FoonLudum Dare ExplorerUsers → Johnsensei

Johnsensei

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited Space👥Limited Parking Spacejam6963.433.353.004.063.253.453.19
202353Delivery👥Santa's Slip Upjam10133.112.972.253.463.462.733.25
202251Every 10 seconds👥Stardarkjam3.663.504.334.503.254.501.163.33
202149Unstable👥Fourth Energyjam4883.703.583.294.294.024.083.214.08
202148Deeper and deeper👥Ant Townjam15723.072.593.033.863.652.542.66
202047Stuck in a loop👥Kaiju Kountdownjam8503.453.302.753.053.603.503.123.53
201944Your life is currencySky Bluejam3.502.753.003.502.753.25
201843Sacrifices must be made👥Hermenegildojam4223.533.163.134.033.823.653.63
201841Combine 2 Incompatible GenresMy Pink Yoga Matjam3.373.124.254.503.622.87

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Johnsensei

LD43 — Sacrifices must be made

Sacrifish (Local multi-player) by Papaver 2018-12-24T15:25:05Z

Great job. I like the classic arcade feel to it. I didn't have a second player so I easily won. A single player mode against an AI opponent would have been nice, but I understand that's difficult to do in the space of a game jam. Keep making games!

He Has Hostages by Joseph Manley 2018-12-04T03:00:29Z

The most detailed and clearest instructions I've seen in a Ludum Dare game. Thanks for that level of detail and clarity. I played the web version but didn't notice what if any features were missing. I thought it played fine.

I don't really have much feedback for improvement other than I couldn't tell where the exit was supposed to be. But I guess that exploration is a big point of the game. Oh, one thing was when getting a new hostage, that "You've got a new hostage" screen got in the way of gameplay. Usually I'd get a hostage in the middle of dodging police and that UI pop up was just getting in the way. Maybe have it go away after a few seconds or on the next click.

Great to see another team-made game. Good job guys.

Sheep attack by Cristi Mihai 2018-12-04T02:03:49Z

I love the sounds of the synths in the game. The music can be a little overpowering at times though.

Overall, good job. I'm sure there is a lot of work and balancing you'd still like to do. I'd say that the respawn rate on the wool is way off balance compared to the spawn rate of the wolves. I'd tweek it so the wool respawns faster.

Also, I couldn't tell if I were aiming at the wolf properly or not. There were many times when I thought "The cannon is directly in front of that wolf" only to have it miss. Maybe a clear lane system would help with aiming. Also, I wasn't sure of the control to fire the cannon. It just seemed to be a click, but there were many times when I clicked and it didn't fire or just moved the cannon a little.

Again great job, very simple and easy to understand after one playthrough.

Minotaur Mania by Trifectuh 2018-12-06T01:31:07Z

Good work guys. Like to see Ludum Dare games made by teams. Love the music and retro visual presentation. Took me back to the ol' Atari days. And I like that it was a quick playthrough, usually that's what I'm looking for with Ludum Dare games. There could have been some more levels, but hey it's a complete game loop.

Suicide Rabbits by m3rcurial92 2018-12-04T02:44:21Z

Congrats on completing your first Ludum Dare. A member of my game dev group uses Stencyl and it's a great engine for this kind of thing.

I really enjoyed the music to this game. The controls were also easy to understand. But as I played it, I found it a bit frustrating to be honest. I couldn't tell what was killing my rabbits. The sign at the beginning of the level looked like an arrow at first saying "go this way." But after playing, I'm guessing it's a mine field warning. Though I'm not entirely sure how to avoid the mines. I tried going around and jumping over them only to lose about three or even four rabbits to the same mine. It felt like the mine was not located where the dead rabbit lay. Which would make sense if it got blown away, but even in that case, I couldn't remember where the mine was. I felt like "I've definitely jumped over it" or "I'm definitely at least one lane to the right of it" only to lose another rabbit.

I'm not sure how long the level is, but I just got past the first river before running out of rabbits. Maybe after a mine kills a rabbit, the mine should be destroyed. Then on subsequent playthroughs a dead body or ghost of a rabbit still hovers over that old mine. That would be consistent with the theme of needing to make sacrifices but wouldn't annoy the player with losing multiple rabbits to the same mine. I know the description says some obstacles have different positions when starting a new game, but in that case I don't see how the game could be cleared.

Again good job on a very proficient use of Stencyl for your first Ludum Dare.

Sacrifice Them by velvetlobster 2018-12-06T02:01:52Z

Loved the art and visual element. Very creative and well assembled sprites. I'm assuming the lose condition was to run out of time, but I didn't see how it was possible to lose if you could keep making sacrifices, unless you ran out of space. I didn't understand what a win condition would be. I get collecting the money, that was fun. But when would it end?

Again, great job. Love seeing teams make games at Ludum Dare.

Checkpoint by JLV 2018-12-24T15:16:42Z

This game was clever. I played through multiple times so I could get the full experience. Only piece of feedback for improvement would be the animation on using the sword. Still you did well with the time and resources you had. Good job.

Hermenegildo by Johnsensei 2018-12-03T18:19:38Z

Pushed an update that: 1. Allows the player to skip the beginning tutorial and narrative sequence. 2. Adjusts the Max HP down to 100 for better game balance.

Hermenegildo by Johnsensei 2018-12-03T18:20:35Z

Note on the audio rating, the music is 100% original. The sound effects are included with RPG Maker MV.

Hermenegildo by Johnsensei 2018-12-03T18:22:18Z

For anyone familiar with RPG Maker MV, I'm having trouble understanding the Terrax Lighting plugin. Or my understanding is the map can have the effect or it can't. There is no way to turn the effect on and off on a single map in an event script. Like in our game when the player chooses to sacrifice the glasses and then the world turns dark.

Hermenegildo by Johnsensei 2018-12-03T18:26:04Z

Also in RPG Maker MV, I wanted to transfer the player to a random dungeon each time, which I figured out how to do. But I couldn't figure out an efficient way to NOT transfer the player to the same random dungeon within a single playthrough. For example, there are three dungeons. So generate a random number 1-3. Let's say it generates 2, so transfer the player to dungeon 2. This makes sense. But how do I repeat that process and say "Generate a random number 1-3 and exclude 2." or "Generate a random number of 1 OR 3." I could use a lot of switches and conditional branches, but it'd be a nightmare of complexity. Any insight appreciated.

Hermenegildo by Johnsensei 2018-12-03T19:08:04Z

Well folks, there are about 7 hours left in the jam as of this writing, but I'm afraid I'm going to have to tap out and get back to work and the real world. This is my second Ludum Dare and the first collaborating on a team, which has been fun. It's thanks to the team we have some awesome music (probably my favorite part) and actual levels to make a game loop with. I really do need some new games to play, so looking forward to checking out other games made in the jam, especially those made by fellow Nash Game Dev members.

As with any game, there are still a bunch of things we wanted to do but didn't get to. There are about six actually: 1. Lantern effect when glasses are sacrificed. 2. Teleport to a random dungeon so that each playthrough is unique. 3. Custom windows and fonts. 4. Custom Game Over artwork. 5. Different facial expressions for character dialogue. 6. Be able to choose any piece of equipment to sacrifice in any order. This is the big one. It would require three more dungeons, and if my calculations are correct, around 6 to the sixth power variations in the character art.

But we achieved what we set out to do: make a complete game loop based on the theme by the end of the jam and hone our skills in doing so. Well done on that. See you all at Global Game Jam 2019.

Hermenegildo by Johnsensei 2018-12-04T03:02:43Z

Thanks for the feedback @trifectuh - we can't claim anything on the artwork. It was all created with the assets in RPG Maker MV.

Alain's Sacrifice by Daniel_Abeleira 2018-12-02T22:11:29Z

Good job publishing for the jam. We said "that's the some music" when the game first booted up. The aesthetic is consistent all the way around with the retro look.

I couldn't tell that the spikes on the floor hurt you at first. And I'm still not sure how to handle the monster with the shield besides jumping over him. But maybe that's what you're supposed to do?

I can tell it's still a work in progress so that's all my comments for now. Again, good work.

Drained by ThorPalsson 2018-12-04T02:29:13Z

Thank you for including a Mac version. Definitely very creepy, excellent establishment of mood, and completely consistent with the theme of the jam.

I didn't complete the game, it was actually a lot longer than expected. So there is much more content here than typical of a Ludum Dare game jam game. Good job on that. But it did get a little repetitive after a while. I didn't feel like I was making any progress. I'm guessing that sacrificing to the altars is how you progress the game. I found found at least three and I think even a fourth, but the game resolution didn't change like in the screenshots. I felt like that was a lot of altars I found, but I couldn't tell if I was even progressing the game, let alone what the purpose was.

