team that big for a game jam was an utter disaster.

Anyway, good job !

Vikrifice by Lucidus 2018-12-14T00:28:21Z ♥ 1

Really nice game you made here. You could add some extra feedbacks on certain actions (gfx mostly), but it was a simple yet solid platformer game. Good job !

Exploding Sport by jk5000 2018-12-14T00:22:19Z ♥ 1

The theme wasn't your strong point, sure, but the game is fun and that's all that matters to me :D

Reap what you sow by ursagames 2018-12-14T00:20:13Z ♥ 1

Great game ! Loved the retro style graphics, and the game feels polished :)

Be The Bridge by Codesity 2018-12-14T00:17:51Z ♥ 1

Well, the game sure had issues with the controls and physics globally, but it was a really clever concept. If you really made this in 10 hours, it's really impressive :) Good job !

Volcano Island by Arvejeitor 2018-12-14T00:14:11Z ♥ 1

This game was fun ! For some reason I just clicked randomly on people because the sound they made was so much fun... maybe I need some help.

What the game could use though, is to make sure there are always at least one of each type of villager on the screen. Had to wait 30+ seconds for a black guy to appear, so I threw all the others into the volcano in the meantime.

Views by arnau 2018-12-14T00:07:34Z ♥ 3

Well, 6k score ! Concept was simple yet effective. It could use some additional feedbacks and GFX (Clicking on the bomb button was so much more satisfying than seeing building parts just disappear), and you could maybe tone down the sound a bit. Anyway, good job !

Plushie Piler by shieldgenerator7 2018-12-13T23:59:44Z ♥ 1

This game was a good surprise ! It would be great to improve a bit on collisions and feedbacks, but it was fun :) Good job !

Nature is Harsh by hav24 2018-12-07T14:44:59Z ♥ 1

The game is great ! The commentary-style voice is an awesome idea, and it feels very polished overall ! Congrats :)

Maybe if you bind the jump to spacebar instead of W, it would be even better. Also adding a way to move the camera a bit would help for some levels. Anyway, good job ! :)

Dark Villagers by AwiX 2018-12-07T13:21:23Z ♥ 2

Great game ! Probably the one I spent the most time playing :) As @fahrenheit459 said above, the game becomes quite easy after some time.

The hardest part is to have a good start, then you only have to summon/sacrifice cultists to win. Maybe add an option to destroy/upgrade buildings ? That would be sick ! Also, adding a few stats to each monster would be great to know what they are doing.

Had a good time anyway, congrats ! :)

firefox_2018-12-07_14-18-13.png

Not-So-Nicer-Dicer by sadsmile 2018-12-06T23:29:35Z ♥ 1

The gameplay feels very smooth most of the time ! I'd say maybe tune down some traps just a bit, like the treadmills, that often send prisoners flying into sawblades just by moving right. Had lots of fun anyway, good job !

Super Sellout by Moski 2018-12-06T23:21:05Z ♥ 4

The art is outstanding. You put so much work into the UI, the presentation and graphic assets, it's really impressive ! The concept is nice too, but atm the top strat I found is to stick to the left and spam the interaction key. The game still has a lot of potential, and with a few tweaks to the gameplay i'd clearly see this game being released on mobile !

(The interaction range is insanely high also, if you stick to the middle of the platforms you can interact with anyone on the Y axis)

Anyway, Great job !

Ossium by JammedGame 2018-12-06T22:49:32Z ♥ 3

For some reason, I couldn't use half of the mechanics, sadly. The graphics looked very good and the music helped set up a good ambiance though ! Btw you can cheese enemies pretty easily by hitting them and walking backwards quickly, not sure if it's intended or not.

Anyway, if you want to get a better game feel, you might want to tweak your attack animations (and maybe range) a bit, they are a bit too slow at the moment !

Anyway, good job ! :)

Fusion Cell by Mania 2018-12-06T22:34:25Z ♥ 0

The graphics are great ! Too bad the game lacks feedbacks and visibility on some parts of the gameplay :( Good job anyway !

$Player Disconnected by Bomb-X 2018-12-06T22:20:06Z ♥ 1

Great concept ! I'm not a huge fan of only text based games, but this one sure is interesting. Good Job ! :)

We Fight "Together"! by StratosKakalis 2018-12-06T22:12:22Z ♥ 1

The idea is neat ! But as others said, the gameplay itself is pretty limited at the moment. At least you have room to turn this entry into a great game ! (I'd love to fill a cannon with pretty much anything worthy and fight in multiplayer, that would be so much fun). Keep up with the good work ! :)

Sacrilicious by garethiw 2018-12-06T18:13:45Z ♥ 3

Absolutely loved that soundtrack ! Game feel was nice also, all around a great entry :) Grats !

Sven by Donitz 2018-12-06T13:32:23Z ♥ 2

Awesome work ! Very original and interesting :)

hiJack by SecretPocketCat 2018-12-06T13:15:43Z ♥ 1

Nice game, congrats ! Wish the game area was a bit bigger though. Hope you add some good game feel elements for later :)

Blood Mage by Finnhax 2018-12-06T11:47:08Z ♥ 1

As others said above. Good concept, the pixel art is really nicely done, just wish the level was a bit less empty ! You tend to get lost pretty easily without any kind of landmark. Hope you will add ranged enemies too when you can !

Bla v Raa : Eternal God Battle Brothers by ragtagradical 2018-12-06T11:41:54Z ♥ 1

Great controls, love the concept so far ! The level design feels a bit weird though, i've been bumped around for a few minutes without being able to do much. Guess some explanation would be more than welcome :)

Sacrificio Inc. by Reality Blind 2018-12-06T11:36:35Z ♥ 1

Very simple concept yet really polished, congrats ! Could use a bit more feedbacks on moving the slates and how the game deals with the star rating score, but it's overall a really good jam game, perfectly fit for mobile play.

Blood for Magic by julianeder33 2018-12-06T10:21:00Z ♥ 2

Looks nice, though I really wish we could tweak the sensitivity and lock the cursor inside the game window !

Effigy by Sauski 2018-12-06T10:11:55Z ♥ 1

Concept is nice ! Makes me wish I could set other players on fire though. :D

Running through the underworld! by sadzanenyama 2018-12-06T09:32:31Z ♥ 2

Hi there ! The platform gun is a great idea, but you should polish your character controller (The gravity feels like the moon), add invincibility frames when you get hit, maybe some knockback etc, to add some juiciness to your game ! Keep up with the good work :)

Schadenfreude (ex. Cassandra Complex) by Sol Roo 2018-12-05T13:13:40Z ♥ 0

Love the idea ! Sadly, I ended up being stuck inside the balloons , couldn't do anything and the game didn't load any scene while spamming the SFX.