Loading... by AlexAuragan 2020-05-03T11:02:43Z ♥ 2
Good job overall ! I just wish the spawns were a bit less random (Sometimes, bugs spawned right on top of me, which is frustrating), but the mouse movements were nice. Never thought about not normalizing the direction so the further the mouse is, the faster it gets. Clever !
LD48 — Deeper and deeper (14)
Deep Cover by Silas Reinagel 2021-05-01T13:35:32Z ♥ 2
Great entry overall ! The game as a whole felt polished, and it really felt like the characters remembered what I said before. It's clever, refreshing and fun. Good job to the team !
Mystical Island by azakharov 2021-05-01T13:24:51Z ♥ 1
I liked the concept !
As others said above, some events feel a bit too random to me, you don't feel like your choices meant that much, it's either you get good stuff or you get the boot. Maybe a system with several choices for each event could be great (Like spending some of the resources to gain others maybe ?)
Good job anyway, congrats !
Echo One by Sherwin Claridge 2021-05-01T10:55:40Z ♥ 1
Cool polished game !
I just wish there was less backtracking in the levels. Try to offer your player a quick way out when you reach the end of a path !
Since the game is action based, maybe you could make the character go fast after a while so traversal becomes more convenient. You could also add quick feedback to your enemies to tell when they are going to attack ! It could be anything, FX, a short animation, a texture blink..
Anyway, I liked playing this game ! It's impressive as a solo dev. Congrats !
Fish'n'Ship by tipyx 2021-04-28T09:33:41Z ♥ 5
Hey !
First, congrats, the game feels super polished, love the pixel art ! Since good feedback needs to include criticism , I found a few issues/bugs:
* You can trigger modules you haven't bought, at least visually :
Fish'n'Ship_o6B29ysCbX.png
* Sending oxygen did not really seem to work for me at least, I was running out of O2 before the enemies would fuck off.
* The visual feedback for when a fish is damaged by an effect displays behind the fish sprite, so when there are many of them it's hard to see what's effective and what isn't.
* When too many fish attack, the sound overlaps and it can hurt a bit
* Gold quickly becomes obsolete after a few tries, wish you could upgrade some rooms or the ship's durability so mining/using the radio stays relevant.
Anyway, it's still a great entry, loved playing it !
Bravo, chers collègues bordelais o/
Space Dwarf by DesertMaw 2021-04-28T09:08:30Z ♥ 3
Nice, voxel art ! It looks nice overall, congrats. One minor issue I had with that is the voxel density that varies too much depending on the asset (Some mobs have way higher voxel density than others, same goes for ground tiles). The ground can feel a bit noisy because of the shading too.
Gameplay-wise, some enemies lingered for a bit after I killed them, they still took hits but their model disappeared. If you wanna keep working on this game for a while, you can add basic FX (Or even reuse the poison one) to enemy deaths for extra game feel.
Good entry so far, good job !
Monday by Dobrila 2021-04-28T08:59:21Z ♥ 1
Hi there ! Liked the mood a lot, gg ! I had some issues understanding you had to kill all the zombies (Why ? your character is a random salaryman). I only got one gun and ran out of ammo, so there was a dissonance between scarcity of ammo and the main objective. It really felt we had to run to go for the car (Since the character talks about the car, it can be misleading)
Afraid to Turn by rhoff95 2021-04-27T21:40:26Z ♥ 2
The game looks good overall, It lacked a bit of clarity though (Without reading the explanation text you have no idea what to do or why anything happens). With a bit more feedback (Moving trees etc.) it could be great.
Dome Romantik by Rongo Matane 2021-04-27T21:28:33Z ♥ 1
Well, it's great. Upgrades seemed well balanced overall and the pressure is there. I just wish there was some kind of score to know how long we last, but besides that I loved it. Played for longer than any other game so far this jam, by far, and i'll probably come back.
Congrats !
Catryoshka by mpetrus 2021-04-27T20:59:06Z ♥ 5
That skybox is gorgeous. Whoever had this idea deserves a raise. Good game overall, everything felt good and polished. Had a few issues with backtracking sometimes that felt a bit long but it's not a big deal. Good job !
DeeperMiner by Twaerd 2021-04-27T20:50:32Z ♥ 2
Salut ! Comme le disait @solweak en effet les lumières tabassent un peu ! Pas mal par contre si vous avez fait tous les assets sur la durée de la jam, c'est cool ! Ce serait top je pense d'avoir des ennemis un peu plus réactifs lors de l'entrée du joueur dans la salle pour pimenter le tout. J'ai eu du mal à comprendre quoi faire au début, je pensais que j'étais l'ennemi à la base x) probablement à cause du placement des unités. C'est cool en tout cas continuez comme ça !
Deep Sleep by BlackcatDesigns 2021-04-27T20:18:54Z ♥ 1
Hi there ! Quick tip, you should fade your particles more over time (In unity for example, use size/color over lifetime curves) for better looks ! Also, I had issues seeing the dark energy at first, maybe try to tune up the contrast a bit (Or add an outline or something, that would be perfect).
Mind Diver by ryusui 2021-04-27T20:13:31Z ♥ 1
Hi there ! Wish timing would have more effect on the scoring etc. The game could use a bit more feedback tbh, it took me a couple runs to understand why I was losing !
Deeper and deeper by skaminska 2021-04-27T20:09:52Z ♥ 1
Hi there ! Be careful with your UI scaling, I couldn't see the controls while in full screen. Idea looks good so far, wish there were more feedbacks with the interactions though. Gj !
mindgrid by robochase6000 2021-04-27T20:06:49Z ♥ 1
Hi there, the game just crashed every time I hit an enemy for some reason. Concept looked nice though, hope you can finish it someday !