But other than that, again very well done and a lot of content for a 3D game made in a weekend. I enjoyed it and did get quite scared at times.

Fire and Atlas by irock 2018-12-06T01:21:03Z

Great work on getting it finished. Since I saw it previewed at our local jam, I already had a good idea how to play. I'm getting better but still not very good. Would really liked to have heard some music that fit with the visual style, but I see you have that in your stretch goal list.

Views by arnau 2018-12-06T01:38:58Z

Good job guys. Always enjoy team-made Ludum Dare games. Love the music and it was the right amount of play time and content for me personally on a Ludum Dare game. I really couldn't figure out what to do though until like my 5th playthrough. Then I was starting to pick up you click or swipe the colored lines and nowhere else. I only got up to 1,500 points so no record posting for me (T_T)

Bhagrifice by Kevin de Beer 2018-12-03T19:27:25Z

Very clever game. I'm glad I was able to play through the whole thing.

Is the artwork original?

As a Unity designer, I noticed that problem where the player can hang on the edge of a platform. It's so annoying (from a Unity designer perspective) that always happens with platformers in Unity, but I could see how there's not enough time in a game jam to fix it properly. At least the player isn't able to climb walls or double jump, so I can tell you've done some tweeks to address the Unity platformer hang.

One possible suggestion would be a way to skip the previous playthroughs and just have the bodies end up where they're supposed to. Familiar with the Unity platform hang, I'll admit I was trying to use it to cheat. So I had to watch several minutes of my self hanging on platforms trying to inch up to that treasure. It would have been nice just to skip the playthrough. But maybe that's what I get for trying to game the system.

Again, good work.

Hide and Seek by zaicuch 2018-12-06T01:48:32Z

Alice ain't effing around is she. Very clever and consistent with the theme. I played it after the change to ten friends required. I really couldn't imagine needing 24. I think there could also be a small balance tweek to get back a little more time when a friend is sacrificed, but overall I really enjoyed this game.

260KG by Rodrigo Grego 2018-12-24T15:05:57Z

Good work guys. Always like to see team made games at Ludum Dare.

I really like the mood and how the audio supported the mood. I wasn't sure what I was supposed to do at first, but learned with some trial and error. For example, I tried collecting the cattle prods as pickup items. But I got really far on my final playthrough. I was so far ahead of the blades that I went off screen and died. That was frustrating but I read that was a known bug and wasn't too upset.

Keep making games!

LD44 — Your life is currency

Sky Blue by Johnsensei 2019-05-02T13:50:25Z

@ryusui Thanks for the feedback, which is accurate and fair. I realized the same thing when I started testing: that it can just be a bit of a slog through the 12 months. That's on me for just not dedicating enough time to the project over the jam. It was planned to have friends and dates you could spend time with who could drain or add to HP, just like the jobs and apartments.

I think those mechanics with some progressing narrative would have made it interesting. But since the jam is over, I'm technically not allowed to add new features. So I have to accept the incompleteness of it for now.

Sky Blue by Johnsensei 2019-05-02T21:29:18Z

I did a postmortem video of this Ludum Dare 44 project:

https://youtu.be/MvV1No3Yf5Q

Cash Money Mole by gward2489 2019-05-02T00:36:49Z

I really liked this one. It was easy to figure out what to do after one play through. On the second playthrough, I got enough coins to buy a car. Mole was happy.

I still don't get what the X button did though. It didn't seem to keep the foxes asleep, dodge their attacks, or prevent me from losing coins when hit.

I did a stream of playing the Nash Game Dev games: https://youtu.be/sZZ8h6iOVbM

Sellda by irock 2019-05-02T00:43:31Z

Good job. I watched your stream when I could and I know this theme was a struggle. This LD was a struggle for me too. But I think you came up with something that used a familiar game genre while really matching the theme.

I'm going to have to give it another playthrough because I didn't do very well. I thought the game was hard, but I think it will just take me some time to explore and play around with the different weapons and equipment. I learned the hard way that the wooden sword ain't gonna cut it!

Would've liked some original music to match the game, but I know what a task it was just to get the art and programming done.

I streamed the Nash Game Dev games, this is the third one I played: https://youtu.be/sZZ8h6iOVbM

One More Breath by tkf 2019-05-02T00:39:24Z

Good job. I enjoyed how the music and images mixed together. I'm going to have to give it another playthrough. I think I got only one out of three "right" (trying not to spoil anything).

LD45 — Start with nothing

Pac=Nothing-Game by John Hellrung 2019-10-06T21:31:11Z

Great job completing a project for the jam.

Would have liked some music and sound.

The hidden multi jump actually is kind of fun.

Scrawl A Draw by rdcooper 2019-10-06T21:00:15Z

I have created my masterpiece! Screen Shot 2019-10-06 at 3.59.25 PM.png

Scrawl A Draw by rdcooper 2019-10-06T21:05:07Z

Good job completing a project for the compo. That music is baroque baby!

I don't know if it's something with Stencyl, but why can't up and down be controlled with the keyboard arrows just like left and right? It takes some getting used to.

Overall though great nostalgia for an Etch-a-Sketch. Project is consistent with the theme too.

LD47 — Stuck in a loop

Heaven Slash by FireSlash 2020-10-08T01:26:19Z

Man I love that anime-style PC98 look. What engine was this made in? Gameplay and everything was all very smooth.

A couple of ideas to improve upon a stellar project: 1. Show the number of keys in inventory. I picked up three things that I definitely thought were the keys (looked like an SD card) but the door didn't open. Then I found another, I think, so I guess that wasn't the key after all. Maybe just a weapons upgrade? Were the CD-ROMs the keys?

2. Change the color of the enemies to be consistent with the weakpoint system. The enemies that fired red bullets were blue, so I thought the red character was strong against them only to have her get decimated. Then the red-colored robots were the ones shooting the blue bullets and weak against the red girl's abilities...anyway that part confused me.

But overall great job. One of my favorite's of the jam so far.

Crazy Looper by LeReveur 2020-10-08T02:27:30Z

I was starting to get good at that. Very simple and inuitive and surprisingly fun to play.

LoopyDraw by sanojian 2020-10-08T00:16:51Z

I thought this was a clever idea. I just fleshed out some of the drawings that were already there, but I enjoyed it.

Looping for lööps by Steffo 2020-10-08T21:19:26Z

I think you have the cat-lover and fruit loops loving market cornered with this game. Well done.

Stuck in Office Routine by Nikolay Zapolnov 2020-10-08T21:56:23Z

I had a lot of fun with this one. What was this made in? Would there be an ability to make it full screen? Some things were getting cut off for me either on the top or the bottom.

I couldn't get out of Room 9 though on the 5x5 map, no matter what door I went through. Was I supposed to back track even more past Room 8?

Ouroboros Paradox by TolMera 2020-10-05T22:48:33Z

All looks very well done. I was impressed by the graphics and the voice acting in the beginning. But I wasn't sure what to do. Was I supposed to shoot the little blue guys rolling around? Cause they wouldn't die and I kept getting killed.

waveloop by radmars 2020-10-13T21:28:01Z

The Resident Evil 2 Remake has a mechanic similar to this near the end. I love analogue synthesis and liked the idea. But I swear I've matched the wave, hit space, but can't proceed. Maybe some additional feedback for the player would be helpful.

And thanks for having a Mac version. With something this simple in Unity I would think a web version playable in the browser would be pretty easy to build. The game would get more plays that way.

CALVARYVM by manusaiz 2020-10-13T21:29:29Z

Oh man, I'm on a Mac and can't play it. Looks great though.

RevolveWare by Fatsheep 2020-10-08T02:12:48Z

Found this game through your Twitch stream. Great job on the compo. I was getting pretty good on the water valve turning and the spaceship. Knowing it's a compo project really nothing to add that I could see. Keep up the good work.

Sir Fishbottom and Also Head's TIME MOB by TyrusPeace 2020-10-13T21:14:00Z

Love it. I thought this game was challenging but fair. Nothing really more to add. Great job guys.

Mind the Gap by coderTrevor 2020-10-09T00:59:08Z

Saw this game in a Twitch stream. I can attest that it worked on a Mac.

I really liked the origami style characters. And the hidden Ludum Dare jokes were funny.

Just one thing to add would be to have the text of player choices in a different color or something. I honestly didn't realize they were choices at first. I thought the game had bugged out and frozen because I was on a Mac.

