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arnau

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be made👥Viewsjam9362.852.792.582.332.612.902.682.59

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by arnau

arnau leaves an average of 46.0 feedback comments each event.

LD43 — Sacrifices must be made (46)

260KG by Rodrigo Grego 2018-12-21T12:19:50Z ♥ 2

This is a tough game in terms of the theme but nonetheless entertaining. The walking part may feel a bit over extended and punishing if you fail, I think checkpoints would do the trick. Good job!

Machine Godz by Beardmage 2018-12-21T12:12:13Z ♥ 0

Lovely characters and visuals. The attack would be of higher use if it prevented the enemies from exploding if you killed them before they reach you, even though they move so fast I can barely hit them haha. Pretty nice concept!

A Man and a Dog by YYZ 2018-12-21T12:05:33Z ♥ 1

Wow, this was incredible. 5 minutes of pure joy you have created. This game would really work on a larger scale and I am looking forward on you doing so, there is plenty of development potential. Well done!

Slime Girls by nervous-composers 2018-12-21T11:54:41Z ♥ 1

Eye catching game. Controls are very responsive and makes it a smooth experience. Making sure that the player understands that the place where they die serves as an interactive mechanic with the environment is well done, however, it might be a little bit frustrating having to wait for the animation when dying accidentally. Good job overall!

Lastcrifices by Cerebral Bore 2018-12-13T10:56:38Z ♥ 0

Entertaining and good skills required. Would like to see more!

Switch Accelerator by Nekonyo 2018-12-09T18:04:24Z ♥ 1

Pretty simple concept, well executed. I like the idea of having 3 characters on your journey instead of the typical lives mechanic. You have plenty of room for more level design if you are willing to continue the project! Well done!

Checkpoint by JLV 2018-12-09T12:18:29Z ♥ 1

Having multiple points of view to play a game is so enjoyable, specially with a short but entertaining narrative. I want more! haha

Jesus Take the Wheel by PeachTreeOath 2018-12-09T09:20:43Z ♥ 1

This game really defies your multitasking skills. I would prefer the controls to be a bit more responsive since it is already difficult enough to control multiple vehicles at once, but hey, the concept is great!

Space Battle Zero by rumor 2018-12-09T09:14:38Z ♥ 1

A very entertaining game. It would be awesome to have stats and descriptions displayed when hovering the mouse over the battleship's abilities, or even an independent menu, where you can see what are the bonuses for upgrading each of them. Loved your work!

Firefighter by kamen Kitanov 2018-12-08T22:04:22Z ♥ 2

The general concept of the game is well chosen and has potential to be developed a bit more deeply. There seems to be no real way to know how is the level going to progress and as a player you just have to assume that you are going to die multiple times to find out. Overall, good work.

Agent of Sacrifice by relampmarquin 2018-12-08T15:06:29Z ♥ 0

The theme is clearly there. Beatiful art and animations, good level design and SFX. The game could be easily expanded with more difficult levels and more ways to murder the target, good job!

Kaiten by wdebowicz 2018-12-08T14:55:37Z ♥ 1

Fantastic aesthetics, going for realism in this kind of games is always a good choice. The design aspect feels a bit weak. Anyways, it reminded me of World of Warships, good job!

Feed the Gods by hadesfury 2018-12-07T15:40:53Z ♥ 0

Hats off, I really had so much fun trying this game out. Solid design, programming, art and SFX, looks like all of you really worked as a team and produced a little gem. I'm sure you can come up with a name that fits better than the current one haha. Great work!

Path to Redemption by Petter 2018-12-07T14:00:52Z ♥ 3

This requires some good parkour skills I wish I had. Nonetheless, having multiple paths to choose from is something that allows the player to make decisions based on what they can see in advance of the level, so it's up to them whether they prefer to experience a harder but shorter way or a longer but easier one. Good job!

Skømp by phearbot 2018-12-07T11:42:11Z ♥ 3

You took into account so many amazing details that it really seems a full game experience, tutorial, acheivements, many SFX, particles, VFX, but I really missed the game over or automatic reset of the level when the character is killed which is kind of core in this genre. Overall, fantastic game you made!

House and Destroy by MZA 2018-12-06T17:06:29Z ♥ 2

This game is funny, I like the concept and would like to see more about it, may be more types of buildings or include the possibility to upgrade the ones you place. A max population limit indicator definitely needs to be placed, so the player has a chance to know whether they need to place a building or can store more resources for the next Building purchase. Good job overall!

Sacrificial Love by Lazertrax 2018-12-06T16:56:10Z ♥ 1

Impressive, here you really feel the sacrifice theme. What is more annoying than not being able to invest your time on everything you need to at the same time? Well done!

Vikrifice by Lucidus 2018-12-06T10:36:32Z ♥ 3

Is this an improved version of Mario? Hahah Love it!

Unity Sacrifice Battle(USB) by Gri-Bel 2018-12-06T10:14:41Z ♥ 1

Usual simple mechanics of the fighting genre that do the work and visuals that are very attractive to the eye. Well done!

Sacrifice Simulation: GOAT FARM by phanxgames 2018-12-06T09:59:37Z ♥ 0

I love the aesthetics of the game and, unlike many others I've seen, the theme is the core mechanic so it's always present. I'm looking forward a finished version of this game!

