Ok guys, it’s been great jamming with you for Ludum Dare 53. I’ve used the evaluation period to work on the game based on everyone’s feedback and goals I wish I’d gotten done during the jam. Check out the latest version at the itch.io play link above.
About the changes: 1. The #1 comment was about Santa throwing presents off the side of the screen with 0 chance to catch them. Thanks to @fluburbio, @alex-chertilin, @khaokg, @cavedens, @pralista, @aschab, @dinoraz, @sudocoffee, @voodoo, and others who mentioned this. It has been fixed. A present won’t rotate in a direction where it flies off the screen if it’s spawned within a margin of the screen edge. 2. Another fix to deal with (1) above is that Santa won’t fly along the side of the screen for a long time anymore. 3. Thanks to @cookiezz, @snesgaard, @a1stakesauce, and @poshdan for pointing out that the mountains weren’t obvious hazards. I thought the red glow and helper text at the level start made it obvious. But I watched @poshdan on stream crash right into a mountain and realized it wasn’t so obvious. There is now additional helper text and an image on the level transition screen. The red glow’s alpha has been increased too. 4. I added a “magic dust trail” to Santa to keep the player from ridding his @$$ and collecting presents easily.
There are other changes like adding fonts, a score system, a bit of polish, etc. but there are too many to list. Thanks to everybody including @nuin, @nail, @ardorugus, @helen, @random-ideation-studios, @smoky01, @alisher-fazilov, @lychee, @lucas-taniolo, @jakelazaroff, and @kiguel182 for playing.
I’m considering whether or not to pursue this game for commercial release. Check out the latest version and feel free to leave any feedback on the itch.io page. See you at Ludum Dare 54!