A Repetitive Disaster by CursedEmbassy 2020-10-06T23:53:50Z

Oh man, I'm on a Mac.

Loopit by A.Bond 2020-10-08T22:14:48Z

I like being able to use the mouse wheel to control the paddles. Maybe it's the buginess of the web version but I could realyy get much else to respond and wasn't sure what to do.

Telefun by Don Fouts 2020-10-08T02:18:55Z

Darn, she hung up on me. Great job. I see this as a VR game. Was that part of the design intent?

The Curse of Cattenburg by Honest Dan 2020-10-08T21:24:42Z

Found this through Twitch but I'm on a Mac and can't play it unfortunately. Very ambitious to make a card game of this scale for Ludum Dare. The screenshots look great. Well done.

Peng's New Ting by Criggles 2020-10-08T00:26:46Z

Good job. This has been one of my favorites of the jam. I take it art and audio is all original? If yes, great work on the models especially.

The only thing I could say is I wish the coin collection was a little easier. I had to walk around and over some coins multiple times to collect them. I'm guessing the character has a collider on him and his narrow feet keep missing the collider of the coin. But again very well done overall.

Bizzare Adventures of an Ordinary Dude by Oddmes 2020-10-08T22:23:27Z

The models look great. What were they made in?

I kept getting stuck in a lot of places too. I should have taken a screenshot, sorry. In some places I got stuck, there didn't even seem to be an colliders to get stuck on.

RunnyMcDodgeFace by ZEST_is_BEST 2020-10-06T00:25:54Z

I'm not going to post a best time. They had a field day running into me. Lots of fun, great job. I really appreciated that you didn't die. I got beat up a lot but didn't feel like I was failing.

Star Crossed by gamebuilder 2020-10-07T00:25:24Z

I really enjoyed this hand drawn art style. I know controlling a 3D game in a web browser can be tricky sometimes, so that was done well. And the music was great too.

I still really didn't get what to do in the game though. Looking at other comments, it appears to be a point and click game, but I didn't understand that.

Beyond Orbit by Zypo 2020-10-08T23:05:44Z

I could only destroy a couple of planets, but great job. The story at the beginning was funny. It's too bad there's that noticeable blip when the text wraps. I've never worked with moving text that's getting spelled out in real time in Unity before, so I can't wrap my head around what's causing it.

Train Rush by Panagiotis Iatrou 2020-10-09T00:22:05Z

Saw this game in a Twitch stream and tried to play it. But the UI is convering the game. Was this the full screen bug mentioned in the Twitch chat? I did try full screen on purpose to see what the bug was.

But the second time I'm not in full screen mode but the UI is still covering the game: Screen Shot 2020-10-08 at 7.20.10 PM.png

Kaiju Kountdown by Johnsensei 2020-10-05T23:02:38Z

We had planned for civillians and tanks as enemies too but just ran out time man! We're going to keep working on the game past the jam though and hope to implement those in the future.

Kaiju Kountdown by Johnsensei 2020-10-07T13:48:47Z

@fireslash That's a legitimate bug that has happened to me once or maybe twice in testing, but I can't replicate it or identify where the problem is. Thanks for letting me know your HP level at the time. I'll try to recreate that situation, but HP should not have any affect on it.

Every time a building is destroyed, a time variable increases by 1. There are 24 buildings, so when all are destroyed the time variable should be 24 (for 24-hours in a day). There is a parallel event (checking every frame) what the time variable is to control the screen tinting for the day-night system. The moment time>=24 then the loop change sequence begins. So either the time variable is not getting to 24 when all buildings are destroyed for some reason, or something is getting hung up in the loop change.

Kaiju Kountdown by Johnsensei 2020-10-08T13:58:58Z

@cookie-chr Thanks for letting me know about Firefox. And I tested it myself and see what you're talking about. Unfortunately I think this is just a Firefox + Itch.io issue. The workaround I found was to open the game full screen (there's a button in the bottom right corner), then click on the screen with the mouse once, then the keyboard controls will work fully as they should, including space. But yeah it took some playing around to figure that out.

Kaiju Kountdown by Johnsensei 2020-10-09T19:14:45Z

@codertrevor Thanks for letting me know about the bugs. We're going to keep working on it through October and we'll post an update after the rating period ends. I've already cleaned up a lot of the code, which should take care of those bugs.

Knock Off Blood Feud by Ceasar 2020-10-08T02:14:20Z

I tested on Mac and it doesn't work. What engine was it made in? Good luck on exams.

Re-Peter by Abdul Zakkar 2020-10-09T01:15:37Z

Saw this game in a Twitch stream, which was kind unfair because I already saw the solutions. But I was able to improve on them as a result.

Very clever puzzle game. A lot of people in my game dev group make puzzle games like this. I think given the time constraints of the jam, you did well designing a range of puzzles.

Some sound effects would have been nice but that's about all I can think of.

Traveling the Wild West by Cwazywierdo 2020-10-07T00:17:17Z

I thought giving the player the opportunity to learn the mechanic with the start lever before starting the game was clever, as the controls are a little tricky. What was this made in?

I didn't do very well in the game though. I think the instructions here are clear, I just didn't understand it in gameplay. Maybe there's an opportunity for a tutorial scene?

M4LL0's Journey by Plutonium Powered 2020-10-07T02:00:55Z

Love the art style. Everything looks and sounds great.

I didn't get the point of the blue circles with the yellow arrows. I thought they were pointing the way. Is there some sort of tip to be found with these.

If there was I just must have missed it. Otherwise the main mechanics appear to be just process of elemination and memorization.

Nico's Halloween Story by raks 2020-10-07T00:19:53Z

Same here. I didn't see the Run Game button in itch.io to launch the web version.

Let's Circle Back by Alex the Bear 2020-10-08T22:09:51Z

Thanks for providing the intro video on YouTube. I'm on a Mac and have to play the web version. Were the models in the video also used in the game? What were they made with. They looked great up close in the video.

I think the mentioned buginess of the web version kept the repair mechanic from working well for me, it responded way too slowly. It was easier and more fun just to die and start over than to try repairing the tank.

Dead Loop by Tom_A 2020-10-08T01:15:20Z

Really great work for a first game jam. I run the game jams for our dev group and I bet you've got some good stories to tell.

Excellent work on having tutorial information at the beginning of the game. Great art and sound and played smoothly.

How does the sample drop rate work? Is that random or are specific test subjects carrying them?

Ghost loop by Mari-Anna 2020-10-05T22:42:10Z

Kicking it up old school. I like it. Would this have been eligible for the compo? I don't know a lot about Bitsy, but it looked like everything was original and done by the same person.

GHOST FROM JAIL by Gilad Bar Ilan 2020-10-13T21:20:46Z

This was fun. Maybe it's been discussed already but I found this issue: If I'm facing right and a ghost appears behind the character, I press the left arrow ←. But he doesn't turn left. He's still facing right but takes a step backwards to the left. I have to press twice or really hold down to make him face left. That got me killed a couple of times.

Newster - A Fantasy Social Media Sim by NamidaSai 2020-10-13T21:38:36Z

Very clever. I didn't get a very high integrity score, but I still really enjoyed the jokes. By the end I was picking things that would obviously make the score go down just to see it happen.

Catnap by CondeSluck 2020-10-07T00:11:00Z

Oh man, I'm on a Mac and can't play it. From the credits it seems the art and sound was original but the project can't be evaluated in those categories. Was there a reason to opt out of those ratings?

Disco Loop by DotSquare 2020-10-08T22:01:08Z

Good looking graphics and really original idea. Really needs the music though. I play a lot of rhythm games and I swear I'm hitting move on the beat and it's telling me no. The beat feels like it has to be on the exact frame.

Escaping the Void. by Oulsen 2020-10-07T00:08:07Z

Good job for being new to game development. Was this your first game jam? Those make for great stories.

I really enjoyed the atmosphere and video of this game. Some things I would have liked to have seen (maybe they were planned and there wasn't enough time) would have been a run ability and to use keyboard commands for the UI (which I know from experience that mouse UI is a lot easier in Unity).

Crima by amfibian 2020-10-05T22:54:49Z

Nice Unity project. Was that song an original recorded for the jam? Platformers in Unity can be tricky getting the controls right. I think you all did well with the character not clinging to walls like a lot of Unity platformers. But I found the jumping a little hard to control. I kept getting killed on what I assumed were simple obstacles like rocks.

Roop by puzz13 2020-10-08T00:11:17Z

Oh man, it's for Windows and I'm on a Mac.