Requiem by brklipel 2018-12-06T09:47:54Z ♥ 1

Nice art and animations. The aiming is a bit difficult until you get used to it and the BGM gets repetitive quickly, but I like the variety of skills and enemies!

Atomic Lifetime by Kaish 2018-12-06T09:40:40Z ♥ 1

The concept has been chosen wisely, the game feels smooth and is easy to understand. Great work!

Hermenegildo by Johnsensei 2018-12-06T09:36:55Z ♥ 0

Nice music you have. Each part of the gear is defined very well to understand what you are sacrificing for the levels.

Not-So-Nicer-Dicer by sadsmile 2018-12-05T23:47:16Z ♥ 1

Not a big fun of waiting times between levels but I enjoyed solving them!

The Cult by mmason 2018-12-05T22:41:34Z ♥ 1

Levels are entertaining enough, I would make them a bit more accurate regarding the character's mobility, but still, good job!

For the Princess by maxll 2018-12-05T20:09:53Z ♥ 2

It works really well with the theme. Great game overall!

Cursed Tower Defense 2D by Rikun 2018-12-05T09:58:02Z ♥ 1

A tower defense that is very complete. There is a part of the map that is covered by the UI, other than that, really good job!

King's Last Stand by Pukami 2018-12-05T09:48:16Z ♥ 2

One of the things I always enjoy in games is having a good looking UI, and even with the small time we had, you managed to pull a very simple interface that really does the job. Nice game!

[ 66 DOWN ] by iseeicy 2018-12-04T23:52:54Z ♥ 2

Same, joined this game in the chat of ElysiaGriffin and had so much fun with the viewers. Works really well for streamers and promotes community creativity, well done!

Alpaca's Redemption by Oceanosaurus 2018-12-04T23:06:37Z ♥ 0

The level design behind this game is incredible, I mean, you really took into account most (if not all) possible solutions to build the levels so the player can solve them according to their non-sacrificed skills. Really worth the time investment to get to the end of the game, it even has a touch of humour as a cherry on top of the cake. This is the one I enjoyed the most of all I have been playing so far, congratulations!

My sacrifice order was: Hook -> Climb Walls -> Gravity Change -> Dash -> Jump

I guess I was loyal to the traditional jump hahah

Dungeon of Sacrifice by kantieno 2018-12-04T21:43:31Z ♥ 1

I think the type of game you've chosen is one of the best for the theme, really nice development!

BRIAN'S ELEGY by Tetralogia 2018-12-04T19:09:34Z ♥ 1

I like the mix of mobility mechanics, it turns the game into a pretty fun and skilled game. Nice work.

Dazle Islands by Leandre Renouard 2018-12-04T18:48:57Z ♥ 0

Designing the levels so you can play it in different ways every time gives it a lot of replayability. Good job!

Deadly Sales by BananaMellow 2018-12-04T18:38:27Z ♥ 1

Had fun cause I know the people behind those faces ;) Still don't know what happens after wave 4.

Fight of glory by jkniest 2018-12-04T17:01:09Z ♥ 1

Almost the same feeling as when you lose a party member in Darkest Dungeon. Overall, pretty solid game!

Breeze Wanderer by Luca1152 2018-12-04T16:54:28Z ♥ 1

The art is very simple but manages to explain at first glance what each element is supposed to do. Also, this type of game can be easily extended with new levels so it has future potential, good job!

Offerlings by eldogg 2018-12-04T16:36:38Z ♥ 1

This is one of the games I enjoyed the most so far. The voice acting fits really well and the Offerling mechanic is so much fun. Great Job!

Trolley Troubles by randomphantom 2018-12-04T15:32:57Z ♥ 1

Finally, a game where morals are challenged. Enjoyed the aesthetics and game feel!

Damn Grinches by adriagonzalez 2018-12-04T15:29:14Z ♥ 1

Christmas is love and preventing the creatures from stealing presents is the best thing you can do in a game, not to mention throwing elves in order to acheive your goal haha

Decode by Zalexe 2018-12-04T11:06:56Z ♥ 1

I managed to sacrifice everything in the first "sacrificial spot" and died. Looks like it was put a lot of meaning into the theme!

Jewel Wars by Ripoll97 2018-12-04T10:56:09Z ♥ 3

What pushed me the most to win the fights was to see the winner animation of these cute little gems. I think the geometry of the arena fits really well with the theme.

Slime Sensei by LluisMG 2018-12-04T10:43:52Z ♥ 1

The mechanic of throwing sensei makes the game enjoyable enough to go through the levels, but with the added difficulty of rescuing the students it's a plus!

Scrapyard by David Sierra Gonzalez 2018-12-04T00:12:53Z ♥ 1

Variety of enemies and weapons, what else could I ask for?

Sacred by Stonis 2018-12-04T00:00:01Z ♥ 1

The variety of units makes the game fairly enjoyable.

PixelEyes by Aniol Folch 2018-12-03T23:32:58Z ♥ 3

I like that the level is designed so you can do different things with the same mechanic. However, I'm very impatient and that elevator didn't seem to care. Nevermind, worth the waiting time for the particles at the shooting part.

Disassembly Line by Borja 2018-12-03T23:19:44Z ♥ 2

Came here for the lols, stayed here for the bots. Seriously, that little robot dancing at the sound of the music in the main menu... can't stop watching it. Love the Menusss and most of the UI.