LD48 — Deeper and deeper

Digmania by LeviDSmith 2021-05-05T12:40:10Z

I got a 49 on my first play through. Not going to bother submitting that to the leaderboard. But I enjoyed the game. Great to see someone from the Knoxville group submit a Compo game, being a part of the Nashville Game Developers myself. I think for a compo game this is pretty solid and it fits the theme well. Nothing really to add. Good job.

Going Down by nexust 2021-05-03T13:46:44Z

I died ashamed of myself. This has been one of my favorites so far. Great job.

I don't really anything about GameMaker, but I wonder if there is a way to bundle all the game's files into one folder on export. When I extracted the zip to a Ludum Dare 48 Games folder on my computer, there was already a data.win file from a previous LD48 GameMaker game. That created a conflict with this game and I named the new file data(2).win. But this game wouldn't run until I moved that previous game's files into another folder and renamed the file to just data.win. Again I don't know if this is completely normal for GameMaker Windows games (I'm a Mac person and just booting into Windows 10 to play everyone's games.)

Down Dog by Scowling Pastry 2021-04-29T13:21:36Z

The opening cutscene was great. Is there controller support? (I forgot to test this myself before closing the game). If yes, that'd be great for a game like this. I found the keyboard-mouse controls hard to get used to.

Great job on the project.

A Psychic's Interview by AronIngi 2021-05-05T12:23:00Z

Good job submitting to the Compo for your first Ludum Dare. Here's to many more!

Can the game be available in a zip file too?

Plummet by PotatoNugget 2021-04-29T13:52:43Z

Trapped but uncursed...forever I assume. Good job! I guess a web version wouldn't have been possible because it needs a GameMaker subscription. Would adding controller support be possible?

As some feedback, I think the cat kneeling before jumping worked a little bit against the flow of the game. And I didn't see the need to press E to get off the elevator.

But overall great job. I really enjoyed this one.

Ant Town by Johnsensei 2021-04-29T13:25:42Z

@scowling-pastry Thanks for playing and the feedback. I've added your feedback to a list of items to investigate. Essentially each house has to be built at a different depth. So the third house has to be built at a depth of 300 meters. Antster should be giving hints each time you try to build a house at the "wrong" layer. I'll check tomorrow to make sure that's still working. I'll admit my code for depth checking the Y position started getting convoluted towards the end. And house depth was one of the first things I implemented so I haven't looked at it or tested it in a while.

Ant Town by Johnsensei 2021-04-29T13:40:28Z

@steffy Thanks for playing and the feedback. Initially I thought I was coding so that the houses could be built within a 200 meter range, but realized halfway through I was only allowing a specific depth. So I just kept going with it. Now I see it would have been better to allow that range.

Ant Town by Johnsensei 2021-04-29T13:54:34Z

@potatonugget Thanks for playing. Was there a specific problem with the build mode that you found. I'll admit I ran into some problems if you tried to use build mode on a space that had a hidden rock or spider, especially if they were at the top of the next stratum. But I thought I had fixed those issues. If not, I'll add it to the list of issues to look into.

Ant Town by Johnsensei 2021-05-03T13:49:25Z

@nexust Thanks for playing and the feedback. The third house has seemed to trip a lot of people up. I've added a todo item to clarify the hints. The third house is meant to be built at 300 meters below the surface and essentially there's one house per layer. I've decided to recode this game from the beginning and just add a check to make sure that houses are being built within like 2 spaces of each other vertically in Y and like 5-7 spaces horizontally in X. That should give the player more freedom to explore and build houses where they want.

Ant Town by Johnsensei 2021-05-04T13:12:20Z

@vivien-fargette Thanks for playing and your detailed feedback. I realized the "player can just dig in a straight line" problem about halfway through. I tried adding lines of rocks to counter this. But even on my final play test I was still able to basically dig straight down.

On working for Antster, I had a whole story idea where each time you worked for him the dialogue would change. But there wasn't time to implement it. This game presented a lot of interesting technical challenges that I'd like to solve, so I'll keep working on it at our Nashville Game Developers meetups. Thanks again.

Ant Town by Johnsensei 2021-05-04T13:37:34Z

@extar Thanks for playing and your review. There's still some work I'd like to do on this game during my game dev group's meetups. But I had never thought about how there's basically just one fixed thing you're supposed to do next. That'll give me some ideas going forward. Thanks.

Ant Town by Johnsensei 2021-05-05T12:44:15Z

@levidsmith Thanks for playing and letting me know about the browser issue. I'll add that to the investigation list. I usually set the game screen to 1280 x 720 in RPG Maker and set the same size viewport on itch.io with a full screen button. And that's always worked fine for my other games on itch.io. But when I tested this game in full screen, the dialogue text was getting cut off at the bottom of the screen. In a rush before the submission deadline, I just took away the full screen button. But now I see that's cause other problems. I think I'll make the screen size a little smaller in RPG Maker first.

Dig the socials by badabooom63 2021-05-04T13:14:52Z

Argh, I'm booted into Windows on a Mac to play some Ludum Dare games. I intentionally don't log into my social media accounts in Windows.

But I like the concept. Anytime someone can spin the theme is always really interesting.

Dig the Onion by Vivien Fargette 2021-05-04T13:09:11Z

This was cute and enjoyable. Good job on the game. I like the art style, so some sort of animation on the onion when it attacks or defends would add to the experience.

Again overall well done, especially with the meta effect of the screen blurring. That was interesting.

Stone Monster Mountain by Steffy 2021-04-29T13:38:11Z

It must have been fun doing the game jam as a family. Great job guys. I feel like I was on the way to beating the boss, but it feels like he's going to get below a certain HP level, block and heal, and then repeat when he gets back to that HP threshold. Maybe I was wearing him down but it seemed like it would take forever. So my thought was "He has less HP than me. I won."

I think that's hardcore the game was hard coded in Visual Studio. Was a web export possible doing that?

Again good job on the jam.

Dwarven Delver by cavedens 2021-04-28T13:46:02Z

Dwarven Delver Capture.PNG

Argh, this dwarf be delving deep. Or so I thought but I see that my hi score got smoked.

Good job completing a submission for the compo. I was really enjoying this game and got the hang of it pretty quick. I had to reboot into Windows to play the executable. So it'd be nice if there were a web version. I understand it's a Game Maker subscription issue.

Also I wasn't sure what the bats were doing. Do they take away stamina.

Again great job for a compo submission that was submitted early.

Untitled Simulator by Eugenik 2021-05-04T13:26:48Z

Interesting concept. I don't know if it was a Unity thing or what, but the web version was unplayably slow. The issue could be on my end, but I've never had a 3D web game run this slow before.

Your Average Drill Game by Why-At 2021-04-28T13:59:39Z

Great job on a solo project for the jam. I enjoyed this game after I got the hang of it, but I don't think I did very well. Does click have to be held down to control the player? For some reason, I found that made the controls respond better. (But I'm also booted into Windows on a Mac and when I do that my mouse sensitivity goes way up).

Sub-Uber-Marine by extar 2021-05-04T13:35:47Z

Great job submitting a Pico-8 game to the Compo. Some of my friends use Pico-8 and it's a great tool if you can use it well, which you did. This has been one of my favorites so far. I made $496 on my first play through. Probably not all that great, but I had fun.

Falling Bot by Phobos 2021-05-05T12:32:11Z

I love Ludum Dare team games. You can really get a lot more done with a team, as you all have. Good job. I didn't get the laser on my first play through. was that in the instructions and am missing it?

EveryDay by xpoho 2021-05-04T13:21:58Z

Short and sweet. I like it. Did you make everything yourself? This looks like it could have been a compo game.

Low Notes by mhorth 2021-05-04T13:53:19Z

Great job for a first game jam. Here's to many more.

I play a lot of console rhythm games and maybe because of that I found using WASD keys really difficult, especially for three-note chords. If it's not already something you're working on, difficlty levels (Easy-Normal-Hard) would be nice.

I like the idea on your itch.io page of having the submitted game for rating and the current game post jam. I may copy that in the future.

LD49 — Unstable

Nuclear Routine by maxds98 2021-10-09T15:25:57Z

Thanks for having such a detailed tutorial.

Tipsy Farm by Tyler Miller 2021-10-07T20:24:59Z

Interesting use of physics in Unity. Good job.

Pong-Anoid by Zapturk 2021-10-07T20:35:08Z

I didn't have anyone to play with (T_T)

Haywire by Firebelley 2021-10-08T17:48:02Z

The fail scenario was really fair letting the player start back at the beginning of the level.

Fourth Energy by Johnsensei 2021-10-14T15:23:59Z

I had to publish the post jam version for technical reasons. It incorporates some of the feedback here, like offering to skip ahead to choices if the player has already read a scene on that playthrough. Thanks to everyone here for the plays, ratings, and feedback.

Fourth Energy by Johnsensei 2021-10-17T21:00:08Z

Just shipped the game to the Apple App Store for iPads and soon macOS. And shipped to Google Play, soon for tablets only.

WOLFGUN by sodaraptor 2021-10-08T17:55:27Z

I love the cover.

Portal Rescue by Vimlark 2021-10-07T22:58:42Z

This was a lot of fun.

Big City Opossum by kenster 2021-10-07T21:45:28Z

I like minimalist art styles like this but would have loved to see some animations too.

Tripple Trouble by Kamuniaft 2021-10-09T15:44:10Z

Quite clever. I really enjoyed this one.

Unsteady by guimoliveira 2021-10-09T15:36:08Z

Just in JavaScript? That's pretty cool.

Unstable Tricky Table by Pomo 2021-10-08T17:42:48Z

Interesting use of Unity physics.

Monster Mayhem by Holtzzy223 2021-10-07T21:57:55Z

The art is really cool.

AFTER SUN by rufson 2021-10-08T17:32:11Z

Interesting graphics.

Unstable: Lilly's Revenge by PenguinMunch 2021-10-07T20:17:36Z

Good job on submitting a game. Simple, but I enjoyed it.

Meltdown Monday by Enad96 2021-10-08T17:21:54Z

I never got to try those donuts. (T_T)

Fault by WoodenSwords 2021-10-08T16:26:48Z

Is there a way to make a web version?

Precarious Atoms by Turquoise Moon 2021-10-07T20:39:55Z

I was the boss of the easy level.

Wind Rover by OminusGalaxy44 2021-10-07T20:31:02Z

It was a good thing restarting is painless.

Shards of Me by Craftgineer 2021-10-07T22:08:53Z

I felt bad carrying my "Hate" around with me.

Home Tripper by Lemonthunder 2021-10-07T20:54:14Z

Good to see another visual novel project. I got the Everything Is Resolved ending.

Radish Kid Ascension by CozyGamePals 2021-10-09T15:31:03Z

The whole visual aesthetic of this is great.

Carrying A Microwave Down 3rd Ave by Yoss III 2021-10-07T21:50:06Z

Interesting approach with real photos.

LD51 — Every 10 seconds

Stardark by Johnsensei 2022-10-05T23:14:28Z

@raffian found this issue... star_dark_asteroids.png

Ludum Ware by PenguinMunch 2022-10-05T22:54:35Z

Warioware games were a popular idea when we had a brainstorming session in NashGameDev.

Kitty Pounder by David Stevenson 2022-10-05T22:55:27Z

I don't have a headset, but congrats on completing the jam!

King-Out by KillerB 2022-10-05T22:47:24Z

Good job guys. Making either a chess or boxing game in a jam would be a challenge. You accomplished both. Playing chess against myself was kind of weird...

LD53 — Delivery

DElive by IcyLava 2023-05-06T02:59:18Z

Saw this game featured on a stream. I really started to get into it once I had the controls down.

IceCream Van by notnasiul 2023-05-04T01:06:03Z

Nice little PICO-8 game.

After Curfew by machinescreen 2023-05-04T00:26:29Z

Props for doing 3D in a game jam. The controls were really smooth too. The toggle for crouch instead of holding down was a good choice for players on a keyboard. At one point my mouse went off the screen to the right and then it was harder to control after that. I guess I should have pressed "I" for toggle inverted mouse?

5-STAR by Wendel Scardua 2023-05-06T01:54:24Z

Saw this game featured on a stream. Great job. One of my favorites so far. The mechanics were introduced logically one at a time and I thought it was fair that you progressed a level even if you didn't get a perfect score.

A Day In The Life of a Stork by kiguel182 2023-05-04T01:25:25Z

Classic take on the theme. Good job. FYI, I was able to fly off the left side of screen for what seemed indefinitely.

Bundle Beeline by Squidly 2023-05-03T01:30:14Z

This is cute and has a great art style. I will say that I think the slide when landing on platforms is a bit much, almost like an ice level in other platformer games. But very well done overall, quite the team you had there.

The Great Beer Robbery by PoshDan 2023-05-09T00:18:42Z

Finally got some time to boot into Windows and try out the game (WebGL version was not working for me at all). This was really good! One of my favorites in the jam.

Sunshine Trial by ardorugus 2023-05-03T22:51:59Z

Where are the clickable areas?

Sunshine Trial by ardorugus 2023-05-03T22:51:59Z

I didn't mean to comment twice, website was slow.

eelBay by Peco 2023-05-04T01:11:46Z

Clever puzzle game. Easy to understand.

Air Shipping by Hare Software 2023-05-06T01:27:05Z

Saw this game featured in a stream. Took some getting used to the controls, but I enjoyed the game once I got a hang of it. If you work on it more, a map feature would be nice.

Special Delivery by Ismael Rodriguez 2023-05-04T02:11:09Z

Hey, I finished a puzzle game. I'm not very good at them, but this one was very approachable. Great job.

Santa's Slip Up by Johnsensei 2023-05-02T01:59:03Z

If I do ship this as a mobile game to the app stores I'll be adding: more levels, enemies, items, amke it a bit more of a challenge, and we'll see what else.

Santa's Slip Up by Johnsensei 2023-05-03T00:28:12Z

@nail there is sound and music. Did you play it on a phone? I've many a time wondered why there wasn't sound from a game on my phone just to realize it was in vibrate/manner mode.

Santa's Slip Up by Johnsensei 2023-05-03T02:30:36Z

Thanks for playing @fluburbio - I got everything strung together close to the end of the jam and then realized the game was too easy when it was too late. Everyone is getting Peace on Earth, which is the best ending. I realized the presents getting thrown to the side with no chance to catch them was a problem too late too. Got that in my todo list to fix.

Santa's Slip Up by Johnsensei 2023-05-05T00:48:35Z

@sudocoffee - thanks for pointing out about the collect-present SFX being panned left. I hadn't noticed that but I'll check it next time I work on the game.

Santa's Slip Up by Johnsensei 2023-05-09T00:19:36Z

@poshdan thanks for playing on the stream! That was fun to hang out, watch the stream, and check out other people's games.

Santa's Slip Up by Johnsensei 2023-05-20T22:11:13Z

Ok guys, it’s been great jamming with you for Ludum Dare 53. I’ve used the evaluation period to work on the game based on everyone’s feedback and goals I wish I’d gotten done during the jam. Check out the latest version at the itch.io play link above.

About the changes: 1. The #1 comment was about Santa throwing presents off the side of the screen with 0 chance to catch them. Thanks to @fluburbio, @alex-chertilin, @khaokg, @cavedens, @pralista, @aschab, @dinoraz, @sudocoffee, @voodoo, and others who mentioned this. It has been fixed. A present won’t rotate in a direction where it flies off the screen if it’s spawned within a margin of the screen edge. 2. Another fix to deal with (1) above is that Santa won’t fly along the side of the screen for a long time anymore. 3. Thanks to @cookiezz, @snesgaard, @a1stakesauce, and @poshdan for pointing out that the mountains weren’t obvious hazards. I thought the red glow and helper text at the level start made it obvious. But I watched @poshdan on stream crash right into a mountain and realized it wasn’t so obvious. There is now additional helper text and an image on the level transition screen. The red glow’s alpha has been increased too. 4. I added a “magic dust trail” to Santa to keep the player from ridding his @$$ and collecting presents easily.

There are other changes like adding fonts, a score system, a bit of polish, etc. but there are too many to list. Thanks to everybody including @nuin, @nail, @ardorugus, @helen, @random-ideation-studios, @smoky01, @alisher-fazilov, @lychee, @lucas-taniolo, @jakelazaroff, and @kiguel182 for playing.

I’m considering whether or not to pursue this game for commercial release. Check out the latest version and feel free to leave any feedback on the itch.io page. See you at Ludum Dare 54!

Fantasy Retail Simulator by snesgaard 2023-05-06T00:58:01Z

Good job on the compo. I like the graphics. Something about them looks familiar.

Memory fun by Helen 2023-05-05T00:15:14Z

Props for completing the compo. I tried to learn flutter once for a job interview. Didn't get the job. But it's made me appreciate you making a game with flutter!

Warmazon by Kaish 2023-05-03T01:21:51Z

Got some old school Metal Gear vibes from this game. I enjoyed it a lot. Good job overall.

Totally Legal Baby Delivery by Sassages 2023-05-07T18:25:29Z

Wow, 3D cutscenes and everything. I had to turn the mouse sensitivity way down. Also, I thought the baby delivery aim was just straight down. I couldn't tell without panning the camera that it had a trajectory, and even then it was hard to tell what that trajectory was.

Debbie's Diner Derby by Oroshibu 2023-05-04T00:47:19Z

Playing this with a controller was very nice. One of the best I've played so far. Great job.

Styx and Stones by Baconeta 2023-05-05T00:42:31Z

I really like the art style but it was hard to play the WebGL version of this game. The viewport was humungous and many elements were off screen. I don't know if that's just my computer or not. Could an executable be made available for download?

Styx and Stones by Baconeta 2023-05-05T21:15:08Z

@baconeta - I figured something out. If I click the fullscreen button provided by itch.io, the viewport gets huge and game elements go off screen. If I click the fullscreen button provided by Unity, it looks fine. You can see in this image how they're stacked right on top of one another. If it were me, I'd disable the itch.io one, it's a simple check box on your itch.io page. Screen Shot 2023-05-05 at 4.13.21 PM.png

Robin Hood Christmas by cavedens 2023-05-05T00:10:17Z

Props for doing a 3D game for the compo. I think I was able to walk through walls in the house immediately across from the drop zone.

Forklift-em-up by BadPiggy 2023-05-04T00:31:10Z

It took me a few tries but I gradually got better at it with each play attempt. Good job.

Rat Delivery Service by Dinoraz 2023-05-07T18:19:34Z

Interesting but I got a crash even after downloading the Crash Fix version: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Mouse Event for Left Released for object ObjRatCage:

ds_map_copy argument 2 incorrect type (undefined) expecting a Number (YYGI32) at gml_Script_LoadRat ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_LoadRat (line -1) gml_Object_ObjRatCage_Mouse_7

Handle With Care by HumanIsRed 2023-05-04T01:35:53Z

This is the second game I've seen in the jam that started with a vehicle design mechanic. The vehicle design section in this project was easy to understand, but I'm wondering what the appeal is for this genre. was there some hit indie game I don't know about that started this way?

Become a Courier by alisher_fazilov 2023-05-05T00:38:25Z

This game looks nice, good job making it by yourself. I was just casually checking out the buy menu when one of the yellow guys collided with me, then everything kind of stopped. The player character and the enemy just kept colliding against each other and I couldn't move but there also wasn't any game over.

Packet by Defrag 2023-05-04T00:18:02Z

An interesting take on the theme. I like when people do that. The tutorial felt a bit long. I wonder if each mechanic could be introduced one by one in each level.

Daily Vrai by Pikario 2023-05-07T15:48:44Z

Sounds like it's just me, but the game has frozen Chrome on my 2016 MacBook Pro twice now. I'll boot into Windows later and try out the download.

Daily Vrai by Pikario 2023-05-07T18:32:47Z

Ok, I was able to play the Windows download and enjoyed it. But the game crashed when I clicked RESULTS after the second day.

Good Vibe Delivery by Kepsert 2023-05-03T01:13:44Z

Wow, you all had quite the team. Question: how do I jump up walls? That seemed to be the mechanic to get the third orb in level 2, but I couldn't figure it out.

Delivery Dash by Random Ideation Studios 2023-05-05T00:24:23Z

FYI - the WebGL version was unplayable for me. It was dropping frames like crazy. Does the game have controller support? That would be nice.

Special Delivery by Alex Chertilin 2023-05-03T23:12:44Z

I like it when people do visual novels for Ludum Dare. It may be looked down upon, but I support it. A piece of feedback I got on a Ludum Dare visual novel was that it needed more interaction from the player. I think that's true for this project as well. There's great art and atmosphere. Is there a way to involve the player more?

The Death Delivery Service by SAD Studios 2023-05-07T15:52:59Z

I think this is the first 3D game I've been able to run in a web browser for this jam. Whatever you did to make that happen, good job.

Codename: STORK by Matt Green 2023-05-06T02:21:15Z

Saw this game featured on a stream. FYI I couldn't see the third and farthest planet in full screen mode. And the ending seemed to freeze up.

Croc Crate Consignment by aschab 2023-05-05T21:37:45Z

Nice. I think the game froze in the WebGL version when I clicked QUIT at the end.

The long way around by Fluburbio 2023-05-03T02:28:11Z

Probably one of my favorites so far. The controls and goal of the game were very easy to understand. I was able to finish it and enjoy it. Got some Persona vibes from the music and the gameplay. I have friends who use G-Develop. It seems like an interesting tool. My only feedback is some dots on the road would make it clearer it was a road. I thought the thick black lines were walls at first.

Terminal Mayhem by ThomasVenner 2023-05-04T00:59:28Z

I saw this on the itch.io Twitter. On a Mac, so I gotta play the web build. I'd say the itch.io web build ran better than the one hosted on the Unity link here on the project page. But it was still pretty choppy. I should boot into Windows and come back to try again.

Some Postman by jakelazaroff 2023-05-05T21:19:42Z

Careful, USPS may come after you for using their logo!

Astro-Web Deliveries by Ryder the First 2023-05-04T01:28:52Z

The controls were smooth but I had trouble understanding where I was supposed to take the packages. Do the exclamations point towards drop off points or just packages?

RELEASE THE MEAT by NuiN 2023-05-03T22:46:33Z

Thanks for including the instructions as you played the game. Those instructions were helpful.

G.E.L.D - Guild Express Loot Delivery by Lucas Taniolo 2023-05-04T01:18:58Z

Nice concept and level design. I tried plugging in a controller to see if that would work but it didn't. Controller support would have been really nice. FYI, the character keeps jumping (or at least the sound effect plays) during the Next Level screen.

Bricks and Fire by sudocoffee 2023-05-05T00:47:21Z

Good job completing the compo! It was fun seeing the idea you came up with get realized. Were the assets hand drawn? I think that creates an interesting asthetic.

Delivery Survivor by Smoky01 2023-05-05T00:31:54Z

This could work as an idle game too.

Am I your "Type"? by pralista 2023-05-05T21:33:35Z

Quite the team you had there. I do like the art a lot.

Shuffle of Brushstroke by Nail 2023-05-03T00:43:43Z

I haven't played one of those kind of puzzle games since I was a kid. And it shows! I'm not very good at them. Good job though, solid mechanics.

Wicked Postage by KhaoKG 2023-05-04T00:01:37Z

I'm on a Mac so I had to try the WebGL build. It responds all funky, but I was warned to play the Windows version. Props for doing 3D for a game jam. Nice job.

LD54 — Limited Space

Just another random TD by LeReveur 2023-10-15T19:18:16Z

Would have like some audio but very competently done tower defense game. Easy to understand. If it did have audio and I'm just not hearing it, my bad. I'm playing on a sketchy audio set up.

Elastro by Kerdelos 2023-10-15T19:07:32Z

Got a chance to boot into Windows and play this game. Excellent work on the physics. Don't really have any feedback, it was easy to understand the game.

Ishmael by dob 2023-10-09T13:01:18Z

Moby went right for my canon at the start of level 6. There was no hope. Very good overall. It would have helped me to have some checks. For example, I bought a canon after level 1 without understanding that I couldn't place it anywhere, and it never got placed the whole game. If there could have been a warning in the shop that I had no where to place it, I might have beaten that darn Moby!

Refugees of Oblivion by arzi 2023-10-05T23:25:40Z

This was a really interesting idea and I think a good fit for the theme. I didn't understand what "Blood" and "King" and all that were at first, but I guess that's the opinion topic(?) and levels?

Ink Souls by Neowedge 2023-10-11T23:06:46Z

Given my username, I appreciate anything with a Japanese aesthetic. I found the game quite hard and it took some getting used to, but as it was only one level, the amount of playtime was perfect for a game jam. I think some more direct instructions would have helped me. Something like "Touch the inkblot that is the same color as an enemy to defeat that enemy." But maybe it was intentional that the player had to figure that out through trial and error. In the end I really liked this game.

Justine Time by abcdef65g 2023-10-05T22:53:15Z

Super cute art. I tried plugging in a controller but actually found WASD worked better. I couldn't get up the first ladder with the controller but could with WASD. Usually Unity input detection is pretty good across input devices, so I don't know what's up with that. As for feedback, I found the initial difficulty to be too hard. It would have helped me to have an easier task to start out with, like a simple "jump over this and grab the cat" kind of scenario.

Spacetour Express by RenD 2023-10-05T23:12:21Z

I was really starting to get into this game after I got the hang of it. Great work. What does "entice" do? I spent a lot of money doing that thinking I was getting military people who could lower the threat levels. But that didn't seem to be the case.

Tiny Farm Island by gamesplusjames 2023-10-03T23:23:57Z

My island size was 38. Probably not a great number. As an FYI, when I click "View submission" on your itch.io page, it takes me to "https://ldjam.com/events/ludum-dare/54/tiny-farm-island/edit" and then throws a warning that I don't have permission to edit the page. I removed the "edit" at the end and got here to your Ludum Dare project page. To fix it, I think you have to edit your LD page in your itch.io project to take out the "edit" at the end.

The Dude with a Wolf, a Goat and a Cabbage ~ A modern interpretation by CaptainDreamcast 2023-10-05T22:32:00Z

Someone in our game dev group had the same idea to use this riddle but couldn't come up with an idea for a mechanic. It's neat to see that someone tried.

Fate of Ratlantis by Beebo Studios 2023-10-03T23:08:49Z

The artwork is great. This shows what can be accomplished with a talented team working on a jam. I enjoyed the game a lot. Was there a save feature? If yes, then I missed it, but if not that would be helpful. It's a pretty extensive game for a jam.

H.amazon E.mployee L.earning L.ab by Rhoka 2023-10-04T12:21:13Z

I booted into Windows to try this game but got a long error message that starts: Your video card drivers seem not to support the required Vulcan version. I've gotten this message on some other games too, so I don't know if anything can be done about it, likely my Mac. I'll try the Mac version later.

Limited Parking Space by Johnsensei 2023-10-04T23:00:24Z

I just tried playing our game with a controller and it played surprisingly well. The analog stick was preferable to the keyboard arrow keys.

Antigravity Cat Orbs by John Saba 2023-10-03T00:47:51Z

The kawaii meter is off the chart with the music. I didn't set my own timer, so I just played until I got to 10 points. Really needs a timer. Or maybe an AI opponent and you're trying to score 10 points first.

Gulvis Journey by J0ye 2023-10-03T12:25:45Z

This has been one of my favorites so far. After getting the gun and three swords, I felt invincible! Until I started rushing the bat spawn points for coconuts and started getting overwhelmed. Was the mechanic where the character could only generate so much dirt at one time? And then you had to wait for the older dirt to disappear before you could make more to move on?

Cargo Trek by Deseteral 2023-10-04T23:16:26Z

This is a really interesting concept and I could see getting into it. I enjoyed the game, but it was a bit too long for me. I'd say the scope may be a bit much for a game jam game. The experience would have been better for me if the map were smaller. I also don't know if there is a way to beat the game. When does it end?

Microscopic Warfare by Fernando Tonon de Rossi 2023-10-03T12:56:04Z

Good job on doing the compo, I have a lot of respect for people who complete it. This was a fun and innovative take on the theme. I'd only suggest to make the dots bigger, at least two times and maybe even four times as big, and that would make the game loop go by faster. My fingers were getting really tired by the end with all that key pushing.

Floodwater by John Gabriel 2023-10-03T22:39:32Z

I did pretty good once I got the hang of it. 233 seconds, 330 steps, died 7 times. That "died 7 times" part was because I didn't realize you could push the box to block the water on the first level. Once I got the hang of that, I was ok. My friend developed a similar game in PICO-8 called Mushroom Mountain, so I was used to the mechanics.

Poe's Woe by Carlos Murillo 2023-10-03T12:46:23Z

Whoa, a pretty elaborate platformer for a game jam. Good job. I got the dash powerup, but I couldn't get the dash working. The left shift key, right? I don't know if playing the web version on a Mac has anything to do with it, but I don't see why it should.

Greeting Card Maker by Adam Konig 2023-10-09T12:25:05Z

A very clever take on the theme. And a very solid entry for a game jam. If it were a real game, I'd be nice to have a new mechanic or feature introduced at each level.

Parking Garage Rally by walaber 2023-10-04T12:25:08Z

I booted into Windows to try this game with a controller but got a long error message that starts: Your video card drivers seem not to support the required Vulcan version. I've gotten this message on some other games too, so I don't know if anything can be done about it, likely my Mac. I'll try the web version.

Parking Garage Rally by walaber 2023-10-04T12:30:11Z

Ok, the web version was a little clunky but I was glad I was able to play it. Great job making a 3D game for a jam that was essentially original Playstation quality. I'm glad for the controller support, though I'll say the controller response was super sensitive and difficult to handle.

Super Low Memory Bot by LaserPanzerWal 2023-10-09T23:01:52Z

I cleared it. I almost gave up on one of those levels, but I got through it. Great job. I think this is what game jam games are supposed to be about. And extra points for it being a compo project. I don't really have any suggestions for this game, the gameplay, goals, and mechanics were all very clear.

Murbunbun's Murder Mansion by Steve Dragon 2023-10-03T12:32:14Z

Hmm...on a Mac and I get the message "The application “Murbunbun's Mansion.app” can’t be opened." I am on a 2016 Intel Mac, I wonder if that has anything to do with it. Most of the time I can go into Security and Privacy and choose "Open Anyway" but that option isn't even showing. It's just like "Nope, you're not opening this." But I am grateful that a Mac executable was offered, a lot of people don't do that. Is a web build possible?

Murbunbun's Murder Mansion by Steve Dragon 2023-10-04T12:16:27Z

Ok, I finally found some time to boot into Windows and give it a play. I like when jammers go for a hand-drawn art style, and this one fit the mood. A detective game would be hard for a game jam given the scope, this may be the first one I've seen. So good job on that.

Robot Demolition Program by Robert Li 2023-10-05T11:54:45Z

Short and sweet, as a Ludum Dare game should be. That was great. I plugged in a controller and it plays really nice, actually a lot better, with a controller. Is there an ending? Or is it a matter of seeing how long you can survive? I was at over 130 seconds on my last playthrough, which I felt was good.

Sowscraper by Teto 2023-10-11T12:30:18Z

I can tell it's a Godot game because it crashes Chrome on my Mac. Other people in my game dev group were having that problem too. But it worked in Firefox. I've seen a lot of gardening games with this theme, and this was one that I could get into. Good job. I did have an issue with the very bottom tile. It grew some weeds and I wasn't able to destroy them because it seemed like the UI was covering the space.

Corridor Duels by nyxkn 2023-10-11T22:50:54Z

Mac user here who can testify that Godot-made games have been crashing my Chrome for all of Ludum Dare. Usually I can run them in Firefox fine. But, this game took forever to load and would even have insane load times between levels in Firefox. Firefox was giving me a regular warning along the lines of "This page is slowing down your browser. We recommend you stop this page." I couldn't give it an honest playthrough, so I won't be able to leave a fair rating. But I wanted to try out everybody's game who played my game, even if I can't get it working. I may have to boot into Windows Later to check it out.

Corridor Duels by nyxkn 2023-10-15T19:03:15Z

Finally got to play it by booting into Windows. I thought that restarting from the level you died on was really fair. I don't play a lot of games with a mouse, so I wasn't used to having to click behind the character to attack enemies coming from behind. A regular button push for attack would have worked better for me.

Grave Danger by extar 2023-10-03T22:55:41Z

I laid 41 souls to rest. Don't know how that compares, but I enjoyed the game a lot. If I had one piece of feedback it would be to make the character's hate shorter. I often couldn't see obstacles I was running into while pressing up. But maybe that was intentional?

SlimeTastic! by Alpha Wolf Studios 2023-10-11T12:39:34Z

Very cute and creative. I'd just repeat what others have said that some instructions on how to play the game are necessary. I had no idea what was going on for most of the first level. I also swear that I click on a slime to control it and then it doesn't respond. Also, when the slimes merge, it feels like I have to click on the larged merged slime again to control it. I think the gameplay would go smoother if you kept controlling what is essentially the same slime after merging.

Downsizer by RyanWoods 2023-10-04T22:51:19Z

Great art and audio! I would have like a more simple tutorial level to start off with. It took me a while to understand what was going on.

Leapfrog Solitaire by 0x746564 2023-10-11T18:24:42Z

It was nice to see a game made using traditional cards. I forgot the "of equal or lesser value" rule on my first playthrough and figured I had a game over because a king couldn't jump a king. That was on me for not paying attention to the rule. But it begs the question is it possible to lose this game?

Space Brigade by Adam Gallina 2023-10-04T12:52:17Z

Ok, I finally got some time to boot into Windows and play this game. I really enjoyed. This is a game that you could really get into. I just played the tutorial for the jam, but everything was very clear. My only feedback would be that sometimes when the tutorial text was displaying, I couldn't see the text for what the planets could do. An option to hide the tutorial text would be nice.

Astro Bastion by Soul Grinder 2023-10-05T18:25:45Z

I was really getting into this game. My only suggestion would be a "go back one move" feature. I got to I think level 4 or 5 and messed up on the last turret and then was like "I'm not doing this whole level again just for the last turret." Also, I think the music doesn't loop because I notice it stopped when I was taking a long time with a puzzle. But a clever combination of the two mechanics and a fun game over all!

Meteor Mash by Nat1Wizard 2023-10-03T00:42:58Z

I came up with a similar idea but had to throw it away. So I'm glad someone went with an outer space idea. I appreciate the controller support too. It plays nicely on a controller. A bit of a narrative question: Does the astronaut ever get to repair his ship? Or does he suicide collect energy? Because there may be ann opportunity for different results based on how much energy was collected.

Firebounded by tucan 2023-10-09T12:32:03Z

I died so many times. Very clever take on the theme. I would just say that it starts out quite difficult and takes a good number of deaths to get used to. I also felt I really had to mash the space bar to jump, the response was delayed, but that could be my keyboard.

Corporate Courier Deluxe by JuanRod707 2023-10-05T12:00:41Z

This would work really well in VR. I appreciate the web version and that it ran so smoothly. My only feedback would be on the throwing mechanic. I found it really hard to lob the box at an angle that would get it into the window. Maybe that was intentional.

Abyssal Edge by Mateu 2023-10-11T12:45:11Z

The web version was working fine for me. The tutorial practice space at the beginning was very nice. The game controlled smoothly and graphics and audio were all very well done. Is my understanding correct that to start the game you have to walk or jump off the tutorial platform? If that's the case, I walked off the tutorial platform and right into a pit many times. Restarting the game is relatively painless, but I think generally speaking that immediate chance of death really isn't fair since the player can't see those pits well (or at all) from the tutorial platform.

Project Pioneer Recovery by ZiggyS 2023-10-11T12:13:35Z

An innovative take on the theme. I appreciate the full-screen on play feature. I suppose some UI elements, the inventory especially, just won't fit in the central screen?

MY_MEMORY by jamdong15 2023-10-04T22:59:04Z

Great audio and artwork. I think this is a really interesting concept. I think it would have benefited either from levels that got more progressively difficult or a slower time on the clock. But great job overall!

STOP BURYING ME ALIVE, BEAUTIFUL! by robobarbie 2023-10-09T12:49:43Z

I've wanted to try this one for a while. I kept seeing it on the itch.io Popular list. And I can see why. This shows the quality level that can be achieved with a talented team. My only feedback would be that I don't get why the rat pops up every now and then and takes a life point away. My guess is it's a timer and there's no way to counter it.

Space Ltd. by Jon Curtin 2023-10-11T23:15:44Z

Once I got the hang of it, I really got into it. The tutorial was very helpful. I didn't understand at first that the planet had some gravitational pull that you had to be aware of. But I eventually got the hang of it and got good at navigating around the planet. What does the fire base lasers feature for $25 do?

GridBlocked by KillerB 2023-10-03T11:48:09Z

I just commented the other day that loot and inventory systems in modern games are getting out of hand. I really like this one, it was easy to understand and to pick up and play. I had an idea after the theme party that maybe completing the puzzle within a designated time could yield different results. For example, completing quickly "You slaughtered all the zombies" - completing in time "You survived the zombie apocalypse" - not in time "The zombies ate you" etc.

High Caffeine Black Tea by SLEEPYMENACE 2023-10-11T12:53:57Z

お嬢様たちはとても悪い子だった。Given my username, I can appreciate anything Japanese. Clever idea and cute art. Of course, the lack of sound is an issue, but what I had trouble with is that I couldn't seem to restart the game after dying. What am I missing? I tried pressing all the keys used in the game plus enter, and clicking the UI icons, but I couldn't figure it out.

Packed to the Gills by npckc 2023-10-03T22:46:51Z

The haiku are where it's at. Even with the instructions of "let's stick to up and down" in the first level, I really wasn't understanding what the controls were or what the point was until near the end of the level. I guess that could be intentional to encourage experimentation on the part of the player. I just found it hard to get. Maybe it's just me.

Pentomaniac by Flying Butter Studio 2023-10-05T23:05:31Z

On a Mac I'm getting the message "The contents of "Pentomaniac.exe" cannot be extracted with the Unarchiver." Any suggestions?

Elevators Go Boink by sudocoffee 2023-10-03T12:09:24Z

Mac user here. I can confirm that the Chrome tab that had itch loading the game crashed before the game could load. As always, good job on submitting to the compo. I can't imagine how you guys do it.

Pathfinder by rsaamar 2023-10-15T19:28:56Z

Good job. Could a web build be made available? This seems like the type of game that could easily have a web build.

Hanabatake by Spica 2023-10-05T22:46:30Z

Given my username, I always appreciate anything Japanese. The artwork and audio is off the charts for this entry. And I think the idea is great too. As for feedback, there are some implementations that there weren't time for in the jam: a timer on levels, some sort of ending, and making the flower matching clearer. But excellent work overall.

KeyBound by AgrMayank 2023-10-09T22:38:10Z

Clever to work the idea if the "space" key into the theme! A couple of things: (1) it took me a while to figure out you had to collect keyboard keys to unlock basic game controls. I was screaming "why can't I jump?!" for my first 1.5 play throughs. Some instructions to clarify that would have helped. (2) I don't know why I'm getting game overs. I have sufficient hearts, I go over to the side of the screen, I get game over. If there's a timer, detailed instructions could have helped with this too as it wasn't super obvious to me, I may have missed it staring right at me.

Brick Breaker: Colors by Game Dev With Michael 2023-10-03T12:02:32Z

I always love a good brick breaker game. Thanks for offering the Mac executable, most people don't do that. But I needed it because the web version on the Ludum Dare page threw an error (Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)), and the itch version in Chrome had a huge resolution (larger than the browser window), took forever to load, and freezes up Chrome right before it finishes loading. I know you all were talking about web builds for Godot in Discord, so I don't know if this information is any help for those discussions.

Sip & Slime by JakJak 2023-10-05T23:00:23Z

Lots of farming games with this theme. The art is super cute. Good job. What is the resolution of the web build? I'd guess at least 1920 x 1080? The whole game wouldn't fit on my screen, even with the full screen button clicked. But I was still able to play it, some of the text on the left side was getting cut off is all. Maybe the web build resolution is too big and something like 1280 x 720 would fit better.

Storage Support by Victor Long 2023-10-03T12:17:55Z

Kickin' it up 1998 style! I got fired. Probably a realistic scenario if I did this kind of work in real life. Good job on the jam.

DEFRAG-MENTOR by lucydango 2023-10-11T22:41:36Z

I failed on the first level on my first playthrough. But when I read the comment above that compared it to a tower defense game, then I understood. And I was really getting into it! I always have lots of respect for people who complete the compo. Probably as others have said, some music would have been nice. I also found the game loop to be a bit long. I would feel like I was getting ahead, then fall behind, then get ahead again and it was never going to end.

LD55 — Summoning

School is Hell by Gizmo199 2024-04-26T22:30:19Z

This is cute.

Summoner's Dilemma by sudocoffee 2024-04-26T22:36:57Z

It was helpful to have the descriptions pop up when you touched the items.

LD41 — Combine 2 Incompatible Genres

Super PunchTime by groverburger 2018-05-01T00:03:25Z

I think a turn-based fighting game is a great idea. I had trouble understanding the need to charge before you could punch, but I eventually got the hang of it. I think it's a little too easy to just corner the AI opponent early in the round and wail on him. Maybe a jump or block mechanic could help break this.

Cropshots by DavidPIxel 2018-04-30T23:46:20Z

Probably one of my favorites from the jam.

Schankboi by lexi 2018-04-30T23:51:21Z

Fun game. I had trouble understanding the controls and goal when I started.

My Pink Yoga Mat by Johnsensei 2018-04-22T20:09:24Z

Finished my game for the jam. Combination JRPG and Yoga Instructional App.

https://ldjam.com/events/ludum-dare/41/my-pink-yoga-mat

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